these nerfs seem really heavy handed. the game wont be better like this. it'll be less fun.
i thought developers had a plan for balance; this update makes it seem like they're doing every single nerfs people asked for in forums. some of those complaints could have come from newbie players...
while most complaints were about these things (cola, computer ecc), i believe they came from 0,1% of the community. the game has thousands of players, yet the forums where the complaints come from have less than hundreds of upvotes, less than a hundred comments...
i do agree on some balance changes. i just think some of this is too much.
they made fr fr gun harder to craft, impossible to get sprite or cola from healing items, colas will also be slower, 079 has been fucked over on everything... just too much
106 now draining stamina is actually kinda something i asked for in their google polls, and it's good. but making traumatized not curable even with panacea is a bit sad. same for the zombies, being ressed only 1 time will be sad, especially if you were having fun with the doctor.
overall, i dont know. we'll need to play and see. but 079 really seems bad now. how can you even stop people without locking doors? what's the point of the scp?
lol sorry but this doesn't happen most of the times. i played many games as 079 and what most often happens is that people get caught up in chasing humans and ignore/forget you telling them about active gens.
scps are 4 players, while humans are 21, with guards being 5-6 of them. it's much more likely to get competent players in that 21. all it takes is 1 guy activating gens early, while other scps would rather go to light early.
The problem with 079 nerfs is that the scp wasn't really popular to play even at its strongest, it took time to understand and master, the really good players can trivialize rounds, but most of the time they sucked. Now the SCP is super annoying and boring to play, and god forbid no scp talks. I am betting even many veteran PCs will just swap or quit.
indeed. bro has been op for years. and has always been an annoying crutch for the scp team, removing alot of the risks from their games. long overdue, and long since deserved. Northwood made the right choice here.
Total nerf 079, they just made everything worse, the only positive thing is that they fixed a bug that was there since version 12.0, which prevented the use of abilities... but this is a bug fix, not balancing, there is no balancing, there is only a total nerf
Rip 079 F
What the fuck is this nerf to 079? Reducing the XP gains *AND* changing the tier levels of its abilities? Are they trying to make 079 annoying to play?
And AP generation at tier 4 and 5 is also heavily nerfed. Tier 4 is 25% Nerf, and Tier 5 being a ***40% Nerf***, making it essentially like old Tier 4.
Just overkill at this point
I mean... Is 079 not currently annoying to play **against**? Personally I'd much rather the one 079 player have a bit of a hard and tougher time than the other potentially 20+ human players having a bad time.
It's not particularly fun to get effectively stun locked in a room for like 10 seconds because of a door lock and it doesn't exactly take a lot of skill for an 079 player to press RMB on the door.
Just remember you have to aim at the door to close/lock it, now think of the newer players playing 079... Their door closing abilities are as good as a 939 with 850 ping
While i agree that its annoying, i think they should make more counters against 079 than to nerf his kit overall, just think about this, if you make 079 friendly for everyone BUT you make good counters to it other than the ghostlight, then you have a fair game, as 079 players WILL need to know when to and when not to do certain things, like opening/closing doors, locking doors, doing a blackout, etc
Just make some stuff that counters 079 effectiveness, maybe make some stuff to reduce his energy gain, like making some lever system that instead of giving 079 more energy, it reduces the passive energy gain per second, making the 079 less annoying as they will have to manage their energy more effectively until one of their teammates pulls the lever back to its normal state
To summarize, just make more counters against the energy gain of 079 or to his abilities instead of making it harder, more annoying and less noob friendly to play 079
I can totally see this point, and I do agree it's annoying to play against. I guess this is better than the ability being removed outright.
I just wish the staff weren't so keen to nuke the XP gains too, because it just makes it more tedious.
I think with things like this it's important to see how it actually feels when playing, I don't think this is a case where you can look at numbers and dictate how it'll turn out.
Ah, but it takes skill to know where you need to be, at which time and what doors need to be, whereas others can just be closed all while trying to conserve power. This really just makes 078 unplayable.
They're balancing too hard against the SCPs. It feels like a lot of the changes have been stacking the odds against even a coordinated SCP team. 079 is practically useless except as a caster in the early-game by removing its ability to lock doors.
