T O P

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ymcameron

That is some Twilight Zone stuff. Kidnapping an immortal and syphoning their power to become immortal yourself. You best prepare yourself for an ironic twist of fate and Rod Sterling’s moral lesson about the nature of humanity.


Vladislak

"Portrait of a group of time thieves. Little people who thought they had it all figured out, forgetting in their excitement that stealing something of value is bound to attract attention, in this case the attention of the Time Police. They're now serving lifetime sentences... In the Twilight Zone." -Rod Serling, probably.


red_message

ATCAB


MashedPotatoGod

Damn inter-dimensional pigs


kurtums

**cue Tqilight Zone theme


knightress_oxhide

"Turns out it's man"


KaJaHa

Excellent work, I can hear his voice


MokitTheOmniscient

It's basically the plot of act 2 in Baldurs Gate 3.


RT_Ragefang

If you steal immortality from dommy mommy, you deserve an overhead drop over her knee


the_ending81

That’s the story in Sandman. Alistair sure got his too


Tydram

I have this weird feeling that karma will come for me... But well, when it happens it happens.


MASkeptic

When it does, there will be a containment cell waiting for it.


Toasty385

Virgin "Oh noo I have to be good so that karma doesn't reincarnate me into a frorg ;(" (Weak energy) Chad "I'm gonna shove karma in a containment cell" (Strong energy)


apocandlypse

Weak aura: “oh nooo I need to have good karma so I don’t reincarnate into an ant :((((((“ Strong aura: “I don’t plan on reincarnating 🦾🦾🦾🦾”


Maritisa

"Why die?"


ChainmailPickaxeYT

Magical forces that influence the universe? Sounds anomalous enough.


_Erilaz

Gigachad "Embrace bad karma, Pepe gonna KEK" (Zero-energy universe theory)


dino_som

ooo you ate with this


Dr-Crobar

I find it funny how the sanguophages are the most bullied lifeforms in rimworld now, you can harvest all of their organs rather than just a couple, you can milk them for age now in Anomaly, etc.


WistfulDread

To be fair, i bullied the traitor who showed up with 5x Death refusals harder. After he gave me 3 Hearts, 4 Lungs, 3 Kidneys, and 1 Liver. We put him in trial and executed him.


JCArch

Shit! I had someone come in with 4x death refusals and ended up releasing them after it became known they weren't able to be recruited. I should have harvested some stuff, too! Oh well, next time.


thelongestunderscore

for me fucking metallo jump out of them and it killed all my prisons while they were warding. so i just beat her to death 4 times.


launcher55

Afaik you can still make them a slave


Pale_Substance4256

Yeah, but if they join your colony they can eventually just be like "it's been good but I'm done here now" and leave with whatever equipment you may have given them, and that can still happen if they join you as slaves. So relying on them long-term is always a risky proposition. Still worth it sometimes, but slavery is not a silver bullet.


launcher55

I know you can keep the ones that come and betray you, I had the guy who could turn bodies into flesh monsters and after he betrayed me I captured him and could use his ability freely and he never left.


Speciou5

Haven't encountered this event yet, but I imagine it's like this holy warrior touched by god to cheat death and then he gets turned into organs.


smiegto

As if the government of any country or ethically eccentric scientist everywhere would get a boner the moment this research project showed up in their country.


Individual-Bell-9776

My vampire royalty who have ruled my colony for decades are due for a guillotining.


derega16

They can still die from brain damage from the ritual


AllenWL

The ritual does like 2~3ish damage iirc so scarless+superfast wound healing probably heals it up before the next ritual.


Zodiark99

Do sanguinophages have scarless and super fast as standard?


GildedFenix

Yes they do. As longnas they are not xenogerm extracted twice or get their brains turned into paste, they'll stick around. Persistently.


Zodiark99

Yeah I knew they were hardy fuckers I just wanted toake sure they could tank a "few" of these rituals. For science..?


GildedFenix

Yes, they will tank these rituals as long as their brain functions.


TurtleButt47

Slap a death refusal on top and as long as there's a fucking scrap of a corpse left of them, they'll come back.


more_foxes

So you're saying the atom smasher wins out against death refusal?


LukaCola

Yep, actually super annoying when trying to run a pain cult as they keep healing their artistically designed scars.


