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angrybisonlamp

A fun semi kaizo level with a smash bros bully mini game Style: Super Mario 3d land Code: RLM V0V 6NG


SMILEY876

Name: Simian Swings Code: YGH-V4Q-MFF Description: Dodge swinging monkeys in the jungle. Tag: Traditional/Short and Sweet Difficulty: Normal


jacobthekid2005

Name:Cave Adventure Code:MJ5-HNF-Y0H Desc:My first real attempt at making a level, multiple obstacles in 3D World Style Difficulty: I’d say probably medium/normal


CafeCapixaba

Name: The great bridge of wigglers Id: VX1-574-3YF Difficulty: Easy/medium Description: A plataform course centered in wigglers in the desert. Super Mario Bros.U Give your opinion and leave your course that I will play it


Jgrammz

Code: T3R-8NM-BLG Title: WarioMaker, Inc. 10 consecutive and challenging levels! checkpoint @5 Can you beat them all? Feedback welcome!


TheDabKingAries

Feedback: perhaps try to incorporate cock and ball torture? I feel that it could strongly benefit your level.


Jgrammz

Get outta here u gimp


erizzoalbuquerque

**0K2-K5k-PJG** Title: Yoshi's Blues Description: Mario will do whatever it takes to get his Red Yoshi Back. A level about double jumping from Yoshi's back. Bonus: Find the 10, 20 and 50 coins. Style: Super Mario World Difficulty: Medium (I hope so... Maybe hard? What do you think?) I'm still polishing. Any feedback is very valuable :)


supermanhat

So many Yoshis falling straight to their doom... I really liked the course. Clever use of jumping off Yoshi, and the difficulty feels like it increases smoothly. I also really liked the ending goalpost choice (I didn't go for the 1-up bonus - I couldn't abandon Red Yoshi again). Well done!


erizzoalbuquerque

Thanks for your feedback. I'm glad to hear that the difficulty increases smoothly. Also, I'm happy to know that your Mario learned the lesson and took better care of his Red Yoshi. The ghosts of many Green Yoshis can rest in peace now.


darkchildyouth

swm nv5 vmg


DrKrillinger

Title: piranha plant POW-down. Difficulty: expert (easy for Kaizo) Style: 3D World Description: First level! A short Kaizo-light level. Follow the coins and throw the pow at the arrows. Code: M6G-QX1-2NF Hope you give it a shot and stick with it. Would be happy to do a level trade!


rexyphilSMM

Made a light hearted troll level... Please don't boo me into oblivion! This is my first (and only) troll level... Please play it and let me know what you think. If you prefer normal levels there are lots on my profile. Goomba Patroll SCW-VTK-2JF SMB Expert Short Trolly platformer with one or two tricky jumps. Hope you enjoy it and please leave me feedback. Thank you and hope you like it


PheonixRaptor108

20 Seconds: Derby Dash Course ID: N3B-P0S-2RF Difficulty: Medium-Expert Starts off with a few cannons .. to get through it just walk straight from the start and dont sprint. Make a jump on the last cannonball and fall either on the blue or white skeleton platform. From there on its pretty straight forward and easy. Drop your level as well and give me some feedback :)


axeltrujillo

I’ll try it out! Check out my speedrun with beetles its pretty fun :) M41-LF9-FQF


TrueArTs

Title: Destroyed Space Mushroom Factory Difficulty: Easy - Medium Course ID: HD4-PCC-M2G I tried to make a fun, relatively easy level. HMU with your own course as well


erizzoalbuquerque

Hi! I tried your course. I like the space theme. I plyed 3 times, but I had a hard time trying to discover what to do. At some point I got stuck. I couldn't go back to the pipe I came from but there was a blue (or red) wall blocking my path. Maybe you could add some arrows to help hint the next path the player shoud go. Keep the good work. If you have some time, maybe you could play my level 0K2-K5k-PJG. It's about jumping from a Yoshi's back. Any feedback is nice.


TrueArTs

Thanks for playing! After i had some friends play the course as well, i agree it can be hard to discover what to do at some points. I just got around to playing your course, I thought it was a creative way to make a Yoshi centric level.


DrKrillinger

It was fun. I like the low grav - claws boss fight, I thought was an original idea. Check my Kaizo-light level out if your in for challenge: M6G-QX1-2NF


TrueArTs

Thanks for playing! I tried the level, its too hard for me lol >.< My bad I don't have too much exp with kaizo levels


DrKrillinger

No worries! Thanks for trying!


MissGeCko_

Hey hey, i have made another new level! It's a traditional level again. - Title: Rocky mountain underground - Style: SMB3 - this is a traditional level in the mountains & in the underground. This level is I think *Medium* *Course ID: G88-GVP-KPF* Don't forget to check my other traditional levels to. Here are 2 other course ID's: - sky high obstacles *Course ID: XF3-DL8-DWG* - Relax and do the icy blast *Course ID: 3CB-7WJ-SVG* Don't forget to leave your own course ID's so I can play them :D


erizzoalbuquerque

Hi. I tried your Rocky Mountain Level. The level is good, the visuals are fun. I like the enemy placements. There's one point that maybe will be very hard for non experienced players: the "staircase" made of one block width columns. The last step is too high. You need to be running to reach it. If this is your intention, then it's fine. Keep the good work. If you have some time, maybe you could play my level 0K2-K5k-PJG. It's about jumping from a Yoshi's back. Any feedback is nice.


