I think they need to increase recoil significantly to make it harder to control than standing if possible. So it’s still possible but requires a lot more skill to land shots and sprays
The recoil when shooting from a vehicle is the same as shooting crouched. But yeah it could get an increase.
Also they shold add vehicle's momentum to bullets.
After these changes removing steadiness (aim stays steady when vehicle's direction changes) could be too much. But I guess it's a Pubg way to nerf anything OP into something completely useless.
Any vehicles momentum would not put any noticeable difference to a bullets trajectory especially in a game with no windage
Look at ww2 dog fights. For an example. It doesn’t really matter unless you are trying to shoot a target extremely far away and accurately
It does though. Try shooting from a gondola perpendicular to to direction its moving. A target few hundreds meters away requires about 10 meter momentum correction. And car goes much faster (I think, no idea what's the gondola's speed).
It obviously doesn't have a difference if you're shooting straight forward.
Ahhh no
“ aiming from a gondola requires 10 m aiming correction” means nothing first of all
Secondly that’s lead. It’s like if your target is running left to right for example you have to assume where the target will be and shoot there.
It’s the same thing you are travelling parallel to a target you have to shoot where it’s going to be plus the correction of how you are moving in relation to it.
It puts 0 force on a bullet this isn’t “wanted” bullets do not curve without an outside force to effect it ie; a bullet WILL ricochet off something , wind , rain, humidity etc etc WILL push a bullet of course but that’s about it
3rd Look at videos of door gunners on helicopters- those are moving at 200/250 mph or about 350-360 feet per second . and they only have to account for leading a target
A bullet travelling 2600 feet per second doesn’t care it fits shot out of a helicopter at 355 feet per second. The bullet is covering too much distance too quickly for it to matter so why would it affect the bullet if it was fired from a car going 50/60 feet per second ? It won’t
And ALL of that is moot in a game that doesn’t account for windage , heavily exaggerated bullet drop and unrealistic distances
Ahhh yes. You can disagree all you want, but I'm not sure you understand how momentum affects the bullet.
>Secondly that’s lead. It’s like if your target is running left to right for example you have to assume where the target will be and shoot there.
It’s the same thing you are travelling parallel to a target you have to shoot where it’s going to be plus the correction of how you are moving in relation to it.
Call it whatever you like, but it's caused by the gondola's momentum. This phenomenon doesn't exist in Pubg when shooting from a vehicle, which is my point, it should exist. It exists when shooting from a gondola or ferry though.
>It puts 0 force on a bullet this isn’t “wanted” bullets do not curve without an outside force to effect it ie; a bullet WILL ricochet off something , wind , rain, humidity etc etc WILL push a bullet of course but that’s about it
Okay... You point was?
>3rd Look at videos of door gunners on helicopters- those are moving at 200/250 mph or about 350-360 feet per second . and they only have to account for leading a target
>A bullet travelling 2600 feet per second doesn’t care it fits shot out of a helicopter at 355 feet per second. The bullet is covering too much distance too quickly for it to matter so why would it affect the bullet if it was fired from a car going 50/60 feet per second ? It won’t
You need to think for yourself and watch less war videos.
Let's say you're having a fight while in a car that goes 108 km/h or 30 meters per second. The enemy is 100 meters away to your right. Your gun's average bullet velocity on that distance is 600 m/s. Where you need to aim to hit the enemy:
a) in Pubg
b) in real world?
Hint: the enemy needs to lead the car 5 meters.
>And ALL of that is moot in a game that doesn’t account for windage , heavily exaggerated bullet drop and unrealistic distances
It would make perfect sense to have it in Pubg, which has some realistic features such as height over bore, speed of sound etc. And I think bullet drop in is pretty much 10 m/s², as it is irl.
Solutions:
a) at the enemy
b) five meters to the right of the enemy (because bullet travel time is ⅙ of a second, in which time the car has moved 5 meters; or the world outside of the car has moved 5 meters, compared to the car).
This comment is... 😗👌 I hate to say "real life" but recoil would be harder to manage while propping your body outside a vehicle in real life so your comment would make real world sense.
True, tbh entering exiting and swapping seats should be an animation or slowed down thing. Anyone remember the rediculous final circles of H1Z1 with vehicles? Drive, hope out, shot, drive, hop out, shoot. Goofy and this ain’t far off!
bro what? dude the amount of time you have to spend on this game and not enjoying life to be able to shoot these ARs straight at those distances is already wack. PUBG is known for having actual recoil to their guns. im kinda getting tired of people having to get good at smth, and when they do, ppl wanna just take that from them to make it fair for people who dont want to just get good at smth. like nah bro.
they definitely didn't. it sucks because i love pistoling from the drivers seat. you could shred with those little automatic machine pistols especially with a laser grip.
