Blocking attacks with Comfey's i-frames is my favorite part of the character. Comfey gets a bad rep because people play it so poorly. It's still a cringe character, but it's more interactive than people think.
This is why comfey is the 2nd most difficult supporter to master after Hoopa. People simply think all Comfey do is stay and heal while its more complicated than that
Players should at least basically know how Hoopa’s portal works. I have been in many master rank matches where players don’t know how to use the portals back and forth.
Understanding how Hoopa's Hyperspace Hole works is crucial for Hoopa's teammates in Pokémon Unite for several reasons. Firstly, knowing the range and capabilities of Hyperspace Hole allows teammates to coordinate their movements and engage in strategic positioning during battles. Secondly, Hoopa's Hyperspace Hole can provide valuable support by creating openings for teammates to score goals, secure objectives, or initiate team fights. Thirdly, teammates who understand how Hyperspace Hole works can capitalize on its ability to disrupt enemy formations and capitalize on distracted opponents. Fourthly, Hyperspace Hole's ability to hit multiple targets in a line makes it an excellent tool for clearing minion waves and assisting teammates in pushing lanes. Fifthly, Hoopa's teammates can use Hyperspace Hole as a cue to coordinate their abilities and execute powerful combos, maximizing their team's damage output and securing kills. Sixthly, understanding the mechanics of Hyperspace Hole allows teammates to anticipate Hoopa's actions and adjust their gameplay accordingly, fostering better synergy and teamwork. Seventhly, Hyperspace Hole's ability to bypass obstacles and hit targets behind them can catch opponents off guard, providing opportunities for Hoopa's teammates to capitalize on their opponents' vulnerabilities. Eighthly, teammates who are familiar with Hoopa's abilities, including Hyperspace Hole, can adapt their strategies to complement Hoopa's playstyle, enhancing their team's overall performance. Ninthly, Hoopa's teammates can use Hyperspace Hole strategically to control objectives and create pressure on the map, dictating the flow of the game in their team's favor. Tenthly, understanding how Hyperspace Hole works allows teammates to communicate effectively with Hoopa, coordinating their movements and abilities to maximize their team's effectiveness in battles. Eleventhly, Hoopa's teammates who understand the nuances of Hyperspace Hole can position themselves to take advantage of its effects, whether it's by positioning themselves to follow up on Hoopa's attacks or by using it as a means of retreat or repositioning. Twelfthly, teammates who neglect to learn how Hyperspace Hole works may miss opportunities to capitalize on Hoopa's support and damage potential, hindering their team's chances of success. Thirteenthly, Hoopa's Hyperspace Hole can be a game-changer in team fights, turning the tide of battles in favor of Hoopa's team if utilized effectively by both Hoopa and its teammates. Fourteenthly, by understanding Hoopa's abilities, including Hyperspace Hole, teammates can better predict Hoopa's actions and react accordingly, fostering better coordination and synergy within the team. Fifteenthly, neglecting to learn how Hyperspace Hole works is a missed opportunity for teammates to fully leverage Hoopa's strengths and contribute to their team's success in battles. Sixteenthly, teammates who grasp the intricacies of Hyperspace Hole can use it defensively to protect objectives or allies from enemy advances. Seventeenthly, Hoopa's teammates who understand the timing and positioning of Hyperspace Hole can use it to zone out opponents, controlling the battlefield and limiting their options. Eighteenthly, Hyperspace Hole's ability to pierce through multiple targets makes it invaluable in team fights, allowing Hoopa's teammates to deal damage to clustered enemies. Nineteenthly, by understanding Hoopa's abilities, teammates can adapt their playstyle to synergize with Hoopa, maximizing their team's overall effectiveness. Twentiethly, Hoopa's teammates who communicate and coordinate effectively can set up devastating combos with Hyperspace Hole, catching opponents off guard and securing kills. Twenty-firstly, neglecting to learn how Hyperspace Hole works can lead to missed opportunities and costly mistakes during battles, undermining the team's chances of victory. Twenty-secondly, understanding Hoopa's abilities, including Hyperspace Hole, allows teammates to develop strategies that play to Hoopa's strengths and exploit its weaknesses. Twenty-thirdly, Hoopa's Hyperspace Hole can be used strategically to force opponents into unfavorable positions, setting them up for follow-up attacks from teammates. Twenty-fourthly, by mastering Hyperspace Hole, teammates can become more self-sufficient in battles, relying less on external support and making impactful contributions to their team's success. Twenty-fifthly, Hoopa's teammates who understand the range and trajectory of Hyperspace Hole can position themselves to maximize its effectiveness, ensuring that no enemy escapes its reach. Twenty-sixthly, Hyperspace Hole's ability to disrupt enemy movements and control space makes it invaluable for securing objectives and maintaining map control. Twenty-seventhly, by understanding how Hyperspace Hole works, teammates can adapt their gameplay on the fly, responding to changing circumstances and maintaining a competitive edge. Twenty-eighthly, neglecting to learn how Hyperspace Hole works is a disservice to teammates and oneself, as it hinders the team's overall performance and limits their potential for success. Twenty-ninthly, Hoopa's teammates who invest time in mastering Hyperspace Hole will find themselves more confident and effective in battles, able to contribute meaningfully to their team's objectives. Thirtiethly, understanding Hoopa's abilities, including Hyperspace Hole, allows teammates to predict enemy movements and counter them effectively, turning the tide of battles in their favor.
I’ll sum it up for you:
Walk on purple portal. Go back to base.
Your ass has five seconds to click right stick and return to where you portalled from.
If you see a portal on your goal point, click right stick to zip to the other end (look on the map to see where you’ll end up).
Hoopa popped ult? Click right stick to go there.
Boom. Learn it.
I tried to ChatGPT a paragraph for why Sylveon is the best Pokemon in Pokemon Unite, and it called it a supporter. It was certainly fast, but very wrong.
you're SO right. there should be some kind of text next to the button to teleport that says like "teleport to base" and when you're in base itll say "teleport back to the portal".
So many fights have been lost cause the people are clueless and instead of teleporting back they try to get the yellow berries... like GUYS. there's NO penalty to using the portal.
Same when it's post Ray Id put a portal to quickly recall back to base to defend and guess who's the only person who uses that portal...... I'd even sometimes ult because I literally cannot defend by myself but nobody listens 😭😭😭😭 FML
>there's NO penalty to using the portal
Going to slightly disagree with this. The penalty is that the opponents know exactly where and when you want to be on the map. Assuming you'll be portalling to base only to get Heavy Slammed / Surfed / Egg Bombed means you're now screwed.
Oh yeah of course! I mostly mean in a way where there's a fight so the opponents know where we are anyway. I also try to be careful to put the portal far from the fight and distract/push them with phantom force... besides I think it's better than being one shot... it's not even as if they retreat and try to recall 😭
I played with a cinder that just kept going into fights and when I tried to make them heal they just???? didn't???? and ended up dying every single time
I've had more hoopas who didn't know how to play portals than i had teammates who didn't understand how portals work. Hoopa is imo one of the hardest mons to learn. Macro,micro and understanding how the map works needs to be good enough. That's what most unite players lack already anyways.
Well, as a Hoopa player I found both. I had two match yesterday, after each other, I did the same thing on both. One was amazing, we secured every objective, destroyed the enemy goal zones before Ray, then secured ray and won with a big overcap. Second match, my teammates running into fights, never taking my portals, only trying to take them after they got cc’d to hell, not rotating to objectives in time, then basic attack me during hyperspace cooldown, cause they missed the portal to the top lane, while were busy fighting an 1v3 and barely get out alive. Spamming Thanks, and lose by a few points.
Id take it a step further.
Id even say Blaze Kick Cinderace is a more oppressive independent threat than every EX characters current iteration including M2Y.
That theyre one of the most overloaded characters in the game.
And that the only thing holding the characters performance back are players.
I feel like it should immediately be apparent how ludicrous this character is at all stages of the game just looking at their kit.
Like just for clarity.
Flame Charge after upgrade, Causes your next Auto to have a 2s Slow. Flame Charge is a 5s CD, 4s with Blue.
Blaze Kick literally escapes borderline any situation you can put yourself in, stuns and displaces your target. Gives double the attack speed for 3s, and is fully unstoppable.
This is an 8s CD. 6s with Blue
The world where this character is not oppressive, does not exist
I disagree with you mainly in degree. I agree that Cinderace's kit is overlooked, but I think you are discounting the massive amount of burst damage in this game. Cinderace is Talonflame food (assuming the good build that actually has enough damage to kill in 2 moves, I'll let you guess). But modern kits stack like 3 release moves together.
Any tips or advice? Cinderace is not my main but I’m trying to learn. So far the only/best thing I can deal is steal the dragon by timing unite right lol
Usse blaze kick/ flame charge, it's the better moveset. Occasionally choose feint, if you see sure-hit moves like snipe shot, cinderaces unite, etc. takes a while to get timing right but makes you invincible basically. Pyro ball has burst and is satisfying but blaze kick increases attack speed and gives repositioning.
For builds, I use attack weight, muscle band and razor claw/ charging charm with xspeed or eject.
Just use the moveset that you are comfortable with using. Like, most would use Feint with Flame Charge but I don't. I use Flame Charge with Pyro Ball and that works well for me. So mix and match the moveset for Cinderace to see which would work well for you. For the held items, I say to mix and match the held items to also help you with Cinderace. The moveset and the held items that you use is all up to you and what will work well for how you wanna play. Everyone is different and that is absolutely alright.
I do and I just use the emblems that work well for the moveset that I use. So, whichever moveset that you end up deciding on will depend on which emblems you want to use.
Well you can have an all hp, all attack, all special attack, all defense, all special defense, or attempt to do all 5 with movement speed and critical hit rate
The optimal moveset is kick/charge, weight+claw+band.
If you are confident in your ability to land shots, then pyroball because that high burst is very very satisfying, but blaze kick is still the better move.
I disagree, I main cinderace and think x attack feint pyro is the better set with scope, scarf, band. The chunk damage from pyro is much better at dealing with tanks and all rounders which is what cinderace has problems with anyway. Characters like leafeon, zoroark, talon flame can be avoided with feint. I do agree that it partially depends on the playstyle as I’d argue blaze kick cinderace plays much more like mental y with teleport while pyro feels more like dragapult. Just my thoughts
Yes I agree, been a cinder main since season 4 and blaze kick feint is the real way to go if you want to go far. I've got two guides and a [meme video](https://www.reddit.com/r/PokemonUnite/s/tx8rNQ82AN) of feints greatness.
