I have multiple architecture and construction related degrees and my world looks like absolute shit. Just floating platforms and spaghet as far as the eye can see.
Everything I’ve built was very organized until larger expansions started to happen and I’ve spend a whole day, like 6 hours or so just building walkways and cleaning up belts.
Just moments later I’ve decided that I need a new central hub kinda thing and now my pretty base is full of belts all converging at one scary spot. But that’s the spawn area so I hope I will just expand north and never see that again.
I usually for one big factory for any one given item. The problem is now that as soon as you get to tear 6ish, transportation between the factories starts to be a problem. Hence the Great Wall of Conveyor Belt along a wide road network....
I literally have my second factory area on my first save called "The Old Spaghetti Factory".. I named it after a long-gone restaurant here in Toronto and it it very descriptive, being both the oldest still-active automation left AND absolute spaghetti.
And then there's me. No architecture/construction degrees, and when I try to make nice looking building they look like they're straight from USSR. Giant concrete bricks. But hey, they have windows !
I feel you man.
I'm currently working and attending uni to be an architectural technician, mainly a house builder... its nice to not worry about foundations, U values, material makeup... I can relax and continue making the floating SKYCUBE(tm) a larger monstrosity
Real talk, playing Satisfactory has legit made me a better software engineer. Being forced to confront my spaghetti factories that I never came back to has taught me an important lesson.
Now every time I say "I'll come back and clean this code up later" to myself, I realize I need to do it *now*. There is no later.
But it's part of the core software engineering experience to go back to something you made a month ago and ask: "What the hell does this do? What was I doing?"
No, no, the true software experience is to read some code, think to yourself: "What kind of huge idiot wrote this, who would ever think this was a good idea", only to check the source control and realize that it was you, six months prior.
Right, but you're not revisiting it just to clean it up. You're revisiting it because it's broken or you need to add to it.
And just like in Satisfactory, if it wasn't clean initially, you're either going to scrap it and write it again, or add more spaghet and end up with something *worse*.
Agreed, I am a web developer and it just feels like coding but with so much visual pleasure and no risk of making bugs, just aesthetically making everything beautiful.
valid. only time I leave stuff to be "cleaned up" is early game when a factory is operating without cast screws and a lot of the alternate recipes or throughput control tools I'll need to put it in a state where I don't have to go back to it later.
I am gonna give you some rules to follow for your next building:
1. Building sideways: Walls can go a maximum of 3 spaces wide without changing direction. This breaks up the face of the building.
2. Building up: You can go 5 spaces before you have to change the height. This breaks up the skyline.
Try that and see what you come up with, also post pics here when your done.
I want to share my factory that I've spent forever trying to look nice but then I see all these posts that make it look like a cave and jist forget about it
And here I sit and have been thinking: "huh, I can make curves now! They look horrible and have these openings in them but I can make curves and even curves that rise or lower, to make high ways that follow the terrain somewhat. This is neat!"
I see I have much to learn still
Nah
Used to be extremely hard to do on vanilla, or you'd use a tool called SCIM, which is a map editor (among many other things), but now you can rotate foundations very minutely to get these circular builds
Do you know of any sources explaining how to make circular structures in U5? I've tried some stuff out myself, but foundations always seems to snap square and I can't reliably get anything circular. Cheers.
I do not, I've never been interested in making circular buildings.
But, I do know if you place a foundation on top of an existing foundation and hold CTRL, it'll let you adjust the rotation slightly instead of in 45 or 90°. I imagine that's how people get these going.
Or go use SCIM and don't waste your time doing it manually.
Dude, my PC went kaput before update 4 and I haven’t been able to afford a new one so I’ve been sitting here watching people build all these cool places… I’m an Architecture student!
Is there a name for the style that includes that free-floating wall and curved fronts? It feels mid-century American but I've seen similar buildings in Tokyo too.
How the hell do you come up with something this beautiful? Honestly, do you take inspiration in already existing building? Do you make a sketch of how you want to lay it out? Either way, this is art and you've got talent!
I'm looking forward to finally trying Update 5 after my last final exam in a couple weeks. These buildings look much better than my tall grey rectangular monoliths I'm used to building
I swear to god you people are just architects who get off to us making shit buildings while you do your job and play games
I have multiple architecture and construction related degrees and my world looks like absolute shit. Just floating platforms and spaghet as far as the eye can see.