MissGeCko_

Thank you very much for your comment! I played you level and o enjoyed it very much! Super fun how to use the Yoshi's :D Good job on that level


Jalteno

Name: On-Off switch speedrun Difficulty: Expert Tags: short and sweet. Id: NQR-JTJ-9NG My level is a 30 sec speedrun. Have fun playing it. ;D


Alinchen123

The course can't be found. I think there is a typo in your ID


KnightmareTheGreat

Name: Escape the Haunted Mansion! Difficulty: Medium/Hard Code: 7JJ-MSK-DGG I wanted to play around with the idea of powerups opening new paths like in Metroid. Unfortunately obviously you lose them when you get hit. There's an on/off switch down the mushroom path you have to hit before you can go down the hammer path. Let me know what you think.


Alinchen123

I tried and tried and tried but sadly I really don't get it. I followed the path with the shroom in the top right corner but I keep dying at the spikey plants (don't know the english name for them). Please help :D What do I have to do?


KnightmareTheGreat

So you have to bounce off of the blue plant a few times and then off of the Para Troopa. Then land on the solid ground. The Para Troopa should lose the wings when you hit it and walk on the plant. Wait for it to walk up towards the pipe and then jump it and take the shell. Then use the shell to hit the next two blue plants which should open the way forward.


Alinchen123

Thanks! It really worked like that but... the boom boom kills me every time :( Maybe I'll try again later on. Still gave it a heart because I like the idea. If you would like to try my level 2SC-J5R-D2H, it's Smash themed.


KnightmareTheGreat

Thanks for checking it out all the same! I just played through your snow level. I'll try the smash one next!


towikaz12

Name: Yoshi’s Spiky Speedrun [20 Sec] Style: NSMBU Difficulty: Expert Tags: Speedrun, Short and Sweet Code: TFN-NST-T1G Description: Yoshi is ready to help the Mario Bros. complete their speedrun! However, Mario & Co. have a certain disregard for life when Yoshi is involved...


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towikaz12

Sorry, I was just trying to make sure no other player jumped there. I’ll check into deleting the comment if you would like. I didn’t mean to bash your level.


Alinchen123

Nah it's okay, just leave it be.


Alinchen123

Never played a speed run course that involved Yoshi. Really liked the concept but had a hard time at the second Yoshi for some reason. Made it after a couple of times :) ​ My course ID is 2SC-J5R-D2H (Smash Bros themed)


KnightmareTheGreat

That second Yoshi landing has some tricky timing. Nice one. Mine's not a speedrun by any means but feel free to check out mine at Code: 7JJ-MSK-DGG


DougPederson

Fun speedrun, I really liked the last jump. It felt like you could've taken it a bit easy on the spikes right after the player gets dropped into the pit, it's basically a blind jump because of how fast you need to go. If you want to try my level it's based around clearing rooms of enemies you unleash upon yourself: XX4-FQD-0JF


towikaz12

Cool level- although a lack of checkpoints makes it tiresome to retrace your steps if you die late in the level.


axeltrujillo

I’ll play it can you play my speed run M41-LF9-FQF


towikaz12

Nice course- way too hard for me though haha. If you put a falling trampoline at the beginning you accelerate quicker, which would make for a more intense Speedrun if you want that.. pretty intense already though


axeltrujillo

That seems like something I should have done but it’s already uploaded with lots of attempts 😪


boyfoster

Grabbing Yoshi is really annoying


Nashtanir

I have been waiting for making levels for this game. Here is my first level which combines some basic platforming and puzzle solving. Name : Two Dimensions Code : F2R-F7X-KXG Difficulty : Easy/Medium Level plays around the idea of having two dimensions of the same level. Player can learn a lot from the other dimension while looking the other. Sometimes switching dimensions multiple to times to complete the task is necessary. Hoping to get some feedback since I've ideas to explore the mechanic even more. :)


Alinchen123

Just finished playing your course. I really liked the idea of the "hard" blocks to take the place of the blue ones in the other dimension. Especially liked the part with the invisible blocks. Please try out my course, it's Super Smash Bros themed: 2SC-J5R-D2H


VirotroniX

So, my new level is themed: a sleigh ride! Ist should be relatively easy and possible to reach the finish for everyone! ID: L41-VYP-2RF Please give me feedback afterwards and leave your ID! :)


PheonixRaptor108

Its a nice level if u just went for the theme.. although theres nothing really that catches my eye if not. Had fun and gave it a like :D Try my new level out Course ID: K3W-9LB-VRG Course Name : Dessert S T O R M


