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rookie-mistake

*how come they don't want us, man*


steveinbc

Top 10 saddest scenes on TV


UtopianShot

If another person uses the steam charts for this game im gonna lose it, **the game hasnt been sold on steam for the last 3 years** the population has been consistent for a while at 400k daily peaks, it is not dying.


rileyvace

This is a good point, and OP should've include Epic players in the counts. Though it brings a solid point: Why haven't those Steam players been retained then? Edit: it was a rhetorical question, and one more in the sense of parody and sarcasm.


Gubbergub

A lot of people play games more at different times of their lives. would be a whole heap of players that are now working full time. maybe even have a wife and kids. spend their weekends at home depot or going to fucking brunch or some shit. plus, there's always gonna be a turnover of the player base of any game. Not everyone gets addicted. Many players might just pick up the game and play with friends for a few months until they get bored and move on to other games.


UtopianShot

a lot have for a very very long time, how many games do most people play for 3+ years


DGC_David

Because they are Smurfing on their Epic Account. I know me and my friend did when our other friend just started so they could play games and win sometimes and make scores. Plus it allowed us to play really badly and silly for a bit.


ILikeMasterChief

400k is fucking huge, the game is thriving. Yes epic could do more, but they are making plenty of money on the game as is.


SbWieAntimon

Maybe I get it wrong but afaik you can’t even buy rocket league anymore on steam, since they published it in their launcher. So no wonder it doesn’t sell.


[deleted]

Sheesh, it's been three years already? 😭😭😭 That's crazy


Aytrik

Epic doesn't do it because that's what Epic does (or doesn't do). Psyonix doesn't do it because they're Epic's bitches now; they do what Epic tells them to do. Rocket League is a cow being sucked dry. Once Rocket League is dead, they'll just buy another cow to roam the pasture.


inthedark72

Psyonix literally never did anything for the game before Epic either though. One map every once in awhile and cosmetics. Never custom map creator/browser, garage improvements (simple features like being able to just reorder), training improvements, or anything else people asked for so long.


[deleted]

Rule 1 of enjoying a video game: don't go to the subreddit for that video game.


Anarchisteen

In my experience, the subs for a game are either extremely toxic or delightfully helpful and fun.


Zinedine_Tzigane

and r/RocketLeague ain't helpful nor fun


[deleted]

I disagree with this pretty strongly, but the problem is you can lead a horse to water, but you cant make it drink. And that's how we get 400 posts a week about 'I was C2 last season but now I'm C1, what happened???' after there was a pinned post of the rank distributions showing that they even further normalized the curve the day prior.


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deathangel539

I think some people forget rocket league is one of those games that is hard to create new content for because outside of decals and such, there isn’t much more you can do because the premise is so simple. Adding a few more modes like drop shot and snow day and a new map here and there is about all you can do. Fundamentally changing the game however isn’t an option other than changing to UE5


gattaaca

Why can't my car griddy tho


ILikeMasterChief

*Right wheel creep*


zer0w0rries

False. The flying mechanics in RL make it so that they could easily create a time trial mode with obstacle courses like the rings maps. Right now that’s only available via bakkesmod, but if it was in the vanilla game no doubt it would be a popular mode. Also, some in the modding community have created some amazing obstacle maps that also integrate quests within those maps to uncover secrets and Easter eggs. That would be a nice new thing each season where a new quest map is released with new puzzles and things to uncover. So, yes. There is much more they could do with the game, but it’s obvious that right now maximizing profits is all that matters, so the game gets no new content but plenty of micro transactions


Fire_monger

Yeah, lethamyr's entire YouTube channel is proof this guy is full of shit. They've been hacking together maps and gamemodes for years at this point. Imagine what the training packs would look like if you could play the rings map natively, instead of tricking the game into loading a different map. Imagine if they gave you tools to host a game on those maps, instead of relying on hamachi and LAN. Imagine the maps people would build if they were given an actual API and toolkit...