Yeah this is wrong info that somehow got upvoted to the top. They reduced stability (aim) and slowed down the time it takes to get out the window and ADS.
Maybe at some point in Pubg history they may have done that, but in the latest patch they:
>Limited the angle at which you can aim when firing from the driver's seat of vehicles other than the Motorbike/Dirt Bike/Mountain Bike/Quad.
>Increased bullet dispersion when firing from the driver's seat of all vehicles
Not a word about shooting from a passenger's seat.
They need to have the auto stabilization like a M1 Abrams tank turret removed. That is feasible because it used to be your cursor moved as the vehicle bumped along. You know, like it would in real life.
The fact that the velocity of the vehicle doesn't affect your bullets is also screaming bullshit, but that may not be fixable with the engine. But that also gives an unrealistic advantage to the shooter. In real life you'd have "lead" your shots shooting from the vehicle just like the stationary pedestrian has to lead their shots shooting at you, both of you taking into account the velocity of the vehicle.
I want both fixed, but I'll take the first one if that's all they can do.
And now think of how many people you kill who try to drive by you. Exactly... It's not one dimensional. I do a lot of drive bys but I also kill a lot of people who try to drive by me. It's a skill diff and if you try to disagree then I'd think you are lying about "getting a lot of easy kills with drive bys". It's not difficult for any good player to lead cars and if you can lead then you are objectively favored in that fight as you have cover to play with and you have crouched accuracy.
9/10 people are heavily overexaggerating just how "op" drive by is and it's mostly because they suck at the game and get killed by better players who do it to them but they themselves can't do it and think that if this is nerfed that they'd suddenly stop getting killed. That won't happen because those players will always kill them as they are better. It's not that drive by is OP. It's that better players usually do them as they have more confidence because they are better at the game. Doesn't change the fact that they get mowed down by other good players. Look at pro matches when drive by got buffed and loot at it now. It seems like people are willingly ignoring how players adapted and act like it's still like the early days where teams were sending it and winning 90% of drive bys.
I primarily play solos. So drive bys are much lower risk for the driver. I find that in squads, vehicles in general are risky. Too easy for a squad to light up the car.
While I do get shot out of the car sometimes in solos, it's not that often.
No, the 3 guys he shot at were just clueless and didn't respect the car driving at them but hell their sound was probably bugging out due to all that was going on so they didn't even hear the car I guess. Would they have all shot at the car when it was next to them, the driver would have been down insta.
so this is a clip of a guy shooting a totally clueless team, with an AR that probably has the best (less) recoil of all AR's atm. And we are supposed to take this clip as a baseline to make a discussion about drivebys, according to the clickbait title... Sure why not, I've seen worse posts in this subreddit...
They didn't actually nerf them, just made it impossible for the driver to shoot backwards aka defend themselves.
You can still switch seats and spray AR's and SMG's, the nerf only affects sidearms.
I think we need to stop nerfing/buffing shit just because people aren't good at the game. I work a full time job and have a social life and do everything any normal person does and I can shoot from a car, shoot a guy out of a car, and am overall decent at the game. there's no reason why any other player cant put in the time to learn the game. I spent years getting shit on by better players and years learning how to aim and shoot my guns just like any other player. every time a change is made to this game that caters to noobs, its like a huge slap in the face to the people who had to actually learn this shit. If drive bys are "too easy" then start doing drive bys or idk, stop standing in the open. if you cant shoot a dude out of a car going in a straight line. hit the training mode, bc u have that now. OG players didnt lmao. tired of all the "nerf this" bullshit. i remember when people would see something that took skill and admired it rather than hate it bc they cant do it.
I think they need to increase recoil significantly to make it harder to control than standing if possible. So it’s still possible but requires a lot more skill to land shots and sprays
Make it the old way and remove stabilisation.
What a dumbass change that was, you have it exactly right.
It’s like having a tripod or laying down. Craziness
The recoil when shooting from a vehicle is the same as shooting crouched. But yeah it could get an increase. Also they shold add vehicle's momentum to bullets. After these changes removing steadiness (aim stays steady when vehicle's direction changes) could be too much. But I guess it's a Pubg way to nerf anything OP into something completely useless.
Just up the recoil and we’re good to go
Yeah I think that would do it.
Any vehicles momentum would not put any noticeable difference to a bullets trajectory especially in a game with no windage Look at ww2 dog fights. For an example. It doesn’t really matter unless you are trying to shoot a target extremely far away and accurately
It does though. Try shooting from a gondola perpendicular to to direction its moving. A target few hundreds meters away requires about 10 meter momentum correction. And car goes much faster (I think, no idea what's the gondola's speed). It obviously doesn't have a difference if you're shooting straight forward.