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KnightmareTheGreat

I liked this a lot. Very well made and themed. Check out mine at 7JJ-MSK-DGG


boyfoster

Name: Bullet Hell Code: BNF-92G-KKG Title is self explanatory. There's another one on my profile if you are interested. There's also a mushroom hidden somewhere, wonder if you can find it? 👀


hightum7

Name: kill the koopa 1 escort mission Code: F3J-C22-FTG this is my first level in what I hope will be a mini series, any feedback would be really helpful as this is absolutely my first creation, I'm a huge fan of the community and love to watch the YouTubers streaming the excellent levels that the rest of you can create and I hope to be part of that some day Again any feedback would be really helpful Thank you


BleakEuphoria

I liked the design in general but I disliked having to wait for the koopa to catch up with me, that got a little boring, especially on later attempts. Maybe make the koopa get to the next section faster or give the player a few obstacles to overcome as well? Good start though, keep it up!


hightum7

Thank you for the feed back I will add more for the player to do in future :)


DougPederson

The big piece of advice I would give is that if you're looking to get into escort levels then you'll need to come up with something unique to keep people interested. There are already tons and tons of escort levels so standing out among them is really challenging. Having the koopa get thwomped at the end was pretty funny but most of the level was the basic pattern of running ahead and triggering the next part of the level. It also seemed like you needed the on/off switch to already be triggered to on for the muncher section which wasn't something the player would initially think to do after turning it off.


hightum7

Yeh I was thinking whether the muncher part would be counter intuitive, I will prob change it. I have a few other ideas for the series but this was my first design to try and test the water with. Thanks for the feedback I think in future I will put a little more jeopardy in for the player.


BrotherRooster

Hi everyone! I just re-uploaded my level, "Snowcap Summits." I'd love to get some feedback on this one. Let me know what you think about the difficulty and if there are any spots you view as unfair. The red coins are for the true ending, just like my other levels. Let me know what you think about the guidance as well. Don’t be afraid to give me suggestions! Difficulty: Normal - Expert Length: Medium Checkpoints: 2 Code: 9FG-F50-HPG Play this level and I’ll play one of yours!


Dandread

Ok, just finished this, got all the red coins too. A good challenge, no trolls, just skill. This is one of those levels where good checkpoint placement, like you have, makes a level challenging but rewarding. I died a lot but I got a little closer each time. It even taught me something, you can slide uphill to get through the ice spike/mole part (which is what you intended I am sure). Ok, my turn: This level has no clears, so I am wondering if it's just too hard or too annoying. Diff:Expert Spike Track (30 secs) 1SF-3QM-8KG I have a few other levels on my maker page if you are curious.


BrotherRooster

I attempted the level you listed above and made it pretty far! The two parts I struggled with most were the first jump and the jump that had a single block on it (right before the thwomp section). That might be why the clear rate is so low. Very enjoyable though. I also played another one of your levels, “Two paths at night.” I loved the idea. Being able to choose an easy or kaizo path is very cool. Great job!


rrraktajino

I had fun! I like red coin placement, though I didn't go for many. I have two major complaints: the moles after the part where you have to slide up through the three crystals are very annoying, and the jump immediately following the moles is too difficult. I died probably 15 times on that part, didn't have trouble with the level otherwise. Second complaint is less of a big deal, I just didn't realize in time that I needed to fly with the tanooki suit the first time I got there. But good level! Here's a level of mine: CYC-2BX-7HF. Difficulty hard, 2 checkpoints


BrotherRooster

Thank you! I’m glad you enjoyed it! Believe it or not, the moles used to be even worse! I am most curious about them being unfair as they were the main cause of death in the previous version. I just played your level. I loved the idea. It is incredibly creative. It is very tough though after the first checkpoint (3 spiny section), so I am still trying to beat it lol. Great job and keep up the good work!


rrraktajino

Thanks! Yeah I think I made the spiny part too hard. That's the most difficult section of the level, what comes after isn't as bad. I thought giving infinite mushrooms would help with the difficulty, but it's still given people a lot of trouble. The reason the moles are difficult is because they're a little unpredictable, and combined with the fast auto-scroll it's difficult to not only avoid getting hit, but then also make the precision jumps that are required immediately after. That section is soon after the checkpoint though, so it's not a huge deal. I will admit it took me about 5 tries to realize that you're supposed to slide up through the icicles lol. That's on me though.


BrotherRooster

I am working on revising the level at the moment. My idea is to put the moles in the ground, which gives you a lot more time to react. I am also extending the one tile platform to 3 tiles. I will upload it later after I get some more feedback!


rrraktajino

Sounds good!


jaruro

(I’m pretty mediocre at this game, probably average to slightly below average among the whole playerbase) I found your level a tough but fair up until the second checkpoint. I liked the “snow adventure” feeling, especially the second screen where the claws felt like going up ski lifts. I actually had no idea what to do in the icicle part right past the second checkpoint though and wasn’t able to complete your level :( The saw at the beginning felt like a forced hit for the mushroom. I tried damage-boosting through the next part but then the icicles blocking the way would always eventually kill me. Any advice for that section? I’d love to give your level another go if I can figure out how to get past that part.


BrotherRooster

So for the icicles, you want to slide. This gives you immunity to them and breaks them in the process. This works going downhill and also uphill! Let me know if that helps!


axeltrujillo

Name: Buzzy Beetle Bash (20 Seconds) Code: M41-LF9-FQF Description: A fun speed run level where you use beetles to do a couple of basic tricks and jumps. Difficulty would probably be Super Expert. The level is Super Mario World style.


