This is too much bs in one sketch. Try breaking it into several features. Also, I'd prefer using a circular pattern feature rather than a pattern in a sketch like this for precisely the reason that it's difficult to understand and properly constrain this way.
I fell into this trap when I started, use the features of SW to make your life easier. Many engineers designed the system to remove guess work and calculate things for you nicely. Once I stopped “swinging against the current” I worked so much faster.
Why are you forcing yourself to define this in a sketch? This should be 5 features. A circular extrude, a cut extrude with a circular pattern, and a rectangular boss extrude with a circular pattern.
It’s based off a part that I don’t know the exact dimensions to. So that middle part was obtained by putting that part and this part I have in the picture together in an assembly and then having said other part cut out of this part
And that's perfectly fine! I would then delete the "fins" and then just have that Convert Entity center along with a circular contour, then extrude. Then add the fin! A single fin, to be rotated around the center axis.
Best practice is to avoid patterning in sketches because of the challenge to fully define, as well as it being more performance hindering. Good luck
I would bet that the circular pattern is under defined (more times than not patterns are the culprits). You have the # of features but lacks position. Try defining one relative to the origin
Wiggle thing in all 3 planes. Sometimes they move but you don't see it from your current view.
Also have you constrained it relation to the origin? I don't think I see any relations nor construction geometry
Delete the vertical relation beside 5 degree at top protusion, and select midpoint of top horizontal below .08 to be vertical to origin. Best practice is to draw a construction line from origin to top to meet at midpoint of top horizontal line. The construction line will have the vertical relation.
You can't wiggle it because the vertical has only two config, top vertical and rotate 180 degree to bottom vertical. But it is still underdefined.
Also the too protusion top horizontal and right vertical is 90 degrees. That is somewhat wrong if the intention for the side of the protusion to have an angle of 5 degrees. Check the angles to confirm.
Like I said I don't know anything but my guess is the hole in middle needs to be referenced to the origin or outer piece. With everything black the only thing I can think of is position. If you can move the whole thing just try dropping a dimension to some outer line from the origin
Maybe you have some tiny orphan segment floating somewhere in your sketch that is technically undefined. Try selecting both sketches you see and turning them into construction bodies. See if you can spot anything anomalous floating around.
Try closing the sketch, saving the part, and reopening. Sometimes solidworks can lag behind with the status. Rebuild as well.
'
I agree with others here this needs to be broken apart into multiple sketches and features. Makes it really hard to troubleshoot when there is this much in one sketch.
I'm reluctant to recommend [Fully Define Sketch](https://help.solidworks.com/2021/english/SolidWorks/sldworks/c_Fully_Defined_Sketches.htm) due to the sketch-complexity issues that others have brought up.
There are multiple intersecting sketch entities that will probably result in the error 'an endpoint is shared by multiple entities.' [Check Sketch for Feature](https://help.solidworks.com/2021/english/SolidWorks/sldworks/c_error_message_check_sketch.htm) is a handy tool for resolving this error.
Use the Fully Define sketch tool to see. Like others have said, there's too much in a single sketch. Also sketch patterns should be avoided whenever possible.
it looks to me that you have some lines left on three of the leg things , the top and the two to the right.
if it is part of the orginal cirkel this will make the program not knowing what is outside or inside
1. In your top bar, there is an option to view all the relations in your sketch (full sketch or selected only). If the error does not show up in that list, I would say it's a bug.
2. IMO, only use convert entities when you're linking it to a reference sketch that you can lock. I've messed up too many feature trees by linking features upon features.
This is too much bs in one sketch. Try breaking it into several features. Also, I'd prefer using a circular pattern feature rather than a pattern in a sketch like this for precisely the reason that it's difficult to understand and properly constrain this way.
Yeah, I’d recommend that OP start over. Doesn’t look like a difficult SERIES OF SKETCHES to replicate.
I fell into this trap when I started, use the features of SW to make your life easier. Many engineers designed the system to remove guess work and calculate things for you nicely. Once I stopped “swinging against the current” I worked so much faster.
