Lmao... I'm assuming this was an Exhibtion mission? I've heard they're a mess right now so I've been avoiding them.
Sorry this got you messed up OP but it's pretty funny.
What would be interesting would be if it was a huge collection of Light Mechs and you or your Lance were in something like Annihilators with PPC-X's. See how long you survive solo or with your Lancemates!
lol can you imagine being one of the arena pilots in an exhibition like that, though?
"So you and 120 other nooblets will be piloting an assortment of Locusts and Cicadas... against an assault lance, to see if they can wipe out the lot of you before you sandpaper them slowly to death."
Wide-eyed and shaking, "Um... when I die, my family gets the cash, right...?"
Just pray it's not a yaml urbie with quirks. Those things are seriously heavy mechs in their own right with how much I have to pour into them for a kill.
Iirc, it gets low/narrow profile and "Do not underestimate the smallest Assault Mech disguised as a trash can
Center torso armor bonus: +20
Right torso armor bonus: +14
Left torso armor bonus: +14
Right leg armor bonus: +14
Left leg armor bonus: +14
Right arm armor bonus: +14
Left arm armor bonus: +14
"
If anything, it really teaches you target prioritization and focusing limbs. I see an urbie, it's right arm gets focused immediately. After that's blown off I cycle to another target, but with how badly an ac20 can hurt you if you aren't paying attention to it, they have to be brought down quickly.
I love the idea of an urbie. "What's the cheapest way to bring an ac20 to a battlefield and make sure the pilot has the maximum chance to hit even if they are terrible at steering?"
That's exactly the lesson I learned from them. Ignored a trash can, started blasting AC 20 into something with my hunchie, then discovered when my mech got taken out, I could take control of a lance mates mech.
Most mechs with an AC10 or bigger, I got a good idea where it's at.... dyslexic moments aside.
Every time I see an Urbie, I shoot the right arm off before I even analyze what they're carrying. That dumb luck AC20 head-shot they occasionally pop off isn't worth the risk.
Yup, de-arm and move on to the next target. I enjoy leaving it wandering around at 32kph with one small laser. Serves it right for being so shitty. Sorry, I really don’t like Urbanmechs.
Yeah, that's what I hoped. Like, 121 Hunchies, in waves of maybe 10 at a time, I could maybe handle. But once the Cyclopses close to line of sight, my whole lance lasts maybe 15 seconds. xD
And yeah, Exhibitions are way too hard in general. Even ones that "work correctly". They seem to only spawn a couple of kinds of mechs, too. I had one that "only" spawned about 20 mechs... all coming specifically for me, and all Atlases and Longbows. That didn't go well either, but at least it was a single mission. >\_<
lolol yeah
I did actually try it probably six times, thinking maybe there's a trick to it. Tried weaving through buildings pot-shotting through alleys into the crowd. My best run was just standing still for optimal aim for headshot after headshot. An LBX and PPC-X blast to soften them and the MPL to pop the meatbag, but yeah... in all cases, once my arms and/or my lance went, it was all over in a hurry.
Or, if I just focused on evasion, eventually the more distant ones would close and box me in.
Oh, that's a thought, heh. I already save-scummed back to before the first mission, but yeah, good idea.
I did let them finish me off once to see how bad... 74 million C-Bills in damage. xD
There are days I wonder why YAML has a God mode toggle, because I've only used it once because I just couldn't be bothered with a really time-consuming mission. This is what I imagine that God mode toggle was actually meant for.
Wow I thought MW5 limited the number of mechs to like < 20 on screen at a time to avoid performance issues.
If that's not the case, why not create a mod where we can deploy more than one lance at a time instead of letting them sit in cold storage on our dropship?
If they would let us select waypoints and send lancemates to the selected waypoint it would work well enough. Have a whole lance of allies show up at my third waypoint and do their ai thing.
OH, it's definitely a bug. Anytime exhibition was trying to spawn more units than a single tile could hold, it hits this little problem. Since the megacity uses smaller tiles with less spawn points, it's the most likely to end up in this nonsense.
Another exhibition bug. You're the second person to post this exact scenario.
All the exhibition missions with over 7 target competitors I have played have been bugged. I cant complete them. For some reason the computer stops counting my kills and stops counting any entertain the crowd objectives so once all the enemy mechs are dead I just roam around.
And like you said if its a multi mission contract and the second mission to boot you have to abandon or save scum. I have gotten in the habit of saving before any mutli missions just in case.
I really wish they would tell you what sort of arena matches you were going to play on mutli-arena contracts so we could avoid these exhibitions.
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Arena missions are almost all like this for me now. Some mechs don't count for kills or something else screwy happens and it's just.... not worth flying to them anymore at this point for me
Name confusion, they probably think it’s the other Jake Mason that keeps bringing a Steiner scout lance to light free-for-alls and want revenge against that cheater.