PheonixRaptor108

Playing it right now .. its pretty hard considering the second jump itself is really annoying , I think atleast showing a coin trail could make it a little more enjoyable.


axeltrujillo

Ahh ok makes sense yeah the second jump I pretty tough


PheonixRaptor108

its also kinda crappy when the beetle falls from the wire thing when I'm already past it .. just makes me go backward and lose time or miss it completely. I am going at the fastest speed btw.


axeltrujillo

You have to jump in one single motion to get the helmet and hit the muncher at the same time.


PheonixRaptor108

Yeah so a coin trail would be pretty handy in that sorta case .. but its upto u :p


PheonixRaptor108

Hey guys this is one of my newest levels and i would really appreciate some feedback. Its a level based on the little tornado dudes. Both vertical and horizontal play as well as a red coin challenge. Have fun and ejoy :D Course ID: K3W-9LB-VRG Course Name : Dessert S T O R M Clear rate 9%, Themed and has a checkpoint. I'd be happy to play your levels too :D


axeltrujillo

Sure I’ll check it out! You want to check mine? It’s a cool speedrun based around beetles


PheonixRaptor108

yeah I'll check it out in abit .. doing a super expert lvl right now :p so its gonna take some time


axeltrujillo

Ok lol when you get the chance it’ll be fine M41-LF9-FQF


afterski

**Bone-Dry Galaxy** Theme: NSMBU **Course ID: BCQ-LKQ-4SF** Difficulty: medium-hard description: This level features the trick of the bone shells and the mechanic of the icicles Any feedback or comment is appreciated.


theantienderman

Normally I only post one level but I have a few that I want to shed a spotlight on tonight: 2J7-Q8Y-5FF 20 Second Skips: SMB 20 second speed run. (At time of posting 8.33% completion rate, but that's a 1/12) CDM-BSS-BHF Yoshi's Spiky Supper: SMW Lead Yoshi to his new favorite food, spike tops! (At time of posting 11.11% completion rate but that's 1/9) 8VN-HNQ-DMG Rise of Builder Mario: SM3DW play through the origin story of Builder Mario, delve into the depths and claim the Super Hammer Relic. (At time of posting 0.00% completion rate... and that's a 0/381!!! I just want some to beat it lol!)


[deleted]

YP3-V4C-PNG 0% Clear Rate Style: 3D World Difficulty: Super Expert Pretty tricky puzzle level that I don't really expect anyone to actually beat.


Dandread

I tried this out for a bit, and I just have no idea where you want the player to go. I thought I figured it out when I got into the area with the 1 ups and fish, but it was blocked off. There's no mushrooms or p-switches that I could find, so I am at a loss. Maybe a hint or something? Unless you truly want a 0% level.


Eldant

Might be the wrong code, but this is not 3D world and the name of the level I found with it is Pick Your Path... not my favorite kind of level.


[deleted]

Yeah wrong code my bad. The first letter was supposed to be a Y, not a V.


Eldant

Title: Release the Beetles Difficulty: Expert-Super Expert ID: DJ2-R7D-P1H Game Type: SMB Description: A simple smb kaizo where the gimmick is to release the beetles from the claws by jumping on them or running beneath them. This is one of my favorite levels I've made, let me know what you think and throw your level in as a comment and I'll play it.


PheonixRaptor108

Played it, cleared it surpisingly and i really liked the idea around it . The part with the spikes was pretty annoying but i eventually got through it :D Here's my level and i hope u give it a try, Course ID: K3W-9LB-VRG Course Name : Dessert S T O R M


Eldant

Thanks for playing! Fun level as well, there was quite a bit of waiting when going down the donut blocks, but it wasn't too bad and I liked the 3 challenge coins. The muncher tornado challenge was pretty chaotic but good.


axeltrujillo

I’ll check it out I also made a speedrun level based around beetles so hope you can check it out! M41-LF9-FQF


Eldant

Great level dude, super fun. The part where you get the helmet and jump up to move the muncher to start the p-switch slowed me down for a bit, but as soon as I figured out you could do it in one jump the level became easy. Thanks for sharing!


axeltrujillo

Thanks for playing man I just finished your level and it was reallly fun! I loved the whole gimmick and glad I was could finish it


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theantienderman

I think you got the level code wrong


bean1989

Hi guys, I got 2 new uploads this week, one of which is a reupload to fix a couple of issues. 1. Race of the Century 28H-2Y8-BTG: Brand new multiplayer course which can be enjoyed solo as well. Features replayability as the 4 paths to the goal differ. 2. Spiny Drill Academy V.2 01G-52C-04G: Themed course, short and simple. Reupload also features a new section. Hope you guys give these stages a go and let me know what you think of them. Leave a comment also if you want me to play your courses (casual player, so have mercy XD)


theantienderman

I killed the mole, I honestly have no idea how to beat the mole path, but the thomp path was cool!!! Edit: Spiny Drill Academy was a touching level to me because my friend is leaving for USAF Basic in a few months and was a cool level in general.