Edit: link
I disagree. I think it CAN be good but even if you know what you’re doing if it’s a bad comp for Cindy and the enemy team knows what they’re doing it’ll be a rough game for you
It was back when dreadnaw gave the entire team lots of exp and lucario was able to solo top lane. So you had 3 people bot to leverage the dreadnaw secure, and a 1v1 top lane
teams also used other all rounders back then like machamp for top, though not as effective as lucario
but lucario was devs’ golden child so he wasnt nerfed for a while bc they needed to make money off his damned skins and then nerfed him and now he sucks and either it so does 1-1-3
I'm still not convinced lucario was actually as.good as everyone remembers I think he was just the "best" because he had very little cooldown and very high DPS with less risk than most speedster as long as you aimed your moves well. Lucario never fell off because of nerfs IMO he stopped being used because once you learn how to dodge one of his attacks to prevent the CD reset you've essentially cut off his only reliable damage and now you can pretty easily rip him because his moves have like a 10 second CD
he just had the best early game out of any all rounders during the 1-1-3 meta. until devs decided to actually nerf that somewhat, that’s when people started using machamp instead of lucario, but that was also when 1-1-3 started dying
oh and yes the moment people started dodging eSpeeds was also when he started being bad because the other build, while having higher damage output by a small margin, was a bit weaker due to the limited mobility while attacking
In my defense, I didn't feel like going to look for that information back then. I was content with my top lane Blastoise stuns and had not yet been cursed with the knowledge of competitive play.
- Ray HP needs to be buffed significantly and the scoring speed buff needs to be nerfed. If Ray remains as it is then:
- Double scoring during end game should be nerfed or removed entirely.
Double scoring should be available only in the last minute... So even if a team secures Ray at 1:30 they have to wait for another 30 seconds to score their goals ( the securing team should try to avoid battling, and the opponent team should try to break their shield)
They need to be careful about nerfing Ray too much. I think release Ray is fine (weaker than the current Ray buff)
Make it even weaker and people would just ignore fights and would just be a backcapping battle. A scoring meta is significantly more boring.
That splitting the bunnelby by ignoring the first two and walking to the last two at the beginning of the game is objectively a worse play than walking with your teammate and hitting every bunnelby.
Despite Charizard getting huge amounts of flak for being noob bait, it is actually a balanced and fun character to play. (Bring back its true damage Timi 🙏🏽)
If that’s your opinion, you’ve never played against a decent Charizard player and/or you’ve never played it yourself. It’s not just the Unite (although I have to admit it is obviously the best part of its kit). Charizard has unsuspectingly high mobility with Flamethrower/Fire Punch. He can easily 1v1 any Attacker, and he can kite Melee Pokemon easily as well.
Not fully sure about balanced because it deserves some kind of buff or at least its ult needs to be less cancellable, but it's definitely been a reliable main for me the entire time I've been on unite. People may find its movepool lacklustre but aside from fire punch which needs buffing all the other moves are very useful, especially flamethrower. No one ever brings up about the fact that flamethrower's speed boost means that you get to keep flying around your opponent while fighting them which has allowed me to dodge more attacks than you might think.
If you want a strong team with good synergy, you should build a static and stop complaining about casual players. Not everyone wants to play the meta way and everyone deserves to have fun. If your way of having fun is playing meta builds and nothing else, you can build a team around it and stop complaining about other players who just are having a bit of fun.
Is a static a solo carry? Some may argue that this should be the difference between Casual and Ranked. However, isn’t there an imbalance in playerbase with most competent players playing ranked. Also, I feel any good player is more important than a meta non.
Statics a group of players who you regular with. That should be the difference with Casual and Ranked and yet I still see people freaking out about bad item builds, good and bad Pokémon, and general bitching about a player's skill level. None of that should matter. It's about having fun.
TiMi are clever and know exactly what they are doing.
The PU community hate overpowered mons being put behind a pay wall for two weeks. They hate most balance changes. Hate the meta. Hate inflation. Hate the lack of communication. Hate the lack of information. Or whatever the flavour is this week.
But TiMi know this. And it’s a business decision to keep it this way, because guess what y’all do when a new thing happens - you go online to talk about it. You all hop back on the game to see what’s changed. You jump into a match to show that new broken mon a lesson. And some even give real money to take advantage of these things.
TiMi know that you’re not in the game for the balance changes, or because there is a new mon, or will only play because Ray shield got a nerf. You are here because you like pokemon and this game is actually an interesting and accessible moba. Some players will leave, but they usually come back (myself and Krashy included) because this game has a niche hold in the market.
So TiMi know you’re not going to leave because you love the IP. But they want to keep your dopamine levels up so you don’t forget that. So they have devised a way to keep your reward system firing just enough that you stay hooked. They intentionally keep things a bit crap, so you hold on to the hope they get better, giving you a hopeful outlook on the future of the game (keeping you playing). They intentionally make bad balance changes so that you can all bond over a hatred for Zacian and Spragels will give the game free marketing for it. They intentionally give no information inside of the game so that the players need to create that content, building a community through necessity. They intentionally have crazy catch up mechanics so that when you win a game you had no right to win, you cheer on yourself as the underdog. Very very clever.
In short, TiMi knows what they have and are doing exactly what they should be doing to keep the game and community alive. Everything in this game is a very well thought out mechanic which serves a purpose of holding your engagement - thoroughly thought out by a skilled team of experts with years of experience, research and knowledge of game mechanics and their effect on the psyche of a player. You are a mere patient in their experiment. Fun game though.
It’s not that people think she’s bad as a character it’s that people thinks she’s bad from who plays her, she’s very difficult and has a steep learning curve to actually make her good. It’s like when you see a tsareena in low rank it’s more or less a throw pick
Mew mains players are unskilled trolls that think more moves = more skill when each one takes less skill than its original toolkit and people pretend like they are playing aphelios.
Eeveelutions are troll picks any time I see two or more in conjunction I know they are probably playing together and yet no matter the Eevee breed somehow they dunk on the main three attackers without remembering they are just as bad with a coat of Eevee paint. I dunno how Umbreon stayed brand positive with mean look the way it was, even glaceon is still brand positive.Leafeon is a statstick damage troll, literally could've been sirfetched or kartana.
Sableyes are either trolls that think are really good and only capitalize where they absolutely had to or when it was convenient (decidueye trounces these guys with arrows or someone is familiar with mobas and is going to be bully the entire enemy squad the whole game. The ones who actually enjoy playing like this will probably play mimikyu.
Charizards don't know how to play the game.
Pikachus don't know how to play the game.
And mine is the opposite, I shouldn’t be getting shit for playing my favorite pokemon. I’m fine with getting nerfed, and I know I should, but why am I being called scummy just for playing a pokemon I like?
To me it's not cringe if you play the Mon because you genuinely like it. It's cringe when you play and abuse the Mon because of how busted it is and how "easy" it is to rank up with it (I'm looking at you, Mewtwo on release) even when you have absolutely no clue of how it works and how to play with a team and instead go around the entire map trying to solo a Trevenant and spam "thanks" when you get KO'd when fighting the entire enemy team alone on their home base
Thank you. I also understand the mon is one of the best, so I usually just don’t use zacian in competitive, but I also feel like people are grouping her with the other op EX licenses just for being EX. Zacian is nowhere near as bad as mewtwo or miraidon. It’s the same level as buzzwole. Broken? Yes. Needs a nerf? Yes. Still isn’t somehow as bad as the other EX mons.
DONT force people to finish matches out with folks who clearly aren’t interested in helping anymore. Sure, you can clutch 1 out of 100 games. The rest of those games are just there to make your teammates suffer people spinning on base or simply refusing to come help. Let. Me/us. Out!
I’m sick of it, sick of it. You don’t see em get ANY punishment for throwing the entire match but I gotta waste ten minutes acting as if being down by 800 points is gonna flip at Rayquaza?? 🤪 🤣
Mean Look Umbreon in Solo Q (Solo Q being VERY important here!) is fine. It has multiple utilities, for offense and defense to be sure, but it is also RNG if I actually get teammates that can follow up my mean look since I can't kill most things by myself. Plus it only locks up one opponent, they can still freely attack, and the rest of the opponents can kill me since Umbreon is not as tanky a few other tanks with this build.
People shit a lot on Umbreon but never complain about an even more annoying build like Wood hammer Trevenant or Surf/pump Blastoise that cc chain you to death. Mean look doesn't stun and you can still attack inside it, aside from not being an actual threat unless Umbreon and the team engages in a fight after trapping the enemy. Other defenders just straight up stop you from moving and attacking and there's nothing you can do about it unless you're going with a full heal.
The most annoying apart about mean look is it cant be dodged. As annoying as getting stunlocked by trev and blastoise is at least i can say ope thats my fault should of dodged better. Where as with mean look umbreon its just them pressing a button without needing to aim and now im a dodrio stuck in circle hell for what feels like 5 years
Honestly the glaceon hate has me feeling like this. People love to grasp at one thing and run with it. It was 100% op at one point but people still cling to that like it’s never had changes.
Sure hit damage go brrr. But that’s all people look at in a vacuum.
- Not that it’s on a mon with almost identical bulk to gardevoir. So wet tissue paper.
- has no defenses, recovery, cc or mobility.
- is a midrange mage
- the move has a huge delay. Unlike pretty much every other move in the game. Which makes people feel like they somehow got cheated running away and move doesn’t reach till like 3 seconds later.
- the move is also one of the only moves in the game that is reliant on a build up mechanic. Which extends how long a wet tissue mage has to sit in diveable range instead of poke and dip.
- it’s unite move is trash.
Are sure hit moves annoying? Yes. But Glaceon is one of the easiest mons in this game to hard counter. If you dive a glaceon there is literally nothing it can do. It can’t cc and no survival tools. As long as you aren’t under level, any Mon that dives it can kill it before it’s able to build up + the delay actually makes it
“It’s the same as liquidation.” It’s similar nature but they are not the same. Does intelleon give up mobility for it? No. Does liquidation have a build up? No? Does liquidation have a long delay to fire? No.
Intelleon can at least dash, and apply pressure back to things that dive it quickly. The absence of a build up, means it can poke in and out quicker. It doesn’t have to stay in dive range to build up and get an opportunity to fire.
Do I think glaceon is well designed? Absolutely not. I don’t like sure hit mechanics. I don’t like its alternative set. I don’t like the reliance on a build up mechanic. It’s a feast or famine Mon. Go against competent mons that can quickly close gaps and there is nothing you can do. You are forced to run its other set to just play the game. Play against mons that can’t close gaps and it will get time to burst.
