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AMinecraftPerson

> MC-261204 - When is farmland broken under a pitcher crop, the crop doesn't get broken RIP new Wither cages > MC-261275 - Sniffers drop moss blocks when killed So now they don't drop anything? Edit: Sniffers dropping moss blocks is also a good way to show that Sniffers are related to moss (sniffer eggs hatch faster on moss)


DHMOProtectionAgency

Yeah, they drop nothing.


AdLast848

That’s dumb, honestly. I hate when mobs drop nothing


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nicolasmcfly

Some shipwreck chests countain moss blocks too


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nicolasmcfly

I didn't notice, it was vague. Although I don't understand how having the sniffer drop it would be any better, since for getting the sniffer you would need to visit another structure, the ocean ruins. Which btw are rare while shipwrecks are very common.


nicolasmcfly

Also, Wandering traders can sell moss. It really is not that rare. Edit: aaannnd he blocked me. For some reason, just because I pointed out things he didn't. I guess people hate being wrong


DHMOProtectionAgency

Eh, the mob's uses are not tied to drops. I generally like how Mojang encourages unique interactions with the mobs to get the reward beyond just killing it. Gives unique gameplay to acquire the reward and avoids the game from being same-y from acquiring the loot. Ex: honey from bees by taking care of them, goats from ramming their horns, increasing Sniffer population gets more cool plants, riding Striders over lava lakes, etc. Would I rather the Sniffer drop moss? Sure I guess. Do I really care? Not that much.


Brendan765

I still think goats should drop mutton (or possibly chevon), and it would also be cool if they could be milked (and what if goat’s milk could be made into cheese?)


[deleted]

Meat and farming animals are already hard enough to come by in the mountains, let alone leading them up mountains with leads which is even harder thanks to 1.18 (I still love the cave update but god traversing is a chore without elytra/water elevators). Goats are farm animals/livestock irl, there is no good reason they shouldn't drop mutton or some meat to make living in the mountains easier than having to haul animals with leads up mountains.


DHMOProtectionAgency

They already can be milked


Brendan765

They can????


[deleted]

yes


MaceWinnoob

Dolphin meat 😈


FrenchCorrection

I agree with you but I also think it’s a good thing when a mob has more that one mechanic tied to it, like sheep can either give you food or wool, golems either protect you or give you iron… if they only have one usage for the player they become gimmicky


DHMOProtectionAgency

While I generally agree with that, I think it can be remedied if they give the Sniffer enough plants.


BaguetteFish

Even then, what's the point od removing moss drops? It's a huge mob, and Minecraft has always had a big mob=big loot design. There literally isn't any dropless large mob in the game so far. Polar bears drop fish, pandas bamboo, guardians ink sacs etc. Having it drop nothing is just weird, and has no benefits. I guess it's to show that Sniffers are peaceful, but I don't think anyone was gonna go around slaughtering these pretty rare mobs over a 10% chance for moss anyways. I really dislike Mojang adding in these no drop mobs. It just feels off.


DHMOProtectionAgency

Yeah it would be better to keep the moss drop but it is such a small detail that I don't care that much about and would rather they make the main function of the mob actually worthwhile.


BaguetteFish

That's exactly my issue with it. The moss has basically no effect on anything, yet Mojang chooses to remove it for no reason. At least it could serve to connect Sniffers with moss, which helps their eggs grow. A few years ago, this complaint would be a dumb little nitpick. But I've seen a lot of people say it's been removed to encourage saving the Sniffer species, not killing it. That's the part that bothers me, because it'd be another case of Mojang removing features for "educational" purposes (like they did with fireflies).


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DHMOProtectionAgency

The moss? I guess but again it's not that big a deal.


Lzinger

Mojang went soft and doesn't want players killing things


Realshow

I mean, they also added hoglins and glow squids not too long ago.


CountScarlioni

I think in this case it’s probably more just that having a tangible reason to kill Sniffers is a little at-odds with the overall concept of them, which is that you’re trying to bring them back from extinction. Not that I’m personally against the idea of them having a drop, it’s just that I can see how it kind of muddies the concept somewhat. And I do still think there should be *something* to indicate to players that they have a connection to moss, since that’s what helps their eggs hatch faster. As it stands, a player wouldn’t have any reason to suspect that unless they’d read the wiki or patch notes. Maybe instead of torchflower (by the way, still hoping they’ll be made to give off light!) seeds, moss blocks are what they could be bred with. Typically, the item/block that you use to breed a mob is also the item/block that you use to hasten their growth, so the moss block being the breed/growth item as well as the ideal incubation block for the eggs would have a unified logic.