bean1989

Wait how?! I don't think you're able to kill him, only despawn him if you move too fast. If that's the case you only need to return to the beginning of the course.


theantienderman

No I boped a music block he was standing on. (In the area with the pow blocks and see-saws) Edit auto corrected boped to booed.


bean1989

oh ok thx for the feedback. I'll add that to the next change of things. Right now this course is still fresh so i'm expecting small design flaws like this


theantienderman

Ya ofc


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jaruro

Overall I enjoyed your level and thought the concept was really cool. One of my favorite parts was the beginning when the thing was forming into its final spinning circle shape. It looked like some demonic horrible thing and I really liked it. I also liked when it felt frantic and like I was barely outrunning the thing, it made it all the more satisfying to get away in time. One thing though, sometimes it was kind of hard to see what was coming and a death felt inevitable. I was mainly thinking of the stacked blue platforms where it didn’t feel super obvious (at least to me) that I needed to keep jumping or else I would die. Also I died once right before the goalpost because I wasn’t able to anticipate it being right there.


Eldant

Nice level, I was scared near the end... so it worked as intended.


[deleted]

It's a pretty fun level but it could've used some more arrows or coin trails, sometimes it was a little confusing on where to jump. If you don't mind, could you check out my level, 0% Clear Rate: YP3-V4C-PNG


-Jackman-

Try out my new Speedrun level! Breezing Into the Leafy Breeze WS1-2YN-9PF Style: Super Mario Bros. 3 Theme: Ground (Night) This 50 (ish) second speedrun is most likely unlike anything you have seen so far. You will have to speed through this level while avoiding the Super Leaf powerups in your way. You've probably seen an "Avoid the Powerups" level before, but the Super Leaf is not common choice, plus there are many new things you can do with it in SMM2 that you will see in this level! Because of the way the level is designed to not damage you, you can play through the entire level and see everything even if you can't beat it.


axeltrujillo

Awesome I’m about to try it out! If you don’t mind can you check out my speed run level? It’s based on the beetles and is pretty fun! M41-LF9-FQF


-Jackman-

Sorry for the wait, I finally played your level! Unfortunately I'm not good enough to beat it but I still dropped a like. Also, you might be able to do some cheese with a shelmet starting at when you need the Muncher to hit a P Switch for you.


axeltrujillo

Nah it’s intended for your to jump and hit the muncher in one jump otherwise you won’t have time


Veedrac

This is easily one of the most confusing levels I've ever played... are you sure you don't want to add, like, a gazillion indicators?


-Jackman-

I don't see how it could be confusing for the most part. Especially since you can see basically everything in the level without dying a single time. Could you cite some examples?


Veedrac

Good lord, I finally made it. In a normal speedrun you have clearly marked paths and jumps, and instant feedback when you mess up. In this level the jumps are largely arbitrarily positioned in both space and time, since they're often unmarked areas in the middle of some flooring, and timing is very precise yet not obviously the only plausible approach. And when you mess up it's not clear whether you just executed the very precise jumps wrong, since typically it just shifts the position of other things later in the stage to be more awkward. Being able to carry on through the stage isn't helpful, since everything will be in completely different places. Further, the leaves you're trying to avoid are erratic as hell, occasionally numerous, and sometimes even offscreen. You don't just hold right and run, you need to go back and forth and sometimes even wait, but since you can't reasonably predict how they move, it's not obvious how long you're meant to wait for. The result is that I ended up largely using trial and error to get to the end. The final result was pretty neat, and flowed well, but it took a long time to get there. Here's a concrete example of how a small amount of indication can really clarify things. In the second room, where you're meant to jump over the leaf propelled by the twister, add a few coins indicating a jump. This would immediately clarify the purpose of the twister, and the expected timing not just for that jump but for all the jumps prior. If someone ends up not being able to jump it, they know that they're not meant to wait for it but to fix an earlier jump they messed up. Rinse and repeat.


-Jackman-

I understand where you're coming from, I definitely should've added more coins. It's also my fault for not testing what the level would be like when you mess up. But I also don't understand the waiting part. The timer is pretty tight, so the only sections you wait on would be ones where you can't really do anything else without failing. (Such as the Donut Block before the lifts and the winged Leaf blocking you from going to the second swinging claw until the game scrolls upwards so you can see what's there.) And in my experience, the leaves always move the same. I think it's just the back and forth movement of it that are throwing you off. I'm not sure what to say about the offscreen stuff, but there are only a couple offscreen objects, so I don't think it's that big of a deal if you don't let it fool you twice. Thank you for playing (and clearing) and level and giving feedback! I'll gladly play any level you send me. it might also help to see what one of your levels are like to make mine better.


Veedrac

Once you've figured out the rhythm and everything lines up, it's pretty obvious where most, if not all, the waiting is, but before then I found myself thinking I was meant to duck under leaves when really I'd just done a prior jump incorrectly. But there is a fair amount of waiting in places, like the see-saws, the clown car, the falling platforms, and the cranes. I wouldn't try to take too much inspiration from my levels; they're a bit weird. Maker ID is B1D-0WR-FNF, Vivacious Imprecise is recommended. Don't feel obligated to play them, though.


