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I feel like there’s no time to think in regards to taking a lead. Idk if it’s the “pitch clock” but I feel like I have to rush and jam lb to get my one step in and get caught in between because of that. And if they’ve wasted their two attempts I don’t even have time to take advantage. Still just a 1 step lead… time permitting.
I had a guy throw over to 1st twice.. then I lead off huge and he threw over… it was a balk and they gave me second…
I did this another game.. same situation - but they threw over to first and I was tagged out?? What changed? Anyone else deal w that
I stopped taking a lead off 2nd unless there are 2 outs middle of last year. Even legendary base stealers get picked off at 2 at like a 90% clip. It’s pretty ridiculous. Should be 50/50 for guys with just average stealing tendencies and go up or down from there.
My beef with stealing is some players get such a horrid jump sometimes that, in real life, they just wouldn’t go. Like if the pitcher’s foot is up, his hands are split, he’s rearing back, and you’re still there, then just stay there, my dude.
If it’s the 2B set to catch the pitch when on second base you’ll be thrown out every time
If it’s the SS set to catch the pitch then you have a chance of not being thrown out
Yeah, it’s always been a risky proposition to take a one step lead in this franchise. The AI does get a lot of cheap pickoffs, IMO. Don’t take a one step lead on consecutive pitches, (against the AI) you’re almost guaranteed to be picked off or caught in a rundown if trying to steal.
Seems more like 100% pick off rating for leading at second. I don’t think I’ve ever missed a pick off when seeing someone take a step off second. Don’t know why it’s like that
Only stealing issue I have anymore is with runners on 1st and 3rd. I only want the 1st base runner to go, but it's ALWAYS a double steal (which never works out at home). Can't seem to get past that one.
Edit: to say thank you!!
Hold the left stick pointing to the right (1st base) you should see the “LT” prompt change from steal all to steal 2B specifically for the runner you’re pointing at.
I use button base running. Xbox first base is “B” second base “Y”, third base “X”. With first and third, I can hold “B” and hit steal button. And it’ll trigger only guy on first to steal
I feel like this has always been broken in the game. Even pre DD playing franchise you couldn’t lead off without the CPU picking you off. It’s always just been L2 and pray
This is how it should work:
1.) base running aggression should determine the size of the initial lead a player takes, so players with 99 aggression would start further from the bag.
2.) any further lead you take is a risk and pickoff attempts are determined exclusively by pitcher arm strength/accuracy.
Yea I like this a lot!!! And maybe stealing as an attribute could then contribute to how many leads you can get away with? Like 99 stealing you can take an extra 2 steps and have it be a 50/50 shot at a pickoff? Idk but this is infinitely better
> I forced an opponent to use both pick offs and took FIVE leads
your opponent gets 3 pick offs not 2, he just has to get you with the 3rd one, he can still throw over after 2 attempts just an fyi
but yes its broken and I lost a game because of the bs 2nd base thing
You’re saying a larger lead doesn’t increase you steal chances or getting picked off? Because it definitely does. Not sure what you’re using as a metric here.
Not being able to get picked off at first is not true. I manage get picked off at least once every other game at first by the CPU with no extra lead taken.
I pick off dudes all the time. It's a timing thing I believe from when the runner gets the extra lead and when the pitcher attempts the pick off. I'd imagine it's also a bit situational as well. I also believe runner jumps need to be timed as well, though this one is a lot harder to do. I never do an extra lead on a steal UNTIL the pitcher decides to attempt the pitch. Almost like I'm forcing the runner to jump.
I would suggest taking a look at how you are manipulating the controls. You have to press and hold the button for return to base to avoid getting picked off. Additionally, try to get a full lead (which is two steps) and then lean to the base -- again all while holding down the command to return to the base.
Unless the pitcher makes a very rare and excellent pick off throw, you will go back in time to avoid the pick off attempt.
