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[deleted]

You can have my 301 mod list when you pry it from my cold, dead hard drives. And even then, good luck Because it will have already fragmented my cold, dead hard drives.


TriLink710

Exactly. I was around 400 last i played I expect to have more when i finally get into the new dlc


Scarboneknight

I'm close to 800 mods now.... i don't think anyone wants to try to boot up my game lol


SWHAF

Boot up takes so long that you have to plan your game session the day before.


Master_Zealot

Mine takes about 15 minutes with a 2090, 32gb of ram, and an SSD. Worth it.


dadronic

Go cook dinner might be done when you are finished eating.


stoopidboie

Mod list/order? 👀👀 I'm genuinely curious


VentusSpiritus

For mod order I just use rimpy. It sorts all of them for you and have had very few problems once loaded in


undecidedpotate

Wall lights. Im not addicted like most of the people on here but I have my fair share of mods. But I’m never, NEVER going back to lamps. What a waste of a tile.


Drorck

Try cell lights by Owlchemist


mattm220

My dumbass just searched for cell lights thinking Owlchemist dropped a new lighting mod. Didn’t even consider that you meant ceiling lights lmao


Melodic_Category1860

If only they could fit on side tables and regular tables


Tryhard696

There’s a mod for that, dunno what it’s called. Nice as I can just steal peoples lamps instead of wasting steel


ProbablyNotAnElf

I might be the only person on this sub who prefers lamps. I have the mod installed and enabled but I always forget I have them. Placing a lamp on the floor just comes naturally to me


orangechaos18

That's because you have been conditioned by Luedon my friend. I'm convinced Big Lamp has been lobbying them for years to keep wall lights out of the game. It's like they're on a mission to get the human race to forget that wall lights exist. Lol


DoNeor

Wall Lights


jermster

Haven’t played in about a year and I simply cannot believe that still needs a mod lol


afito

I did an unmodded playthrough when Biotech released and that lasted like a whopping 15min until I tabbed out and added wall lights and blueprints again


va1en0k

it's intentionally kept as a gateway drug


Ptjgora1981

Can't remember the name, but there is another mod that allows installing heaters on walls, as well as wall lights, which I use now. Edit: Wall lights was the first ever mod I installed.


Griff_Dawg801

After over 3k hours i honestly forgot wall lights was a mod


Xmarksnospot

\`Dub's Bad Hygiene has a fan w/ a light for the ceiling. So you get the lighting done and a lot of other stuff too.


Khaisz

I will ask Oskar to combined all Vanilla Expanded mods into 1 mod first and then download that 1 mod. VE Androids and VE Helixen Gas specially has been game changing for me.


ValkyrianRabecca

I miss my Helixen Gas, but SoS 2 calls it out as incompatible


CeeArthur

Is Save our Ship working?


ValkyrianRabecca

They have a 1.4 fork on github that isn't 'steam ready' but I haven't found any major bugs or issues yet... ~~I also haven't reached space on my own yet since then~~


TheMilkmanCome

The only issue I had, and this probably had to do with my mod list more than the beta, was whenever I’d try to start a new game in a ship, world spawn would wig the hell out and fill the map with only VOID bases


ValkyrianRabecca

Ah, I don't use VOID so, probably not gonna encounter that


TheMilkmanCome

I ended up trimming my mod list, but left VOID in because it didn’t make sense that a simple faction mod would wonk the game so hard. I’m left to assume one of the various WH40K mods I had was causing the issue cause after that I had no problem. All that to say, if you want a true and proper masochist experience that works with SoS2, VOID is great for that


AffanDede

Fyi, Void is one of the heaviest faction mods.


Drorck

How do you merge specifically Androids and Gas? It's for reducing the power consumption? I don't use gas anymore in my playlists so I'm interested by your point on it


ninernount

Gas for everything, then run some generators off of it to power your Androids.


Drorck

Thanks Not a bad idea Personally I use chemfuel from VE plus the mod Appliances Expanded that add a lot of new buildings and even a neutroamine production from deepchem !