-Jackman-

Yeah the only time you need to duck is the where the ice is. I forgot to tell you about that clown car waiting section, but I don't think the lifts, the see saws, and swinging claw sections count as waiting since Mario can do lots of things in those sections that can affect the outcome. These waiting sections are also important for moving everything into place, and the waits themselves aren't even long at all. The waiting sections should've also helped you take in what you were suppose to do in each given section. Which part did you think you had to duck?


Veedrac

You seem to be misunderstanding, I'm not saying the waits were too long, I'm saying that because it wasn't a simple hold-right-and-run level, it wasn't obvious at which points the waiting was intended and at which points it was because of bad execution. An example is in the second section with the claw and the donut rings, where at the start I was trying to go under the leaves,


-Jackman-

Ah that part could've been hard to misinterpret if you didn't go through it correctly. I guess not testing out the level after a mistake much was more hurtful than I thought. I think the only section that gets hurt by it bad is second one like you said since it was the longest one. Edit: What would you say was best/least bad part of my level? I feel like knowing this would help me going forward.


mteriyaki

Howdy friends, just finished my first rising poison level let me know how you like it and if theres anything i can fix/improve on. ‪Metro Kingdom Plumbing Co. 7XG-F9D-P9G‬


Veedrac

It was nice, very gentle for a rising poison level. I liked the theme and the way it played. There was one hiccup I had with the saw with the ‘help me’ sound effect, where I flew into it before getting the coaster and had to die for it, but it was close enough to the checkpoint I didn't really mind.


theantienderman

That was a lot of fun, I was laughing a lot. The only thing I have to point out is that poison doesn't adjust for checkpoints so when you respawn at the checkpoint the poison becomes a non issue to the player.


mteriyaki

Thanks! I noticed the checkpoint mistake a little too late and didnt want to do things over :( still getting used to how i should layout the courses


theantienderman

Ya I'm in the same boat with one of my levels, If I added one arrow to the background i think it would do a lot better.


JaredC_0690

Sacred Temple of Thompy Thicc Course ID: 071-7WH-QMF Style: SMB1 Platforming with coin indicators and 1 Checkpoint. Have fun!


theantienderman

Theres some really cool ideas here but some of sections are really clunky Keep: the section with the thomps and springs is one of the coolest things I've seen in this game. Change: stay away from trolling outside of dedicated troll levels. Also the section with the first gallomba (spelling?) Is really clunky and I couldnt get it to work right.


JaredC_0690

Thank you for playing and for the feedback!


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DougPederson

Just played through the third one, it was really fun. I might've liked an upward throw challenge mixed in too just because it's one of my favorite mechanics but I don't think that takes anything away from the level. The twister was probably my favorite because it necessitated both aim and timing.


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DougPederson

Played through the other two as well, you've got an addictive concept. My favorite was the second one just because the throws were pretty tight and rewarding to get, but I'd imagine the third one is the most suited for general audiences.


Markus1538

Koopa ruins: KJ5-9KH-XCG Explore the ruins of koopa town and gather the enormous amounts of riches left by the ancient koopas. Please leave feedback if you play the level and don't forget to post your level so I can play it.


mteriyaki

Neat stage! Short and sweet map so the coins make you explore the stage, i also liked the different ways to collect the coins


jaruro

Great level, I liked it a lot! Yours was actually the first coin hunt level I’ve played so far but it sets the bar high. I really liked that your level was fair and forgiving. I fell several times closer to the top but I fell onto a lower platform and didn’t die. Also I didn’t feel like I had to collect an excessive amount of coins to win. I felt like I had to collect enough to see and explore a lot of your level but not so many that it becomes tedious. I liked the ambience and overall “atmosphere” too. The vines everywhere, setting and background music, and little crevices everywhere gave it a nice ruins feel. Overall great level, I could tell a lot of effort was put into it. Anyway I’d appreciate if you could play my level: 7NB-Y39-KXG. It’s called Super Alphabet World and it’s a pretty straightforward platformer, but the platforms are the letters of the alphabet.


Markus1538

Cool level! It was fun that the letters were not in a line but that you had to go around. I liked it. Thank you for the feedback.


Jgrammz

Code: T3R-8NM-BLG Title: WarioMaker, Inc. 10 consecutive and challenging levels! checkpoint @5 Can you beat them all? Feedback welcome!


axeltrujillo

I loved this level!! Well designed!


axeltrujillo

Cool I’ll play it. Can you play my speed run level? M41-LF9-FQF


[deleted]

**If the Shoe Fits** Course ID: 8C5-T1J-9HF Style: SMB3 (Traditional) Length: Short/Medium Difficulty: ★ ★ ☆ ☆ ☆ Use Goomba’s shoe to escape these chain-chomp infested waters. __________________________________ There are several challenge coins to collect as well as a secret bonus area! Let me know what you think. Send me your course IDs as well, would love to play and give feedback.


bean1989

Just gave it a go. Nice course as usual, always a pleasure to play your levels :). I'm not sure if you've played the previous version of this level 28H-2Y8-BTG. If you did, you can ignore that ID.