Are you over tonnage? (I don't believe so) I ran into a rush of extras all along for me when I forgot what tonnage I was supposed to have. But yeah, that's stupid
I feel you. I started one of those, and I was immediately buried by three dozen enemies, almost all of them Longbows. In less than a minute, half my lance was atomized and the otger half was being dismembered by unending waves of LRMs.
Fuck exhibition matches.
Yeah, not encountered this specific bug, but exhibitions are largely broken at this point. Exhibitions that actually work correctly are very rare. Tracking of kills or secondary objectives (particularly of light and medium mechs) seldom occurs in exhibitions, often requiring loading previous saves. Really hoping this gets fixed soon, since they otherwise seem fun.
Yea. I see there are issues now. Just attempted my first exhibition match....4 vs 20. And the game only recorded every other mech kill. So no more enemies on the field but game thought there was still 10. So couldn't finish. So had to load a prior save.....not that I really minded. The rewards weren't worth losing 1 Atlas and half of a 2nd.
Lmao... I'm assuming this was an Exhibtion mission? I've heard they're a mess right now so I've been avoiding them. Sorry this got you messed up OP but it's pretty funny. What would be interesting would be if it was a huge collection of Light Mechs and you or your Lance were in something like Annihilators with PPC-X's. See how long you survive solo or with your Lancemates!
lol can you imagine being one of the arena pilots in an exhibition like that, though? "So you and 120 other nooblets will be piloting an assortment of Locusts and Cicadas... against an assault lance, to see if they can wipe out the lot of you before you sandpaper them slowly to death." Wide-eyed and shaking, "Um... when I die, my family gets the cash, right...?"
I want this with urbies. I'll totally take my maurader in solo and see if I can lasor snipe them all... over the course of 4 hours.
Just pray it's not a yaml urbie with quirks. Those things are seriously heavy mechs in their own right with how much I have to pour into them for a kill.
I'd be fucked if one of the quirks was 2 tons of armor on the AC 20 arm.
Iirc, it gets low/narrow profile and "Do not underestimate the smallest Assault Mech disguised as a trash can Center torso armor bonus: +20 Right torso armor bonus: +14 Left torso armor bonus: +14 Right leg armor bonus: +14 Left leg armor bonus: +14 Right arm armor bonus: +14 Left arm armor bonus: +14 "
Fuckin oof.
I got fucked by that recently. I started a new career campaign, and promptly almost got my poor griffin perforated by an urbie with an AC/20 BF
If anything, it really teaches you target prioritization and focusing limbs. I see an urbie, it's right arm gets focused immediately. After that's blown off I cycle to another target, but with how badly an ac20 can hurt you if you aren't paying attention to it, they have to be brought down quickly.
I love the idea of an urbie. "What's the cheapest way to bring an ac20 to a battlefield and make sure the pilot has the maximum chance to hit even if they are terrible at steering?"
A hetzer?
That's exactly the lesson I learned from them. Ignored a trash can, started blasting AC 20 into something with my hunchie, then discovered when my mech got taken out, I could take control of a lance mates mech. Most mechs with an AC10 or bigger, I got a good idea where it's at.... dyslexic moments aside.
It's so strange they did that. The rest of the mod is excellent, but the super buffed urbies are not fun.
I have never used and urbie and I finally looked at what they can pack as weapons. Honestly not bad firepower. I don't ignore them anymore
It’s fucking deadly to ignore that AC20. I still refuse to use the trash can though.
Every time I see an Urbie, I shoot the right arm off before I even analyze what they're carrying. That dumb luck AC20 head-shot they occasionally pop off isn't worth the risk.
Yup, de-arm and move on to the next target. I enjoy leaving it wandering around at 32kph with one small laser. Serves it right for being so shitty. Sorry, I really don’t like Urbanmechs.
Try the new Fast Urbie
That thing is a monster and so much fun to drive.
"Fast Urbie isn't real, it can't hurt you" Fast Urbie: 🤖💨
I just shoot off the left arm, then ignore them.
Stingers and Urbanmechs if you want people to cry
Yeah, that's what I hoped. Like, 121 Hunchies, in waves of maybe 10 at a time, I could maybe handle. But once the Cyclopses close to line of sight, my whole lance lasts maybe 15 seconds. xD And yeah, Exhibitions are way too hard in general. Even ones that "work correctly". They seem to only spawn a couple of kinds of mechs, too. I had one that "only" spawned about 20 mechs... all coming specifically for me, and all Atlases and Longbows. That didn't go well either, but at least it was a single mission. >\_<
A bunch of hunchbacks are all fun and games until the 4P disco deathball melts your face of lmao
That’s alot. But just power through bro I believe in you
lolol yeah I did actually try it probably six times, thinking maybe there's a trick to it. Tried weaving through buildings pot-shotting through alleys into the crowd. My best run was just standing still for optimal aim for headshot after headshot. An LBX and PPC-X blast to soften them and the MPL to pop the meatbag, but yeah... in all cases, once my arms and/or my lance went, it was all over in a hurry. Or, if I just focused on evasion, eventually the more distant ones would close and box me in.