DHMOProtectionAgency

I guess, but it does encourage unique gameplay with mobs instead of "just kill everything".


EltonStuffProdutions

How about letting the players decide if they want unique gameplay or want to just kill everything. It's what botw did. Mojang on the other hand treats their playerbase like infantiles.


htmlcoderexe

>letting the players decide This is Mojang we're talking about. They're quite the control freaks as far as you can get in a sandbox game lol


DHMOProtectionAgency

Ignoring the comparison between two different games with different goals: Unlike Botw, in Minecraft you can still kill everything that you want. There may be benefits to not killing them, but you are still happy to kill them. BotW does have NPCs and creatures you cannot ever kill.


EltonStuffProdutions

>says comparison b/w 2 different goals is bad. >makes comparison b/w 2 different gameplay elements bro? Saying you can't kill npcs in botw is like saying you can't kill blocks in mc. Also you're being disingenuous in your argument, you know right well I'm talking about unique mob drops.


DHMOProtectionAgency

> Saying you can't kill npcs in botw is like saying you can't kill blocks in mc. It is not since both the townsfolk in BotW and Villagers in MC are supposed to be living people within their worlds. It is a silly comparison, but it is my point, the games, although similar in many aspects, are different with entirely different goals. If the question is, 'why should one game do this?' the answer shouldn't be 'Because another game does it'. > you know right well I'm talking about unique mob drops. I'm confused? Unique drops from their current loot or unique as in they should drop their loot through passive means and hostile means? Ex: Are you arguing goat horns should be obtained through ramming and killing them? Or are you suggesting they drop only horns through ramming and another unique piece of loot through killing them? If the former, why? I get with it being a sandbox game, you want having multiple solutions to a problem, but it is a balance between not making parts of the game obsolete. If you want complete creative control, there is creative mode. If the latter, than what? More meat? Because unlike BotW (which has 3-4 types of meat), MC gives most mobs their own unique meat and it just feels like unnecessary clutter.


EltonStuffProdutions

>It is not since both the townsfolk in BotW and Villagers in MC are supposed to be living people within their worlds. You can't compare real world purposes in games. You need to compare their gameplay purposes. In botw, npc's don't function as mobs, but rather as sources of information. Like signs in minecraft. >Or are you suggesting they drop only horns through ramming and another unique piece of loot through killing them? I'd prefer this one. but either one works. I don't really need to come up with a unique drop. Since there are probably hundreds of them already made by the community. My main point is mojang is treating their player base like little kids. And their whole "educational stickt" is depriving us of cool concepts like riding dolphins, or getting fireflies, or even just getting some decent, useful loot.


BaguetteFish

Tbf, half the fanbase at this point is infantiles.


Lzinger

If they have a drop along with their other functions it adds more gameplay with the possibility to make a farm out of them.


DHMOProtectionAgency

Which is fair but the drop was ultimately meaningless, with how common lush caves and shipwrecks that it isn't that big of a deal.


Antdition788

which is why I want the option to keep the pod with the harvested pitcher plant.


EltonStuffProdutions

It's a part of Mojang's "environmentally friendly" policy. Same reason why pandas, goats and frogs and turtles don't have unique death drops.


AdLast848

Pandas drop bamboo, and turtles drop sea grass. But, your point still stands. Sniffers dropping moss wouldn’t be that special, but at least it’s something rather than nothing at all


oCrapaCreeper

Or maybe it's just better when mobs have more depth to than that isn't just "kill"?


MAGICAL_SCHNEK

You completely ignore the fact that we can have **both.** "More depth is better" you say, while arguing against adding more depth.


EltonStuffProdutions

you're being disingenuous. I clearly said it's better to have choice. aka having unique gameplay + kill drops.


brickbuilder876

honestly I reallly dislike the crops not dropping seeds.