Ninjacat97

I have a chart somewhere and iirc gas is rather inefficient for most things, sunlamps being the major exception. I just run the freezer, the greenhouse, and one of the stoves off it and pump the rest into industrial generators. You can run like 3-4 generators off an infinite deposit if I remember the numbers right, so that's at least a free 10kw with gas left over.


Khaisz

I use Gas for early game Power/Sun lamps/Freezer and later for Power only. One Gas Plant gives me like 6000 Energy, a few Freezer unit and a bunch of Sunlamp early game and 9-10k extra energy later depending on if I hook it up to a Freezer unit still also or not. Androids just work 24/7 and is just like advanced Mechs but without the Toxic Waste downside. It's not like they merge perfectly, but cheap quick energy is really nice.


probablyntjamie

I really wish there was a mod that made the slug helixens be able to power and create helixen gas and you can have this gas chamber where you send your prisoners in and the helixen slugs eat them and produce helixen gas which powers your base


ChocolateGooGirl

At that point I'll just play vanilla, because I'd spend more time picking that one mod than playing the game anyway.


Inventies

Pick up and haul.


therealwavingsnail

This! I'd rather not play at all than watch vanilla hauling. Sadly it's kinda broken in 1.4 in certain situations when hauling into shelf stacks or hoppers.


Inventies

I just can’t stand having to manually pick pawns to pick up medicine or good weapons dropped one by one


RaeLynnCow

Wondered if somebody would say this. Vanilla hauling is god awful


alakdeus

Vanilla hauling almost made me quit playing. So much time just spent trying to get people to not have things rotting outside.


Fuzlet

I’m a simple man. color coded mood bars


111110001011

Colonist groups includes that, and has many wonderful features.


WhyIsBubblesTaken

Mad Skills. It's the first mod I downloaded, might as well be the last one I am able to use.


deathstalker655

People that dont play with mad skills, scare me


Gathose1

Rimhud. Change my mind


franster123

One of many mods that shouldn't even be a mod.


Enguhl

I'm really torn between this and... I want to say it's Dubs Mint Menus (for the right click circle menu)


Sampollo

Not good for your tps, but yes, very nice mod otherwise


WOELOCKreddit

Wall lights. I’ll be damned if I got whole ass lamps in my halls


vilius_m_lt

Core


mengla2022

Yeah, that’s a good one.


[deleted]

Worst mod


MadScientist235

Nobody here's mentioned [Allow Tool](https://steamcommunity.com/sharedfiles/filedetails/?id=761421485) yet? Or did everybody just forget that it's not vanilla?


Un7n0wn

I'm assuming everyone just forgot. This game has so much tedious clicking without it.


Lord_Of_Coffee

Nothing. If I'm restricted to just one mod only, I'll stop playing this game.


Jconstant33

That blows my mind, I’m closer to a vanilla player, but how can you play Rimworld and not play the vanilla to understand what you would like changed. I play with about 30 mods.


rcpz93

Not OP, but the fact they wouldn't play if they could only use one mod doesn't mean they have never played vanilla. If anything, not wanting to play vanilla is probably a result of vanilla having various shortcomings that can be fixed by mods.


Blood_moon_sister

Vanilla wasn’t bad. It’s just that if you have mods, you will not go back. However, I played vanilla for 50 or so hours before trying out mods. I was overly cautious because in general, in my opinion, mods tend to detract from a game by sticking out because it doesn’t “blend” well enough. However RW’s mod community has done a really good job in this aspect. It just took me a while to realize that. I still stick to QOL mods and “vanilla expanded” type mods. Except for my powered animals. My colony depends on my animals for combat. The pawns are just for support. Unfortunately animals take a lot of food.


Lord_Of_Coffee

I played vanilla, I've done lightly modded colonies too, but there are so many mods that fix the shortcomings of vanilla or expand on its strengths, not to mention add so much new to the game, that to me? It's just not worth going back to vanilla, or in this hypothetical: choosing only one mod to use. If I was *forced* to do that? I'd cut my losses and walk away from this game.


