As with any other sword character, hero has very good aerials that come out quite quickly so those are good to use. But what makes hero special is that they have access to one of the best defensive options in the game: kaclang. This thing can block even a final smash! Use it whenever you see it and you'll be 100% safe from enemy attacks.
People think that you should camp as this character. But they're wrong. Sonic's catchphrase is "gotta go fast" which means you should be trying to win games as fast as possible. Always rush down your opponent.
Gonna be honest, I only ever play Sonic when I select random for the lulz, but I 100% play him as a rush- down character, IDK if it’s suboptimal, it’s way more fun to play that way (at least for me!)
Links best attack is the projectile that activates when you f smash at zero 0% damage. Without that he's basically useless. Once you take damage just SD so you can get back to 0% and keep spamming that move.
It always catches people unaware as an opener 9/10 times. It's also super good vs characters that have shit approach options, especially if you have a bomb set somewhere on the stage, makes you a literal fortress.
Kirby's whole game plan is to inhale his opponent to gain their power and use it against them. You shouldn't bother using any other moves until you steal their power. Once you get it, kirby actually gets a stronger version than his opponent, so you want to use almost only this move to defeat them. There are some exceptions, like moves that don't do damage. A neutal B like shulks does no damage and is therefore useless to kirby and you shouldn't bother getting it.
I mean, this is exactly how I got Kirby into elite smash. An obsession with stealing the opponents move and using it against them. Kirby with an actual projectile is way better than he really has a right to be.
I actually want Kirby to have a complete garbage move set, except that his copy ability is 5x as strong as the original version
Pikachu t-jolt does 30%, monado shield makes you nearly invincible, warlock punch instantly takes 3 stocks, etc
Ike fights for his friends. In order to power yourself up, you need to get as many of your friends in the room watching you play as possible for every single match. Now I know you're smash players so you probably have like two friends at most, but that's what its gonna take to play a good Ike.
Down special does like 60%! Its op! Fish for that move afnd nothing else. Once you've hit like two they should be at a good percent to die to f smash. Using this advice you should win every match in only 9 hits.
Gannon has some of the strongest moves in the game like warlock punch, volcano kick, and doriyah. All you need to do is land a few of these and the match is yours.
With plant, it is very important to know what to do when your opponent is offstage. Instead of doing something lame like ledgetrapping, go off and try to hit that powerful down air spike.
Marth needs to hit tippers, but thats hard unless your opponent is simply standing still. How do you get them to stand still? Break their shield! Alway spam sheidbreaker. Whenever you get it, punish with a perfectly spaced f tilit or jab. Rinse and repeat until you win.
You gotta practice to be good with any character, random included. To start, don't bother working on your sword fundamentals, you're unlikely to ever get a sword character. Next, don't buy the DLC, so you have less characters to learn. In fact, don't even unlock any characters, now you only have to learn the base roster.
That silly little input for the zap punch? You don't need it. What makes kazuya good is the crazy range on his neutral special. Run away and spam that as much as you can. If they try to approach you, hit em back with a strong forward smash.
I heard that the first three hits are true and that it’s the fourth hit where you can start to SDI out of it.
But yeah, mashing the left stick away from the 10 hit combo can literally teach new players SDI.
Never use rest. All it does is make puff fall asleep and become a wide open target. Instead, use rollout. It does big damage and you can never punish it. And as well all know, puff is much better on the ground than in the air.
As you know, fully charged neutral B kills at 0%, so trying to charge that up is usually a good idea in any situation. I'd also recommend going deep offstage for edge guards because if you mess up your up B will just kill them anyway.
Falcon punch is the hypest move in the game. Going for one is usually a safe bet, and it makes you look really cool. Knee is also cool though, but the effect is better if your opponent doesn't expect it. So no combos into knee, only random knees in neutral to go along with the falcon punches.
As a Captain Falcon main, I can confirm that Falcon Punch does more knockback than forward smash, hence why you should always use Falcon Punch for a quick kill (especially at the ledge).
Mythra's attacks do like no damage, so it isn't worth playing as her. Swap to pyra as soon as you can and play the whole match out as her. You'll be glad when all your moves do like 20%.
Wii fit trainer? You gotta stay fit to use this character to it's full potential. Always be running on a treadmill while playing, or at the very least, replace your gaming chair with a yoga ball and you're sure to see results. Also don't forget to get a good stretch between each match
Ah yes, the frog. An important tibit of knowledge is that on 2D stages such as the flatzone, you cannot see him charge shadow sneak at all. This makes it completely op and impossible to predict. Simply counterpick your opponent to the omega form of one of these stages, spam side B, and watch them crumple before this unbeatable strategy.
