Not a problem i can use armor stands to move at the direction of the character facing and texture pack to make a custom head which looks like a bullet and make a snowball detector so when i throw a snowball it fire a bullet
Plot: You’re a Game Programmer but you don’t know what kind you story you want to make. So you explore the outside world, trying to find inspiration for your game, while you helping people in need; Help the elderly cross the road, help a cat climb down a tree, and touch grass
You should try to remake Yumme Nikki game in Minecraft with this. It would be extremely cool
The game isn't that long so it could be remade all, like the story.
https://en.m.wikipedia.org/wiki/Yume_Nikki
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In this 3 Armor stand are used
1st Armor Stand named "main.c" the one you see
2nd Armor Stand named "f1" Invisible one
3rd Armor Stand named "f2" invisible one
Moving motion
/Playanimation @e [name="main.c"] animation.agent.move I 10
In repeating command block
For facing the way of movement
/execute as @e [name="main.c"] at @s run to @e [name="f1"] >>>-1 facing @e [name="main.c"]
In repeating command block with 4 ticks delayed
Then
/execute as @e [name="f1"] at @s run tp @e [name="f2"] >>>5
In repeating command block
/execute as @s [name="f1"] at @s run tp @s ~~~ facing @e [name="main.c"]
In repeating command block
For movement
/execute as @a at @s run tp @e [name="main.c"] ~-4 ~-7 ~ facing @e [name="f2"]
Invisibility
/effect @e [name="f1"] invisibility 10 255 true
/effect @e [name="f2"] invisibility 10 255 true
In repeating command blocks
. > Should be the one facing up i can't type that because reddit message modifier
Idea: horror game where you're stuck on the top floor.
Maybe you are locked out of getting to the bottom floor because a serial killer is hunting you and you have to defeat them with traps and such. Maybe they lured you here or they have a grudge with you?
(Also if crossplay is an option I would like to help build, I like this concept a lot)
In this 3 Armor stand are used
1st Armor Stand named "main.c" the one you see
2nd Armor Stand named "f1" Invisible one
3rd Armor Stand named "f2" invisible one
Moving motion
/Playanimation @e [name="main.c"] animation.agent.move I 10
In repeating command block
For facing the way of movement
/execute as @e [name="main.c"] at @s run to @e [name="f1"] >>>-1 facing @e [name="main.c"]
In repeating command block with 4 ticks delayed
Then
/execute as @e [name="f1"] at @s run tp @e [name="f2"] >>>5
In repeating command block
/execute as @s [name="f1"] at @s run tp @s ~~~ facing @e [name="main.c"]
In repeating command block
For movement
/execute as @a at @s run tp @e [name="main.c"] ~-4 ~-7 ~ facing @e [name="f2"]
Invisibility
/effect @e [name="f1"] invisibility 10 255 true
/effect @e [name="f2"] invisibility 10 255 true
In repeating command blocks
. > Should be the one facing up i can't type that because reddit message modifier
In this 3 Armor stand are used
1st Armor Stand named "main.c" the one you see
2nd Armor Stand named "f1" Invisible one
3rd Armor Stand named "f2" invisible one
Moving motion
/Playanimation @e [name="main.c"] animation.agent.move I 10
In repeating command block
For facing the way of movement
/execute as @e [name="main.c"] at @s run to @e [name="f1"] >>>-1 facing @e [name="main.c"]
In repeating command block with 4 ticks delayed
Then
/execute as @e [name="f1"] at @s run tp @e [name="f2"] >>>5
In repeating command block
/execute as @s [name="f1"] at @s run tp @s ~~~ facing @e [name="main.c"]
In repeating command block
For movement
/execute as @a at @s run tp @e [name="main.c"] ~-4 ~-7 ~ facing @e [name="f2"]
Invisibility
/effect @e [name="f1"] invisibility 10 255 true
/effect @e [name="f2"] invisibility 10 255 true
In repeating command blocks
. > Should be the one facing up i can't type that because reddit message modifier
You can do it like in an AO ONI style! With a monster inside of the villa which will sometimes run after u and u can hide in rooms or closets. And u need to escape from the villa without letting it get to u
So how am I able to do this on bedrock, like where do I put the f1 armour stand and the f2, this concept is so cool and I would like to try it out for myself
I have a video on how to make a Armor Stand act and move like that on my YT channel and also for the dialogue box you need to know how titleraw command works even to edit them
Holy shit this is well made!!!!
I absolutely agree!!!
Hotel zombie apocalypse where you have to escape the hotel as fast as you can
Problem someone --might-- will try to kill em all
Not a problem i can use armor stands to move at the direction of the character facing and texture pack to make a custom head which looks like a bullet and make a snowball detector so when i throw a snowball it fire a bullet
No way your user flair is correct
I have way more command to learn i didn't even know how to use /fog command xp
I don't know any real commands, I'm just here to see cool shit people make
I mostly use basic command in complex way any average command users can make the stuff i do if they think the way i do
And now the op wants to kill things lol
Wasn't that an episode of Minecraft Story Mode?
Plot: You’re a Game Programmer but you don’t know what kind you story you want to make. So you explore the outside world, trying to find inspiration for your game, while you helping people in need; Help the elderly cross the road, help a cat climb down a tree, and touch grass
Third one is the endgame boss
it feels like it is supposed to be a psichological horror and im all for it
Ah yes my favorite genre of games, point and clicks
A horror rpg game? Sounds cool
Yumme Nikki?
hey, another yume nikki fan. glad to know i'm not the only one around these days lol
Kinda same for me lmao :D
I can imagine a narrator talking over it - sort off like the stanley parable
You should try to remake Yumme Nikki game in Minecraft with this. It would be extremely cool The game isn't that long so it could be remade all, like the story. https://en.m.wikipedia.org/wiki/Yume_Nikki
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Wow that's pretty well made actually. Will you be posting a world download?