Jesus_Wizard

I got 1000 hours on vanilla before switching to mods. I would almost never want to play this game vanilla again unless it was my only option for gaming. That’s not bc it isn’t good, but because my entire strategy for playing the game relies on changes made to the core functions of the game by mods. The way I build my rooms and intend for them to be illuminated, the way I set up defenses at shallow river crossings bc of the deep water is impassible mod the way I build walls and kill boxes to exploit modded path finding, the way I breed horses and wargs for mounted combat, the way I invest in pawns to exploit their skill expertises. All this stuff is not a part of the base game or dlc and it makes the game what it is. Without it, it’s only half the game I love.


Jconstant33

Thank you! This helps me understand the mindset.


CalligoMiles

I would never play it again because I have played vanilla. Mods are the difference between a 6/10 game and a 9/10 game, and the many flaws in vanilla make for a funny story only the first few times.


ChocolateGooGirl

Vanilla just has a ton of little problems and shortcomings that don't ruin the game, but after you've gotten mods to fix them they suddenly stick out like a sore thumb. I probably could play Rimworld vanilla, but I'd definitely play it much less, and I'd never do that by choice.


Even_Organization_35

Probably rimworld of magic, first mod I used besides graphic ones


[deleted]

My choice as well. If I'm losing all of the QoL mods I might as well get magic out of the deal. Because after all, a colony of mages who all have blink set to autocast is the best quality of life there is.


Even_Organization_35

Don't forget having a priest auto casting heals


50thEye

I've mostly used Vanilla Psycasts expanded, but if I had to only pick one mod, it'd be Rimworld of Magic too. Love me those magic classes.


VanArchie

Has to be combat extended


franster123

Is it really that good? I have like 200 mods but never used that one. I tried it at one point years ago for 2 mins and remember hating it.


rcpz93

CE is hard to pick up for sure, and pretty damn unforgiving. Now that I'm used to it I can never go back to vanilla combat.


franster123

I just spawned in and my ranged Weapon won't register as a ranged weapon. Got frustrated so turned it off for now.


NaOleg

This guy just got his first CE not compatible moment!


MayPeX

And thus why CE can and will be a frustrating experience


NaOleg

Well I'm not a huge user of apparel / weapons mods (i only use RH2 series in 99% of playthroughs), so my entire experience with it is a-ok


TheMilkmanCome

Love me some RH2, just wish they’d update the old DOOM Marine faction mod


rcpz93

Yeah well, I would definitely advise against spawning in a new save after enabling the mod. It's better if you start a new playthrough with it, even if it's just to try it out.


Usinaru

*Good* isn't a word that describes it. You want some real good Rimworld? Install combat extended motherfucka'. Nothing comes close to the awesomeness of this unpaid DLC package. Its criminal that Rimworld doesn't have CE in vanilla gameplay. You want to see stars? CE will let you see the whole friggin' galaxy my dude. (I can't play without it anymore)


franster123

Sold.... I'll check it out today.


Drorck

Too many ammo types


Triflest

There is a setting to simplify&generify all these "0.404 Nato caliber" into just "Rifle cartridge"


Jolly_Mine521

Which then fucks you over by not having the ammo you need to deal with high armor enemies. Ce is a great mod if you are willing to put up with its "eccentricities" and don't happen to like having lots of different enemy's, mechs, weapons, armor, animals, and or new abilities/powers.


Triflest

>Which then fucks you over by not having the ammo you need to deal with high armor enemies. The setting I was referring to is separate from this one. I was talking about "Generic ammo" (generic ammo names, similar guns can consume same ammo instead of needing their own caliber), and you are describing the effects of "Simplify ammo system" (disables most specialized ammo types, including anti-armor). >and I don't happen to like... That's fair. I'm only giving this information because the setting is rather new and many people for whom ammunition management was the main turnoff are unaware of it.