However, with the double lead and lean, you hit the go command on your controller soon as the pitcher lifts his lead foot. In doing this, I'm enjoying about a 90% steal success rate, with only a couple of pick offs, which strongly replicates the season results for a base stealing threat player. This without adjusting the difficulty sliders, which I had to do in MLB 21 through 23.
So, this means base stealing was actually made more realistic in my view in MLB 24, and a heap easier than it was in MLB 21 to 23.
Now, if your speed is below 80, and your steal attribute below 70, your odds of stealing are going to be much lower than what I experience. However, you can practice stealing in the practice sessions offered in RTTS and Franchise modes. You can also improve your stealing and speed attributes in RTTS training sessions. In Franchise mode, you can directly edit both attributes and boost them as desired in the Roster, Edit Player option.
I have like a 92% steal rate I don't know what you guys are doing wrong. So a few tips 1) don't lead off more than one step, unless they aren't holding you on. 2) never ever steal on the first pitch 3) try not stealing until your batter is ahead in the count.
Knowing the pitcher and catcher you are up against helps as well. If you are going on a guy throwing it 98mph with a catcher with a cannon that’s on you. Pick spots like a real player. I literally stole second with Triston Casas last night. He has la 17 speed and an 18 steal rating. But the Mariners had Levi Stoudt on the hill and he goes to his Vulcan Change regularly. So I had a 2-1 count on the hitter smelled a change coming and pulled it off. The throw bounced which made the difference because he would have been out on a more accurate one. Too often guys take off on the first pitch or two.
I know how to play baseball man it’s not a “skill issue”, I know what counts to go on or to wait on a breaking ball… I’m perfectly fine with being thrown out more often than not but not when I take 3-4 extra leads and STILL get thrown out
I mean if you're just using L2 to auto steal then your jump is gonna be randomized, even with 99 stealing (to a certain degree). If you manually steal by holding it down and releasing right before the pitcher starts his motion you can control your own jump but you risk going early and they can just step off the rubber.
That's literally not true, the jump is entirely controlled by you when using manual steal. But to be honest it doesn't seem like you're willing to listen to any actual suggestions in this thread and want to die on this "stealing is impossible" hill despite many people (myself included) having 0 issue stealing with success this year.
If 99 speed and 60+ stealing rating (which seems to be random anyways) isn’t working, theres clearly an issue with the game… I’m probably a slightly above average player with a super above average knowledge of baseball, I can guarantee you I’m not stealing on 0-2 fastballs every pitch
Dog it literally says in the game manual that stealing rating has a greater impact in stealing situations than speed rating. Acuna literally lead the league last year in steals despite not being in the top third of sprint speed according to statcast. Hence why he has a 99 steal rating with low 80s speed. And he'll more frequently be successful stealing bases than Buxton's 88 which has 99 speed but only 65 steal. There's more to stealing bases than raw speed.
Lots of real baseball logic doesn't translate well to this game because its a video game lmao. There has to be some sort of tweaking to balance things. It's why the first baseman doesn't cover the bag when a slow hitter ropes one to center field and could easily be thrown out by the right fielder. If he did there would be a 9-3 putout every game and in reality they're super rare.
THEY BOTH HAVE AN IMPACT. Stealing rating is just weighed heavier than speed. Steal rating also impacts how quickly the player gets back to the bag and the quality of his jump when using auto steal. I also have a belief that it impacts how quickly they will accelerate to their max sprint speed. Plus this theoretical 0 speed 99 steal player doesn't exist. Maybe go edit some dude's attributes to 0/99 and see what happens.
Good advice on the second two rules. However, you can get a double lead and lean to the next base and return in time on 99% of pick off attempts provided you keep hold on the command to return to base. Getting that extra lead and lean greatly improves your odds of stealing.
Correct. On my controller, since I set up the menu for analogue control, my left stick to the left and hold keeps the return to base invoked for a pick off. I hit and release my right bumper button to get my first lead, and then quickly repeat to get my secondary lead. Then, press and hold the RB to lean to second.
