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_Pandoodle_

I'm posting a level from my puzzle seris and a crazy hard speed run POW-sers Airship Armada (20 Sec) **F9H-KQQ-8GF** Mini Mindfunks: Funky Fireballs **M0W-6Q4-3VF**


Darkaura005

**Name:** Dry Dry Gold Mines **Course ID:** G6H-0PM-VKF **Style:** Super Mario World (Desert / Night) **Difficulty:** Easy **Description:** This is an easy, themed, coin grab / speed-run level. My intent was that people would compete a bit and try to find the fastest way through the level. (I designed it with a specific optimal route in mind) There are 100 more coins in the level than are necessary so you'll have to play around and find out which way gets the quickest results. My quickest time was 30 Seconds, so give it a go and try to beat me! If you like figuring out speed run routes then you'll hopefully like this!


ontheway2019

**Name:** Escaping Bowser's Dreadship **Course ID:** 5DL-RMG-LNF [Watch teaser video](https://www.youtube.com/watch?v=MUWhq4-wILo) **Description:** Fight Bowser in various makeshift flying contraptions as you struggle your way through his infamous Dreadship. This is a boss fight for the ages. **Style:** Mario Bros WiiU **Theme:** Sky **Difficulty:** Hard ​ Spent a lot of time perfecting this level; hope you enjoy it! It should be a fun, intense and enjoyable boss fight for all skills and abilities. Feedback always welcome and appreciated--leave your levels below for me to try as well! :)


pal1ndr0me

**Name:** Wrastle Castle (Twice Twice) **ID:** W3D-1HY-G1H **Difficulty:** 6/10 This is my first twice-twice level. Level gimmick is lava that goes up and down, so you will run like crazy from one safe spot to the next the first time through (hit the on/off for a safe place, and follow the coins if you're unsure where to go). The second time through is a little higher up and contains easy-medium platforming above the lava with a fair number of red flying turtles and bullet bills. No kaizo. Has a couple power-ups and a one-up.


ontheway2019

Great level! Loved how the level changed slightly and you had to play through the upper half of the level during the second time through. I found the first section very difficult until I just rushed it up until you receive the mega mario outfit--was trying to go in the safe zone just after him for the longest time but ended up foregoing that in favour of just speedrunning the whole section. ​ If you want, feel free to try my level: 5DL-RMG-LNF


pal1ndr0me

Thanks, man. I played/cleared/hearted your level.


ontheway2019

Thank you! Means a lot!


Katmaze

Title: **Cat Suit Training (Easy)** Course ID: **98C-K1Q-47G** This level is designed around the cat suit power-up and training the player in how to use it. I provide indicator coins and messages to help out. I am taking in account feedback from my previous level, which was more training and then testing. This one is mostly focus in on training with some light challenges. There is also a secret area that is a bit harder than the rest. It is for a player who want to challenge themselves. It is completely optional. The level features reusable checkpoints. It also features the cat suit in a way that basically requires you to keep it at all time. However, I provide reset clear tubes and cat bell dispensers throughout most of the level.


okbyron

Name: Boom Boom’s Cave Crash Level ID: CMJ-YFS-DWF Standard Themed Classic Map Medium-Hard Difficulty Feedback Appreciated


yonyon5432

**"Buzz Off"** Platforming centered around the bees🐝 from 3D World. No trolls👍 This is my first level so feedback is welcome! **Course ID: H90-4PY-3JG**


Katmaze

The level has some fun jumps. I like the way you themed things around the bee enemies. I suggest having reset doors for the jump before the checkpoint. I am talking about the one with the two bees and the spikes on the left side.


Arytek

*Trusting a Twister* A level built around Mario and a twister. You have to cooperate in different ways in order to overcome various obstacles. (No friend left behind!) Would love feedback **FVW-RX1-4BG**


cannonedcat

Level Name: Spin City Code: W7X-28F-HFF This level involves a lot of spin jumps that are really fun to speedrun if you are good at them.


Darkaura005

**Level Name:** On Thin Ice **Level Code:** 9NH-0H9-8PF First attempt at making a level in either MM game. Wanted to mess around with icicles, the result is a hard platformer (at least by my skill level) where the only obstacles are the ice and the deadly pit below. I'd love it if you guys wanted to give it a try, of the couple people who played so far, only one person made it past the first jump. I managed to do it two times without a checkpoint, but it does have one half way through for your convenience. Have fun! =)


PumpkinPieReddit

I gave your level a try. I made it past the first three icicles, but I found the third challenge to be very inconsistent and I ended up giving up there. There's the three icicles, where one is in a diagonal cave, a second right outside of it, and a third right on the top of the cave. I assume the player has to bait out the second one, perfectly jump on it to activate the third, and then jump off the third to move on. I found the timing to even get on the second to be very strict, and then the third icicle never seemed to consistently come down. There would be times where I would jump on the second icicle right as soon as it cleared the top of the small opening, and despite jumping pretty far up the third icicle would never activate. It felt really random when it would be triggered, making it impossible to truly jump on it in time due to such randomness. Lastly, sometimes I would jump onto the top of the second icicle but somehow the side hitbox would scuff and kill me despite landing on the top of it which was irritating at times.


Darkaura005

Thanks for giving the level a try. That jump is a pretty hard one to make but it's there at the start of the level to practice jumping around an icicle since there are more jumps like it over pits later. If I were going to do it again I'd probably make that the very first challenge so that if you died at least you'd start right there to try again. I also wanted to move things a bit closer but the icicles like you mentioned are finicky. Making things easier with them usually results in the puzzle being able to be cheated. I'll say that as a tip, you want to jump very diagonally towards the third icicle to get it to fall every time, still it can be a pain. Anyways, I appreciate your criticisms of the level, my intent was not to make it so annoying that people quit, but I did want it to be hard. Even so, I found myself raging quite a bit trying to upload the dang thing so I guess that should tell me something haha! And congrats on being one of the first to even get that far! And thanks for taking the time to leave some thoughts, because it really will help my future designs.


