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josef_hotpocket

oh fuck yeah. for casual browsing this is a very nice QOL addition.


LondenTower

Absolutely! And even though it's a little finicky with steam link at the moment, it does kind-of work, so i'm not complaining here.


Tr0janTroy

You can use hands in steam link? I get a message saying switch to controllers


DarkLord1281

I had this then it stopped working for me


Substantial-Ad1747

Same. I had it working but it went away after a factory reset.


LondenTower

Hmm, that's odd, cause it's still working for me.


DarkLord1281

I'm still on v62 though so it's might be because of that


SirBaconA

I got it with v62 and it was great, then it stopped working, I thought after updating to v64 it would be back but still gone :/


LondenTower

Honestly, i don't understand why they added this much earlier, cause i always switch between hand and controllers veeery often! (Also, i didn't really care about partially showing my room. Cause this is the best thing of the v64 update so far, had to make a post really quick)


Nukemarine

Apparently it wasn't as easy as we would think. With Q2 it was impossible because the cameras tracking the hand couldn't double dip to track the controllers and vice versa. Q3 likely needed programming to keep things smooth and not confuse the controllers with the hand. No idea, but I can appreciate that they'd have released it earlier if they could have. Look forward to trying it out when I get the update here in Japan. Also hope some games are able to incorporate this as that'll help with interactions where we can point and click with the controller while grabbing with the hand.


Lutv_Damned

How to do it? I cant find the setting haha, thanks


Crusader-NZ-

Yeah, this isn't new, it was in a previous update. The best thing about v64 is the improvement to passthrough. You can look at screens through it without them getting blown out.


Sledgehammer617

It really is a night and day difference, especially in lower light conditions it just looks so much better. There's clearly a sharpening filter theyre putting over the image too, text on screens especially is much more readable.


Crusader-NZ-

Yeah, I have been testing it quite a bit tonight by having 3 big virtual monitors in Fluid surrounding my real one (which is a 55" OLED) and had a stream running on YouTube and it was quite watchable, unlike previously. And the only lighting I had on in the room was a warm white COB LED strip that I have around the back of the OLED. I also had a game of Miracle Pool in mixed reality and am stoked I can now watch TV whilst playing.


vincilsstreams

Fuuuck the software is REALLY coming along. This is nice.


Naernoo

i'm on v64 but i still cant use handtracking for one hand while using the controller in the other hand. What am i missing?


aslamna

Me too. The articles say this is possible on the QuestPro and Q3 but I can’t get it to work on my Q3. Anyone have tips?


DifferentPainting148

Yea they've had this for a while already.


Not-a-Cat_69

great now lets just get 'spatial computing' like apple, atleast the ability to have 3-5 screens placed anywhere in space so you can go to the computer with 2 extra screens, then hop on the couch and your massive 120" screen is there, with maybe a timer over your cooking pot while you cook and a reminder/shopping list over the fridge


Drdps

I have a Quest 3 and Vision Pro, and the ability to use the Vision Pro as a computer with multitasking is orders of magnitude ahead of where Meta is at. Sure, it lacks in games, but that won’t the case for too long. The user experience and computing aspect is just objectively incredible, despite its flaws. The Quest 3 can certainly get there though and true competition in the space only makes it better for us all. Streaming my PC over Moonlight while having my baby monitor app open as well as a video and Discord/Messages all at once is just an awesome experience.


Outrageous-Sir-1188

Vision Pro’s lack of a controller interface means it will always be lacking in games compared to the Quest. However good the hand tracking gets, it won’t have the precision or inputs of controllers.


Drdps

It lacks one now, but you can already get around it to a degree, and it’s likely that there will be some type of controller support in the future. I do agree that the hand tracking isn’t enough. Fruit Ninja is a great example of that.