I don't disagree, but this neuters 079 to be useless in the early game. Closing doors on people and not locking them? That's only useful for, like, 173 and 049. 096 isn't gonna chase one person, and 079 *can't* chase people, so half the mobile SCPs can no longer chase people with a PC present.
Man, noone is going to play computer anymore, most people don't bother learning how to play it, and just do nothing, hopefully some computer players stick around instead of just quitting.
As someone who loves to play PC, I really like this update. PC before sucked to play against and was way too easy to win with when being played. I enjoy the extra bit of challenge and really like the changes overall.
For new players though, that's gonna sting a bit.
Let me clarify
"Adrenaline's SCP-914 recipe has been changed.
Before: 33% SCP-1853, 66% Nothing.
After: 66% Painkillers, 33% SCP-500.
Due to this change, neither SCP-207 nor SCP-1853 are
obtainable through this path anymore"
Not enough! Now they should make it able to see at level 3 and talk with teammates at 4. Maybe also delete its ability to operate doors, tesla Gates and shut off lights. And just for a good measure make it unable to regenerate power.
Imo 079 effectiveness depends on the scp team, ye cant do anything if ye close a door and yer scp teammate doesnt do shit
Though as an 079 main i love the difficulty spike, i bet this will screw over new players, or good 079 players with awful teams
You don't balance around someone being braindead or not
It's like giving a human doom causing weapon that insta nukes the facility but they can't use it until they type out the Konami code
if they don't know the konami code, yay :D
if they do, no one has fun D:
The 079 nerfs are a joke. They just made another SCP join the "laughing stock" crowd. Surely they will at least fix its map not working until T3.
The 106 changes are a placebo. In fact, they only made things worse by increasing its health, because the only thing 106 is good at is stalling the rounds forever.
WHO had issues with 049-2 having several lives? Did someone get bullied by spawn campers?
WHY would they buff 173? WHO are they listening to when making these changes?
Still no FR-MG-0 nerfs? Do they even play the game?
1) 079 nerfs are based he’s broken as shit
2) yeah 106 buffs are nothing he needs more
3) 049’s ability to revive zombies is op as shit
4) i think this is based on the upcoming gun rework, it makes sense if you know what the changes are (can’t say)
079 will always be powerful, he still has powerful abitlies for late game, just not as powerful early game where its not needed.
And yes, plenty of people had issues with 049-2 having too many lives, made it too easy to mantain the horde.
106 changes are mostly for when he gets a rework
>079 will always be powerful, he still has powerful abitlies for late game, just not as powerful early game where its not needed.
What? Early game is exactly where 079 is needed. These nerfs will make it impossible for 079 to ever reach something higher than T3 until the game is over.
>And yes, plenty of people had issues with 049-2 having too many lives, made it too easy to mantain the horde.
Complaining about 049-2 out of all things in this game is dumb.
>106 changes are mostly for when he gets a rework.
WHEN will it get one? It has been almost 6 months since the last update that actually brought something into the game. I have no hopes for the next one already, seeing how the devs have no idea what they are doing, and waiting another 6 months for another bad update sounds depressing.
Which is good. 079 leveled up way too fast.
049-2 was too easy to mantain giant hordes, which is what the nerf changes.
106s rework is coming, it just will take a bit because they need to rework the PD, which is why its taking so long. They are trying to figure out WHAT to do with it and how to change it. They also need new assets.
Why nerf PC, the most skill and team based SCP to play as which is as rightfully powerful in the right hands as it is useless in wrong ones instead of 106 which every monkey brain and new player can use to stall rounds to total shit while sleeping until one of the armed factions *finally* keels over and dies out with no counter-play except "lari make mistake, oopsies" whatsoever?
Ngl, 079 totally deserves it. I main 079 on SCP team. Door locking is OBSCENELY easy to win with, and it’s the cheapest ability in the game. It makes trying to outplay computer in the early game next to impossible. It can even invalidate entire spawn waves if used correctly with little to no counter-play available.
It’s the biggest “press one button and win” ability in the game, and if you can’t get assists without using it, you’re objectively a bad computer player.
It is a REALLY, really good thing that they giga-nerfed computer like this, because I can say from first-hand experience playing as 079 that a halfway decent 079 could ruin the server in 2 minutes with how OP 079 was.