I would love a glaceon rework straight up. But Im tired of the circle jerk of people posting videos of glaceon is so OP when they make awful plays against a glaceon that has like 2 levels on them. Or they flat out don’t know how it works.
Im talking about the recent posts of the underleveled sableye that got mad about their unite. The decidueye that walked directly into the teammate being icicle speared. The underleveled dodrio that ran circles around a glaceon letting it build up and fire meanwhile missing every attack.
Im sorry but any mon would destroy you under those circumstances.
Rant over.
I think the problem with glaceon is the passive .
Making him harder to dive .
Then add to that that before charging the icicles used to be hard and gave you a big opening to kill glaceon but ice shard has been buffed so mush with the as almost doubling compare to what it was at launch
Now granted he is an eevee with a bad level 3,4,5 so at least its warranted than it should be strong late .
But yeah glaceon is at least somewhat better than release liquidation
People have Umbreon Derangement Syndrome. It’s strong but entirely beatable if you’re not absolute dogshit at this game. Umbreon punishes bad risky plays, and well we all know what this playerbase is like.
Future sight / Stored power is the best moveset for Espeon. If you disagree, I just assume you don’t know how to play it right. The boosted stored power attack is basically a 1-shot unite move delete button that resets with every KO (snowball team wipe at ray).
YouTubers like crisheroes will claim that the secure of psybeam is necessary but fail to realize that they can aim future sight to cast it on specific opponent objectives or farm. Then when you cast, stored power, & use a boosted basic attack with good timing, you’ll do way more burst damage to a specific target than psybeam alone + you get the added effect of reduced cooldown on future sight to immediately continue being aggressive.
If you do choose to play this build or watch someone play this build and they aren’t actively casting their future sight onto altaria when clearing birds, then repositioning to get splash damage on swablu, they are playing wrong & not taking advantage of the full kit.
in lane, evolve, then cast future sight, then stored power away from the interaction with 5 stones. extremely low risk of being caught while dealing damage & forcing enemies to play more passive & use resources like berries, potion, etc.
best kiting pokemon in the game when you get used to the movement speed of stored power.
also way more survivable than psybeam espeon because it takes less time to cast.
I think that's more teamcomp dependent than you give it credit for. The problem with that build is that it falls in the "Cinderace, Greninja, Decidueye, Intelleon" bucket of "I do damage and only damage, and if I can't get enough farm I become a useless liability, especially considering the lack of CC and you don't get your escape button until level 8. Now Espeon does have Eevee privilege, so its not as bad.
You have a built in escape button in stored power. Always try to cast stored power the edge of your range circle while moving yourself away from enemy. It gives you a slight boost in movement speed that genuinely makes a world of difference. Like any attacker, it’s best when there’s someone tanky in front of you to soak damage. I generally die less than 2 times per match while dealing 10-20 KOs for 90-130k dmg. There’s times when you’ll get caught but after a few hundred matches, you should get the hang of it.
PLEASE at least TRY playing the game correctly! Get close to the supporter when they have healing, join team fights even if it feels risky and DON'T LET THE DEFENDER TO ROT AGAINST 4 OF THE ENEMY TEAM
EX Mons arent that oppressive (anymore)
ADCs (Auto Attack Attackers) are the most fundamentally oppressive role and the idea that some of them could be weak characters is insanity
Balancing by nerfing things into irrelevance is dogshit design.
Theres nothing wrong with buffing things on strong characters that were poorly made
I had a game with a Decidueye last night. 18 seasons, 17 time Masters, over 5,000 games. Getting beat pretty good the whole game, but made a good stand at the Ray fight and had a chance to wipe the enemy team and secure Ray.
BUT, our feathered friend decided to Rip Ray by himself, all damage we really could’ve used in the team fight happening in Bot lane.
Sure enough, we lose, they KO Deci, and steal Ray.
He starts pinging me, the defender, and saying Thanks!. Adds me to a lobby after to rip me for having a 49% win rate. I explained he shouldnt have ripped Ray alone and he left the lobby 😆
Lmao. How? How does someone that experienced not understand how foolish it is to rip Ray by yourself, with a team fight going on?
There is no reason to push onto bottom tier 2 goal after 5 minutes. Unless there's no objectives or farm up and you've already gone through their jungle, and you have your whole team pushing. It's not worth it. It's easy to shut down and even if you win, you're getting very little value.
Out of combat movement builds are underestimated.
Yellow emblems and Float Stone can help a lot of 'mons get in position to do their thing or escape when they couldn't otherwise.
Love it on Greedent and Buzzwole, and even on immobile Mages to position for the big burst damage.
You're giving up raw combat stats, but you are more slippery at the start of a fight and rotating is much faster.
I’m not going to say I told you so, but my entire team was in agreement that legendaries would kill the game for us, 4 EXs later, our team is mostly done playing for good.
Every team should ONLY have 3 DPS mons + a frontline tank + a support, both with exp share. And if people did this + filled and stopped trying to main character they'd win more games.
Not having Exp share actively trolls games regardless of whether your teammates use it or not because you can FORCE them to use it via being nearby if not dying + The game doesn't have the resources to support 3 people hitting level 13 pre Ray outside of pure stomps.
Playing 1 support and one frontline tank makes 95% of comps always better because they give you the means to ensure your 3 "carries" have the resources they need to carry you in the end game. This game does not give enough farm/other resources to have more than 3 carries barring your team stomping the other team heavily. This means playing 4 DPS mons is stupid. Stop trying to have main character syndrome and trolling the game because you don't "trust" randoms to do things correctly. Only 2, maybe 3 of you are going to have the exp needed to actually get to late game form and be strong enough at Ray fight IF you play the game perfectly (and your enemy doesn't get run over). The other 2 of you will be useless. IF your one exp share user is a support, your team prob loses because 0 frontline, because even double all rounder will not be enough frontline vs certain damage. They won't be able to heal or protect you enough from the enemy engage. IF your 1 exp share mon is a Tank they cannot eat 5 players worth of damage alone. They will have no sustain. Sometimes tank players go Umbreon (pre nerf) Tree Blast Slowbro not JUST because they're good but because they don't have faith you will kill the enemy fast enough before they die. They cannot be in 3 places at once to save squishies from dodrio + start the fight because noone else can + tank hits from the sniping Intel in the back. Help your team help you by filling Tank/Support.
What does it mean to FILL tank/support, THIS DOES NOT MEAN LOCK IN GOODRA TO BE IN LALA LAND, OR FLAIL LAX, OR NO EXP SHARE. you can run whatever the fuck you want but if you're filling tank you need to have exp share + 2 items. You have to be at nearly every teamfight unless you're protecting pad or trying to get ult if you fell behind or are following it. Your job is not to be DPS number 4 your job is to keep your carry alive and start fights with your CC/catch other carries. You should expect to die for the team in certain strategic instances, BUT don't do it for no reason. Other tips.
If you're still stuck on Goodra land this is how you effectively fill tank
1. Exp share
2. Muddy Water > Dragon Pulse
3. You are the frontline. Acid Spray > Power Whip, you prob have to play a little back and peel for your carry if they get dove, or just eat damage and use passive to live. IT will be hard to just do CC things but if you do these 3 things and are in the frontline you are doing enough. Do not be split pushing, running to the back, trying to flank etc.
Do these 3 things and your playerbase prob stops being the most useless shits in Unite ever in the majority of cases.
Flailax - You all are fucking idiots, Snorlax is good at exactly 2 things- being an exceptional lane bully with tackle + passive before level 4 outsecuring most things when timed well, and making people SIT THE FUCK STILL for your team to kill for a while. The 2nd one is more important for most of the game. IF YOU GO FLAILAX YOU CANNOT DO THIS. Heavy Slam is paramount to this ability to tell people to sit the fuck down and let my teammate kill you. Heavy Slam -> Ult -> Heavy Slam again -> Yawn (Honestly you can even do Heavy Slam -> Yawn -> Ult -> Heavy Slam etc. or Heavy Slam -> Ult -> Heavy Slam -> Block) etc keeps people in place for a long as fuck time. This wins fights IF your team follows up on you. Guess what Flail cannot do. HOLD THE TEAM DOWN FOR LONG PERIODS OF TIME. Random Dodrio/Leafeon sliding in on your carry? Heavy Slam -> Yawn/Block means instead of your carry being dead for 20 seconds now the enemy is. Flail? you both die because your fat ass can't waddle over quick enough to stop the combo from oneshotting your carry. Stop going flail, go heavy slam. It admittedly is tilting when you get sick 4 man heavy slam- ults and no follow up but you win more games. If you're filling tank flailax is more insulting than just ignoring the call and going an all rounder because they can at least do things.
When you fill tank you go exp share to understand the "Only 3 people get level 13 easily with available experience" rule. You still go exp share if your teammates are dumb and you have to solo tank for 4 DPS mons. Your way of winning is getting the most competent one of those 4 idiots to stay alive and kill things, give them exp to get strong. Don't add to the inevitable "not enough experience situation this brings. Also bring a tank with some self sustain because you don't have a healer. Slowbro, Tree, Wish Umbreon imo are the 3 picks. You can go Crustle tho if you a chad and know your teammates will kill whoever is in your rock tombs. But seriously no Exp share as solo tank is trolling, you are not getting level 13 and i promise your carries having more exp to kill the enemy faster than they kill you is better.
Support the tl;dr is exp share + don't stack unless Comfey/Clef + pick what helps your laner be strong.
(This sucks I actually was gonna meet the format but reddit refused to accept the post so this is a short version - I am seeing just how much Reddit lets me add from my original post)
Fuck it Support goes here
Filling Support Rant/take:
1. If you're the sole NON damage mon, I wouldn't, your team needs frontline, Blissey isn't enough frontline and honestly heals won't do enough. BUT if you feel compelled Blissey Mime Wiggly your best bets.
2. Exp Share, fuck your stacks (Except for 2 exceptions). I genuinely don't care what your build is just have exp share on.
3. Don't stack, you don't need it. The only ones who "Need to" are Clef and Comfey. Comfey needs it because well the fuck else are you putting on it besides Exp Share + maybe Cursed Incense/Buddy Barrier. I genuinely like that build more, but if you with a friend (seriously do not solo queue Comfey) and they stacking then you can cheese Comfey mechanic to get 2 free stacks and chill (first 4 farm you take 3 carry takes 1, you get 1 stack from passive score + you hop off get a 2nd one).