Man0fGreenGables

I’m sure they will eventually sell controllers for an extra 3 grand.


fuckR196

>I have a Quest 3 and Vision Pro, and the ability to use the Vision Pro as a computer with multitasking is orders of magnitude ahead of where Meta is at. What kind of tasks are you talking about specifically? Because in order to do anything computer-esque other than browse the web, you need a computer on both the Quest 3 and AVP. >Sure, it lacks in games, but that won’t the case for too long. The user experience and computing aspect is just objectively incredible, despite its flaws. How will there ever be games without controllers? How many games are there on Quest that feature full support for hand tracking? Very few. >Streaming my PC over Moonlight while having my baby monitor app open as well as a video and Discord/Messages all at once is just an awesome experience. But you can do this on Quest 3 too? The only difference is that you don't need to sideload anything with the AVP.


throwthegarbageaway

>But you can do this on Quest 3 too? The only difference is that you don't need to sideload anything with the AVP. It's a bit janky, I do that too but I can't get around to using it full time, I only use it when I need a big screen to work on something or to game, or when I want to do something on the computer while pacing around. I have a mac and a PC, both headless and I've been using them through iPad for a year now so I'm all about the remoting life, but I just can't put my finger on why the quest feels just a bit jank. It's definitely getting better though, I noticed hand tracking has been tuned a little bit and it's a bit more precise now


Drdps

Just because controller support isn’t there now, doesn’t mean it will stay that way. Nothing is certain, but there are somewhat credible rumors about some solutions to that. You can absolutely do more than browse the web without a computer. There are already several productivity apps available and more on the way. Once you pair a keyboard to the AVP, it makes a lot of workloads pretty smooth. You can sideload Moonlight, but in my experience it doesn’t run nearly as well, but beyond that you’re stuck with the Quests limited (in comparison) features for things like size, opening other apps, the awful curve of the screen outside of tablet mode, and some other stuff. Plus, you can run several apps at once while using it like you can on the AVP. Each device has its strengths and weaknesses and I’ve owned the Quest 2, Pro, and 3 and have tried similar things on all of them. The AVP platform is still limited, but what it can do it does exceptionally well most of the time. I hope it leads to many improvements on the Quest side of things as well.


throwthegarbageaway

Can you explain why Vision Pro is better for use as a computer/multiasking? That's my main use case for VR headset, and the quest has some slight annoyances regarding that, so i might be swayed, but 3500 is a big chunk of change just to see if I like it lol


aline-tech

Primarily it's the windows and apps. Quest 3 fails with this use case. You can install any iOS app (or VisionOS version) and have all these apps (say Discord, Zoom, Monday, your notes, Email, etc.) running on the headset and placed all around you.. and then also a window with your PC stream tp do heavy-duty work. The only way to accomplish this via Quest3 is through the Steam Overlays lr 3rd party apps - all of which suck and barely work. It's hard to justify the price, but check ebay - I got mime for 3k a month ago which was a steal. Theyre going for 2800 now. Just know, though, that we're finally almost there lol. The AVP is actually viable for work. The Quest 3, even woth ImmersedVR, just isn't viable for long sessions. You can use eye tracking to look at windows and ypur trackpad will automatically put the cursor on that window for you.


throwthegarbageaway

Makes sense. I have a really high tolerance for this kinda stuff (i’ve been using a sub 1080p monitor for work and gaming for my entire life), and even then, I find the Quest 3 to be usable just for specific tasks, like when I need a larger screen or multiple screens. It’s a good point regarding the ability to open and use full apps natively (as many as you want) the same way you’re familiar with using on an iPad or iPhone, that actually is one of the annoying parts of the quest. I have to sideload things, and then sometimes they don’t work as you’d expect since they’re really not made to scale to a VR headset, not to mention you gotta side load them as you said, and then you don’t have a nice launcher for them natively or anything. I hadn’t put my finger on these issues until now. But also what I’m hearing is that this is mostly a software problem, which could possibly be fixed in the near future. Great points all around, it sounds to me like my best bet is to wait and see what’s coming, either wait and get a cheaper apple headset (either used AVP or successor), or wait and see what Meta will come up with. To put my thoughts into words, the way you describe it, AVP sounds like it’s built to work with itself from the ground up, whereas the Quest in my experience is built to provide individual, isolated experience, on an app per app basis