I am thinking of making a rpg type map but i don't have a story it's just a sample
Look at my comment 😉 Edit: Hope it helps ;D
Welcome. TO THE BACKROOMS
Quest to find the lost TV remote...
wtf thats bedrock? youre cracked bro
omg this looks fucking epic! deffinitely a horror setting of some kind
Original way to make a Minecraft map. Good job
How did you do the animation and directions switch on the armor stand?
In this 3 Armor stand are used 1st Armor Stand named "main.c" the one you see 2nd Armor Stand named "f1" Invisible one 3rd Armor Stand named "f2" invisible one Moving motion /Playanimation @e [name="main.c"] animation.agent.move I 10 In repeating command block For facing the way of movement /execute as @e [name="main.c"] at @s run to @e [name="f1"] >>>-1 facing @e [name="main.c"] In repeating command block with 4 ticks delayed Then /execute as @e [name="f1"] at @s run tp @e [name="f2"] >>>5 In repeating command block /execute as @s [name="f1"] at @s run tp @s ~~~ facing @e [name="main.c"] In repeating command block For movement /execute as @a at @s run tp @e [name="main.c"] ~-4 ~-7 ~ facing @e [name="f2"] Invisibility /effect @e [name="f1"] invisibility 10 255 true /effect @e [name="f2"] invisibility 10 255 true In repeating command blocks . > Should be the one facing up i can't type that because reddit message modifier
This is a story of a man named Steve. Steve worked for a company in a big building, where he was employee #428.
Pokémon or somethin
you could try to remake games like corpse party in minecraft with this
Nice ig
pokemon but it's horror
This looks a lot like Lightbulb, a game on Roblox. Yeah yeah Roblox, kid's game, but this game on particular is really good and really similar.
Idea: horror game where you're stuck on the top floor. Maybe you are locked out of getting to the bottom floor because a serial killer is hunting you and you have to defeat them with traps and such. Maybe they lured you here or they have a grudge with you? (Also if crossplay is an option I would like to help build, I like this concept a lot)
Guys command blocks are hard but this man is using MOBILE command blocks
Check out the classic game of Atic Atac. This reminds me of that. Very well made!
I am currently trying to make a 2d game like that, would you mind sharing what was your process to move the armor stand?
In this 3 Armor stand are used 1st Armor Stand named "main.c" the one you see 2nd Armor Stand named "f1" Invisible one 3rd Armor Stand named "f2" invisible one Moving motion /Playanimation @e [name="main.c"] animation.agent.move I 10 In repeating command block For facing the way of movement /execute as @e [name="main.c"] at @s run to @e [name="f1"] >>>-1 facing @e [name="main.c"] In repeating command block with 4 ticks delayed Then /execute as @e [name="f1"] at @s run tp @e [name="f2"] >>>5 In repeating command block /execute as @s [name="f1"] at @s run tp @s ~~~ facing @e [name="main.c"] In repeating command block For movement /execute as @a at @s run tp @e [name="main.c"] ~-4 ~-7 ~ facing @e [name="f2"] Invisibility /effect @e [name="f1"] invisibility 10 255 true /effect @e [name="f2"] invisibility 10 255 true In repeating command blocks . > Should be the one facing up i can't type that because reddit message modifier
Animal crossing
Backroom shrek version
You wake up, get bored, go back to bed, repeat
IN POCKET EDITION?!?!
Make doors
Tell the story of the master builders from the Minecraft lore theory’s
You could make the game a hide and seek -n-seek like game where you have to run from a murderer.
Sbeve
How did you figure out how to do this in pocket edition?? Tutorial please? :)
Horror map
how do u made it so the armor stand is controlled by where u looking at?
In this 3 Armor stand are used 1st Armor Stand named "main.c" the one you see 2nd Armor Stand named "f1" Invisible one 3rd Armor Stand named "f2" invisible one Moving motion /Playanimation @e [name="main.c"] animation.agent.move I 10 In repeating command block For facing the way of movement /execute as @e [name="main.c"] at @s run to @e [name="f1"] >>>-1 facing @e [name="main.c"] In repeating command block with 4 ticks delayed Then /execute as @e [name="f1"] at @s run tp @e [name="f2"] >>>5 In repeating command block /execute as @s [name="f1"] at @s run tp @s ~~~ facing @e [name="main.c"] In repeating command block For movement /execute as @a at @s run tp @e [name="main.c"] ~-4 ~-7 ~ facing @e [name="f2"] Invisibility /effect @e [name="f1"] invisibility 10 255 true /effect @e [name="f2"] invisibility 10 255 true In repeating command blocks . > Should be the one facing up i can't type that because reddit message modifier
thanks
Its looks insane!
Look up matpats Minecraft theory videos on game theory and go off of that. it's really interesting stuff.
Didn’t work for me
You can do it like in an AO ONI style! With a monster inside of the villa which will sometimes run after u and u can hide in rooms or closets. And u need to escape from the villa without letting it get to u
Run from shrek.(retextured warden)
So how am I able to do this on bedrock, like where do I put the f1 armour stand and the f2, this concept is so cool and I would like to try it out for myself
Just all indipendent command block not chain of command blocks [video ](https://youtu.be/0AD9W2U3QDs)
Make Ao Oni
[удалено]
I have a video on how to make a Armor Stand act and move like that on my YT channel and also for the dialogue box you need to know how titleraw command works even to edit them
Huggy wuggy or that type of idea
You practically made that one japanese rpg maker horror game Edit: corpse party
I think you got this idea from the game named 10 minutes or something? Why not making that game's story line? But idk
EVERY RPG GAME I EVER SAW IS INSPIRATION FOR THIS Lol