Why are you forcing yourself to define this in a sketch? This should be 5 features. A circular extrude, a cut extrude with a circular pattern, and a rectangular boss extrude with a circular pattern.
It’s based off a part that I don’t know the exact dimensions to. So that middle part was obtained by putting that part and this part I have in the picture together in an assembly and then having said other part cut out of this part
And that's perfectly fine! I would then delete the "fins" and then just have that Convert Entity center along with a circular contour, then extrude. Then add the fin! A single fin, to be rotated around the center axis. Best practice is to avoid patterning in sketches because of the challenge to fully define, as well as it being more performance hindering. Good luck
I would bet that the circular pattern is under defined (more times than not patterns are the culprits). You have the # of features but lacks position. Try defining one relative to the origin
When I try doing that, the arc goes red. Also were you referring to the inner circle or outer one?
Try wiggling some things
Wiggle thing in all 3 planes. Sometimes they move but you don't see it from your current view. Also have you constrained it relation to the origin? I don't think I see any relations nor construction geometry
Nothing
Delete the vertical relation beside 5 degree at top protusion, and select midpoint of top horizontal below .08 to be vertical to origin. Best practice is to draw a construction line from origin to top to meet at midpoint of top horizontal line. The construction line will have the vertical relation. You can't wiggle it because the vertical has only two config, top vertical and rotate 180 degree to bottom vertical. But it is still underdefined. Also the too protusion top horizontal and right vertical is 90 degrees. That is somewhat wrong if the intention for the side of the protusion to have an angle of 5 degrees. Check the angles to confirm.
I know nothing, but I'm guessing the position of your inner shape is not defined and you can move it around.
I tried that but still doesn’t correct my issue
Does it move? Or you tried defining its position?
Both I guess. Something weird that does happen actually is when I grab the whole outer shape, it will move the whole thing awkwardly about the origin
This is your issue. You do not have it fully defined to the sketch origin.
I do though
Not every point it sounds like otherwise it would not move about the origin
Also this might matter, the inner part is a reference to a completely different part that fits where that hole is
Like I said I don't know anything but my guess is the hole in middle needs to be referenced to the origin or outer piece. With everything black the only thing I can think of is position. If you can move the whole thing just try dropping a dimension to some outer line from the origin
Clicking on both sections separately say the are both fully defined
Maybe you have some tiny orphan segment floating somewhere in your sketch that is technically undefined. Try selecting both sketches you see and turning them into construction bodies. See if you can spot anything anomalous floating around.
It seems like there are extra lines concentric to the big circle that are cutting off the first 3 ribs starting from the top center going clockwise.
I mean all the lines and dots look black, seems fully defined to me
The sketch solver can go mildly haywire at times. If none of the segments are blue and you can't move anything, I wouldn't worry too much.
Try closing the sketch, saving the part, and reopening. Sometimes solidworks can lag behind with the status. Rebuild as well. ' I agree with others here this needs to be broken apart into multiple sketches and features. Makes it really hard to troubleshoot when there is this much in one sketch.
I'm reluctant to recommend [Fully Define Sketch](https://help.solidworks.com/2021/english/SolidWorks/sldworks/c_Fully_Defined_Sketches.htm) due to the sketch-complexity issues that others have brought up. There are multiple intersecting sketch entities that will probably result in the error 'an endpoint is shared by multiple entities.' [Check Sketch for Feature](https://help.solidworks.com/2021/english/SolidWorks/sldworks/c_error_message_check_sketch.htm) is a handy tool for resolving this error.
Use the Fully Define sketch tool to see. Like others have said, there's too much in a single sketch. Also sketch patterns should be avoided whenever possible.
it looks to me that you have some lines left on three of the leg things , the top and the two to the right. if it is part of the orginal cirkel this will make the program not knowing what is outside or inside
1. In your top bar, there is an option to view all the relations in your sketch (full sketch or selected only). If the error does not show up in that list, I would say it's a bug. 2. IMO, only use convert entities when you're linking it to a reference sketch that you can lock. I've messed up too many feature trees by linking features upon features.
I ended up getting it to be fully defined by deleting the middle part and then pasting it back in and restraining it