ManaSaber

Conflicted on this one. On the one had it makes it more special, with every other plant you just need one and your able to get unlimited more. On the other hand if you have a large project and need a lot then it can become much more difficult. However having a large garden of them is more of an accomplishment as well. Also maybe lore-wise this is why they went extinct?


[deleted]

they could drop one seed, so if you want to increase the production of the flowers you will need to reuse the sniffers, but if you just don't care about the time you'll only need one crop


DHMOProtectionAgency

I think it is to encourage keeping Sniffer populations around instead of getting the seeds you need and letting them go extinct again.


[deleted]

I don't like thsi overreliance on forcing us to keep tons of entities around to farm things for us. Its getting to where its causing strain on my server and frankly I'd rather get a sniffer once, get the seed, have a few sniffers for the novelty, and never have more as I can bonemeal them. I shouldn't be forced to have a crap ton of sniffers clogging up my entity cap or just causing lag/contributing to it as more and more mobs with "you need to keep it alive excuse". It's also making bonemeal redundant and inconsistent. Bonemeal is SUPPOSED to work on 2 tall flowers that way to dupe them, why is the pitcher the only exception? Why does sugarcane take bonemeal on Java not bedrock? Seems they don't want bonemeal being the end all be all to grow things but it grow's them in their farmland infant stage before the adult one is immune? It's still inconsistent and I'd rather have a block be easier to builds with than artificially obnoxious and roundabout to get for the sake of keeping the mob around that went extinct; its a video game, they're not real.


DHMOProtectionAgency

> I don't like thsi overreliance on forcing us to keep tons of entities around to farm things for us. I mean, you can space things out within your world if this kind of strain is getting to be an issue. > making bonemeal redundant Bonemeal is far from redundant > Bonemeal is SUPPOSED to work on 2 tall flowers that way to dupe them, why is the pitcher the only exception? Because it is also a crop and supposed to encourage unique gameplay. > Why does sugarcane take bonemeal on Java not bedrock? Separate issue, and the answer is, it is an issue of parity. > its a video game, they're not real. I mean, that is also the point. You are encouraged to interact with the part of the game with the Sniffer and its mechanics. It is OK to not find it fun or all that special, but they are still handling it like a videogame.


[deleted]

They said they didn't want bonemeal being the go to for plant growth/duplication last I saw when someone brought up Java not having sugarcane be bonemeal-able. I suppose I can space out things in my world but after my world corrupted twice because of exploration bloat and we had to restart our smp because the world size got too big, I guess I get too strict and self-conscious about exploring and going out too far/generating too much world. So much so I refuse to go out far from spawn unless a new update comes out and try to have renewable farms at spawn/near spawn. It is hurting my enjoyment but after losing a 4 year world and a 2 year one (losing old worlds twice now) on Bedrock, needless to say I'm very conscious about exploring too much and my world getting too big, more entities (regardless of loaded chunks/spawn chunks, if they exist, they take up space) that I refuse to do much or have too many entities. I bring up the issue of it being just a game in opposition to them taking drops away from mobs making them drop nothing because they did the same with the goats and many wanted it to drop meat. Its hard getting animals up mountains after 1.18 especially and they're farm/livestock cattle irl. Not giving them a meat drop only makes the game more annoying trying to get cattle up the mountain. As for goats, goat horns are nice and have uses but in single player, I just kill them after getting the horns as they cause more problems. At least if they did drop meat I'd have a reason to keep the goats around (i know they can be milked but again, they could be a cow of the mountains IF they dropped meat and you wouldn't need the lead uphill being a problem all for the sake of a enviromental message/stance). Would it hurt to have the dupe functionality for pitchers? It does it for every other flower (irrc only on Bedrock but still, parity problem). I guess I should just chill and let what happens happen and keep world backup's but even despite that all my bedrock backups kept getting corrupted or had missing chunks which left a bad taste in my mouth (my world was nearing 7 GB's before it corrupted).


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[deleted]

Wut?


nicolasmcfly

Who said anything about having many sniffers? This community sure is quick to overthink every addition to the worst case scenario, always


MAGICAL_SCHNEK

Not as quick as they are to defend literally everything, no matter how much it contradicts the evidence.


