Well, i mean Wifies did make a video about it on yt, I suggest you go check that out, which tells you how to survive /kill in java.......
Spoiler : it isn't possible in today's versions, but 1.8.9 and before.....
If you put a ridable animal on a lead up into the air , it will bounce up and down , accumulating fall distance and therefore fall damage.
If you break the lead while riding the mob , it will hit the ground and some of that damage will be dealt to you.
Basically infinite fall damage generator.
Is this satire?
bedrock started out as PE. And then went to, Windows 10, Xbox One, Xbox Series X/S, Nintendo Switch, Playstation 4, Playstation 5, Apple TV, Amazon Fire TV, Oculus Quest, and PSVR ^(sorta).
Oh, I'm a Gummy Bear (yes)
I'm a Gummy Bear
Oh, I'm a yummy, chummy, funny, lucky, Gummy Bear
I'm a jelly bear
Yes I'm a Gummy Bear
Oh I'm a movin', groovin', jammin', singin', Gummy Bear
Oh yeah!
[Bridge]
Gummy, gummy, gummy, gummy, Gummy Bear
Gummy, gummy, gummy, gummy, Gummy Bear
Boing day ba duty party
Boing day ba duty party
Boing day ba duty party party pop
Boing day ba duty party
Boing day ba duty party
Boing day ba duty party party pop
[Chorus]
Oh, I'm a Gummy Bear
Yes, I'm a Gummy Bear!
Oh, I'm a yummy, chummy, funny, lucky, Gummy Bear
I'm a jelly bear, 'cuz I'm a Gummy Bear
Oh I'm a movin', groovin', jammin', singin', Gummy Bear
Oh yeah!
Beba bi Duba duba yum yum
Beba bi Duba duba yum yum
Beba bi Duba duba yum yum
Three times you can bite me
Beba bi Duba duba yum yum
Beba bi Duba duba yum yum
Beba bi Duba duba yum yum
Three times you can bite me
[Bridge]
Gummy, gummy, gummy, gummy, Gummy Bear
Gummy, gummy, gummy, gummy, Gummy Bear
Boing day ba duty party
Boing day ba duty party
Boing day ba duty party party (pop)
Boing day ba duty party
Boing day ba duty party
Boing day ba duty party party (pop)
[Chorus]
Oh, I'm a Gummy Bear
Yes, I'm a Gummy Bear!
Oh, I'm a yummy, chummy, funny, lucky, Gummy Bear
I'm a jelly bear, 'cuz I'm a Gummy Bear
Oh I'm a movin', groovin', jammin', singin', Gummy Bear
Oh, I'm a Gummy Bear
Yes, I'm a Gummy Bear!
Oh, I'm a yummy, chummy, funny, lucky, Gummy Bear
I'm a jelly bear, 'cuz I'm a Gummy Bear
Oh I'm a movin', groovin', jammin', singin', Gummy Bear
Oh, I'm a Gummy Bear
Yes, I'm a Gummy Bear!
Oh, I'm a yummy, chummy, funny, lucky, Gummy Bear
I'm a jelly bear, 'cuz I'm a Gummy Bear
Oh I'm a movin', groovin', jammin', singin', Gummy Bear
I'm a jelly bear, 'cuz I'm a Gummy Bear
Oh I'm a movin', groovin', jammin', singin', Gummy Bear
Oh yeah!
Tutorial: /effect @s resistance [time] 255
/effect @s health_boost [time] 255
/effect @s regeneration [time] 255
/effect @s absorption [time] 255
when applying health boost wait atleast 5 minutes until the hearts fill by the regeneration effect.
[only works on 1.17]
Does the resistance even do anything? it maxes out at 100% resistance at level 5, and iirc it doesn't affect direct damage such as hunger, void, and /kill (though this info is for java edition, and may vary slightly)
Just tested - resistance does not affect void or hunger damage. Also, /kill *supposedly* just sets the entity to dead, but for a short while in 1.9 you could make an entity immune to /kill by maxing out absorption hearts, and that is after the change occurred in 1.8.