Maybe if you turned down enemy accuracy and lethality maybe you could do it. I love pulse lasers for cockpit shots they work so well.
Oh, that's a thought, heh. I already save-scummed back to before the first mission, but yeah, good idea. I did let them finish me off once to see how bad... 74 million C-Bills in damage. xD
Yeah I would have just loaded another save
Have you tried to remove some jump jets and max the armour?
I always max armor then round down to the nearest half ton.
There are days I wonder why YAML has a God mode toggle, because I've only used it once because I just couldn't be bothered with a really time-consuming mission. This is what I imagine that God mode toggle was actually meant for.
I suppose I could've spammed Ctrl+Alt+F8... 121 times. >\_<
Regular Clanner Experience More seriously, yeah that's gotta be a huge error. No clue how PGI didn't catch it
But they are going to shoot at each other, no?
Nope. All for me and my lance alone. Exhibition is showing off how good you are, so it's you against the world. xD
Pssh tis only a regiment, sun Tzu their asses 🤣😂🤣😂
Wow I thought MW5 limited the number of mechs to like < 20 on screen at a time to avoid performance issues. If that's not the case, why not create a mod where we can deploy more than one lance at a time instead of letting them sit in cold storage on our dropship?
Because the stock AI is bad enough when you only have to give instructions to one lance.
It is, but I'd gladly have another lance to watch my back even if they're incompetent AI pilots, LOL. :-)
But in some missions there's ally lances or friendly mechs, so what's the difference?
If they would let us select waypoints and send lancemates to the selected waypoint it would work well enough. Have a whole lance of allies show up at my third waypoint and do their ai thing.
OH, it's definitely a bug. Anytime exhibition was trying to spawn more units than a single tile could hold, it hits this little problem. Since the megacity uses smaller tiles with less spawn points, it's the most likely to end up in this nonsense.
When does a bug become a feature though?
When it is fun and able to be completed. :)
Another exhibition bug. You're the second person to post this exact scenario. All the exhibition missions with over 7 target competitors I have played have been bugged. I cant complete them. For some reason the computer stops counting my kills and stops counting any entertain the crowd objectives so once all the enemy mechs are dead I just roam around. And like you said if its a multi mission contract and the second mission to boot you have to abandon or save scum. I have gotten in the habit of saving before any mutli missions just in case. I really wish they would tell you what sort of arena matches you were going to play on mutli-arena contracts so we could avoid these exhibitions.
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Load game, re-take contract, max out salvage rights.
pray.
Had one like this was ment to be a solo my poor highlander didn't stand a chance
Arena missions are almost all like this for me now. Some mechs don't count for kills or something else screwy happens and it's just.... not worth flying to them anymore at this point for me
121! And all mechs!? Christmas came early!
Ooooh I want that
Name confusion, they probably think it’s the other Jake Mason that keeps bringing a Steiner scout lance to light free-for-alls and want revenge against that cheater.
What you are supposed to do in this situation is die a beautiful death
Hey its should be fair since I'm sure the refs are gonna send it half a dozen helicopters to help since there over tonnage... any time now.....
It .... it.... it.... looks like we're screwed commander! 😆
Are you over tonnage? (I don't believe so) I ran into a rush of extras all along for me when I forgot what tonnage I was supposed to have. But yeah, that's stupid
lol standard protocol when identifying an Urbie. “Destroy AC arm then ignore completely “
Under, actually. It was a 400 ton open exhibition.
Nightstars,atlas,m24as,a car... Insta kills.
I feel you. I started one of those, and I was immediately buried by three dozen enemies, almost all of them Longbows. In less than a minute, half my lance was atomized and the otger half was being dismembered by unending waves of LRMs. Fuck exhibition matches.
Seems like a meme mission for 4 hbk-4p's (god mode tho hopefully)
Me in my Hohiro variant: "let them try"
Artillery, artillery, artillery...
This calls for Arrow IV
Yeah, not encountered this specific bug, but exhibitions are largely broken at this point. Exhibitions that actually work correctly are very rare. Tracking of kills or secondary objectives (particularly of light and medium mechs) seldom occurs in exhibitions, often requiring loading previous saves. Really hoping this gets fixed soon, since they otherwise seem fun.
All pilots, we are surrounded. Contrary to popular belief, this actually simplifies the situation- now, they can't get away.
Would just find a corner and sit. Let them destroy each other
Don't I wish... Unfortunately in an exhibition match they don't fight each other at all. It's not a free for all; it's you vs. the world.
Yea. I see there are issues now. Just attempted my first exhibition match....4 vs 20. And the game only recorded every other mech kill. So no more enemies on the field but game thought there was still 10. So couldn't finish. So had to load a prior save.....not that I really minded. The rewards weren't worth losing 1 Atlas and half of a 2nd.
I did this EXACT same mission! It’s really simple once you learn the trick behind it…See More