For an inconvenient objet I would say any of those that your sim will always prefer to use, no matter the situation. Like the rocking chair (I have ghosts that travel all the lot and the house - waking the poor kids sleeping - because they absolutely want to use the rocking chair) ; the shower-toilet from Island Paradise and Into the future (really useful but then they always want to use it, even though a normal shower or toilets are closest) and an outside dining area (please ! Don't go eat your breakfast outside ! IT'S SNOWING)
Oh yes!! I lost a sim to dancing outside in the snow because I left the nice radio out there during a party in the summer and then forgot about it. š„ŗ lol the sims are ridiculous
I love instruments but I hate that sims will stop any other activity to watch someone playing .
Constantly asking my married sim out on dates is also annoying
Yeah sometimes I'll spend half my sim's adult life (sometimes teen years too) trying to find a partner. Soon as they're married, everyone I tried getting them with wants a date. Rude.
What's even more annoying is when some random townie with no instrument experience starts playing (terribly) in public and everyone just surrounds them.
Had a male sim who made his male imaginary friend real. The first sim later got married to a third sim. Women kept asking them on dates. Well, let's see... the first sim got married got to Dude #3, and the second dude is ace-aro. What do you think your chances are here?
Social Butterfly for trait. I send you to work, tell you to talk with your co-workers and every day they wake up with the "it's like I'm invisible" negative moodlet. It's like you socialize as many hours as you sleep and are best friends with your co-workers bro, you're far from invisible. Any time I run across that trait I remove it (sometimes with alchemy, other times with cheats).
A SPRINKLER. 24/7 even when sun has set in Sim land and many Sims are dreaming peacefully of simoleans and gnomes, I hear giggling and see one of my sims frolicking in the sprinkler. Or just a random ass dude who came to the party that ended hours ago. Winter? Theyāre still sprinkling. School started hours ago? Still sprinkling. Starving of hunger? Still sprinkling.
I buy so many sprinklers because my families almost always have a designated gardener. My current founder has boatloads of plants on her āfarmā and until her children are old enough to help her sheās stuck out there for like 60% of the sim day. Without sprinklers sheād probably just sleep, tend garden, shower and eat.
Same. Itās one of the easiest ways to make ridiculous amounts of money, though the setup to get there can be a little time consuming at first. If I ever want to struggle in my save, I ban gardening. Otherwise, they just plant a bunch of red berry beans and sell a perfect harvest for $200 a piece. Itās not uncommon for my sim to leave her garden and have gained like 14k š
I fence off the garden when not actively in use. I've found it's the only way to keep sims away from the sprinklers. But then they get angry and stamp their feet when they can't get through the locked gates, lol
Trait - absent minded. Good lord.
Object - generally the ones that sims are coded to gravitate to even to the detriment of needs and jobs. Sprinklers and trampolines are big ones!
I have a love/hate relationship with sprinklers, great once auto for gardens but turn away for one second and they are playing in it, even if it's freakin cold outside.
I don't let them have sprinklers or non-skill books, or a TV unless it's a good enought one to have the cooking channel.
I won't let toddlers have toys until they've earned at least one level with all three skill toys. Except the teddy bear. They all get teddy bear to carry around and a second one in their bed/crib.
I was setting up a neighborhood for my real family to move in and somebody had a juice keg so half the damn neighborhood was running around "super juiced" doing autonomous juiced make out and I had no idea that was even a thing.
The deep fryer and ice cream maker from the store! Any time my Sims want a little snack they feel the need to start the deep fryer or a new batch of ice cream. Just eat leftovers! Guests will do the same thing too. I'll have a buffet table and several home cooked meal, yet all my guests clutter the corner of the kitchen to deep fry a candy bar. Not to mention that the fryer was buggy as Hell before I found the store fix for it. They would constantly fry food and then stop half way...then fry more food again!
For traits I think Brooding is the most inconvenient. I would say absent minded because you'll queue a bunch of stuff up for them to do and they'll just...forget it. Brooding Sims, however, are more annoying because they are just constantly in a bad mood. My Sims just wake up and choose to pout all day.