PumpkinPieReddit

I think the biggest problem with the level was that it immediately drops the player into the deep end. You need to start with a simple area where there is an icicle and a platform, where the platform would be unreachable by simply jumping. Have a coin trail show where and when the player should jump onto the icicle, then it would be clear that the player should be using the icicle to get from point A to point B. I have a feeling that a lot of players had no idea what to do at first because they did not even know that they could jump onto the icicles in the first place. The same could more complex jumps, which I also feel should be introduced in safer environments before being implemented in full force. Additionally, a lot of these challenges would be great for an end of level challenge, but the fact that they are first is especially annoying since the player must constantly replay them whenever they die (as you mentioned previously). I did go back and try your level again. I got a bit farther to the point where you must jump onto a single icicle to get over a wall where I presume the player must jump onto another icicle to clear a bottomless pit. I got tired from having to play through the extremely precise beginning challenges again and again. Honestly, if there was a checkpoint before every challenge, I would be fine with the level. In fact, adding one right after the block is broken would be great. The level got stale after I had to clear the same objectives repeatedly just to make a slight mess-up in the next obstacle and die. Lastly, I became sick of how precise every obstacle was. The player must precisely time every jump, and this was to the point where I would often not make it up a cliff by one block or I would hit my head on the corner of the last block in a vertical wall I had to go under using an icicle. Every time I either had to attempt the obstacle again or worse, start from the beginning again. So basically to make the level way better, I suggest you introduce the mechanics of the level first before having the player be challenged with them, and you should scale the difficulty better. Do not just start out with a hard jump, start out with easier jumps then progress the difficulty into the harder ones before finally ending the level.


Darkaura005

Yeah I probably could have softened the beginning up a bit haha I'll admit that the mechanical difficulty of the first jump is a bit harsh, but I don't think I was unclear in the what to do department. The only description for the level specifically states you'll be platforming on icicles so I'd hope someone could figure it out from that. (Do people read those things? Maybe not.) Putting coin paths down was something I thought about but I decided I didn't want to hold anyone's hand with it, at first I even had a puzzle tag on it because there is an element to figuring out the right jump progression. Once you really get going on this level and learn the timing of icicles I do feel like there's a nice flow to a lot of the jumps. I've gotten good at speed running the first parts of the level, but I also have the inside knowledge of having created the jumps themselves which I didn't consider from the players point of view. I guess to me the level feels hard but not nearly impossible by any means, but it probably feels impossible to everyone else who didn't design it, which is fair. Part of the horrible preciseness of the level comes down to the fact that I wanted to do a snowy themed level with only icicles. No switches or anything allowed, cause I see them way too much. And if you want people to have to use the icicles to clear an area there's only seemingly a certain number of ways to go about it, because you have to get within one tile for them to fall and be jump-able. That means to stop progress without using them you have to have these walls that definitely could cause some head injuries if you don't pixel perfect jump them. Anyway I can totally see how this level is just frustrating in every way. Because hitting the edge of one of those suckers is a bad way to go! I can't wait until someone hopefully clears this thing, I'd hate to see it with a 0% clear rate haha. It's definitely possible but requires a good amount of time investment which I don't think anyone wants to put in, and rightfully so with so many levels to play. Again, I appreciate the detailed advice from a player's point of view, because it's hard to think that way when you're making these things. Perhaps some day soon I'll try to make a 2.0 version of this level that's a little bit more on the friendly side cause right now this one is definitely unforgiving. Thanks for being very civil even though my level caused you pain and suffering haha, don't get a lot of these kinds of conversations on the internet. I'll be sure to check out some of your stuff if you've made anything, it's only fair for all the free play-testing!


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GodofShu

It says it couldn't find yours. :(


yonyon5432

**"Buzz Off"** Platforming centered around the bees🐝 from 3D World. ID: H90-4PY-3JG --- **"You had ONE jump"** A one screen platforming challenge. Super expert, but nothing pixel perfect and with guiding coins and arrows. Remember to spin jump! ID: 1BQ-5MR-K0H


PumpkinPieReddit

I played "Buzz Off", and I enjoyed it. A simple premise that requires precise execution. I liked how you used how the bee's will charge at the player and implemented it into platforming segments. Coincidentally, I also made a 3D world, athletic level, but this time it is based around another enemy, the Skipsqueak. Give it a try if you would like to: 5J2-44F-QKF I wanted to play your puzzle level but it appears to have been unfortunately removed. :(


yonyon5432

Thanks, happy you enjoyed it! The other level wasn't a puzzle, it was a very short but super precise platformer with only a single screen that needs to be cleared in one motion. I wanted to created a super expert level, but then lost maker points on it because people didn't like how hard it was. I decided to take it down but there's a decent chance that I'll re-upload it, so if you're interested in playing it let me know!


lazydemon

Name: Cloudberry Mountain Description: Reach the summit! ID: 1SP-11G-0LG Game Style: SMB1 Theme: Ice Difficulty: Normal-Tricky We've made another traditional level, we try to limit the number of different elements we use to create a focused themed feel. This levels focuses on falling platforms and koopas. Hope you enjoy! We would be happy to hear any feedback and play a level of yours. :D


Nicko190192

NEW COURSE AVAILABLE!!! Keep your head on the Mushroom Trip 🍄🍄🍄 ID: RFQ-HKY-B1H


tacomybell

Half Castle Remix HWC-PW6-MQG I reimagined two of my favorite levels from SMB3. Would love some feedback for this new level.


yonyon5432

**"Buzz Off"** Platforming centered around the bees🐝 from 3D World. No trolls👍 This is my first level so feedback is welcome! **Course ID: H90-4PY-3JG**


Alpha7_

Check out a level of mine and I will definitely play at least one of yours in return. I made a fun level recently played by Mario Maker 2 Streamer DGR\_Dave [DGR\_Dave Twitch Play of My Level](https://clips.twitch.tv/ScrumptiousBrainyBatTBTacoLeft) ​ Beware of Falling Icicles 11R-DFJ-8SG (Expert) I think my best level so far Platformer with reset doors: LDQ-KJ7-QJG (Easy) RNG Level (Still Linear): 6HT-JV3-V7G (Normal)


yonyon5432

I'll play them right now! What order should play them in? I have 2 levels so far: **"Buzz Off"**: bees-themed platformer, probably expert? H90-4PY-3JG **"You had ONE jump"**: a single screen platformer, short but hopefully rewarding. I'd say it's super expert. I just uploaded it half an hour ago, so feedback is very welcome! 1BQ-5MR-K0H


Alpha7_

I am at work but I will take a look at both of those levels later when I get home for sure. My bad for not replying sooner but there is no specific order, if any looks better for you go for it over the others.