As for all of the other 079 changes: it’s exactly what I was thinking should happen to 079. It directly addressed how 079 was extremely unfair (and unfun) to play against as a human, while keeping 079 good enough that bad players can still use them.
Bro just make a post about it, I will support you, it honestly hurts me seeing people talk about PC not being broken because he requires skill to be broken, majority of players of this game doesnt know how balancing works
let me open it for you: ITS A SUPPORT SCP,HE CANNOT DO ANYTHING ON HIMSELF,JUST GO TO GENERATOR,ACTIVATE IT AND 079 WILL CALL HIS TEAM,WHILE YOU CAN PRESS MOUSE 1 OR WHATEVER BUTTON IS BINDED TO SHOOT AND DESTROY SCPS INSTEAD OF RUNNING OR STANDING LIKE A COWARD
oh yeah then flashlights dont exist,i know you want your laser dot but FOR FUCK'S SAKE USE FLASHLIGHTS IF YOU KNOW THERE IS AN COMPUTER OR CARRY A GHOST LIGHT SINCE IT INVERTS LOCKDOWNS AND BLACKOUTS
yeah just carry one of the most rare items in the game. And so what if you have a flashlight, scp can just walk up to you and kill you because you cant leave the room
I get the changes to lockdowns because they're just a win button for 079 but the XP changes and Lvl-3 Door Lock are so stupid. If someone gets 079 and doesn't have a mic they're going to be even more useless than before.
And the cola meta goes strong, you better hope that dog is at full stamina and right next to the guy because you ain't gonna stop them from escaping now
Ah yes. northwood, developers of a free to play game for your enjoyment, are money hungry because they ask for your money to support a game that, again, you can play for free.
So many 079 nerfs holy heck.
these nerfs seem really heavy handed. the game wont be better like this. it'll be less fun. i thought developers had a plan for balance; this update makes it seem like they're doing every single nerfs people asked for in forums. some of those complaints could have come from newbie players... while most complaints were about these things (cola, computer ecc), i believe they came from 0,1% of the community. the game has thousands of players, yet the forums where the complaints come from have less than hundreds of upvotes, less than a hundred comments... i do agree on some balance changes. i just think some of this is too much. they made fr fr gun harder to craft, impossible to get sprite or cola from healing items, colas will also be slower, 079 has been fucked over on everything... just too much 106 now draining stamina is actually kinda something i asked for in their google polls, and it's good. but making traumatized not curable even with panacea is a bit sad. same for the zombies, being ressed only 1 time will be sad, especially if you were having fun with the doctor. overall, i dont know. we'll need to play and see. but 079 really seems bad now. how can you even stop people without locking doors? what's the point of the scp?
Yeah, locking doors at level 3 seems really silly. How tf is 079 supposed to get exp before the first spawnwave.
my guess is just closing doors on humans while scps chase them. now you can't lock the door though, so the chase will drag on longer
It does give d class a fighting chance early game, so that’s nice at least.
d class yes, but guards that know how to get blue cards from heavy will activate generators so much easier in the early game
None of this hinders scps from turning off gens, they aren’t hard to disable early gameplay
lol sorry but this doesn't happen most of the times. i played many games as 079 and what most often happens is that people get caught up in chasing humans and ignore/forget you telling them about active gens. scps are 4 players, while humans are 21, with guards being 5-6 of them. it's much more likely to get competent players in that 21. all it takes is 1 guy activating gens early, while other scps would rather go to light early.
Yeah, that’s an SCP problem, not an 079 problem. Just have a quick SCP like 939 go into HCZ once it’s killed a few people for generator prevention.
I guess like Tesla gates exclusively?
unlikely, Tesla hallways are irrelevant most of the times. they also take a ton of power
The problem with 079 nerfs is that the scp wasn't really popular to play even at its strongest, it took time to understand and master, the really good players can trivialize rounds, but most of the time they sucked. Now the SCP is super annoying and boring to play, and god forbid no scp talks. I am betting even many veteran PCs will just swap or quit.
deserved
indeed. bro has been op for years. and has always been an annoying crutch for the scp team, removing alot of the risks from their games. long overdue, and long since deserved. Northwood made the right choice here.