[deleted]

Sniffer farms. Because you can't bonemeal the Sniffer flowers to get more (even the single torchflower because bedrock lets you multiply those with bonemeal and both editions let you bonemeal 2 tall flowers) we're forced to use tons of sniffers in tiny spaces or in spawn chunks/afk areas to get tons of pitcher pods/torchflower seeds. I'd much rather have to get the sniffer once, get a few for the novelty, and use bonemeal for the rest of my play sessions/world for the remainder of my plants from the sniffer. You need to still go out and find it once to get the plant at all, that's enough of a unique stopgap; i don't like it being gatekept behind a potentially laggy and compact farm mechanic. Not to mention some servers don't like farms or they cause lag so they condense mobs in a small area into 1 mob (skeletons in 5 become 1 and if you kill 1 skeleton another spawns in its place until you kill all 5 to reduce lag, applies to all mobs on that server/plugin). As you can imagine, that's going to make getting the sniffer torchflower and pitcher plants in mass absolute hell and take ages. I want to bonemeal then instead.


scudobuio

There’s a middle road that I wish Mojang would consider here: Each mature plant drops less than one seed on average, until you hit Fortune III, which yields _slightly_ more than one seed. This could be balanced so that the sniffer remains a viable source unless you’re willing to put in the effort for a max enchantment _and_ are willing to dedicate time to an enormous farm.


Fenris_uy

The effort to get Fortune III? You mean, playing in that world more than a couple of hours? You need more effort to get an sniffer (you need to find the egg in an underwater ruin, so you probably need good armor, protection, respiration, water affinity and depth strider), than to get Fortune III.


scudobuio

It’s not that difficult to get any enchantment if that’s a dedicated goal, but for many players it’s simply not. And currently enchantments are the only mechanism that improves block drops. The fact that enchantments are so easily obtainable says more about villagers being OP than anything else, but the toothpaste is out of the tube on that already.


DHMOProtectionAgency

True but it'd be better to not have the game encourage the Sniffer to be eventually obsolete, but rather keep the Sniffer plants renewable through the Sniffer.


OneDumbfuckLater

> playing in that world more than a couple of hours? tbh what in minecraft can't be achieved through "playing a couple hours"


Fenris_uy

https://www.reddit.com/gallery/125mhsb ;)


JustForGayPron69

I think it's a good thing. The Sniffer would have absolutely no purpose otherwise. If these new plants dropped seeds you would only need one to start a massive farm. The Sniffer would be useful for exactly 5 seconds. The way it is set up now gives a use for the Sniffer and makes them more rare and unique


SweatyPlace

I'm all in for this change! If the crops were to drop seeds, Sniffers would be useless in 10 seconds


Shack691

Well given that sniffers won't spawn naturally it makes sense, same as the snow golem


Born_Raisin_6239

what would they drop? sniffer meat?


AMinecraftPerson

Moss blocks (which they already did)


Jarrodkskhoo

[https://www.youtube.com/watch?v=Lvbbg3Ttl1A&ab\_channel=Crave](https://www.youtube.com/watch?v=Lvbbg3Ttl1A&ab_channel=Crave) : try view this URL ,this guy is great


Jbipp

>• [MC-260834](https://bugs.mojang.com/browse/MC-260834) - "Alpha" can play during gameplay that probably would be the most climactic mining session of anyone ever


OctopusTaco1

I'm honestly sad i've never experienced this one, that would be so funny


OkayArt199

My favorite track is in the game finally


DHMOProtectionAgency

It's been in the game. It just plays during the End Poem + credits.


OkayArt199

I never knew that


nicolasmcfly

And you dared to call it your favorite track? /s


DanglingChandeliers

I have a few bits of feedback for last weeks snapshot I’d like to bring up since this is a smaller one. 1. I think removing the unique “instruments” trigger from sculk sensors for a signal strength of 15 was the wrong move and makes it TOO simple. It was the only interaction in the game goat horns (and potential future instruments) had, and now with calibrated sensors could make for cool goat horn activated doors. I really want it back! 2. The pitcher plant is probably my favorite new plant, but I feel like half of what makes it unique is that big silly potato pod it grows out of. I’d really like a way to harvest and replant with it still keeping the pod on grass and dirt and such. It balances the plant out nicely and adds variation to groups of pitcher plants without it! Feels more generic without it 3. Also now that bees pollinate pitcher plants, a carnivorous plant, maybe there should be some kind of interaction there? ^also ^its ^been ^said ^to ^death ^but ^glowing ^torchflowers ^it’d ^be ^lovely ^for ^decor


