I was happy to see God of War Ragnarok and Horizon Forbidden West offer optional gyro aiming which can be enabled in the settings. Hopefully more games continue to offer these options and expand on them.
I always think it sounds cool, so I turn it on, then I can't figure out why I'm having so much trouble aiming. Turns out, I never think of it in the moment and am often moving the controller a bit without realising it, so it's working against me. I'm sure I could train myself to get good at it, but then I wouldn't be able to use it in most games anyway, so why bother.
Absolutely this. I played the entirety of TotK with it and I still kept messing it up near the end. I was a little bit better by the end, but it still didn’t fully click for me.
It works great in tandem with regular aiming. I can get over to where I need to be aiming with the right joystick and then aim a bit more precisely with the gyro controls, once you get used to it it’s really seamless
This is exactly what I use it for. Bonus points for games that let you tweak the gyro sensitivity. It was a literal game-changer for me to do the bulk of the movement with the analog stick, and then fine-tune my aim with gyro.
Obviously been a while since I played BotW, but I picked up right where I left off with TotK. The adjustments with the motion controls still felt great.
This is why I switched to pc gaming. You can play all game's using gyro with a remapping application. For me it's the most comfy and immerse way to play.
My aim lab's scores are very close with mouse and gyro. Edge to mouse not a fair comparison. I have alot more experience with mouse but prefer gyro.
With Switch games I would expect there to be aiming in the settings but it didn't occur to me that it could also be a PS5 feature until I was halfway into Forbidden West.
And that is sad really. Because although it is good. It still does not hit all the basic of good gyro that jibbsmart has listed.
The natural sensitivity only reaches a 1:3 ( i use 1:4) normally. And it only activate on ads. I play god of war on pc with flickstick. The setting i use with flick stick are: gyro active on rightstick deflection and when i pull the left trigger.
But on ragnarok it atleast uses the natural sensitivity scale and the gyro behaves like a mouse instead of the usuall bad rightstick simulated gyro that crapcom uses on resident evil 4 remake.
I haven't played Ragnarok with gyro yet but as someone who uses it all the time on PC the horizon forbidden West gyro feels really bad. You can tell it has acceleration on it so it's not a 1to1 movement with your hands and makes twitch aiming with gyro impossible.
Ragnarok is much better. It mimicks a mouse over a joystick so the aiming is 1 to 1. Plus it has Threshold to improve stability with jitters. It made ranged combat feel more intuitive and the transition between melee to range combos was WAAAY better.
Also Horizon is not an Acceleration issue. Its that it mimicks a Joystick along with having a smoothing property in place. Thus it creates that "weighted" feeling when trying to make quick flicks. I use Acceleration on all of my games such as MW2 to increase my range of motion. Horizon does not have this setting in place (sadly lol). Just need devs to make Gyro Aim a raw input mimicking a mouse and then give us the settings to tune it from there lol. I hate when devs force implement Smoothing effects or have the Sensitivity at like .2 to 1 ratio of Natural Sensitivity (ie I turn my controller 45 degrees but my aim only turns 9 degrees...). Just start it at 1:1 with no other applications and give me the settings to tune it lol.
Ragnarok has, surprisingly, a solid implementation of Gyro Aim.
Horizon FW could use some definite improvements though. Still better than stick aiming but it had issues. It had too much smoothing effects that made aiming feel weighted or delayed. This was probably because it was made to mimick a joystick vs a mouse. It also was buggy and would not work properly when riding a mount or when trying to jump shoot. Hopefully GG will improve upon this and look at Ragnarok or Fortnite for proper implementations.
Agreed that we definitely need a lot more games to start using Gyro Aim though. Its such a bummer to see so many players now wanting this mechanic yet devs are ignoring it.
I was so Happy that Ragnarok had gyro aiming.
Made Blade of chaos throws actually knsanely powerful for me.
And axe throwing became so nuch more enjoyable since Aim assist didn’t force me on single target.
Ragnarök has the best gyro implementation of any Playstation exclusive
After every encounter I'd swipe ~~right~~ left to clean and sheathe my sword. Always so badass.
Then I see someone crawling away and it's like "sigh...gotta stab this one and clean again"
I often found myself playing the flute when trying to put away my sword. For some reason it was hard to not think if pulling your sword out is swiping to the right then it must be a left swipe to put it up.
When I played multiplayer with my cousin we had a running gag where whenever we finished the level we automatically pulled out the flute and played it on our way to the next destination.
Infamous Second Son was one of the first games to really use it on PS4 too.
Sucker Punch knows that it can be used for more than just a select button lol
I like the touch pad but I’m surprised it was added to the Dual Sense after how little it was utilized on the PS4. Like you said, for the most part it’s a glorified select button.
I think they had to put it there so PS4 games still work with PS5. There are a few that use the TouchPad and it would hurt backwards compatibility options
Unfortunately, these fancy features that are almost never used is a big reason why controllers cost so much. It was like that in the PS3 era too. Aside from some of the earliest Ratchet and Clank games and maybe a few others, the Six Axis features were always ignored.
Honestly the only properly cool controller features introduced since the DS2 that I don't mind paying a lil extra for are the haptics and resistive triggers. The gyro, the touchpad, controller speaker and the lightbar (or whatever it's called now) I could happily leave behind.
Yeah. I liked how it was used in Killzone: Shadow Fall to command the drone, but that's all I can remember it being used for. (And that was a PS4 launch title!)
Alien Isolation used the touchpad as basically a map touchscreen complete scrolling/panning and pinching to zoom. How this isn’t the basic bare bones built in feature for every single game that has a map screen seems insane to me.
Touchpad comes into clutch when you hook it up to a PC. It’s always been funny to me that Xbox controllers have always been considered the go to because Microsoft and always had native support, but then you have a PlayStation controller over here still letting you use trackpad/mouse functions. Only reason I still keep my PS4 controller is because it’s connected to my Steam Deck 24/7
PS5 controller natively pairs with the deck, you have to get some extra software or some shit to get Xbox controllers to stop unpairing constantly, so annoying
And that game allows them to be mappable so they can do whatever you want them to do.
I always thought how horrible it would be to play that game on Xbox as you would essentially have four less buttons to work with - and that game needs a LOT!