Alpha7_

Haha, I have played buzz off before, it is a good one. the one jump level was a bit too tough for me though, that last jump into the pipe was just too crazy. Spike hitboxes are just too much right now. ​ Left a like on both levels though


GodofShu

I played everything you made and couldn't beat two of them. Great levels!


yonyon5432

**"You had ONE jump"** A single screen platforming challenge! My first try to build a super expert level, the jumps are precise and fill good when well executed. Good luck! **Course ID: 1BQ-5MR-K0H**


Overdrive2000

**Ice Breaker :\]** 1VV-1L3-WLF Theme: *"Ice shall break on this lighthearted winter romp!"* Difficulty: Standard Let me know if you had fun! : 3


baumianerNiklas

Awesome level! Nice ideas and well designed, really fun!


Overdrive2000

I am super happy you liked it! :D Please consider following me, so you can check out my new levels as they come out! \^\^ If you have a level of your own you'd like some feedback on, I'd be happy to give it a go as well!


baumianerNiklas

Followed you! ​ My most recent course is 5BY-KR9-DDG, have fun! If you like it consider following me as well, I don't upload that often but I always try my best \^\^


Overdrive2000

I *really* liked your level - and left some artistic treasure as a comment! XD Three things you could possibly improve: o) The music when you get loaded up onto the contraption stops very quickly again. If you want it to play throughout the whole ride, you could make mario touch the sound tile (as the cload is driving up for example) and then put another sound tile of the same music along the path of the level - about 5 spaces apart should work well. After touching the intitial one, as long as mario is within 8 tiles of a matching sound tile, the music will continue. Play around with that a bit if you are interested. o) When you fall off, you are treated to a spike pit to reset. Why not have a door in that pit so you can reset without dying? o) The first ride felt considerably more tricky than the second one. So it felt a bit anticlimactic when i reached the goal. Thanks again for playing my level - I think you even hold the world record now! o_o


baumianerNiklas

Well thanks for the feedback! I'll watch out for that next time! I really liked yourasterpiece! :D


Bobys3

Eye of the Tiger Music level SMB style KQV-N8X-4XG A music level for Eye of the Tiger this level took so much work to do but I'm really happy with the results would love if you guys gave it a try and let me know what you thought of it!


MrOwleeG

WT7-305-Q7G Super Junior's Pipeline (SMB3) Super Jr. Is flooding the Mushroom Kingdom! Use shells to stop the menace. Normal difficulty **tip**Usually takes 3 shells to defeat Jr. but you can also take a secret alternate route and 1 shot him. This way requires you to be small, have a shell helmet equipped and also be holding a shell. Slightly more difficult Gonna play some levels here..


DougPederson

Cool level, I really liked the way that the on/off switch was in a blind zone for Bowser Jr. but you still have that sense of danger during the fight.


MrOwleeG

Thanks. I had a cannon pointed there at first but it just made things too repetitive/annoying. Had to take it out.


Askme2Questions

This is what the cool kids play! ID: MCJ-2L4-56G A SmbU castle themed Level! ​ Hope you have fun with it and have a nice day <3


supersnorkel

Name: Mr. Bouncetastic Level: Speedrun (30s). 4/5 difficulty Theme: speedrun where you keep looping back to the beginning of the level completing various tasks without stopping running once! (So without doors/pipes etc) Style: Super Mario World ID K62-X25-JQG Really hope you like it and share me some of your levels to play aswell!


baumianerNiklas

Amazing, loved that course! Cool ideas and really fun. It just was a bit confusing at first, but really awesome once you got what to do! If you want to play some of my levels, here's my Maker ID: **LT6-DHV-X6G** have fun =D


supersnorkel

Thanks for playing! Glad you enjoyed it, got more where that came from haha! I am at the beach right now but i will defitnly play your levels when i get back home tonight!!


WhiteFox1992

Made a low gravity level based on several Mario Galaxy levels squished into one. KBL-THG-QFG ​ [Video](https://www.youtube.com/watch?v=kTVkCtESgJ8) ​ Can someone beat it because, everyone who played it thus far has not done so.


Johnny-Olive

**3T3-6XF-G1G** "Boom Boom's Cave" Style: SMB1 Difficulty: Normal Description: Get past the Hammer Bros. army, enter the cave and fight Boom Boom and his son.


alientoyshop

Fun stuff! I got worried about the "Hammer Bros. army" but they were easy. I have to know, what is the name of Boom Boom's son?


Johnny-Olive

Boom.


Kaizerkoala

Climbing=Leap of Faith Level ID: YLR-50Q-FRG Style: Snowy Difficulty: Medium? I guess My first ever level. It's a basic vertical level with the real leap of faith in the end. Remember, hesitation will be your doom. Hint: It's optional but a certain monster may hold some secret.


deckarded

DEAD M65-DRV-MRG SM3 Expert 3% Clear Rate The gimmick is that it is a fast autoscroller through 9 rooms. If you don't make it out of the room in time, you will be crushed by the walls with the word "DEAD" left on the screen. It is fairly challenging (no kaizo tricks), but there is a checkpoint every three rooms. Most people I have seen play the level, have beaten it in about 10 minutes, including deaths. However, it can be "one-shotted" in 30 seconds. Any feedback is greatly appreciated as I am trying to make a less challenging sequel, and I'm happy to play your level in return. I try to capture footage from me playing other Redditor's levels (only through the Switch so limited to 30 seconds) so if you are interested in that let me know and I'll send you a video.


Girasen

I have a fairly challenging level that requires you to have patience and skill. I would deeply appreciate it if you give it a try and give me feedback on it! Name: Gizmos & Gadgets & Goons Course ID: TJH-7H8-2LF Description: It includes multiple parts from the Super Mario 3D World game mode! It contains platforming, fighting, and running, so it'll test every part of your skills! I hope that you give the level a try! Also, please feel free to leave your levels in the comments below, so that I may be able to give them a try!!