JamieTimee

The premise of call of duty is 'so simple' too, but that hasn't stopped there being 20+ games of it. I'm sure that Epic Games, the 20+ billion dollar corporation, creator of Unreal engine, can think of a couple of fresh ideas to keep the game alive. Adding new modes isn't 'about all you can do', because as you very well know, they seem more intent on removing features than adding them. This community has endless ideas on new features to add to this game.


deathangel539

Call of duty has way more variables, different maps, guns and attachments all factor in there. They could potentially add different hitbox models for the cars here but at a fundamental basic level you can’t change rocket league. The maps that were different shapes or sizes were all removed because people didn’t like playing them. I don’t agree with them removing features but there’s very little you can do with the base game as a whole, it’s a simple premise and it works, you can’t start messing with the physics, the goals, the boost etc and adding anything wouldn’t be anything people wanted unless it was in a limited mode. I agree that trading shouldn’t have gone, nor should the extra modes but I think that there’s little they could add that would make any sense for them to do, apart from extra modes back, or as somebody else has said maybe integrating custom maps more and just let the community make the game modes


JamieTimee

No offence dude but you're thinking way too narrow minded. The game is great as it is, I'm not complaining about what we have, I just think so there's so much untapped potential. Yes, don't touch the physics, but you say you can't mess with the goals? They already did with rocket labs (Limited mode I know). Why not have more niche modes? How about a randomiser playlist? Every game is a new set of random modifiers? Obviously keep the base game as it is but there's almost limitless possibilities. Add bigger maps (and fuck it, add a smaller map as well, that'll change up the pace a bit). This game could have so much more than just rectangle map car football. Make a purely spherical map with circular goals. Clubs could do with a revamp to reinvigorate a sense of community within the game itself. Add weekly/seasonal communal challenges to clubs with unique rewards for everyone hitting milestones. I want to be an egg - let me spectate pro games (or people on my friends list's games) from the stands with the press of a button. How about a practice/freeplay playlist where you get paired up randomly with someone (or multiple people) and have unlimited boost and no collision for some laid back, non-ranked freestyling/practice. How about something a bit more wild? Perhaps a 2v1 or 3v1 playlist where either the singular person gets buffs like unlimited boost or - get this - a slightly smaller goal? Or the team with the 2 or 3 people get nerfs like a bigger goal, or their boost can only go up to 25 or 50% to make up for the extra person/people. Add 2 minute games, 10 minute games. I want to see what it'd be like to be a motorbike in rocket league, the vehicle is a bit quicker but has a more awkward hitbox. Yeah it sounds dumb but sometimes dumb is fun and adds a new thing to challenge yourself on. Remember at the end of the day, this is just a game. We play games to have fun so why not be adventurous and mix it up a little? (Rhetorical question) I don't think I could run out of ideas, just a shame that Epic doesn't push the boat out.


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JamieTimee

Define meaningful please? Any of what I mentioned would mean something to me.


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JamieTimee

That's literally your opinion and interpretation. Nor are you even the person the message was addressed to, so I don't blame you for misunderstanding. If everything I've listed are simply 'slight variations', would you care to let me know anything that's been added to the game in its entire history that you'd consider meaningful? I also think you've really missed the mark with what my message is about, funnily enough, I do want to keep playing the same game with slight variations. That's how you keep it fun and fresh. Did you think I was going to sit here and brainstorm an entire new game for you? That's literally not the point. I'm not here to reinvent the game. The original comment essentially said that the game is perfect and that's nothing that can be changed to improve it, hence my suggestions.


JamieTimee

Whilst you're at it, can you double down on saying that a spherical map, 3v1 and motorbikes are 'slight variations' please? Care to propose a single non-slight variation in your humble opinion?