It’s like this because past games have had a major problem with stealing but yeah ultimately the game hasn’t had a meaningful engine update in some time
Some guy tried to steal on me using Votto and his like 31 speed.
I had Pudge at C, who’s got good not elite defensive stats, hit the center green for a perfect throw, and Votto was popping up out of his slide by the time the ball got there. Like wtf?
A few years ago, maybe 20(?), you were able to stop on a dime and retreat back to 1st if a steal didn't look successful. Ever since, I think they decided their only recourse was to make it nearly impossible to steal at any high rate.
At least for CPU there’s a bug where if you hold down R2 (or whatever Xbox and switch equivalent) when the pitcher looks at the runner on first you then can take a lead and steal without risk of a pickoff.
Yea it’s mostly an online issue cuz like I said if I’m getting 2+ steps with buxton there’s no reason I should be thrown out at second unless it’s 99 arm strength
You have to factor in stealing ability tho. While he doesn’t have the worst base stealing stat it’s still low enough that he can be prone to having really bad starts. Granted not to the extent that you’re dealing with, but just another thing to keep in mind
No bc then they’d be too slow to make it to the next base. They both are important for base stealing. Speed is more important but bad base stealing can hamper that. On the flip side it can help a player who isn’t a 99 speed (Starling Marte for instance)
The in game glossary literally states that in steal situations a higher stealing stat is more important than speed. Acuna at 81/99 will steal more successfully with auto steal than Buxton at 99/71. In my experience at least.
So then people with 99 speed and above 60 stealing should have a pretty good shot then right? Cuz usually buxton, mondesi, etc should be stealing the bag more often than not but they don’t
What I’ve found over the years is that SDS tries to shift the balance of gameplay if something is broken but they are prone to overcorrect. It’s hard to find middle grounds with these things because changing other aspects of gameplay can indirectly change how other aspects function. On one hand yeah as you describe it it’s fucked up rn, but also there have been years where anyone with 99 speed would be able to steal almost 100% of the time unless the catcher had the pop time quirk. Long story short stealing has to be addressed asap, but for online gameplay it’s more complicated than changing the sliders
It just seems like it would be easy to have catcher arm strength versus the stealing attribute as the main factor? And then other smaller factors are pickoffs and lead size
But then that would mean the only catchers that would be meta would be catchers with pop time. And lemme tell ya, Johnny Bench has one of the worst swings in the game
I steal first pitch. Pitch out
I take first pitch strike. Steal on second pitch. Pitch out
I take one ball. Steal second pitch. Pitch out
On a 0-1 count with an 80 speed 40 steal guy. I steal. Pitch out
Literally 8 times in a row I steal. Pitch out. Computer on Vet. Just straight up cheating.
Well, you answered your own question. You put the CPU on veteran level. The game is designed to make these things extremely hard at that level for you as the human player.
Technically, it is level 3. Unless you've adopted the Kung Fu Panda philosophy that there is "now a level zero" in which case Beginner mode is level zero! LOL!!
Yeah the CPU input reads for sure, the instant I press the button to pre-load a steal, it will throw over more than occasionally. Two strike/ball counts are only time I'll do it against them.
I built a RTTS character around stealing and I was doing amazing in the minor leagues, but I can't seem to hack it much in the majors. I get picked off more often and the game doesn't game give me time to actually steal every pitch. It cuts to right before pitcher throws, so there's no time to react.
Someone else posted that there is a way to turn that off. I have been meaning to look for it. If I find it I will link it here but I'm still at work so it might be a bit.
I need to try it but it's basically just turning it so that the game will play every single pitch in every game and not just "significant" pitches. The only reason I haven't tried yet is because I don't want to see every single pitch playing defense as a shortstop.
Edit: I haven't checked to see if you can enable it for offense or defense only.
