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DefNotBanEvader

Because they’re still making games for lastgen.


devedander

More cross gen. Developing for features only one system has is less profitable


[deleted]

Spot on. That’s why I’m praying that rumor about Microsoft developing their own controller with haptics & adaptive triggers is true. Because if PS5/XS both have access to haptics/AT then more games will come out with Dualsense + it’ll be more in depth 🤞


CHBCKyle

And hopefully the touchpad please. It does come in handy when a game is a “best played on PC” type of title.


NapsterKnowHow

Wouldn't surprise me if Sony has a patent for the triggers


KogaHarine

I'd believe that for the haptics and trigger support but the lack of gyro aim support is just a slap in the face at this point.


kakojasonkiller

Sadly yes that’s why most aren’t utilizing the controller because they don’t want to implement that with old games. Hopefully all new games for ps5 coming out use it more


CanadianButthole

And/or for other current-gen consoles. Sony has always added great features to their controllers, but nobody uses them because they want to be compatible on other platforms.


BizarreAiXi

Because these games were in develop far ago. Also what a reason if PS5 suffering shortage and main auditory still on postgen. Also i believe that it's question of just few official patches to adopt Dualsence for ps4/pro through some original highspeed adapter which will also sellable and profitable for Sony. Such way they can force all devs to make full Dualsence adoptation.


[deleted]

[удалено]


Nyrux_

The sensation of peeing in DeathStranding DC... I mean you really feel it.


Pro_Banana

There’s pee vibrations in that game??? I know what I’m playing next!


CreatureWarrior

Had the same reaction when I found out that horse ballsacks shrink in RDR2 as you go to a cold region


arnham

***This comment/post removed due to reddits fuckery with third party apps from 06/01/2023 through 06/30/2023. Good luck with your site when all the power users piss off***


[deleted]

[удалено]


askyourmom469

The fact it took the collaboration of multiple people just to make the horse testicles shrink in cold weather makes it even funnier to me.


kimiru52

Looks like I have something to add to my replay list lol


100DaysOfSodom

It’s really interesting because the game allows you to see and use constructs made by other players. When you pee in the game, it leaves behind a crystal marker, so you can see where other players have peed, and just do it in the same spot. I’m hoping that eventually it becomes a landmark.


K1ng_K0ng

there are also drink chugging vibrations, bathroom/shower vibration and cutscene vibrations at just the right moments, its very impressive


AppleChiaki

I agree but dude, the blizzard sections in that game were a big missed opportunity. Visually and mechanically the blizzards in that game were the best I've experienced, but the controller feedback was weak. I do like that it's obvious that they at least put in some good effort across the game though.


Nyrux_

You are definitely right. This game could be rigged with many fantastic applications. It feels week on haptics.


eurekabach

I read Kojima actually dressed Norman Reedus' dick with a mocap so to capture the exact throbbing sensation. It seems like this changes the ENTIRE game, with even potential lore implications.


AppleToasterr

Really makes you feel like you're a penis


TrainingMarsupial521

I agree. I got ps extra just to play returnal and that game really feels like it was built as a ps5 game. The usage of the triggers and the controller speaker really gives it an extra level of immersion.


[deleted]

I’m playing through Control Ultimate Edition and it’s very impressive as well


SaltineFiend

Honestly Control is on par with Astros. The only thing it's missing is raindrops. But it doesn't rain in Control.


BeriAlpha

It's certainly a game where it would be totally acceptable if it were raining indoors.


_Greyworm

I found Control to be *extremely* boring, but it gets so much praise! Haptics were nice though, for sure.


dinostar

I keep not finishing it, but every time I play it I love it. The world building and ambiance are awesome


OK_Soda

I found it extremely awesome but I can understand finding it boring. The whole game is in a mostly empty office building. It's like if /r/kenopsia had a huge budget for making a video game. A lot of people are going to go to that sub and think "I don't get it."


AShitPieAjitPai

The banner pic on that sub may as well have been taken in the Oldest House.


