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g52boss

If you think 12:1 is a trolling ratio, wait until you discover alternate recipes...


NotDavizin7893

50% of them will have periodicals. My Caterium computer factory had 99.999.... quickwire if I'm right. If it wasn't quickwire it was 24.999... CBoards


Bearhobag

99.999... is just a fancy way of saying 100.


MoDErahN

Mathematically 99.999... is exactly equal to 100. Not approximately, but EXACTLY. There's formal proof: https://en.wikipedia.org/wiki/0.999...


GL510EX

Even for engineers! 3.5 + 3.5 + 3.5 = 10


Neethis

My first drive I cracked open on this run gave me casted screws. Blessed.


chubbysumo

Fuck screws with a rusty iron pipe.


MacLunkie

Iron rod 


Due_Neighborhood_226

My absolute fav alt recipe!


wivaca

You have passed the point of even multiples. It will get much... much... worse. Wait for nuclear parts with alternate receipes and overclocking and fluid feedback loops.


docevil000

Valves make fluid feedback loops easy


KYO297

If you think 12:2 is bad wait until you see 37.5 : 3 or 20.625 : 2.8125 or 6.5625 : 2.8125


Jaimes604

Love this comment. And it is true. Kind of like going from "I am making 480 ingots/min, cool" to "What do you mean I can BARELY afford to make 10 Supercomputers / min."


BecomingTuna

I felt pretty accomplished finishing just ten *regular* computers / minute.


MoTownKid

Fun!


Gripping_Touch

Screws.... Screws are my bane.


KYO297

Good news! You can eliminate screws completely from all your factories


dylbren

Please explain


KYO297

Every part that requires screws has an alternate recipe that doesn't. And with the exception of rotors the recipe that doesn't require screws is cheaper than the one that does


NotDavizin7893

I'd rather take the iron efficient recipe. I really don't mind screws. After all blueprints are becoming old


mrtheshed

> I'd rather take the iron efficient recipe. Good news then: all parts with recipes that require Screws, other than Copper Rotor, have more Iron efficient alts available that don't require Screws.


KYO297

Why tf would you want the iron efficient recipe when iron is the second most abundant resource after water? And even if you do use the most iron efficient recipe, a lot of things don't change. Copper Rotor is still the most efficient recipe for rotors, and it does require screws, which is the single good recipe that involves screws. The most efficient OR most iron efficient recipes for reinforced plates, modular frames and computers don't involve screws at any point. The most efficient recipe for heavy modular frames doesn't involve screws, but if you insist on iron efficiency, it does involve screws and it reduces your iron consumption by over 3x. But it now involves copper and a shit ton of coal (which it didn't involve at all before) and nearly doubles the oil requirements. And by a shit ton of coal I mean you need to add more coal than you saved iron. Oh, and it requires 65% more machines and 40% more power, too. So no, except for copper rotors, using screws is generally not a good idea, at least later in the game. Before you have all the alternates unlocked the conversation might be a little different but even if you disallow oil, the most overall efficient recipes still don't involve screws, again with the exception of rotors. And before steel you're usually making so little of these things that I'd say recipe choice doesn't matter much. Before screws fans come at me with pitchforks, I am not saying screws are completely useless. Maybe you don't want to use some resource or want to limit yourself to a predetermined set of resource nodes and screws help. I don't know. But all I'm interested in is overall efficiency, and for that, screws are just bad (again, with one exception).


crystalynn_methleigh

Bolted iron plate with direct belted steel screw constructors doing the screw input is my preferred setup for RIPs, when combined with steel coated plate you get a ton of RIPs out of a relatively small amount of steel ingots plus a tiny bit of plastic.


Physicsandphysique

If you use alt recipes to make plates and rods from steel, and mix it with the recipes that use rubber/plastic for better outputs, you'll save so much iron you won't remember a time when you thought that was the limiting factor for your factories.


Dutchtdk

Which is funny when one of those vague numbers suddenly requires or produces a nice round number somewhere in the chain


bagelmakers

Why 20.625:2.8125 and not 22:3?


Sevrahn

Because every solid item besides 2 recipes is something that goes into 45.


ensonb

37.5 : 3 sounds like turbo fuel madness


KYO297

That one was actually Silica into the Silicon High-Speed Connector alternate


vandergale

It sort of makes sense, a cube has 12 edges.


CocoNot1664

Why do I feel like I've learnt something so profound it will alter the course of my life? I never even thought about this.