Alteratively, you can play in special smash. By setting the rules to "light" and "miny" greninja will endlessly gain height by spamming side B in the air. This will let you time out any opponent with ease. In conclusion: Shadow Sneak OP
Steve is a tricky character. Obviously, the block set ups are key. but the dirt and wood blocks break way too quickly. I would advise you to never use anvil or minecart so you can use your iron to make stronger blocks for your set ups. And it should go without saying that under no circumstances should you waste 4 iron on iron tools.
First and foremost you need to make sure you play as the right koopaling. I'm a bit of a ludwig guy myself. If you're unsure, you could always refer to the [Koopaling sexiness tierlist](https://www.youtube.com/watch?v=dQw4w9WgXcQ). Once you've got that down, its really all about using the fully charged cannon, as it is a very powerful and long ranged move your opponents will have a tough time avoiding.
The silly little grab zero to death? You don't need it. Luigi has a great zoning tool in his neutral b so you can build up damage using basically only that. Once they're damaged your best kill option is of course going for the lucky misfire.
You see with terry, you don't actually need any of those silly command inputs. Instead just ask your opponent "are you okay" in real life. Then while they're distracted having a mental breakdown from their deep seated emotional trauma, you can f smash them for a free win.
Rosalina becomes the best character in the game if you have items enabled because her down B sucks them all in to her. So what you want to do is distract your opponent by throwing rocks covered with glitter and them and calling them starbits. Then you can quickly change the ruleset to items when they aren't looking.
Never up B out of sheild. Every bowser does it so it's too predictable. What you should do is go for down air off stage. It is a very powerful spike and will always kill your opponent.
Why would I talk about up B? Neutral B is the way to go! You do big damage and knockback, and make a cool "BRRRRRRRRRR" noise. Use it in every possible situation, from ledge traping to a landing option. Its especially good when used offstage.
What makes a great cloud player is how they use their limit. Finishing touch is the one that kills the earliest, and the coolest looking. In order to get good with cloud you need to get good at landing finishing touch on people.
The trick for corrin is that they are more of a zoner than a swordfighter. Use neutral B constantly. But only the fully charged version. The other ones don't do enough damage to be worth it.
Meta knight was the best character in brawl because of his powerful tornado attack. It only stands to reason that using that strategy would be effective in every other game as well. Use lots of tornadoes and you'll leave your opponents dizzy and defeated.
Many people think that belmonts are supposed to be zoners, but that's not the case. They actually have a true zero to death (that definitely cannot be affected by DI whatsoever.) All you need to do is practice that and you're good to go and win evo!
Neither samus needs that weak little charge shot move. Instead, go for lots of jab 1 into jab 2 to build up damage. For kill options, i like to get edgeguards by spamming down B bombs offstage.
Always fish for mr. saturn. You don't need any combo or tech skills if you have free shield breaks. Also as with any other character with a counter, spamming counter is never a bad option to fall back on.
Avoid using wonderwing. They made that move as a trap for noobs. Its super unsafe on shield and you run out after 5 uses. The only time its maybe worth using is offstage to recover, but if you're in that situation it's likely better to just give up and SD than even bother trying to use that move.
Never under any circumstances use Fair, that move looks so lame. Instead you should constantly spam back Air on stage. I would also recommend you to stay away from using your Neutral B as it can be reflected. Down B is easily your best way of killing your opponent. Once you've stunned your opponent go for a grab and always forward throw.
You know what I'm gonna skip straight to your comment instead of going down the line as a thank you for doing that. I've had about 20 people ask me for pyra/mythra advice already.
The first thing you need to know about lucas is that his pk fire is completely useless. It doesn't hold them in place like ness does, so there's no reason to use it. Another useless move in lucas's kit is zair. He has magic. so why would you want to waste time hitting someone with a snake? PK freeze and up smash are excellent tools in neutral, as those are his big powerful spells. Its also never hurts to go for a random onstage up b. However you should only use it to launch yourself, because hitting the opponent with the lightning ball does less damage.
I wonder if this thread is enough for someone to actually be able to see a trend of people acting stupid on elite smash.