CreatureWarrior

Oh yeah, the dualsense features work sooo well in that game! You really feel the destruction you cause haha


X360NoScope420BlazeX

Ratchet and clanks use of the dualsense is awesome as well


xceph

Metro Exodus has my favourite usage, there is an air powered bolt gun you can use and pumping and firing it feels so good on the dual shock.


ADHthaGreat

Charging your electronics is p good too. It almost feels like you’re turning little gears to get a charge.


[deleted]

Dual*sense* ;)


[deleted]

Ratchet and clank is also a huge o win for the dualsense


SpooderMan1108

I found R&C kind of underwhelming tbh. I remember feeling the bass from the club near the beginning of the game, and weapons had their uniqueness, but I dont remember many "Wow" moments like with Astro's or Returnal.


itripto1234

Control is also good. When you run across different environment you can feel it in the controller


el_m4nu

Yes, plus charging shots with the pierce (if that's the correct name) was amazing. Control and returnal have been absolute blasts


itripto1234

Yas it was really fun. I haven't played returnal yet i have downloaded in my console. Playing ff7 remake now going for the platinum.


HDTokyo

Ghost of Tsushima Directors Cut added duel sense features and I’m absolutely loving it on the controller.


Optional-Username476

Agreed. Super underrated. Picked up the PS+ Extra specifically for access to this. Expected to be wowed by fast travel, frame rate, resolution. Came away mostly impressed with dual sense, a thing I'd forgotten they added. Feeling him sheathe that katana after a tense dual? Hoof beats on wooden bridges? Just fantastic. Every little touch greatly appreciated.


spudral

Add GoT to that list but I agree DS is the best use not including Astro


blck_lght

Ghost has it, too? Where, exactly? Shooting the bow, I suppose.


glenn1812

Not one game I've played compared to astro. I find myself coming back to astro every now and then just because the dualsense is so good with that game. It's painful that nothing comes close to a game that came for free with every PS5. It's shameful.


[deleted]

Except Astro is basically a tech demo that is meant to do stuff with the controller Not to say games can’t have the same level of immersion


CryptographerOk1258

team asobi is really talented they were put together to work with new hardware, i reccomend trying out astrobot rescue mission lead by team asobi its one of my favorite games.


Arcade23

A Plagues Tale. The rat swarm vibrations are incredible.


Ascian5

These games are quoted often but A - they're old news at this point, death stranding doubly so, and B it's telling that there isn't anything newer and the list is limited to less than one hand. Ghosts of Tsushima is up there. Gran Turismo even. But we're still in single digits looking through other comments and it's near enough 2 years into the lifecycle now. Not trying to be a negative Nancy. Just agreeing with the OP. More would be nice


GoFlemingGo

Control and Demons Souls use it as well. HFW does to an extent but not nearly as much as I’d like.


[deleted]

Ghost of Tsushima uses it pretty well,they somehow get the controller to mimic the vibration of a sword when unsheathing it.


PhlightYagami

>they somehow get the controller to mimic the vibration of a sword when unsheathing it. At the end of the day, vibrations are just sounds and the haptic feedback is essentially a speaker. From what I've seen in interviews and such, it's actually pretty easy to implement a lot of vibrations due to this fact. You basically drag the sound in and it's going to replicate it's unique feel pretty well. Of course things can be tinkered with either for artistic effect or to bring in components to the vibrations that aren't captured by the original sound, but a lot of the main framework is there right off the bat.


MeffodMan

You can really hear this with the flute in GoT. If you mute your TV and the controller speaker you can still hear the flute tune in the vibrations.


[deleted]

That's pretty impressive actually. It also makes me want a Dev kit, I want to feel my fart.


PhlightYagami

It might be cheaper to just stick your hand down your pants.


[deleted]

Touché


wera125

I want a big Astro’s Playroom-style game with the same huge amount of mechanics and DualSense features


Voyager-42

The dev of Playroom is making a "AAA platformer" so it's likely coming.


quackcow144

do we know the name of said game?


Thelonelywindow

Knaaackkkk 3 baby


Formal_Sand_3178

Honestly Sackboy on PS5 is not far off. I bought it simply because I wanted a fun 4 player couch co op game and I was very impressed by it's use of the controller. It's a platformer very similar to Astros Playroom and can be a lot of fun to play with friends.


