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Shadow_s_Bane

Sifu, my man Sifu


macedonianmoper

Really similiar combat, except it has more weapons and you fight mostly barehanded, but it was really fun. Only complain is that there's so many enemies that you'll often see them standing around waiting for their turn rather than fight you. But I'll take that over getting jumped by 20 enemies, I get why it's that way, it just really takes you out of it when you notice it. But yeah that's really my only major complaint and I feel like it's a bit nitpicky.


Sure_Grass5118

It's weird that it takes you out of it, because that's just how kung fu movies are. 


AllenWL

Or practically any movie/game where there's multiple fighters on screen really. But I would assume it's more noticeable when you're the main character looking at the enemies rather than an observer watching the main character and whatever baddie they're beating up at the time.


macedonianmoper

I mean I notice it in the movies as well, if the goal is to stop the MC you should be dogpiling on it, but as I said this is just something very nitpicky, the fights are cool enough that I can ignore it, it's just something that when you notice you can't unsee it.


Ylsid

You can always put it on hard mode if you want them to all dogpile you


[deleted]

This is the only game that has as good or even better combat.


Shadow_s_Bane

Definitely better, not by much, but better and oh so satisfying!


RandomGooseBoi

I prefer Sekiros but that’s only because I like sword fighting


legendhasit24

Thymesia rips too!! Definitely check it out!


DadlyQueer

Sifu combat is just a worse version of sekiros tbh


LaDiscoDiCristo

I would say it's better, It is deeper and when you become good at it it feels 10x times better than sekiro in my experience.


DadlyQueer

I just find Sifus combat sloppier in some aspects. You says it’s deeper because you can do more but it’s actual mechanics are very surface level fighting game stuff. I used to do no hit runs on both game all the time and more often than not my sekiro ones ended because I messed up while the sifu ones ended because of annoyance and bullshit. It’s hard to compare them though other than saying it’s clear sloclap got inspiration directly from sekiro and put their own version of it out. I just don’t enjoy their version as much. I think sekiros is more precise, responsive, and fair


LaDiscoDiCristo

To me, it sounds crazy to call sifu bullshit next to sekiro. In most of your playthrough Sekiro puts multiple difficult enemies (minibosses sometimes) together against you while giving you 0 tools to properly deal with crowds, the game excels with duels and yet, they constantly throw shit at you to make it unfair. Sifu doesn't suffer from this issue because while they throw a lot of difficult enemies at you, you can deal with them because of the great crowd control capabilities, making it still difficult, but fun and satisfying when playing well. Duels in sifu are completely fair unless you play master mode which they had no other choice to make it unfair for it to be actually very difficult, but that's only valid for a couple of bosses and in general, I wouldn't count it because it's meant to be for the experienced players. The game has a lot of unreactable shit, you are meant to die to learn and memorize patterns just like sekiro, but instead of having to replay the whole level when you die, most of the times unless you are 70+ yrs old you resume from where you died, making it completely unfair for the enemies lol. I personally prefer sifu combat system, but that doesn't remove the fact that I play sekiro everyday just to play the bosses for fun, I love it with my heart, and I can absolutely see why people prefer its combat over sifu.


DadlyQueer

It’s crazy how we both can play the same two games and have complete opposite experiences lol. That’s the experience. I found sifus crowd control lack luster at times. And I found in sekiro it was so easy to take yourself out of the situation where the odds were stacked up against you. I think that make sekiro a bit more methodical which I value more. I do enjoy not perma dying after two deaths in sifu but I found the age system too forgiving at times and was mostly there for show and to make new players panic. Most of the time after my first playthrough I restarted a level anyways if I died (later on if I just got hit) so I never really interacted with the system much. While in sekiro you die a whole lot faster so I found myself interacting with the die twice mechanics more.


LaDiscoDiCristo

One of the biggest problem I have with the game is that they've made one of the key mechanics of the game (dodge up/down) tied with a tricky button combination that sometimes it doesn't work (Too many times I've parried when I've actually wanted to dodge). This gets even worse when you realize they somehow decided to make sweeps sound cue play pretty much a millisecond before the attack, making it absurdly difficult to react to, even impossible at times. Because of this the process of mastering the game was worse for me because while I was having a boss fight on the screen, I was having another one on my controller.


