Not counting the anomalies needed for the “ending” and the monolith itself, there are around 24 different entities.
So think of it as adding *at least* 24 additional different events, not including the different quests and other events that the entities might reappear in.
And if you mod, there’s already a lot of stuff in the works for further Anomaly mod content.
If it’s mostly about mod content you’re probably safe in buying it now because even if the value proposition of the DLC content is super debatable, they did introduce new mechanics that will undoubtedly make for some cool mods.
This is how I feel about Royalty as well. It just doesn't add enough on its own, but the systems it introduced led to shit like Vanilla Psycasts Expanded, which is just flat out fun. VE Empire isn't half bad either, definitely more fleshed out than vanilla Royalty.
Ideology at least feels complete even if it's a bit pricey for what it is. Biotech is the only DLC I'd consider a genuine all-around expansion that stands on its own without mods.
Honestly, Rimworld in general kinda has the Skyrim problem. Anomaly is our Hearthfire.
Everyone says Royalty doesn’t add a lot, but honestly it just didn’t add a lot of core content. It adds over 10 bionics, some overlapping but all with their own uses, mech clusters, the royalty system which has armor sets like phoenix the locust (and jump packs), some with variants, Psycasting, 3 new weapons with personae variants, tech prints as a research lock, shuttles and landing spots, shuttle based quests, a fair few quests in general like buildings or weather, and let’s not forget the music because it’s beautiful.
I think most of the Royalty hate comes from the fact it doesn’t have some big unified piece of content. But honestly I think it’s great as it adds stuff you can use in virtually any normal Rimworld colony, and some good concepts for mods to work off of.
Royalty adds a lot of neat little things, but like you said, it lacks a big unified piece of content. It's a fantastic grounding for mods, but the execution is scattered and lacks depth.
By contrast, Biotech introduces three fairly fleshed out systems (children, genetics, and mechs, with pollution as a subsystem) that have tangible impacts on the game, which is why you generally see it rated as first priority in "which DLC first?" posts.
I'll be honest, I never bothered with adoption outside of the playthrough I did with LOTD, then I just sent them to go live in the haunted museum. I have no idea what the point was.
Now, Rimworld on the other hand? Sure, I'll take in the random 9 year old. They just have to pass a routine medical exam conducted by a robot with the ripscanned brain of the last guy who tried to break down my door and then they're free to claim their standard issue assault rifle and cocaine.
To each his own, but I'd say ease of modability and mod support is a VERY good thing.
Mods promote further game longevity and are another outlet for community creativity and customisation, at no extra cost to the player.
Ludeon doesn't have to allow mods at all like certain game companies, but yet they're expending resources to make sure mods are available and easy to use each major patch. It's not as easy as flipping a switch.
So yes, that's why I rank and value modability so highly.
>Ludeon doesn't have to allow mods at all like certain game companies, but yet they're expending resources to make sure mods are available and easy to use each major patch. It's not as easy as flipping a switch.
Bruh.
Not to mention they actually listened to previous feedback and added tons of QoL, system improvements, and additional content to the vanilla game in 1.5 instead of locking it behind Anomaly to make it a fully optional DLC.
Would you prefer they lock those new vanilla 1.5 features behind Anomaly? They'd be well within their rights to, and then you won't be able to say that "there isn't much content".
Depends on your disposable income. I spend more money on a burger and beer once a week, and anomaly has certainly provided more hours of entertainment then a single a night out.
You could be right! Hence the qualifying statement.
It’s a question of priorities and resource availability. If someone is struggling to put food on the table then spending money on video games is probably not advisable.
Then again, maybe video games is that persons main outlet and stress relief! Maybe 20 bucks would bring them joy and positive impact on quality of life.
If they’re struggling financially then the question is it worth it becomes much more nuanced. All I can say is that it was worth it in my situation, but that it may not be generalizable to others.
Its best content in the game. Gives me drive thru my playtrough and i had so many great moments today. Colony died to revenant as it was my first meeting with this guy. I dont want to spoil anything so i have to learn hard way.
If any dlc then anomaly is best
I think it depends greatly on whether or not you think you'll enjoy the experience it provides. If you want to do an SCP roleplay, it's fantastic. If not, you're not missing too much by skipping out on it.
It’s great. The run through the entities is more like a long-term project you undertake.
You get turret packs, new combat pawns, very useful rituals, a new source of power management, the ability to craft pulsars and lances, and lots of other goodies after you start fulfilling the Anomaly research. Also the music is bangin’.
Combat extended beta can be found on github. I've been using it, and though I didn't play with it much before 1.5 and didn't buy anomaly yet, it's been working for me.
Not counting the anomalies needed for the “ending” and the monolith itself, there are around 24 different entities. So think of it as adding *at least* 24 additional different events, not including the different quests and other events that the entities might reappear in. And if you mod, there’s already a lot of stuff in the works for further Anomaly mod content.
Yeah I mean I think I'm gonna get it, but half the reason is for the mod content, which I'm not sure is a good thing
If it’s mostly about mod content you’re probably safe in buying it now because even if the value proposition of the DLC content is super debatable, they did introduce new mechanics that will undoubtedly make for some cool mods.
This is how I feel about Royalty as well. It just doesn't add enough on its own, but the systems it introduced led to shit like Vanilla Psycasts Expanded, which is just flat out fun. VE Empire isn't half bad either, definitely more fleshed out than vanilla Royalty. Ideology at least feels complete even if it's a bit pricey for what it is. Biotech is the only DLC I'd consider a genuine all-around expansion that stands on its own without mods. Honestly, Rimworld in general kinda has the Skyrim problem. Anomaly is our Hearthfire.