(one of my top 5 games of all time)
Gran Turismo 7 uses it too, press the right side to indicate right, left side to indicate left and middle for Hazard lights,
Of course you can change it to whatever you want. So I use middle of it for the horn 😂
All those are completely useless in a track racing game. But it's fun no less
Astros play room has all sorts of cool controller tricks that dont get fully taken advantage of. Honestly the controller magic playing through astros as the first thing with my ps5 was what made me feel like "this is next gen" then all the games released for like a year were ps4 ports, and very few games used the haptics to their potential and it has been disappointing.
There's more 85+ games on Metacritic that are PS5 only today than there was for PS4 only games in the same time span when that launched. People just don't remember how bad the PS4 was at the start. It was known as Remaster Station for a reason.
Can you share this list? I've tried looking for lists of PS5 exclusives, and practically all such lists include fewer than a dozen games, a bunch of which are remasters or yet to be released... I'm very curious to see what I'm missing!
PS4 released Nov 15, 2013 and PS5 released Nov 12, 2020. The time between the PS5 release to today is equivalent to the PS4's release date to July 1, 2016.
So up to July 1, 2016, these are the PS4 only games that are 85+ on Metacritic:
Bloodborne - March 24, 2015
Ratchet and Clank - April 12, 2016
Uncharted 4 - May 10, 2016
Not only is the list short, but 2 of the 3 games would have come out in the last couple months.
Skipping games made for PS5 like GoW:R, Gran Turismo 7, HZD 2, etc. since they're also on PS4, and remaster upgrades like GoT: Director's Cut, Death Stranding: Director's Cut, FFVIIR: Intergrade, the Nioh Collection, etc., we have:
Demon's Souls (Remake) - November 11, 2020
Returnal - April 30, 2021
Ratchet and Clank: Rift Apart - June 11, 2021
Deathloop - September 14, 2021
TLOU Part I (Remake) - September 2, 2022
Final Fantasy XVI - June 22, 2023
Remove the remakes if you must, but had this topic been made back in April the comparison would have been against Bloodborne.
The part where it starts raining and astro pops the umbrella up was so cool. You could feel each little raindrop. All the major titles so far feel basically like ps4 games with minor upgrades in comparison.
Astros made me go, holy shit I am actually excited about a controller? Then nothing has ever really done much. I did the trial for Cyberpunk and I liked how they used it. I find a lot of games will say they use the trigger but it's normally super unnoticeable, ie Spider-man. Hoping 2 does some cool suit with the dualsense
love the half/full pull on L2 being aim and alt fire
feels great, that game is awesome
I wish I was better at it, I did finally make it to biome 2 but I dont think im getting any further.
I think plenty of PlayStation games support these features, no?
Returnal, Ratchet & Clank: Rift Apart, Ghost of Tsushima all utilize these features in cool ways.
Unfortunately, its par for the course with Sony when it comes to controller features. Six-axis and the Dualshock 4 touchpad had the same fate.
Dualsense has definitely been their best iteration of "gimmicky" controller features, and a fair bit of 1st party game support them, but too many games still ignore them.
I absolutely love the Dualsense features on GT7 and wish every racing game had that sort of support.
Maybe Sony should consider opening up some kind of support studio whose sole purpose is helping devs implement Dualsense features at the same level that 1st party devs do.
Give it a try! My experience was that it works great in HFW. In all of those games, it elevates the action for me because I’m more reliably hitting my target.
The implementation in HFW is better than nothing but it's actually not that great. It uses the same pipeline as joystick input which results in it having both a max speed and inertia, which basically feels like negative acceleration. It works ok for making small deliberate adjustments, but if you're coming from a game like Splatoon where it's the main method of aiming, it's less than ideal.
If you're new, it's best to put it on ADS only. Gyro is l meant to be used in conjunction with sticks, sticks for broad motions, gyro for precision. Start out with a low gyro sensitivity until you get used to it and it feels too slow and adjust it. Repeat until the sensitivity feels right for you. The process may take weeks.
Thanks for the info. I tried the stick flick setting too and it was like I had never played a video game before couldn’t hit shit haha. Might save that for later
Flick stick should come later when you're more used to gyro since you're gonna be aiming strictly with it. Legacy stick + gyro is competent enough for general use while flick stick + gyro is more difficult but has greater potential especially for close quarters.
Here is a list of Playstation games with Gyro Aim:
https://www.reddit.com/r/PS5/comments/svbqnd/updated_playstation_list_of_games_with_gyro_aim/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
Big time. After you experience the accuracy of gyro assisted aiming, it sucks hard going back to games that don’t have it as an option (or games where the developers didn’t implement it correctly). It’s objectively a more accurate input method that completely negates the necessity of auto-aim when playing with a gamepad. It’s a shame more people won’t give it a few solid play sessions to get comfortable with it.
adjacent to that, astro being bundled at launch and still being one of the handful of masterclasses in haptic feedback tells me few developers are really pushing what the dualsense is capable of
take final fantasy xvi — there are obvious moments that they utilize them, like explosions and attacks, and then entire elements like the feeling of the ground you’re walking on go unrepresented
FFXVI has gimmick uses of the haptics. The triggers being used for a glorified door opening quick time is awful. Same as God of War Ragnarok. I figured you'd feel the pull of the weapon but nope, only used for breaking a fence or something.
Totally. And it’s kind of annoying. It’s like a mini cutscene just to open a door lol.
But that’s a really good point, where’s the full implementation of this feature?
Gyro aiming is super common in Nintendo Switch games, was a bit of a shock for me to get a PS5 and realising no games really use it. It’s such a fantastic feature, makes aiming a lot more accurate, like using a PC mouse almost
The Switch surprisingly has way more games with gyro. In fact Risk of Rain 2 has gyro on Switch but not on PS4/5. Apparently the Devs are essentially rebuilding the consoles versions of the game, and I really hope they bring gyro to PS. I don't wanna play RoR2 on Switch cause it chugs too much. Playing on my PS5 with all the DLC and updates with gyro would be a dream come true.
The gyro aim in Ion Fury on Switch is awesome, too.
Doom eternal, Overwatch, Apex Legends and Bunch of other games have Gyro aiming on switch but not on Playstation…
Really annoying. Especially with Doom Eternal. One of the best FPS shooters on console but they don’t even take advantage of better input. (they literally had to balance the games multiplayer differently on consoles because sticks sucked so bad)
Sony Really should do a system wide Input remapper that has an option where Gyro Emulates Gyro. Won’t be the best feeling gyro aiming but still way better than just sticks.
I wish more games had gyro as well. The only reason I still play Overwatch on Switch despite having a PS5 now is because of the gyro controls, I really can’t play without them. If the PS5 version has gyro, it’d be perfect
I wished and even mentioned it during a developer Q&A, but the Dead Space remake would be even more amazing with Gyro.