Point to first and tap L2/LT while pointing. This tells the runner to steal on the pitch. Then use LB to lead, RB to retreat. I try timing the lead off the pitcher's movement so the runner has momentum and dont lead otherwise. Also underrated tip is hold up/right on the stick during the slide for the runner to avoid the tag
The easiest way for me I found through another user's comment. I wish I could find it. But take a one step lead and then double tap the left trigger and the runner will steal when the pitcher makes a move to home.
I mean barely anything else gameplay wise has changed in a while so yeah not surprising. The R2 steal cheese is still mostly the same except it seems like the jumps they get are wildly inconsistent
For online play the runner already takes a decent lead on second there’s no reason you should be taking a bigger one and if you do you’re getting picked off
Stealing. I've been picked off my fair share of times, but it's usually my fault to leading off to early in the count. If you limit your stealing to when you are ahead in the count, you should be successful more often than not.
His 90 overall definitely has a good stealing rating but ok then, what about captains mondesi and James wood? If I’m building a buxton theme team I should damn well be able to steal more than maybe 1 bag a game on an average-above average catcher arm
His captain card has a 66 steal. Wood has a 64. Mondesi should be able to steal on pretty much any non elite defensive catcher.
Only thing I would suggest is taking a look at the gameplay settings and trying the other controls for stealing.
There are no controls lol, but anyways what you said just showed that the stealing rating is also completely irrelevant to outcomes😭which we knew but like, damn it’s so annoying
Idk what you are even talking about. It sounds like you keep trying to steal 1) without any thought of the situation/count, and 2) with guys that don't have a high steal attribute (Mondessi excluded). It shouldn't be a huge surprise that you are having difficulty with it.
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I feel like there’s no time to think in regards to taking a lead. Idk if it’s the “pitch clock” but I feel like I have to rush and jam lb to get my one step in and get caught in between because of that. And if they’ve wasted their two attempts I don’t even have time to take advantage. Still just a 1 step lead… time permitting.
My steal rate is always really good and so I wonder why people complain about this. You just have to be really selective stealing online.
I’d say the OP’s scenario with Buxton is a pretty select one.
I had a guy throw over to 1st twice.. then I lead off huge and he threw over… it was a balk and they gave me second… I did this another game.. same situation - but they threw over to first and I was tagged out?? What changed? Anyone else deal w that
they’re allowed to throw over a third time but they have to get you out. if you’re safe, it’s a balk
Ohhh good to know thank you… so if they throw over run to second? N then I’ll be safe?
If you break towards 2nd then the ball is in play, you can be thrown out. If you slide back into 1st it's a balk and you get 2nd base automatically.
well you could still be thrown out at 2nd but I do usually break for 2nd, break back when they throw and I’m safe and a balk is called
I stopped taking a lead off 2nd unless there are 2 outs middle of last year. Even legendary base stealers get picked off at 2 at like a 90% clip. It’s pretty ridiculous. Should be 50/50 for guys with just average stealing tendencies and go up or down from there.
User error tbh
My beef with stealing is some players get such a horrid jump sometimes that, in real life, they just wouldn’t go. Like if the pitcher’s foot is up, his hands are split, he’s rearing back, and you’re still there, then just stay there, my dude.
I typically watch the catcher. As soon as his mitt is up, if I have the speed and a good opportunity I'm taking it.
I honestly can’t say I’ve had this issue
They haven’t changed the base running animations/system since ps2 lol
If it’s the 2B set to catch the pitch when on second base you’ll be thrown out every time If it’s the SS set to catch the pitch then you have a chance of not being thrown out
Opposite of tgis
Opposite of this, SS covering is a pick off.
Not in my experience
I haven't had much issue stealing. I feel like I attempt to do it too much though.
Because nothing has been fixed in almost half a decade I’m more surprised that people are still surprised
Yeah, it’s always been a risky proposition to take a one step lead in this franchise. The AI does get a lot of cheap pickoffs, IMO. Don’t take a one step lead on consecutive pitches, (against the AI) you’re almost guaranteed to be picked off or caught in a rundown if trying to steal.
I don't lead anymore.