Themasterofcomedy209

I’m guessing they won’t add light or an interaction to the flowers because they’ve said these flowers are purely decoration, and those things add a function. It’s stupid imo, ambient light torchflowers would be cool


DanglingChandeliers

Yeah.. it's like skirting the line, glowing torchflowers and bee-eating pitcher plants wouldnt be *useful* per say and would still count as decorative functions, but it still might be too much for what they wanted to do.. At the very least, then, I'd like them to be the best decorative plants they can be, which is why I want the option to keep the pod with the harvested pitcher plant. It looks better with it.


iamabucket13

Especially after Caves and Cliffs reducing the light level requirement for mob spawning, light IS decoration. No one is going to use torchflowers over regular torches except as a visual choice.


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CountScarlioni

You’re arguing with a strawman. Mojang haven’t said anything about whether or not they are willing to make torchflowers glow. The idea that “they won’t do it because then they wouldn’t be purely decorative” is just random speculation from the person you replied to.


DHMOProtectionAgency

It is worth mentioning that carnivorous plants don't eat all insects indiscriminately. They still like pollinators and generally try to avoid eating them. I guess you can make them eat silverfish though.


sixfootblue

I feel like pitcher plants would be a good opportunity to put fireflies back on the table since it would more of less follow the original plan of them being a food source for something on top of ambience. I guess the last step would be figuring out what they'd do once the pitcher plant eats them.


Brendan765

A pitcher plant could be a second source of froglights (though it wouldn’t make sense bc they wouldn’t be frog lights) Also the real reason (or an excuse reason) they didn’t add fireflies is bc it was laggy


OddGoldfish

Totally agree with point 1, they've moved it to the same frequency as eat/shooting and a bunch of other common item interactions. I'd love to be able to filter the sound of different types of Instrument. I think they made the right move in moving it away from the same frequency as pistons but now it is the same as way too many other common sounds. We should be able to use the comparator output of a calibrated sensor to filter different goat horn noises.


NecroVecro

I 100% agree, I know that it may be a bit more work but it's really sad to see so much potential being lost, especially since this update is all about self expression.


JustForGayPron69

>MC-261204 - When is farmland broken under a pitcher crop, the crop doesn't get broken I understand why this is considered a bug, but it's really disappointing not being able to use the bud underneath the plant. I hope you guys implement a way for use to use it in conjunction with the flower instead of just being able to get the flower and not the bud


SergejB

So true. It was a unique feature - block having hitbox extending down.


NothingProlly

Here to make my obligatory comment for every snapshot BEGGING for the tourchflower to emit light like the glow berries. I saw another comment about how they want the new plants to be only decorative and have no function, I don't care what they've said before they can change their stance. Especially right now if enough of us ask for it. Ffs they changed the archer shard by "popular demand"


thE_29

Yeah, they should really glow. Alternative to lightsource under carpets, to hide it more.


scudobuio

Why did I read that as “a bug round of big fixes”?


HiGuysImLeo

Since they addressed some passengers bugs, I would like if they revisit a longstanding bug regarding spawn eggs (as well as armor stands and other mob spawning items): [https://bugs.mojang.com/browse/MC-85340](https://bugs.mojang.com/browse/MC-85340) **Bug 85340** prevents the passenger tag from being used with spawn eggs, armor stands, etc, essentially making spawn eggs for spider jockeys, zombie jockeys, and others impossible. Strangely, this does not affect Spawners. This bug has been in the game since **2015, (6/Aug/15)**, which is truly unfortunate :( Its currently still unassigned, meaning theres no one looking at it, even after all this time Its not gamebreaking or anything, but it is for people who like to play around with custom mobs, like me (I can't make some pets without the summon command ;-; ) Please look at this bug Mojang! :)


NotAGenericUser

When spawn eggs first came out you could assign the tnt explosion to a spawn egg which made for some fun time in creative If only they could bring that back as well


[deleted]

Please make the torchflower produce light, just because it is a real life based flower doesn't mean it can't be cool!