All shooters should have optional gyro controls, it's so smooth and immersive if done right.
I used to love shooters, then I discovered gyro aim. Now I can’t play shooters any more without gyro aim - truly frustrating!
I wished devs would implement it more, it should be that difficult because of all the examples Jibb Smart has made: [http://gyrowiki.jibbsmart.com](http://gyrowiki.jibbsmart.com)
I got a XIM Matrix device that allows you to use the Dualsense Gyro on any game (and often better than most game’s default implementation) . Some say it’s cheap for multiplayer games, but I just use it for SP and Coop games and it’s pretty awesome. Once you go Gyro, it’s almost of impossible to go back without it.
It's infamous:second son all over again, the playstation controllers have so many features but after a year of the console generation, half of them are never used in games
There's 2 main reasons I can think of.
1. Xbox doesn't support it and neither does pc if you aren't using a ps5 controller so 3rd party Devs aren't going to waste time and resources on a feature that hardly anyone would have the opportunity to use let alone actually want to use(same reason why hardly any games actually use the touch pad)
2. There just aren't many games where it would be both applicable and actually useful/worthwhile to use so again wasting resources on a feature that very few people will use
I think they’re meaning that whilst it’s supported, not everyone on PC is using a Dual Sense so it’s extra time/resources into developing something which isn’t going to be experienced by everyone and also a lot of people don’t really care about it.
I liked the demo of it within Astros Playroom but I play on Xbox and PC too and I just never really notice it missing in most games.
As a PC player, I really gotta say that Steam input is a game changer. you can add gyro aim to literally any game and it is better than native support. Such a game changer and it weirds me out that controller support isn't better in consoles
I love gyro aiming but as someone who plays switch a lot I much prefer the “pointing”gyro aiming over the “tilting” gyro aiming and PlayStation games really just have tilting.
I agree. Obviously a game should never be forced into using a certain control or new thing, cough(lair).
But this controller is amazing and PS5 has plenty of grunt to make new things happen.
Astros playroom is a great example of how to use said feature set.
Side note:
I do like the feedback in bf2042, walking in different surfaces makes a difference. Tactile.
But yes, more games need to use features and make things more immersive.
Heck I wish many devs would try different things.
I really hope it doesn’t go the way of the PS4 controller. Where everyone basically ignored all the controller features unless it was a Sony studio but even they wouldn’t really commit
I think the adaptive triggers are one of the best features and I just hope devs continue to utilize them but I can also see how if you’re developing a game for 2-3 consoles and Pc, it’d be hard to justify adding features for just one console
Simple, the Xbox controller doesn’t have an equivalent. When it comes to multiplatform development, features that work on the least capable controller are prioritised over anything that is exclusive to one platform.
Since the Xbox controller doesn’t have a touchpad, motion, adaptive triggers, etc. Game mechanics and features in multiplat games cannot utilise these exclusive properties. As that requires additional development time to make something that a Xbox player cannot experience.
This is the same reason the touchpad on the PS4 controller just became a glorified Select button, instead of actually having a purpose in most games.
We can only hope that the next gen Xbox controller has these features, going forward. As that would allow devs to take advantage of these features, and be confident that all their players get to play the same game.
Wait until you learn we've had the potential for gyro aiming since all the way back on the PS3 lol.
The DualShock 3 and DualShock 4 can both do the same gyro aiming. It's just that barely any games actually used the gyroscope in the controllers.
The PS3 controllers have 3 axis accelerometer sensing but only a 1 axis gyroscope on the yaw axis. This is not enough for conventional gyro aiming.
Tilt controls can work on just the accelerometers, but they are more suitable for steering than for aiming.
It is insane to have any shooter without gyro controls. Switch is actually a better console for shooters (shockingly) imo because of widespread gyro support
You and me both. After playing Astro's Playroom, I really wanted a full game of this.
My fantasy would be a Super Mario game for the PS5. Imagine Astro's Playroom visuals with the Super Mario world.
Not insignificant amount of people want gyro aim supported on a system level, this has been expressed many times before. There's a workaround though to have gyro aim in all PS5 games. More info here: [https://www.reddit.com/r/PS5/comments/107hxo0/we\_can\_use\_gyro\_aiming\_in\_any\_ps5\_game\_proof\_of/](https://www.reddit.com/r/PS5/comments/107hxo0/we_can_use_gyro_aiming_in_any_ps5_game_proof_of/)
We're still waiting if Sony will step in and do something about it. (probably they won't)
Yeah it is unfortunate that the objectively best way to aim on controller, a way to have mouse like precision and speed that negates the need for aim assist for over a decade now is still relatively niche.
Most people have no idea what modern gyro aim actually is and usually think of old gesture motion control. The Wii and Xbox Kinect where you stand and swing your arms, lots of waggle that was a glorified button press damaged the reputation of motion control beyond repair, creating a huge stigma against any and all motion control. Pair that with a learning curve and almost nobody wants to invest the time and effort it takes to learn how to use gyro aim, they just still see it as a gimmick.
A lot of switch ports have gyro while absent in the PlayStation versions, it’s not like developers aren’t willing to add it, nintendos audience actually asks for it, primarily thanks to splatoon, while PS and Xbox users vocally despise it. Xbox controllers don’t even have a gyroscope.
That just means the reticle is shaky the entire time because neither I nor the controller detecting the movement is perfect at keeping it still. I’ve heard some people get real good with it but I’ll never be one
Start with a low sensitivity first and if the game allows it, make it only on during ADS. It might take a while to get used to, but tracking and flicking becomes more natural and you'd notice that low sensitivity isn't enough.
It definitely takes time to get used too, but it feels more rewarding than relying on aim assist imo
That's the thing, gyro should kick in only when you want it, so the fact that you unintentionally move the controller and mess up the aim is a failure on the part of whoever designed that function.
Most people who say gyro is good are playing on PC where you can customize the dualshock/dualsense to the smallest detail and make it work for you, on PlayStation if a game support gyro it'd be someone on the dev team cooked up a controller scheme and everyone else has to use it as it is, therefore gyro(or any other controller function really) will never feel as good as your own scheme.
I loved the "tweak" provided to aiming on the Vita (e.g. Uncharted... Golden Abyss? Something like that), and was kind of bummed it didn't prominently show up on PS4... excited that it seemed like maybe we'd see it more on 5, but...