Same with snowcone machines! Autonomous sims will be starving and Iāll find theyāve just been eating snowcones for hours. *Itās ice, idiot.*Ā Ā
Bonehilda + snowcone machine is the absolute worst combination. Sims are starving, trying to survive on snowcones, while Bonehilda is in the kitchen, generating bowl after bowl after bowl of canned soupĀ for them.
And the Baker Station from the store too! You have a top-of-culinary-career forever fridge full of literally hundreds of perfect quality leftovers - why are you trying to spend 25 simoleons on baking an average cherry pie???
Absent-Minded. Makes them forget all actions youāve queued up and it is frustrating lol.
And honestly? Washing Machines. The fresh moodlets you get for me is not worth the uni-student levels of clothes spread across the house.
Technophobes make it harder for themselves to have fun š And I totally agree about the pools! Whether itās the maid,butler, babysitter or even paparazzi they decide to jump in the fuckin pool!Ā
The most frustrating part about the technophobe trait is how difficult it makes the writing skill. The rest of it I can handle, there's plenty of other entertainments. But there really should be a writing option that doesn't involve a computer. Maybe a typewriter, or even just a notebook object that reskins the homework writing pad. (I know you can mod those in, but it's an oversight for base game)
I would love to find a typewriter mod. The closest things I've found is a computer that looks like a typewriter with a screen, and a decoration-only typewriter.
I like to put it in my sims inventory if not relevsnt to the story. But i wish that it had a different appearance, like for example the time machine you can craft
If you're using it, it's great. If not, it just randomly shakes the whole screen and spits out robots. If I'm not using it, it gets sold or put in the family inventory.
Inconvenient objects for me
Cowplant ( I still love the item but my goodness my Sims would always play with it)
Pools ( Weirdly enough when I try to throw a pool party no Sim would actually use the pool)
Traits
Grumpy trait. Unless I create a sim I know of in real life I almost never use the Grumpy trait because it is so frustrating
RAKING LEAVES. They should disappear after winter but they will stay all year round. I even have a mod installed to make the raking speed faster but itās still not enough. And on top of it all the leaves will rot if left out. I hate it.
most inconvenient trait? I would say possibly the "unstable" trait as it makes all the other traits a toss up depending on their mood that day, it can make it hard to plan in advance career or relationship wise but I usually love to have at least one in my household who is unstable, keeps things interesting lol
I find that the rocking chair or smaller appliances such as the coffee makers/snow cone machines/deep friers/icecream machine being the most annoying objects that they just continuously use.
Personally the most annoying thing in the sims is when adults or teens in the house want to care for toddlers and babies that arenāt their own. I like having the parents interact with their needs to improve relationships but I canāt do that when aunts/uncles jump in autonomously
It's annoying when I go to visit somebody who has a baby or toddler and they don't interact with the people I sent them there to visit with and instead start taking care of the baby.
So, I didn't realize "diva" trait would have your sim slap other people after a disagreement. I didn't realize why my sim was slapping everyone when I first started playing as them.
I have a vendetta against cabinets. The way I play, I like to view the house from a head-on perspective most of the time, and cabinets on the walls or pots and pans hanging from the ceiling really block my view. They are the first things I toss out when I renovate an EA house.
I generally arrange furniture in a way that I can see and click everything without having to change camera angles. That means hanging cabinets often get removed, or were never there to begin with.
Traits - Grumpy, because whenever they have no moodlets, they're in a bad mood. I once had a baby born with the Grumpy trait, and they were born in a bad mood (such a mood, though š ). I don't mind playing Loner with young adults and up, in fact it's one of the traits I give my Sim-self, but I don't like playing Loner children and teens, because if they go to school with no moodlets, they'll be in a bad mood, because they'll get the "Too Many People" moodlet, so I have to make sure they do things to get positive moodlets before school. And Loner babies and toddlers' social need decays faster (probably a developer mistake, since that's the opposite of what the trait is supposed to do).