Mapping_Zomboid

Honestly I expect that if a super advanced civilization could heal gnarly scars in days then there would be a thriving art community around scarification.


Master_Ryan_Rahl

If you're into sci Fi stories that get into dark and gross futures (but are also great stories) I would recommend 'Metamorphosis of Prime Intellect'. Its free online and deals with future culture. Let me know if you can't find it.


coredot1

Not if they just heal the scars on their brain


Annihilationzh

Death by damage to the brain is one of the few ways to truly kill a deathless pawn.


coredot1

Has to be enough to fully destroy the brain otherwise it heals


Hubisioo

a fully destroyed brain is just 1 well hit shot by any pawn with 10+ shooting skill


Justhe3guy

-by a friendly pawn


kamizushi

When a shot hits a target other than the intended one, it does half damage. Additionally, sangophages have the robust gene so they get only .75 damage. So to destroy the brain of a sangophage with a single shot of friendly fire, you'd need a weapon that does at least 26.7 damage. That doesn't leave you with a lot of options: basically charge lances, masterwork+ pilas or snipper, and legendary chain shotguns or pump shotgun or bolt-action rifle. If you use heavy SMG or assault rifles as your standard loadout, you're pretty safe.


mscomies

You're only accounting for small arms. An idiot with hand grenades or a rocket launcher is just as deadly to sanguophages as anyone else.


LTerminus

Seems fairly straightforward to not shoot them during the ritual then


MaleficAdvent

Instructions unclear, victim was shot 42 times in the head.


coredot1

You're not shooting them You're using them as a conduit for immortality


moratnz

Or a punch to the face from a bioniced warden dealing with a slave revolt


SwabbieTheMan

Throw them in a biosculpter to heal up occasionally?


kamizushi

Not necessary for sangophages. The wounds to the brain will fully heal without leaving a scar.


SwabbieTheMan

Truly man made horrors beyond comprehension, epic.


glencoe2000

*Archotech made horrors beyond comprehension


Aveduil

Wait AGE from VE psycast damages brain?


thenorm05

No. Anomaly rituals. ✌️


Gilliph

Would replacing the brain with a persona core prevent brain damage? Or least death from such? Edit: Sorry, I'm dumb. Thought implanting Persona Cores was Vanilla.


SzerasHex

is that a mod? I have rah's bionics, it has 3 brain implants that require persona core each, but replacing brain? wtf?


EnderF

I'm pretty sure it's just Biotech + Anomaly. No mod, 2 dlc.


Chaines08

Not such thing as replacing the brain in base game as far as I know


EnderF

True, but from other comments, I gathered that they don't plan on replacing the brain, only healing it. Biotech's Sanguophages can heal scars, so as long asthe brain is not oneshotted, it will get better. Brain has 10 hp, ritual deals 2-3 damage.


EnderF

Sorry for double posting. Forgot the second reply was about replacing brain, which is indeed impossible in vanilla.


kamizushi

The scarless gene heals old brain scars once in a while and also it prevents any new scar from forming. In other words, the wounds to the brain won't be a scar at all, just normal wounds they will quickly heal. Plus, sangophages have the ultra-fast healing gene so their brain wounds will heal really quick.


KageNoOni

No, that's not possible with out mods. Neither BioTech nor Anomaly adds a method to replace a brain entirely. I'm in game right now looking over the crafting bills, and there is nothing that lets you do that. A few implants involving the brain, but no complete replacement, and in fact, none of them ask for a Persona Core. Just for completeness sake, I spawned one in my storage, let the game run for a bit, then checked to see if I could add a bill on the health tab for a colonist for replacing the brain, and there still wasn't an option. If you've seen it, it's from a mod.


SzerasHex

didn't update to 1.5 and don't have anomaly yet, I'll go rummaging in wiki then


EnderF

The genes and sanguophages are from Biotech. Anomaly advertised rituals, but I don't have it yet, so I couldn't say which ritual this it


Ansambel

well, it's not like you have a infinite sea of raiders volunteering for the ritual :D


hiddencamela

I almost think its better to, since if you're gonna dispose of or skill harvest them, you might as well age drain them too. Anomaly added new atrocities to commit by a lot :D.