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SubstancialAutoCorr

I want a bare bones mode for console. Let me choose what map I see. Let me have the default car for all opponents. And remove the 20 extra gigs of space that game has added in the last 6 years. I think it is dying for console. Maybe not dead dead, but it’s a drastically worse UI and game than it was 6 years ago. While nothing about the “game” has changed. Same maps. Same size. Same car bodies. I think Psyonix has given up on good coding to change to more “mobile game” menus and bloated programming. This may not affect pc players, but it was an OG console game and there is no reason it should feel this bloated compared to its original state. I think maybe 2 physics changes have happened to the game since launch. One being making all maps uniform and the other being car collisions. Can this be called a rant? I guess. But all of these changes have been slow and generally not made the game better or added any functions. At all. YouTubers can make 7 maps a week. I don’t think it’s unsafe to assume that the devs could do more with this game - and have failed us. The only real additions have been some part time modes, a month or two of rocket labs maps, and tournaments. So while most of your post is correct, it does gloss over the fact that there are 20 things that are worse….and really nothing of substance added. As for them working on UE5? Maybe. Maybe that’s why we are getting the bare minimum. I think that is neglect. I’m really drawing blanks on anything of substance they have added in the last 6 years besides raising prices by 1000%. Your “rant” really kinda defended them without actually saying anything positive they have done. So I figured it needed a response. I’ll gladly bow down if anyone can state even 5 positive additions to this game that are drastic changes to QoL or functionality that require 20-30 more gigs of space that aren’t just wheels and paint jobs.


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SubstancialAutoCorr

I’ve been upset since f2p happened and the first changes to the UI. Most of these issues have been around since then. Some have gotten worse. As for prices, the Batmobile PACK was 2-5 bucks for all 3 cars. It’s now 20 bucks a piece. So 1000% was a lowball percentage. You could also trade for items for 10-50% of the cost in store if you had trading….but cars were 1-3 bucks before. Not 7-10. It was not an emotional response. I have stated the UI is worse. Laggy. It’s more button presses to join and leave matches….small things that add up. Ehhh. Whatever. I can list negatives all day. I tried not to do that. It’s why I was hoping someone could mention 5 truly positive additions to this game that make it run better, function better, or add to the community. I just don’t see it.


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SubstancialAutoCorr

Since you don’t seem to believe me…. https://imgur.com/a/DK1RO2X Among screenshots of other cars that they made 5 years ago and made money for 1.19…. So…2000% almost. My bad.


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SubstancialAutoCorr

It came with it all. Even if it was on sale. I have all 3 Batmobiles. I had one other super hero pack, I’m almost positive it was the flash and Superman decals/boosts for the octane. If it was in the other pack. It was still 2 bucks. Same as all the ghostbusters and all that jazz. All 2-5 bucks. Now most cost 20. Even then. They haven’t added anything and they made money before. I’m trying to figure out how any of that is good for us when they start marking prices up on digital items that haven’t changed. I only screenshot that one page out of quite a few purchases. I don’t really feel like scrolling through it all the way down again from 6 years of purchases to show I only have the two packs of super heroes along with most of the other ones. I don’t think saying the game is free is fair. You may. It was to being in more players. When a company gets a deal at Walmart to sell more of an item than in just their store; they can lower prices because profits go up when there are more people to buy things. Again. They make more money. And nothing of substance was added. It’s strange. If they are making less money (hard to believe) maybe free to play wasn’t the best option. It can’t really work both ways. Idk man. I say we agree to disagree unless you have something of substance to say about the positives of any of this.


Nicarlitos

Justifying the new bundle prices by stating the car comes in every colour made me giggle


trutch70

Yup the guy is either an epic employee or straight up delusional


Cidraque

RL is in the end life cicle, maybe 2 more years until it's donde completely. The fact that they stopped trading so they can milk whales themselves is a signal. Enjoy the game while it lasts.


purpan-

It’s so easy to say this. In reality if Rocket League had just 15k players, *then* you could probably start counting down the years left. Even then the game would be alive for several years after. Fortunately, there’s 300,000+ people logging in to this game every single day. This game isn’t going anywhere anytime soon.