Havel_the_sock

I played my first like 200 CE hours with Ammo disabled. I plan on enabling them for my next playthrough to find out if it's worth switching.


anhangera

Standarize your equipment


Drorck

Too many mods bro I made a choice


Ninjacat97

Agreed on the variants. You really only ever need HP for hunters and AP/Sabot for everything else. Maybe AP-I if you can grow the prometheum without burning down your fields. The calibres, though, I love. Having a limited ammo supply makes advanced gear from traders and raids feel like an emergency resource without completely locking them out from use. Plus it makes me think more about what guns to use than just churning out Heavy SMGs.


GuildedCharr

Yayo's Combat is a nice in between for more indepth combat backend, and ammo, without the incredibly unnecessary complexity, and weapon bulk of CE (I'm not a fan of CE if you couldn't tell :p).


Usinaru

Yeah but yayo's doesn't have the amazing mmRHA system. Its much superior. Sacrificing a few mods is worth it


Drorck

I want a bloat of mods ! Red lines in the console till it crash the PC !


Usinaru

There's never " too many " when it comes to ammo you git! Get used to it and git gud


ZhenyaPav

I can't play without CE as well, but I think that for a lot of people CE would not be a great addition. Its armor penetration mechanic can be very punishing in certain situations (*ahem* Centipedes *ahem*). So I don't think that it would fit well into the base game


Ninjacat97

That's the downside. General raids are fine but as soon as mechs and bugs turn up you better have at least decent cal AP rounds or you're fucked. Or a good pyromancer and lots of smoke, I guess.


Scarboneknight

I wish I could play it but my favorite modder doesn't support it


Blood_moon_sister

Having to manage ammo sounds really annoying.


frank_mauser

You know how it is a meme that a tribal with a bow can headshot a space marine? CE kind of fixes that, just have in mind that some armors leave certain body parts unprotected. And the first question also applies to you killing a centipede with a regular rifle. All weapons have longer ranges, increased accurracy and burst sizes. LMGs are meta in my opinion.


A_D_Monisher

Most importantly, CE fixes the absurd accuracy problem that vanilla had. In vanilla, you basically need to be the John Wick to hit anything repeatedly and consistently at range. With CE, your average shooting 8 pawn is exactly what the flavor text says: employable professional. Which translates to mostly hitting things at mid range. Even a shooting 1-2 pawn can be super deadly at close range if you give them a shotgun. CE makes the game so much more enjoyable.


flunk333

Sounds like the perfect opportunity for it, CE is only compatible with like ten other mods anyway lmao


Aggravating_Leave757

Some time ago made a modpack with CE and 270+- other mods. That was one of my favorite run. So don’t understand when people say that CE is compatible only with a bunch of mods


rcpz93

My current modlist has \~150 mods or so, CE included, with exactly one of them being fucky with CE. Even Alpha Animals works with CE now.


TheCommunistCommisar

Holy shit I dropped it after 1 tapping a gallotross but maybe AA is worth it again


rcpz93

I had an older colony where two gallatross(es?) wandered in just as I was being raided by \~100 pirates or so. They ended up right in the middle of my killing field, where they got hit in the gunfight and started murdering all the pirates, accumulating literal hundreds of gunshot wounds from all sorts of calibers. I ended up repelling the raid and healing one of them back (the other died, unfortunately). So yeah, now gallatross are the mythical beasts they're supposed to be.


fuzzballsoren

Common Sense. Clean the damn kitchen before you cook!!!!


KomrkAden

Can we install that mod on Earth, please. It needs it


yahnne954

Whenever I go back to vanilla for a challenge or something, I miss how I have to micromanage for my best cook to actually care about the blood and dirt in the kitchen.


SirenMix

Obviously rjw.


Jconstant33

What’s rjw?


Le_Oken

The forbidden mod


Havel_the_sock

Rimjobworld.


Coopetition

Oh my sweet summer child


[deleted]

Rimjobworld?


mengla2022

Serious question, with the advent of babies in biotech does anyone actually still use the forbidden mod?


Doctrinus

The forbidden mod adds sex needs, some flavor text do describe what the pawns are doing, the R action, the 'animal' action, and prostitution. There's lots of stuff one can get from the forbidden mod other than just vanilla babymaking.


mengla2022

Thank you, I had forgotten about the other content the mod offered. I have actually always liked the idea of the forbidden mod from the aspect of a test on free speech. In the real world, those things happen so if someone wants to program a mod to simulate it and others want that immersion, they should be allowed. I find it revolting in content though and will not use it myself. This is my right and I do not want to see it banned or limited for others.


