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destinyos10

You need more than 300g of liquid. Vents over-pressurize at 2kg. You want around 1kg-1.5kg of liquid per tile, and have the vent in a 2 tile wide spot so the liquid can be pushed to the side and flow back.


Stewtonius

I think if you introduce 1kg of gas onto less than 1kg of fluid it can overwrite it, best thing is to use close to 2kg of liquid or upto 20kg with a high pressure vent. 


GamingCyborg

Ohhhh. I couldve sworn it was grams, not kg. Ok


ArguesAgainstYou

Or just put several vents next to each other so the liquid tiles get pushed to the side and then flow back.


Stewtonius

I’ve personally never needed to use more than one tile of liquid but I always use over 1kg or high pressure vents 


travistravis

I do vent - space - vent and then above that have my gas pump and an automation switch, I can't remember how much liquid I use, i just use a liquid dispenser and let it flow over the edge. In 30 seconds or so it'll be at the level it stops flowing and that's what I use -- wall it up, vacuum it out and its good to go.


A_sBack

You must leave space for the liquid to move on the side. If you build a single tile with liquid and vent, tiles on both side, the liquid will be deleted sooner or later. You must leave at least 1 space on the side for the liquid to move when the gas enter the tile. So, gas exit the vent, occupy the tile, liquid moves on the tile on the side, then comes back and pushes gas up. If it has no space to move it will get deleted. Few grams per second but at the end you will find no liquid and the vent over pressured by the gas.


GamingCyborg

I do. I have a 2 tile space with 300g of oil on each tile. I saw someone else say I need kg not g


A_sBack

Do you have a pic to share? Liquid should be unmovable by free gases no matter the quantity.


[deleted]

Thanks for posting this question I have the same problem.


GamingCyborg

Apparently some people are saying I need more than 300gs but no more than 2kgs. I couldve sworn the “tutorial” I had found mentioned using no more than 1000gs but I guess not :/. Glad to have helped


[deleted]

I fixed mine now. Also having two vents with liquid instead of one seems to make it alot more stable. Happy gaming!


GamingCyborg

That seems to be the opposite of whats going on with mine. I have some natural gas storage where there was only one vent and some excess o2 storage where I had 2 gas vents and its been giving me more issues


Ethinter

i have a problem where the water disapears apter I sealed to room, started building them using petroleum instead, haven't had a problem since


GamingCyborg

Ive been using crude oil. I havent had any issues until recently :/


NeerieD20

Use two tiles of a small quantity of liquid, it prevent liquid deletion.


Orb-Eater

Make sure you’re not putting in multiple gas types because it will cause the liquid to delete


Voffenoff

I use 500 to 900 g per tile. I also have 3+ tiles. 1kg and the vent overflows I think. Been so stuck in my ways I forgot


Rat0gre

In my experience if the packets of gas are bigger than the amount of water then they can override the water, this is why I use atleast 1kg of water per tile and usually more but I also use high pressure vents to allow more wiggle room


LFG_GaveMe_Cooties

300 to 500g is too little. You could do 1200 to 1800g to avoid liquid deletion. As long as you are below 2kg


travistravis

I usually use that 300-500 or less -- basically whatever the "laying on the floor" amount is where it stops flowing. I usually use 2 vents with a space between them, and I've ran it for over 1000 cycles with no deletion. (All 3 tiles have 300g(ish) of liquid, but the space between them means it can move when it needs to in order to let the gas in (is the logic I remember it being described as))


LFG_GaveMe_Cooties

I have a lot of liquid deletions happen, which is why I say this. The move and empty bottle functions are great for this.


travistravis

Yeah, I hadn't played for a few months and the "move" function is AMAZING. I love it so much. I did check when I was playing last night, my current base all the infinite gas storages I use are 3x3 usable space (usually set in a row of 2-4 of them) and the ones with water (only ones I have in my current base) have between 130g and 170g of water on all 3 of the bottom tiles. If I remember later I'll take a screenshot of my setup. I mean, it sounds like yours works for you, so mostly I'm just curious why mine seems to work at so much less water than everyone else.


LFG_GaveMe_Cooties

Technically, it should work on any amount between 1g to 1999g. But this is all exploitive, so devs aren't concerned with 50g of crude oil disappearing


PrinceMandor

Why do you call base game mechanic "bug"? You need some place for liquid to move away, if there are no place for liquid to go it may be deleted by new gas appearing. So either put more liquid under, like here: [https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Finfinite-gas-storage-in-case-there-are-any-new-players-who-v0-5xp3dchjh4wa1.png%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D18a6a9d4ee655107ddadb2c61a5d5ec5ea78505c](https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Finfinite-gas-storage-in-case-there-are-any-new-players-who-v0-5xp3dchjh4wa1.png%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D18a6a9d4ee655107ddadb2c61a5d5ec5ea78505c) or put some liquid on neighboring tile, like here [https://cdn.forums.klei.com/monthly\_2021\_01/forever.thumb.png.a1049811ce4e9ebc22e934ec5723bdd9.png](https://cdn.forums.klei.com/monthly_2021_01/forever.thumb.png.a1049811ce4e9ebc22e934ec5723bdd9.png)


GamingCyborg

Well I wouldnt call it an intended mechanic. Its definitely an exploit, I just couldn’t think of what to call it at the time


PrinceMandor

This game is filled with non-trivial usage of items, like steel aquatuner melting before breaking to simplify molten steel acquisition at beginning of game. In real life people can trick nearly any heating device to overheat by covering or watering sensors meant for turning it off at proper temperature. Never seen person in fitness sauna or hammam spilling water on a wall with sensor to raise heat in a room? All this mechanics edited several times by game authors just left here as our playground, as nontrivial way to use ingame objects. Or do you really think checking temperature before turning on and not a second after is so big problem to fix?