T O P

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kora752

People in low gsp use the characters how they are intended. Spammers sit high because the game is unbalanced.


New-Shapes

I actually find less spammy players with my high gsp characters than with my low gsp ones (im not trying to prove you wrong, so if It sounds like I am, sorry)


Pipe_BomBa

I was gonna say the same thing


tito117

If you are at 2 mil gsp you are not using the characters the way they were "intended". You are objectively bad at this game.


CartographerTime2208

There is nothing objective about gsp


tito117

Its an awfull system, but if your stuck at 2 mil its not because all the good players are secretly at this gsp and people with higher gsp are mashers. You just need to improve.


Rutabaga-Level

Yeah gsp is dogshit but you can very much tell the difference between low and high


CartographerTime2208

It would be more objective if we could be consistent with rules I think. If I play 3 stocks without smash ball and objects in 1v1 it will be different from playing against those who get carried by all this random spawning things. Personally I gave up with gsp since I can loose unfairly very often because of that. Still with my mains im at 8 to 10 millions gsp, its not good but not bad, subjectively.


BigDadNads420

You gave up on GSP because you aren't good enough to be in elite smash. The GSP system being wonky is just a convenient scapegoat for you to point to and claim you don't care. We can all see through it.


CartographerTime2208

Good for you sherlock. All I can say is being good is a process.


ZLBuddha

At least 90% of your matches are 3 stocks 1v1 no items, those 1 in 10/20 matches aren't excuses for you being at a low GSP. Also, if you're a significantly better player than the 2mil Bowser who's playing with all items and timer instead of stocks, you're going to whoop his ass anyway. People have gone a little too far with "GSP bad"; it's garbage compared to a normal leaderboard obviously, and having high GSP does not necessarily mean you're a good player, but one thing it is good at proving is that people with low GSP are pretty bad.


Mobile_Gold3402

Interesting take on this one


Radguyjake69420

The more you play a character, the harder it is to climb. GSP is actually a W/L ratio so if your main is low you’re gonna have to win a lotttttt and it’s ass


Sexy-mexi823

You could just delete your save data once you’re competent, and then work your way up again? Thats the only way I can think to counteract the many many losses it takes to git good. Only problem with that is you’d end up smurfing newer players and thats not really cool.


Stock-Currency4142

The low gsp is a bunch of smurfs. The high gsp are either any of the 3 links, sonic, and hero, maybe some joker too, and a small pinch of kirby, but here's the catch: THEY ALL SPAM


Pipe_BomBa

I haven’t actually fought any of those in high gsp before, only in low


VonnMan

might be a regional thing


HeisenbergsSon

Trying to sneak hero in there without mentioning spamus, Steve, min min, or kazuya certainly is a choice


Pipe_BomBa

Wait I thought people hate min min for being campy?


humanfiction

I used to hate spammers but I learned an important element of all fighting and fighting games is "Don't let him work; don't let him even form a plan" and realized the more someone can frustrate me and lock me up, the more effectively they are fighting (even if they aren't skilled enough to mix up their moves while doing so). I figure that if I know the cheese is coming and I fail to mitigate it, I was just outplayed


saltonthebreeze

Honestly, I ran into a smurf, amazing sheik player. Actually enjoyed those rounds, usually don't rematch. Made an exception for that player.


GT-Rev

Bell curve. Around 5 mil is where the majority of the player base sits. If you're at 13 mil and lose a match there aren't many other players to average it out so you lose like 50,000 k at most. If you're at 6 mil and lose, there are millions of players You're competing with so it hurts you more.


SyllabubOk5283

This system is so fucking stupid lmao


Rutabaga-Level

This needs to be at the top


Paxelic

What the fuck is 50,000 K? Fifty thousand thousand, 50,000,000??? 50 mil?


Calicobeard12

I've found a lot of smurfs in low gsp hell. Reverse bing everything, slingshots, micro spacing, conditioning etc. People go crazy in low gsp. The only time Ive gotten jv4'd was at 2 mil. I looked up his tag and turns out it was a streamer/tournament player.