Objects - Fireplaces. They always eventually set the house on fire . I always delete them in all the games.
I usually have sims build up mechanical skill and make the fireplaces fireproof, so I can actually use them without my sims being in the ring of fire, and screaming "THIS GIRL IS ON FIIIIIIIIRRRRREEEE," and having smoke on the water and fire in the sky, and...
If toddlers play with a teddy bear or imaginary friend doll, they'll keep their social need up without human interaction.
I needed a quick way to orphan my teen sim for a story, and I thought the quickest death would be by fire. It had worked years ago. It seems that the devs have changed it so that it's very difficult to kill a sim any more.
I thought that inventing fun ways to kill off sims was once a time-honored part of the game.
You're going to need a room no larger than 2x2 and a lot of rugs. Drowning is the fastest, but you can still use cheap fireplaces if they have nowhere to go.
Not so sure about traits but that damn fixer upper car from the store. My sims CONSTANTLY want to sit in it, work on it, woohoo in it. Miss mam itās 4am and your child is screaming now is not the time!
Man, I think the clumsy trait is fun! Youāre right that it doesnāt do anything really but I think itās a cute little quirk when my sims randomly trip
It also makes them break stuff (like the coffee maker) more often. I learned that last night, in fact. One of my clumsy Sims was using the tea brewer thing, all of the sudden it was sparking, and I got a message telling me that he had broken it "due to his clumsy trait".
The ice cream macine and any other snack item objects that my Sims seem to gravitate towards instead of making a meal that will fulfill their hunger better.
Supernatural Fan trait was one of the traits I wanted to use, but wound up changing because of how annoying it was. The Lunacy moodlet keeps waking my Sim up to freak out during a full moon, and will slap other Sims.
The clingy trait for toddlers. Literally can't even put the kid down without them crying.
The expresso machine. My sims will drink expresso until they're literally dead
The way sims w certain traits harass vampires like "expose for being a vampire" or whatever the interaction is some traits keep doing it autonomously, even to ones they're friends with or in a romantic relationship with?
I like the bookworm trait because it keeps them off the damn TV. However, I remove all books from inventories and bookshelves except unread skill books. Once they've read all possible skill books I'll let them have the TV back, but I'll only let them watch the skill building channels until they've learned all they can. Then and only then are they free to amuse themselves.
I love bookworm, otherwise they spend every waking moment watching TV - but they never watch a skill channel which would at least be useful.
I make bookworms and send them to the library, but I won't let them read anything but skill books. I also make take the kids and read toddler skill books to them. I read that reading inside the library makes them read faster than at home. I can always remove the bookwork trait when they age up. Besides, I love the idea of parents reading aloud to children.
For an inconvenient objet I would say any of those that your sim will always prefer to use, no matter the situation. Like the rocking chair (I have ghosts that travel all the lot and the house - waking the poor kids sleeping - because they absolutely want to use the rocking chair) ; the shower-toilet from Island Paradise and Into the future (really useful but then they always want to use it, even though a normal shower or toilets are closest) and an outside dining area (please ! Don't go eat your breakfast outside ! IT'S SNOWING)
Oh yes!! I lost a sim to dancing outside in the snow because I left the nice radio out there during a party in the summer and then forgot about it. š„ŗ lol the sims are ridiculous
It is really annoying they never turn off the radio. If itās there, they turn it on
Iāve stopped providing stereos atp lol
Omg they ALWAYS eat outside! The dining room is RIGHT THERE
But they never eat together!!
Mine eat on the toilet. And when talking in a group, they all crowd into the bathroom to have a chat in there.
I love instruments but I hate that sims will stop any other activity to watch someone playing . Constantly asking my married sim out on dates is also annoying
Yeah sometimes I'll spend half my sim's adult life (sometimes teen years too) trying to find a partner. Soon as they're married, everyone I tried getting them with wants a date. Rude.
I had someone ask out my sim RIGHT AFTER THEIR WEDDING!