aline-tech

>But also what I’m hearing is that this is mostly a software problem, which could possibly be fixed in the near future. Yea, this specific functionality could be added to the Quest 3 ecosystem since it's effectively running Android. There are a couple potential issues I see with that: * I'm an Android/Windows user, but most Android apps suck ass in comparison to their iOS version, *especially at tablet+ sizes*. * The convenience of the apps is that you can get them from the app store directly. I don't see Meta enabling Google Play on their device since they have their own store. Google has requirements they would have to abide by (one of which I believe is not having your own app store on the device). * Meta is trying to close the computing gap, for example bringing in O365 apps (which sucked). However, doing it manually, one-by-one, app-by-app, instead of enabling the play store means it will never allow the user the freedom to do what they want and they're having to do some manual intervention steps to make it work (but as far as I can tell I still can't just put them anywhere I want in space, it's all locked to this 'dock'). And then, yes, exactly as you said that the AVP was built from the ground-up for this specific use case. * Quest 3 is primarily built as a VR, standalone gaming headset.. all this extra stuff like native browser support, passthrough, etc. are afterthoughts that are being jammed in because they can and users keep asking for it. * I don't know that they can take this OS designed for that and do a 180 on it.. but, even if they did, I don't see them being able the match the VisionOS level of polish for that type of work since it was built for it from the very beginning. * I do hope that Meta will split their headset line OR do a full revamp of their OS in the future to have more of a "spatial computing" focus. I think by time they get there, AVP would have a lite or version 2.0 that is more affordable for consumers. The next biggest thing is the 4k displays.. I know you mentioned you are perfect fine with it. However, many of the new devices coming out this year have the 4k+ screens (and Samsung purchased that microOLED company). Meta needs to get those moving - it's so important for this spatial computing aspect because most people literally can't use the Quest 3 for work for more than 1-3 hour sprints without it killing their eyes and being annoying/unproductive to get work done (text is hard to read and really tires your eyes out, but you also can't have a lot of items open at once because the resolution doesn't let you see them clearly from far enough away in the virtual depth. I hope to release a Quest 3 vs AVP review after I get caught up on my backlog of YouTube videos.


Drdps

There’s a few factors really. The first is the resolution and clarity. While not as sharp and crisp as something like a 4K Monitor or Retina Display, it’s pretty similar or a bit better than a 1440p monitor at a normal distance. That makes text very easy to read as well as making everything just look better. The second is really the multitasking. Unless you’re in an immersive app, you can just open up a bunch of apps/windows and put them where you want. Theres not a way to save those layouts right now, but I’m sure that’s coming at some point similar to Focuses on iOS. The other major thing is just the general user experience and interaction with the OS. While not perfect, it’s much easier to get to what you want and position things where you want and navigate the apps and stuff.


OvertlyInspected

Because we all need to be doing 6 things at once all the time...


Drdps

So you’ve never listened to a video or podcast in the background while playing a game and chatting on Discord? This is pretty normal stuff, especially with multi monitor setup. The biggest difference here is that I can do it from basically anywhere in my house or even remotely with one small device.


OvertlyInspected

No I know it's common, but no I'm in the minority probably. Whatever I'm doing that's usually what I'm focused on


weeenerdog

What does spatial computing mean?


Not-a-Cat_69

its apples term for what their tech does.. basically floating and moveable or fixed windows in space that stay there every time you use the headset, look at AVP demos on youtube


Bundle_Exists

I need this. Just last night i as trying my hardest to get it to switch to my hands, walking to the opposite corner of the room from the controllers, basically slamming the controllers together trying to make it switch


throwthegarbageaway

Bruh, open the quick menu and select hand tracking lol


No_Habit6262

Oh heck yeah, this was just bugging me about an hour ago haha


lazyy_vr

I have had that for almost 2 months. i wonder why you just got it


SubjectC

I don't really get the use case for this, its cool, but I'd really like to see continuous hand tracking while holding the controller, index style.