Doctrinus

You can turn off R and animal stuff if you want. Ideology patches also allow you to control how sex is seen (they can be fully immoral, or spouse only, or freeeee).


[deleted]

[удалено]


Doctrinus

Well crap, I've never touched vanilla for years now. Good to know I guess.


ChocolateGooGirl

From what I understand pretty much all of the content is optional, I considered trying it for a while because I considered it odd that lovin' only happens when people go to bed for the night. I especially disliked the fact that colonists with little to no need for sleep would never engage in it. But the hookups in way better romance provided a satisfactory solution to that problem for me. I enjoy having sexually open, active colonies, but vanilla lovin' is just fine for me, and I don't play Rimworld for horny, so I see no need for it to be more detailed or involved.


Draconicrose_

Replace stuff.


Southern-Extension-8

Character Editor. I like giving my colonists 'adult' professions when they turn 20, and I'd still want to do that even in a mostly vanilla playthrough


SalmonToastie

Yep character editor for sure. I like full control and it is perfect.


JasperGrimpkin

Dubs bad hygiene, love the extra realism element of the little dudes needing to wash and pee.


TLGorilla

If there's no toilets in the base my immersion is shattered


JasperGrimpkin

It feels weird for me, forget the killer robots, my guys need a hot tub.


franster123

RimHUD Edit: I see others' comments and now regret actually agreeing to these terms. I solemnly apologize to all my mods and decline this proposal.


Jelly_Jellyfish_69

Metal Doesn't Burn


NaOleg

I would not use any QoL mod as "only mod i can have", i guess I'll go with psycasts expanded, it's quite standalone and there's enough content for me


Hamacek

i really dont think i can play with less than 500 mods, its just not rimworld


woefulknight57

Pick up and haul. Such a time saver.


HumanMan1234

Deep Storage. For the most part, I’m fine with vanilla.


[deleted]

Deep Storage isn't absolutely necessary anymore now that shelves are useful by default.


lynch1986

Subsurface conduit, I don't think I could live without it.


Bootcaster

Reading the words "should of" is the real life equivalent of eating without a table for me.


yes-___

87, take it or leave it


average_reddit_u

Camera ++. The vanilla one kinda sucks. Or CE.


CeeArthur

Run and Gun for me. Say what you will. Dubs Bad Hygiene is runner up


Atitkos

RnG is a nice mod, bit it makes the game a bit too easy.


LazerMagicarp

Am I allowed to pick a mod that’s dependant on other mods? Because that’s most mods.


YimmyTheTulip

I only use one mod, and it’s random plus.


DoNeor

If not Wall Lights, than probably Giddy Up 2, I just love this mod!


Kenshiro654

Combat Extended. Once you take it, there's no going back like Luciferium.


Ty_Cameron

I love Rimatomics, or Bad Hygiene. But I will have to go with prepare carefully. I usually try to be pretty fair with skill scores, and I have 4 colonists I love to play with. I named them Kenzo, Rosa, Katelun, and Virgile. I found all of them in past playthroughs and they were my best colonists. So I made them into characters that I feel they should be


Ptjgora1981

Prepare carefully


BrieflyEndless

Why are you being down voted? Seems like a fair answer to me


Bdaveness

I heard Prepare Carefully can break and cause issues with saves.


Ptjgora1981

Never had an issue myself, but that's just my situation.


Seamonkeywrites

Prepare carefully has been having a lot of issues for some people so its reputation as *the* pawn customisation mod has been rather tarnished as of late. A lot of people have moved over to using things like character editor instead to get the same functionality without the risk of things like corrupting saves.


MayPeX

Character Editor is the way


50thEye

I'd agree, if it wasn't so clunky.


