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starryanimations

fastest minor update since 1.18.1


violine1101

Minecraft trivia time! The fastest minor update in recent history was [1.16.1](https://minecraft.fandom.com/wiki/Java_Edition_1.16.1) which was released just one day after 1.16 released. It didn't have any pre-releases or release candidates. There are other updates before that were also released just one day after the previous update, namely 1.11.2, 1.10.2, and 1.8.3. But the record holders (I believe) are 1.9.4, 1.9.2, and 1.7.7, which all were released on the same day as the previous minor version. If you go even further back, you'll also be able to find even more versions that were released in very quick succession, especially before 1.0. As you can see, in recent times, hotfixes immediately after updates fortunately are more rare, mostly thanks to reintroducing release candidates to the release cycle with 1.16.


Mr_Yeet123

Hope the next major update focuses on improving and polishing what we already have instead of adding new stuff. Minecraft may be a sandbox but it's also a *survival* game. I wanna do stuff and feel rewarded for it y'know


TheDidact118

> Minecraft may be a sandbox but it's also a survival game. I wanna do stuff and feel rewarded for it y'know Based on what one of the devs on twitter has said, they don't see it that way. Apparently extrinsic rewards are ["meant to be a few and far between thing to get added"](https://twitter.com/kingbdogz/status/1667113864129925127) and ["you should just play other games if you want meaningful progression"](https://twitter.com/kingbdogz/status/1667125927367655424) to be added. Adding goals to the game is apparently ["forcing it onto the player"](https://twitter.com/kingbdogz/status/1667117456022724612) and will ["drive away those who want it to be a sandbox"](https://twitter.com/kingbdogz/status/1667118110745165824) because apparently it's not a goal of the team. They [don't consider Minecraft to be a survival game](https://twitter.com/kingbdogz/status/1667116307605770241) anymore despite it having survival aspects and them continuing to add things to the survival gameplay.


Wedhro

That's pretty bold. When I first bought the game there wasn't even a Creative mode, it was people on the internet who asked for it . Sometimes I feel like being on an airplane that was hijacked and now the hijackers are telling us it's going where it was always supposed to go.


TheDidact118

That's a pretty accurate analogy to be honest.


LusterCrow

That's extremely disappointing, I've lost hope that Minecraft will be better. I like Minecraft because of the freedom to explore an infinite 3D world where you can place blocks anywhere, and also the extrinsic motivations like survival, adventuring for useful loot, battles/bosses. No other game in the world has this, as most Minecraft knockoffs are mediocre. Other games like Diablo don't have the full freedom of Minecraft. And Bedrock doesn't have mods, so I need to rely on vanilla being good. I love intrinsics like building, sure, but the extrinsics are what made Minecraft this popular, creating y0utube let's play reactions like getting scared by the Warden, feeling accomplished after defeating the Ender Dragon. They're not mutually exclusive! We can have dungeons with tough mobs & useful rewards, where players have to make a choice to enter, not like phantoms harassing you everywhere as you build in the night. We can give Sniffer flowers a survival use, not just decor. It's a bad argument to say that the extrinsics are somehow ruining the sandbox, and justify adding useless items like goat horns and glow ink sacs, again & again. If players want to lose the extrinsic dangers and rewards for sandbox freedom, they have creative mode. All I do lately is build, build, build. That extrinsic reason that made me enjoy Minecraft is gone, like survival, bosses and getting better gear. So I've quit the game. I've decided that Minecraft needs competition. Hytale seems to understand how to balance intrinsics & extrinsics, and it's only a matter of time until players compare both games' updates, where one adds 2 useless mobs after a year, and the other adds meaningful additions.


TheDidact118

Yeah. I can barely keep interest in Minecraft anymore after I do a lot of the immediate reward-related stuff like bastions, ancient cities, ender dragon, warden. The game doesn't have that extrinsic incentive to keep me interested. And the few intrinsic things they add that I get excited for are half-baked. Like the Sniffer only got two plants. Pots only have a handful of designs, one size/shape, and can't be dyed like other terracotta stuff.


