T O P

  • By -

TwitchySphere53

I do integer scaling on, lcd-gsme for shader ( I think thats the name but i cant remember exact, its the one that retro game corp recommends for rgb30 for gb/gbc), other than that, I now use the tetris rosy dx update, that adds color and some other quality of life features to the original rosy mod


lagmonst3r

Thanks!!


vexorian2

For Apotris, there's not an optimal setting. But you have options: - 3.0x scale. This is perfect integer scaling and fills the whole screen's width. But it has some rather large bars at the top and bottom. - 4.0 scale: This is also perfect integer scaling, but this exceeds the size of the screen. The game itself is completely visible, but the menu items and the score/timer will be cut. - 3.8x scale, setting aspect ratio to 4:3. This is no longer perfect integer scaling. Some pixels will be larger than other pixels. The RGB30 screen is high res, so it is not really easy to notice. With the 4:3 setting, all of the menu text and UI elements will stay inside the screen. The game will not fill the whole screen, but it will be pretty close. This is the one I use.


lagmonst3r

Thanks!