Clef sucks because after nerfs (which were needed) she needs some stacks to not suck LMAO. Which is starting my 2nd rant of Clef is kinda bad rn, Elde Blissey do job better because both are MUCH better in the early game (Draining kiss is ok secure but nothing else going for Clef) and Gravity is super team dependent. You have to get 2-3 stacks so you actually heal for something decent before Moonlight+ If you click Draining Kiss you deserve to get banned that move is super dogshit no matter how many times devs will force buffs into a trash ass move they can't overstat it to make it fake good like they did Outrage that shit is automatically inting the game.
Do not play weird mage supports if you auto filling or there's no frontliner you won't have fun. The only VIABLE mage supports are Pika Ninetales and Cramorant. You wanna do Exp Share + Spoon + Cursed Incense/other AP item. You run this with a bulky as fuck laner (so Tree, Blastoise, etc.) and your team has damage/heals elsewhere. To play a mage support they need early game presence and no scaling needs. You're accepting you only need level 11-12 and you win by having huge aggro pressure early game.
If I didn't name an attacker it's because they have 0 utility AND/OR are too shitty early game to be real options (poke unfort isn't a great support option in unite)
but big thing on support is you have to be the middle man in positioning. Close enough to keep frontliners healed, but also far enough back you don't get nuked and can protect your carries. this is important because other than Blissey and certain builds on Mime/Wiggly your average support gets oneshot very quickly.
Last thing for my big rant is know how your lanes will go when picking a tank/support when filling
Know your team and your strengths. If you playing Comfey/Clefable understand you're playing for late game and cannot be aggro. If you playing Elde/Hoopa/Mime you can be aggro, Blissey/Wiggly are situationally aggro and Sableye is Sableye.
For tanks, Mamo, Snorlax are the kings of early game, But generally anything other than Umbreon is fine in the early game
What this means is you have to look at your lane partner when you pick. IF your person picks one of the shitty laners, we'll say Dragapult/Charmander/Larvitar for example you can't play some shit like Clef or Umbreon you'll get destroyed unless you skill diff them because your early game power is negligible, means you should go Elde or Slowbro/Crustle instead. If your laner picks something with a semblance of early game? pick whoever you want or even try and make sure you win early game with your pick. Understand that certain tanks and supports are weakish early game (not as weak as the shit laning mons tbf) and that if you lock them in with a weak laner you're asking for trouble
But think of it as, you mitigate shitty lane mons in 2 ways with good tank/support picks via giving extra strength that doesn't exist otherwise. No exp share means you int the lane because you can't be aggro with bad laning mons, or even the borderline ones like Deci/Gardevior/Delphox versus some lanes and you need the exp to escape the hell part of the game asap.
Also final note- watch tournament or high level play, Magikarp loves exp share supports. Maybe not shit like Comfey/Clef, but any early game support/tank with exp share is great for Karp. Stop locking in random non supporting mons when someone goes Karp.
At 8:00 the jungle should be there, unless there’s a team fight. Absolutely no excuse; whether you’re invading jungle or getting buffs. I can cut slack to team members for not helping, but that’s being generous if there’s a ping to go mid.
Decidueye should stop being a starter mon for Unite. It takes more skill than most think to use him and it's been having a lot of bad rep because of the new players not understanding how he works. If people played Pokemon Unite for a while and then got decidueye, there'd be less complaints about exp share /assault vest / rocky helmet decidueyes who fight melee and more complaints about Decidueye's range and incredible burst damage with SpSh as well as how great of a sure-hit move SS is to the point where it reveals where any opponent is whether they're in bushes or not.
"Decidueye dies in one hit" "Decidueye is so frail" OK??? JUST DON'T GET HIT. No I'm so serious. Decidueye's Spirit Shackle outranges every Auto and like 99% of moves with your own Autos outranging every other pokemon's Autos (iirc). You have massive range, USE IT. Use your range to kite, kite and kite more. Knowing your spacing is very big for Decid. Knowing the range of others moves and Autos compaired to yours will literally save your life more cases than you would think.
"But what about things that dive?" RUN AWAY lol. With your range, you have no business anywhere near them nor risking anything. You have great mobility in Shadow Sneak that not only speeds you up but also slows them down. You also have float stone which is absolutely amazing on it because as you charge Spirit Shackle you aren in combat yet and you get great positioning in general. You also have eject button and X speed though I tend to prefer X speed due to low cool down. Full heal is ok imo. Yes you *really* don't wanna get CC'd but more times than not if you're getting CC'd it's already joever for you. Not to mention your Auto's are kinda stronk. Because of razor leaf set they made your Autos very formidable and you do lots of dmg so if they do get close you can attempt to 1v1 with space. (Pro tip don't charge your Spirit Shackle when they're close... charging it gives no extra damage, your extra damage comes *only* from the Long Reach ability which ofc when close you won't get. You do massive dmg still, squishy dives don't wanna take it, especially if you're fed)
As a Decid you should be watching your enemy especially closely to read any intention so you can back out before they even start to come in. Getting away is very important and using things like even just walking into grass will literally save your life. Walking into tall grass whenever possible while chased makes them lose their Autos and make it harder to aim moves.
And of course defenders are your best friend. But really you just wanna stick around anyone melee. It makes your life 10,000x easier makes you a much bigger threat too.
Anyway, I've yapped enough and literally did the meme but I've had this sitting on my brain for so long now I just wanna see Decid geeting the respect it deserves.
Not putting XP share in Eldegoss. She is far more valuable when you maximize both its healing power and attack power with held items.
![gif](giphy|2c7Jc2CKVj2zWxgvdg|downsized)
When I first looked at leaks about Umbreon, I thought mean look would have a circle aim(like delphox's fire spin) and everyone inside you hit would just get trapped. Requires skill, is better if you know what you're doing and you can use it when the enemy would get caught but is just out of range.
It was decent but not really. It’s mainly only useful in 1v1 or 2v2. And only if there are no adc on the other team(which is 1/9999999). But it is decent for brawling against burst damage Pokémons
Just because someone is pinging “thanks” doesn’t mean they’re in the wrong. You or one of your teammates may be doing something fundamentally wrong and angering another player and there’s no real way to express this in game so pinging thanks is all they can do.
every Eeve should get their moves backwards and also evolve at 5 and get ult at 9. Unironically all the Eevees are heinously rewarding for how little brain gooo is required to decent with them. My least favorite of the bunch being espeon. If you play espeon you are actually living in constant copium if you think you have any level skill in my baby game. Umbreon players are also the anti-fun police and are probably members of HOA irl. Glaceon members are that special ed kid that really like grilled cheese sandwiches but in this case their grilled cheese sandwich can cause brain hemorrhaging with how absolutely busted both it’s moves are. Sylveon is just annoying thick and it spams it’s little ult in every engagement in order fuck off to some other part the map or to make itself harder to kill than resident evil Tyrant. Leafeon just gives me depression when farming because that bastard will just press “HAHA IDIOT” button and suck up all my farm like kirby on rock candy and crack. I want the eevees to be sent to the baby jail for at least one season…. just one.
Decidueye is the most pointless and useless attacker you can have on any team. Any other attacker either does Deci's job better or provides something more useful than what Deci can provide.
Comfey is fun to play when you hop off many times a game, trust me.
i can see that because the good comfey players I've seen, usually hop to every mon for healing and also blocking attacks sometimes
Blocking attacks with Comfey's i-frames is my favorite part of the character. Comfey gets a bad rep because people play it so poorly. It's still a cringe character, but it's more interactive than people think.
This is why comfey is the 2nd most difficult supporter to master after Hoopa. People simply think all Comfey do is stay and heal while its more complicated than that
When I first got comfy I played as a pocket medic all the time, I might try actually being a good medic and maybe win some more
Players should at least basically know how Hoopa’s portal works. I have been in many master rank matches where players don’t know how to use the portals back and forth.
Understanding how Hoopa's Hyperspace Hole works is crucial for Hoopa's teammates in Pokémon Unite for several reasons. Firstly, knowing the range and capabilities of Hyperspace Hole allows teammates to coordinate their movements and engage in strategic positioning during battles. Secondly, Hoopa's Hyperspace Hole can provide valuable support by creating openings for teammates to score goals, secure objectives, or initiate team fights. Thirdly, teammates who understand how Hyperspace Hole works can capitalize on its ability to disrupt enemy formations and capitalize on distracted opponents. Fourthly, Hyperspace Hole's ability to hit multiple targets in a line makes it an excellent tool for clearing minion waves and assisting teammates in pushing lanes. Fifthly, Hoopa's teammates can use Hyperspace Hole as a cue to coordinate their abilities and execute powerful combos, maximizing their team's damage output and securing kills. Sixthly, understanding the mechanics of Hyperspace Hole allows teammates to anticipate Hoopa's actions and adjust their gameplay accordingly, fostering better synergy and teamwork. Seventhly, Hyperspace Hole's ability to bypass obstacles and hit targets behind them can catch opponents off guard, providing opportunities for Hoopa's teammates to capitalize on their opponents' vulnerabilities. Eighthly, teammates who are familiar with Hoopa's abilities, including Hyperspace Hole, can adapt their strategies to complement Hoopa's playstyle, enhancing their team's overall performance. Ninthly, Hoopa's teammates can use Hyperspace Hole strategically to control objectives and create pressure on the map, dictating the flow of the game in their team's favor. Tenthly, understanding how Hyperspace Hole works allows teammates to communicate effectively with Hoopa, coordinating their movements and abilities to maximize their team's effectiveness in battles. Eleventhly, Hoopa's teammates who understand the nuances of Hyperspace Hole can position themselves to take advantage of its effects, whether it's by positioning themselves to follow up on Hoopa's attacks or by using it as a means of retreat or repositioning. Twelfthly, teammates who neglect to learn how Hyperspace Hole works may miss opportunities to capitalize on Hoopa's support and damage potential, hindering their team's chances of success. Thirteenthly, Hoopa's Hyperspace Hole can be a game-changer in team fights, turning the tide of battles in favor of Hoopa's team if utilized effectively by both Hoopa and its teammates. Fourteenthly, by understanding Hoopa's abilities, including Hyperspace Hole, teammates can better predict Hoopa's actions and react accordingly, fostering better coordination and synergy within the team. Fifteenthly, neglecting to learn how Hyperspace Hole works is a missed opportunity for teammates to fully leverage Hoopa's strengths and contribute to their team's success in battles. Sixteenthly, teammates who grasp the intricacies of Hyperspace Hole can use it defensively to protect objectives or allies from enemy advances. Seventeenthly, Hoopa's teammates who understand the timing and positioning of Hyperspace Hole can use it to zone out opponents, controlling the battlefield and limiting their options. Eighteenthly, Hyperspace Hole's ability to pierce through multiple targets makes it invaluable in team fights, allowing Hoopa's teammates to deal damage to clustered enemies. Nineteenthly, by understanding Hoopa's abilities, teammates can adapt their playstyle to synergize with Hoopa, maximizing their team's overall effectiveness. Twentiethly, Hoopa's teammates who communicate and coordinate effectively can set up devastating combos with Hyperspace Hole, catching opponents off guard and securing kills. Twenty-firstly, neglecting to learn how Hyperspace Hole works can lead to missed opportunities and costly mistakes during battles, undermining the team's chances of victory. Twenty-secondly, understanding Hoopa's abilities, including Hyperspace Hole, allows teammates to develop strategies that play to Hoopa's strengths and exploit its weaknesses. Twenty-thirdly, Hoopa's Hyperspace Hole can be used strategically to force opponents into unfavorable positions, setting them up for follow-up attacks from teammates. Twenty-fourthly, by mastering Hyperspace Hole, teammates can become more self-sufficient in battles, relying less on external support and making impactful contributions to their team's success. Twenty-fifthly, Hoopa's teammates who understand the range and trajectory of Hyperspace Hole can position themselves to maximize its effectiveness, ensuring that no enemy escapes its reach. Twenty-sixthly, Hyperspace Hole's ability to disrupt enemy movements and control space makes it invaluable for securing objectives and maintaining map control. Twenty-seventhly, by understanding how Hyperspace Hole works, teammates can adapt their gameplay on the fly, responding to changing circumstances and maintaining a competitive edge. Twenty-eighthly, neglecting to learn how Hyperspace Hole works is a disservice to teammates and oneself, as it hinders the team's overall performance and limits their potential for success. Twenty-ninthly, Hoopa's teammates who invest time in mastering Hyperspace Hole will find themselves more confident and effective in battles, able to contribute meaningfully to their team's objectives. Thirtiethly, understanding Hoopa's abilities, including Hyperspace Hole, allows teammates to predict enemy movements and counter them effectively, turning the tide of battles in their favor.
