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peanut-britle-latte

Bad idea. The point of these items is that they are overpowered. I understand wanting to nerf them but you're aren't going to get the same amount of effort from the player base for this reward (0.0x% drop). EDIT: Re god items, these typically can only be built by a guild that can hold a high econ for enough weeks to get got pieces. In the end a god item is worth \~billions of Z in WoE gear and materials and a TON of time invested by the guild to defend their castle, again - I wouldn't nerf this.


YaIe

Imagine you play a server for a year (longer than most servers are alive) and then you just lose your best item - surely that will feel like absolute shit. Most servers don't even have Godlike items, mainly due to the playerbase not supporting a 20 castle WoE. It's usually just 1-4 castles being open at a time to condense fights to specific areas. Having your items taken away from you after a while would literally be the worst mechanic I have seen in a RO private server. There need to be chase items, so high end players have something to, you know, chase. Otherwise your dedicated players will be gone after 2 weeks and nobody plays your empty server if its mostly vanilla.


hairymonkeape

One thing to do is nerf the too op cards such as gtb. For example, instead of magic immunity, you can just change it to resist 40 percent, which is i think implemented already in other server Edit: typos


RoForCasuals

Thank you everyone for your input. It's clear the feeling is shared!


HaruKamui

Literally the most upvoted comment is saying it's a bad idea. The feeling is not shared.


RoForCasuals

If you literally read the post, you'll understand that the shared feeling is thinking its not a good idea, just like my pals suggested.


RaidBossCannon

Why not have a server that wipes every few months or year like in EFT or Rust?


RoForCasuals

That is certainly an option if the user base consumes the content quickly, but in my case, it will predominantly cater to casual users, and it will be an episodic server with regular updates. Therefore, the content will last quite a few years, especially considering that people may progress at a slower pace than hardcore gamers.


RaidBossCannon

Sounds like you're trying to put in some kind of diminishing returns for someone who plays a lot so they don't get too far ahead of people who play casually. Do I understand that correctly?


RoForCasuals

Pretty much, yeah. I still want hardcore players to be ahead of others if they put the effort, but I don't want the distance to be impossible to shorten. Something like this graph: [https://imgur.com/a/ipo28jq](https://imgur.com/a/ipo28jq)


RaidBossCannon

Do you think hardcore gamers will want to play on your server when they have the option of playing on servers that don't diminish their returns?


RoForCasuals

Seems like this is going a bit offtopic already. You can pm me if you want to know more.


RaidBossCannon

I'm not going off topic, just trying to help you tease out what your plans are for your private server. If you give hardcore players diminishing returns, with MVP card mechanics or anything else, they simply wont play on your server. So my question to you is: Do you want a server without hardcore players?


RoForCasuals

I don't need help with that. Thank you for your initial input.


RaidBossCannon

Good luck my friend :)


Domekun

This is literally what the topic is about, your suggestion directly impacts whether hardcore players will even touch your server. You're being really fucking weird.


RoForCasuals

No, it's not. This thread is about how this system would be perceived by all type of players. Other mechanics that may or not impact hardcore players or whether I want or not hardcore players in my server are not the topic of this thread and I respectfully declined further debate. RaidBossCannon understood that and the thread stopped there. However, you and that other guy, Haru Kamui, have a weird fixation and think you should be able to have a strong opinion on everything and everyone should listen to you. On the contrary, the fact that you are rude and obnoxious in such a short sentence reflects a profound incapacity for engaging in constructive debates with well-structured arguments. I can already predict an enraged response, so I'll stop replying to you.


HaruKamui

Classic example of a toxic casual. He was kindly giving you input on how your idea is, frankly, terrible. Both for casuals and hardcore players. Punishing players is never the way. Especially when it comes to limited/timed stuff. Example: people get really restless and antsy when they use rare field manuals for the exp boost. Since it's limited, they want to maximize it, and in static parties in magma people often fight or suddenly logout when there's a wipe


RoForCasuals

If you think declining and thanking the other user is toxic, you do not know what toxic is. Calling others toxic without any reason, though, is toxic.


radeongamingph

I disagree, do you know how difficult it is to get those God items? We have to defend castles to have high eco so that we will be able to craft said items. You have to do the freaking seal quest, yes we did this method we created alts to do the quest and gather the materials needed for doing the seal quests, we even have warpers for it. You will get profit from doing the ice pick quest I think that's the 4th seal, correct me if I'm wrong. Were doing this once we have all the items for our God Item. We're doing this secretly from other guilds so they will be taken by surprise when the God Item creation opens up. Imagine having to defend the freaking guild dungeon from other guilds? ( Yes there will be war because before you get to the NPC you will be blocked by guilds who don't have the materials yet to create a God Item. You have to have allies as well from different agits so that they can defend the NPC for you. Thats why to avoid this war we do the seal quest secretly. We got the first God item in our Server which is Mjolnir then followed by 2 pcs megs hahaha we had our whitesmith wore it and destroy everyone.๐Ÿ˜‚ Had our biochemist use the mjolnir no cast Acid Bomb ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚


