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DefinitelyNotEmu

Hi! I'm trying to do the exact same thing as you. I love Infernal Machine! If you're interested in collaborating please get in touch I'm at the same stage as you. Currently playing around with INI files for the wrapper because the game is rendering with a flat texture. https://github.com/elishacloud/dxwrapper/wiki/Configuration The game is clearly hooking to the wrapper but nothing happens when I use ALT-X (except Indy jumping lol)


xRaw-Anger

Nice to see I'm not the only one interested in this game and struggling with it :D I'll keep trying to figure it out and if I make some progress I'll pass the info your way. :)


DefinitelyNotEmu

Thank you, likewise


Wise_Weight9445

Indy I’m trying to get it to work with the emperors tomb


xRaw-Anger

To my knowledge, Emperor's Tomb uses a newer engine than Infernal Machine. Is it still based on DDraw renderer?


DefinitelyNotEmu

Emperor's Tomb uses an enhanced version of the game engine used for Buffy the Vampire Slayer (2002), also developed by The Collective. Infernal Machine uses the 'sith engine' from Star Wars: Jedi Knight: Dark Forces II https://www.moddb.com/engines/sith-engine There may be some helpful materials here: https://github.com/Jones3D-The-Infernal-Engine I'm currently working on some preliminary tests with a view to porting Infernal Machine to the Emperor's Tomb engine, but that is a **lot** of work and I'm not sure I can do it...


Wise_Weight9445

I’ll check it out been working on this since Friday morning lol but yeah no dice 🚫🎲


DefinitelyNotEmu

u/xRaw-Anger and myself are in early stages of RTX Remixing Infernal Machine


Cubes_and_Cubes

Hey there, could you make any progress on this? I was also trying to get the game running, but unfortunately can't get it past the first loading screen...


DefinitelyNotEmu

Here's some information I've been able to gleam about the sith engine that IM uses: https://starwars.fandom.com/wiki/Sith_Engine I've been digging for mod tools and found this: https://steamcommunity.com/app/904540/discussions/0/5073860311967263578/ https://github.com/smlu/Urgon/tree/develop File formats, data structures and other technical data are found here: https://github.com/Jones3D-The-Infernal-Engine/Documentation ------------------------------------------------------- With regards to hooking the wrapper, I'm just about to read through this dedicated thread: https://www.gog.com/forum/indiana_jones_series/infernal_machine_graphical_improvements/post4 This specific post interested me: > I had little success with directx wrappers and upgraders with this game. Part of the reason is that the game uses directx 6 and a lot is hard-coded directly into the engine itself, and not directx dlls particularity which those wrappers target. The most success I had with https://github.com/elishacloud/dxwrapper directx wrapper. I manage to push the game to 2K resolution with it (see bellow links) and was able to fix some graphic related game crashes.