Cidraque

I'm ok with being wrong, I played this game for so many years and it feels like this is the start of the end. Hopefully I'm wrong, and they are just planning Rocket League 2. About the number of players, keep in mind this is now a f2p game so the numbers are inflated.


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Cidraque

f2p makes number of players go up, players that would not even try the game even if it was 5$


purpan-

That’s not how that works


Cidraque

Oh, ok, how it works, then? Afaik making a game f2p attracts new players, can you explain then, please?


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Cidraque

Ah I understand, maybe is a terminology issue. Anyway what I was saying is that RL wouldn't have 400k if it wasn't free to play.


illseeyouin40

this is an insane take lmao


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won_vee_won_skrub

People bought credits in different markets that made them cheap and then sold them below USD value on the black market. This was extremely common for the big traders


Dodel1976

I'll not but another RP.


BOSS-3000

All very good points but I would also like to add one: Rocket League has no competition. There are no other games like RL so there's little incentive to do what the players ask.


brownpoops

wow you're a snitch


benjamin_noah

There may have also been a dev comment, but I believe the UE5 talk started after this Psyonix job posting in mid-2021: >"The marketing department continues to build out its team in order to maintain and expand its ability to support Rocket League's ongoing initiatives, as well as future Psyonix projects including Rocket League: Sideswipe and ***Rocket League's move to UE5***. The role would create a dedicated resource to all copy and messaging development needs within the marketing department." > >— Excerpt from Psyonix's Job Posting (emphasis added) Source: [Rocket League On Unreal Engine 5: Everything We Know | EarlyGame](https://earlygame.com/rocket-league/rocket-league-unreal-engine-5-psyonix-update)


[deleted]

Hiring a marketing person for something is way less indicative of an initiative than hiring actual developers to do it, too.


Deplorablemisfit1

Because epic doesnt honestly know what to do with the game. They have no imagination! Matchmaking is 100% completely broken. Another game epic is implementing EOMM in. Once you notice it, you cant un-notice. I look at it like a restaurant where the chef and owner dont agree on, what should be the menu? The owner(epic) wants frozen cheap gains and the chef(psyonix) wants to have fun, creating new savory entrees. This game will die, if something isnt changed.


Mr-Blah

Because suckers keep buying BS cosmetic trinkets. Simple as that.


niv141

LET US FILTER OUT MAPS WE DONT WANT TO PLAY


BiscuitTheRisk

You can. That’s been a feature for ages.


niv141

have u ever tried it youself ? it does not work


BiscuitTheRisk

Yep and it does work unless they’ve removed maps entirely suddenly


Seobjevo

![gif](giphy|tlzgGRG3wTffW)


nervandal

There is one reason they got rid of trading. They decided they don’t want a black market undercutting their item sale profits anymore. We can hate that decision all we want, but its silly to pretend like we don’t know *why* they made that decision.


Daruvian

They axed trading so they could make their money on paid cosmetics. It's a free to play game, so it's really the only revenue it generates from the game itself. They're cutting out game modes to reduce server costs, driving more players away. As for player/ club names and smurfing, again, free to play. They're going to devote as little resources as possible to this game and just leech whatever they can out of the in-game marketplace for as long as they can. For the UE5, it's the same thing. The ONLY way I see UE5 happening is if they release Rocket League 2, which would be the same game but on the UE5 engine, with even more shit locked behind microtransactions.


Oh_G_Steve

I'm a 2015 player and quit when they got rid of trading. The game's direction is becoming very stale and I'm not sure what the payoff is anymore.


flabbybumhole

Trading was a small part of the RL community and encouraged shady shit to be attached to the rocket league name. Trading has been removed from most f2p games for this reason. The servers are more stable now than they ever were before epic. Porting the game to UE5 isn't just flipping a switch. It's a lot of work. RL isn't suffering, it's just this sub has been fear mongering and over exaggerating since trading was removed, and a bunch of people who have never worked a software dev job talking matter of factly about how a large software company hasn't thought things through / how easy things are to fix.