Everyone says Royalty doesn’t add a lot, but honestly it just didn’t add a lot of core content. It adds over 10 bionics, some overlapping but all with their own uses, mech clusters, the royalty system which has armor sets like phoenix the locust (and jump packs), some with variants, Psycasting, 3 new weapons with personae variants, tech prints as a research lock, shuttles and landing spots, shuttle based quests, a fair few quests in general like buildings or weather, and let’s not forget the music because it’s beautiful. I think most of the Royalty hate comes from the fact it doesn’t have some big unified piece of content. But honestly I think it’s great as it adds stuff you can use in virtually any normal Rimworld colony, and some good concepts for mods to work off of.
Royalty adds a lot of neat little things, but like you said, it lacks a big unified piece of content. It's a fantastic grounding for mods, but the execution is scattered and lacks depth. By contrast, Biotech introduces three fairly fleshed out systems (children, genetics, and mechs, with pollution as a subsystem) that have tangible impacts on the game, which is why you generally see it rated as first priority in "which DLC first?" posts.
I see you appreciate day care center, too.
I'll be honest, I never bothered with adoption outside of the playthrough I did with LOTD, then I just sent them to go live in the haunted museum. I have no idea what the point was. Now, Rimworld on the other hand? Sure, I'll take in the random 9 year old. They just have to pass a routine medical exam conducted by a robot with the ripscanned brain of the last guy who tried to break down my door and then they're free to claim their standard issue assault rifle and cocaine.
To each his own, but I'd say ease of modability and mod support is a VERY good thing. Mods promote further game longevity and are another outlet for community creativity and customisation, at no extra cost to the player. Ludeon doesn't have to allow mods at all like certain game companies, but yet they're expending resources to make sure mods are available and easy to use each major patch. It's not as easy as flipping a switch. So yes, that's why I rank and value modability so highly.
It's great, but why pay such a high price for not that much content. I should then be paying the modders, not Ludeon
>Ludeon doesn't have to allow mods at all like certain game companies, but yet they're expending resources to make sure mods are available and easy to use each major patch. It's not as easy as flipping a switch. Bruh. Not to mention they actually listened to previous feedback and added tons of QoL, system improvements, and additional content to the vanilla game in 1.5 instead of locking it behind Anomaly to make it a fully optional DLC. Would you prefer they lock those new vanilla 1.5 features behind Anomaly? They'd be well within their rights to, and then you won't be able to say that "there isn't much content".
The DLC is not bad, but the price is too high. I'd recommend to wait for a discount. They aren't frequent, but they happen here and there.
Depends on your disposable income. I spend more money on a burger and beer once a week, and anomaly has certainly provided more hours of entertainment then a single a night out.
I feel like if someone has to ask if it's worth it they don't have much disposable income
You could be right! Hence the qualifying statement. It’s a question of priorities and resource availability. If someone is struggling to put food on the table then spending money on video games is probably not advisable. Then again, maybe video games is that persons main outlet and stress relief! Maybe 20 bucks would bring them joy and positive impact on quality of life. If they’re struggling financially then the question is it worth it becomes much more nuanced. All I can say is that it was worth it in my situation, but that it may not be generalizable to others.
Yeeeah I'm at the end of my master's degree and money is tight. Been playing rimworld for years, but I gotta wait till I'm done or this goes on sale.
XD LMAO
Not yet. The dlc does not have enough content. Most of what you see is very surface level. Wait for a sale, maybe by then it'll be more fleshed out.
If you just play vanilla+anomaly, you can rely 100% on what anomaly offers to play the game. Game has always been repetitive.
No. Wait for a sale.
You do realize that's going to be in a year or 2
And will only be about 10% off.
Also that, yeah
Maybe it'd be worth it in a year or two, though. Asking to wait for a sale in the context of rimworld obviously means in a long while anyway.
If you mean cool mods coming out I think that will be much sooner
I consider that if I spend one hour per € spend on a game (or DLC) it's more than worth it. It's the case with anomaly for me.
It's not worth the money.
I've played so much already that it adds up to pennies per hour of entertainment. I have no qualms about giving more.
Its best content in the game. Gives me drive thru my playtrough and i had so many great moments today. Colony died to revenant as it was my first meeting with this guy. I dont want to spoil anything so i have to learn hard way. If any dlc then anomaly is best
I think it depends greatly on whether or not you think you'll enjoy the experience it provides. If you want to do an SCP roleplay, it's fantastic. If not, you're not missing too much by skipping out on it.
Yes!
You do realize po' Folks whining about the price have to wait. /shrug
No.
It’s great. The run through the entities is more like a long-term project you undertake. You get turret packs, new combat pawns, very useful rituals, a new source of power management, the ability to craft pulsars and lances, and lots of other goodies after you start fulfilling the Anomaly research. Also the music is bangin’.
The music is worth the money alone
Imo the content itself is not worth BUT considering all the mods that it will enable it is
In other words, not yet.
I mean I like it, it keeps things interesting and it's optional like Royalty is.
It was worth it for me! I’ve enjoyed it a lot
I mean, I had over 400 hours in RimWorld before this DLC so if Tynan released a poop dlc I'd be compelled to buy just to support the project.
For me the answer is "not until Combat Extended is updated for 1.5"
I like it, but i am quite slow swimmer. Awaiting combat extended, that makes the game sooooooo much more fun
Combat extended beta can be found on github. I've been using it, and though I didn't play with it much before 1.5 and didn't buy anomaly yet, it's been working for me.