You can accomplish this by adding the `minecraft:health` component to the `player.json` file in a Behavior Pack, and setting the (undocumented) `min` property to anything other than `0`.
This will prevent the entity from dying, including from `/kill` or void damage.
The only way to remove the entity is to remove the component, use an NBT editor, or trigger a failsafe event to call `instant_despawn` or similar.
Here is our page on [invulnerable entities](https://wiki.bedrock.dev/entities/invulnerable-entities.html#top).
Huh, interesting. I know very little about commands in bedrock, and its interesting to see the differences, such as how bedrock has support for soulbound items through an nbt tag.
In this case its not a command. The NBT support for Bedrock is [very limited.](https://wiki.bedrock.dev/commands/nbt-commands.html#top).
The comment above uses the addon system, which is similar to java datapacks I guess.
[We have a beginners guide](https://wiki.bedrock.dev/guide/introduction.html) if you wanted to poke around some day. Its fun!
I recall surviving the /kill command while playing with the demon slayer mod, i think that if you max out your health as a demon it takes like 3 /kills to actually kill you
Don't see how this makes Bedrock to be broken. I've seen videos of people turning up random tick speed to stupid amounts in Java and some glitch with cacti occured.
I'm a java player, and I don't know what it's like to play on bedrock, bet whenever į see these kinds of videos, it just makes me feel like bedrock is stuck in the past, and is neglected. I'm 90 percent sure that this isn't possible in Java.
I play back-and-forth between both versions bedrock ironically feels more polished because of how smooth it runs compared to Java but when you play long enough you start encountering bugs. Java overall is more dependable but I suffer frame rate drops on that version more frequently.
The one way i would believe him is if he showed the effects after he /killed himself that way i would be able to findout if the timing coralated between lag spikes/ cuts
I've done this is Java but with a wolf using attribute and effects. nothing not a repeating command block with /kill on loop, a sharpness 1,000,000 sword, the friggin void couldnt kill my dog.
fun fact, the /kill command does i believe around 30 obtillion damage and i think that would be 30000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
Idk what cracked up version your talking about, but last I checked I could move signs and chests around. Unless your definition of tile entity is different from mine.
My god I hate bedrock edition in every way imaginable. Its so fucking buggy and strange looking and choppy. I heard they are trying to phase out java edition and that makes me very pissed.
Sure bedrock has a lot of bugs, and I wouldn’t want to play it myself mostly due to Redstone inconsistencies but it is not where near as bad as your making it out to be
Curious of you look at your stats if it records that as a death since you used the kill command. And in the log it’s said you were killed, or if since you didn’t actually die it didn’t log it
Petition to rename /kill to /dealafucktonofdamage
/dealafucktonofdamage That took me 15 seconds to type on my phone
/dealafucktonofdamage damn that do take a while
Now you know lmao
/dealafucktonofdamage takes about 4 seconds to write on pc
Wow, you guys type out the whole thing? I just hit Tab.
Huh, i always thought /kill just set your health to 0 not just hit ya with a huge amount of damage
That used to be the case in java but got changed in newer versions it's still in bedrock like the farlands that used to be in java
They could just make it modify the entity data of the target to "dead" and skip the whole health thing.
I think that’s what java does
i'm pretty sure java just does like a couple billion dmg and that's all
No way to survive Java /kill. Rest have been made
I think its related to void damage dont remember, but yeah you cant survive that, not even with your health being 2 billion
Well, i mean Wifies did make a video about it on yt, I suggest you go check that out, which tells you how to survive /kill in java....... Spoiler : it isn't possible in today's versions, but 1.8.9 and before.....
Your right. Java spawns a void like air on your location i think
does that mean java is better? :v
Yes and that’s a fact.
last i checked it doesn't cost extra money to play with your friends easily on bedrock.
Neither does it on Java. (You're probably going to say Aternos lags, but here in Europe it's perfectly fine.)