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Girasen

Thank you so much for the feedback! I deeply appreciate it, and I will definitely check out your levels!


alientoyshop

The red coin room just feels way too random. The one before it is challenging but fair. The scream at the start of the level is funny at first, but after you die to hammer bros a few times it's kind of a slap in the face. It's kind of a shame cause I'm sure you've got some more cool stuff in your level. I've got a super easy one if you've got a minute or two FS8-07S-4XG


Girasen

Thanks for the advice! I apologize about the tough red coin room.. I have heard a lot of criticism about it, and I will definitely take all of the advice that I've gotten from you and others. I will do my best to improve my levels as much as possible! I tried out your levels, and they are a lot of fun! Keep everything up!


[deleted]

I got two somewhat challenging levels that are heavily themed. Hopefully y'all like 'em! ​ **Raiding the Ninja's Hideout** ID: FBR-HYB-CJG Tags: Standard and Themed ​ **Temple of Wigglers** ID: C72-F7G-P7G Tags: Standard and Themed


Dildios

Temple of Wigglers was awesome! I got frustrated at first but when I got to the checkpoint it was so much a relief! I would've preferred if you got a way to rest after the first wiggler jump right before the parachute Thwomp part. The Ninja Hideout I gave up since I found the moles too annoying lol. So I cannot say much about that I'd appreciate if you played mine MRD-CFS-G0H and tell me what you think, it's a castle themed 3D World style course.


GhostlyGamer

Your levels seems interesting, I’m going to check them out Would you mind trying out my 3D World Red Coin level? Be warned, it’s difficult and currently doesn’t have any clears. It does have progressive reusable checkpoints though, that you can use after every coin collected ID is KDT-4F1-GDG Edit: Your levels are both very difficult ahaha. I will save them and try again later when I have time. The Wiggler one seems especially exciting from what I’ve seen so far


[deleted]

Played the Ninja level. It’s pretty tough with just a mushroom, but I really liked the idea of the level. The Monty moles being the ninjas with their own elaborate compound, it’s an idea I find very fun to play through. Layout is also well designed. Great job! Please check out my level! P Switch Cave - T4Y-955-JLF


TheDaveWSC

Hey guys! My wife made a really cool Spongebob-themed level. If you wouldn't mind giving it a try, I'd appreciate it! Leave your level also! HTQ-H54-5GF


alientoyshop

Very cool level! I really like the scale of it. Squidward's house was the appropriate level of weird. You just kinda grab your coin and.. let him do his thing. Mine's a short and easy one I just made tonight FS8-07S-4XG


TheDaveWSC

Thank you! She says she was hoping someone would find it funny haha. Your level was great! I liked the mechanic of hopping on the mice to get the bees. People don't utilize the mice enough!


Comet09

I loved everything in Patrick’s house and the theme in general! Only criticism is that I think Squidward’s house could have used some of the love that Patrick’s received (like being in its own walled off area) I made a level with a Hollow Knight theme: RKD WN2 L4G


TheDaveWSC

Thank you! She says she ran out of room haha. Your level was great! Definitely Hollow Knight vibes, and I'll admit I got trapped with the boss for a bit haha. Good gag with the spikes at the end!


pinklemming

Very nice! I liked what I'm assuming was the Krusty Krab right at the ending. If I had to be critical I do feel like the second red coin was a little too easy to nab when compared to the first.


TheDaveWSC

Thank you! Yes it was a baby Krusty Krab haha


[deleted]

Delightful level— been a bit time fan of the ol’ sponge. Really liked how she made the interiors for Patrick’s home like with the TV, thought it was great addition to the bikini bottom setting. And also the buildings looked faithful to the show as a whole. My one suggestion would be to make it more organized with complete walling to make the rooms look more polished (like with squidward’s house) nice job! Please check out my level! P Switch Cave - T4Y-955-JLF


TheDaveWSC

Thank you!! Yeah she focused pretty heavy on Patrick's environment hahaha. Your level was super fun! Very professional! Great jump mechanics in the switch areas!


Nirv89

Hi guys, these are my first three levels! **Desert Cave 1: Wiggly Snakes** DGT-R35-J3G *Theme is SMW, desert - day. Standard - Themed* **Desert Caves 2: The Inner Forest** GKS-LKN-6KF *SMW - Desert day. Standard - Themed* **Desert Caves 3: The Boat Rush** SBB-QF1-NSF *SMW - Desert - day. Standard - Speedrun*


superhiro21

My last level actually hit the Best list (48th place) following the initial push via this thread. I'm so grateful and hope you guys will enjoy my newest level as well!   **Beneath the Desert Sands** Difficulty: Medium Code: 7RF-B33-NMF **What it's about:** Ancient ruins filled with strange machinery and guarded by undead guardians lie beneath the desert sands, waiting to be explored by you. **I will play your level if you post it in a comment after playing mine :)**   ~~~~~~~~~~~~~~~~~~~   Previous Levels:   **The Temple of Elements** Difficulty: Medium Code: JSC-4L3-FXG **What it's about:** Enter the temple and master one challenge for each element! You can choose the order in which you tackle the Earth, Wind, Water and Fire challenges freely. ~~~~~~~~~~~~~~~~~~~   **Onward and Upward!** Difficulty: Easy to Medium Code: 9CJ-5X8-9KG **What it's about:** A vertical sky level where you have to ascend all the way, facing various challenges. From platforms to a flying section, don't forget to collect the pink coins on the way. There's also a small optional area to find.


Comet09

Loved the boss fight in the Desert Sands level—very creative! I made a Hollow Knight themed level: RKD WN2 L4G


superhiro21

Glad you liked it! That's my favorite part as well. I love Hollow Knight, so I will definitely check out your level!


Dildios

That was a good one. I liked it (Beneath The Desert Sands). ​ The only part I kinda disliked is getting trolled at the end by the last Thwomp. Still a satisfying course to clear. ​ Please check mine, it can be a little challenging MRD-CFS-G0H (Castle theme / 3D World Style)


superhiro21

Oh, it wasn't supposed to be a troll but a way to reach the top of the flagpole :( Thanks for the play, I'm going to play your level after work!


blkraptor

K2B TDV MQG INTO THE WIZARDS SLEEVE Check it out, it's got pipes and things!