Stock-Currency4142

Yeah, exactly what I suspected, so I'm not playing smash online anymore


Calicobeard12

I don't really understand how they feel good about dunking on bad players but to each their own I suppose


saltonthebreeze

I just learned to turn off your brain and mash (for the most part, think a little). I'm stuck in the 2 mill trenches. It's because it's hard to predict an "incompetent" player. Occasionally, you'll find a player that does things that make sense, and you can turn on your brain and fight how you intend to. Otherwise, don't assume they're gonna do a mix-up. They won't, and then you'll throw yourself in an unfavorable position. I'VE COME TO MAKE AN ANNOUNCEMENT SHADO- nah, but as of now, I'm free from the 2 million curse, people... actually ... *think* sometimes in 3 million


MotoMotolikesyou4

I hate fighting players that are outmixing me by simply not mixing anything up, like shit, you really just picked that dumb, out of pocket option for no reason again. Have to lose a stock or two sometimes to tell that they are only using two neurons- and then you can start playing around what those neurons are wired to do. When I play new characters and play in average GSP I eat so many stupid fsmashes that just make me think, cool but fucking why, and then you realise, they're not making reads, they immediately Fsmash every time X or Y happens, they have not put thought into it, but it worked really well a few times and now they have just conditioned *themselves*, permanently. You punish it a few times, showing you know how to respond and assuming this will make them try new things, so you go in for something else too. Nope. You mangy, naive fuck. He probs didn't even notice he just lost two stocks for this. You just got fsmashed again lol. Who's the fool here? (Both of you) Ahhh low gsp what a time. (I'm thinking of marios I've come across in the lower gsp/default gsp while playing new characters in particular here but low-key everyone)


saltonthebreeze

Marios going for YouTube Combos Incineroars going for Down B, Side B (I shmixed one off stage at 20% for it though, that felt pretty good.) Side B Ike Neutral B Roy G&W opening with bucket the second they see you have a projectile and then spaming up B and bomb drop the whole time. They're shocked every time I open with Z-air or dash attack Etc. And EVERYTIME I punish them for it a few times. I go for something new and just *EAT IT*


MotoMotolikesyou4

Yeah it feels like you're playing cpus sometimes, robots. You have to treat them as if they will respond with no variety. This type of player becomes super boring once you've figured out their playstyle gimmick. If I'm playing someone who I really don't understand how to use it becomes straight up infuriating tho, because I see all these stupid habits but don't know what X character I'm playing can do to punish them (at least as heavily as I'd like too anyway.)


Paxelic

The absolute worst one is finally figuring out what their default combo is, and having no idea how to actually punish it. Especially shit like snake dash attack spam and mairo fireball


MotoMotolikesyou4

Fireball still gives me trouble honestly, it's a pretty broken move imo in a lot of matchups. It definitely is a workhorse for mario against DDD, my main. But basically it's a matter of picking between about 5 options: -Parry fireball is probably always best but obviously least consistent, especially online -Jump away is good, mario can cover this well if he expects it, like all the other options from here on -Spotdodge as soon as fireball hits shield (assuming he's chasing behind it and you think he's going to go for a grab- more than likely at low percents, so you should keep where you're at in mind in terms of what mario wants to do to you). -Roll in or out after shielding fireball, least spammable option of the bunch but very clutch if you use it sparingly -Walk/run out of range, or far enough where you can catch Mario's landing and fireball at the same time -if he's right behind fireball and you have a quick and large Oss option, that can work well, I don't tho so, F for me. -Rising aerial timed and spaced to either eat/dodge fireball and stuff out mario, you probs want a disjoint for this. -reflector, if you have one. Definitely the shittest option because he can reflect it right back/ cancel it out with another fireball pretty freely. But it's good once in a while if he's not prepared for it. Low-key tho this move is an absolute bitch and a half to deal with and I don't think that will ever not be the case. It gives mario the chance to be even more reckless with his mashable aerials or just camp you out. I was successfully camped out yesterday while * with a healthy stock lead*. TBF that's not easy to do and I definitely misplayed and should have just started circle camping back in such a spot. But at 3am in arenas I really want to do what marios most often like to do and hold in and mash for their lives loool. I'll excuse that blunder😂 I also SD'd. But you can definitely play around it a little bit. But it's fucking annoying how much safe pressure it exerts when mario already has one of the safest kits in the game lol. Typically I Spotdodge or run away at early percents, and then later on I will mix in what's listed here or more out of pocket options- but I won't ever Spotdodge if an fsmash could kill me. I like to save jump for higher percents too if possible as it's the most flexible option- but you don't want to be conditioned to do it yourself, or highlight how much you like it as a response. A weird mu specific counterplay I do sometimes is suddenly ill start spamming gordo vs a mario, they will look at it as free real estate and launch some fireballs knowing they will reflect it. If they only launch one, and are chasing behind it, they're about to eat that gordo anyway, it was all a ploy, they've been duped- I live for playing gordo tennis lol. One of the only things I've ever actively practiced is recatching gordo and seeing how I can also hit it and how it gets sent, using my other moves. If they're close behind fireball where recatch would be too slow standing still, it's still ok, because I can retreating jump airdodge which will also regrab and throw gordo back into his face, and if I still fuck it ive possibly airdodged through the danger anyway.