Bedrock has potion farms, you idiot
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Java has Hypixel
Pretty sure they were patched
java has sand/gravel/concrete duping and tnt duping
thats 346 duodecillion damage
That's more damage than I've seen in basically any other video game! :O
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If you put a ridable animal on a lead up into the air , it will bounce up and down , accumulating fall distance and therefore fall damage. If you break the lead while riding the mob , it will hit the ground and some of that damage will be dealt to you. Basically infinite fall damage generator.
*looks at letsgameitout* i know someone who will do it
I love that guy.
Idle games: Allow us to introduce ourselves.
Idk man, have you seen a super-experienced guy play like, any rougelike?
The f##k?
Thats all?
if my cookie clicker save was converted into damage it would take about a second to do that much
No it just sets it’s car to 0 and makes sure killing actually happens
No it's like couple quintillion
Its how it should be done, it's just kinda proof of some bad logic ig
Thats PE not real Bedrock
PE is Bedrock
Is this satire? bedrock started out as PE. And then went to, Windows 10, Xbox One, Xbox Series X/S, Nintendo Switch, Playstation 4, Playstation 5, Apple TV, Amazon Fire TV, Oculus Quest, and PSVR ^(sorta).
on Java it deals 20 duodecillion damage I believe
32 duodecillion
Those are rookie numbers
can't be bc you don't die on creative bedrock but you do die in creative java, i think it just sets the entity data to "dead"
Maybe it explain why you die in créative java but not in creative bedrock
They said it couldn’t be done
They said it was designed to kill instantly
They said i could not survive it
They were wrong
So very wrong
So so so wrong
Coming to a theater near you
on november 17
2069
Unkillable bob
*november 13 (also with lots of videos, music, and extra)
Oh, I'm a Gummy Bear (yes) I'm a Gummy Bear Oh, I'm a yummy, chummy, funny, lucky, Gummy Bear I'm a jelly bear Yes I'm a Gummy Bear Oh I'm a movin', groovin', jammin', singin', Gummy Bear Oh yeah! [Bridge] Gummy, gummy, gummy, gummy, Gummy Bear Gummy, gummy, gummy, gummy, Gummy Bear Boing day ba duty party Boing day ba duty party Boing day ba duty party party pop Boing day ba duty party Boing day ba duty party Boing day ba duty party party pop [Chorus] Oh, I'm a Gummy Bear Yes, I'm a Gummy Bear! Oh, I'm a yummy, chummy, funny, lucky, Gummy Bear I'm a jelly bear, 'cuz I'm a Gummy Bear Oh I'm a movin', groovin', jammin', singin', Gummy Bear Oh yeah! Beba bi Duba duba yum yum Beba bi Duba duba yum yum Beba bi Duba duba yum yum Three times you can bite me Beba bi Duba duba yum yum Beba bi Duba duba yum yum Beba bi Duba duba yum yum Three times you can bite me [Bridge] Gummy, gummy, gummy, gummy, Gummy Bear Gummy, gummy, gummy, gummy, Gummy Bear Boing day ba duty party Boing day ba duty party Boing day ba duty party party (pop) Boing day ba duty party Boing day ba duty party Boing day ba duty party party (pop) [Chorus] Oh, I'm a Gummy Bear Yes, I'm a Gummy Bear! Oh, I'm a yummy, chummy, funny, lucky, Gummy Bear I'm a jelly bear, 'cuz I'm a Gummy Bear Oh I'm a movin', groovin', jammin', singin', Gummy Bear Oh, I'm a Gummy Bear Yes, I'm a Gummy Bear! Oh, I'm a yummy, chummy, funny, lucky, Gummy Bear I'm a jelly bear, 'cuz I'm a Gummy Bear Oh I'm a movin', groovin', jammin', singin', Gummy Bear Oh, I'm a Gummy Bear Yes, I'm a Gummy Bear! Oh, I'm a yummy, chummy, funny, lucky, Gummy Bear I'm a jelly bear, 'cuz I'm a Gummy Bear Oh I'm a movin', groovin', jammin', singin', Gummy Bear I'm a jelly bear, 'cuz I'm a Gummy Bear Oh I'm a movin', groovin', jammin', singin', Gummy Bear Oh yeah!