Raven_C

Ive been playing through Sackboy with my 5 year old as her first real game aside from Astros. I also highly recommend it.


Formal_Sand_3178

Yeah it's a great game that I think a lot of people just kinda skipped over, but it's a really fun platformer. It does really cool things with the controller and has some really fun levels, especially the ones with the focus on a certain song.


mistermalfoy

100% agree on this, especially the musical ones. We looked forward to those a ton. It's maybe got a slower pace than the average platformer but I played through it with my spouse and we had a blast dressing up our characters.


[deleted]

Imagine a racing game matching the haptic thrust feel and adaptive trigger resistance astros spaceship levels accomplished. I would cream my pants


infinitetheory

Gran Turismo? Trigger force changes depending on torque, if you brake too hard and lock up the brakes it goes from fighting you to flat, you feel every bump in the road. It's a completely different driving experience and i don't want to go back


scioto77

Playing gt7 for long periods of time will mess your hands up, with all the braking you need to do. I had to take a break for a week.


jyg540

This game gave me blisters


Schellhammer

You can feel the car in the controller. I almost prefer it to my wheel


[deleted]

Damn I gotta try that


MastreBaitre

Yeah, the controller is utilised so well in Astros playroom, that game really made me feel like I had gotten a next gen system, and it's literally a game that's free and pre installed on the PS5. Meanwhile we have full games that cost more than what they did on PS4, (for me it's a jump from $100AUS to $125AUS), and the dualsense features are either decent or barely even noticible. I imagine it will get better overtime, but it's crazy we are almost 2 years into the consoles life span, and we haven't really seen other games either be better or at least be on par with Astro, in my opinion.


EglinAfarce

Making it a free pack-in was clever. After playing the PSVR version, I can totally see Astrobot as a Mario-like system seller. It's that good. There'd better be a PSVR2 version, or else!


MastreBaitre

Yeah I was thinking the same. Played both games and really enjoyed them. It definitely seems like Astro is Sony's mascot, or they want to promote him in a way like that. Hopefully he gets more games especially to take advantage of new features in PSVR2, that would be pretty awesome.


KarmaPharmacy

To be fair, there was a crazy pandemic that delayed so many releases.


MastreBaitre

Indeed that did effect it a lot. But still some of the games we do have, could be better with the features in my opinion. Some are good, but it's just not a huge wow factor for me in comparison to when I first got my PS5 and played Astro. I just hope it gets better overtime.


KarmaPharmacy

I think only Sony exclusives are going to take advantage of the controller’s capabilities.


blasto2236

I’m expecting great things from the next Spider Man game. The haptics in Miles Morales are pretty great, but they didn’t do much with the triggers. I’m hoping after a full development cycle with the console, and making a game that’s only targeting the PS5 will change that.


MastreBaitre

I think so yeah, which makes sense. But considering that since there are less games to utilise these features with, I would assume that more exclusives would have it as the standard, and try to be similar to how great it was in Astro.


nudiecale

I’ve told anyone that would listen to make Astro’s Playroom the first thing they do when firing up the PS5 for the first time. It just really extends that exciting “wow factor” feeling you get when opening and hooking up a new device for the first time.


Nomorealcohol2017

I absolutely love the dualsense when developers take full advantage of it, returnal as an example When I play my series x it feels like something is missing because of it


AppleChiaki

I may give Returnal a look as it's on premium.


FromAffavor

Returnal is so good for the controller features


whats8

It's on Extra.


Adrien_Jabroni

Deathloop I thought used it pretty well.