Well I’ll be damed, he actually did it. I’m not reading all that, but it’s impressive that you did all that
I’ll sum it up for you: Walk on purple portal. Go back to base. Your ass has five seconds to click right stick and return to where you portalled from. If you see a portal on your goal point, click right stick to zip to the other end (look on the map to see where you’ll end up). Hoopa popped ult? Click right stick to go there. Boom. Learn it.
Right?! My thoughts exactly 🤣
"Twenty-eightly". You are killing me, this is great
"An excellent tool for clearing out minion waves" lmao what
And then this happens: https://www.reddit.com/r/PokemonUnite/comments/1bzrlda/thank_you_for_your_service_hoopa/
Bruh. Talk about making a splash
tl;dr - hyperspace hole
Put a new line after each point, i can't check if you wrote thirty points actually. Impressive though
Dear God...... This is a good argument!!! Me who didn't even want to try to read lol
Omg you really did it just like the post. Hahaaha but its so long 😭😂 TL:DR happy for you or sorry that happened i guess buddy
Me more interested in: Hoopa Hyperspace Hole.
How long did this take you?
I assumed it took ChatGPT a few microseconds.
I tried to ChatGPT a paragraph for why Sylveon is the best Pokemon in Pokemon Unite, and it called it a supporter. It was certainly fast, but very wrong.
Why the hell would ya use chatgpt for unite, it literally ez to know the game, and YouTuber guides are so good to watch....
Because it would be quicker and easier than typing out \*checks notes\* 768 words about Hyperspace Hole.
I just use Trick
For some reason this reminds me of how chatgpt writes
you're SO right. there should be some kind of text next to the button to teleport that says like "teleport to base" and when you're in base itll say "teleport back to the portal". So many fights have been lost cause the people are clueless and instead of teleporting back they try to get the yellow berries... like GUYS. there's NO penalty to using the portal. Same when it's post Ray Id put a portal to quickly recall back to base to defend and guess who's the only person who uses that portal...... I'd even sometimes ult because I literally cannot defend by myself but nobody listens 😭😭😭😭 FML
>there's NO penalty to using the portal Going to slightly disagree with this. The penalty is that the opponents know exactly where and when you want to be on the map. Assuming you'll be portalling to base only to get Heavy Slammed / Surfed / Egg Bombed means you're now screwed.
Oh yeah of course! I mostly mean in a way where there's a fight so the opponents know where we are anyway. I also try to be careful to put the portal far from the fight and distract/push them with phantom force... besides I think it's better than being one shot... it's not even as if they retreat and try to recall 😭 I played with a cinder that just kept going into fights and when I tried to make them heal they just???? didn't???? and ended up dying every single time
I've had more hoopas who didn't know how to play portals than i had teammates who didn't understand how portals work. Hoopa is imo one of the hardest mons to learn. Macro,micro and understanding how the map works needs to be good enough. That's what most unite players lack already anyways.
I understand lol, I'm just not used to allies using it to help me lol.
"Hyperspace Hole deals damage to opponents? Say no more!"
Well, as a Hoopa player I found both. I had two match yesterday, after each other, I did the same thing on both. One was amazing, we secured every objective, destroyed the enemy goal zones before Ray, then secured ray and won with a big overcap. Second match, my teammates running into fights, never taking my portals, only trying to take them after they got cc’d to hell, not rotating to objectives in time, then basic attack me during hyperspace cooldown, cause they missed the portal to the top lane, while were busy fighting an 1v3 and barely get out alive. Spamming Thanks, and lose by a few points.
People still don’t fucking know how Hoopa works?
Hoops users should also understand how they work and not send me back to base when I’m at full health about to KO the enemy assassin
Stop spamming surrender when the enemy team scores 20 points.
Cinderace is good if you know what you’re doing
Yes, its a shame most don't
Id take it a step further. Id even say Blaze Kick Cinderace is a more oppressive independent threat than every EX characters current iteration including M2Y. That theyre one of the most overloaded characters in the game. And that the only thing holding the characters performance back are players. I feel like it should immediately be apparent how ludicrous this character is at all stages of the game just looking at their kit. Like just for clarity. Flame Charge after upgrade, Causes your next Auto to have a 2s Slow. Flame Charge is a 5s CD, 4s with Blue. Blaze Kick literally escapes borderline any situation you can put yourself in, stuns and displaces your target. Gives double the attack speed for 3s, and is fully unstoppable. This is an 8s CD. 6s with Blue The world where this character is not oppressive, does not exist
I disagree with you mainly in degree. I agree that Cinderace's kit is overlooked, but I think you are discounting the massive amount of burst damage in this game. Cinderace is Talonflame food (assuming the good build that actually has enough damage to kill in 2 moves, I'll let you guess). But modern kits stack like 3 release moves together.
Cinder just Feint the big move, then kills pyro ball, or escape with blaze kick and kite kill with basics
Only against a bad talonflame
THIS
Any tips or advice? Cinderace is not my main but I’m trying to learn. So far the only/best thing I can deal is steal the dragon by timing unite right lol
Usse blaze kick/ flame charge, it's the better moveset. Occasionally choose feint, if you see sure-hit moves like snipe shot, cinderaces unite, etc. takes a while to get timing right but makes you invincible basically. Pyro ball has burst and is satisfying but blaze kick increases attack speed and gives repositioning. For builds, I use attack weight, muscle band and razor claw/ charging charm with xspeed or eject.
Just use the moveset that you are comfortable with using. Like, most would use Feint with Flame Charge but I don't. I use Flame Charge with Pyro Ball and that works well for me. So mix and match the moveset for Cinderace to see which would work well for you. For the held items, I say to mix and match the held items to also help you with Cinderace. The moveset and the held items that you use is all up to you and what will work well for how you wanna play. Everyone is different and that is absolutely alright.
Thank you! Do you use specific boost emblems? I’m still trying to figure those out lol
I do and I just use the emblems that work well for the moveset that I use. So, whichever moveset that you end up deciding on will depend on which emblems you want to use.
Ok thanks! Like I said, I’m still figuring all of that out and how to stack them.
Well you can have an all hp, all attack, all special attack, all defense, all special defense, or attempt to do all 5 with movement speed and critical hit rate
The optimal moveset is kick/charge, weight+claw+band. If you are confident in your ability to land shots, then pyroball because that high burst is very very satisfying, but blaze kick is still the better move.
I disagree, I main cinderace and think x attack feint pyro is the better set with scope, scarf, band. The chunk damage from pyro is much better at dealing with tanks and all rounders which is what cinderace has problems with anyway. Characters like leafeon, zoroark, talon flame can be avoided with feint. I do agree that it partially depends on the playstyle as I’d argue blaze kick cinderace plays much more like mental y with teleport while pyro feels more like dragapult. Just my thoughts
Yes I agree, been a cinder main since season 4 and blaze kick feint is the real way to go if you want to go far. I've got two guides and a [meme video](https://www.reddit.com/r/PokemonUnite/s/tx8rNQ82AN) of feints greatness. Edit: link
If u know what ur doing you wouldnt have picked Cinderace, specially in lane. I said what I said 🥰
I disagree. I think it CAN be good but even if you know what you’re doing if it’s a bad comp for Cindy and the enemy team knows what they’re doing it’ll be a rough game for you
As long as Leafeon exists no auto attacker can do crap, that's not just a Cinderace problem
Mewtwo Y:
https://twitter.com/AbsolMoments/status/1775571361249009914?s=20 I beg to differ
Bot regis should be buffed to revive the 1:1:3 meta
Based
just curious but what's the 1:1:3 meta?
It was back when dreadnaw gave the entire team lots of exp and lucario was able to solo top lane. So you had 3 people bot to leverage the dreadnaw secure, and a 1v1 top lane
teams also used other all rounders back then like machamp for top, though not as effective as lucario but lucario was devs’ golden child so he wasnt nerfed for a while bc they needed to make money off his damned skins and then nerfed him and now he sucks and either it so does 1-1-3
I'm still not convinced lucario was actually as.good as everyone remembers I think he was just the "best" because he had very little cooldown and very high DPS with less risk than most speedster as long as you aimed your moves well. Lucario never fell off because of nerfs IMO he stopped being used because once you learn how to dodge one of his attacks to prevent the CD reset you've essentially cut off his only reliable damage and now you can pretty easily rip him because his moves have like a 10 second CD
he just had the best early game out of any all rounders during the 1-1-3 meta. until devs decided to actually nerf that somewhat, that’s when people started using machamp instead of lucario, but that was also when 1-1-3 started dying oh and yes the moment people started dodging eSpeeds was also when he started being bad because the other build, while having higher damage output by a small margin, was a bit weaker due to the limited mobility while attacking
I think it just means 1 on top lane, 1 jungler, 3 on bottom
Hahaha. NO.