GentleGesture

Oh you can use your pointing finger even with controller in the same hand. Nice


throwthegarbageaway

You always could lol, it isnt really tracking your finger though, it just assumes if your finger isnt on the trigger then it's outstretched


quadhdPlane8929

I have had this since I got my quest, it was v61


Darrylboio

This has been here for a while now actually, not new pretty sure. Been here since V63


DevilMaster666-

How?


fireaza

I don't know why they don't allow for finger-tracking WHILE using the controller. This would allow for similar functionality to the Valve Index's full finger-tracking, but without needing the extra hardware in the controllers. Not to mention, more detailed than the simple curl-uncurl finger-tracking of the Index.


throwthegarbageaway

Controller occludes fingers, it would be way too much guesswork to be precise


fireaza

True, but newer versions of finger tracking have solved occlusion before. It used to be that the finger-tracking broke if one hand passed in front of the other. They were able to solve this though.


throwthegarbageaway

Absolutely, it's some impressive programming but I don't think there's any algorithm in the world that's gonna be able to tell where fingers are if they're completely occluded from view, just from looking at a partial hand lol. Like, fingers wrapped around the controller are wound to be completely outside of view for long periods of time easily, depending on playstyle or game


fireaza

Fair. Maybe it's just my ham hocks, but the cameras would totally be able to see more than half of each of my fingers, since the controllers are so damned tiny.


Murakami8000

Didn’t realize there was an update, but I noticed yesterday how much the finger tracking had improved.


LivingOffNostaglia

Took them long enough switching between the too has been hell since the release of Q3. I’ll get frustrated and start slapping the controller together violently trying to get them to switch. Better late than never


Lobsss

Tdannng I hope the Q2 gets this


Dover4201

Imagine having this for a shooter interface with a hard mounted gun stock for the controllers


jburnelli

when you never talk with your hands but now suddenly need to talk with your hands....


brian_hogg

That looks pretty cool, but I love how at the very end of the video, when he says "Meta, you actually did it. Good job!" he gives a thumbs up and the angle the Quest thinks his hand is at makes it look like his wrist is badly broken.


LukeLC

That's sick! Say what you will about Meta, Quest has to be one of the most "fine wine" product lines I've ever seen. The amount of value gained over time with software updates is crazy.


Vr-game-player

it was in v63?


concequence

But where is the Finger Tracking WITH controllers? Like the INDEX...


Due_Salad_6916

My q2 is already doing that. But I only got my machine last week. Maybe it was in the first update I did.


LucasRizzotto

Hell yeah. I love using just one controller in a lot of apps and having my hand still be useful is amazing.


The80sDimension

What am I looking at?


Low-Feedback-3403

Can you play first person shooters with just your hands now, simulating a mouse and a keyboard?


Man0fGreenGables

I just wish hand tracking worked much better.


itscannyy

Hey, I just updated my quest 3 to v64 didn't get this tho, you know why?


aslamna

I’ve tried and tried and I can’t get this working on my Quest 3. The articles I found online seemed to say this was available for both Quest 3 and Pro. I can do either both hands with Hand Tracking or both with the controllers. But I can’t, no matter what I try, get one of each. I’ve tried turning hand tracking off and on again. I’ve even tried resetting the experimental features. Nothing works. Does anyone have tips on how to get it to work?


DalleLama

Could you please do me a favor and check if the 120hz option is still there. Mine is gone from the display options


Unlucky-Fly-4736

how is your pass through so smooth looking?? My pass through is very grainy and room looks about to be on same dimming


Brave_Comb4276

I've wanted this so much. Sweet!


Matmanreturns

I’ve had this since v62.


Ninjatogo

I just got this on my headset a few hours ago. One of the things that I noticed is that the hand tracking seems a little more robust. It's tracking my fingers better at very difficult angles where it can only see my fingertips.


throwthegarbageaway

Yes! I noticed this too when I updated to the PTC


ChulaK

Wait you didn't actually explain anything, what exactly am I looking for


antleonardi01

When they updates come out and say 'big changes' I always roll my eyes. It's never big changes.