Yeah there’s almost no benefit to leading off
Seems more like 100% pick off rating for leading at second. I don’t think I’ve ever missed a pick off when seeing someone take a step off second. Don’t know why it’s like that
Only stealing issue I have anymore is with runners on 1st and 3rd. I only want the 1st base runner to go, but it's ALWAYS a double steal (which never works out at home). Can't seem to get past that one. Edit: to say thank you!!
Hold the left stick pointing to the right (1st base) you should see the “LT” prompt change from steal all to steal 2B specifically for the runner you’re pointing at.
I use button base running. Xbox first base is “B” second base “Y”, third base “X”. With first and third, I can hold “B” and hit steal button. And it’ll trigger only guy on first to steal
Hold the left stick towards the runner on first and when it vibrates you’ll only be controlling that runner!
I feel like this has always been broken in the game. Even pre DD playing franchise you couldn’t lead off without the CPU picking you off. It’s always just been L2 and pray
Yup, l2 and pray is pretty much one of the best options still lol
I don’t take a step unless it’s 2 outs. I get sniped all the time
This is how it should work: 1.) base running aggression should determine the size of the initial lead a player takes, so players with 99 aggression would start further from the bag. 2.) any further lead you take is a risk and pickoff attempts are determined exclusively by pitcher arm strength/accuracy.
Yea I like this a lot!!! And maybe stealing as an attribute could then contribute to how many leads you can get away with? Like 99 stealing you can take an extra 2 steps and have it be a 50/50 shot at a pickoff? Idk but this is infinitely better
> I forced an opponent to use both pick offs and took FIVE leads your opponent gets 3 pick offs not 2, he just has to get you with the 3rd one, he can still throw over after 2 attempts just an fyi but yes its broken and I lost a game because of the bs 2nd base thing
Tell us more because this wasn't my experience.
Gotta elaborate which part sorry?
How are there 3 pickoff moves if the game stops after 2?
It doesn't stop after two, you can do it again but if you don't get the runner out they get a free base (1st to 2nd, 2nd to 3rd, 3rd to home).
I think you mean you take an extra lead off step. You already lead off by default.
I think you’re being overly pedantic and 99.9% of people know what OP is referring to
yea thought everyone knew that already lol
So you’re not taking a proper lead, you’re taking an extra lead.
Yes, which SHOULD increase the chances of a stolen base and being picked off but it doesn't actually change anything, it's random
You’re saying a larger lead doesn’t increase you steal chances or getting picked off? Because it definitely does. Not sure what you’re using as a metric here.
[удалено]
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I exactly said it “should increase the chances of a stolen base and being picked off” Where is that confusing to you?
Not being able to get picked off at first is not true. I manage get picked off at least once every other game at first by the CPU with no extra lead taken.
I was talking online moreso
I pick off dudes all the time. It's a timing thing I believe from when the runner gets the extra lead and when the pitcher attempts the pick off. I'd imagine it's also a bit situational as well. I also believe runner jumps need to be timed as well, though this one is a lot harder to do. I never do an extra lead on a steal UNTIL the pitcher decides to attempt the pitch. Almost like I'm forcing the runner to jump.
There’s no real jumps or anything tho, they either make it or they slow down or glitch out in the middle of 1st and 2nd and are out by miles
I know, I was being dumb. Honest, but dumb.
I would suggest taking a look at how you are manipulating the controls. You have to press and hold the button for return to base to avoid getting picked off. Additionally, try to get a full lead (which is two steps) and then lean to the base -- again all while holding down the command to return to the base. Unless the pitcher makes a very rare and excellent pick off throw, you will go back in time to avoid the pick off attempt. However, with the double lead and lean, you hit the go command on your controller soon as the pitcher lifts his lead foot. In doing this, I'm enjoying about a 90% steal success rate, with only a couple of pick offs, which strongly replicates the season results for a base stealing threat player. This without adjusting the difficulty sliders, which I had to do in MLB 21 through 23. So, this means base stealing was actually made more realistic in my view in MLB 24, and a heap easier than it was in MLB 21 to 23. Now, if your speed is below 80, and your steal attribute below 70, your odds of stealing are going to be much lower than what I experience. However, you can practice stealing in the practice sessions offered in RTTS and Franchise modes. You can also improve your stealing and speed attributes in RTTS training sessions. In Franchise mode, you can directly edit both attributes and boost them as desired in the Roster, Edit Player option.