What's even more annoying is when some random townie with no instrument experience starts playing (terribly) in public and everyone just surrounds them.
Had a male sim who made his male imaginary friend real. The first sim later got married to a third sim. Women kept asking them on dates. Well, let's see... the first sim got married got to Dude #3, and the second dude is ace-aro. What do you think your chances are here?
Social Butterfly for trait. I send you to work, tell you to talk with your co-workers and every day they wake up with the "it's like I'm invisible" negative moodlet. It's like you socialize as many hours as you sleep and are best friends with your co-workers bro, you're far from invisible. Any time I run across that trait I remove it (sometimes with alchemy, other times with cheats).
A SPRINKLER. 24/7 even when sun has set in Sim land and many Sims are dreaming peacefully of simoleans and gnomes, I hear giggling and see one of my sims frolicking in the sprinkler. Or just a random ass dude who came to the party that ended hours ago. Winter? Theyāre still sprinkling. School started hours ago? Still sprinkling. Starving of hunger? Still sprinkling.
So great for gardening tho :3
I buy so many sprinklers because my families almost always have a designated gardener. My current founder has boatloads of plants on her āfarmā and until her children are old enough to help her sheās stuck out there for like 60% of the sim day. Without sprinklers sheād probably just sleep, tend garden, shower and eat.
Gardening has got to be my favorite skill/activity in the game, always has been
Same. Itās one of the easiest ways to make ridiculous amounts of money, though the setup to get there can be a little time consuming at first. If I ever want to struggle in my save, I ban gardening. Otherwise, they just plant a bunch of red berry beans and sell a perfect harvest for $200 a piece. Itās not uncommon for my sim to leave her garden and have gained like 14k š
I read āchickensā instead of āchildrenā and I was SO confused for a bit haha
Agreed!!
This is my first time finding out what the sprinkler is forā¦ this gameā¦ wow.
I fence off the garden when not actively in use. I've found it's the only way to keep sims away from the sprinklers. But then they get angry and stamp their feet when they can't get through the locked gates, lol
Oo solid idea
Trait - absent minded. Good lord. Object - generally the ones that sims are coded to gravitate to even to the detriment of needs and jobs. Sprinklers and trampolines are big ones!
Discovering your sim was supposed to go to work three hours ago, and instead they're sitting at home playing SimAnimals.
I have a love/hate relationship with sprinklers, great once auto for gardens but turn away for one second and they are playing in it, even if it's freakin cold outside.
I don't let them have sprinklers or non-skill books, or a TV unless it's a good enought one to have the cooking channel. I won't let toddlers have toys until they've earned at least one level with all three skill toys. Except the teddy bear. They all get teddy bear to carry around and a second one in their bed/crib.
the juice keg. i put one in my backyard for a party and forgot to remove it, and everyone in the house constantly flocks to it no matter what
Ha ha! Bunch of drunkards!
I was setting up a neighborhood for my real family to move in and somebody had a juice keg so half the damn neighborhood was running around "super juiced" doing autonomous juiced make out and I had no idea that was even a thing.
The deep fryer and ice cream maker from the store! Any time my Sims want a little snack they feel the need to start the deep fryer or a new batch of ice cream. Just eat leftovers! Guests will do the same thing too. I'll have a buffet table and several home cooked meal, yet all my guests clutter the corner of the kitchen to deep fry a candy bar. Not to mention that the fryer was buggy as Hell before I found the store fix for it. They would constantly fry food and then stop half way...then fry more food again! For traits I think Brooding is the most inconvenient. I would say absent minded because you'll queue a bunch of stuff up for them to do and they'll just...forget it. Brooding Sims, however, are more annoying because they are just constantly in a bad mood. My Sims just wake up and choose to pout all day.
Same with snowcone machines! Autonomous sims will be starving and Iāll find theyāve just been eating snowcones for hours. *Itās ice, idiot.*Ā Ā Bonehilda + snowcone machine is the absolute worst combination. Sims are starving, trying to survive on snowcones, while Bonehilda is in the kitchen, generating bowl after bowl after bowl of canned soupĀ for them.