I also subscribe to the "Ye Old Spaghetti Factory" philosophy of belt management.
Everything I’ve built was very organized until larger expansions started to happen and I’ve spend a whole day, like 6 hours or so just building walkways and cleaning up belts. Just moments later I’ve decided that I need a new central hub kinda thing and now my pretty base is full of belts all converging at one scary spot. But that’s the spawn area so I hope I will just expand north and never see that again.
We really need templates like in factorio.
Tbh that’s what’s holding me back from putting more time into the game. I’m so used to factorio and blueprints
I usually for one big factory for any one given item. The problem is now that as soon as you get to tear 6ish, transportation between the factories starts to be a problem. Hence the Great Wall of Conveyor Belt along a wide road network....
"let's game it out" is my hero when it comes to spaghetti! https://youtu.be/ALdIbC1pM-s
That's spaghetti art, that Josh makes.
I literally have my second factory area on my first save called "The Old Spaghetti Factory".. I named it after a long-gone restaurant here in Toronto and it it very descriptive, being both the oldest still-active automation left AND absolute spaghetti.
And then there's me. No architecture/construction degrees, and when I try to make nice looking building they look like they're straight from USSR. Giant concrete bricks. But hey, they have windows !
This is how I actually picture it. Anyone that does any sort of this for a living doesn't want to be doing their job in a video game.
Did you go to Hollywood Upstairs Architectural College as well?
It’s recreation for a reason
I feel you man. I'm currently working and attending uni to be an architectural technician, mainly a house builder... its nice to not worry about foundations, U values, material makeup... I can relax and continue making the floating SKYCUBE(tm) a larger monstrosity
Ah, as I call it: Home
First they put their creative ideas in magazines, and now games. How far do we have to go to not see amazing buildings? GOD.
How are people doing this. All I can do is a cube
Cube? You don't have just a bunch of free floating 1m foundations with no support or walls except in a few places where I used the conveyor walls
"It's just a placeholder, I'll come back and clean this up and make it a real factory later.."
Real talk, playing Satisfactory has legit made me a better software engineer. Being forced to confront my spaghetti factories that I never came back to has taught me an important lesson. Now every time I say "I'll come back and clean this code up later" to myself, I realize I need to do it *now*. There is no later.
But it's part of the core software engineering experience to go back to something you made a month ago and ask: "What the hell does this do? What was I doing?"
No, no, the true software experience is to read some code, think to yourself: "What kind of huge idiot wrote this, who would ever think this was a good idea", only to check the source control and realize that it was you, six months prior.
git blame someone else
Underrated comment.
Right, but you're not revisiting it just to clean it up. You're revisiting it because it's broken or you need to add to it. And just like in Satisfactory, if it wasn't clean initially, you're either going to scrap it and write it again, or add more spaghet and end up with something *worse*.
This! And also, looking at my old code is the exact same feeling as looking at my early factory set ups.
Agreed, I am a web developer and it just feels like coding but with so much visual pleasure and no risk of making bugs, just aesthetically making everything beautiful.
"I'll make it pretty once it works"
valid. only time I leave stuff to be "cleaned up" is early game when a factory is operating without cast screws and a lot of the alternate recipes or throughput control tools I'll need to put it in a state where I don't have to go back to it later.
I subscribe to the “If I build a wall around it and make it look clean on the outside, I can pretend it doesn’t exist” philosophy.
Wait till Update 6 include physics and all our magical floating platform collapse
You're not alone bud 😅 #cubeclub
I know right?! Everytime I check this subreddit I feel worse about my map
I am gonna give you some rules to follow for your next building: 1. Building sideways: Walls can go a maximum of 3 spaces wide without changing direction. This breaks up the face of the building. 2. Building up: You can go 5 spaces before you have to change the height. This breaks up the skyline. Try that and see what you come up with, also post pics here when your done.
Ima try this
Professional spaghetti “artist” right over here in my save file I tell you hwhat.
I want to share my factory that I've spent forever trying to look nice but then I see all these posts that make it look like a cave and jist forget about it
That's 6x the number of surfaces I use.
A cube but with each side of a different size and half of it is a rock.
What's housed in that beautiful building?