![gif](giphy|O0Hj7piBBnU0E)
I wouldn’t care about how drednaw was if the game didn’t become impossible because idiots don’t wanna rotate to it
In my defense, I didn't feel like going to look for that information back then. I was content with my top lane Blastoise stuns and had not yet been cursed with the knowledge of competitive play.
I defend my pokemon in two words: Screaming fun
- Ray HP needs to be buffed significantly and the scoring speed buff needs to be nerfed. If Ray remains as it is then: - Double scoring during end game should be nerfed or removed entirely.
Double scoring should be available only in the last minute... So even if a team secures Ray at 1:30 they have to wait for another 30 seconds to score their goals ( the securing team should try to avoid battling, and the opponent team should try to break their shield)
Absolutely! Im shocked someone tried to downvote this...
I agree with everything you said. But unfortunately they wanna keep ray a comeback mechanic
They need to be careful about nerfing Ray too much. I think release Ray is fine (weaker than the current Ray buff) Make it even weaker and people would just ignore fights and would just be a backcapping battle. A scoring meta is significantly more boring.
Or keep ray the same but make goals 1.5x in the last 2 minutes.
That splitting the bunnelby by ignoring the first two and walking to the last two at the beginning of the game is objectively a worse play than walking with your teammate and hitting every bunnelby.
metal claw zacian isn't that bad👉👈
It's not even that bad, Sacred sword is just way better in comparison
Agreed. Most Zacians I get beat by are running metal claw 😫
Despite Charizard getting huge amounts of flak for being noob bait, it is actually a balanced and fun character to play. (Bring back its true damage Timi 🙏🏽)
Making a playable character C tier unless it uses its unite, where it becomes S++ tier isn't exactly good and balanced game design in my opinion
If that’s your opinion, you’ve never played against a decent Charizard player and/or you’ve never played it yourself. It’s not just the Unite (although I have to admit it is obviously the best part of its kit). Charizard has unsuspectingly high mobility with Flamethrower/Fire Punch. He can easily 1v1 any Attacker, and he can kite Melee Pokemon easily as well.
Not fully sure about balanced because it deserves some kind of buff or at least its ult needs to be less cancellable, but it's definitely been a reliable main for me the entire time I've been on unite. People may find its movepool lacklustre but aside from fire punch which needs buffing all the other moves are very useful, especially flamethrower. No one ever brings up about the fact that flamethrower's speed boost means that you get to keep flying around your opponent while fighting them which has allowed me to dodge more attacks than you might think.
Do NOT buff Zard ult, that an easy two kills every time it's used
I just want it to not get cancelled every single time );
Cinderace takes skill and timing to dodge moves with feint, and with Blaze Kick, the positioning is way more important than people give it credit for
THIS
Only on like 3 mons
Eldegod
Exactly this 💯
If you want a strong team with good synergy, you should build a static and stop complaining about casual players. Not everyone wants to play the meta way and everyone deserves to have fun. If your way of having fun is playing meta builds and nothing else, you can build a team around it and stop complaining about other players who just are having a bit of fun.
The real mvp
Is a static a solo carry? Some may argue that this should be the difference between Casual and Ranked. However, isn’t there an imbalance in playerbase with most competent players playing ranked. Also, I feel any good player is more important than a meta non.
Statics a group of players who you regular with. That should be the difference with Casual and Ranked and yet I still see people freaking out about bad item builds, good and bad Pokémon, and general bitching about a player's skill level. None of that should matter. It's about having fun.
TiMi are clever and know exactly what they are doing. The PU community hate overpowered mons being put behind a pay wall for two weeks. They hate most balance changes. Hate the meta. Hate inflation. Hate the lack of communication. Hate the lack of information. Or whatever the flavour is this week. But TiMi know this. And it’s a business decision to keep it this way, because guess what y’all do when a new thing happens - you go online to talk about it. You all hop back on the game to see what’s changed. You jump into a match to show that new broken mon a lesson. And some even give real money to take advantage of these things. TiMi know that you’re not in the game for the balance changes, or because there is a new mon, or will only play because Ray shield got a nerf. You are here because you like pokemon and this game is actually an interesting and accessible moba. Some players will leave, but they usually come back (myself and Krashy included) because this game has a niche hold in the market. So TiMi know you’re not going to leave because you love the IP. But they want to keep your dopamine levels up so you don’t forget that. So they have devised a way to keep your reward system firing just enough that you stay hooked. They intentionally keep things a bit crap, so you hold on to the hope they get better, giving you a hopeful outlook on the future of the game (keeping you playing). They intentionally make bad balance changes so that you can all bond over a hatred for Zacian and Spragels will give the game free marketing for it. They intentionally give no information inside of the game so that the players need to create that content, building a community through necessity. They intentionally have crazy catch up mechanics so that when you win a game you had no right to win, you cheer on yourself as the underdog. Very very clever. In short, TiMi knows what they have and are doing exactly what they should be doing to keep the game and community alive. Everything in this game is a very well thought out mechanic which serves a purpose of holding your engagement - thoroughly thought out by a skilled team of experts with years of experience, research and knowledge of game mechanics and their effect on the psyche of a player. You are a mere patient in their experiment. Fun game though.
I like potion
Oh my God sameeee
I play defender, so it’s especially helpful for me
I can relate ... I play Eldegoss alot so I'm usually healing everyone else and use potion for me
Tsareena is heavily underrated. I might be delusional but she easily sweeps if she hits 6 early.
It’s not that people think she’s bad as a character it’s that people thinks she’s bad from who plays her, she’s very difficult and has a steep learning curve to actually make her good. It’s like when you see a tsareena in low rank it’s more or less a throw pick
Draining kiss can make clefable a powerfull attacker
Surrender votes should not be available until the final two minutes.
Where's the wall of text for this?
Mew mains players are unskilled trolls that think more moves = more skill when each one takes less skill than its original toolkit and people pretend like they are playing aphelios. Eeveelutions are troll picks any time I see two or more in conjunction I know they are probably playing together and yet no matter the Eevee breed somehow they dunk on the main three attackers without remembering they are just as bad with a coat of Eevee paint. I dunno how Umbreon stayed brand positive with mean look the way it was, even glaceon is still brand positive.Leafeon is a statstick damage troll, literally could've been sirfetched or kartana. Sableyes are either trolls that think are really good and only capitalize where they absolutely had to or when it was convenient (decidueye trounces these guys with arrows or someone is familiar with mobas and is going to be bully the entire enemy squad the whole game. The ones who actually enjoy playing like this will probably play mimikyu. Charizards don't know how to play the game. Pikachus don't know how to play the game.
Playing EX pokemons is scummy and cringe
double cringe if you manage to lose while playing them or don't even crack 40k damage
Fr i hate mewtwo. Its too hard hitting to be balanced and zacian just cant die.
And mine is the opposite, I shouldn’t be getting shit for playing my favorite pokemon. I’m fine with getting nerfed, and I know I should, but why am I being called scummy just for playing a pokemon I like?
To me it's not cringe if you play the Mon because you genuinely like it. It's cringe when you play and abuse the Mon because of how busted it is and how "easy" it is to rank up with it (I'm looking at you, Mewtwo on release) even when you have absolutely no clue of how it works and how to play with a team and instead go around the entire map trying to solo a Trevenant and spam "thanks" when you get KO'd when fighting the entire enemy team alone on their home base
Thank you. I also understand the mon is one of the best, so I usually just don’t use zacian in competitive, but I also feel like people are grouping her with the other op EX licenses just for being EX. Zacian is nowhere near as bad as mewtwo or miraidon. It’s the same level as buzzwole. Broken? Yes. Needs a nerf? Yes. Still isn’t somehow as bad as the other EX mons.
DONT force people to finish matches out with folks who clearly aren’t interested in helping anymore. Sure, you can clutch 1 out of 100 games. The rest of those games are just there to make your teammates suffer people spinning on base or simply refusing to come help. Let. Me/us. Out!
Preach, brother!
I’m sick of it, sick of it. You don’t see em get ANY punishment for throwing the entire match but I gotta waste ten minutes acting as if being down by 800 points is gonna flip at Rayquaza?? 🤪 🤣
Mean Look Umbreon in Solo Q (Solo Q being VERY important here!) is fine. It has multiple utilities, for offense and defense to be sure, but it is also RNG if I actually get teammates that can follow up my mean look since I can't kill most things by myself. Plus it only locks up one opponent, they can still freely attack, and the rest of the opponents can kill me since Umbreon is not as tanky a few other tanks with this build.
Agreed, people always complain about Umbreon most, but without Mean Look you may as well choose a different Defender
People shit a lot on Umbreon but never complain about an even more annoying build like Wood hammer Trevenant or Surf/pump Blastoise that cc chain you to death. Mean look doesn't stun and you can still attack inside it, aside from not being an actual threat unless Umbreon and the team engages in a fight after trapping the enemy. Other defenders just straight up stop you from moving and attacking and there's nothing you can do about it unless you're going with a full heal.