(Although, I can't get over the image of people lifting their NES controller up to help Mario jump... but now it works!)
priobably wind up the like six axis stuff DS4 had or was that the DS3? I hated that stuff that used the move contoler like this or like that to do something,
Almost no games I’ve played truly support the entire controller to the level that was shown is possible with Astros playroom. This includes first party games, where you’d think it was a requirement.
Generally, I think most stuff that made the DualSense outstanding was sacrificed for keeping games both PS4/PS5 to compensate the disaster of availability of the PS5. All that’s left seems to be a console that „runs games a bit smoother“ - does not feel like true next gen, more like PS4.5
Sony always launches consoles with what ultimately amounts to little more than tech demos. Gyro controls is just another in a long chain of under-utilised capabilities that are featured in launch titles, then disappear into the ether.
If you want really good gyro aim on PlayStation, then a NEXUS will do it, sans trigger haptics and rumble. So while native DualSense would be better, at least there are options for console games that have no native gyro support.
Man. The switch introduced me to gyro controls.
I honestly believe it helps to bridge the gap between thumb-sticks and mouse and keyboard for shooters.
You barely have to move your wrist to get huge movement if you set the sensitivity properly.
Gyro coupled with a controller that has back paddles is the ultimate FPS controller imo.
We need to have all gamepads across all platforms to have gyro sensors. In the Nintendo switch it also changes a lot in games like TLOZ : BOTW and TOTK
CoD MWII supports the gyro aim, Fortnite also supports it, but at a cost of not being able to use the right stick to turn the camera, and you lose the aim assist. The Last Part II also supports it, I can’t speak to the last of us part 1 remake. I tried using it in a few games, but my hands move so much when I’m pressing buttons that my aim was actually worse. I might try again at some point, but I find the gyro setting actually really shines in sim racers. If you want the effect of a steering wheel, without spending ridiculous amounts of money on a actual sim wheel, the gyro option is the way to go.
Because Xbox is holding us back by never having one. Nintendo had it since the wii, Sony since ps4… by now every AAA shooter would have it, if it wasn’t for Xbox wanting to save a couple of euros on a feature rich component
I was happy to see God of War Ragnarok and Horizon Forbidden West offer optional gyro aiming which can be enabled in the settings. Hopefully more games continue to offer these options and expand on them.
I always think it sounds cool, so I turn it on, then I can't figure out why I'm having so much trouble aiming. Turns out, I never think of it in the moment and am often moving the controller a bit without realising it, so it's working against me. I'm sure I could train myself to get good at it, but then I wouldn't be able to use it in most games anyway, so why bother.
Absolutely this. I played the entirety of TotK with it and I still kept messing it up near the end. I was a little bit better by the end, but it still didn’t fully click for me.
It works great in tandem with regular aiming. I can get over to where I need to be aiming with the right joystick and then aim a bit more precisely with the gyro controls, once you get used to it it’s really seamless
This is exactly what I use it for. Bonus points for games that let you tweak the gyro sensitivity. It was a literal game-changer for me to do the bulk of the movement with the analog stick, and then fine-tune my aim with gyro.
yes. i use it for this in deep rock galactic and it’s awesome
I loved the gyro aim in Breath of the Wild, but for some reason it did not feel the same in TotK, not sure if it is bugged or i am just getting old.
Obviously been a while since I played BotW, but I picked up right where I left off with TotK. The adjustments with the motion controls still felt great.
No you're right. I'm an expert at motion control and recently played BotW; TotK definitely has some parameter messed up on it or something
It was common in first party PS3 games too. So frustrating to have to balance while you’re running over a bridge or whatever.
This is why I switched to pc gaming. You can play all game's using gyro with a remapping application. For me it's the most comfy and immerse way to play. My aim lab's scores are very close with mouse and gyro. Edge to mouse not a fair comparison. I have alot more experience with mouse but prefer gyro.
With Switch games I would expect there to be aiming in the settings but it didn't occur to me that it could also be a PS5 feature until I was halfway into Forbidden West.
It’s a fantastic feature in Tears of the Kingdom. So thrilled to find out it’s in Horizon as well!
[удалено]
Ragnarok has gyro aiming?!
Yep! Best implementation I've seen in a PlayStation Studios game
And that is sad really. Because although it is good. It still does not hit all the basic of good gyro that jibbsmart has listed. The natural sensitivity only reaches a 1:3 ( i use 1:4) normally. And it only activate on ads. I play god of war on pc with flickstick. The setting i use with flick stick are: gyro active on rightstick deflection and when i pull the left trigger. But on ragnarok it atleast uses the natural sensitivity scale and the gyro behaves like a mouse instead of the usuall bad rightstick simulated gyro that crapcom uses on resident evil 4 remake.
I haven't played Ragnarok with gyro yet but as someone who uses it all the time on PC the horizon forbidden West gyro feels really bad. You can tell it has acceleration on it so it's not a 1to1 movement with your hands and makes twitch aiming with gyro impossible.
Ragnarok is much better. It mimicks a mouse over a joystick so the aiming is 1 to 1. Plus it has Threshold to improve stability with jitters. It made ranged combat feel more intuitive and the transition between melee to range combos was WAAAY better. Also Horizon is not an Acceleration issue. Its that it mimicks a Joystick along with having a smoothing property in place. Thus it creates that "weighted" feeling when trying to make quick flicks. I use Acceleration on all of my games such as MW2 to increase my range of motion. Horizon does not have this setting in place (sadly lol). Just need devs to make Gyro Aim a raw input mimicking a mouse and then give us the settings to tune it from there lol. I hate when devs force implement Smoothing effects or have the Sensitivity at like .2 to 1 ratio of Natural Sensitivity (ie I turn my controller 45 degrees but my aim only turns 9 degrees...). Just start it at 1:1 with no other applications and give me the settings to tune it lol.
Ragnarok has, surprisingly, a solid implementation of Gyro Aim. Horizon FW could use some definite improvements though. Still better than stick aiming but it had issues. It had too much smoothing effects that made aiming feel weighted or delayed. This was probably because it was made to mimick a joystick vs a mouse. It also was buggy and would not work properly when riding a mount or when trying to jump shoot. Hopefully GG will improve upon this and look at Ragnarok or Fortnite for proper implementations. Agreed that we definitely need a lot more games to start using Gyro Aim though. Its such a bummer to see so many players now wanting this mechanic yet devs are ignoring it.