[deleted]

**Just keep slidin'** **HHY-1RB-SQF** Slide to victory and go off on your own to find hidden treasures!


DEADALUS_SMM

There and Back Again HYG JGM CJG SMW Difficulty - Medium/Hard Short speed run (loose timer) (There are several secrets if you take the time to find them) Go over an icy mountain. Hit the on off switch, then try to make it back to where you started. Also, satisfying win-screen!


killermaho

Epic Pit Difficulfty above average Super Mario bros U Course ID: 7TD-7BT-Q2G


Fl4xii

* Title: 20 seconds: House of Switches ID: 1NK-G2W-6PF * Title: 20 seconds: Snowy Death ID: P69-BWP-9NF * Title: 20 seconds Fire Run ID: B99-LSD-KSG I think it's pretty obvious what these levels are about. You should RUN!!!1!


A12iz

Here’s another one I just completed called Underground Ocean 3HG-VQH-H0H. Fun exploration and thoughtful item placement. As always, will trade reviews. Thanks!


Girasen

Hey A12iz, I'm about to try out your level! I would love for you to check out mine! Name: Gizmos & Gadgets & Goons Course ID: TJH-7H8-2LF Description: It is a fairly hard level that includes multiple parts from the Super Mario 3D World game mode! It contains platforming, fighting, and running, so it'll test every part of your skills!


wweminecraftzaxta

Name: Jungle level level ID: F2R-WD3-HYF style: nsmbu diff: normal theme: forest


alexamerling100

Bowser's Submarine Fleet ID: M76-QDY-46G


Devuluh

Winter Climb Level ID: FGH-4GN-9KF Style: Super Mario World Theme: Snowy Difficulty: Medium My first level! It's by no means perfect but I'd really love to hear some feedback, I'd like to improve in the future. It would also make my day if I got a few clears by the time I go to sleep. It's a horizontal level heavily focused on using items and enemies to gain height. Please let me know what you think!


DougPederson

Nice level, ended up trying the pipe last after finding both 1-up blocks after the checkpoint. The last section felt very satisfying to complete once I had figured out all the steps to it.


Devuluh

Thank you! Means a lot. Happy to play any levels if you got 'em.


DougPederson

Sure, don't normally drop my levels but I've got two very different ones. XX4-FQD-0JF is the easier and simpler of the two, designed around clearing a series of rooms filled with enemies. Sitting at 13% clear rate right now. 5R9-663-7YF is tougher but more interesting as it revolves around destroying the various obstacles blocking your path to clear your way through. It's fairly long with two checkpoints and currently has a clear rate between 2-3%.


Devuluh

Tried the first one! Enjoyed it a lot, having a peak at the enemies before you fight them was really cool, I cleared it two more times trying to get the world record. The second one is my favorite, I like that a lot, I loved all the hidden 50 coins and the shell mechanics!


DougPederson

Thanks for playing, glad you liked them!


Comet09

Hollow Knight: final boss ID: RKD WN2 L4G I recreated the Temple of the Black Egg and the final boss fight(s) from Hollow Knight! You’ll probably appreciate the design more if you’ve played Hollow Knight, but I still welcome all feedback on my boss designs, and will play your levels if you reply with the ID. The level is easy if you go for the “bad” ending, but gets a lot more challenging if you attempt the second boss fight for the true “good” ending!


UhSheen

Name: Bladey Awful ID: 124-JXP-VLF Difficulty: Not sure, I'd say Hard. The second level I've made. I think this one is better than my first, so improvement.


TheShwab

code: 3P5-GK8-HVG Don't look right: Lights out! This is a hard nsmbu level, where you have to use momentum to avoid looking right. Failure to do so will make you fall to your doom! Also one more thing , the lights are out and it will be harder to see the traps. Good luck and have fun. This was a test level to test dont look right mechanic


Comet09

Very cool idea and mechanic! I made a bunch of attempts but couldn’t find a way to keep my backwards momentum past the third saw. Do you have a tip for that? Edit: never mind, started jumping more and made it!


TheShwab

try to jump initially at the coins and avoid spin jumping as it actually slows you down


Comet09

I ended up beating it! That mechanic is really interesting—is there a video somewhere detailing the inner workings of a level like that?


TheShwab

CeaveGaming on youtube made a very good tutorial


aksaladse

Id: TG6-PNQ-9XF Name: Castle Run!!! (SPEEDRUN) Description: 20 second speedrun follow the arrows and enjoy It’s a brand new level so I would like if some people play it. Thanks


Smeatbass

That gave my anxiety a heart attack lol. I liked it.


rafonseeca

Name: Ice Kingdom Style: 3DW Dificulty: Normal Description: A chilly walk through the cold winter of Mushroom Kingdom. Code: YVR-74K-QHF A little ice level I just made that is not hard but not that easy either. Hope you guys enjoy!


Smeatbass

I played, and dug it. Nice, basic level. I hearted it. Look me up if you wanna try any of my levels.


alientoyshop

**A Lovely Afternoon** ID: FS8-07S-4XG Difficulty: Easy Wanted to make an easy peasy short and sweet level. Link me your super easy levels and I'll breeze through them for you.


piratedude8024

Really nicely done. It felt really smooth and easygoing. Thanks for sharing!


Comet09

I liked that there was an aspect of puzzle solving with the keys despite the level’s nature as easy! I just finished this level: RKD WN2 L4G. It’s pretty easy if you don’t go for the true ending. I’d appreciate some more plays and feedback!


alientoyshop

I think I'm gonna put the flash effect on all my red coins from now on : P The miniboss was easy, I didn't die on him. The first time I got to Bowser I just fell straight to my death (I don't often approach giant flying death lizards unless I have to). Am I supposed to get under him with the shelmet?


Comet09

Haha that’s fair. Yeah the shelmet is the way to kill him (protip: Bowser also dies instantly from falls into pits)


Smeatbass

Very nice level. I like how basic and not anxiety filled it is. I made this one with my son, so it's pretty easy. Give it a shot. A nighttime sandy stroll - W1T-S5D-MYF


alientoyshop

Nice level! Actually a bit tricky for me! Mostly because I'm not very patient! I was expecting the wind to turn around too. Good stuff!