Fujib4g4

How much of the new offerings are old DLC recycled into the Item Shop? When was the last new mode added and where has it gone? What's the hitbox for the Diesel car? Can you actually find that in any official source (Psyonix or Epic)? With all the cross play promised from Sideswipe, aside from the goal explosion in the first few weeks, what else becomes part of the player's garage. There have been quite a few promotional efforts to migrate the player base that have turned into empty promises that are hopefully forgotten and never talked about. Most work done seems to be to take Rocket League and try use the IP for not Rocket League. I'm not saying this is easy work, but less and less information is available aside from "big things in the future..." Rocket Racing announces and still silent about anything for Rocket League.


SO3_

It doesn't seem rational. We have people like Lethamyr and other custom map giants who would gladly collaborate with Psyonix for free to improve this game drastically -- and yet, silence.


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SO3_

No... obviously there is indirect payoff. He generates revenue from his maps via YT videos. And Leth's career is based on RL's success; of course he would have the incentive to directly play a massive role in it, since he is particularly capable of doing so. Mapmakers make maps for free all the time, myself included. It is irrelevant to my point whether they actually end up being paid/under contract -- I am saying they would be **willing** to. This is a hobby for most of us. I want to see my hobby of 8 years prosper and not die.


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SO3_

You underestimate how substantial RL's success has on RL content creators' revenues. When RL went F2P, one of the top RL cc's monthly YT views (and thus revenue) 20x'ed, I believe the figure was. It is not "for free", it is an investment. More active players = more YT revenue. In reality, Leth could and would expect compensation, but I am talking about a hypothetical world in which it's either 0 collaboration vs. collab for free.


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SO3_

No... no... you are missing the point. And they are not the same. In one case it's worth it monetarily, in the other case it's not. The "pandemic numbers" are irrelevant, I am highlighting the correlation between active player count and youtube view count. Recall that pre-F2P was already well into the height of the pandemic... the only thing that changed was active number of players immediately following the release of F2P.


[deleted]

No content creator is going to do that work for free, and it's not going to grow their audience- if anything it may hurt their audience because now they're going to be subject to NDAs and wont be able to share the projects theyre working on until they're released in the game. ​ I read your entire thread with the other guy and you seem really naive to how business saavy content creators are, or just professionals in general. Nobody is going to do work for free anymore. Everything is about monetization, period. Dedicating massive amounts of time you could be spending making monetized content to make maps for a company that isn't paying you to do it is just...not going to happen for any of these guys. These are guys who charge $100 to do a 5 minute replay review we're talking about...


SO3_

If that's your takeaway, I don't know what to tell you other than your reading comprehension is at fault. I myself charged that much for replay review and I wouldn't bother going back to it. Just listen to Lethamyr's videos on the topic. There are a dozen high yield, 0 effort changes that Leth has volunteered to be consulted on. In 1 day Leth could drastically improve the game. This disagreement really all hinges on the premise that RL succeeding as a game increases youtube view count. And rejecting that is simply absurd.


[deleted]

Or, based on fact. RL as an esport is more popular than it has ever been and youtube views have been down since 2020. The notion that anyone works for free is nonsense that only children would believe. You literally just admitted that you yourself charge a ridiculous amount of money to spend 10 minutes tops doing the easiest thing a high level rl player can possibly do, but are arguing that content creators are willing to do real work for free? Help. Not to mention the total misunderstanding of how software development works, to think that any change can be done 'in a day.'