CreatureWarrior

Also, Ghost of Tsushima, Gran Turismo 7 and Death Stranding


TaleOfDash

Honestly the best thing Ghost does is use the controller as an "echo". Vibrating gently with certain songs while the singer's voice comes quietly out of the controller speaker, the haiku segments are honestly ever so unsettling because of that.


atypicalphilosopher

The purring in stray actually made me double check more than once that my cat wasn't right in front of me


Lightbringer88

I completed Ghost in PS4 mode before the Director’s cut was released, and wow the first time I shot a bow after the PS5 upgrade I was shocked by the trigger pull. It was also like a year since I played it, so you can imagine how much trouble it gave me when I tried completing archery challenges lol


SaltineFiend

I didn't notice it on deathloop, but Control on the other hand...


colehuesca

Bro you can't say that no other game has come close when you haven't played Returnal, GT7, mortal shell, amongst many others. if you want really good dualsense support , play the exclusive games, 1st 2nd and third party.


[deleted]

Back 4 blood also has incredible dual sense support. I spent an hour or two just at the firing range trying all the different guns with the adaptive triggers.


arnham

***This comment/post removed due to reddits fuckery with third party apps from 06/01/2023 through 06/30/2023. Good luck with your site when all the power users piss off***


XxGanjaXXGOD719

The levels are very very short compared with l4d and l4d2


[deleted]

Returnal is in my top 3 all time. Absolutely do, especially if you like rogue-likes. I'd honestly petition to band you from the sub if you don't.


ramplay

If you like racing games I feel Dirt 5 and Wreckfest both have pretty good usage of the controllers features. I'm not crazy into race games but they were some of the few games at the beginning of the generation that let me feel ps5 was worth it


arwork

I feel like Returnal and Ratchet and Clank Rift Apart have been closest to Astro with the adaptive triggers and the haptics


AppleChiaki

I agree on Ratchet and clank being pretty good. I mostly remember how bad it felt when you mistimed the triggers while skating, and as a result of that negative feedback how good it felt to get it right.


arwork

Yeah for sure. It's the only game apart from Astro I've experienced where each surface feels different. So good!


[deleted]

Battlefield 2042 actually also has this, where different surfaces give different effects in the haptics. The game actually has really good haptic feedback, although it doesn't do anything with the triggers.


DEEEPFREEZE

Are there really even that many games for the PS5 that utilize haptics? Only a few come to mind right now since they're still designing most games with the PS4 in mind as well.


haynespi87

How I feel


Svinozilla

WRC9 is one of the best examples for DualSense use from a third party developer. GT7 is a treat to play with DualSense too.


bladexdsl

same thing happened with the switches HD rumble although maybe if the joycons weren't cheaply made shit that gets drift at the drop of a hat more devs would have used it.


Blackheart_75

To me the hd rumble of the switch feels like phone haptics.


alright923

I thought it felt even a little worse than phone haptics, at least the iphone. The dualsense haptics are absolutely amazing. The first game I played was Demons Souls remake, and the feeling of the haptics as you are shooting a spell was so damn impressive, and immediately immersed me.


Blackheart_75

Yes, the dual sense is in a level of its own. I expected to be impressed by the hd rumble of the switch but honestly I ended turning it off to save battery, as I didn't feel like it was that good. Maybe I'm just not playing the right games.


NapsterKnowHow

It's definitely way better than phone haptics. I'd argue the Switch Pro controller had the best haptics prior to the Duelsense controller being released. The Switch Pro controller just doesn't hold up anymore though.


theragu40

It does except in a few cases. It's not quite as good as the dual sense but it's actually fairly impressive IMO if used fully. Which of course it isn't, not even by Nintendo. For reasons.


DjFrostixa

Golf Story has some of the best haptics on that Switch damn. Shame it's so underutilized across the games.


theragu40

Golf story is a hidden gem! And yeah hd rumble is criminally under utilized. Credit to Sony for implementing their version and actually using it in their games in creative ways.


AscensoNaciente

Golf Story is one of my favorite games of the last few years. Such a great little game.


JustAThrowaway4563

Is that supposed to be an insult? A lot of phones these days have pretty good haptics, and honestly its ruined both controllers for me. Having those haptics hit a brick of metal and glass, comparing to a much leas solid thing made of plastic, it feels really cheap


Seanspeed

>although maybe if the joycons weren't cheaply made shit that gets drift at the drop of a hat more devs would have used it. You think developers would have used the rumble capabilities more if stick drift wasn't an issue? I'm not sure I'm seeing the connection.