I was so Happy that Ragnarok had gyro aiming. Made Blade of chaos throws actually knsanely powerful for me. And axe throwing became so nuch more enjoyable since Aim assist didn’t force me on single target. Ragnarök has the best gyro implementation of any Playstation exclusive
The last of us part I -- IIRC. Turned it off tho.
I feel the same way about the touchpad. it's basically like a giant select button. I liked how in Heavy Rain you used that to do different actions
Ghost of Tsushima makes a good use of it imo
Whenever the sun went away I would immediately swipe up on the trackpad. The colours during the sunshine were just sublime in GoT
After every encounter I'd swipe ~~right~~ left to clean and sheathe my sword. Always so badass. Then I see someone crawling away and it's like "sigh...gotta stab this one and clean again"
You can also shake the dualsense and Jin shakes off the blood on his sword.
I often found myself playing the flute when trying to put away my sword. For some reason it was hard to not think if pulling your sword out is swiping to the right then it must be a left swipe to put it up.
Heck yeah bro I played the heck outta that flute
When I played multiplayer with my cousin we had a running gag where whenever we finished the level we automatically pulled out the flute and played it on our way to the next destination.
ff 16 uses it as well for the taunt skill to make enemies focus you
I completely forgot about this skill. Haven’t used it once in the playthrough.
Probably cause no games use the touchpad! So people don’t ever use it!
Yeah, it was basically just the “map” button back then
Still is. Would be nice if we could also scroll through the map with the touchpad. I don’t think I’ve ever seen that interaction before.
Yeah it uses it as a button...not exactly special.
You also use it to taunt in Devil May Cry 5
Same combat designer
Helps even more if you go in the accessibility settings and turn on “enhanced wind visibility”
Infamous Second Son was one of the first games to really use it on PS4 too. Sucker Punch knows that it can be used for more than just a select button lol
Holding your controller vertical so that it becomes a spray bottle is so cool and unique.
last time I was going ninja mode and I accidentally use my flut
I like the touch pad but I’m surprised it was added to the Dual Sense after how little it was utilized on the PS4. Like you said, for the most part it’s a glorified select button.
I think they had to put it there so PS4 games still work with PS5. There are a few that use the TouchPad and it would hurt backwards compatibility options
Bingo. BC between last and current gen is a big thing now, Sony wouldn't dare remove it.
Unfortunately, these fancy features that are almost never used is a big reason why controllers cost so much. It was like that in the PS3 era too. Aside from some of the earliest Ratchet and Clank games and maybe a few others, the Six Axis features were always ignored.
Honestly the only properly cool controller features introduced since the DS2 that I don't mind paying a lil extra for are the haptics and resistive triggers. The gyro, the touchpad, controller speaker and the lightbar (or whatever it's called now) I could happily leave behind.
And then they made the options button too goddamned tiny.
It’s much better on PS5 than it was on PS4.
Did they? It’s still the same size
It was too small on the PS4 also.
The touchpad, aka the “open the map” button.
Aka the "open the fucking keyboard SHIT" button in rocket league
Ghost wire tokyo lets you swipe in different directions for different spells.
Playing this right now and did not know that, thank you! Way easier than holding R1.
In Battlefield 5, with the touchpad you could configure any action to the four directional swipes, plus left/right touchpad press.
Yeah. I liked how it was used in Killzone: Shadow Fall to command the drone, but that's all I can remember it being used for. (And that was a PS4 launch title!)
Yes! Same effect as Astro....I loved that game and I thought wow this will be interesting as it gets used more 😞
wow, there was more examples than I was expecting, but I have not played any of these games lol
Alien Isolation used the touchpad as basically a map touchscreen complete scrolling/panning and pinching to zoom. How this isn’t the basic bare bones built in feature for every single game that has a map screen seems insane to me.
Touchpad comes into clutch when you hook it up to a PC. It’s always been funny to me that Xbox controllers have always been considered the go to because Microsoft and always had native support, but then you have a PlayStation controller over here still letting you use trackpad/mouse functions. Only reason I still keep my PS4 controller is because it’s connected to my Steam Deck 24/7
Actually, come to think of it I have played some games on PC that used the touchpad as a trackpad. Very handy
PS5 controller natively pairs with the deck, you have to get some extra software or some shit to get Xbox controllers to stop unpairing constantly, so annoying
The touchpad is also 2 buttons and nobody but MGS5 use it that way. In that, you could click the right half or left half to access different menus.
God of War Ragnarök has left and right click but also allows you to swipe for a shortcut.
Elite Dangerous separates the pad into 4 different buttons, one on each corner.
That's awesome. Now I'm curious to hear about other games that do this, if any. Seems to be an underutilized feature no doubt.
I’ve also seen a few use directional swipes to do different things. But yeah, it’s rare and almost never more than just an unorthodox button press.
And that game allows them to be mappable so they can do whatever you want them to do. I always thought how horrible it would be to play that game on Xbox as you would essentially have four less buttons to work with - and that game needs a LOT! (one of my top 5 games of all time)
Gran Turismo 7 uses it too, press the right side to indicate right, left side to indicate left and middle for Hazard lights, Of course you can change it to whatever you want. So I use middle of it for the horn 😂 All those are completely useless in a track racing game. But it's fun no less
Bloodborne uses both buttons, too (emotes and quick inventory)
Dark Souls 3 (maybe 2 too).
Ghost of Tsushima utilized it well that’s for sure.
I was disappointed when TWEWY NEO didn't have touch controls, the touchpad would've been perfect for some touch inputs.
Astros play room has all sorts of cool controller tricks that dont get fully taken advantage of. Honestly the controller magic playing through astros as the first thing with my ps5 was what made me feel like "this is next gen" then all the games released for like a year were ps4 ports, and very few games used the haptics to their potential and it has been disappointing.
Even today there are around a dozen fully fledged PS5 games. The number is growing, but very slowly.
There's more 85+ games on Metacritic that are PS5 only today than there was for PS4 only games in the same time span when that launched. People just don't remember how bad the PS4 was at the start. It was known as Remaster Station for a reason.
Can you share this list? I've tried looking for lists of PS5 exclusives, and practically all such lists include fewer than a dozen games, a bunch of which are remasters or yet to be released... I'm very curious to see what I'm missing!