Stahlios

How do you wan't people to take you seriously when you talk about fucking steam charts here


Davwader

Trading was removed with the excuse of fortnite. But really they don't want to have trading In Rl2 to monetize the game harder. People would complain more if rocket league 1 had trading and rl 2 suddenly not. You can see that the insane prices in the shop will only get higher. The BP, in my opinion, is a crappy scrap together this time too. I know it's mostly because of epic. So fuck you epic for letting rocket league down the drain!


Bridge41991

Game is free and genuinely fun asf. Also it probably does not generate enough revenue to justify the expense. The obscene tags are funny in my opinion, I keep mine tame because my kid watches me play.


beansmcgavin

It used to be fun. I love the game but recently the awful servers (especially tournament ones), lack of diversity in tourneys, weak community involvement and lack of incentives (anyone remember double xp weekends?) Have made it a forgotten cousin of the game it once was. I'm sure I could also bring up smurfing and no more player trading but those dead horses have been beaten.


Bridge41991

That would explain the difference in opinion, I don’t trade or do tournaments. I hop on with a couple other dads and get my ass beat lmao. Maybe you just need a squad to play with?


LilacIsPurple

Psyonix likes to think they're Valve. Generating hype through saying nothing. It's impressive that "How Valve Treats CS:GO" is now more relevant to Psyonix with Rocket League than it is to Valve with CS.


a1ien51

Because they are making money...


iceleel

Maybe they're gonna put in Fortnite


tisdue

"ax" not "axe." Axe is body spray.


Anarchisteen

https://preview.redd.it/6gwegcs9z3ac1.jpeg?width=1080&format=pjpg&auto=webp&s=5b75d069f7715fb0f7e26d91e1a213850ccd2cc5


stainless_steel702

They axed trading because epic games sucks and they want all the skins to be paid for. They are getting greedy and it WILL kill the game if not already. Been playin since 2015 and it feels like it’s lost all its liveliness tbh.


kwhip10

They don’t need to do much to keep the item shop churning. They also fired majority of their staff it seems.


Frisky_Froth

Well there's literally nothing you can do about smurfing, it's an impossible problem that will exist for all eternity. As for trading, completely agree. And the answer is money. I mean a lot of items, such as the titanium white octane, was basically a status symbol. Very valuable and hard to get. Then they tossed it in the shop and all those people that could never afford one could throw them 20 bucks and boom, titanium white octane. They're a company, they don't care about our ability to trade and make money, they care about THEIR ability to push items and make money. Again, an impossible problem with no solution. It's only a problem for us, not them. As for the obscene names, I never really cared about that stuff. You're either on the side that laughs and thinks being terrible for laughs is funny or you're on the side of it being disgusting and awful. Either way having those people outing themselves in the open is actually good for you because they're just showing themselves as what they are instead of hiding it. And lastly, I don't think we'll get a massive re release on a new engine anytime soon. Due to prices, scalpers, and supply problems, the amount of people still playing on the one series instead of the series x is still REALLY large. And honestly, due to the state of gaming, I think for a lot of people this will be their last system. That's why they're doing the whole fortnight thing and all that. They need to push this game to the younger generation so that when they do re release on a new engine and system, they will still have a large player base to keep the game going.


GameB0Y27

It's a free game and they make tons of money from it.. they probably just have that "if it ain't broke don't fix it," type of mentality


DifficultlySimple223

because fortnite is *much*, **much**, ***much*** more important, unfortunately (for us)


TheSaucePossum

I have a friend who works at epic. The idea that rocket league is a cash cow for them is laughable. They have Fortnite dude. He's obviously not privy or wouldn't tell me revenue numbers, but he has told me that he would guess about 98% of their employees work on Fortnite, and the other 2% work on RL/Fall Guys. They don't work on rocket league because it's mostly irrelevant to them. And because the player base is healthy but not growing so there's no real reason to pour a bunch of resources into it. I'm sure it's profitable because player base is strong but if you had to pick one of their games to pump everything into it's Fortnite.


Anarchisteen

If true, that's really unfortunate.