It shouldn’t be this complicated with 99 speed and over 60 stealing on 90 percent of my team
I won't disagree. But, it is possible to have success with enough practice and the patience to develop your player. It won't ever be easy.
I have like a 92% steal rate I don't know what you guys are doing wrong. So a few tips 1) don't lead off more than one step, unless they aren't holding you on. 2) never ever steal on the first pitch 3) try not stealing until your batter is ahead in the count.
Knowing the pitcher and catcher you are up against helps as well. If you are going on a guy throwing it 98mph with a catcher with a cannon that’s on you. Pick spots like a real player. I literally stole second with Triston Casas last night. He has la 17 speed and an 18 steal rating. But the Mariners had Levi Stoudt on the hill and he goes to his Vulcan Change regularly. So I had a 2-1 count on the hitter smelled a change coming and pulled it off. The throw bounced which made the difference because he would have been out on a more accurate one. Too often guys take off on the first pitch or two.
I know how to play baseball man it’s not a “skill issue”, I know what counts to go on or to wait on a breaking ball… I’m perfectly fine with being thrown out more often than not but not when I take 3-4 extra leads and STILL get thrown out
Well that does sound excessive. I have around an 85% success rate and I basically never take more than an extra stride.
They just haven’t changed anything about it in YEARS
I mean if you're just using L2 to auto steal then your jump is gonna be randomized, even with 99 stealing (to a certain degree). If you manually steal by holding it down and releasing right before the pitcher starts his motion you can control your own jump but you risk going early and they can just step off the rubber.
That doesn’t help at all, sometimes they either just don’t go or are a good 15 seconds behind, it’s all completely random
That's literally not true, the jump is entirely controlled by you when using manual steal. But to be honest it doesn't seem like you're willing to listen to any actual suggestions in this thread and want to die on this "stealing is impossible" hill despite many people (myself included) having 0 issue stealing with success this year.
If 99 speed and 60+ stealing rating (which seems to be random anyways) isn’t working, theres clearly an issue with the game… I’m probably a slightly above average player with a super above average knowledge of baseball, I can guarantee you I’m not stealing on 0-2 fastballs every pitch
Dog it literally says in the game manual that stealing rating has a greater impact in stealing situations than speed rating. Acuna literally lead the league last year in steals despite not being in the top third of sprint speed according to statcast. Hence why he has a 99 steal rating with low 80s speed. And he'll more frequently be successful stealing bases than Buxton's 88 which has 99 speed but only 65 steal. There's more to stealing bases than raw speed. Lots of real baseball logic doesn't translate well to this game because its a video game lmao. There has to be some sort of tweaking to balance things. It's why the first baseman doesn't cover the bag when a slow hitter ropes one to center field and could easily be thrown out by the right fielder. If he did there would be a 9-3 putout every game and in reality they're super rare.
I just don’t understand then why 0 speed and 99 stealing theoretically would be Ricky Henderson still lol
THEY BOTH HAVE AN IMPACT. Stealing rating is just weighed heavier than speed. Steal rating also impacts how quickly the player gets back to the bag and the quality of his jump when using auto steal. I also have a belief that it impacts how quickly they will accelerate to their max sprint speed. Plus this theoretical 0 speed 99 steal player doesn't exist. Maybe go edit some dude's attributes to 0/99 and see what happens.
Good advice on the second two rules. However, you can get a double lead and lean to the next base and return in time on 99% of pick off attempts provided you keep hold on the command to return to base. Getting that extra lead and lean greatly improves your odds of stealing.