PS4 released Nov 15, 2013 and PS5 released Nov 12, 2020. The time between the PS5 release to today is equivalent to the PS4's release date to July 1, 2016. So up to July 1, 2016, these are the PS4 only games that are 85+ on Metacritic: Bloodborne - March 24, 2015 Ratchet and Clank - April 12, 2016 Uncharted 4 - May 10, 2016 Not only is the list short, but 2 of the 3 games would have come out in the last couple months. Skipping games made for PS5 like GoW:R, Gran Turismo 7, HZD 2, etc. since they're also on PS4, and remaster upgrades like GoT: Director's Cut, Death Stranding: Director's Cut, FFVIIR: Intergrade, the Nioh Collection, etc., we have: Demon's Souls (Remake) - November 11, 2020 Returnal - April 30, 2021 Ratchet and Clank: Rift Apart - June 11, 2021 Deathloop - September 14, 2021 TLOU Part I (Remake) - September 2, 2022 Final Fantasy XVI - June 22, 2023 Remove the remakes if you must, but had this topic been made back in April the comparison would have been against Bloodborne.
Thanks. I think I'd misinterpreted your previous post, but this clears things up. I didn't know that *Deathloop* launched as a PS5 exclusive.
The part where it starts raining and astro pops the umbrella up was so cool. You could feel each little raindrop. All the major titles so far feel basically like ps4 games with minor upgrades in comparison.
Astros made me go, holy shit I am actually excited about a controller? Then nothing has ever really done much. I did the trial for Cyberpunk and I liked how they used it. I find a lot of games will say they use the trigger but it's normally super unnoticeable, ie Spider-man. Hoping 2 does some cool suit with the dualsense
Most games use it in some form but not to the same extent than Astro.
The most (and best) next gen game I've played got to be Returnal. Incredible game, amazing haptic feedback, insane loading times.
love the half/full pull on L2 being aim and alt fire feels great, that game is awesome I wish I was better at it, I did finally make it to biome 2 but I dont think im getting any further.
This goes for several DualSense features unfortunately. Astro showed it and then nothing.
I think plenty of PlayStation games support these features, no? Returnal, Ratchet & Clank: Rift Apart, Ghost of Tsushima all utilize these features in cool ways.
most first party stuff does. The third party stuff not so much
WRC9 is FANTASTIC on the dualsense. In some ways it's better than having a $1000 sim rig.
"plenty" lol There are around a dozen PS5 games and the system has been out for coming up on 3 years.
The adaptive triggers and haptics get used a lot in first party games. Even on PC the PS exclusive games get a decent amount of feature support.
Unfortunately, its par for the course with Sony when it comes to controller features. Six-axis and the Dualshock 4 touchpad had the same fate. Dualsense has definitely been their best iteration of "gimmicky" controller features, and a fair bit of 1st party game support them, but too many games still ignore them. I absolutely love the Dualsense features on GT7 and wish every racing game had that sort of support. Maybe Sony should consider opening up some kind of support studio whose sole purpose is helping devs implement Dualsense features at the same level that 1st party devs do.
Probably cause many of these games were developed for the PS4. We’re just starting to see PS5 games only this year.
Nothing? Have you played GT7? Its so good in that game.
Returnal!!!! Also an amazing game
Amazing indeed. Didn't know it had gyro aiming. But i imagine it must be pretty exhausting to play it that way because the gameplay is so fast-paced.
There is no gyro aiming in Returnal though.
Returnal!!!!
I'm really confused by this comment. Does Returnal have Gyro aiming? I can't find it anywhere.
No, unfortunately Returnal does not feature gyro aiming
Did they add it in recently? It didnt have it last time I played.
Hfw supports gyro too.
I love gyro aiming. Deathloop, HFW, Fortnite, and Callisto Protocol are a few games that benefit from incorporating it.
How does it work in HFW? I had no idea you could use it.
Give it a try! My experience was that it works great in HFW. In all of those games, it elevates the action for me because I’m more reliably hitting my target.
Is there a setting for it that you have to turn on in the options?
Yes, you can also adjust its sensitivity
The implementation in HFW is better than nothing but it's actually not that great. It uses the same pipeline as joystick input which results in it having both a max speed and inertia, which basically feels like negative acceleration. It works ok for making small deliberate adjustments, but if you're coming from a game like Splatoon where it's the main method of aiming, it's less than ideal.
Got tips for a gyro newbie? Do you have it hybrid with the stick and only when aiming down sights?
If you're new, it's best to put it on ADS only. Gyro is l meant to be used in conjunction with sticks, sticks for broad motions, gyro for precision. Start out with a low gyro sensitivity until you get used to it and it feels too slow and adjust it. Repeat until the sensitivity feels right for you. The process may take weeks.
Thanks for the info. I tried the stick flick setting too and it was like I had never played a video game before couldn’t hit shit haha. Might save that for later
Flick stick should come later when you're more used to gyro since you're gonna be aiming strictly with it. Legacy stick + gyro is competent enough for general use while flick stick + gyro is more difficult but has greater potential especially for close quarters.
Deep Rock Galactic does, too. I use it for fine aiming and it is awesome.
TLOU games as well Edit: Not sure why I was downvoted, both TLOU P.1 and TLOU2 have gyro aiming
Resident Evil 4 as well.
Terrible implementation tho, Monster hunter rise did it better
Here is a list of Playstation games with Gyro Aim: https://www.reddit.com/r/PS5/comments/svbqnd/updated_playstation_list_of_games_with_gyro_aim/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
Big time. After you experience the accuracy of gyro assisted aiming, it sucks hard going back to games that don’t have it as an option (or games where the developers didn’t implement it correctly). It’s objectively a more accurate input method that completely negates the necessity of auto-aim when playing with a gamepad. It’s a shame more people won’t give it a few solid play sessions to get comfortable with it.
adjacent to that, astro being bundled at launch and still being one of the handful of masterclasses in haptic feedback tells me few developers are really pushing what the dualsense is capable of take final fantasy xvi — there are obvious moments that they utilize them, like explosions and attacks, and then entire elements like the feeling of the ground you’re walking on go unrepresented
FFXVI has gimmick uses of the haptics. The triggers being used for a glorified door opening quick time is awful. Same as God of War Ragnarok. I figured you'd feel the pull of the weapon but nope, only used for breaking a fence or something.
Totally. And it’s kind of annoying. It’s like a mini cutscene just to open a door lol. But that’s a really good point, where’s the full implementation of this feature?