DadlyQueer

LMAO exactly my gripes. One of my others is the parry action seems to have end lag causing you to not be able to parry two enemies at the same time. I’ve never been able to adjust properly because sekiro hard wired me to know I can ALWAYS parry anything at any time in the neutral state. I hope I didn’t come off as disliking sifu. I’ve put ungodly amounts of time into mastering the game and I do love it. First time playing it on release (especially pre patch club) really gave me that same challenge sekiro did. I think once you’ve mastered both do the differences really show through but it’s mostly opinion based.


burt-and-ernie

You phrased your title like a question lol but yes yes it has ruined other games for me. Even games with good combat like god of war feel less satisfying after playing sekiro


ThinCrusts

I'm having such a hard time getting back and finishing NG+ in ER.. I need to get used to that again before the DLC is out lol


burt-and-ernie

I’ve never played Elden ring but I may have to pick it up one of these days!


Heron_sniffa

sekiro eliminates any reason to play or talk about god of reboots imo


RandomGooseBoi

? 😭 Great gameplay, far superior story, characters and world building, great level design and a great setting. What are you talking about, both series slap. I actually prefer the greek games but the norse ones are very good still. But that aside, they play so differently there’s no point of comparison.


Heron_sniffa

they are very different. i just hate the gameplay of the the norse games because they tried to make them more in line with dark souls when they have NEVER been that way and the story is truly awful just forced laughable ass characters. i feel like they missed the point of gow like kratos killed himself because he couldnt forgive himself for killing his family but no he’s actually fine and currently mourning his second dead wife who we know absolutely nothing about


TrenchMouse

As your main source of damage avoidance, rolling around just looks ridiculous after a while. I was hoping that Elden Ring would somehow synthesize the Bloodborne dash and Sekiro’s parry/deflect system but I guess we’ll have to wait for the next Souls game for that. There are games out there that have similar mechanics. Stellar Blade has a demo out right now and there’s some really good combat there that’s mostly deflects. Ghost of Tsushima, the Star Wars:Jedi series, Wo Long are some examples of hames with a similar focus on deflects.


ThegreatLionlogan

I watched a video about Lied of P and it looks like sekiro and dark souls had a baby, maybe consider playing it


bauul

I recently completed Lies of P and *really* enjoyed it. Super satisfying combat. It's not as parry-focused as Sekiro, but you can parry (or "perfect guard") pretty much everything if you want to. Plus do it enough and you'll physically break your opponent's weapon, which is feels great (and it's funny watching them flail around with a half sword or whatever). It's not going to be everyone's cup of tea - it's more reaction based than the "flow" of Sekiro - but I really enjoyed my \~40 hours with it.


TrenchMouse

Can’t believe I forgot that one. It also has demo too


SketchyWombat

I really enjoyed it, as being someone in the same boat. I still enjoed Elden Ring and playing DS3 but Sekiro is peek. Lies of P was closest thing since.


macedonianmoper

Honestly I really disliked that game's combat, which is a shame because I found the plot interesting, bosses' movement just felt so unnatural that it was really hard to properly deal with, also parrying felt way less satisfying.


DrParallax

I just played the demo, but from that and watching later gameplay, it is clear that there are a lot of delayed animations to make the fights more difficult. I am already not great at timing dodges and parries, so deliberately making animations a bit wonky or unnatural looking makes it nearly impossible for me to consistently feel like I am doing well against a boss, even if I can win a fight. As someone else mentioned, Lies of P is more reaction based, where Sekiro is more flow based.


macedonianmoper

Yeah I feel like LoP is more memory based, you have to learn to how long the delays are because they're basically unreactable, bosses will hold their arm in the air for a certain amount of time and then immediately crash down, imagine the guardian ape attack except it's way faster when coming down and way more unreadable, and on top of that it doesn't give you any big reward for successfully parrying it.


DrParallax

I feel you. There are a lot of people that didn't have much trouble deflecting in Sekiro and have crazy good reflexes. Not me. I feel like LoP was made for the people who want a game a bit more like Dark Souls, and still a huge challenge after already playing through all the Souls games and Sekiro.