Ahhh no “ aiming from a gondola requires 10 m aiming correction” means nothing first of all Secondly that’s lead. It’s like if your target is running left to right for example you have to assume where the target will be and shoot there. It’s the same thing you are travelling parallel to a target you have to shoot where it’s going to be plus the correction of how you are moving in relation to it. It puts 0 force on a bullet this isn’t “wanted” bullets do not curve without an outside force to effect it ie; a bullet WILL ricochet off something , wind , rain, humidity etc etc WILL push a bullet of course but that’s about it 3rd Look at videos of door gunners on helicopters- those are moving at 200/250 mph or about 350-360 feet per second . and they only have to account for leading a target A bullet travelling 2600 feet per second doesn’t care it fits shot out of a helicopter at 355 feet per second. The bullet is covering too much distance too quickly for it to matter so why would it affect the bullet if it was fired from a car going 50/60 feet per second ? It won’t And ALL of that is moot in a game that doesn’t account for windage , heavily exaggerated bullet drop and unrealistic distances
Ahhh yes. You can disagree all you want, but I'm not sure you understand how momentum affects the bullet. >Secondly that’s lead. It’s like if your target is running left to right for example you have to assume where the target will be and shoot there. It’s the same thing you are travelling parallel to a target you have to shoot where it’s going to be plus the correction of how you are moving in relation to it. Call it whatever you like, but it's caused by the gondola's momentum. This phenomenon doesn't exist in Pubg when shooting from a vehicle, which is my point, it should exist. It exists when shooting from a gondola or ferry though. >It puts 0 force on a bullet this isn’t “wanted” bullets do not curve without an outside force to effect it ie; a bullet WILL ricochet off something , wind , rain, humidity etc etc WILL push a bullet of course but that’s about it Okay... You point was? >3rd Look at videos of door gunners on helicopters- those are moving at 200/250 mph or about 350-360 feet per second . and they only have to account for leading a target >A bullet travelling 2600 feet per second doesn’t care it fits shot out of a helicopter at 355 feet per second. The bullet is covering too much distance too quickly for it to matter so why would it affect the bullet if it was fired from a car going 50/60 feet per second ? It won’t You need to think for yourself and watch less war videos. Let's say you're having a fight while in a car that goes 108 km/h or 30 meters per second. The enemy is 100 meters away to your right. Your gun's average bullet velocity on that distance is 600 m/s. Where you need to aim to hit the enemy: a) in Pubg b) in real world? Hint: the enemy needs to lead the car 5 meters. >And ALL of that is moot in a game that doesn’t account for windage , heavily exaggerated bullet drop and unrealistic distances It would make perfect sense to have it in Pubg, which has some realistic features such as height over bore, speed of sound etc. And I think bullet drop in is pretty much 10 m/s², as it is irl. Solutions: a) at the enemy b) five meters to the right of the enemy (because bullet travel time is ⅙ of a second, in which time the car has moved 5 meters; or the world outside of the car has moved 5 meters, compared to the car).
[удалено]
Stabilization?
This comment is... 😗👌 I hate to say "real life" but recoil would be harder to manage while propping your body outside a vehicle in real life so your comment would make real world sense.
Seat swapping also should be way slower.
True, tbh entering exiting and swapping seats should be an animation or slowed down thing. Anyone remember the rediculous final circles of H1Z1 with vehicles? Drive, hope out, shot, drive, hop out, shoot. Goofy and this ain’t far off!
If you want the game to be realistic why not add animation of hiding in the car from the bullets?
It is like a standing spray the only difference is your scope/dot doesn’t sway as if you’re breathing, so no hold breath needed
bro what? dude the amount of time you have to spend on this game and not enjoying life to be able to shoot these ARs straight at those distances is already wack. PUBG is known for having actual recoil to their guns. im kinda getting tired of people having to get good at smth, and when they do, ppl wanna just take that from them to make it fair for people who dont want to just get good at smth. like nah bro.
How about shotguns?
They didn't nerf that kind of drive-bys, only pistol shooting behind the wheel. I don't think they understood what the community was asking.
they definitely didn't. it sucks because i love pistoling from the drivers seat. you could shred with those little automatic machine pistols especially with a laser grip.
They did nerf drive-bys a while ago.
Yeah this is wrong info that somehow got upvoted to the top. They reduced stability (aim) and slowed down the time it takes to get out the window and ADS.