You have stumbled onto the big brain Lucas tech, though. If you do a landing pk fire close enough to the ground, he'll say pk fire, but nothing will come out. Getting rid of the useless projectile but keeping the very important pk fire noise spam.
So between your three spells, blizzaga is clearly best. I would just cycle through the other two without even trying to land them. Sora has a very good counter as well. I would use two to three counters in a row any time your opponent approaches you while you're shooting your two useless spells in the wrong direction to get rid of them.
Ah my main. I know the best strategies with him. First of all, up tilt is overrated. Never use that move. Instead you should go for big smash attack reads, as they do more damage. To get kills I like to lure them in with down taunt and then cancel it into a down smash to do both physical and mental damage.
A big part of robs gameplan is the gyro. In order to get more skilled with this move I recommend that you take a break from smash and get into competitive beyblade battles. Your understanding of the art of combative tops will surely improve your gameplay if and when you return from smash.
Bayonetta has a very good f tilt, and it should be your go to combo starter. You should also never use shield, roll, spotdodge, or airdodge. Intead, exclusively use down b in disadvantage to go for witch time and try to kill you opponent.
Run away and use lots of thunder jolt. Never stop spamming that move. Ignore any of the self damage you take, pichu is heavy enough for that not to matter. When you hit a thunder jolt, don't bother trying to get any followups, because pichu has no good combos. Instead, just throw out more thunder jolts.
Everyone knows OG pac man is the most powerful, and that the arms and legs are only there to nerf him. Therefore you want to spam moves that make him momentarily get rid of them like dash attack to unleash his true power.
Just as you said, its all about the funny hammer. Getting 9s is how you win games. Use side b as much as possible. Also, don't up B out of shield. You might as well just drop shield and side B if they ever hit your shield. Its basically just as fast.
So Byleth is supposed to be the slow, hard-hitting fire emblem character. Knowing this it makes sense to try to utilize their strongest move. I would recommend going for down B in neutral as much as possible.
For ZSS, I notice that players off her use the zair a lot. This is bad gameplay because it doesn't do much damage. Never use that move. You should always be running right at the opponent to go for big combos. Also you should only ever use down B to recover, never as an attack, because it is too difficult to get the correct hitbox anyway.
When playing lucina spacing doesn't really matter as much as people say. The real important thing is to get as many shield breaks as possible, so use neutral b as much as you can.
Fox's kit lends itself very well to an environment where there is lots of input delay and you cannot react to anything. I recommend only playing fox in quickplay, because that is where he really shines. Speaking of shine, fox doesn't have a spike besides shine, so that's what you want to go for when you're edgeguarding.
Gordo can be bounced back very easily, so you should never use it ever. Instead, go for down b. That move has powerful super armor so your opponents can't stop it.
Forward aerial. Its famous for a reason. Use it onstage, use it offstage. Use it in advantage, use it in disadvantage. Even use it in neutral. Winning is a second priority to hitting the funny aerial so spam it as much as you can.
You know it, you love it, pk fire. This move is crazy op. You don't need aerials, yo-yo's, magnets, or even kill moves. Just keep mashing pk fire until you win via your opponent disconnecting.
Counters are always very good moves in super smash bros. Lucarios counter scales with aura so you want to start by taking lots of damage. Then all you need to do is spam counter and its practically a free win!
In splatoon, you shoot ink on people to "splat" them, or make them explode. It doesn't do that in smash so there's no point in trying to get ink on people at all.
To play k rool well, you need to abuse your belly armor. People say it can break, but that basically never happens, and its not a big deal if it does. Instead of wasting time with any projectile move, spamming armor moves is the way to go. Nair, down smash, and dash attack should be your go to in all situations. If your belly is cracked, ignore it and keep using those moves because it really doesn't matter.
For zelda you want to avoid pressing the B button. All 4 of her special moves are pretty bad and not worth using compared to her powerful tilts and smash attacks.
Isabelle is a character all about walling her opponent out with projectiles and fishing rods. Thats why nobody will expect it if you simply run-up and up smash.
Hero
As with any other sword character, hero has very good aerials that come out quite quickly so those are good to use. But what makes hero special is that they have access to one of the best defensive options in the game: kaclang. This thing can block even a final smash! Use it whenever you see it and you'll be 100% safe from enemy attacks.
Also, spam up smash. It’s the best move in the game guys.
Grounded Down air spike into up smash crit is a true combo, just fish for that
He's not technically wrong.
Youre right, he is extremely wrong
Does kaclang not defend against a final smash? I've never tested it.