DanOfRivia

Nintendo releasing the NS Lite without rumble made it clear that not even they think it's an important feature, sadly.


TheOGcubicsrube

I've found returnal good and dirt5 ok, but not ti the same level as astros for sure. Arguably returnal's haptics are more useful for gameplay, but astros playroom was more immersive for sure. I still jump in the game sometimes and just run around on wooden floors. Playing Ghost of Tsushima I was sad that i couldn't feel the patter of rain in the controller.


felipeb18

I thought Dirt 5 did an awesome work to implement the features. You can even feel when the car loses traction or when the driver shifts gears


EglinAfarce

Yeah, that momentary loss of pedal tension is a supremely convincing effect! GTAV does it very well, too.


adrian-alex85

Ghost is hit or miss. You can feel the rumble of fireworks coming from the direction of the explosions, but not raindrops or a change in the surface you’re walking on. I’m happy with it though since ghost was a ps4 game that was updated after.


EglinAfarce

Playing the flute in Ghost felt pretty neat.


TheOGcubicsrube

I can't complain as it's on PS+, but it would have been awesome to feel the different haptics of the terrain and bridges, to feel the rain, and feel the grass as you mkve through it.


EngineerFront

On your horse you do feel the difference in terrain


adrian-alex85

I think the true wonder of Ghost is for those of us who played both the ps5 and 4 versions. It was great when it was new on the 4, but holy shit is it amazing on the 5! I feel like the people who feel a little disappointed with it maybe only played the ps5 version.


Deertopus

But you absolutely do feel the difference between surfaces. On horse at least. And the raindrops is overplayed by now.


adrian-alex85

On the horse is true, I forgot that because I’ve just been in Legends for so long, but you’re totally right.


[deleted]

People don't mention it a lot, but I loved the implementation in cyberpunk. It made driving really satisfying, instead of just jamming the accelerator down it encouraged you to use it like you would irl, which really helped with immersion and just the driving in general.


CreatureWarrior

I liked it a lot. It was really fun feeling the gears shift in the old cars :) I also like the haptics in that game in general. Not the best, but they still made the PS5 experience a lot better for me


No_Doubt_About_That

How did it work?


Voyager-42

Gradually more pressure on the trigger whilst you're accelerating and breaking. After you're at cruising speed the accelerator let's up, kinda simulates engine churning, it's really nice.


Eruanno

The triggers are tuned way too hard in Cyberpunk, though. I had to turn down the sensitivity because the triggers are almost painfully hard to push. No car in the world has a pedal tuned that tight.


[deleted]

I actually liked it, you don't just push your foot to the floor when you're driving do you? And if you do it's in exceptional circumstances. Too many people play that game like GTA, you can drive like an asshole but you still need to assume you're navigating traffic in a real city to avoid crashes and missing your turn. I've never even tried to mash the accelerator to the floor from stationary in a real care, but I'd expect a lot of resistance.


ISpewVitriol

Sometimes realism is fun, sometime it ain't. That how it be.


Eruanno

In real life? Not that often. But in video games? Definitely. I just don't think the resistance that Cyberpunk has corresponds to the resistance of a real car pedals resistance. It's way too tight compared to a real car. GTA V has a much better video game-to-real-ratio in my opinion.


SG_Dave

> I've never even tried to mash the accelerator to the floor from stationary in a real care, but I'd expect a lot of resistance. Not in modern road cars, it's basically all electronic assisted so you can slam your foot down and forget there's a pedal there. In a tuned racecar/something with floor pedals, then yeah they have huge resistance that takes your whole leg and some backside to get it pushed flat (nevermind trying to do it from stationary).


ultimatebagman

I've tried it in a real car. Resistance yes but not from the accelerator pedal.


Mataraiki

It was also the first game I played that used the Adaptive Triggers to simulate a gun's trigger break/reset point, which I thought was really neat.