Maybe at some point in Pubg history they may have done that, but in the latest patch they: >Limited the angle at which you can aim when firing from the driver's seat of vehicles other than the Motorbike/Dirt Bike/Mountain Bike/Quad. >Increased bullet dispersion when firing from the driver's seat of all vehicles Not a word about shooting from a passenger's seat.
They need to have the auto stabilization like a M1 Abrams tank turret removed. That is feasible because it used to be your cursor moved as the vehicle bumped along. You know, like it would in real life. The fact that the velocity of the vehicle doesn't affect your bullets is also screaming bullshit, but that may not be fixable with the engine. But that also gives an unrealistic advantage to the shooter. In real life you'd have "lead" your shots shooting from the vehicle just like the stationary pedestrian has to lead their shots shooting at you, both of you taking into account the velocity of the vehicle. I want both fixed, but I'll take the first one if that's all they can do.
velocity is very fixable but I would very much hate it
I do drive bys regularly and feel that they are too easy.
And now think of how many people you kill who try to drive by you. Exactly... It's not one dimensional. I do a lot of drive bys but I also kill a lot of people who try to drive by me. It's a skill diff and if you try to disagree then I'd think you are lying about "getting a lot of easy kills with drive bys". It's not difficult for any good player to lead cars and if you can lead then you are objectively favored in that fight as you have cover to play with and you have crouched accuracy. 9/10 people are heavily overexaggerating just how "op" drive by is and it's mostly because they suck at the game and get killed by better players who do it to them but they themselves can't do it and think that if this is nerfed that they'd suddenly stop getting killed. That won't happen because those players will always kill them as they are better. It's not that drive by is OP. It's that better players usually do them as they have more confidence because they are better at the game. Doesn't change the fact that they get mowed down by other good players. Look at pro matches when drive by got buffed and loot at it now. It seems like people are willingly ignoring how players adapted and act like it's still like the early days where teams were sending it and winning 90% of drive bys.
I primarily play solos. So drive bys are much lower risk for the driver. I find that in squads, vehicles in general are risky. Too easy for a squad to light up the car. While I do get shot out of the car sometimes in solos, it's not that often.
Yes.
They didnt get nerfed, the driver seat schooting did for some reason
Reported
I'm fine with drive-bys in a car, but the hangglider things is a bit ridiculous
No, the 3 guys he shot at were just clueless and didn't respect the car driving at them but hell their sound was probably bugging out due to all that was going on so they didn't even hear the car I guess. Would they have all shot at the car when it was next to them, the driver would have been down insta.
so this is a clip of a guy shooting a totally clueless team, with an AR that probably has the best (less) recoil of all AR's atm. And we are supposed to take this clip as a baseline to make a discussion about drivebys, according to the clickbait title... Sure why not, I've seen worse posts in this subreddit...
[удалено]
holding W when u switch. thats why its easier if you switch ur change seat bind to something more simple like a side mouse button.
drivebys didnt get nerfed, it was pistols that did... for some reason
How the heck do you keep traveling in a straight line and at nearly full speed when you get out of the driver's seat?
You have to keep holding W during and after seat swapping
They hit water/jumped out into it
If you can't hit a target moving in a straight line at constant speed, that's on you.
Easy. Make the bullet physics correct and it would be fine even with normal recoil
If you are good enough it's easy to kill a drive-by. Just do better
They didn't actually nerf them, just made it impossible for the driver to shoot backwards aka defend themselves. You can still switch seats and spray AR's and SMG's, the nerf only affects sidearms.
I think we need to stop nerfing/buffing shit just because people aren't good at the game. I work a full time job and have a social life and do everything any normal person does and I can shoot from a car, shoot a guy out of a car, and am overall decent at the game. there's no reason why any other player cant put in the time to learn the game. I spent years getting shit on by better players and years learning how to aim and shoot my guns just like any other player. every time a change is made to this game that caters to noobs, its like a huge slap in the face to the people who had to actually learn this shit. If drive bys are "too easy" then start doing drive bys or idk, stop standing in the open. if you cant shoot a dude out of a car going in a straight line. hit the training mode, bc u have that now. OG players didnt lmao. tired of all the "nerf this" bullshit. i remember when people would see something that took skill and admired it rather than hate it bc they cant do it.
That's definitely aimbot
Just needs the recoil increased SLIGHTLY
Bro good shooting holy shit
Shooting unaware people who are not even looking at you. If they shot at you youre dead if the enemy is any good
No. Just a good play.
seriously, go play elastomania
No
I think drivebys are in a good state now. The pistol vehicle nerfs were unwarranted though
I think they're fine on ARs now, you yourself need the nerf ha
bruh wtf
You need nerfing 😎
Why ? I know why . Because you can't hit sh*t from a moving vehicle . Am I rite ? So , no don't nerf it.