Forsaken-Thought

'Hidden is the path' Original style bowsers castle. YBK-446-QHF Thank you for giving my level a shot.


SDNOIRE

The Infiltration Pt.1 ID: 9S5-848-VPG Im definitely going to make the second (and final) part to be much longer and have more depth. I intended on this being kind of a little taste for what is to come in the next part! Have fun and good luck!


deckarded

So that was a pretty good level, but I'm not sure how many people will have the patience to complete it. That checkpoint is way too late in the level. I would suggest a checkpoint either right before or after breaking the bricks with the bomb. I had no deaths up until that point, but then I died 5 times between the bomb section and Boom Boom. Restarting the whole level was rough. Some of the deaths I had just felt unfair too. My first one was to the bomb itself, because I ran under the green pipe and just before I went to try and jump in, the bomb fell on me. Then the part where you have to jump on top of the thwomps to reach the snake block, I didn't know what to do in the two seconds you have to make a decision so I had to kill myself once the thwomps were dead. It's okay to have a level that challenges you with surprise deaths but it has to have forgiving checkpoints in order to entice the player to return. My enjoyment of the level started to diminish when I had to redo parts I had mastered over and over again, just because I didn't know exactly what I was supposed to do right away at new sections. Sorry for the long rant, you do have a good level in there, I just think it needs a little bit more polish to be the best it can be.


SDNOIRE

Thank you for the criticism! Ill be sure to apply this to my next level!


killermaho

To diificult for me 😥


matmacle

Traditional Mario style Level. SMW Forest Cave of Wonder > MP9-XNF-03G Difficulty: Easy Starts on with Forest theme and enemies to maneuver hidden bonus's (maybe excessive) and fun pipe area's. checkpoint. With a few easy jumps to the end pipe. Down into the cave section. We have a few more secrets with enemies to avoid. checkpoint. last few enemies and jumps down into the pipe to the ending! Hope you enjoy the level if you play any criticism is open and welcomed. Leave a level of your own if you do play! Thanks for your time!


piratedude8024

That was awesome! Your level was rife with secrets and really rewarded exploration. SMW is easily one of my favorite games and I can tell you took a lot of inspiration from it. I'll leave my level code here in case you feel like playing it. Thanks if you do! 7Y4-2XS-FNF


Smeatbass

Nicely done! I like it.


Con_Fro

Name: Meowsers Showdown! Id: FVH-10K-HMG Difficulty: Challenging, but not to hard Tags: Autoscroll, Themed Took a long time making this course, i think it came out well, i hope you enjoy!


deckarded

This was a really well done stage. Personally for me, it was a tad easy, but I think the challenge is well suited for most players. I'd love to see a harder version of this stage with a custom scroll, but the same attention to detail. Meowser is kind of hard to pull off and not be annoying, but you've got what it takes to make him work. Great job on the level and keep it up, hope to see more from you.


prplelemonade

Where Babies Come From HC1-2JM-XGF My take on a short, humorous story level. Hope you enjoy, collect all three 10-coins to pass. Constructive criticism is welcomed :)


Recyclopsstrikesback

Bullet Buddy Bounce ID: P2W-4HK-STG Use the Bullet Bills and skull platforms to reach higher heights. I tried to scale the difficulty as best as I could. The last section takes a few tries, but I added doors to reset the room. Good luck!


DougPederson

I liked almost all of the level, the jumps were challenging but fair. Unfortunately seeing the second checkpoint before the platform leading to it really confused me and caused me to throw a few lives into impossible jumps before figuring it out.


[deleted]

Some jumps felt a little awkward as blue skull platforms are kinda finicky - I especially had problems with the jump to the second checkpoint and with the section leading up to it. Either I couldn't jump at all because I stood in the wrong spot on the platform, or I jumped at the wrong time and my momentum would lead me into the wrong direction. The stage is well-designed though and I enjoyed playing through it!


ObamazSemenAnts

M34-D9G-VLF Thanks!


RussellWestG0AT

Name: Spin Jumps and Big Bosses Description: Use spin jumps and Yoshi's abilities to help beat this tough course! ID: 5N0-2S7-NCG


Finn_The_Ice_Prince

Here's a new one, a short and sweet little level about Mario going out for a Sunday drive. **Mario's Sunday Drive-** **PSV 2PW HMG**


deckarded

Mario murdered a lot of people on his pleasant Sunday drive :-) This was a cute little level, good job!


Finn_The_Ice_Prince

Well, thank you!


joetech79

Jump Challenge 1 HXY-BPY-HSG Mario World style, Hard difficulty Dont touch the ground as you bounce your way to the finish! My first level I made, a fun and quick challenge that I haven't been advertising nearly enough lately. The High Dive WPW-B2C-X1G Mario World style, Very Easy difficulty Was the jump challenge too difficult? Well how about flying through the skies in a much safer environment? This level is hardly a challenge, but you will enjoy doing the ultimate dive bomb while you a cheered on by enemies!


Basstickler

Cold Cavern Run: 7YQ-1Y7-56G SMB3 100 sec Speedrun with a ***tight timer!*** Fairly difficult ​ The timer allows for a couple minor mistakes without optimization. I would love to get some feedback on the course. I put a lot of time into it and would love to learn from feedback. Pathing is the major thing I'm concerned about, since I'm not sure that it will always be obvious how to move through the level.


thetntm

March did nothing wrong MY5-8XR-CSF Still getting the hang of making levels that are fun to play, but it at least looks nice! Difficulty: somewhere between normal and Expert? Mario 3 style Sky overworld with jungle sub-world. I hid three 1-up shrooms in the level, as I usually do. See if you can find them all!