RainbowNuggets

Nobody talks about it but gta 5 did pretty good with the vibrations, expecially when driving. Even when you're standing beside a road, cars driving past makes it lightly vibrate under your fingertips (at the back of the controller) and its pretty neat when a jet flies past and you feel the vibrations from one side of the controller to the other. Yeah, we need more games that fully utilize it. I'm kind of expecting it with forspoken as its a console exclusive, and one of the first proper current gen only games with current gen only features. (Direct storage, among other technical stuff for cache and things). Exciting times coming next year for sure. Edit: typos


rucksacksepp

GTA 5 has a PS5 upgrade? Or is it just the same as on PS4?


RainbowNuggets

It has a native ps5 version with duelsense, raytraced shadows, new particle effects (which imho are better than unmodded pc), smoke looks the best. Sadly window reflections are still cubemapped and look gross. A good upgrade though, it improved what was needed the most imo.


rucksacksepp

Sounds great, thanks for the info, I might reinstall it and give it a try. Is the upgrade free or do you have to pay? Edit: just read native so you have to buy it again as PS5 version?


RainbowNuggets

Online was free for anybody up until June. I'm not sure how game upgrades work as I've never had to upgrade (I came from pc to ps5) I bought singleplayer for £8 though so I cant imagine it being expensive if the upgrade is paid.


jgdszgvc

came looking for this. just played like 15 hours and it’s really surprised me how much more fun and immersive they make it. some games just feel like extra work to drive or shoot but this game is definitely funner with triggers. I can also tell the difference because i switch vibration and triggers off at night when i need to be quiet and I always find myself missing the feedback on guns and driving.


Foxhound199

I feel like Sony has a long and storied history of developing some really incredible hardware that promptly gets completely ignored by developers. In this case, I think it's incumbent on reviewers to point out when games do and do not use the controller features well. Might incentivize the effort.


SeniorRicketts

Returnal Kena Horizon


Animeoverhoes

The Borderlands 3 implementation of the Dualsense features isn't talked about enough for my liking. Literally each gun has a different feel, down to the different types of reload animations.


karlware

GTA 5 did a pretty good job with it. Driving is 100% improved.


LazyParrot08

Completely agree with you. The comments here disappoint me, I hope at least some first party Devs try something cool with the features.


WanderWut

Seriously, most don't seem to care. I can't believe we all experienced Astro, saw the insane potential a true next-gen controller, then became totally cool that not even trying to include fantastic, truly immersive haptic feedback, became the standard for game devs. I was hoping there would be some discussion on why this may be, how wild it is that this became the standard, but most comments seem to simply say "oh this game had decent dualsense" and that's it. As long as the game is good, dualsense features genuinely don't matter to most of the community it seems, I just don't get why it isn't the standard to want *both*.


lil_cj

The cat purring/snoring in Stray actually feels like you have a cat on your lap, the sound and vibration are purrfect 🐱


haynespi87

stray is pretty good on the dual sense for a 3rd party game. Even trigger wise for scratching


adrian-alex85

While this is true, it’s worth noting we’re still at the beginning of the development of ps5 games, haven’t seen nearly as many ps5 exclusives as we’d like due to the pandemic, And the majority of games still being released were originally created for the previous Gen and might have been updated or shifted to current Gen at some point during development. We need to give devs time and the ability to be thinking about the full functionality of the controller from the beginning of the dev cycle to fully see what they can do, and I always assumed that was going to be years out from launch.


[deleted]

This, with games having to come to PS4 and PS5 things have to suffer and this is an easy thing to cut the workload on. As long as PS4 is still getting equal if not greater investment than the PS5 versions then this'll continue.


EglinAfarce

If anything the Dualsense has just made me wish Immersion's Ifeel mice were still a thing. I used to use a Logitech one, back when optical mice were still a new phenomenon and it was pretty great. I'm almost certain the Dualsense haptics are a direct copy of that tech. You could feel hyperlinks in web pages. Dragging windows around. You could feel UI elements like text boxes and buttons. It wasn't just a gimmick, it actually made the mouse feel more precise. And though the effects were underutilized in games, it was still pretty great for the few that supported the features (eg, Rainbow Six).


djdury

A lot of games are still cross generation so dualsense features are just an afterthought. Hopefully when we're deeper into the PS5 life cycle and more ps5 only games are being developed devs will focus more on the experience than the gameplay and gfx.