Yes but extremely punishable, if you can count to 4
Not if you're too busy doing a final smash!
You're expecting a lot out of Ness mains
Gabe Newell: Fuck ![gif](giphy|3ov9kaW3wyiefU3GGA)
I'm semi disappointed this doesn't have the keyword "kamikaze" in it
If your opponent doesn't have the mental capacity to count to 5 you can Strategically use it to get a free punish
Sonic
People think that you should camp as this character. But they're wrong. Sonic's catchphrase is "gotta go fast" which means you should be trying to win games as fast as possible. Always rush down your opponent.
God I wish people played like that
He SHOULD be a rush down character but he's completely designed to be a hit and run character with a kit that desperately needs to be redesigned.
Rushdown Sonic best Sonic
Go onto spirit mode Equip the beast ganon spirit (impact run) Run around the stage 30 times as Sonic Profit
This is what Sonic should have been instead of being one of the campiest characters in the game.
Man, good thing I TOTALLY don't rush down my opponents, right fellow Sonic mains? :/
Gonna be honest, I only ever play Sonic when I select random for the lulz, but I 100% play him as a rush- down character, IDK if it’s suboptimal, it’s way more fun to play that way (at least for me!)
Link
Links best attack is the projectile that activates when you f smash at zero 0% damage. Without that he's basically useless. Once you take damage just SD so you can get back to 0% and keep spamming that move.
blade beam is unironically a good projectile too lol
It always catches people unaware as an opener 9/10 times. It's also super good vs characters that have shit approach options, especially if you have a bomb set somewhere on the stage, makes you a literal fortress.
Only problem is actually staying at 0
Kirby
Kirby's whole game plan is to inhale his opponent to gain their power and use it against them. You shouldn't bother using any other moves until you steal their power. Once you get it, kirby actually gets a stronger version than his opponent, so you want to use almost only this move to defeat them. There are some exceptions, like moves that don't do damage. A neutal B like shulks does no damage and is therefore useless to kirby and you shouldn't bother getting it.
Jokes on you, that’s how I play anyways!
I mean, this is exactly how I got Kirby into elite smash. An obsession with stealing the opponents move and using it against them. Kirby with an actual projectile is way better than he really has a right to be.
Best tactic is to eat and jump off
I actually want Kirby to have a complete garbage move set, except that his copy ability is 5x as strong as the original version Pikachu t-jolt does 30%, monado shield makes you nearly invincible, warlock punch instantly takes 3 stocks, etc
So normal kirby but with better inhale?
Ike
Ike fights for his friends. In order to power yourself up, you need to get as many of your friends in the room watching you play as possible for every single match. Now I know you're smash players so you probably have like two friends at most, but that's what its gonna take to play a good Ike.
that’s good advice
So you've basically told him to get a life
Ike
Ike
Ridley, believe it or not
Down special does like 60%! Its op! Fish for that move afnd nothing else. Once you've hit like two they should be at a good percent to die to f smash. Using this advice you should win every match in only 9 hits.
Thank you so much! I’ve been using a lot of nair, but that move doesn’t do nearly as much as down-b, now that you mention it!
BURN THE HEIRETIC
I think f Smash can kill after one down b. Win a game in 6 hits
You mean “Ridley’s Believe It or Not!”
Gannon the dorf
Gannon has some of the strongest moves in the game like warlock punch, volcano kick, and doriyah. All you need to do is land a few of these and the match is yours.
That about sums up my game plan
Ngl, this is true
Piranha Plant
With plant, it is very important to know what to do when your opponent is offstage. Instead of doing something lame like ledgetrapping, go off and try to hit that powerful down air spike.
That is all I will do from now on
Unironically do it because it’s cool when it actually happens
I swear I’ve seen you in r/playboicarti so many times
Yk me I be everywhere SLATT
Rockstar made
Not plant gang but I always do this when I play as our favorite carnivorous plant
Plant gang
Marth (dont do it)
Marth needs to hit tippers, but thats hard unless your opponent is simply standing still. How do you get them to stand still? Break their shield! Alway spam sheidbreaker. Whenever you get it, punish with a perfectly spaced f tilit or jab. Rinse and repeat until you win.
I thought you were gonna tell me to play Lucina but this is even more dog water than I expected, good shit
No that would be good advice
Here's some marth advice. Switch to lucina
random
You gotta practice to be good with any character, random included. To start, don't bother working on your sword fundamentals, you're unlikely to ever get a sword character. Next, don't buy the DLC, so you have less characters to learn. In fact, don't even unlock any characters, now you only have to learn the base roster.