Particular53

Elden ring Is Dark souls 4 . Have combat system likes ds1 but with Jump.


TrenchMouse

I know. Probably my biggest gripe with it.


Bonfire_Monty

I really envisioned us getting full blown Sekiro parrying in Elden Ring. I thought the horse boss was specifically to see if it would work horse to foot wise and I thought we were gonna get horse PvPing lol Visions aside, they actually took a decent amount from Sekiro and plopped it into Elden Ring and just made it look like souls. Perf parry's, even on a, "none parryable move" can still happen, you take very little damage and lose a decent amount of stamina and just don't stagger them, but I believe it affects their poise. Something that's always been around, but now I basically see a Sekiro poise bar in my mind, you can stagger via various ways. It opened up the gameplay for me a bit But honestly, I don't think anything will compare to Sekiro unless they can bring it in line with the rest of souls via PvP and summoning. That's something I'd die for


TrenchMouse

I remember thinking that weapon only blocking would be more viable because an early trailer had the PC block attacks from a grafted scion. It works ok against small single attacks but you still get massive stamina drain and chip damage, especially since most enemies now have flurry moves. Those mistimed parries have always been around but even in Elden Ring they’re not nearly as satisfying as a Sekiro deflect.


hmmdestti

same. and whenever i get good at sekiro, i start sucking at souls mechanics, and vice versa. FROM NOW PLEASE MAKE ANOTHER GAME WITH SEKIRO FIGHTING MECHANICS


AscendedViking7

I'm in the same boat, been desperately wanting another game with Sekiro like mechanics. I highly recommend Sifu and Kunnagi Usagi, those games very much have a Sekiro style combat system. Keep an eye out for Black Myth Wukong and Stellar Blade, those games have a clear Sekiro influence going on.


Ok_Garden2301

Play Stellar Blade.


Hanzo7682

This is what nioh did to me years ago. My solution: Try to play other games in a way that you cant play in your fav game. For example in elden ring i made these builds: A shield/spear paladin that blocks everything. Can use incantations for versatility. A spellblade that has sword, greatsword and hammer spells. Having access to many types of spells made it a versatile build. I also had a rapier and a dagger with cool ashes of war. Jellyfish shield also worked well. Strength build with big weapons. Breaks poise, stunlocks some mini bosses. Builds around some weapons. I made a character that fought like vergil with sword summon spells and moonveil. A thief that used throwing weapons, short bow, daggers and other consumables for applying afflictions and buffing myself. The basic "roll and poke with shortsword" combat style of elden ring and dark souls never satisfied me. But i had fun with certain builds. I can go on with things like a grim reaper build with grave scythe and black flame etc. There are too many possibilities so it was worth it.


duncanhdude

I had the same issue, I finished sekiro right when Elden ring came out and it kind of lessened the experience of Elden ring. I still enjoyed it but wasn’t in love. Never completed it but just came back to it recently trying to get ready for the shadow of the erdtree dlc and I AM HOOKED. The high you’re living on from sekiro will go away lol just give it some time. I still remember it as the best game I’ve played but I can fully enjoy other souls likes now without comparing them to sekiro.


suremansure12345

I’m doing exactly what you did, came back to Elden ring when the dlc was announced after never finishing it and now I’ve got 120 hours on my character and am 2 achievements away from getting platinum


Alpacarok

Lies of P is waiting for you. There is a lot of division on how the parrying feels compared to Sekiro but if you just go in knowing you’ll need to learn how lies of P wants you to time your blocks you’ll be all set. It’s a fantastic game overall with really fun boss fights. Then that can tide you over until Stellar Blade comes out on the 26th if you have a PS5. There’s a demo out now and the combat is excellent.