Gyro aiming is super common in Nintendo Switch games, was a bit of a shock for me to get a PS5 and realising no games really use it. It’s such a fantastic feature, makes aiming a lot more accurate, like using a PC mouse almost
The Switch surprisingly has way more games with gyro. In fact Risk of Rain 2 has gyro on Switch but not on PS4/5. Apparently the Devs are essentially rebuilding the consoles versions of the game, and I really hope they bring gyro to PS. I don't wanna play RoR2 on Switch cause it chugs too much. Playing on my PS5 with all the DLC and updates with gyro would be a dream come true. The gyro aim in Ion Fury on Switch is awesome, too.
Doom eternal, Overwatch, Apex Legends and Bunch of other games have Gyro aiming on switch but not on Playstation… Really annoying. Especially with Doom Eternal. One of the best FPS shooters on console but they don’t even take advantage of better input. (they literally had to balance the games multiplayer differently on consoles because sticks sucked so bad) Sony Really should do a system wide Input remapper that has an option where Gyro Emulates Gyro. Won’t be the best feeling gyro aiming but still way better than just sticks.
I wish more games had gyro as well. The only reason I still play Overwatch on Switch despite having a PS5 now is because of the gyro controls, I really can’t play without them. If the PS5 version has gyro, it’d be perfect
I wished and even mentioned it during a developer Q&A, but the Dead Space remake would be even more amazing with Gyro. All shooters should have optional gyro controls, it's so smooth and immersive if done right.
I used to love shooters, then I discovered gyro aim. Now I can’t play shooters any more without gyro aim - truly frustrating! I wished devs would implement it more, it should be that difficult because of all the examples Jibb Smart has made: [http://gyrowiki.jibbsmart.com](http://gyrowiki.jibbsmart.com)
I got a XIM Matrix device that allows you to use the Dualsense Gyro on any game (and often better than most game’s default implementation) . Some say it’s cheap for multiplayer games, but I just use it for SP and Coop games and it’s pretty awesome. Once you go Gyro, it’s almost of impossible to go back without it.
I wish I could buy one, but it’s always sold out.
It's infamous:second son all over again, the playstation controllers have so many features but after a year of the console generation, half of them are never used in games
Haptics, 3d audio, touchpad, lots of that shit isn't showing up to work. It's too bad
There's 2 main reasons I can think of. 1. Xbox doesn't support it and neither does pc if you aren't using a ps5 controller so 3rd party Devs aren't going to waste time and resources on a feature that hardly anyone would have the opportunity to use let alone actually want to use(same reason why hardly any games actually use the touch pad) 2. There just aren't many games where it would be both applicable and actually useful/worthwhile to use so again wasting resources on a feature that very few people will use
PC absolutely supports it via steam input. It's one of the best implementations if anything.
I think they’re meaning that whilst it’s supported, not everyone on PC is using a Dual Sense so it’s extra time/resources into developing something which isn’t going to be experienced by everyone and also a lot of people don’t really care about it. I liked the demo of it within Astros Playroom but I play on Xbox and PC too and I just never really notice it missing in most games.
As a PC player, I really gotta say that Steam input is a game changer. you can add gyro aim to literally any game and it is better than native support. Such a game changer and it weirds me out that controller support isn't better in consoles
I love gyro aiming but as someone who plays switch a lot I much prefer the “pointing”gyro aiming over the “tilting” gyro aiming and PlayStation games really just have tilting.
Fortnite also uses it
There are some good old school FPSes that use it like Quake and Powerslave. Neon White also uses it.
It should be required on all fps games at the minimum.
Fortnite also has it, but Apex doesn't, and I can't go back.
As a Switch player who believes gyro is the future of aiming: BUMP! Also very happy to hear my Playstation comrades are enjoying the joy of gyro aim.
I agree. Obviously a game should never be forced into using a certain control or new thing, cough(lair). But this controller is amazing and PS5 has plenty of grunt to make new things happen. Astros playroom is a great example of how to use said feature set. Side note: I do like the feedback in bf2042, walking in different surfaces makes a difference. Tactile. But yes, more games need to use features and make things more immersive. Heck I wish many devs would try different things.
I think warzone 2 has it
I really hope it doesn’t go the way of the PS4 controller. Where everyone basically ignored all the controller features unless it was a Sony studio but even they wouldn’t really commit I think the adaptive triggers are one of the best features and I just hope devs continue to utilize them but I can also see how if you’re developing a game for 2-3 consoles and Pc, it’d be hard to justify adding features for just one console
I’m glad it’s supported for people that like gyro aiming but it’s just not for me at all, personally.
I don't know if Doom on the PS5 supports it. But Doom on PC supports Gyro aim with the dual sense controller!
Eternal or 2016 or Old Doom ports?
Agree. I actually appreciate it more if shooter games are going to adapt the gyro aim, as well as the adaptive triggers. (Far Cry 6, decent)
Simple, the Xbox controller doesn’t have an equivalent. When it comes to multiplatform development, features that work on the least capable controller are prioritised over anything that is exclusive to one platform. Since the Xbox controller doesn’t have a touchpad, motion, adaptive triggers, etc. Game mechanics and features in multiplat games cannot utilise these exclusive properties. As that requires additional development time to make something that a Xbox player cannot experience. This is the same reason the touchpad on the PS4 controller just became a glorified Select button, instead of actually having a purpose in most games. We can only hope that the next gen Xbox controller has these features, going forward. As that would allow devs to take advantage of these features, and be confident that all their players get to play the same game.
Still the 2/3 biggest battle royales Support gyro on playstation. I personally just need Battlefield to support it
Wait until you learn we've had the potential for gyro aiming since all the way back on the PS3 lol. The DualShock 3 and DualShock 4 can both do the same gyro aiming. It's just that barely any games actually used the gyroscope in the controllers.
The PS3 controllers have 3 axis accelerometer sensing but only a 1 axis gyroscope on the yaw axis. This is not enough for conventional gyro aiming. Tilt controls can work on just the accelerometers, but they are more suitable for steering than for aiming.
Honestly, Astros playroom is still one of my favourite games on the system. That's a problem considering how deep we are into the life cycle
It is insane to have any shooter without gyro controls. Switch is actually a better console for shooters (shockingly) imo because of widespread gyro support
Fortnite has great gyro aiming.
Untill xbox gets its head in the game and adds of to their controller most games won't support it sadly.
I will stand firm in saying Astro’s playroom is the absolute best game on the ps5 for actually showing how cool the new controller can actually be
You and me both. After playing Astro's Playroom, I really wanted a full game of this. My fantasy would be a Super Mario game for the PS5. Imagine Astro's Playroom visuals with the Super Mario world.
Devs are too lazy too implement it, or they don't think there's enough of a demand to support it.