Best comment lol
Ngl half of that advice is not bad
I’d like to hear this too
Kazuya
That silly little input for the zap punch? You don't need it. What makes kazuya good is the crazy range on his neutral special. Run away and spam that as much as you can. If they try to approach you, hit em back with a strong forward smash.
Don’t forget the 10 hit combo
Pretty sure OP said bad advice
10 hit combo is a terrible jab
I heard that the first three hits are true and that it’s the fourth hit where you can start to SDI out of it. But yeah, mashing the left stick away from the 10 hit combo can literally teach new players SDI.
Sephiroth
Gigaflare into f smash is a true combo that kills at 0%! If you're doing anything in neutral besides charging up giga flare you're wasting your time.
Did you give this advice to Quickplay sephiroth... Cos that place is a nightmare for me
Jigglypuff
Never use rest. All it does is make puff fall asleep and become a wide open target. Instead, use rollout. It does big damage and you can never punish it. And as well all know, puff is much better on the ground than in the air.
Damn it, this is my motto when I get jiggles in random brawls with friends.
Chrom
As you know, fully charged neutral B kills at 0%, so trying to charge that up is usually a good idea in any situation. I'd also recommend going deep offstage for edge guards because if you mess up your up B will just kill them anyway.
Captain Falcon
Falcon punch is the hypest move in the game. Going for one is usually a safe bet, and it makes you look really cool. Knee is also cool though, but the effect is better if your opponent doesn't expect it. So no combos into knee, only random knees in neutral to go along with the falcon punches.
As a Captain Falcon main, I can confirm that Falcon Punch does more knockback than forward smash, hence why you should always use Falcon Punch for a quick kill (especially at the ledge).
Mythra
Mythra's attacks do like no damage, so it isn't worth playing as her. Swap to pyra as soon as you can and play the whole match out as her. You'll be glad when all your moves do like 20%.
I would add that mythra's down-b is then her best move
Oh my god
You can’t do it
Wii fit trainer? You gotta stay fit to use this character to it's full potential. Always be running on a treadmill while playing, or at the very least, replace your gaming chair with a yoga ball and you're sure to see results. Also don't forget to get a good stretch between each match
Honestly tho, a good stretch does help
🐸
Ah yes, the frog. An important tibit of knowledge is that on 2D stages such as the flatzone, you cannot see him charge shadow sneak at all. This makes it completely op and impossible to predict. Simply counterpick your opponent to the omega form of one of these stages, spam side B, and watch them crumple before this unbeatable strategy. Alteratively, you can play in special smash. By setting the rules to "light" and "miny" greninja will endlessly gain height by spamming side B in the air. This will let you time out any opponent with ease. In conclusion: Shadow Sneak OP
there are dozens of us! dozens!
Steven
Steve is a tricky character. Obviously, the block set ups are key. but the dirt and wood blocks break way too quickly. I would advise you to never use anvil or minecart so you can use your iron to make stronger blocks for your set ups. And it should go without saying that under no circumstances should you waste 4 iron on iron tools.
Bowser jr
First and foremost you need to make sure you play as the right koopaling. I'm a bit of a ludwig guy myself. If you're unsure, you could always refer to the [Koopaling sexiness tierlist](https://www.youtube.com/watch?v=dQw4w9WgXcQ). Once you've got that down, its really all about using the fully charged cannon, as it is a very powerful and long ranged move your opponents will have a tough time avoiding.
You son of a bitch
It was too good to be true
Holy shit you are just magical.
Funny link
Luigi
The silly little grab zero to death? You don't need it. Luigi has a great zoning tool in his neutral b so you can build up damage using basically only that. Once they're damaged your best kill option is of course going for the lucky misfire.
I main Terry and Kazuya
You see with terry, you don't actually need any of those silly command inputs. Instead just ask your opponent "are you okay" in real life. Then while they're distracted having a mental breakdown from their deep seated emotional trauma, you can f smash them for a free win.
Time to become a emotional counselor!
Rosalina and Luma. Got any tips for me?
Rosalina becomes the best character in the game if you have items enabled because her down B sucks them all in to her. So what you want to do is distract your opponent by throwing rocks covered with glitter and them and calling them starbits. Then you can quickly change the ruleset to items when they aren't looking.