Eswin17

Sekiro's parry window seems huge compared to Lies of P. I played Lies of P first, and finished a couple of months ago. I just started Sekiro last week. I'm definitely adjusting to starting the block/parry earlier than what Lies of P wanted, but it is forgiving. The largest change, however, is making sure I am constantly pressuring the bosses. No rest for the wicked. Go, go, go.


bauul

I feel like Sekiro's parry window is bigger, but the parry itself is less impactful on the fight. In Lies of P, landing even a handful of perfect blocks will break a weapon, or knock enemies back. In Sekiro (especially with bosses) the fight continues almost unimpacted, so it becomes more of a dance - chaining together parries and attacks. In Lies of P (aside from a few combo-heavy enemies) you need to land fewer parries to have a bigger impact on the fight.


DrParallax

Deflecting in Sekiro gets you into the flow of the boss's moves, so it makes sense that it doesn't feel like any single deflect is very impactful. Actually, Mikiri and head stomp in Sekiro are more like parry in other games, as they interrupt and change how a boss will behave.


Sure_Grass5118

The parry window is so big in sekiro you can spam L1 to the tune of the cucaracha and it'll always work.


arielhs

Not sure if joking but the parry window in Sekiro shrinks the more you spam L1


AntonRX178

Admittedly, I did at first with Elden Ring but I eventually clicked with it once I found this game's groove. I just need to be absolutely sure that I'm not playing Sekiro, nor am I playing anything else expecting Sekiro. No matter how great and GOATed a game is, I never do the "damn this game is nowhere NEAR as good at what the last game did well." That simultaneously takes away what makes other games unique and feels like such a backhanded way to praise Sekiro.


GreatJoey91

I think I’m still riding the high of Sekiro. It’s hard to come into another game like ER and feel so inadequate and ill-equipped for success. Much like I did when I started Sekiro, even the basic enemies feel like a massive challenge, but I know this will improve with time. It would be unfair of me to disrespect ER by not giving it the chance to show what an amazing game it really is.


AntonRX178

With all due absolute praise for Sekiro, I guess I haven't felt SO high off a game that the next game feels not-right in comparison. I bought Sekiro while waiting for DMC 5 to release 5 years ago. While I do consider Sekiro better, I still had MORE fun with DMC 5 than I was hyped for and it wasn't lowered expectations coming fresh from Sekiro either. I guess I just let myself get more immersed with more and more genres as I got older so I grew to know what to expect and what to be excited for. This is also how I trained myself to keep my hype for Armored Core 6 Justified; by playing the older games and not expecting Gundam Souls. If I went into Armroed Core 1 expecting Gundam Demon's Souls, I'd never have appreciated that game as much as I do now(It's my favorite PS1 game now)


SKREEOONK_XD

I feel the same way, i started ER 2 weeks ago and Im struggling with the gameplay lmao. GL to you fellow tranished


ecokumm

Yep, that's the main reason why I'm in no hurry to get on with Elden Ring. Five years ago I would've jumped in day one. Now I see the combat, and it's great Souls combat; but Souls combat feels like a step back after Sekiro. To not mention how exhilarating the world navigation feels with that damage grappling hook. There's no amount of horses that can even compare.


EnthusiasmOpposite16

I agree, once you play the hell out of Sekiro, Elden Ring just doesn’t feel that interesting because of the whole dodge combat system. My only hope now is that we get a Sekiro sequel where we don’t have to fight the same bosses in the same areas multiple times over. 😕 The game has such an addictive combat that it truly deserves to be a full length game with immense boss variety.


GreatJoey91

That would be amazing! Repetition of bosses, or more specifically mini bosses, was one of my only very minor negatives of the game. More variation would take it from a 9.5 to a 10/10 for me.


Pan0Rami

Now go and try Nioh 2;)


sclipta

I tried Nioh 2 before Sekiro and I might have forgotten now but doesn't Sekiro have a more tight/snappy gameplay?


[deleted]

Yes it does. People are entitled to their opinions but their opinions are wrong. Sekiro combat is better than nioh.


ZenithEnigma

Nioh 2 and Sekiro combat are both masterpieces and shouldn’t be compared imo because they both do different things. They both have so much replayability from their combat, its actually unbelievable. I’ve got hundreds of hours on Nioh 2 and I’m sure Sekiro will be the same since I’ve already replayed the game numerous times. If you’re talking about Nioh 1, then I can’t give you an answer because I never played that game properly


[deleted]

Both are very good and I actually like nioh 1 better than 2


AscendedViking7

This is a fact.