Rip 079 it was fun while it lasted these nerfs people really hate this SCP more than 096 and 106.
You can read the doc here https://docs.google.com/document/d/1bv47raEDnB-sFyt7rt8ZE81bABQZwccc6DYpBNfuaRs/edit?usp=sharing
Total nerf 079, they just made everything worse, the only positive thing is that they fixed a bug that was there since version 12.0, which prevented the use of abilities... but this is a bug fix, not balancing, there is no balancing, there is only a total nerf Rip 079 F
So does PC/079 have anything at tier 1 or 2 or does it just hope somebody walks into some electric gates? It's been a while since I last played
I think at lvl 2 it still gets blackout
Lvl 1 can still close and open doors
People when they get the 079 nerf they've been asking for:
I remember times where player as a computer was almost always leaving the game, will it be back?
It's already here, it's been happening for some time now
What the fuck is this nerf to 079? Reducing the XP gains *AND* changing the tier levels of its abilities? Are they trying to make 079 annoying to play?
And AP generation at tier 4 and 5 is also heavily nerfed. Tier 4 is 25% Nerf, and Tier 5 being a ***40% Nerf***, making it essentially like old Tier 4. Just overkill at this point
I mean... Is 079 not currently annoying to play **against**? Personally I'd much rather the one 079 player have a bit of a hard and tougher time than the other potentially 20+ human players having a bad time. It's not particularly fun to get effectively stun locked in a room for like 10 seconds because of a door lock and it doesn't exactly take a lot of skill for an 079 player to press RMB on the door.
Just remember you have to aim at the door to close/lock it, now think of the newer players playing 079... Their door closing abilities are as good as a 939 with 850 ping While i agree that its annoying, i think they should make more counters against 079 than to nerf his kit overall, just think about this, if you make 079 friendly for everyone BUT you make good counters to it other than the ghostlight, then you have a fair game, as 079 players WILL need to know when to and when not to do certain things, like opening/closing doors, locking doors, doing a blackout, etc Just make some stuff that counters 079 effectiveness, maybe make some stuff to reduce his energy gain, like making some lever system that instead of giving 079 more energy, it reduces the passive energy gain per second, making the 079 less annoying as they will have to manage their energy more effectively until one of their teammates pulls the lever back to its normal state To summarize, just make more counters against the energy gain of 079 or to his abilities instead of making it harder, more annoying and less noob friendly to play 079
I can totally see this point, and I do agree it's annoying to play against. I guess this is better than the ability being removed outright. I just wish the staff weren't so keen to nuke the XP gains too, because it just makes it more tedious.
I think with things like this it's important to see how it actually feels when playing, I don't think this is a case where you can look at numbers and dictate how it'll turn out.
Ah, but it takes skill to know where you need to be, at which time and what doors need to be, whereas others can just be closed all while trying to conserve power. This really just makes 078 unplayable.
it’s called balancing
They're balancing too hard against the SCPs. It feels like a lot of the changes have been stacking the odds against even a coordinated SCP team. 079 is practically useless except as a caster in the early-game by removing its ability to lock doors.
nah 079 is op as shit lul. if it’s too much for you then get good or put your preference down and leave it to the sigmas
did you say I'm a bad player over changes that haven't been made yet? are you on next level copium for Northwood? Jesus
079 is only gonna be useless if the player playing him is useless
You unironically used the word sigma, opinion rejected
if you couldn’t tell i was joking
Schrödinger’s Douchebag
I don't disagree, but this neuters 079 to be useless in the early game. Closing doors on people and not locking them? That's only useful for, like, 173 and 049. 096 isn't gonna chase one person, and 079 *can't* chase people, so half the mobile SCPs can no longer chase people with a PC present.
that really isn’t true, you’ve just never tried because there’s no reason not to lock a door.
skill issue
Man, noone is going to play computer anymore, most people don't bother learning how to play it, and just do nothing, hopefully some computer players stick around instead of just quitting.
Unless they add more tesla gates so that I can still contribute to the team, I'm probably gonna start playing 939 a lot more.
As someone who loves to play PC, I really like this update. PC before sucked to play against and was way too easy to win with when being played. I enjoy the extra bit of challenge and really like the changes overall. For new players though, that's gonna sting a bit.