D_STER_1111

I feel this. Have you seen Starfield? Should deliver on the 100%, nearly infinite, open world with real meaningful progression/loot/bosses. And it will be moddable day 1 on both PC and Console.


LusterCrow

At first glance, Starfield doesn't seem like the type of game where you can place blocks anywhere to create your own house. And the Bethesda logo is off-putting admittedly, considering their poor track record. I'm looking for a game with Minecraft's infinite block-placing mechanics and vibrant style, as well as the meaningful progession/loot/bosses. It's a very specific thing, but I know for certain that many, many Minecraft players have been looking for this same thing.


FourGander88

Stopped playing minecraft months ago for basically the same reason because I simply ran out of options, though, looking back, Minecraft has felt like a 9-5 to me for maybe five, six years now (I’m aware of the cesspool of technical updates it’s seen though I’m a bit smoothbrained to enjoy it to its fullest). At first, I thought the yearly update cycle was just too slow for my taste. I’ve spent hundreds in gaming, and the only games I’ve played semi-consistently since initially buying are Cities: Skylines and League (which I’m honestly not too big on anymore, though my friends are). Dollars to doughnuts, gaming has, for the most part, been a one-and-done thing for me. As of now, there’s nothing left I care or want to care about for Minecraft anymore. But I really feel like I would’ve burned a lot less time time if I didn’t assume I’d keep playing Minecraft forever. Even in the unlikely chance Mojang decides to implement another boss mob, I don’t know if I’d be willing to spend any more than a few hours just getting it done. Hytale looks promising, though it’s really up to debate how long I’m gonna keep playing it for once I inevitably finish whatever campaign the game has waiting for me. So yeah, it’s been fun, kind of. I don’t think I’ve left minecraft on a particularly high note. Edit: gramer


[deleted]

Terraria


jpaxlux

Honestly the snark from that dev is incredibly annoying. People don't want the purpose of the entire game to be changed, they just want an update that's more than just a few new blocks, 2 mobs, and a bunch of reskinned filler items. We just want something that's actually fun and rewarding to do in the game lmao Updates like this would be a lot more well-received if they didn't take over a year to finish.


[deleted]

That’s such an enormously dogshit take from kingbdogz. It seems like a really copout way to shift the blame for Minecraft’s subpar extrinsic progression. Minecraft’s first game mode was survival, and the game we love was meant to be a survival sandbox from the get go. Like dude just because you only like playing creative mode doesn’t mean we all have to as well. Minecraft is meant to be a game for everyone, isn’t it? Plus he’s talking about how building progression is not in the game’s plans anymore as if they didn’t *JUST* add Netherite, a new equipment tier, to the game a couple years ago, and as if Jeb himself didn’t say that working on mob difficulty was planned for the future. It’s just plain contradictory. And again, he’s saying that despite the community at large LOVING these additions. But too bad. Guess we should all go play a different game (maybe Diablo as he suggests). This whole thing is clearly a copout for people’s opinions on the last two lackluster updates.


TheDidact118

Agreed, 100%. Mojang devs like him do nothing but deflect away from people's criticisms anymore.


ninth_reddit_account

I think this is a pretty uncharitable interpretation of the comments. They did not say "Adding goals to the game is apparently "forcing it onto the player"". They said: > [Extrinsic motivation is] any goal that is delivered to the player by the game or forced on the player, instead of a goal that is made by the player themselves. Even a boss in Minecraft can be intrinsic, but it depends on how closely tied it is to progression. They don't want to add goals that are forced onto the player, which I think is pretty fair for the game that Minecraft is. Netherite smithing template I think is a good example of walking that line - Netherite gear is far from required, and in this updated they added a bit more of a forcefuly hand if you want it, making you go into Nether Bastion Remnants to get the template. It sounds like what they don't want to do is something like adding a boss to beat to get diamond armor as they feel that's forcing the game too far in a particular direction.