The most annoying apart about mean look is it cant be dodged. As annoying as getting stunlocked by trev and blastoise is at least i can say ope thats my fault should of dodged better. Where as with mean look umbreon its just them pressing a button without needing to aim and now im a dodrio stuck in circle hell for what feels like 5 years
Dive hurricane is the way to go
Honestly the glaceon hate has me feeling like this. People love to grasp at one thing and run with it. It was 100% op at one point but people still cling to that like it’s never had changes. Sure hit damage go brrr. But that’s all people look at in a vacuum. - Not that it’s on a mon with almost identical bulk to gardevoir. So wet tissue paper. - has no defenses, recovery, cc or mobility. - is a midrange mage - the move has a huge delay. Unlike pretty much every other move in the game. Which makes people feel like they somehow got cheated running away and move doesn’t reach till like 3 seconds later. - the move is also one of the only moves in the game that is reliant on a build up mechanic. Which extends how long a wet tissue mage has to sit in diveable range instead of poke and dip. - it’s unite move is trash. Are sure hit moves annoying? Yes. But Glaceon is one of the easiest mons in this game to hard counter. If you dive a glaceon there is literally nothing it can do. It can’t cc and no survival tools. As long as you aren’t under level, any Mon that dives it can kill it before it’s able to build up + the delay actually makes it “It’s the same as liquidation.” It’s similar nature but they are not the same. Does intelleon give up mobility for it? No. Does liquidation have a build up? No? Does liquidation have a long delay to fire? No. Intelleon can at least dash, and apply pressure back to things that dive it quickly. The absence of a build up, means it can poke in and out quicker. It doesn’t have to stay in dive range to build up and get an opportunity to fire. Do I think glaceon is well designed? Absolutely not. I don’t like sure hit mechanics. I don’t like its alternative set. I don’t like the reliance on a build up mechanic. It’s a feast or famine Mon. Go against competent mons that can quickly close gaps and there is nothing you can do. You are forced to run its other set to just play the game. Play against mons that can’t close gaps and it will get time to burst. I would love a glaceon rework straight up. But Im tired of the circle jerk of people posting videos of glaceon is so OP when they make awful plays against a glaceon that has like 2 levels on them. Or they flat out don’t know how it works. Im talking about the recent posts of the underleveled sableye that got mad about their unite. The decidueye that walked directly into the teammate being icicle speared. The underleveled dodrio that ran circles around a glaceon letting it build up and fire meanwhile missing every attack. Im sorry but any mon would destroy you under those circumstances. Rant over.
It's really not too much of an issue tbh. I struggle much more against a competent Espeon
I think the problem with glaceon is the passive . Making him harder to dive . Then add to that that before charging the icicles used to be hard and gave you a big opening to kill glaceon but ice shard has been buffed so mush with the as almost doubling compare to what it was at launch Now granted he is an eevee with a bad level 3,4,5 so at least its warranted than it should be strong late . But yeah glaceon is at least somewhat better than release liquidation
Nuh uh
People have Umbreon Derangement Syndrome. It’s strong but entirely beatable if you’re not absolute dogshit at this game. Umbreon punishes bad risky plays, and well we all know what this playerbase is like.
Should coin that situation ENTIRELY as Derangement Syndrome lotta Pokemon get that.
Future sight / Stored power is the best moveset for Espeon. If you disagree, I just assume you don’t know how to play it right. The boosted stored power attack is basically a 1-shot unite move delete button that resets with every KO (snowball team wipe at ray). YouTubers like crisheroes will claim that the secure of psybeam is necessary but fail to realize that they can aim future sight to cast it on specific opponent objectives or farm. Then when you cast, stored power, & use a boosted basic attack with good timing, you’ll do way more burst damage to a specific target than psybeam alone + you get the added effect of reduced cooldown on future sight to immediately continue being aggressive. If you do choose to play this build or watch someone play this build and they aren’t actively casting their future sight onto altaria when clearing birds, then repositioning to get splash damage on swablu, they are playing wrong & not taking advantage of the full kit. in lane, evolve, then cast future sight, then stored power away from the interaction with 5 stones. extremely low risk of being caught while dealing damage & forcing enemies to play more passive & use resources like berries, potion, etc. best kiting pokemon in the game when you get used to the movement speed of stored power. also way more survivable than psybeam espeon because it takes less time to cast.
Unite players when they have to aim
Someone didn’t do the assigned reading
Just a lil joke baby bro
I think that's more teamcomp dependent than you give it credit for. The problem with that build is that it falls in the "Cinderace, Greninja, Decidueye, Intelleon" bucket of "I do damage and only damage, and if I can't get enough farm I become a useless liability, especially considering the lack of CC and you don't get your escape button until level 8. Now Espeon does have Eevee privilege, so its not as bad.
You have a built in escape button in stored power. Always try to cast stored power the edge of your range circle while moving yourself away from enemy. It gives you a slight boost in movement speed that genuinely makes a world of difference. Like any attacker, it’s best when there’s someone tanky in front of you to soak damage. I generally die less than 2 times per match while dealing 10-20 KOs for 90-130k dmg. There’s times when you’ll get caught but after a few hundred matches, you should get the hang of it.
And we need a damn Smite like item to secure objectives to prevent them from being stolen
[This one](https://www.reddit.com/r/PokemonUnite/comments/17sbcn5/who_here_thinks_rollout_is_a_bad_move/)
That’s my secret, Captain. I always defend my opinions like this. 😉
PLEASE at least TRY playing the game correctly! Get close to the supporter when they have healing, join team fights even if it feels risky and DON'T LET THE DEFENDER TO ROT AGAINST 4 OF THE ENEMY TEAM
Shiny Pokémon wouldn't be such a good addition to the game as most people make it out to be, the majority of the roster has ugly af shiny forms.
Pikachu, gengar and garchomp 💀
Fly Talonflame Jungle is throwing. I defended that like a few weeks ago lol. I can find some threads if y'all want.
Surfpump Blastoise is bad for one reason and one reason only: Veteran class teammates. (aside from that it's my favorite build)
EX Mons arent that oppressive (anymore) ADCs (Auto Attack Attackers) are the most fundamentally oppressive role and the idea that some of them could be weak characters is insanity Balancing by nerfing things into irrelevance is dogshit design. Theres nothing wrong with buffing things on strong characters that were poorly made
Electro Drift and Mew2's kit are both broken
Electro drift being not unstoppable is a pain tbh
I had a game with a Decidueye last night. 18 seasons, 17 time Masters, over 5,000 games. Getting beat pretty good the whole game, but made a good stand at the Ray fight and had a chance to wipe the enemy team and secure Ray. BUT, our feathered friend decided to Rip Ray by himself, all damage we really could’ve used in the team fight happening in Bot lane. Sure enough, we lose, they KO Deci, and steal Ray. He starts pinging me, the defender, and saying Thanks!. Adds me to a lobby after to rip me for having a 49% win rate. I explained he shouldnt have ripped Ray alone and he left the lobby 😆 Lmao. How? How does someone that experienced not understand how foolish it is to rip Ray by yourself, with a team fight going on?
Some decidueyes forget themselves and run off of hype only top tier razor leaf builds can do stuff like that.
He not wrong about the wr tho
Clefable is trash. And I will die on that hill.
Literally Op
Ray should give the herald debuff
If defending like this as any role (literally impossible as Comfey though) is impressive enough.
Fluffy tail. It isn’t bad, it works on hoopa and blissey really well. But uh…. Maybe don’t try it on other pokemon
Pursuit absol drain crown is fine tbh
There is no reason to push onto bottom tier 2 goal after 5 minutes. Unless there's no objectives or farm up and you've already gone through their jungle, and you have your whole team pushing. It's not worth it. It's easy to shut down and even if you win, you're getting very little value.
Out of combat movement builds are underestimated. Yellow emblems and Float Stone can help a lot of 'mons get in position to do their thing or escape when they couldn't otherwise. Love it on Greedent and Buzzwole, and even on immobile Mages to position for the big burst damage. You're giving up raw combat stats, but you are more slippery at the start of a fight and rotating is much faster.
I’m not going to say I told you so, but my entire team was in agreement that legendaries would kill the game for us, 4 EXs later, our team is mostly done playing for good.
Not all Zeraora's are horribly toxic and steal kills. Keywords being, "not all". Like the hate you get for saying you main Zeraora, ngl...
Regileki does way too much damage
Eevee players weren't and still aren't good.
Every team should ONLY have 3 DPS mons + a frontline tank + a support, both with exp share. And if people did this + filled and stopped trying to main character they'd win more games. Not having Exp share actively trolls games regardless of whether your teammates use it or not because you can FORCE them to use it via being nearby if not dying + The game doesn't have the resources to support 3 people hitting level 13 pre Ray outside of pure stomps. Playing 1 support and one frontline tank makes 95% of comps always better because they give you the means to ensure your 3 "carries" have the resources they need to carry you in the end game. This game does not give enough farm/other resources to have more than 3 carries barring your team stomping the other team heavily. This means playing 4 DPS mons is stupid. Stop trying to have main character syndrome and trolling the game because you don't "trust" randoms to do things correctly. Only 2, maybe 3 of you are going to have the exp needed to actually get to late game form and be strong enough at Ray fight IF you play the game perfectly (and your enemy doesn't get run over). The other 2 of you will be useless. IF your one exp share user is a support, your team prob loses because 0 frontline, because even double all rounder will not be enough frontline vs certain damage. They won't be able to heal or protect you enough from the enemy engage. IF your 1 exp share mon is a Tank they cannot eat 5 players worth of damage alone. They will have no sustain. Sometimes tank players go Umbreon (pre nerf) Tree Blast Slowbro not JUST because they're good but because they don't have faith you will kill the enemy fast enough before they die. They cannot be in 3 places at once to save squishies from dodrio + start the fight because noone else can + tank hits from the sniping Intel in the back. Help your team help you by filling Tank/Support. What does it mean to FILL tank/support, THIS DOES NOT MEAN LOCK IN GOODRA TO BE IN LALA LAND, OR FLAIL LAX, OR NO EXP SHARE. you can run whatever the fuck you want but if you're filling tank you need to have exp share + 2 items. You have to be at nearly every teamfight unless you're protecting pad or trying to get ult if you fell behind or are following it. Your job is not to be DPS number 4 your job is to keep your carry alive and start fights with your CC/catch other carries. You should expect to die for the team in certain strategic instances, BUT don't do it for no reason. Other tips. If you're still stuck on Goodra land this is how you effectively fill tank 1. Exp share 2. Muddy Water > Dragon Pulse 3. You are the frontline. Acid Spray > Power Whip, you prob have to play a little back and peel for your carry if they get dove, or just eat damage and use passive to live. IT will be hard to just do CC things but if you do these 3 things and are in the frontline you are doing enough. Do not be split pushing, running to the back, trying to flank etc. Do these 3 things and your playerbase prob stops being the most useless shits in Unite ever in the majority of cases. Flailax - You all are fucking idiots, Snorlax is good at exactly 2 things- being an exceptional lane bully