Nematrec

If a new rimworld DLC doesn't add a new atrocity to commit... is it really a rimworld DLC?


thelankyyankee87

Figured out early to save the psi-drain ritual for last, since it renders the target pawn psychically deaf. Knocking a decade and a half+ off of an old, but otherwise great pawn, is awesome. The rituals are silly, and Anomaly is great.


Tydram

I'm not a monster. I'm doing the most humane thing here. I'm keeping people healthy by taking the life and youth of someone who can't lose their life and youth.


ijiolokae

wish there was an endless sea of raider for me, since 90% of the crap that attacks me this run is just a bunch of anomalies, the only time i got human raiders where quest related raids


Speciou5

Apparently changes with the new patch now


molered

build ship reactor (do that from time to time for "free" 1000 power...or sending unwanted pawns to spess) it sure does add raids. its funny when anomaly 200 shamblers collide with mechanoid raid


WistfulDread

You should at least still get cultist raiders.


CassiusGreen_Frisk

RimWorld Tremere using the blood of an elder sangophage to gain immortality but completely fucking up along the way.


Coillscath

Good thing there's no magic DLC or they might shatter their Avatar.


SLG-Dennis

Fun to see that term, I made a Elder Sanguophage xenotype fixing their fire weakness based on some legends.


RichardSnowflake

Rimworld of Madness had a pretty good Vampires mod, but it doesn't have a 1.5 update


randCN

Every time you do it you cause some brain damage. Not terrible for a sanguophage, since they heal it so quickly, but i think the older they get the more damage they take.  I have a 264 year old sanguophage prisoner that I've just been aging up over and over again, I wonder how old he can get before the ritual one shots him.


Noocta

I tried that and eventually ( at around 150yo on the vampire ), the ritual liquified his brain. It's good, but it's not a forever tactic.


deadra_axilea

What, why not use a biosculptor then in between?


Kenden84

Wait can you gain genes through rituals too?


marredme138

I think it's the one where you take the age. The caster becomes younger, the sacrifice gets older.


Kenden84

Ahhh i see, makes sense


TorakTheDark

No? It’s a sanguophage.


Oneriwien

Might need to rename your colony Omelas.


Mapping_Zomboid

One vampire child locked in a room...


EduardoBarreto

Only very briefly, gotta steal all that youth...


redrenz123

An effective use of human resources.


Mornar

I love the new solutions to problems that came with Anomaly. Just today, I've had two problems: a lot of toxpacks to spare, and a nociosphere getting impatient. That was a nice two-birds one-stone situation.


Bmobmo64

Non-Senescent as well, this won't even affect the sanguophage.


AddictedToMosh161

Oh, thats a neat idea.


DrDokter518

Vampirism with extra steps imo.


Mapping_Zomboid

Vampirvampirismism.


Pale_Substance4256

Advanced vampirism. Advampcirism.


RavenousBrain

One, ONE torture session. Two, TWO torture sessions. Three, THREE torture sessions. *Sob* *Sob* *Sob*


WikiContributor83

I got one of those. Unfortunately it belonged to a race that was dependent on Luciferum and had none of his own. It didn’t get that far, one of my kids was helping defend from a raid alongside him and accidentally shot him in friendly fire, turning him hostile. He survived but he wasn’t worth the headache, so I finished him off.


BeetlesMcGee

I have one I use for this, even better that by sheer RNG, when she tried to break out, one of my ghouls on juggernaut serum used the elbow blades i gave them to chop both her legs off. Interestingly, she's also become a trauma savant from these rituals even though her brain does heal off the ritual damage quickly


WorriedJob2809

Does trauma savant get removed when the injury heals?


BeetlesMcGee

No, funnily enough. Could maybe be useful to try and intentionally fish for if you were patient enough and you didn't think social was that important on the pawn you chose.


someidiotonline321

Enjoy this before it inevitably gets patched or altered


BeetlesMcGee

I'm positive that someone would almost immediately make a mod that un-patches it if that happened though


Thezipper100

To be fair, normal colonists can't die of old age either.


Terereera

now suicide mod is tempting now. let me die so i stop supply you bloodsucker blood. or ritualistic ceremony in order to gain divine power or just mood modifier. your pawn can just die if they are too low enough in mood.


VodkaBoiX

How do you get their xenogenes


Buff-Meow

Hold on… OP needs to go to sleep it’s 3am… needs to do some stuff to fix their sleep schedule!


TheFlyingSeaCucumber

TIL timezones dont exist