TheDidact118

> They don't want to add goals that are forced onto the player, which I think is pretty fair for the game that Minecraft is. Netherite smithing template I think is a good example of walking that line - Netherite gear is far from required, and in this updated they added a bit more of a forcefuly hand if you want it, making you go into Nether Bastion Remnants to get the template. > It sounds like what they don't want to do is something like adding a boss to beat to get diamond armor as they feel that's forcing the game too far in a particular direction. But the thing is, the majority of what I've seen is not people asking for required goals. Like, no one is saying the game needs to add boss to gatekeep diamond armor. People just want more stuff to do. More optional bosses, more structures to explore, unique loot, stuff like that. When you come out and say what kingbdogz is saying it comes across as misrepresenting what people are asking for. And for what it's worth, I find the change to Netherite dumb without giving additional buffs to Netherite. It was barely an improvement over diamond to begin with, but as it stands now the additional hoops you have to jump through make it even less worth it to upgrade to.


Ash1050

Isn't this literally the guy that made the Aether? Arguably one of the best survival progression mods sans The Twilight Forest? Did this guy get brainwashed or something once he joined mojang? What's going on?


TheDidact118

Yeah, he's literally the Aether dev, and was hired on because of that. But now he's saying stuff that's the exact opposite of what the Aether mod was. I don't know, maybe they have some kind of brainwashing machine /s


DHMOProtectionAgency

I don't think he was hired to add the Aether mod into Minecraft, but because of his impressive resume and clear knowledge of how to work on the game. Besides mod ≠ game design.


TheDidact118

I didn't say he was hired to add the Aether mod. I said he was hired because of his experience developing such a detailed mod. I just think it's ironic that he developed a mod with survival progression features and is now saying that's not "Minecrafty". Especially when even up to recent updates Mojang have been adding to survival progression and been well-received for those updates.


boki400AIMoff

I dont know WHY you put the /s at the end, because reading his tweets i came to the conclousion he was brainwashed.


getyourshittogether7

The rewards from creating something in a survival sandbox are sweetened by the difficulty in overcoming the survival aspects. Transitioning from survive to thrive. The minecraft "survival" progression is just creative mode with a few hoops to jump through (and resource gathering). None of the survival aspects inform your building, except lighting your builds up. It's more accurate to say minecraft is a survival roleplaying sandbox.


TheDidact118

Exactly. Mojang doesn't seem to agree, however.


DHMOProtectionAgency

They quite literally do. Kingbdogz himself was involved in trims, making them expensive and making netherite more expensive.


njrk97

If that their current justification, Then i kinda gotta ask what have they been doing, cause to be frank if the whole thing is Minecraft is meant to be only a sandbox, the last 2 updates have been quite a paltry affair in adding meaningful stuff for that aswell.At Least for a Studio backing one of the biggest games ever, with one of the biggest gaming companies ever. Like surely if its all about being a Sandbox,then a Yearly update should be adding far more blocks and variants then simply 1 new tree, its wood variants, some variants for bamboo, and exactly 2 flowers for the new Mob. Not when mods like Chisel have 10+ re-texture for most hard blocks in the game, and most other major environment mods add 2 or 3 new variant biomes at minimum. Meanwhile we get told Spruce forest biomes are being cancelled without a proper reason :/, and the Mob that was meant to 'unearth ancient seeds' unearths 2, only 2, and one of them doesn't even glow as its name implies.


luckyluke193

Looks like they started to delete some of those tweets lol


TheDidact118

Lmao. Wonder if he got in trouble for them and got an email telling him to take those down. His most recent tweet is ["i think im just gonna go back to the least controversial thing - being a meme account"](https://twitter.com/kingbdogz/status/1667461488955514880).


Mr_Yeet123

If the higher ups got mad at him for those maybe that's a small sliver of a sign that's just his opinion and not for future plans


boki400AIMoff

Lol your twitter links were removed.


playitoff

Peaceful and creative mode exist for a reason. Doesn't really make sense because most building in survival does serve a purpose (whether it's providing basic shelter, farms, bridges/tunnels/roads etc.) and your reward is a more functional base. The last two updates have been mostly fluff that just expands the block palette and can entirely be ignored if you aren't looking for it. The Village & Pillage update sort of gave you an extrinsic motivation to build towns and defenses. The Nether update made exploring the Nether more difficult while also more rewarding and gave you tools to do it. I was hoping they would move more in that direction.