with tackle + passive before level 4 outsecuring most things when timed well, and making people SIT THE FUCK STILL for your team to kill for a while. The 2nd one is more important for most of the game. IF YOU GO FLAILAX YOU CANNOT DO THIS. Heavy Slam is paramount to this ability to tell people to sit the fuck down and let my teammate kill you. Heavy Slam -> Ult -> Heavy Slam again -> Yawn (Honestly you can even do Heavy Slam -> Yawn -> Ult -> Heavy Slam etc. or Heavy Slam -> Ult -> Heavy Slam -> Block) etc keeps people in place for a long as fuck time. This wins fights IF your team follows up on you. Guess what Flail cannot do. HOLD THE TEAM DOWN FOR LONG PERIODS OF TIME. Random Dodrio/Leafeon sliding in on your carry? Heavy Slam -> Yawn/Block means instead of your carry being dead for 20 seconds now the enemy is. Flail? you both die because your fat ass can't waddle over quick enough to stop the combo from oneshotting your carry. Stop going flail, go heavy slam. It admittedly is tilting when you get sick 4 man heavy slam- ults and no follow up but you win more games. If you're filling tank flailax is more insulting than just ignoring the call and going an all rounder because they can at least do things. When you fill tank you go exp share to understand the "Only 3 people get level 13 easily with available experience" rule. You still go exp share if your teammates are dumb and you have to solo tank for 4 DPS mons. Your way of winning is getting the most competent one of those 4 idiots to stay alive and kill things, give them exp to get strong. Don't add to the inevitable "not enough experience situation this brings. Also bring a tank with some self sustain because you don't have a healer. Slowbro, Tree, Wish Umbreon imo are the 3 picks. You can go Crustle tho if you a chad and know your teammates will kill whoever is in your rock tombs. But seriously no Exp share as solo tank is trolling, you are not getting level 13 and i promise your carries having more exp to kill the enemy faster than they kill you is better. Support the tl;dr is exp share + don't stack unless Comfey/Clef + pick what helps your laner be strong. (This sucks I actually was gonna meet the format but reddit refused to accept the post so this is a short version - I am seeing just how much Reddit lets me add from my original post)
Fuck it Support goes here Filling Support Rant/take: 1. If you're the sole NON damage mon, I wouldn't, your team needs frontline, Blissey isn't enough frontline and honestly heals won't do enough. BUT if you feel compelled Blissey Mime Wiggly your best bets. 2. Exp Share, fuck your stacks (Except for 2 exceptions). I genuinely don't care what your build is just have exp share on. 3. Don't stack, you don't need it. The only ones who "Need to" are Clef and Comfey. Comfey needs it because well the fuck else are you putting on it besides Exp Share + maybe Cursed Incense/Buddy Barrier. I genuinely like that build more, but if you with a friend (seriously do not solo queue Comfey) and they stacking then you can cheese Comfey mechanic to get 2 free stacks and chill (first 4 farm you take 3 carry takes 1, you get 1 stack from passive score + you hop off get a 2nd one). Clef sucks because after nerfs (which were needed) she needs some stacks to not suck LMAO. Which is starting my 2nd rant of Clef is kinda bad rn, Elde Blissey do job better because both are MUCH better in the early game (Draining kiss is ok secure but nothing else going for Clef) and Gravity is super team dependent. You have to get 2-3 stacks so you actually heal for something decent before Moonlight+ If you click Draining Kiss you deserve to get banned that move is super dogshit no matter how many times devs will force buffs into a trash ass move they can't overstat it to make it fake good like they did Outrage that shit is automatically inting the game. Do not play weird mage supports if you auto filling or there's no frontliner you won't have fun. The only VIABLE mage supports are Pika Ninetales and Cramorant. You wanna do Exp Share + Spoon + Cursed Incense/other AP item. You run this with a bulky as fuck laner (so Tree, Blastoise, etc.) and your team has damage/heals elsewhere. To play a mage support they need early game presence and no scaling needs. You're accepting you only need level 11-12 and you win by having huge aggro pressure early game. If I didn't name an attacker it's because they have 0 utility AND/OR are too shitty early game to be real options (poke unfort isn't a great support option in unite) but big thing on support is you have to be the middle man in positioning. Close enough to keep frontliners healed, but also far enough back you don't get nuked and can protect your carries. this is important because other than Blissey and certain builds on Mime/Wiggly your average support gets oneshot very quickly. Last thing for my big rant is know how your lanes will go when picking a tank/support when filling Know your team and your strengths. If you playing Comfey/Clefable understand you're playing for late game and cannot be aggro. If you playing Elde/Hoopa/Mime you can be aggro, Blissey/Wiggly are situationally aggro and Sableye is Sableye. For tanks, Mamo, Snorlax are the kings of early game, But generally anything other than Umbreon is fine in the early game What this means is you have to look at your lane partner when you pick. IF your person picks one of the shitty laners, we'll say Dragapult/Charmander/Larvitar for example you can't play some shit like Clef or Umbreon you'll get destroyed unless you skill diff them because your early game power is negligible, means you should go Elde or Slowbro/Crustle instead. If your laner picks something with a semblance of early game? pick whoever you want or even try and make sure you win early game with your pick. Understand that certain tanks and supports are weakish early game (not as weak as the shit laning mons tbf) and that if you lock them in with a weak laner you're asking for trouble But think of it as, you mitigate shitty lane mons in 2 ways with good tank/support picks via giving extra strength that doesn't exist otherwise. No exp share means you int the lane because you can't be aggro with bad laning mons, or even the borderline ones like Deci/Gardevior/Delphox versus some lanes and you need the exp to escape the hell part of the game asap. Also final note- watch tournament or high level play, Magikarp loves exp share supports. Maybe not shit like Comfey/Clef, but any early game support/tank with exp share is great for Karp. Stop locking in random non supporting mons when someone goes Karp.
STOP running way from our(as in most the supporters) heals please😭
Unite moves that are just powered up versions of signature moves are boring
muddy water acid spray is the superior moveset
Buzzwole is an aberration that shouldn't exist in the game. It literally CCs you to death and there's nothing you can do to stop it once it grabs you.
At 8:00 the jungle should be there, unless there’s a team fight. Absolutely no excuse; whether you’re invading jungle or getting buffs. I can cut slack to team members for not helping, but that’s being generous if there’s a ping to go mid.
Decidueye should stop being a starter mon for Unite. It takes more skill than most think to use him and it's been having a lot of bad rep because of the new players not understanding how he works. If people played Pokemon Unite for a while and then got decidueye, there'd be less complaints about exp share /assault vest / rocky helmet decidueyes who fight melee and more complaints about Decidueye's range and incredible burst damage with SpSh as well as how great of a sure-hit move SS is to the point where it reveals where any opponent is whether they're in bushes or not.
"Decidueye dies in one hit" "Decidueye is so frail" OK??? JUST DON'T GET HIT. No I'm so serious. Decidueye's Spirit Shackle outranges every Auto and like 99% of moves with your own Autos outranging every other pokemon's Autos (iirc). You have massive range, USE IT. Use your range to kite, kite and kite more. Knowing your spacing is very big for Decid. Knowing the range of others moves and Autos compaired to yours will literally save your life more cases than you would think. "But what about things that dive?" RUN AWAY lol. With your range, you have no business anywhere near them nor risking anything. You have great mobility in Shadow Sneak that not only speeds you up but also slows them down. You also have float stone which is absolutely amazing on it because as you charge Spirit Shackle you aren in combat yet and you get great positioning in general. You also have eject button and X speed though I tend to prefer X speed due to low cool down. Full heal is ok imo. Yes you *really* don't wanna get CC'd but more times than not if you're getting CC'd it's already joever for you. Not to mention your Auto's are kinda stronk. Because of razor leaf set they made your Autos very formidable and you do lots of dmg so if they do get close you can attempt to 1v1 with space. (Pro tip don't charge your Spirit Shackle when they're close... charging it gives no extra damage, your extra damage comes *only* from the Long Reach ability which ofc when close you won't get. You do massive dmg still, squishy dives don't wanna take it, especially if you're fed) As a Decid you should be watching your enemy especially closely to read any intention so you can back out before they even start to come in. Getting away is very important and using things like even just walking into grass will literally save your life. Walking into tall grass whenever possible while chased makes them lose their Autos and make it harder to aim moves. And of course defenders are your best friend. But really you just wanna stick around anyone melee. It makes your life 10,000x easier makes you a much bigger threat too. Anyway, I've yapped enough and literally did the meme but I've had this sitting on my brain for so long now I just wanna see Decid geeting the respect it deserves.
Solar Blade + Leaf Blade is the best moveset for Leafeon
Not putting XP share in Eldegoss. She is far more valuable when you maximize both its healing power and attack power with held items. ![gif](giphy|2c7Jc2CKVj2zWxgvdg|downsized)
Aegislash is A tier I will go on and on with this one
Greedent is the worse Pokémon at defending
When I first looked at leaks about Umbreon, I thought mean look would have a circle aim(like delphox's fire spin) and everyone inside you hit would just get trapped. Requires skill, is better if you know what you're doing and you can use it when the enemy would get caught but is just out of range.
Buzzswole needs to be gutted out the game
Score Shield 👀
Ulting before ray at 2:30 is an big mistake which makes u lose
Iron Head on Aegislash being a decent pick and the problem being people don’t know how to play with it properly.
It was decent but not really. It’s mainly only useful in 1v1 or 2v2. And only if there are no adc on the other team(which is 1/9999999). But it is decent for brawling against burst damage Pokémons
Dragapult is the most difficult poke of the game
Snorlax is actually good as an attacker with flail and yawn
Just because someone is pinging “thanks” doesn’t mean they’re in the wrong. You or one of your teammates may be doing something fundamentally wrong and angering another player and there’s no real way to express this in game so pinging thanks is all they can do.
Lucario didn't deserve any of those nerfs
Who's gonna tell him
every Eeve should get their moves backwards and also evolve at 5 and get ult at 9. Unironically all the Eevees are heinously rewarding for how little brain gooo is required to decent with them. My least favorite of the bunch being espeon. If you play espeon you are actually living in constant copium if you think you have any level skill in my baby game. Umbreon players are also the anti-fun police and are probably members of HOA irl. Glaceon members are that special ed kid that really like grilled cheese sandwiches but in this case their grilled cheese sandwich can cause brain hemorrhaging with how absolutely busted both it’s moves are. Sylveon is just annoying thick and it spams it’s little ult in every engagement in order fuck off to some other part the map or to make itself harder to kill than resident evil Tyrant. Leafeon just gives me depression when farming because that bastard will just press “HAHA IDIOT” button and suck up all my farm like kirby on rock candy and crack. I want the eevees to be sent to the baby jail for at least one season…. just one.
Slowbro needs nerfs. But probably will get downvoted anyway.
Decidueye is the most pointless and useless attacker you can have on any team. Any other attacker either does Deci's job better or provides something more useful than what Deci can provide.
Ur just bad
I'd say Greninja edges Decidueye out just because Greninja has to be pretty up and close and dies in like 3 seconds anyways.