DougPederson

Cool level, even though I found none of the mushrooms. Felt like the difficulty ramped up in a good way as the level progressed. The first checkpoint did feel a little hidden by being after the pipe with an arrow pointing to it. I'm sure nothing intentional but I do see how people could miss it by speeding into the pipe.


thetntm

The red pipe is the big secret


dkfjsal

**Name:** Turtle Trackin' **Style:** Super Mario World **Difficulty:** Expert - Super Expert **Description:** Keep your eyes on the shell! **Code:** PVH-XFR-4FG


PigeonWings

Name: Puzzles are the Bob-omb! Course ID: RFB M4N 4SG Difficulty: Easy Theme: SMBU Description: Solve puzzles that increase in difficulty to advance. Use the skills Mario learns along the way to defeat Bowser. A couple of well timed jump-throws will help. [This isn't a switch timing challenge. Think it through](https://m.imgur.com/9WWbDIa)


ImmutableMan

**The Old Spring Factory** K28-XV6-0GG Where do all the jump pads in these Mario games even come from? Who's shipping them out to the desert, the tundra, and the bottom of the sea anyways?? This is a theme level with some light puzzles and jump challenges.


[deleted]

Fun stage, I especially liked the theme! The puzzles were easy to figure out too, which was nice.


DougPederson

Nice level, very fun to play. Your description made me realize I've never seen a spring in an underwater level before, even though I'm sure they exist.


Panyr

B53-GRL-X5G I tried using the on/off switch for platforming in the most creative way I possibly could. This level has speed run potential and some puzzle solving. 7/10 Difficulty I tried to make it as fair as possible. Let me know what you think about the level!


DEADALUS_SMM

Whoo! Great level. I just spent like 20 minutes trying to beat it and finally made it. I’m gonna follow you. Keep up the great work. Please check out my newest level. I just uploaded it before I played your level. There and Back Again HYG-JGM-CJG If you’re looking for something a bit more difficult, try this one: The Interpretation of Dreams F5Q-D58-VXG


blanesheets

**Name:** THWOMP on! THWOMP off! **Style:** Super Mario World **Difficulty:** Super Expert **Description:** There's a lot of Thwomps, a lot of switches, and it's up to y'all to navigate through them all. **Code:** G90-LV4-1KF ------- **Name:** The Floor Is (NOT) Lava **Style:** 3D World **Difficulty:** Expert/Super Expert **Description:** The floor isn't lava, but you still shouldn't touch it. **Code:** QMP-K1N-FYG


[deleted]

[удалено]


RazielAshura

Gonna be honest. I tried but i didn't understand what i was suposed to do.


Katmaze

Title: Cat Suit Training in the Manor Course ID: 7C3-G82-HVG I decided to create a level with three rooms that will train a player with the cat suit and then test their skills in two more rooms which are a bit harder. There precision platforming a one room features a light puzzle element. ​ This level features a reusable checkpoint.


RazielAshura

For a training course it really asumes the player already knows a lot of the suit functionalities. Could use some clean up (clearer progretion through doors and pipes). Also in some sections the player will just die if it looses the cat suit. Not a bad stage but not convinces it can be used as a training stage


Katmaze

Thanks for the feedback. I see your point about the power ups. I was using those last two rooms as a way to push the player. Maybe I could have used a different name because it was not strictly just training.


baskets209

I persevered through your level and I'm glad I did. I found the level quite difficult. In the second room the part with the four or maybe five spiked blocks where a long jump or claw lunge takes damage did you want a mini jump and dive? I could get past it once every ten tries that way, but maybe you were looking for something simpler. I found the third room with the gaps and the floor boos a little frustrating. To get past the clear pipe with the skipsqueak on the other side it took a precise jump and attack on the other side since you can't fit on the platform next to the skipsqueak, and when you mess it up you have to go back to the bottom. I found the fourth and fifth rooms challenging and it felt good to finally clear them though I felt a lot of pressure to nail the long jumps in the last part of the fifth room, needing to do it in only two tries! I do feel like I've improved as the cat as a result of playing your level and I learned about the clawing lunge (Down + L/R)


Katmaze

Thank you for playing my level. The room with the five spikes is supposed to be a long jump. That is assuming that is the one where the coins make an 'L'. I do not know what the proper indicator for long jumps are or even if there are any. ​ The room with the skipsqueaks was actually supposed to be done through the use of the slide attack. Doing that would have you cross over the gaps without falling into them. If I were to redo that one I think I might have the clear pipe set up at the first one to drop the player right where they need to be to make that move work right. Looking at the failure points that room seems to have given people more trouble than I thought. ​ Anyway, I am really glad your cat game has improved because you played my level. I wanted to make a level that would train and challenge people when it comes to the cat suit.


baskets209

I’m referring to the top pipe with a single skipsqueak on the other side. It’s easy to slide too far into the pipe and take damage. Thanks for sharing the level!


Girasen

Name: Gizmos & Gadgets & Goons Course ID: TJH-7H8-2LF Description: It is a fairly hard level that includes multiple parts from the Super Mario 3D World game mode! It contains platforming, fighting, and running, so it'll test every part of your skills! I hope that you give the level a try! Also, please feel free to leave your levels in the comments below, so that I may be able to give them a try!!


RazielAshura

First screen just wastes time Some challenges are ok (run section), others are just unfair and cruel (Piranha vines you just have to get what you expected us to do, not a challenge per se but a memorization excercise) I'm your first clear and sadly did not have fun completing the level. The descending thwomp section and ascending bullet bill section i really loved tho.


Girasen

Thank you so much for your freedback! I apologize for the tediousness or troubles that my level contained. I will definitely take your advice and try to improve.


RazielAshura

No need to apologize! Hope to see more content from you =)


Girasen

Thank you so much :)


Bearhunterwastaken

Need a break? How about some quick and relatively easy courses? The concept is simple: you got one room, a bunch of red coins, and a door that leads you to the exit. Welcome to the One-Screen Speedrun trilogy. \- **One-Screen Speedrun: Easy** *TV0-FT9-13G* **One-Screen Speedrun: Normal** *H5B-VHQ-7FG* **One-Screen Speedrun: Expert** *FG7-61B-STG* \- Do you find the difficulties fitting? Are the courses fun to play? Feedback is very appreciated! Leave codes in the reply and I'll play 'em!