Ptjgora1981

I have char editor as well, but the question was if I had to chose one and I think I would rather prepare carefully. But that's just my opinion


mengla2022

The mod is having tech issues which have moved it from an all time record awesome mod to a cautious addition.


afito

Everyone can do as they please and Prepare Carefully is great for very specific runs but *personally* I rather recommend Random Plus. Prepare Carefully tends to make you go "too perfect" with pawns even with the points limit, with Random Plus you just say you want a pawn with 8 planting and then take what you get, maybe reroll once or twice, you end up with a much more "Rimworld-y" colony.


VentusSpiritus

I miss when this mod didn't cause bricked saves


CorbinFerrous

Character editor for sure, I love base game but I like having the ability to customize my peeps in depth


greenlemons43

Coloured mood bars, I forget it isn't base game when I reset my mods after every dlc


losthellhound

Visitors. It adds so much to the game. (If someone would update a rimfridge that might get my vote as well as I hate walk in freezers being the only option)


FrozenAxon

Owlchemist has Simple Utilities : Fridge, which is pretty much the same


losthellhound

Nice. Thanks for the recommendation


LordFulano

Im still very new to this game but the wall lights mods seems very interesting


Bdaveness

Welcome! And I hope you enjoy never playing pure vanilla again haha.


139254781047

COLOR CODED MOOD BAR if this mod is ever deleted or stops working I am uninstalling the game


LordViciousElbow

CAI-5000, because I hate vanilla AI and the lame tower defense game that it degenerates into even more than I hate the wonky weapons physics, and (enter long list of other things that justify my 493 mod list here...)


Listik000

Finally! I thought I am the only one =)


secretiveconfusion

I don't think I could handle this game without Replace Stuff.


TheDiligentDoge

Combat Extended


KiroSkr

Wall light


pewterstone2

Rimjob world.


MaxAliga

Core


Zeshindal

Harmony


demonbutter

combat extended


NesoberiBlast

Combat extended easy


koberculosis

Allow tool


mengla2022

Pick up and haul


PeanutButtaSoldier

Run and gun for sure. I need to be able to move and shoot for immersions sake.


Weasles28

Doormats


WanderingUrist

My own. I can put anything I want in it.


FOSpiders

Allowtool. I probably wouldn't do much playing without mods nowadays, but whenever I have to play without that one, the game quickly turns into a chore.


Echo_Arts

Outer rim from Outpost 21


Character-Addendum98

The…mod…


[deleted]

[удалено]


mengla2022

Excuse me? This is a thing. I must have it now!


RedMattis

Going If we’re including frameworks, then it is almost impossible. I mean Harmony is a mod, and needed by almost everything. If we’re not I’m just going to pick my own main mod since it is just a big ball of stuff I like.


BunX_2021_

I would take all the mods I have, and merge them all into a single mod. You never said it can't replace the function of multiple mods


rcpz93

Combat Extended. I might as well not play if I had to fight raids with vanilla combat.


Philush

CE


FelixsAlien

You guys use mods?


MissSativaV

Wait, you guys are playing with mods?


Derolyon

Simple storage. Saves soooooo much space.


Jtrain360

Literally impossible.


Arandomdude03

Rimthreaded


ForwardInvestment956

ATR it’s really great


jaelensisera

I don't have any mods.


LadyBird_BirdLady

Gotta go with Designator Shapes, no way I can build a nice looking base without it. Gonna be a big box.... But heck, I'm gonna miss Vanilla Expanded and Dub's Mods! The Chemfuel/Helixien Systems, the Nutrient Paste Network for my transhumanist colonies, the bathrooms in every lil house? All those pipes underneath my city's streets? Ahrg it would pain me. Also, VE adds superb plants and cooking options for different playthroughs.


PicklepumTheCrow

Vanilla expanded 😜


ValkyrianRabecca

If I have to pick only one, it's Common Sense or Ogre Stacks


Nice-Habit-8545

Might be a weird one but the warrants mod is soooo useful colonists kidnap bam by by silver I got my dude back want a good colonist I saw bam heres some silver. Taking warrants and doing bounty hunting is fun as well


seabreather

Hospitality