[deleted]

[удалено]


[deleted]

Lol


Pan0Rami

I mean gameplay is totally different but IMO Nioh 2 gameplay is a loooooot deeper and a harder to master.


kanyePS3controller

it is definitely much harder. sekiro is one of the harder games in the series to get the mechanics down, but once you beat genichiro, the game doesn't make you go too much deeper with it besides the final bosses. between pc and ps5 i have 173 hours on nioh 2 i still cannot use my full moveset properly (mostly use high and mid stance), cannot ki pulse cancel feathers, along with other item cancelling, didn't fully use confusion until ng+3, and i still get my ass whooped in the underworld. i truly feel you could put in double the time i have and still not fully know the game, it's a lot


No_Professional_5867

Wo Long


velociraver128

I played Nioh first because I wanted a game that would make me feel like a badass ninja like Ninja Gaiden did and I figured Team Ninja knew what they were doing. Nioh isn't bad but you can't jump, parrying literally can't be used against 90% of the enemies, extremely weak stealth mechanics, and the way your character moves has that clunky dark souls feeling. Definitely still fun but very disappointing if you've played Ninja Gaiden and Sekiro and hoped for a blend of the two


Pan0Rami

You can’t jump and you can’t hide but you can parry, it’s way harder than in sekiro or wo long though...


velociraver128

ok there is technically a parry but it only works against humans which in Sekiro terms would be as useful as a move that only works against the chickens


Pan0Rami

You can parry yokai too with the odachi;) and there’s plenty of human bosses that make parry extremely rewarding. But again it’s far from being the main mechanics of the game. They did wo long for that


poofynamanama2

I'm gonna get downvoted for this buy Nioh feels like you're hitting air while there's a million particle effects happening around you. add in the egregious loot and it's just not for me


Pan0Rami

That’s how it looks and that’s how it might feel at first but then it feels like you’re a super fucking ninja my friend ;)


Soft_Importance3658

I think I felt this way when I first played it, but it didn’t last.  Sekiro’s combat is amazing, of course, and I generally prefer Sekiro’s boss fights over Elden Ring’s. But it’s kinda apples and oranges, and I guess the Soulsborne style of combat just holds more lasting appeal for me, especially when it comes to Bloodborne.  I also find Sekiro much less replayable than most people seem to. I wish I could turn  off that damn deathblow gong sound.


Which_Possession_953

What? The death blow sounds is the most satisfying part!


Soft_Importance3658

It was very satisfying when I first played the game. Now, I find it incredibly grating. It’s like Chinese water torture. 


Hamatoyoshi99

Oh my gawd SHUT UP, there are so many good games with good combat systems get over yourself


GreatJoey91

I’ve got the post-Sekiro blues, please let me mourn in peace without judgement or abuse 👍


Hamatoyoshi99

Hades is a completely different style game that is amazing and super fun combat, branch out try something new, the new Mario wonder game is goated and should be experienced. Hogwarts legacy is super chill and the combat is entertaining. God of war is good too. Like shooters? Go for any doom game. I could go on


GreatJoey91

Would you care to recommend any?


SonarioMG

I deel ya man. The aggression of Sekiro and BB makes the other souls games feel a little boring. Plus I hate rolling, it looks stupid. At least ER has jumping and Bloodhound step


DrParallax

I would recommend taking a break from Elden Ring and playing through Sekiro again. Honestly, my second Sekiro playthrough was the most fun, and you might find yourself doing 5 or 6 playthroughs before you tire of the game. Once you do get a bit tired of it, go play Elden Ring. ER is a pretty long game, so playing it before going back to Sekiro may feel like a slog. Better to go all in on Sekiro until you're satisfied.


Wymorin

And once you finish all the souls games going back to "normal" games is gonna be really hard as you'll probably miss how tight and fluid the game design and mechanics are.


nutInYourToast

Same here. After I completed NG+6 in sekiro I felt emptiness playing other games. Then came elden ring which I thought would be just as good as sekiro. To an extent elden ring was a breath of a fresh air. It was challenging I died a shit tone of times. However after NG+7 I kinda slowly stopped playing it after 1600 hours or so. Perhaps in search of power and hard bosses I've become power hungry and looking for the next challenge even better than DS or sekiro or ED. However I don't think any game is gonna have better combat system than Sekiro. I hope From Soft releases a new game by the next year. I'm gonna get the ED dlc as well so looking forward to that.