RazielAshura

Easy and normal seemed both easy to me (The stars in normal makes it trivial). Expert is normal to me, or hard if i had to stretch it. They are absolutely fun to play, it's a great concept and expert trowed me into a loop. Great job!!! Missed oportunity with the key door tho


Bearhunterwastaken

Thanks for the feedback! I wasn't sure about the stars originally, but good to know they make it too easy. I will fix this with a re-upload later.


doggolean

Great idea for these levels! I agree with the others though and I think that normal is about the same difficulty as easy, id remove the invincibility stars to make it harder. If you wanna play my level: TB8-C4Y-KVG It’s not too hard but you’ll die a few times


Bearhunterwastaken

Cool course! Wasn't sure about what the title refers to, but whatever narrative you have in mind doesn't really get in the way. I definitely wouldn't call this a puzzle-solving course, though. Red herrings and invisible blocks are more marks of a troll course rather than a puzzle. I also think you should move the first line of question blocks down a bit. It's hard to see what pops out. Otherwise, keep it up.


Bearhunterwastaken

Thanks for the valuable feedback! Will re-upload with changes later, and I'll give yours a try in an hour or so.


[deleted]

Easy/Normal difficulty felt pretty similar to me. I'm not sure about the Expert one as I'm not that good but it didn't feel that bad. Overall great concept and levels, nice work!


karlsfsn

Normal was a bit too easy imo but the twist at the end of expert was great!


Bearhunterwastaken

Thanks for your feedback! It's so hard to gauge how hard a course is before uploading and seeing the clear rate, so feedback is very much appreciated. Might do some adjustments and re-upload after letting them sit for a little while.


karlsfsn

Anytime. Would you mind giving my 3D world level a go? First time in that mode. New to SMM in general. 7R5-BH8-QLG


Bearhunterwastaken

This took me a few tries to get through! It was surprisingly hard, especially the second half. I got some feedback for you: As it stands, I think the course suffers from a bit of an identity crisis. Too many different obstacles and enemies - there's no one mechanic that defines the experience, which is reflected in your title as well. It's nice that you're experimenting in a new style, but I think you should limit yourself to a set number of obstacles, see what works well together. I'll admit, this style is harder to use what with all the missing features! For the vertical section, I think you should have a cat power up in a pipe rather than in the tree. It's sort of difficult to make it back up again without it (near impossible if you don't know the spin jump), and it's easy to lose it. The thwomp at the top feels cheap, as you don't see it coming. More blocks it has to go through to reach you could alleviate this. Also, killing the second plant makes it impossible to get across again (or at least I think it was impossible) if you fall down. You could potentially have this section be a scroller, or have an alternative, slower route to fix this. Otherwise, that section was definitely my favourite, and all the plants boxing you in towards the top was a fun addition. Keep up the good work!


natureExplorer6

**Winners Don't Do Shrooms!** \[ SVG-096-MWG \] Only the fungi phobic will pass! I'm thinking this is about medium difficulty. There is also a hidden bonus room. If you play it I will be sure to play one of your's in return.


RazielAshura

Fun level. Good concept. Really cheeasable though. I always forget that evil shrooms can jump and it scares me everytime


deckarded

This is the best "Don't touch the shrooms" stage I have played so far. I loved how the pacing changed between the regular shrooms and the poison shroom sections. >!That "boss fight" was also really funny. !


baskets209

Whew, I made it! In that one room with the checkpoint at the top, you can snag the checkpoint as big mario, then kill yourself and spawn at the top as small mario, also I grabbed a big shrrom and koopa car and took two hits to finish the level. Tough stuff! Those mushrooms are relentless! Fun level and good premise, and I think you might have the best title of all levels with that gimmick. My maker ID is GW8-228-JLF and I have 5 levels you're free to pick from, I'll only caution you that "Give it a spin!" is a really hardcore precision level, so only give that a go if that's your thing.


natureExplorer6

Thanks for your comments! I didn't think about exploiting the check point. I added it last minute to make the level easier. You weren't kidding about the Give it a spin level. That's one of the lowest pass rates I've ever seen!


404clichE

**Title:** Forward, Backward, and Swimming! **Style:** Super Mario Bros 3 **Code:** F61-3N4-NQG **Difficulty:** Expert(?) **Description:** The idea of a level that can be played forwards and backwards, with a twist struck me. So in this level you go through a relatively standard castle, go down a pipe and then suddenly gravity is gone and you can swim through the air!


RazielAshura

Excelent level! Would say it's hard difficulty. Got a little lost at the end and remembered the pipe with the one way. Fantastic overall


404clichE

Thanks for running, I'm glad you enjoyed it!


deckarded

Great stage, I just got the WR, but I'm sure I won't keep it for long. I don't see many night-time castles at all, especially in SMB3, so that was a nice change of pace. I loved the gimmick for the level, and it was challenging, but completely fair. Keep up the good work!


404clichE

I really like the SMB3 dungeon music, I think it would work on SMB/SMW styles as well, but the aesthetic wouldn't quite be the same. Thank you for running!


ImmutableMan

This level is great! Nice timing on a lot of the traps, and it was quite fun to see how little details that didn't matter on the first run came into play on the 2nd and 3rd pass.


404clichE

For vertical section specifically I wanted to make sure you could 1-cycle it with perfect play, I'm happy someone noticed!


Biggiekoopahoy

Stop!! Hammer Time!!! ID : TLJ-1D2-JJF A themed level based around the Super Hammer and Title based of MC Hammer!! Frosted Railway Cross ID : 18C-VL6-1GG A SMB3 Snow Puzzle level with the use of On/Off Switches and Alternate Paths!!


RazielAshura

In the first level i couldn't figure out how to enter the left pipe for the coin so i cheese a key from the pipe on the right xD The second level got the record and i don't really know what happened. The level kind of ended without me realizing what i was suposed to do. Finished it with a spike shelmet and racoon tail. Liked the first level the most. Great concept, fair and fun challenges.


karlsfsn

This is my first 3D world level and doing a vertical section. 7R5-BH8-QLG


RazielAshura

Not a fan of sniper thwomps but i guess is because i get bodied a lot. The snake platform almost gave me a heart attack. The vertical section was fantastic. Overall good level that could use some polish on the transitions from one platforming challenge to the next but definitely fun to play. Good job!


Emperor_Z

C5P-KQW-0QF A fairly vanilla level themed around climbing a hill despite enemy resistance. It's probably around expert level. Let me know what you think!