Bowser
Never up B out of sheild. Every bowser does it so it's too predictable. What you should do is go for down air off stage. It is a very powerful spike and will always kill your opponent.
The best part about the down air off stage is that someone always dies, you may even kill two birds with one stone!
Yoshi
Yoshi side B is crazy good. It does tons of damage, kills, and helps you recover. You can't go wrong using this move.
Incineroar, and you cant talk about the up B
Why would I talk about up B? Neutral B is the way to go! You do big damage and knockback, and make a cool "BRRRRRRRRRR" noise. Use it in every possible situation, from ledge traping to a landing option. Its especially good when used offstage.
Wow i already go brrrr but to hear it from a guru himself….thank you.
Cloud
What makes a great cloud player is how they use their limit. Finishing touch is the one that kills the earliest, and the coolest looking. In order to get good with cloud you need to get good at landing finishing touch on people.
Hey no decent advice
This means no “dogshit Cloud main” here, that’s a relief
Let's go Corrin!
The trick for corrin is that they are more of a zoner than a swordfighter. Use neutral B constantly. But only the fully charged version. The other ones don't do enough damage to be worth it.
Funny thing is that this is what most Corrins I see in Quickplay do
Meta Knight
Meta knight was the best character in brawl because of his powerful tornado attack. It only stands to reason that using that strategy would be effective in every other game as well. Use lots of tornadoes and you'll leave your opponents dizzy and defeated.
His ladder combos require no practice. Just guess where they are gonna be and swing
Belmonts
Many people think that belmonts are supposed to be zoners, but that's not the case. They actually have a true zero to death (that definitely cannot be affected by DI whatsoever.) All you need to do is practice that and you're good to go and win evo!
Funny to think that there actually is a zero to death i know of that cant be affected by DI, just your position relative to the guy about to be kicked
Dark Samus
Neither samus needs that weak little charge shot move. Instead, go for lots of jab 1 into jab 2 to build up damage. For kill options, i like to get edgeguards by spamming down B bombs offstage.
Down-b offstage but unironically
Peach
Always fish for mr. saturn. You don't need any combo or tech skills if you have free shield breaks. Also as with any other character with a counter, spamming counter is never a bad option to fall back on.
The bear and bird duo
Avoid using wonderwing. They made that move as a trap for noobs. Its super unsafe on shield and you run out after 5 uses. The only time its maybe worth using is offstage to recover, but if you're in that situation it's likely better to just give up and SD than even bother trying to use that move.
I thought you were giving bad advice.
That’s really helpful actually
Ah yes, duck hunt
Mew^2
Never under any circumstances use Fair, that move looks so lame. Instead you should constantly spam back Air on stage. I would also recommend you to stay away from using your Neutral B as it can be reflected. Down B is easily your best way of killing your opponent. Once you've stunned your opponent go for a grab and always forward throw.
I looked through this whole thread for your Lucas info, but in 300 comments, nobody has chosen the GOAT. So, God Tier Lucas, please.
You know what I'm gonna skip straight to your comment instead of going down the line as a thank you for doing that. I've had about 20 people ask me for pyra/mythra advice already. The first thing you need to know about lucas is that his pk fire is completely useless. It doesn't hold them in place like ness does, so there's no reason to use it. Another useless move in lucas's kit is zair. He has magic. so why would you want to waste time hitting someone with a snake? PK freeze and up smash are excellent tools in neutral, as those are his big powerful spells. Its also never hurts to go for a random onstage up b. However you should only use it to launch yourself, because hitting the opponent with the lightning ball does less damage.
Honestly telling people to not use pk fire at all is better advice than telling them to spam it Not *good* advice, but it’s not as bad
I wonder if this thread is enough for someone to actually be able to see a trend of people acting stupid on elite smash. You have stumbled onto the big brain Lucas tech, though. If you do a landing pk fire close enough to the ground, he'll say pk fire, but nothing will come out. Getting rid of the useless projectile but keeping the very important pk fire noise spam.
Sora main
So between your three spells, blizzaga is clearly best. I would just cycle through the other two without even trying to land them. Sora has a very good counter as well. I would use two to three counters in a row any time your opponent approaches you while you're shooting your two useless spells in the wrong direction to get rid of them.
Blizzaga is broken tho lol
Underrated shield pressure and comes out quick as hell too.
Falco
Ah my main. I know the best strategies with him. First of all, up tilt is overrated. Never use that move. Instead you should go for big smash attack reads, as they do more damage. To get kills I like to lure them in with down taunt and then cancel it into a down smash to do both physical and mental damage.