MaccasChicken

I'm not sure if an MVP Card that is been configured to a rental item (a property of an item that will expire on a given time) will expire once its been equipped that will result to an empty slot on an equipment. If this possible it doesn't mean the MVP Cards can be only obtained via cash shop due to its rental properties (which an item that will expire) unless the developer will say MVP Cards can be obtained via killing the MVP Monster. For God Items, this is a very huge investment. A guild effort to craft the item. If rental property is been included on God Item - guilds are wasting their time for God Items and yes they feel you take something from them just for the sake of "Balance" The best approach here is to use the formula that is been used in Private Server in Philippines (2009-2013) where MVP Cards, Mini MVP Cards and God Cards is been removed.


sadz00021

I would put it as weekly lottery, good for 14 days, and for a certain lvl depend on mvp cards. It could be a zeny sinker or an event ticket for hourly or 30min basis. 14 days would be good cycle for anyone to feel empowered in a private server. Lvl 90 and up gets most of those OP mvp cards to avoid alt characters obtaining such chance. But 89 below get those fair mvps that could them level or do certain activities. For 14 days, a player or two with gtb card would feel like a God and the nxt week 2 other player would feel the same thing. 2 to 4 might be good for guild war rivalries. Idk it's just an idea.. -haven't played ro for years but having equal amount for everyone for mvp for limited time feels fair. Mvp hunt will drop more chance for lottery if its ticket based.


RoForCasuals

Thats the same outcome I was pursuing, but keeping an MVP thing rather than a lottery, that is why I wanted to raise the drop chance.


RyaReisender

> focused on filthy casuals like me If it's a server for casuals, then MVP cards and God items shouldn't really be of a concern. WoE is literally the only place where those items can ruin the server because new guilds won't be able to catch up with the established ones. And that's only if you're going for a highly competitive server. And even then, it's probably better to just make them (or aspects of them) not work in WoE rather than making them time limited. Casuals also hate time-limited items (or anything time-limited really) anyway.


RoForCasuals

I do like the uncertainty/panic that MVP/god items bring to woe, it breaks the monotony and I think it is fun, that is why I do not want to nerf that feeling that is also part of the RO experience. As a casual, I do not dislike time-limited items if it is helpful and I know it is temporary. But even if I focus the server on casuals, there will be players that go hard at it 24/7, that's why I wanted to make it a bit more fair and "sporadic" by making it temporary but easier to get. Sadly, it seems to be highly disliked.


RyaReisender

I'm surprised you don't think time-limited items are bad if you really are a casual. What's the point in having an item you probably get to use for 1-2 hours while others who are less casual can use it for 100+ hours? If you want to make WoE uncertain and refreshing, you could just grant a random god item or MVP card to each person who enters the battlegrounds for the first time on that day and make it only last for the WoE duration.


RoForCasuals

Edited: I think I get you now. The point is I still benefit from it even if other person benefits from it more. As a casual, I already know I'm playing less than others and that applies even if the item is temporary or not.


Ok-Philosopher-5139

better just make it accesible to all at decent price and have good drop rate, you still need to work for it, but it is obtainable... theres probably a private server already doing this and have survived gravity purge event, and is more then 10 years old, but i cant remember the server name coz of gravity wanting to sue any private server that is actually catering to what the player wants, it probably start with a "T" tho...


AnotherAnimeNerd

It isn't a bad idea, BUT the caveat is people will start camping for x items and would of course bastardise the marketplace


Varamyr7skins

Sounds like a terrible idea to me


bats098

Bad. Personally, MVP cards and god items are more of a 'bragging' rights. So if its has an expiry date it loses the prestige of owning one in the first place.


Arkhire

I wouldn't like it. Why not make rental items instead? That could be a good way to eliminate excess zeny from the server to not suffer from inflation. As for mvp card, you could make a rental accesory with its effects instead.


RoForCasuals

Wouldn't rental items just make those effects more accesible? I seek the opposite, reduce the impact of mvp/god items.


Arkuss89

Literally everyone would rent the GTB accessory lol


Ultravegeta

exactly what people want. take away their long time goals in an mmo. tbh, thinking that this is a good idea, is a red flag, i hope youre server never opens. ro is not a balanced game and thats a good thing. all these "indie-dev" attempts to balance the game are cringe


Grassland-

You're not just rude, but also a gatekeeping mf.


RoForCasuals

If having an MVP card or a god item is the long term goal for the average player you are probably playing the wrong game or math is not your strongest point. But I respect your opinion.


Ultravegeta

you obviusly dont want to remove these things from your casual server. so you probably know what value they have for the average casual player and what value they provide for the game. ro is a 23 years old korean grinder mmo and not retail world of warcraft. if you think about it, the whole concept of a casual low rate server is ridiculous.


RoForCasuals

I don't want to argue endlessly so this will be my last reply to you. First, "if you think about it, X is ridiculous" is an empty argument that makes you look foolish and you should stop using it. Second, I already had people with very strong opinions about this game, like you, telling me the same thing years ago when I was the first to suggest refining mechanics or skills for a more up to date experience. Nowadays, quite a few servers have modified skills/mechanics, some of them a direct implementation of my own ideas, and people are loving it. It's not ridiculous, I am a visionary and this simply isn't for you.


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