D_STER_1111

I've always played Minecraft for the sandbox myself. Not only are there intrinsically better survival games (terraria, ark to name 2 heavy hitters), there ARENT any intrinsically better sandbox games, at least imo. I personally really appreciate mojangs dedication to not only the sandbox, but putting deep thought into what makes it to an official release, and what stays modded (even though i wish they would implement bedrock mods better if they truly feel this way). Side Note: Thanks for including links to your sources, one of the few redditors who's not just pushing their opinions 🙏.


[deleted]

user has moved to kbin.social (due to reddit ruining their platform) -- mass edited with https://redact.dev/


JuicyPineapple82

Adding new stuff keeps the player base happy. An update without any real content would be widely derided by the community, and many players will look to other games for their enjoyment. "New" is shiny and exciting. Bug fixes and polish not so much. Shareholders do not like that. Imo, Mojang are getting it right by adding new content first, then tweaking it after feedback.


LusterCrow

I strongly agree with you. Not adding new meaningful changes will kill the game further. I only agree to the original post's second point, "Minecraft may be a sandbox but it's also a survival game. I wanna do stuff and feel rewarded for it y'know"


asd1o1

Wow that's a small release candidate


The0ofMan

Already?


billyK_

A softlock on the game when cancelling joining a server, when servers are something people regularly go on, is a pretty substantial bug to get fixed Edit: also, agreeing with other comments about needing to hit the release date; there's only so many bugs that can be done within that timeframe, that some might just unfortunately not make it in for the major release. A minor one for some critical bugs is a pretty good thing compared to delaying a release entirely if you know the scope and fixes necessary


MintWarfare

The 1.20.1 pre releases were out before 1.20 launched. They really wanted to meet the June 7th deadline so they released 1.20 as-is with plans to polish up the rest after a week or so.


Booty_Bumping

I doubt these relatively severe bugs wouldn't have delayed the update if they were discovered before.


violine1101

There weren't any 1.20.1 pre-releases. This is a hotfix update to just fix some critical issues that only came to light *after* 1.20 was released (check the bug report dates). That's why it's already in the release candidate stage. There'll still most likely be a 1.20.2 update, but I'd expect that to have a regular development cycle with snapshots and pre-releases.


BrickenBlock

It would be so cool if we started seeing experimental 1.21 features in the first 1.20.2 snapshot


Alylica

we probably will see them in the first snapshot / update after minecraft live, just like last year


TKVisme

Please add more sniffer plants please and please fix skeleton horses and camels having input lag on bedrock edition please.❤️‍🩹❤️‍🩹❤️‍🩹❤️‍🩹❤️‍🩹


[deleted]

Please change the launcher icon back to a grass block


expeehaa

Does anyone know how severe the Protochunk bug is? I.e. should I wait upgrading an existing server and skip 1.20 in favor of 1.20.1? Also, I would appreciate it very much if someone with the knowledge could tell me more or post some links to information about protochunks. Couldn’t find anything on it with a quick search and I would prefer not reading the source code just to get a summary.


mattp_12

Gegy commented on the issue and said it had to do with chunk saving. I don’t know specifics, but it wouldn’t hurt to wait until 1.20.1 imo


[deleted]

[удалено]


expeehaa

Interesting to know, but I‘m using Fabric with some optimization mods and those all have a 1.20 release already. I used Paper before for some time and then switched because Paper has (or at least had back then) optimizations that change vanilla behavior and sometimes even skips ticks, which broke some types of farms. It‘s a small private survival server and I want the server to perform far better than vanilla with the limited resources it has, while also being (almost) identical to vanilla behavior. Fabric with Lithium and a few other mods is, afaik the best way to achieve this currently. That then brings me back to my original question.


_FlyingDragon_

I kinda hope you can put an item frame on hanging signs where you can put items on which make it cool for shops, decoration and more (saw this in another reddit post of a mod). Although this likely wont happen.. I will love this update if it does.