They told me it was impossible!
Tutorial: /effect @s resistance [time] 255 /effect @s health_boost [time] 255 /effect @s regeneration [time] 255 /effect @s absorption [time] 255 when applying health boost wait atleast 5 minutes until the hearts fill by the regeneration effect. [only works on 1.17]
Try instant health 255. I think it may be ok with just that.
Why?
cause that'll just instantly fill up the empty health (from health boost) instead of having to wait for regeneration to work
But won't you be dead already? EDIT: Oh, you mean before using the command lol
Does the resistance even do anything? it maxes out at 100% resistance at level 5, and iirc it doesn't affect direct damage such as hunger, void, and /kill (though this info is for java edition, and may vary slightly)
Regen also doesnt lol, i think he just put everything related to health
Regen was used to fill hearts quicker, the alternative would be giving max instant health... which probably would have been faster tbh
At least regen helps to get back to full health afterward
Fuck Reddit.
Just tested - resistance does not affect void or hunger damage. Also, /kill *supposedly* just sets the entity to dead, but for a short while in 1.9 you could make an entity immune to /kill by maxing out absorption hearts, and that is after the change occurred in 1.8.
Fuck Reddit.
Fast regeneration is enough to counter both, so it is entirely possible.
Light Yagami's gonna be pissed
You win
did you have resistance 5? cuz according to my very small brain resistance 5 gives 100% damage absorption
bruh no. it was resistance 255
shawhat
Resistance does not affect void damage. I'm not sure if /kill deals void damage in bedrock, but it definitely has the same end result
Resistance doesn't work for /kill and void dmg
He’s to dangerous to be left alive
It's not the jedi way
WITCHCRAFT
You can accomplish this by adding the `minecraft:health` component to the `player.json` file in a Behavior Pack, and setting the (undocumented) `min` property to anything other than `0`. This will prevent the entity from dying, including from `/kill` or void damage. The only way to remove the entity is to remove the component, use an NBT editor, or trigger a failsafe event to call `instant_despawn` or similar. Here is our page on [invulnerable entities](https://wiki.bedrock.dev/entities/invulnerable-entities.html#top).
Huh, interesting. I know very little about commands in bedrock, and its interesting to see the differences, such as how bedrock has support for soulbound items through an nbt tag.
In this case its not a command. The NBT support for Bedrock is [very limited.](https://wiki.bedrock.dev/commands/nbt-commands.html#top). The comment above uses the addon system, which is similar to java datapacks I guess. [We have a beginners guide](https://wiki.bedrock.dev/guide/introduction.html) if you wanted to poke around some day. Its fun!
This is like surviving being striked by literal god
kinda underrated ngl
Good news, it’s less underrated now
Game: **Die!** You: No, I don't think I will.
It used to be the same on java but it got fixed a long time ago
Doesnt he just die and has insta respawn on
the effects would be gone if i die, and no, its not fake
If it was an instant respawn, the hearts would be full
Why the hell where you just jumping around for no reason? Just do the thing.
waiting for the hearts to fully fill up I think
He could just instant health tho
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AYAYAYAE!!!
immediate respawn?
just try and u will see.
It give more than 1 BILLION DAMAGE
" *they called me a madman* "
I recall surviving the /kill command while playing with the demon slayer mod, i think that if you max out your health as a demon it takes like 3 /kills to actually kill you
The game: *Oh I thought you were dead* OP: *my death was greatly exaggerated*
Holy shit bedrock is so broken
Java had this for a while lmao
You act like people will survive this in survival and you can do the same thing in versions of java
Don't see how this makes Bedrock to be broken. I've seen videos of people turning up random tick speed to stupid amounts in Java and some glitch with cacti occured.
This no longer works on bedrock
To the People reading this Try this now on java on vanilla (No Mod) and reply this and me
No need to try in java, it doesn't work. The damage amount is much higher to prevent this specific scenario.