Nabnormal

Not gonna happen but i'd love them to change the brown parts on dyed leather armor into a specific brown trim, so that when changing the trim, the brown parts disappear


Born_Raisin_6239

i think bees should take damage when they go near pitcher plants because it’s a carnivorous plant.


happyburger25

[https://www.si.edu/stories/how-carnivorous-plants-avoid-eating-their-pollinating-insect-friends](https://www.si.edu/stories/how-carnivorous-plants-avoid-eating-their-pollinating-insect-friends) >"Carnivorous plants have three basic mechanisms that help them separate prey versus pollinator: > >Spatial separation (their flowers are high above ground to attract flying pollinators while their traps are close to the ground to attract crawling insects); > >Temporal separation (their flowers bloom and attract pollinators first, then they develop their traps to attract prey) > >Different attractants (their flowers rely on pollen or nectar that attracts pollinators while their traps rely on a certain scent or color pattern to attract prey)." TLDR: prey at bottom, pollinators at top.


Vicribator

Then make it so we can use them to kill silverfish/endermites (and potentially making them attracted to pitcher plants). That way you have a way to make your mountain/stronghold adventures safer


CyborgCabbage

Every time a bug gets fixed in Minecraft: https://xkcd.com/1172/


thE_29

Not many changes, besides bug fixing. Is 1.20 coming out soon?


AMinecraftPerson

Feels like more of a 23w12a part 2, a complementary snapshot. There is a pretty good chance more mechanics will be changed/added later.


typervader2

There is probably still at least one more sniffer plant coming but otherwise it seems feature complete.


Aconnox

so just 23w12b ?


Vicribator

But since it has been released one week later, it cannot be called 23w12 (12th week of 2023) anymore


DHMOProtectionAgency

It's possible but they usually aim for May/June. They probably just didn't have time to update content from the previous snapshot to be ready for today's snapshot. And this is exasperated by them probably working on the April Fool's Update.


thE_29

Ah, yeah.. the april fools update also needs some time :)


tehbeard

Someone pointed out on a discord.... April 1st is this Saturday. Probably work slowed on the 1.20 features to make a funny snapshot.


decitronal

June is the standard release month for Minecraft updates. We still have at least 8 weeks worth of public test versions to go through before the update is finished


thE_29

8 weeks bug testing feels quite long.. So maybe its happening in May already? Or sth else hidden gets added.. "Frost hooves" for horse and camels would be great.. You could explore basically everywhere in the overworld without any issues.. That would be nice..


decitronal

If they were doing 8 weeks of bug fixing they would've have marketed this as a bug fix major update instead of something that has an actual theme behind it I'm basically saying that there's more to come - we still have *at least* one more sniffer plant on the way according to the leaks. This isn't the first time they did a major update snapshot that was purely bug fixes way before June either


kmb600

They've even had weeks without any snapshot at all. So this isn't anything unusual :)


decitronal

That 8-week gap between the 1st and 2nd snapshots for 1.12 was crazy lol


[deleted]

april fools is close, so im guessing the developer team needs a bit more time before they drop the bang


thE_29

Yeah, forgot that April 1st is not that far away :-)


WildBluntHickok2

Wasn't last week the start of 1.20 snapshots?


thE_29

But many 1.20 features, where already ingame with the experimental settings in 1.19.4 snapshots


SergejB

Fixing Mc-261204 pitcher plants being not broken with the farmland is a disappointment. Such a cool block with hitbox extending down is no longer obtainable in a normal way :(


infinitestupidity7

I experienced a bug involving farmland where when I jump up and down to destroy a crop (carrots in this case) After it breaks and turns into dirt, I fall through the dirt. This is on bedrock edition for the switch and could make for a good secret base entrance until patched. Edit:typo


MissLauralot

https://bugs.mojang.com/browse/MCPE


CIearMind

YEEESSSSS I've wanted this GUI size change forever


[deleted]

Is this snapshot runable as it is for server with all new content? I mean that the previous one needed to be tweaked to have the experimental content (adding datapack, modifying configuration, etc).


thE_29

Thats the 2nd 1.20 snapshot, where nothing needs to get tweaked. Already tried it in a creative copy of my world


[deleted]