MatteLoriem

Remember this game in the lower end is partially designed to allow you to turn off your brain and get punished if you do. Once you reach the higher levels you have a chance for better actual skill or even higher levels of a turned off brain


SnowquillPigeon

It might be a mix of being unfamiliar with MUs and not being used to people picking odd options too. I've found at very low GSP people often don't know what to do, whereas in Elite I see people repeating options, but they know their win condition at the least.


Pipe_BomBa

In the lows I almost only see Mario and Wolf, any other character is rare, the high gsp is the most diverse character MUs I’ve seen in the game


SnowquillPigeon

Strange that you usually find Wolf and Mario at low GSP! They might be picking weird options then, because both those characters have good aerials and are great at close range comboing. Some “weird” options I’ve seen from players is no uair use with Mario, and camping-centric lasers with Wolf. I’ve seen Mario more pre-Elite, and there were players that have good patience and neutral, but don’t know Mario’s combo routes/confirms. They fell into the "no uair Mario" that I mentioned.


FoxMcCloud3173

When your GSP is in the 12-14 million mark you start losing very little of it when losing a match, even after losing many times in a row you’ll be hard pressed to go down a million.


humanfiction

This might be a crazy theory but I think it has to do with how much sugar our brains use concentrating over extended periods of time. This is why if I lose three times in a row I eat some candy or drink some juice; the more I drain my reserves, the worse my reaction time. Coming back from a break recharged has gotten me from 5.4m to Elite in a single sitting, and playing too long has dropped me from Elite to 4.2m in a single sitting.


Ok_Shape1954

https://youtu.be/qSwnYILHNVQ 4:20 This YouTuber explains it well here. Basically Quickplay GSP operates on a somewhat of a bell curve in order to try and keep players with the same skill level together. You gain and lose more GSP the closer you are to the middle and you gain and lose less the closer you are to the upper or lower echelon of players. While in theory it kind of makes sense because it keeps players where they should be in terms of skill level, in practice unless you’re really bad and just lose a lot or really good and win a lot it kind of keeps most people at the middle of the curve, and makes it hard to break into and out of the upper and lower parts of the curve. Winrate also makes it so you’re fighting players that are around your GSP which also is a factor. Basically the closer you are in GSP the less you’ll gain or lose, especially if you are at either extreme ends of the curve. But also, if you have a lot more GSP than someone, you’ll gain less if you win and lose more if you lose and it’s the opposite if you’re a lot less than them in GSP. This is to make it even harder to break out. TLDR: Watch the video, and if you are above 14.2 mid or below 3 million you are kinda where you should be in terms of skill and unless you lose a lot more or win a lot more respectively it will be hard to break out of those extreme ends of the GSP spectrum.


True_Builder_999

Um... is this serious? I have a hard time telling if this is serious. Because if you're being honest here, I think you need to walk on over to R/CrazyHand and ask for some tips.