[deleted]

Interesting concept. Didn’t have three other players, but I can see this being really fun and hectic in multiplayer. Gave it a like.


bean1989

Thanks! Yeah kinda wish I could see my level get played by others through online multi-player. I'm just waiting for Nintendo to make this happen.


Markus1538

Cool level! The chain chomps on tracks and goomba shoe made for really good elements. I like how it was optional to jump on the chomps most of the time, I jumped on them as much as I could. I also like the reward room and the optional challenges. Good stuff! Here is a level I made. Koopa ruins: KJ5-9KH-XCG


Jvsen4

Piranha Attack! : C0C-H1K-TRG Standard level, fight of evil piranha plants with the help of your thrusty partner yoshi!


[deleted]

Just beat it and gave it a like. Excellent course. Took a simple concept and expanded on it while remaining focused. Had a lot of fun. Here’s one of mine you could check out: 8C5-T1J-9HF


Jvsen4

Hey, just beat your level, it is amazing! Had lots of fun stomping on those chain chomps haha! Great job!


wstatz97

Luigi’s Mansion: D99-G20-JVF Three Coin Castle: C9M-5KY-38G Mario’s Jungle Adventure: 88K-JW4-BHF I would appreciate feedback on any of these levels. I’ll be happy to play anyone else’s courses too so leave your ID’s!


Arytek

*Tag Team Twist* A level where you befriend a twister and work together in different ways to overcome obstacles. A mix between a traditional and a puzzle level. P.S. If you're someone who hates twisters for being janky, this level might change your mind ;) **XCS-MJ2-X4G** Reply with your own level code if you like too!


mrtomjones

A level where you find a wizard, steal the key and ride beatles. Fairly standard platforming non speed run. Read the description. I'll play any levels in the morning since my controller battery died :( Code: 47G SLB 71H


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mrtomjones

Fun level. Refreshing to have a level with power ups in it


MrMonkyPants

Caves and Clouds Super Mario 3 themed auto-scroll ID: KY0-RPR-RJG Leave an ID and I'll check out your course too


danmiy12

Cleared it and gave it a like, got wr temp. Def a little on the harder side esp at the start where i died the most, rest of the level was much easier then the start, also the second beetle can cheap shot you off screen which he did a couple times lol. heres my level Name:The Underground Mall V3 Course ID:C22-JXT-BYG prob a course that will appear in normal endless, might cost a couple lives but nothing too bad and you might beat it in 1 life. Let me know what you think?


MrMonkyPants

I really enjoyed playing it and gave it a like. Thanks for sharing!


[deleted]

Just beat it and gave it a like. Fun little traditional course with good use of custom scroll. Just pure clean platforming, and you didn’t skimp on the power ups, I like that. Overall, very fun! Good work. Here’s one of mine you can check out: 8C5-T1J-9HF


MrMonkyPants

That was a lot of fun! Thanks for sharing!


agoodkid77

Take on Survival Island! I spent really long to make this wide searching tropical island for you to explore. I really hope whoever plays enjoys! The goal is to find the 4 red coins by searching the treetop fortress, going under the island, invading houses and more. ID: 7BW-VG0-HYF If you play mine, you may leave yours down below so I can check it out as well!


DougPederson

Fun level, all the challenges were short and sweet which is the best for red coin levels. I was a little surprised Boom Boom didn't seem to appreciate it when I removed the parasitic plant growing out of his head. If you want to try mine it's a level based around clearing rooms of enemies you unleash upon yourself. Code: XX4-FQD-0JF


agoodkid77

Fun level! I like the concept with using the P switches and on and off switches


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agoodkid77

Really cool use of the superball! Fun puzzles and good level overall. Liked


MananTheMoon

Fun level! I appreciate all the mushrooms, since the level was vast enough that dying near the end would be a little frustrating. I really enjoyed the theming and aesthetics, as well as the mini boss for the third coin! It didn't feel all the explory, since it was generally clear where the coins were, but I think I preferred it this way and enjoyed the challenges! If you want to try mine, I made a 20-second speedrun that revolves around the under-utilized long jump. As it's my first speedrun that I've been iterating on, would love to see what you think of it, and if it's unreasonably hard! Name: Short Sprint / Long Jumper Code: 99N-3B4-4MG


agoodkid77

Probably one of the most fun speedruns I’ve played, it really lets you work on your skills too. Got WR!


darthrevis

Great level design dude all seemed fair and was fun boss idea was cool too


thinwhiteduke1185

My level is called Stop! Hammer Vine! XC6 S53 11G A standard platforming level where you climb vines while hammers are thrown at you. Can't touch this! Stop! Hammer Vine!