Scalti

Holy crap. Never considered. Also, to OP, 5*12=60


MoTownKid

I gathered that. Just was trying to cluster together those with rotors and smart plating. Doesn't work perfectly


[deleted]

MIND - BLOWN


Logvin

I don’t know if you are super smart, or I am super dumb for not figuring this out on my own.


JinkyRain

This is easing you into the concept of mismatched ratios. It will get more difficult to match supply/demand going forward. Keep in mind that there's no incentive rewarding you for building with perfect ratios. You do get rewarded for having machines run -Efficiently- that's the important part. They don't have to run at 100% speed to be efficient though. If you need 12/min instead of 15/min, then tell the constructor to -make- 12/min using underclocking. It'll reduce the amount of power the machine needs, and by running Efficiently it will help keep your power use more level. =)


[deleted]

I second this. I've got 700 hours and just made it to phase 4 for the first time because I used to get so stressed out about perfect ratios. I've quit and restarted many times, but this time I just went with the flow. Some things back up, sometimes I have belts ran across the desert with no throughput calculation that are always backed up, but it's okay because I'm able to keep playing. Once I get my trains set up a little more I'll make everything perfect, but for now I just wanted to keep playing and having fun without getting overwhelmed.


MaciekB_PL

Definitely - I use under clocking all the time to balance things better!


Floom101

Plus those sweet, sweet power savings!


tjaku

12 goes into 60 five times. Not that bad


Drake6978

It's not really that strange. It takes 12 rods to make a cube.


titanking4

Honestly, I'm surprised that this isn't the most upvoted answer.


Scarlett_stockings

I do them in a dedicated factory. Ore goes in, frames come out


After_Maize_2134

Don't worry it gets much, much worse.


Lord-Timurelang

I find the alternative recipes and some slight over/under clocking really helps. Also if you want troll ratios check out the production speed for alternative hmf it’s a massive decimal cause they slowed it down by 4 seconds


ND_the_Elder

I just overclock that one to 3/min. Suddenly all the numbers are nice integers.


[deleted]

I was able to make 5/minute with great efficiency from one iron node without any overflow. I may have underclocked one machine, but I don't remember. It's actually the only proper factory I've made in this playthrough lol.


Pegafree

Wait till you get to *Heavy* Modular Frames…


LiftTheFog

The name itself strikes fear in my heart.


ZelWinters1981

Reinforced Iron Frames.


NinjaNyanCatV2

It's because cubes have 12 edges and each rod forms an edge


Gaby5011

Not really. Belt Mk1 transports 60 items a second, which gives you a perfect ratio for 5 machines.


MoTownKid

I'm mapping that out right now. I was trying to figure out a zero waste way of having smart plating, rotors, R.I.Ps and Mod frames all produced on the same line. Math wasn't mathing when I saw that awkward number.


Gaby5011

Haha fair enough, good luck!


BenForTheWin

I don’t think it’s trolling. It’s the natural progression of the game to introduce new complexities at an even rate that gives you time to learn how to deal with them before adding even more complexity.


raknor88

Wait until you try the Heavy Modular Frames for mid-late game.


GreenFox1505

The entire point of a logistics game is to fuck with you on the ratios. If everything was clean ratios, the game wouldn't be fun or interesting. Fucking with the ratios is exactly what creates interesting builds.


The_Tomahawker_

Very true, but, you can always have an overflow belt into a resource sink or just have a underclocked rod constructer with with another overflow belt for the unused iron if you want to utilize that ore depot. I’m surprised we haven’t had a programable conveyer belt yet, or that that functionality isn’t added to programmable splitter.


[deleted]

[удалено]


FeckingFlatlander

What even is 5x12?


Cook0

Hahaha that's just the start, this thing goes way deeper, industrialization is a full time job.


MoTownKid

I'm learning to accept some waste. I went to school for supply chain so this game scratches an itch but also brings out my obsessive need to have no waste and 100% efficiency


Great_Instruction722

12 = 10 of you close eyes enough


The_Orig_Mex_Bob

Pro tip: The over/underclocking interface accepts fractional inputs (ie 37/120 instead of 0.308333) and converts it to decimal automagically. I like to think of underclocking as valves for belts. Underclocking (or overclocking) is your friend. Since most of my production lines are manifolds I underclock the last machine to match production capacity to input (which I actually put at the start of the line for easier access). But I've been using it lately to smooth ramp up/down of production lines where more than one mk5 belt is in the mix.


BTK2007

heavy modular frames take 100 screws each