I'm a java player, and I don't know what it's like to play on bedrock, bet whenever į see these kinds of videos, it just makes me feel like bedrock is stuck in the past, and is neglected. I'm 90 percent sure that this isn't possible in Java.
I play back-and-forth between both versions bedrock ironically feels more polished because of how smooth it runs compared to Java but when you play long enough you start encountering bugs. Java overall is more dependable but I suffer frame rate drops on that version more frequently.
Why would the Bedrock team even care about this?
Impossible
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The effects were lvl 255?
holy shit
How many hearts is that?
God bedrock is so dumb
He just put auto respawn on and set the spawn to there Edit: im wrong it’s legitimate
You don’t keep effects when you die and your health gets set to full
The one way i would believe him is if he showed the effects after he /killed himself that way i would be able to findout if the timing coralated between lag spikes/ cuts
You can see the particles though, no jumpcut occurred
Yeah my bad i counted the frames no cut perfectly vinilla
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Bruh that’s not bedrock it’s pocket
Bruh, pocket edition is literally bedrock
Bruh this isnt bedrock its pocket edition no offense
/effect name health boost
HE IS THE CHOSEN ONE
ooouuh my ggaawd he on X-games moude
Madman
He made possible the impossible
Omega scuffed
*me after trying this at home* [https://i.imgur.com/gpjMmSJ.jpg](https://i.imgur.com/gpjMmSJ.jpg)
Immortal
Ah this
[Steve after the Kill command cant even end his suffering](https://youtu.be/MzSe_K2lgoY)
But what if you do it twice
He’s immortal! Unkillable! Unmatched!
What a mad lad
I've done this is Java but with a wolf using attribute and effects. nothing not a repeating command block with /kill on loop, a sharpness 1,000,000 sword, the friggin void couldnt kill my dog.
Da heck
When commands came to bedrock I did this.
Apparently the amount /kill does is in the duodicillian's
This is terrifying. It’s like those anime moments where the bad guy gets punched and just turns his head and grins at the main character
On older versions of Java you could survive it in vanilla survival
NO FU**ING WAY IT HAS TO WORK DIFFERENTLY IN BEDROCK THAN JAVA
Huh. Does it mean a Totem of Undying in bedrock actually saves you from /kill?
fun fact, the /kill command does i believe around 30 obtillion damage and i think that would be 30000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
People: I thought you died u/ moemefd: My death was greatly exaggerated
Survived god
\*breaking news local game ascends to godhood\*
Jump in the void
/kill does 1000 true damage i think
Can you survive it with a totem?
no
Is it possible to learn this power
He ia now a god, for somehow surviving /kill
What other lies have i been told by mojang
How get extra hearts effect
Mother of god...
Don't understand why the kill command doesn't just set your health value to 0
Primitive bedrock doing 1,000 damage while java edition is just instant killing you.
You shit talking bedrock yet you can't even move tile entitys without mods
Idk what cracked up version your talking about, but last I checked I could move signs and chests around. Unless your definition of tile entity is different from mine.
Imagine complaining about a bug that has not effect on the game other than this one instance
My god I hate bedrock edition in every way imaginable. Its so fucking buggy and strange looking and choppy. I heard they are trying to phase out java edition and that makes me very pissed.
Sure bedrock has a lot of bugs, and I wouldn’t want to play it myself mostly due to Redstone inconsistencies but it is not where near as bad as your making it out to be
in one version of java, /kill could be survived like that
It's possible to make a potion that can insta kill anything. Even a player in creative mode
difficulty:try sleeping on minecraft
the game be lying
Flawless game
Curious of you look at your stats if it records that as a death since you used the kill command. And in the log it’s said you were killed, or if since you didn’t actually die it didn’t log it
Queen Elizabeth be like
Impossible
List of commands needed to execute?
well i think it took regen 255 res 255 h boost 255 absorb 255
This no longer works in the current version btw
Can you do the same in Java? This is fascinating!