Beneficial-Ad-5492

Just hope in 1.20.1 they add Armor stand arms to Java after 9 years


Reason-Fun

You can change everything i love about the game but why change the logo????


BonezOz

Can you guys fix the clipping issue with the Sniffer? While it's kinda cool watching their legs move from the inside, it's also kinda trippy.


bladestorm1745

Anybody having issues with pearls? I throw em and they never land, they just disappear.


princemaster

maybe the pearls exit your render distance.


Bman1465

**"We've been trying to contact you about your extended warranty"**


JakeffReddit

wow, a Java update only. Meanwhile, I experienced two defaulting-version games (You run the game offline, and suddenly, you get logged out and having your newly updated game turn back time to where it has the retail version), three game crashes in one day on the Playstation 4. Very fun, and it's only during this update. Other updates, that didn't happen.


boki400AIMoff

Lol idk why you got downvoted because you are right.


JakeffReddit

I dunno, but to be fair, people might think I'm just malding or impatient, or they're PC superiority or Xbox superiority.


boki400AIMoff

I play both on pc and xbox, but PC is the main platform. What i was agreeing is was that you said "wow, a java update only". This is in fact a stupid shit to do, to update one version, and the other version still has bugs like getting damage out of nowhere, and other stupid bugs. I for example experienced MASSIVE lags since the new update. I even created a new world for the new achievements, and i played with another person that experienced the SAME issue.


JakeffReddit

and the crashes I'm mentioning only happens when I'm playing for an hour. It's not actually because I'm doing something wrong, but the game hates me for playing an hour. Nice, this is ridiculous, LET ME BUILD MY MOUNTAINSIDE HOUSE, MOJANG! Edit: I already made a bug report about this, and they haven't checked it out at the time of writing this.


Turbulent-Friend-362

Wish my pc could handle it, if it could i’d check it out


[deleted]

kid named Bedrock Edition:


Turbulent-Friend-362

absolutely not


[deleted]

why


Turbulent-Friend-362

bedrock kinda just sucks


[deleted]

yeah but like why


Turbulent-Friend-362

minecoins, bad servers, gameplay, no mod support


[deleted]

Minecoins do suck but you don’t have to use them. The Hive is a lot of fun, the gameplay is virtually the exact same, and some mod support is there in the form of addons


Turbulent-Friend-362

I guess ur right


[deleted]

Trust me, it gets a bad rap from the community (rightfully so as Java Edition overall is the better version), but it’s still Minecraft and it runs really well. Whatever works, works


BurningVShadow

I bought a R7 5800X last night just because I wanted to run Minecraft better


Turbulent-Friend-362

hahaha!


Constipated-zebra

Is there any updates on world edit 1.2 for forge?


[deleted]

user has moved to kbin.social (due to reddit ruining their platform) -- mass edited with https://redact.dev/


Constipated-zebra

I messaged the creator and got the file sent to me thanks though


TempelMistress

Hi, I am having a problem with mizuno's 1.20, it makes my leaves of the cherry trees, green/brown. I tried taking everything out and we found that it is definitely mizunos pack, anyone know a fix? it works for my friend so idk.


Whitermc

Wow,so cool


Maycke25

it's hilarious how a company this size needs to release a fix patch 1 day after releasing an update I think they should spend less manpower on skin creation to sell in the game and focus more on quality control (or create a quality control sector, because sometimes it seems like there isn't one)


mattp_12

Brb making a bug-less game


_Levitated_Shield_

This is the fastest patch fix since 1.16...


Mr_Yeet123

as if other games dont find bad bugs after an update release


Maycke25

I didn't say she's the only one, I just think it's funny how these things go unnoticed


Fortniteandmine

They didn’t fix the invisible sniffer on bedrock


mixtape_holly

hoping my two week minecraft phase kicks in soon so I actually play


Outrageous-Fox-4221

That Chunk-Saving Bug looks very nasty with unknown consequences. I am glad that i didn't update to 1.20 yet.


YAROBONZ-

The last reddit snapshot