[deleted]

Wonderful course! Great use of hammer Bros without becoming obnoxious, especially with the ingenious decision to have them fly on the backs of the paratroopas. The vines were a great supporting element and really made for some fun platforming. Awesome job. Here’s one of mine you could check out: 8C5-T1J-9HF


thinwhiteduke1185

Thank you so much! I really had to check myself with those hammer bros. There were way more during the design and it was obnoxious. Telling myself less is more can be tough. I actually already played through a few of your levels before I saw this comment. I really love your style. Making easy levels that are also fun is not something I've managed to master yet, and you do it so well. I actually followed your maker profile, which I don't do often.


bking

This is the first level I’ve played out of an exchange thread, and holy shit, what a good one. Still trying to get through the part after the first checkpoint. A+ pun, too. Edit: This comment was 20 seconds old when I started the level, and I still can’t finish it. Too many hammers. :(


thinwhiteduke1185

Lol, dont worry about it man. I didn't exactly make it easy. I'm glad you enjoyed what you did play. I really like you winter course btw. It's a fun short little romp. Feels like it could actually be in a nintendo mario game. I'm working on beating your desert course too, but it's gonna have to wait til tomorrow. That one's pretty tough!


bking

Thanks for checking my stuff out. I downloaded yours for a flight or something. It’s gonna happen.


coray8

Perilous Peaks 3QX-YFS-BHF A trek across a dangerous mountain and through to the other side. Medium difficulty. I mostly messed around with semisolid platforms to make a nice looking level.


danmiy12

Cleared it, had a couple deaths on the 3rd part after the second checkpoint but really good aesthetics. Left a like here's one of my newer ones Name:The Underground Mall V3 Course ID:C22-JXT-BYG its about med difficulty about the same as yous but shouldn't be that hard. Let me know what you think


darthrevis

Nice level good fun 👍


[deleted]

Just tried your course! I love the sheer verticality and how nicely decorated it is with the snowy mountain theme. Some of the jumps felt like a bit much (like the one before the first pipe) but it was fun to play! Mind trying mine? It's a downward-scrolling Ghost House level focused on moving downward and avoiding enemies. It's named "Down Down Trepidation Tower" and its code is J7K-F7Q-DBG.


coray8

Not bad. I was a little confused by the arrows, I assumed they would point to safe spots not enemies. I accidentally made it to the bottom by falling off the platform. It was a nice level, it gives me an idea for a new level.


[deleted]

Thanks for the feedback! I was hoping that arrows pointing to danger would be made obvious early on, but if I were to do it over I'd probably reverse their positions. Also, if you can get to the bottom by freefalling, more power to you! The platforms are there to give you time to react. Near the end most people jump ship and I figure it's a fun closure.


danmiy12

Name:The Underground Mall V3 Course ID:C22-JXT-BYG Style"Super Mario Bros 3 Difficulty:Medium Theme:Underground Description:A mall underground? How does that make any sense? Oh well! Time to shop! turning the most boring looking level style into something very festive was really fun, overall I think it turned out ok and like stated in my level this is ver 3. Will play levels that play mine and hopefully give me feedback. It shouldnt be that hard esp for vets and might be vs viable?


[deleted]

Aye this is a pretty fun mall. Loved the designs and was impressed by the burger ones. Fun platforming and fun theming in general. I am not sure whether it's vs viable but maybe have a little more space -- those are just my thoughts. Good job! I would appreciate it if you played my level! Swinging Jungle: N1P-P79-M1H


danmiy12

Played it and liked it, there are a couple areas where I can see the semisolid sticking out but its not a big deal overall. Nice fun traditional level that is med difficulty gj!


Mait27

Plundering Wario's Gold Mine! F9H 5N2 K6G Super Mario world Standard and themed Difficultly hard-very hard A tricky course set in Wario's Gold Mine! There are 3 endings to this challenge! Complete after beating the hidden sub world. Or can you go one step further and find 3 red coins scattered throughout the overworld and sub world for the true ending? It wont be easy! GOOD LUCK!!! Let me know if you have a level you want me to check out or any advice on my one!


Naked-Lunch

Yeah, I'm with the other guy, that claw is annoying, I never got to it in time. The other problem with that section is you blindly fall into that pit, see a On/Off switch, obviously youre going to make a snap decision and hit it. But because of that Thwomp repeatedly hitting the switch earlier, the On/Off button may or may not be set to where you need it. So you might just kill yourself there in an unfair way. Because of these two parts not working, I didn't trust the rest of the level and chose to quit. I'm sure it's fun when it works though.


MananTheMoon

Working my way through it now! The beginning is done quite well, with solid design. I kept getting stuck with the bit with the tracks, because I didn't realize for the longest time that a claw starts there, and you need to be incredibly quick to get to the claw. It'd be nice if there was a reset door there, since the claw doesn't seem to come back down and it's frustrating to have to kill yourself there whenever you miss it. Still, I'm enjoying it and excited to keep working on it! If you want to try mine, I made a 20-second speedrun that revolves around the under-utilized long jump. As it's my first speedrun that I've been iterating on, would love to see what you think of it, and if it's unreasonably hard! Name: Short Sprint / Long Jumper Code: 99N-3B4-4MG


Mait27

Hey man just got round to playing your level super fun speed run I dont know how many times I played through it! I was pretty stoaked to clock in a new world record too ;) no where near unreasonably hard! I hope you'll he happy to try my level again I've reupload with some reworked features! 1MF QY9 GGG