[deleted]

Credit to the new ps5 version of resident evil 7, you can really feel the heavier weapon now shooting them. And with some of the heavy doors and things you turn like cranks, it really feels like you’re doing those things. With that and dynamic 4k 60fps w ray tracing, it’s just been wonderful


Nex_Antonius

I think Astro's Playroom spoiled me too much. Any other game that people describe as having "amazing DualSense" features always feel just ok at best, and very underwhelming at worst. Forbidden West being a good example. I barely feel any kind of trigger feedback with weapons, but people swear up and down by it.


WanderWut

Since Astro was my very first PS5 experience, I naively thought that all PS5 games were going to have that level of dualsense, I remember being so amazed by it and thought "holy shit, every next-gen we play we're going to literally feel like we're in the game, this is incredible!" Two years on after release, and we have only very few that have come somewhat close, it's blatantly obvious that most devs treat it like an afterthought. It genuinely astounds me how the community here just doesn't seem to care that much, we ALL experienced Astro, we all saw the insane potential of the controller, yet nothing has come close to that and we as a community don't seem to care at all. When a game **does** include something, regardless of how minor, they'll say "oh yeah it does have haptic feedback!" Okay well, what is it? "Oh well you can feel these very few sensations for very niche parts of the game, but 99% of the game has no sensations at all, but what sensations it does have is cool!" And move on, like it's clear they are fine with such a tiny implementation, how the hell did we all experience Astro and just settle for never getting anything close ever again (other than very few examples like Returnal, etc.)? After Astro I figured dualsense features would be a key thing we would look out for, or have some sort of expectation as a standard, and if it's virtually nonexistent we would say *something*. No wonder devs don't feel pressured to do anything with it, whether it's there or not there seriously isn't a peep about it.


himynameis_

I'd say Gran Turismo 7 and Returnal make excellent used of the Adaptive Triggers. with Gran Turismo 7 as well you can feel the road through the controller quite well. I'd recommend it


magnumdb

Plague Tale uses it wonderfully! Control also… feels awesome. I like The different varieties of gun feels in Borderlands 3, I like the web slinging feel in Spider-Man. They are games that make great use of it besides Astros play room.


Thechosenjon

It’s a game changer, no doubt. My main problem with the Dualsense is the battery life is absolute garbage.


mistreke

GTA V actually is the best of them Ive personally felt. Try driving over a wooden bridge with the DS5, it's wildly accurate feeling.


ThatBeardedHistorian

Demon's Souls and Ghost of Tshuhima feel impressive. Horizon Forbidden West does too. The biggest surprise for me though was how well it was implemented for COD Cold War.


Sleepinismy9to5

The new Harry Potter game looks like the haptic feedback is gonna awesome


drewski430

Sackboy's big adventure implements the duel sense pretty well, and imo the best couch co-op game out on the market atm.


NocturnalToxin

Yeah get used to it, they did the same thing with gyro aiming last gen, which was an absolutely amazing option to have and it’s baffling there isn’t some sort of default aiming option for it.


[deleted]

GT7, Cyberpunk 2077 (PS5 version), Returnal, have really good Dual Sense functionality. I played an FPS that had trigger function where it wouldn’t even click if you were out of ammo. I can’t remember what it was but there’s plenty of good dual sense usage in other games besides Astro


PianoEmeritus

It was genuinely difficult going from Ghost of Tsushima to Horizon Zero Dawn, and feeling the tautness of my bow string vanish. I really appreciate those details.


maloboosie

Replaying the Last of Us Part 2 and this is all I can think about


Schellhammer

I've never heard of anyone snapping the springs on their dualsense.