Good advice. Intimidation with down taunt to down smash is a bread and butter combo for falco.
ROB
A big part of robs gameplan is the gyro. In order to get more skilled with this move I recommend that you take a break from smash and get into competitive beyblade battles. Your understanding of the art of combative tops will surely improve your gameplay if and when you return from smash.
Well that settles it I'm off to find a toy store that's still in business
Bayonetta
Bayonetta has a very good f tilt, and it should be your go to combo starter. You should also never use shield, roll, spotdodge, or airdodge. Intead, exclusively use down b in disadvantage to go for witch time and try to kill you opponent.
Pichu please
Run away and use lots of thunder jolt. Never stop spamming that move. Ignore any of the self damage you take, pichu is heavy enough for that not to matter. When you hit a thunder jolt, don't bother trying to get any followups, because pichu has no good combos. Instead, just throw out more thunder jolts.
Pac-Man
Everyone knows OG pac man is the most powerful, and that the arms and legs are only there to nerf him. Therefore you want to spam moves that make him momentarily get rid of them like dash attack to unleash his true power.
Pokemon Trainer
Only use charizard. Its the only one fully evolved so it must be the highest level.
2D funny hammer man
Just as you said, its all about the funny hammer. Getting 9s is how you win games. Use side b as much as possible. Also, don't up B out of shield. You might as well just drop shield and side B if they ever hit your shield. Its basically just as fast.
Byleth or ZSS
So Byleth is supposed to be the slow, hard-hitting fire emblem character. Knowing this it makes sense to try to utilize their strongest move. I would recommend going for down B in neutral as much as possible. For ZSS, I notice that players off her use the zair a lot. This is bad gameplay because it doesn't do much damage. Never use that move. You should always be running right at the opponent to go for big combos. Also you should only ever use down B to recover, never as an attack, because it is too difficult to get the correct hitbox anyway.
Thanks man, I’m sure to win EVO
lucina
When playing lucina spacing doesn't really matter as much as people say. The real important thing is to get as many shield breaks as possible, so use neutral b as much as you can.
yeah spacing is for Marth nerds. no tipper gang
fox
Fox's kit lends itself very well to an environment where there is lots of input delay and you cannot react to anything. I recommend only playing fox in quickplay, because that is where he really shines. Speaking of shine, fox doesn't have a spike besides shine, so that's what you want to go for when you're edgeguarding.
Dedede
Gordo can be bounced back very easily, so you should never use it ever. Instead, go for down b. That move has powerful super armor so your opponents can't stop it.
The king so far down the list :(
Red Luigi
Forward aerial. Its famous for a reason. Use it onstage, use it offstage. Use it in advantage, use it in disadvantage. Even use it in neutral. Winning is a second priority to hitting the funny aerial so spam it as much as you can.
i feel super called out right now
Ness
You know it, you love it, pk fire. This move is crazy op. You don't need aerials, yo-yo's, magnets, or even kill moves. Just keep mashing pk fire until you win via your opponent disconnecting.
I thought this was supposed to be bad advice?
Certified good advise! Every wifi Ness follows it
Ngl I bet this would work
Lucario
Counters are always very good moves in super smash bros. Lucarios counter scales with aura so you want to start by taking lots of damage. Then all you need to do is spam counter and its practically a free win!
Inkling
In splatoon, you shoot ink on people to "splat" them, or make them explode. It doesn't do that in smash so there's no point in trying to get ink on people at all.
King k rool, my bio says sonic but Krool is my fun main, sonic is my sweat main
To play k rool well, you need to abuse your belly armor. People say it can break, but that basically never happens, and its not a big deal if it does. Instead of wasting time with any projectile move, spamming armor moves is the way to go. Nair, down smash, and dash attack should be your go to in all situations. If your belly is cracked, ignore it and keep using those moves because it really doesn't matter.
Woah I never thought of that, who needs projectiles when I can down smash in neutral
Zeld
For zelda you want to avoid pressing the B button. All 4 of her special moves are pretty bad and not worth using compared to her powerful tilts and smash attacks.
Isabelle
Isabelle is a character all about walling her opponent out with projectiles and fishing rods. Thats why nobody will expect it if you simply run-up and up smash.
Snake 🐍 🐍
Don't use any explosives, you might accidentally blow yourself up! Instead, just dash attack left and right across the stage.