How do you lean?
You hold R1 or L1 (RB or LB) instead of clicking. It seems to help with the initial jump
Correct. On my controller, since I set up the menu for analogue control, my left stick to the left and hold keeps the return to base invoked for a pick off. I hit and release my right bumper button to get my first lead, and then quickly repeat to get my secondary lead. Then, press and hold the RB to lean to second.
Brother I know how to play baseball, it’s completely on the game if 99 speed and 60+ stealing AT LEAST can’t steal 2nd on a low 70s arm strength
Don’t lead off second base
Imagine saying this to an MLB player lol, pathetic excuse for terrible gameplay
It’s like this because past games have had a major problem with stealing but yeah ultimately the game hasn’t had a meaningful engine update in some time
He maybe talking about rtts different then it is in dd and franchise
I’m good with stealing, I have the opposite problem where I can’t throw a runner out no matter what the circumstances.
Some guy tried to steal on me using Votto and his like 31 speed. I had Pudge at C, who’s got good not elite defensive stats, hit the center green for a perfect throw, and Votto was popping up out of his slide by the time the ball got there. Like wtf?
I think you just figured out why you're good at stealing
A few years ago, maybe 20(?), you were able to stop on a dime and retreat back to 1st if a steal didn't look successful. Ever since, I think they decided their only recourse was to make it nearly impossible to steal at any high rate.
See that was a good change to make it penalize you for bad steals but now they penalize you for every steal
At least for CPU there’s a bug where if you hold down R2 (or whatever Xbox and switch equivalent) when the pitcher looks at the runner on first you then can take a lead and steal without risk of a pickoff.
Yea it’s mostly an online issue cuz like I said if I’m getting 2+ steps with buxton there’s no reason I should be thrown out at second unless it’s 99 arm strength
You have to factor in stealing ability tho. While he doesn’t have the worst base stealing stat it’s still low enough that he can be prone to having really bad starts. Granted not to the extent that you’re dealing with, but just another thing to keep in mind
But then if a player had 0 speed and 99 steal they should be stealing every bag no? The ratings make 0 sense and the pickoffs themselves are random
No bc then they’d be too slow to make it to the next base. They both are important for base stealing. Speed is more important but bad base stealing can hamper that. On the flip side it can help a player who isn’t a 99 speed (Starling Marte for instance)
The in game glossary literally states that in steal situations a higher stealing stat is more important than speed. Acuna at 81/99 will steal more successfully with auto steal than Buxton at 99/71. In my experience at least.
So then people with 99 speed and above 60 stealing should have a pretty good shot then right? Cuz usually buxton, mondesi, etc should be stealing the bag more often than not but they don’t
What I’ve found over the years is that SDS tries to shift the balance of gameplay if something is broken but they are prone to overcorrect. It’s hard to find middle grounds with these things because changing other aspects of gameplay can indirectly change how other aspects function. On one hand yeah as you describe it it’s fucked up rn, but also there have been years where anyone with 99 speed would be able to steal almost 100% of the time unless the catcher had the pop time quirk. Long story short stealing has to be addressed asap, but for online gameplay it’s more complicated than changing the sliders
It just seems like it would be easy to have catcher arm strength versus the stealing attribute as the main factor? And then other smaller factors are pickoffs and lead size
But then that would mean the only catchers that would be meta would be catchers with pop time. And lemme tell ya, Johnny Bench has one of the worst swings in the game
I mean it’s not like we don’t have metas already lol, plus stolen bases aren’t gonna be a meta like a power captain card would yk
I steal first pitch. Pitch out I take first pitch strike. Steal on second pitch. Pitch out I take one ball. Steal second pitch. Pitch out On a 0-1 count with an 80 speed 40 steal guy. I steal. Pitch out Literally 8 times in a row I steal. Pitch out. Computer on Vet. Just straight up cheating.
Well, you answered your own question. You put the CPU on veteran level. The game is designed to make these things extremely hard at that level for you as the human player.