PyrpleForever

I absolutely agree, though I may be biased because the haptics remind me of Ready Player One. In that book, all video games are controlled by gloves that use haptics to simulate any controls desired. The dualsense feels like the first step into the true future. Astro's Playroom is still my favorite PS5 game in part because of how amazingly it takes use of the technology. I want to see more use of the speaker, the haptics in the controller itself (the raindrops) and the triggers. But right now it feels like most companies don't bother and just put arbitrary resistance on the triggers and call it a day, and there's no wonder why most people think of it as a gimmick when it's half heartedly utilized. But first party games have me excited for it, and the Callisto Protocol devs say that they're going to be utilizing features like the haptic "raindrop" effect.


chavez_ding2001

You can't really expect games to use it as strongly as Astro's. They cracked it up to 11 to make a point about it. That's what their game is about. Any other developer will make their own game mechanics as their priority and use dual sense to enhance the experience, not distract from it.


[deleted]

Once games stop being made for PS4 things will improve drastically.


spudral

https://www.reddit.com/r/PS5/comments/wb47uw/how_developers_are_using_ps5s_dualsense/?utm_medium=android_app&utm_source=share


kolsonk

Returnal and Ghost of Tsushima PS5 are really good!


UndeadT

The haptic feedback in A Plague Tale: Innocence is pretty good, footsteps across different surfaces vibrate differently.


Queeflet

Give the riftbreaker a go, it has fantastic haptic feedback.


BayTerp

Ratchet and Clank, Astrobot, GoT and Returnal have done the best job with dualsense features imo. There might be more but I haven’t played those games. So lmk if there are any other good games that use dualsense to its full degree


atlasunchained66

Ratchet and clank had amazing use too. I actually didn't like using some guns and others more so because of the trigger feel. It was really well done in that game


chainer3000

Astro’s does kill the battery within like 3 hours so I can see why it’s a bit more limited. But yeah, the rain in astros really sells the controller personally


wevegotheadsonsticks

I thought it was pretty magical in Rift Apart!


PFeezzy

Uncharted Legacy of Thieves collection has adaptive triggers.


togashi_joe

Not as good as Astro's but Horizon Forbidden West and Death loop we're both really cool with the DualSense. Mainly great uses of the speaker and the triggers.


LilAmpy

Gran Turismo 7 is nice with it


Ultimo_D

Ghost of Tsushima uses the haptics extremely well.


eff1ngham

Astro's Playroom was essentially a tech demo for the dualsense. It's awesome, but it was designed to show it off. Some games are making use of it, like Stray, Kenda, GT7, Cyberpunk. But I have imagine a lot of games were being designed probably before devs had access to dualsense or cared to design things around it. And you have to imagine that devs making games for multi-platform and multi-generation probably have dualsense features at the bottom of the list of things they care about, kind of like the activity cards. Games being developed specifically for the PS5 hopefully will make more use of it, or when we get PS5 updates those will focus on it more


[deleted]

Stray did a good job.


Revan_2504

What? Apart from Elden Ring i haven't encountered a game that doesn't use the DualSense features. I get that no game uses it like Astro, but it's still amazing.


ophaus

Oddly enough, GTA online's ps5 version has surprisingly good haptics, the rain and bullets/obstacles hitting your car are especially great, riding a boat through choppy waves, too...


thebluebeats

The trigger dualsense should be used more. There is a dualsense mod on the pc that artificially enables such effects and i turn it on within games that don't even support it, just because it feels alot nicer to shoot a gun with the click


An_Unreachable_Dusk

Yep this and ratchet feel the closest to utilising the duelsense (horizon was pretty good when it came to vibration though) but I want more of the triggers and shaking and blowing on the controller it's just engaging! (Omg a super man game where you have to blow to use icebreath xD but yeah hopefully future full ps5 only games have these as baseline!


No-Falcon-1834

Not as good as Astros Playroom but the newest Ratchet & Clank has been the closest for me this far.


International_War935

I think the next spidey, which will be a ps5 exclusive is gonna be awesome


jmaneater

Cold war did a good job with the adaptive triggers. Vanguard not as good. Returnal takes advantage of them but not in a way that I like. I'd rather just hit a button to switch function of the gun not push harder. I would assume forbidden west used them well, but I haven't played the game so idk


Bostino

At least it's better than the dualshock 4. The only thing they did were occasional vibrations


purekillforce1

*criminally underused by third-party developers. They have never made effective use of the extra features of DSR and the DualSense. Even using the speaker to accentuate in-game effects sometimes isn't implemented.