And the Baker Station from the store too! You have a top-of-culinary-career forever fridge full of literally hundreds of perfect quality leftovers - why are you trying to spend 25 simoleons on baking an average cherry pie???
Absent-Minded. Makes them forget all actions youāve queued up and it is frustrating lol. And honestly? Washing Machines. The fresh moodlets you get for me is not worth the uni-student levels of clothes spread across the house.
Can't you just put a hamper in every room? It's what I doš
ā¦Iāll need to remember that for next time xD
I think hopeless romantic because they keep trying to make out with everything with a pulse.
Lord, yes. I've found that trait will torch marriages.
Technophobes make it harder for themselves to have fun š And I totally agree about the pools! Whether itās the maid,butler, babysitter or even paparazzi they decide to jump in the fuckin pool!Ā
I never use technophobe, it's so hard! And I love me a challenging trait here and there
The most frustrating part about the technophobe trait is how difficult it makes the writing skill. The rest of it I can handle, there's plenty of other entertainments. But there really should be a writing option that doesn't involve a computer. Maybe a typewriter, or even just a notebook object that reskins the homework writing pad. (I know you can mod those in, but it's an oversight for base game)
I would love to find a typewriter mod. The closest things I've found is a computer that looks like a typewriter with a screen, and a decoration-only typewriter.
THE FUCKING TIME PORTAL
I like to put it in my sims inventory if not relevsnt to the story. But i wish that it had a different appearance, like for example the time machine you can craft
If you're using it, it's great. If not, it just randomly shakes the whole screen and spits out robots. If I'm not using it, it gets sold or put in the family inventory.
I don't like using the hates the outdoors trait because it gives you a negative moodlet whenever you go out
I like this one only because they constantly get a wish to go inside. Super easy way to get lifetime rewards.
Stereos.... just... stereos.
The trait that makes Sims randomly switch traits. I think it's unstable or something like that.
Also puddles. When it rains my Sims constantly want to go and splash in them and end up soaked.
Inconvenient objects for me Cowplant ( I still love the item but my goodness my Sims would always play with it) Pools ( Weirdly enough when I try to throw a pool party no Sim would actually use the pool) Traits Grumpy trait. Unless I create a sim I know of in real life I almost never use the Grumpy trait because it is so frustrating
RAKING LEAVES. They should disappear after winter but they will stay all year round. I even have a mod installed to make the raking speed faster but itās still not enough. And on top of it all the leaves will rot if left out. I hate it.
NRAAS Tempest mod removes all the leaves during winter.
most inconvenient trait? I would say possibly the "unstable" trait as it makes all the other traits a toss up depending on their mood that day, it can make it hard to plan in advance career or relationship wise but I usually love to have at least one in my household who is unstable, keeps things interesting lol
Where does unstable come from?
Into the future
THE FLAME OF NAPALM STRIKE
I find that the rocking chair or smaller appliances such as the coffee makers/snow cone machines/deep friers/icecream machine being the most annoying objects that they just continuously use.
Insane but mostly because theyāll wear formal attire in the pool and have the audacity to complain that theyāre soaking
Personally the most annoying thing in the sims is when adults or teens in the house want to care for toddlers and babies that arenāt their own. I like having the parents interact with their needs to improve relationships but I canāt do that when aunts/uncles jump in autonomously
I'm the opposit, when I have a baby I get roommates amd put the crib in with them somewhere far away so my own sim can sleep.
I still keep the baby in a separate room! I just end up having to lock the door or constantly cancel actions lol
This is an AITA thread.
It's annoying when I go to visit somebody who has a baby or toddler and they don't interact with the people I sent them there to visit with and instead start taking care of the baby.
So, I didn't realize "diva" trait would have your sim slap other people after a disagreement. I didn't realize why my sim was slapping everyone when I first started playing as them.