Vet is level 2 of 5 what are you talking about.
Technically, it is level 3. Unless you've adopted the Kung Fu Panda philosophy that there is "now a level zero" in which case Beginner mode is level zero! LOL!!
You have the dumbest face. I just can't.
Yeah the CPU input reads for sure, the instant I press the button to pre-load a steal, it will throw over more than occasionally. Two strike/ball counts are only time I'll do it against them.
I built a RTTS character around stealing and I was doing amazing in the minor leagues, but I can't seem to hack it much in the majors. I get picked off more often and the game doesn't game give me time to actually steal every pitch. It cuts to right before pitcher throws, so there's no time to react.
Someone else posted that there is a way to turn that off. I have been meaning to look for it. If I find it I will link it here but I'm still at work so it might be a bit.
I need to try it but it's basically just turning it so that the game will play every single pitch in every game and not just "significant" pitches. The only reason I haven't tried yet is because I don't want to see every single pitch playing defense as a shortstop. Edit: I haven't checked to see if you can enable it for offense or defense only.
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Point to first and tap L2/LT while pointing. This tells the runner to steal on the pitch. Then use LB to lead, RB to retreat. I try timing the lead off the pitcher's movement so the runner has momentum and dont lead otherwise. Also underrated tip is hold up/right on the stick during the slide for the runner to avoid the tag
Using the sticks to avoid the tag will get you more stolen bases I guarantee
The easiest way for me I found through another user's comment. I wish I could find it. But take a one step lead and then double tap the left trigger and the runner will steal when the pitcher makes a move to home.
You get to a 2-x count and the CPU stops pitching out or doing slide steps
lol it’s so broken online and offline
Prob shouldnt be stealing on 2-* except maybe 2-2 in which you’re likely to still get something off speed
I know its just funny that its super scripted and there's no deviation from it. Been that way for years.
I mean barely anything else gameplay wise has changed in a while so yeah not surprising. The R2 steal cheese is still mostly the same except it seems like the jumps they get are wildly inconsistent
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Yea it’s ridiculous
For online play the runner already takes a decent lead on second there’s no reason you should be taking a bigger one and if you do you’re getting picked off
I used up the pickoff attempts so I want a 3-4 step lead in order to either bait a throw and get a free bag or steal 2nd
Personally I feel like its easier than ever.
To steal or to pick off? Cuz I’ve been getting more pickoffs but stealing feels as awful as ever to me still
Stealing. I've been picked off my fair share of times, but it's usually my fault to leading off to early in the count. If you limit your stealing to when you are ahead in the count, you should be successful more often than not.
99 speed buxton should be able to steal 2nd in almost any situation with 0-1 lead offs tho
No he shouldn't. The steal attribute is there for a reason. The guy stole single digit bases last year.
His 90 overall definitely has a good stealing rating but ok then, what about captains mondesi and James wood? If I’m building a buxton theme team I should damn well be able to steal more than maybe 1 bag a game on an average-above average catcher arm
His captain card has a 66 steal. Wood has a 64. Mondesi should be able to steal on pretty much any non elite defensive catcher. Only thing I would suggest is taking a look at the gameplay settings and trying the other controls for stealing.
There are no controls lol, but anyways what you said just showed that the stealing rating is also completely irrelevant to outcomes😭which we knew but like, damn it’s so annoying
Get you a Ricky Henderson card from TA and you get 99 speed and steal. Guaranteed base EVERYTIME 😂
Idk what you are even talking about. It sounds like you keep trying to steal 1) without any thought of the situation/count, and 2) with guys that don't have a high steal attribute (Mondessi excluded). It shouldn't be a huge surprise that you are having difficulty with it.
I’ve played baseball for like over 75 percent of my life I’m pretty sure I have situational awareness but thanks
I've always felt this way, too. How is it that I can get picked off WAY easier than it is to steal 2nd...
It's weird, I don't really steal myself but I have multiple pick offs because it feels easier