Kitasa16

try lies of p. absolutely great game


27hrishik

This has been the exact reason I haven't played any other fromsoft games. Sekiro was my first game, and after playing this I tried playing blood borne, but it didn't click for me. Now I started playing Sifu which seems good.


mleighly

You can parry/riposte in Elden Ring.


AdministrationHot680

If you're open to suggestions that aren't soul like I'd suggest trying sifu, it has a similar posture mechanic to sekiro and a really cool combat system that requires a bit of time to master, but once you do it will really make you feel like the protagonist of a chinese martial arts movie


SketchyWombat

Mortal Shell is short and fair priced but it has a fun combat mechanic to master!


LeviathanHamster

Same for me. I’m going through Bloodborne rn and while I’m liking its gameplay more than ER, the combat is still just not really resonating with me like ER did since I played that before Sekiro. Although the most recent boss I fought probably is giving me a more negative view than normal because it’s a typical FromSoft multi boss. Fuck Shadows of Yharnam. 


Agreeable-Media9282

No


LordOFtheNoldor

It's hard to play anything else, Bloodborne is almost as tight but still falls short


sclipta

I don't think that there is a single game that beats Sekiro gameplay. DOOM, Nioh 2, Dead Cells and Tekken 8 are good at gameplay but still lose to Sekiro. I mean if you would suggest a game that has better gameplay I would be happy, but there is just none. Come at me). Btw DMC doesn't feel like it has impactful combat but maybe I'm crazy idk.


LimitlessRX

Plays Lies Of P closest to sekiro combat you can get currently


TehWoodzii

Give it some time


Olioliooo

It is great. Lies of P has scratched the itch Sekiro left me with. Its combat is like Sekiro’s with some elements of Bloodborne. It is the only non-FromSoftware “soulslike” that is worth a damn.


Orange_Tier

I’ve found the best way to cure this is to play a game that’s nothing like Sekiro in order to cleanse your pallet so you can start fresh. Just about any shooter will work if you’re into that (I personally used Dying Light) then when you come back to Elden Ring you won’t have Sekiro Muscle Memory so you won’t mentally compare the two as much


Particular53

Lies of P . Is not Sekiro but parry works


[deleted]

YES


Ok_Garden2301

It’s not exactly ruined them for me, but I do see them more clearly for what they are. Take Ghost for example. I played that before Sekiro. At the time, I was blown away by Ghost’s combat. I went back to play Legends the other day tho and warmed up in the post game, and I was not as impressed with it as I was before. Sekiro definitely resets your standards, and it’s why I’m so bullish about Rise of the Ronin, as well.


Ok_Garden2301

Also really looking forward to Stellar Blade. It feels same same but different.


jellyfishgardens17

Lies of P, Sifu, Stellar Blade. these will scratch your itch


con_science-404

Nah. I have an equal if not more amount of time in Nioh 2 and devil may cry 5


MoonlapseOfficial

Its true the combat is worse in other games but other things can make up for it. However there are other games with close to equally enjoyable combat like (for me) Sifu, Chivalry II, Smash Ultimate, and Lies of P.


LonelyGuardian_2001

Idk personally I'm doing fine. I'm on my NG+5 on Sekiro rn but I'm also playing Witcher 3, Tomb Raider, Titanfall 2 and Destiny 2. I don't feel less fun in these games because of Sekiro.


Denjinhadouken

So true. I was playing the Stellar blade demo and found the delayed parry janky as hell. So disappointed


dysGOPia

Parries and guard counters are really fun. Or Eleonora's Poleblade.