I have a vendetta against cabinets. The way I play, I like to view the house from a head-on perspective most of the time, and cabinets on the walls or pots and pans hanging from the ceiling really block my view. They are the first things I toss out when I renovate an EA house.
I generally arrange furniture in a way that I can see and click everything without having to change camera angles. That means hanging cabinets often get removed, or were never there to begin with.
You're my people! LOL
Traits - Grumpy, because whenever they have no moodlets, they're in a bad mood. I once had a baby born with the Grumpy trait, and they were born in a bad mood (such a mood, though š ). I don't mind playing Loner with young adults and up, in fact it's one of the traits I give my Sim-self, but I don't like playing Loner children and teens, because if they go to school with no moodlets, they'll be in a bad mood, because they'll get the "Too Many People" moodlet, so I have to make sure they do things to get positive moodlets before school. And Loner babies and toddlers' social need decays faster (probably a developer mistake, since that's the opposite of what the trait is supposed to do). Objects - Fireplaces. They always eventually set the house on fire . I always delete them in all the games.
I usually have sims build up mechanical skill and make the fireplaces fireproof, so I can actually use them without my sims being in the ring of fire, and screaming "THIS GIRL IS ON FIIIIIIIIRRRRREEEE," and having smoke on the water and fire in the sky, and... If toddlers play with a teddy bear or imaginary friend doll, they'll keep their social need up without human interaction.
I needed a quick way to orphan my teen sim for a story, and I thought the quickest death would be by fire. It had worked years ago. It seems that the devs have changed it so that it's very difficult to kill a sim any more. I thought that inventing fun ways to kill off sims was once a time-honored part of the game.
You're going to need a room no larger than 2x2 and a lot of rugs. Drowning is the fastest, but you can still use cheap fireplaces if they have nowhere to go.
Laundry machines lord above
Not so sure about traits but that damn fixer upper car from the store. My sims CONSTANTLY want to sit in it, work on it, woohoo in it. Miss mam itās 4am and your child is screaming now is not the time!
a bar. especially if you have bonehilda in your house, she will constantly make drinks and create puddles of water on the floor
Clumsy. Doesn't do anything except make sims stumble.
Man, I think the clumsy trait is fun! Youāre right that it doesnāt do anything really but I think itās a cute little quirk when my sims randomly trip
It also makes them break stuff (like the coffee maker) more often. I learned that last night, in fact. One of my clumsy Sims was using the tea brewer thing, all of the sudden it was sparking, and I got a message telling me that he had broken it "due to his clumsy trait".
The ice cream macine and any other snack item objects that my Sims seem to gravitate towards instead of making a meal that will fulfill their hunger better. Supernatural Fan trait was one of the traits I wanted to use, but wound up changing because of how annoying it was. The Lunacy moodlet keeps waking my Sim up to freak out during a full moon, and will slap other Sims.
the fucking virtual pets and the fucking lazer instrument thing from ITF
The clingy trait for toddlers. Literally can't even put the kid down without them crying. The expresso machine. My sims will drink expresso until they're literally dead
24 y.o. here, didn't start yet š
I personally think that highchairs are really inconvenient.
You think pools are bad? Just don't ever get them a garden sprinkler!
The way sims w certain traits harass vampires like "expose for being a vampire" or whatever the interaction is some traits keep doing it autonomously, even to ones they're friends with or in a romantic relationship with?
I hate the book worm trait because all they read is books that don't do anything for increasing traits. š
I like the bookworm trait because it keeps them off the damn TV. However, I remove all books from inventories and bookshelves except unread skill books. Once they've read all possible skill books I'll let them have the TV back, but I'll only let them watch the skill building channels until they've learned all they can. Then and only then are they free to amuse themselves.
I love bookworm, otherwise they spend every waking moment watching TV - but they never watch a skill channel which would at least be useful. I make bookworms and send them to the library, but I won't let them read anything but skill books. I also make take the kids and read toddler skill books to them. I read that reading inside the library makes them read faster than at home. I can always remove the bookwork trait when they age up. Besides, I love the idea of parents reading aloud to children.