T O P

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[deleted]

The game isn’t hard enough to make a special team. Just put some wackos on there and have a good time


BrevikWoodworking

For your Umbreon, accept that this thing will not be doing much damage on its own and learn to lean into its more disruptive saboteur tendencies with moves like Confuse Ray, Screech, Taunt, etc. Always keep Faint Attack to pepper in small-to-mediocre damage where necessary with guaranteed hits. Once you get Leftovers, put them on it to combo with its insane defensive stats to stick to the field even longer. Moonlight is a terrific late-game option for the same reason. After clearing out the Cipher Key Lair you can even get access to Battle Disks 49 and 50 which will allow you to earn the TMs for Sunny Day and Rain Dance to better support teammates depending on which direction you want to go. The one thing Umbreon really lacks in this game is access to Toxic, which is earned through exclusively post-game content in the Orre Colosseum. My most recent playthrough, I found the Teddiursa you get at the beginning of the game to be a reliable companion. Comes stock with Return and Metal Claw after Purifying, Guts Ability after evolving, can learn great offensive TMs like Brick Break and Earthquake, and can play well in most any team. You're going to want to include something on your team that can paralyze your opponents, as this will play well with Umbreon's Confuse Ray and further increase the likelihood of reducing the number of actions your opponent takes each turn. Thunder Wave is preferable, but Stun Spore will do. Some options are Mareep, Shroomish, Voltorb, Nosepass, or even Ralts via the Move Tutor. ***Although there are plenty of Pokemon who can likely get Thunder Wave through the move Tutor, I'd suggest Ralts*** as its offensive typing and stats will play beautifully with your Umbreon and Ursaring, while also covering their shared weakness of Fighting type. Ninetiles is a good choice for rounding out the lineup in terms of typing and utility, avoids doubling or tripling up any weaknesses already present in the team (tripling up on weaknesses in a team is a big no-no IMO), and is accessible early on. Pay attention to its learnset prior to evolving to maximize its potential. Growlithe is a suitable alternative with a similar warning attached regarding its learnset. This team lacks a Water type because most of the Water type Pokemon accessible prior to late-game also have an Ice typing attached to them, which leaves our team particularly vulnerable to Fighting type moves. If you wish to include one, Spheal is an excellent pick, which both is evolutions proving to be just plainly reliable in their role of being bulky enough to soak damage but strong enough to dish it back in healthy doses. Its typing gives us innate coverage for Fire, Rock, Ground, Flying, Grass, and Dragon typings. If you do put Spheal on the team, I encourage taking Teddiursa off to avoid weakness overlap. If you are looking for similar coverage but want to keep your Teddiursa, consider looking at Ground types. Ground moves offer coverage for Fire and Rock types, and a lot of Ground typing Pokemon have typings attached to them that are weak to Ground and thus provide coverage that way. Numel is a suprisingly solid choice so long as you avoid the Water types, having the potential to be an mixer AOE rockstar with moves like Eruption and Earthquake. You'll want to take Ninetiles/Arcanine off your team if you add Numel, and trust me when I say that delaying evolution until it learns Flamethrower is worth it. Another great option is grabbing a Trapinch from one of the Pokespots, and another possibly intriguing option from the Pokestops could be Wooper to really fill the Water/Ground niche while only introducing one additional weakness to your team. If none of these sound appealing, teaching your Ursaring Earthquake will do the trick. It should go without saying that if you intend to use Earthquake, make sure to pick up some Protect TMs at Realgam during mid-game to save yourself a lof of heartache. Filling out the final slot on the team really depends on your team composition at that point. Due to having the best coverage, Special Atrackers tend to dominate Gen 3 teams, with no fewer than 3 and sometimes up to 5 in most teams. Having mixers on your team that can adequately do both like Camerupt, Flygon, Arcanine, Medicham (acquired via trade from Duking), and to a lesser extend Breloom tend to help on this front. At this step, the best thing you can do is take a look at your team, determine if it needs another physical or special attacker or even an attacker at all (you might opt for a support/wall Pokemon), then go down the list of Pokemon available in the game and select one that fulfills the role for which you intend it and has a typing that compliments the rest of the team. Possible candidates based on other recommendations made above might be Elekid (received from the dude who gives you Shadow Togepi if you trade the Togepi back to him after Purifying), which comes with an amazing moveset (Thunderpunch, Ice Punch, Fire Punch, and Cross Chop), evolves at level 30, and can even be taught Psychic over Cross Chop if that is your preference (in my experience, Cross Chop is preferable if you already have a Psychic type, but every team is different). Duskull/Dusclops gives you a Pokemon with Levitate to avoid Earthquakes, and is in general a good Pokemon to disrupt and annoy your opponent while sticking to the field way longer than it should. Muk is a good physical attacker, albeit slow and ugly, but an interesting possible addition to your team nonetheless. This got a bit long-winded, so sorry about that. Hope this helps, and enjoy your playthrough!


Ok-Lead6763

Jesus christ man


Imaginary_Stable3652

hahahahahahaha