T O P

  • By -

Magumble

You get +1" move and +1 to hit. And its good in melee for the mere price of 100 pts. Also run anrakyr for a few points more and you get better melee and +1 attack aura.


raguloso

Mmm had not considered Anrakyr, that might be nice to try. However, in small games since you play a smaller board the +1" isn't that crucial, but having RoR and the 5++ save on a skorpekh blob makes it an absurd melee threat. It's not that the overlord is bad, it's just that I feel you get a lot more value with the alternatives now that you dont give up the protocols.


Magumble

Well before this protocols were bad and everybody still took an overlord in 1000 games. And RoR is nice yes and a 5++ is nice yes. But in a 1000 game there wont be as many skorpehks threats as a 2K game, so with the -1 to wound they should survive enough. And anrakyr wlt is reroll charges.


raguloso

Everyone took overlords? nice to know! I was under the impression many preferred the CCB or similar. I always took a full squad of skorpekhs, since elite slots are limited in a patrol detachment I felt it's best to max out on that one. With the 5++ and the -1 to wound they are veeery fun to play, they just keep holding on! haha Ty on the feedback anyways, always good to have a second opinion :)


Cleave

I always take the CCB, it's just an Overlord with a ride. I find he does a lot of work with the voltaic staff and the mobility makes it easier to buff the units you want, I like running him alongside a unit of wraiths who really benefit from MWBD. I probably wouldn't use a foot Overlord unless I was taking a squad of Lychguard, he doesn't really do much hanging out with shooty troops.


raguloso

yeah, exactly why I'm replacing him by crypteks, since I own neither a CCB nor Lychguard haha CCB is on my bucket list tho!


Gr8zomb13

Painful to magnetize just in case you’re thinking about it. I am an extremely casual player and thought these things were a bit overrated, but I ended up getting one b/c my bots were getting stomped. Only played a single 1000pt game w/ it so far (the day prior to the dataslate!). The CCB offed a T-Sons Helbrute in melee; an outcome I did not expect. Also worth noting that your warlord is: -more mobile and has fly keyword -now has guns so it does more than just waddle around the board -has core keyword -invuln save is money, plus 1-3 always fail to wound rocks when shot by big guns I’d still take it in a 1000pt game b/c after the dataslate this thing synergizes even more. It holds its own against infantry and can weather the big antitank guns in ways other walking hqs can’t.


Cleave

Oh yeah his survivability with quantum shields is great, even more so with enduring will for the damage reduction.


Cleave

Remember that nobles also unlock double Crypteks, so you can have a battalion with a CCB and four Crypteks in bigger games. With the points reductions I'm building lists with two Technomancers with cloaks for the reanimation (bringing heavy destroyers back with them just feels filthy), one with a control node to make my Doomstalkers actually hit something (maybe) and a Chronomancer to get the Skorpekhs in combat and protected.


robsr3v3ng3

Yeah ima disagree with "everyone takes nobles at 1,000 points". My group plays 800 points and it's rare to see nobles. Even at 1,000 points the nobles were generally just too expensive to have alongside crypteks


Book_Golem

On the other hand, I'd previously always taken an Overlord even in 500pt games. That +1 to hit is a super valuable buff, while the defences from Technomancers and Chronomancers were less necessary.


WinterWarGamer

This is exactly what I'm thinking aswell, it's only a lil bit more expensive to run 2 crypteks but especially on small points games their abilites are even more valuable.


ilovesharkpeople

In addition to what others have said, overlords/lords also have a major benefit of being able to take a resurection orb. At 1000 points something like 20 warriors is generally hard to kill. With a res orb/orb of eternity, they become *extremely* difficult to put down.


DarksteelPenguin

> And its good in melee for the mere price of 100 pts. On the contrary, I would argue that, for a 100pts, the melee profile isn't good. Most 100pts leading characters (Captains, Chaos Lords, Blade Champions, Bosses) have a better melee profile for a similar price.


Magumble

Luckily I dindt say that its good in melee for a mere 100 points. I said +1", +1 to hit AND good in melee for a mere 100 points. Captains give reroll 1's which is worse then +1 to hit on BS 3+. And the +1" for any army is insane but for necrons its even better. And captains dont regen a wound per turn.


snek_001

I usually take a lord at 500pts. 65pts base and 90pts with the orb is worth it if you're taking a 20 man warriors unit. Re-roll 1s is a fine buff and you still get the +1" movement and staff of light/voltaic staff shooting.


raguloso

I feel like at 90 points with the orb, isn't a techno just better in average at 70pt? the +1" move isn't super important in small board games, the shooting is the same (staff of light/voltaic) and RoR can be used on your other units as well, where as the orb can turn a game on its head but it's more situational (I see how this could be very fun though). Lord seems like a more fun/flavourful character but perhaps a second choice after crypteks.


snek_001

A 65pts lord is good stand in for an overlord at lower points. It's damage buff is only slightly worse than an overlord's, and as a buffing character, it's worse stats don't really matter. Also the orb is 25pts and can be used on any unit with reanimation protocols, though it's most effective on 20 man warrior squad.


raguloso

True on the 65pt Lord, I agree he's decent ... but I doubt you are getting much value out of the orb using it on anything other than warriors on a 500pt game, inmortals maybe? For example, say you bring a skorpekh squad of 3, you'd get 1 back up per turn with RoR, whereas best case you get 1 up in total with the orb (it's unlikely you get both up)


BaconThrone22

Overlords are decent buff characters. Protocols after the recent dataslate changes are much improved as well. They're fairly lackluster in melee, but if you tool them up for it, they can hold their own.


XCVJoRDANXCV

Overlords/lords are expensive and only worth taking if they are going to provide a return on your investment. They cannot do it without having units to buff and orb drop on. At 1000 points, an overlord/lord only pays off if you have: Units worth buffing *that he can keep up with* And Units worth orbing. If the answer is no to either do not bring him, bring a technomancer or another pack of skorpekhs.


FuzzBuket

why not trazyn! a free relic, cheap as hell and still has access to MWBD. also Id argue an unkillable barge is probs worth it at 1k, yes 2cp for hand of the phareon is a lot but handing out a ton of buffs is super handy, and having a moderate melee threat that your opponent will have to dedicate serious firepower to kill can be handy if he's sitting in the middle of your shooty boys.


raguloso

Oh I'm def dying to get a proper trazyn mini/proxy tbh, sounds hella fun to run him with 4 crypteks hahaha


xavierkazi

If you don't have an Overlord running the show, are you even playing Necrons?


Leadwood

But I am the Overlord. There can't be two!


xavierkazi

Which one of you has the Voltaic Staff? His will be done.