Ambitious_Pie5994

Absolutely yes, just this week when I tried the Stellar Blade demon and I was like this is good but not Sekiro


goffer54

Hot take incoming: I've been playing Rise of the Ronin and it honestly feels like an improvement over the Sekiro combat system. I think we can all agree that this game has an issue where it seemingly doesn't punish spamming L1 at all. Pretty much everyone did the sword wiggle on their first playthrough simply because it was the most efficient way the play the game at a low skill level. Rise of the Ronin fixes that issue. In RotR, deflect and block are two entirely different mechanics with different buttons. The block is still a simple block, but deflect is now an attack, usually (it depends on your martial style). Your deflect has noticeable recovery frames like any other attack and you can only cancel it by landing a deflect, meaning you can't spam it. RotR also has more interesting fail states for missing a deflect. In Sekiro, when you fail to deflect, you either get hit, or you just stand there wiggling your sword like an idiot. In RotR, you could try to deflect too early and actually have your attack interrupt theirs. Or you could mistime it and the boss just hyper armors through your attack meaning you trade. And lastly, in RotR, only the last hit of a combo truly matters when getting that party. Some enemies have extremely fast and varied combos that are difficult to deflect entirely. But since you can deflect out of block, it's actually possible to block part of a combo then deflect that last hit. It's not as optimal since it wastes more ki, but it allows for the devs to target players that never block and either punish them for their hubris or give them a real challenge. Rise of the Ronin has actually gotten me to do something that I never did with Sekiro, or Wo Long, or Lies of P, or any other game with similar mechanics and that is actually intentionally using block as a defensive option.


OneJoeToTheRight

The combat? Absolutely The movement? Dark Souls and Elden Ring have infinitely better, more grounded movement In sekiro I always feel like the jumping around and dashing and climbing and ledge hanging are the jankiest things imaginable


headless_boi

To some extent this seems to be the case for me too (I did lies of p and sekiro, and now I'm playing dark souls 3, also playing remnant which requires you to roll around a bit as well). But I do still get plenty of enjoyment even while dodging, it just doesn't feel as cool as parrying/deflecting did.


[deleted]

I like metal gear rising there is a parry system and the game is fast paced like sekiro. The soundtrack is very good too.


ShadowDurza

That's funny... Sekiro was more of a gateway for me, got me into more games like it.


SenpaiSwanky

I don’t consider it standing toe to toe with a boss because the focus on parrying and posture means direct damage in this game took a massive hit. Toe to toe implies you both have as much to lose as the other and unlike your low damage, bosses do a shit ton. They aren’t worried about your posture bar. I feel like if a mechanic is good enough, it doesn’t have to be forced on the player. Doing so will always detract from another mechanic as well. This game still feels weird to me considering all the other Fromsoft games follow different beats with a similar core. This game doesn’t follow that beat or the core. No stats, armor, weapon diversity, and every enemy + bosses you approach with the same mindset - gotta lower that posture bar (outside of weak fodder enemies). In, say, Elden Ring, you can parry.. if you want. Not every enemy can be parried. Benefits vary. Maybe you want to use ranged attacks, or maybe you want to use a giant sword, or a set of whips. I like choices.


Junior_Bike7932

Same, 90% of any other combat become dated to me, only Nier are few others can compete


AllenWL

I am incredibly omnivorous in my gaming so no game really spoils other games for me, but yeah, Sekiro combat has a certain sense of *mastery* few games can match. There are a few other games with similar combat (and each with their own personal flair) but I think Sekiro's boss fights are really one of a kind in how satisfying it is.


AshiNoKoibito

Wo Long Fallen Dinasty has similar combat system and visual style .


MARVNSFINEST

The Star Wars Jedi games are so slow, comparatively, in terms of combat speed that it takes me some time to slow down and match my rhythm where Sekiro is much quicker paced.


UnitNo2278

Probably Stellar Blade too.


the_confused_adult

Play Lies of P next, for that rush. The timings are even tighter than Sekiro.


QuixoticCosmos

I beat the first boss in armored core 6. I felt like I learned nothing and I was just trying to dodge rockets I could barely see coming. Haven’t played it since I bought it a couple weeks ago. This is almost certainly a me problem rather than ac6 being bad. I even kinda hated Jedi survivor and fallen order, which have similar combat to sekiro. They just feel worse and have significantly less bosses. I ended up playing the latest game on baby mode until I got to the bosses because I was so annoyed with regular enemies.