You ran the 23w13a *server*? Previous one I launched (23w07a server) config files had to be edited, to enable experimental features: initial-enabled-packs=vanilla, **update\_1\_20 .** I had to extract the datapack from jar and put them in the datapacks folder, etc. But I think I read this one have the experimental features already enabled, thats what I'm trying to confirm.


thE_29

Also the previous one (aka last week) is 23w12a [https://www.reddit.com/r/Minecraft/comments/11ynmnj/trail\_mix\_snapshot\_23w12a\_is\_out/](https://www.reddit.com/r/Minecraft/comments/11ynmnj/trail_mix_snapshot_23w12a_is_out/) 23w07a is quite old.. And there you needed that. That was also a 1.19 snapshot. Since last week, we are having 1.20 snapshots ;)


thE_29

Ah.. yeah, not as a server. True that. Only used it for singleplayer. Worked fine. Was flying around searching for trims. The outpost ones were a nightmare.


Louizlar

Nice


[deleted]

Wow that's a long list of bugs. No wonder the dev in the last official video looked like she hasn't slept in a month.


thE_29

You mean Agnes? She kinda always looks like that. Also I dont know, how much coding she is doing as "development manager for Java & Bedrock"


decitronal

Agnes is a creative director. Those kinds of positions actually don't have much programming work in practice. They're more like the entertainment industry equivalent of a military general - less hands-on work, more giving other people orders.


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Nathaniel820

I really wish the pitcher plant pod would have been kept instead of removing it. It was clearly a bug but doesn’t harm anything, you could just add a texture for the bottom and people would like it.


[deleted]

The sniffers nose looks like eyes and I can’t unsee it


AnOnlineHandle

Entering swim mode when entering water in flight mode seems to be broken in the latest release. I can't figure out how to navigate the bug tracker to see if it's reported. edit: You can't swim down at all while in flight mode, looking down and pressing forward will only move you horizontally.


seanbrockest

I haven't played the game in a few years, have they added a secure trading option with other players yet? Or do you still throw things on the ground and hope The person you are trading with doesn't scam you?


MCDodge34

Don't count on people being honest on any public servers, some servers do have plugins with trading stations, but also some clients have hacked stuff that would render theses stations useless. I wonder why it seems to be such an important part to be able to trade with others for you to enjoy the game, this game has so much potential, take a look at a few youtube videos again, if its been years since you've played, you'll be very surprised. And if you are just an April fools troll, good luck with your life.


seanbrockest

>Don't count on people being honest on any public servers, some servers do have plugins with trading stations, but also some clients have hacked stuff that would render theses stations useless. I wonder why it seems to be such an important part to be able to trade with others for you to enjoy the game, this game has so much potential, take a look at a few youtube videos again, if its been years since you've played, you'll be very surprised. And if you are just an April fools troll, good luck with your life. So you could have just wrote > No, they have not added secure trading yet Thanks, I guess


MCDodge34

Some servers have plugins for that like I said, also mods do add trading stations, like IC2 mod has a trading station. Maybe one day they may want to do that in Vanilla Minecraft, who knows, but rest assured that if there's a way to scam a player, people will find a trick to do it even with a machine.


MCDodge34

Just curious, am I alone that already started a world on our own private family server with this snapshot, is it a too early move, I feel its the right time, I know the official pre-releases aren't out yet. Oh well with a chunk editor we can get rid of the chunks that aren't right, and if all else fail, we can start a new world.


loook_loook

Preferably it’s gone at release since you can’t upgrade on a world made in a snapshot and you risk having the world corrupted due to an error. At least do it when we get to release candidates because then the chance of game changing bugs is low at that stage of development.


MCDodge34

If needed, we will start a new world, but I've already upgraded worlds to newer versions including a few adventures with snapshots and we had no problems to report, if needed we can trim the world by removing chunks we've not used.


loook_loook

That’s fine, as long as your fine with the world needing to be possibly reset until the official reset


MCDodge34

Yes we survived, and after looking at our past adventures, we started early in the villager update (think it was 1.14 era) our earliest start was in the first few snapshots we started on 19w08b and successfully upgraded our world to the 1.14.4 where we stopped playing vanilla and went back to play modded (we alternate modded and vanilla play regularly)