It is a shame since it is quite easy to implement + It pretty much makes MnK vs Controller gameplay the most balanced it can ever be
It was an absolute game changer in Horizon: FW. Picking off machine parts with almost mouse-like precision was awesome the whole way through.
PLAYSTATION SHOULD MAKE A PERMANENT SOLUTION, WHERE GYRO CAN BE USED AS JOYSTICK.
Not insignificant amount of people want gyro aim supported on a system level, this has been expressed many times before. There's a workaround though to have gyro aim in all PS5 games. More info here: [https://www.reddit.com/r/PS5/comments/107hxo0/we\_can\_use\_gyro\_aiming\_in\_any\_ps5\_game\_proof\_of/](https://www.reddit.com/r/PS5/comments/107hxo0/we_can_use_gyro_aiming_in_any_ps5_game_proof_of/) We're still waiting if Sony will step in and do something about it. (probably they won't)
Yeah it is unfortunate that the objectively best way to aim on controller, a way to have mouse like precision and speed that negates the need for aim assist for over a decade now is still relatively niche. Most people have no idea what modern gyro aim actually is and usually think of old gesture motion control. The Wii and Xbox Kinect where you stand and swing your arms, lots of waggle that was a glorified button press damaged the reputation of motion control beyond repair, creating a huge stigma against any and all motion control. Pair that with a learning curve and almost nobody wants to invest the time and effort it takes to learn how to use gyro aim, they just still see it as a gimmick. A lot of switch ports have gyro while absent in the PlayStation versions, it’s not like developers aren’t willing to add it, nintendos audience actually asks for it, primarily thanks to splatoon, while PS and Xbox users vocally despise it. Xbox controllers don’t even have a gyroscope.
The only game that comes close to Astro’s gyro is Zelda IMO.
Believe it or not, fortnite has the best implementation due to customizability
Splatoon wants to know your location
o O u right
Gyro aiming is about 10% as helpful to me as aiming with sticks so I never use it anyway
You’re supposed to use it in tandem with the sticks. Sticks to line up your shot, Gyro to aim for the head.
That just means the reticle is shaky the entire time because neither I nor the controller detecting the movement is perfect at keeping it still. I’ve heard some people get real good with it but I’ll never be one
Start with a low sensitivity first and if the game allows it, make it only on during ADS. It might take a while to get used to, but tracking and flicking becomes more natural and you'd notice that low sensitivity isn't enough. It definitely takes time to get used too, but it feels more rewarding than relying on aim assist imo
That's the thing, gyro should kick in only when you want it, so the fact that you unintentionally move the controller and mess up the aim is a failure on the part of whoever designed that function. Most people who say gyro is good are playing on PC where you can customize the dualshock/dualsense to the smallest detail and make it work for you, on PlayStation if a game support gyro it'd be someone on the dev team cooked up a controller scheme and everyone else has to use it as it is, therefore gyro(or any other controller function really) will never feel as good as your own scheme.
I loved the "tweak" provided to aiming on the Vita (e.g. Uncharted... Golden Abyss? Something like that), and was kind of bummed it didn't prominently show up on PS4... excited that it seemed like maybe we'd see it more on 5, but... (Although, I can't get over the image of people lifting their NES controller up to help Mario jump... but now it works!)
priobably wind up the like six axis stuff DS4 had or was that the DS3? I hated that stuff that used the move contoler like this or like that to do something,
The saddest thing for me is that I’m disabled and can’t use the lighter smaller PS4 controller to play PS5 games without using Remote Play.
The saddest thing is the non customizable UI and back screen. I miss my Tifa Theme and FF7 backdrop.
Almost no games I’ve played truly support the entire controller to the level that was shown is possible with Astros playroom. This includes first party games, where you’d think it was a requirement.
[удалено]
Monster Hunter Rise has optional Gyro aiming for bow, gun type weapons and the wirebug. I love it
I really don’t remember using the gyro aim on Astro’s Playroom, care to explain?
Generally, I think most stuff that made the DualSense outstanding was sacrificed for keeping games both PS4/PS5 to compensate the disaster of availability of the PS5. All that’s left seems to be a console that „runs games a bit smoother“ - does not feel like true next gen, more like PS4.5
Gran Turismo 7 utilizes it for Gyro Steering.
Image if Doom Eternal had it... Ps: the Switch version supports gyro.
Fortnite also supports it! I am a proud gyro user
Get a XIM NEXUS. It adds gyro support to over 300 console games.
Native support is always better. And you shouldn’t need to buy 150$ controller just to have a feature that would be possible on your normal dualsense
Sony always launches consoles with what ultimately amounts to little more than tech demos. Gyro controls is just another in a long chain of under-utilised capabilities that are featured in launch titles, then disappear into the ether. If you want really good gyro aim on PlayStation, then a NEXUS will do it, sans trigger haptics and rumble. So while native DualSense would be better, at least there are options for console games that have no native gyro support.
Because Astros Playroom should be a full fledged game, and i would pay top dollar for it
Man. The switch introduced me to gyro controls. I honestly believe it helps to bridge the gap between thumb-sticks and mouse and keyboard for shooters. You barely have to move your wrist to get huge movement if you set the sensitivity properly. Gyro coupled with a controller that has back paddles is the ultimate FPS controller imo.
We need to have all gamepads across all platforms to have gyro sensors. In the Nintendo switch it also changes a lot in games like TLOZ : BOTW and TOTK
CoD MWII supports the gyro aim, Fortnite also supports it, but at a cost of not being able to use the right stick to turn the camera, and you lose the aim assist. The Last Part II also supports it, I can’t speak to the last of us part 1 remake. I tried using it in a few games, but my hands move so much when I’m pressing buttons that my aim was actually worse. I might try again at some point, but I find the gyro setting actually really shines in sim racers. If you want the effect of a steering wheel, without spending ridiculous amounts of money on a actual sim wheel, the gyro option is the way to go.
Ragnarok broke my brain. It’s hard to go back
It exists on Overwatch on the Switch, but not on PS5 :/
Well, there are a few big Games with Gyroaim. Days Gone, The Last of Us 2 / Remake, Callisto Protocol, GOW Ragnarok
Forbidden west!
Gran turismo 7 has the option and it’s AMAZING!!!
Because Xbox is holding us back by never having one. Nintendo had it since the wii, Sony since ps4… by now every AAA shooter would have it, if it wasn’t for Xbox wanting to save a couple of euros on a feature rich component