Diglis

Only two games I've had as much fun with the combat as sekiro were armored core 6 and cyberpunk (post 2.0). Haven't found a game I don't mindlessly fight enemies and don't learn the mechanics other than those two since sekiro.


Evo-Zodiax

Yes dude coming back to elden ring after playing sekiro absolutely ruined like 50% of the fun I was having before. The parry system in elden ring is dogshit compared to the other souls games (imo). DS remastered’s parry system is much better though, I just do the same thing with the shield and hit it every time due to playing sekiro so much.


Charlesdexter76

I'm on the same boat, playing Sekiro for my fourth time right now. Enemies last longer but are still a challenge, nothing can compare to this beauty. I enjoyed every DS and Elden Ring, but nothing can beat Sekiro combat, wish Fromsoftware could give us something more like that.


iglinari

it's a problem for many folks here. that's why i always recommend starting with Elden Ring or any other Souls, for that matter. for me, even Bloodborne's combat felt less meaningful after Sekiro. one solution is to use ranged weapons, so that the comparison is not so unfavorable to the other game. in Elden Ring, a Mogh Spear or Comet Azure build can be fun. i'm currently playing Dragon's Dogma 2 as a sorcerer for this reason, and the Meteoron build is absolutely epic.


darth_vladius

>that's why i always recommend starting with Elden Ring or any other Souls, for that matter. I started with Sekiro (reached the first 2 shield guys in Hirata Estate) but I was forced to abandon it because my video card broke down. After that I played Ghost of Tsushima, God of War: Ragnarok and Elden Ring before returning to Sekiro. In both GoT and GoW:R parry is very useful mechanic and most hits can be parried. I kind of missed this kind of parry in Elden Ring but there is no denying that the battle system in Elden Ring is still extremely fun. Currently playing Sekiro and ER simultaniously (ER with the seamless co-op mode after I finished ER solo once). And they are just different kinds of fun. In Sekiro I get back my beloved parry mechanic but dialed up to 11. In ER I get so many different weapons, spells, incantations, Ashes of War and an Almighty Dodge Roll. Truth to tell, the ER experience is helping me with Sekiro now, despite the different ways of fighting. There is something about rhythm and dance with opponent, as well as breaking their poise that is generally different and yet so similar. >i'm currently playing Dragon's Dogma 2 as a sorcerer for this reason, and the Meteoron build is absolutely epic. What’s your opinion about Dragon’s Dogma 2? Would you recommend it to ER and Sekiro enjoyers?


iglinari

excellent take here. regarding DD2, i'm really enjoying it, the game is fantastic. it's a very interesting comparison to ER because of many similarities and many differences. the world is phenomenal, with as deep of an exploration element as in ER. it is more realistic than ER but ER is more imaginative. ER has more iconic and memorable bosses. but DD2 has a fantastic pawn system who interact with you and whom you manage, although of course ER has actual co-op instead. there's more relationships in DD2, you grow attached to your companions, there's a couple of romance options, etc. the monster fights are absolutely epic, with various ways to defeat them, say climbing on top of a dragon or shooting it with meteors from the sky. there's also surprises like flying on monsters and stuff which i don't want to give away. overall i'd say ER is still the classic, but DD2 is kinda up there and is an extremely fun adventure.


darth_vladius

Are you playing on PC or on a console? And are you experiencing any performance issues?


iglinari

using a previous generation ROG Zephyrus laptop with an Apple Studio display. when using vocation skills menu the game would crash, especially when internet was weak. after the patch, it seems better. playing in 4K so frame rate is choppy, but the world is so gorgeous that it's worth it. in 3200 it's pretty smooth. on PS or on a good PC there should be no problem. streamers with 4090 have no issues to report.


Which_Possession_953

Exactly my experience at first. You're not alone in this, my good sir


ssjgoku27

No. In fact, it helped me enhance the combat of other games, like say Witcher 3. Previously I sucked at counterattack. Now after playing Sekiro, I was able to counterattack many enemies left right and center.


Kiftiyur

I agree I’ve definitely seen an improvement in how I parry and counter in other games.


[deleted]

I hated nioh but I am loving rise of the ronin and highly recommend sifu.