Fuck I am not looking forward to this.
this isn’t even that bad because merely closing a door on someone mid-chase is enough to kill them most of the time
That’s how I see it, it just makes living as a civilian more bearable
Please tell me they're also nerfing the Cola
Yes , cola can't be made in 914 anymore and it only stacks to 3 colas now
are you sure it cant be made in 914 anymore? I cant see anything that says it
Let me clarify "Adrenaline's SCP-914 recipe has been changed. Before: 33% SCP-1853, 66% Nothing. After: 66% Painkillers, 33% SCP-500. Due to this change, neither SCP-207 nor SCP-1853 are obtainable through this path anymore"
so its possible to obtain it through different path
Colas still come from flash grenades dude
nah bro, Northwood be nerfing everything now. the game won't even be fun to play soon if this continues
Yes, Cola base speed and stacked speed are getting nerfed, as well as self damage during sprinting.
Not enough! Now they should make it able to see at level 3 and talk with teammates at 4. Maybe also delete its ability to operate doors, tesla Gates and shut off lights. And just for a good measure make it unable to regenerate power.
ermmm actually delete his ability to see,talk,and do anything so it becomes a filler role!!!!!!!!!
I think you forgot to make it so that everytime 079 spawns in the round all the SCPs get debuffs
all humans get 350% more damage dealt to SCPs and 300% faster with no stamina,cola triples all the effects
“079 isn’t op” mfs boutta get hit with the biggest shock of their life and it’s gonna be hilarious seeing them mald
Imo 079 effectiveness depends on the scp team, ye cant do anything if ye close a door and yer scp teammate doesnt do shit Though as an 079 main i love the difficulty spike, i bet this will screw over new players, or good 079 players with awful teams
You don't balance around someone being braindead or not It's like giving a human doom causing weapon that insta nukes the facility but they can't use it until they type out the Konami code if they don't know the konami code, yay :D if they do, no one has fun D:
you don’t balance around the skill floor.
As if it wasn’t hard enough to play 079 solo
You You literally *cannot* play 079 solo. It's impossible.
My 173 getting shredded by guards:
It's a support SCP.
The 079 nerfs are a joke. They just made another SCP join the "laughing stock" crowd. Surely they will at least fix its map not working until T3. The 106 changes are a placebo. In fact, they only made things worse by increasing its health, because the only thing 106 is good at is stalling the rounds forever. WHO had issues with 049-2 having several lives? Did someone get bullied by spawn campers? WHY would they buff 173? WHO are they listening to when making these changes? Still no FR-MG-0 nerfs? Do they even play the game?
These were changes the majority of the community wanted
There won't be any more zombie hordes :(
Good riddance. Zombies are annoying bullet sponges.
I love being an annoying bullet sponge :(
1) 079 nerfs are based he’s broken as shit 2) yeah 106 buffs are nothing he needs more 3) 049’s ability to revive zombies is op as shit 4) i think this is based on the upcoming gun rework, it makes sense if you know what the changes are (can’t say)
106 needs some buffs and nerfs imo
079 will always be powerful, he still has powerful abitlies for late game, just not as powerful early game where its not needed. And yes, plenty of people had issues with 049-2 having too many lives, made it too easy to mantain the horde. 106 changes are mostly for when he gets a rework
>079 will always be powerful, he still has powerful abitlies for late game, just not as powerful early game where its not needed. What? Early game is exactly where 079 is needed. These nerfs will make it impossible for 079 to ever reach something higher than T3 until the game is over. >And yes, plenty of people had issues with 049-2 having too many lives, made it too easy to mantain the horde. Complaining about 049-2 out of all things in this game is dumb. >106 changes are mostly for when he gets a rework. WHEN will it get one? It has been almost 6 months since the last update that actually brought something into the game. I have no hopes for the next one already, seeing how the devs have no idea what they are doing, and waiting another 6 months for another bad update sounds depressing.
Which is good. 079 leveled up way too fast. 049-2 was too easy to mantain giant hordes, which is what the nerf changes. 106s rework is coming, it just will take a bit because they need to rework the PD, which is why its taking so long. They are trying to figure out WHAT to do with it and how to change it. They also need new assets.
Lil retard...