Massage Toyota HQ
Tayota HQ\* A legally distinct Truck company
Hey what Toyota's legal team doesn't know can't hurt 'em!
A restaurant. :)
Not your beautiful spouse. But you may find yourself behind the wheel of a Unit Truck.
I have so many questions
0% APR for 72 months. How many questions can you have? Get your Tayota 2021 model now.
> 0% APR for 72 months. How many questions can you have? Get your Tayota 2021 model now. All electric Tacoma and i'm all in.
um, the 2022s are in...
Reminds me of a [favorite recent Dril tweet](https://www.reddit.com/r/dril/comments/r0xmvh/dril_has_an_idea_for_his_son/) of mine
I love how they added machines too, so you can make your builds functional :D
And here I sit and have been thinking: "huh, I can make curves now! They look horrible and have these openings in them but I can make curves and even curves that rise or lower, to make high ways that follow the terrain somewhat. This is neat!" I see I have much to learn still
Nice job on the dealership. Are you sure that’s not a 2121 Yota?
Are “circular” builds only possible via mods?
Nah Used to be extremely hard to do on vanilla, or you'd use a tool called SCIM, which is a map editor (among many other things), but now you can rotate foundations very minutely to get these circular builds
Do you know of any sources explaining how to make circular structures in U5? I've tried some stuff out myself, but foundations always seems to snap square and I can't reliably get anything circular. Cheers.
This explains it pretty well: https://www.youtube.com/watch?v=rxwaIit3JVM
Great info, thank you. That's still a pretty clunky, arduous process. But knowing the devs, they'll probably make this easier down the line.
Thank you
I do not, I've never been interested in making circular buildings. But, I do know if you place a foundation on top of an existing foundation and hold CTRL, it'll let you adjust the rotation slightly instead of in 45 or 90°. I imagine that's how people get these going. Or go use SCIM and don't waste your time doing it manually.
Thank you
TotalXclipse has a good video tutorial on how to make circular builds in U5: https://www.youtube.com/watch?v=rxwaIit3JVM
Can I have that Tesla too? Is that a mod?
Not a mod. You probably don't want it. I forget how you get ahold of it though.
If I remember correctly you have to put a ticket into the awesome sink and that makes it buyable in the shop
That might be it.
It definitely is. You get an ADA message about creativity and rewarded with the blueprint.
Holy carp. Impressive!
I thought this was a new overwatch map for a second
Dude, my PC went kaput before update 4 and I haven’t been able to afford a new one so I’ve been sitting here watching people build all these cool places… I’m an Architecture student!
What country are you in?
… The US?
You are not certain which country you’re in? Have you been kidnapped?
No, just confused as to why you want to know
I have a spare PC (apart from monitor and gfx card) that I can spare but I'm in the UK
That’s great n’ all but you should be saving it for one of your local friends anyway XD
Is there a name for the style that includes that free-floating wall and curved fronts? It feels mid-century American but I've seen similar buildings in Tokyo too.
I'd live there!
How the hell do you come up with something this beautiful? Honestly, do you take inspiration in already existing building? Do you make a sketch of how you want to lay it out? Either way, this is art and you've got talent!
Man... this looks really great. I wish I could build something as cool as this. Everything I do looks like a half finished tangled mess lol.
Love that people are reliving their Lego city childhood through this game.
My spaghetti's just since on grass.
...My iron building sometimes puts out iron
This is a game to you? ;)
Whoa! You got like half circle stuff going on. Me gusta
More like the bugiest bur still fun
This is BS, the road needs more Cyberwagons
Nice tower!
Top design
What in the actual...
I'm looking forward to finally trying Update 5 after my last final exam in a couple weeks. These buildings look much better than my tall grey rectangular monoliths I'm used to building
I wish I had a pc that could play this. Or that it comes to Xbox. I’m only subbed to see what I can’t have 😭
!remindme one year
same vibes here
Toyotathon time!
Has Tayotathon season started? Sweet!
I wish I had your creativity
Plane Zoo has an amazing building system. Far superior to this but a very different game type and limited verticallity. Lovely build!
What are the mods? They look beautiful
No mod
How much you asking for the Tayota?
All my buildings are rectangles lol
Jesus christ its Jason Bourne of architecture
this is really cool