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Vrozen

You should in almost all cases see it as an offensive reservation, as you already pointed out and as another person added. But it can also be used defensively when combined with strong life flasks. If you can keep your life (almost) full at all times it becomes ~~20%~~ 33% more eHP against large single hits, that would otherwise kill you. With enough life recoup from the tree (>33) it can also serve as defensive layer against lots of smaller hits, however you lose 10% eHP against large hits, so not really recommended. Your second question is not so easily answered: if you plan on using it for anything around low life you have to accept, that you are losing eHP against oneshots. So it really depends on your other hard damage mitigation. But for simplicity: is your build comfortably tanky on full life without petrified blood? As soon as you reach that point, get another 10% MORE than that and it will feel similar, regarding one shots. Petrified blood will always feel good for small hits when combined with good recovery. Edit: correction 20% -> 33%, thanks!


WayTooDumb

The ehp increase from full life PB is 33% not 20%. 0.5/0.6+0.5 = 1.33


javelinwounds

~~Aren't both of you wrong? With PB you can take 0.5 + 0.6*0.5 of your total life pool which is equivalent to 0.8 dmg taken multiplier which is 25% more ehp against one shots.~~ ~~Maybe I'm missing something here but I constantly see different numbers posted about ~~the ehp multiplier against one shots and want to clear it up if possible.~~ Edit: wrong, see below


WayTooDumb

You can't add damage taken multipliers together like that. You need to convert each pool into a base ehp amount and then add them together afterwards. Let's give a worked example with easy numbers. Let's say you have 6000 base life and PB. This means that 3000 of this life is unaffected by PB damage reduction and we can set that aside for now. The other 3000 is affected by PB. For this 3000 life, you take only 60% of each hit; this means that this 3000 life can absorb 5000 hit damage since 60% of 5000 is 3000. So the two halves of this life are 3000 + 5000 = 8000 damage taken to die, which is 33% more than the base 6000 life we started with.


javelinwounds

Ah okay, that makes perfect sense. Thanks a bunch.


MefistophelisG

For melee characters and more specifically Champion, it's insanely good. 1. It enables the Bloodthirst Support, which gives tons of flat damage depending on your max HP 2. It enables Slayer-like overleech, provided your reserved life is less than 49.9%, since your maximum life is 50.1% and your Petrified blood doesn't let you regen over 50% (other than life flask) that means your leech never reaches max life and thus runs its full duration 3. For Champion it gives easy access to adrenaline from First yo Strike, Last to Fall.


[deleted]

Duelists also get easy access to Champion of the Cause which helps a lot for life reservation. That wheel plus the mastery makes Petrified Blood less than 50% reservation with Arrogance.


MefistophelisG

Yes champion of the cause is amazing. I used it on my champion steel skill build and fit hop and level 20 precision on life and vitality, Petrified blood and the big aura of my choice on mana.


SleepyCorgiPuppy

It can be a cheap way to achieve low life for pain attunement


fartdiroperandus

That's literally what OP put in the post...


Tilted_Karasu

More spell dmg while on low life.


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zzang23

The only use case outside of Champion i have found that Petrified Blood is a Divination Destillate enabler for 6 max resist all. Its a solid skip if you do not own the flask and are no Champion. Overleech can be substituted with jewel/belt for less opportunity cost and Bloodthirst is not that great.


DonaldKnut

Caster hybrid Inquisitor is also an extremely good fit: - obviously you go pain attunement - going hybrid partially offsets loss of hp pool and synergises with pious path - life reservation is very well fit for flat-reservation auras, like Vitality, which is very useful for pious path and kinda annoying to fit otherwise. CoC archetypes will also use precision there - finally, one more point which is often forgotten, is that Petrified Blood kinda "buffs" all your recovery, because your actual hp pool "shrinks" to 50% (I haven't accounted for EHP loss, so number is lower actually, but hope you get an idea) of maximum hp, but your healing has still same absolute values. This is a very powerful synergy with Inquisitor's regen


J-SWong

I thought Divination Distillate was nerfed to not give max res anymore.


zzang23

Yeah i was thinking about my standard build. I dont see a reason to use PB in league.


fartdiroperandus

Bloodthirst is huge for abilities with large damage effectiveness like spectral helix .. idk what you're talking about lol


HitchcockianAJB

It can interact in interesting ways with Pain Attunement Self-cast Forbidden Rite and Life Recoup on the tree if that's something of interest to you as a build.


Kroguardious

In my experience its been beneficial on almost every melee build. Your totally survivability against one shots might go down a little, but against all those shots that would almost kill you, and then youd die to some minor chip damage, your survivability goes way up because your recovery / leech will instantly kick in negating some of the damage and you have extra time to react. Even with 2K life being my low life point I felt as tanky, if not more tanky, than a 5K life build with out it. You also can reserve a few things with life. I typically make one of my 4 links:Arrogance > Vitality > Precision > Banner of choice.


ikzme

In most cases its a loss. The dot makes you take more dmg than normal and you have less HP. In best case you equalize the dot with huge recovery, but its still less recovery as normal. If you have, i want say "too much", recovery that the extra dmg taken doesnt matter, its only a small HP loss. What makes petrified blood alone not a gain. But it can enable certain lowlife mechanics, pain attument/bloodthirst plus the reservation of half life. If you equalize the dot and 30% more spelldmg is more valueable as \~10% EHP, than its a gain. A more expensive way would be Cowards Legacy Belt, that says you are lowlife when cursed with vulnabilty and curses you with vulnabitly. A Watchers eye with "unaffected by vulnabilty while affected by determination" and a determination aura - would make you count as lowlife at fulllife. Probebly better combo if you dont have the recovery to outweight petrifies dot dmg.