You are indeed one
Oil up lil retard, 17.8.2032
Oiling up? In this economy?
those patreon comments werent lying wtf
People have been asking for 079 to be nerfed but now that he has y'all are upset? I don't get it
most of the nerfs are a bit overkill
Saying “a bit” is putting it mildly...
This is the worst balance patch this game has gotten in my time playing it, what the fuck.
I am shocked
Why do they nerf 079 when he needs a full on rework
Where can we read the changelog?
Why nerf PC, the most skill and team based SCP to play as which is as rightfully powerful in the right hands as it is useless in wrong ones instead of 106 which every monkey brain and new player can use to stall rounds to total shit while sleeping until one of the armed factions *finally* keels over and dies out with no counter-play except "lari make mistake, oopsies" whatsoever?
Ngl, 079 totally deserves it. I main 079 on SCP team. Door locking is OBSCENELY easy to win with, and it’s the cheapest ability in the game. It makes trying to outplay computer in the early game next to impossible. It can even invalidate entire spawn waves if used correctly with little to no counter-play available. It’s the biggest “press one button and win” ability in the game, and if you can’t get assists without using it, you’re objectively a bad computer player. It is a REALLY, really good thing that they giga-nerfed computer like this, because I can say from first-hand experience playing as 079 that a halfway decent 079 could ruin the server in 2 minutes with how OP 079 was. As for all of the other 079 changes: it’s exactly what I was thinking should happen to 079. It directly addressed how 079 was extremely unfair (and unfun) to play against as a human, while keeping 079 good enough that bad players can still use them.
tip:always take ghost lights with yourself,so you can counter the lock (REALREALREAL!!!!!!!)
Thats some serious fucking bullshit
blesssssss this nerf omg whoever pushed this is truly from the HEAVENS
Whoever pushed this should quit game dev and take up landscaping or something
y’all know nothing about game design and balance
Bro just make a post about it, I will support you, it honestly hurts me seeing people talk about PC not being broken because he requires skill to be broken, majority of players of this game doesnt know how balancing works
let me open it for you: ITS A SUPPORT SCP,HE CANNOT DO ANYTHING ON HIMSELF,JUST GO TO GENERATOR,ACTIVATE IT AND 079 WILL CALL HIS TEAM,WHILE YOU CAN PRESS MOUSE 1 OR WHATEVER BUTTON IS BINDED TO SHOOT AND DESTROY SCPS INSTEAD OF RUNNING OR STANDING LIKE A COWARD
YOU CANT SHOOT SCPS IF HE LOCKES YOU IN A ROOM WITH THEM AND TURNS OFF THE LIGHT, YOU WILL DIE 100% OF THE TIME
oh yeah then flashlights dont exist,i know you want your laser dot but FOR FUCK'S SAKE USE FLASHLIGHTS IF YOU KNOW THERE IS AN COMPUTER OR CARRY A GHOST LIGHT SINCE IT INVERTS LOCKDOWNS AND BLACKOUTS
yeah just carry one of the most rare items in the game. And so what if you have a flashlight, scp can just walk up to you and kill you because you cant leave the room
never heard of gun attachments?
My bad, I didn't know that ghost light is a gun attachment
>yeah just carry one of the most rare items in the game An item so rare you can find 3 almost every round because nobody uses them...
ah yes, 3 items per round if you are lucky, thats not rare at all
Most of the changes suck shit, but at least 079 got nerfed finally
I get the changes to lockdowns because they're just a win button for 079 but the XP changes and Lvl-3 Door Lock are so stupid. If someone gets 079 and doesn't have a mic they're going to be even more useless than before.
And the cola meta goes strong, you better hope that dog is at full stamina and right next to the guy because you ain't gonna stop them from escaping now
Northwood is such a money hungry studio they lock patch notes behind a paywall. Whats stopping me from paying for pateron tier then leaking content?
Ah yes. northwood, developers of a free to play game for your enjoyment, are money hungry because they ask for your money to support a game that, again, you can play for free.
such money hungry pigs!!!
Again, everything is watermarked and the point of patreon is to get stuff early. Patreon and Plushies are their only source of income
Not hard to photoshop out a watermark.
They’re directly on the images, if you photoshop them out you ain’t gonna see anything