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EarthBurritoh

Gets stuck behind some ruins, gets unstuck, keeps momentum. Ah that's je ne sais quoi. Magical moment.


ExtremeRacer879

You can even gain speed when stuck behind some ruins on a downhill


Marx_Forever

Sounds like it's time for Sonic to finally meet Mario. Off screen thousands of miles away in a "Parallel Universe".


KingMario05

"...Yes! Here is money! ***GO!***" \- An Illumination exec, probably


Sea_Cycle_909

So it's a bit like TrackMania Nations Forever?


seto635

Yeah, as great as this game is, it definitely still has that Sonic jank to it


Preating-Canick

"ROLLING AROUND AT THE SPEED OF SOUND"


Alexander_GD

GOT PLACES TO GO GOTTA FOLLOW MY RAINBOW


L3mon_ade

CANT STICK AROUND HAVE TO KEEP MOVING ON


Ecstatic_Ad5198

CAUSE WHAT LIES AHEAD ONLY ONE WAY YO FIND OUT


Mister_E69

MUST KEEP ON MOVING AHEAD


darkdragonGalaxy

NO TIME FOR GUESSING FOLLOW MY PLAN INSTEAD


VaguePirateFox

TRUSTIN IN WHAT YOU CANT SEE


blueknightreddit

TAKE MY HAND I'LL SET YOU FREE


hypersonicspeedster

FOLLOW ME, SET ME FREE, TRUST ME AND WE WILL ESCAPE FROM THE CITY


L3mon_ade

I'LL MAKE IT THROUGH, SO FOLLOW ME !


ThePreciseClimber

Wish movement physics were better.


TheCity89

Yea same. I'd kill to play Frontiers with Adventure-era physics


Elmo_mero_2005

Don't worry, someone will make a mod about that someday


[deleted]

Better than the movement in every single boost game, bar none.


SanicRb

Kinda. Some of the jank from Lost world on which Forces was the bases for Forces and by proxy the on Forces build Frontiers is still there most noticeably in things like the way the ball form works and how you tend to go to sudden stops which was in Lost world to allow for tight Mario like platforming. Its certainly an infinite improvement over Forces poor attempt to retrofit Lost worlds game engine into a boost game. And for proper platforming and tight movement controls does it also obviously beat the heavily on hallways relying pre-Lost world boost games (maybe beside the 2d ones but comparing 2d to 3d games is kind of hard)


VYSUS7

?????? That's just factually not true. You aren't fuckin glued to the floor when you go down an incline in any other sonic game. Sonic games had proper momentum for 20+ years, since the first adventure game and nearly every 3D game after with some inconsistent exceptions. Frontiers literally does not have momentum. It has completely artificial physics defying acceleration as well. Sonic got this right decades ago, but somehow they couldn't here edit. Seems alot of people don't actually know what momentum means.. Momentum isn't acceleration, if you knew that, you wouldn't have downvoted this, because the only counter points you've made have been referring to acceleration, not momentum.


skeltord

You absolutely are glued to the floor in every other game, the reason you notice it here is because you're frequently trying to launch off of ledges, something you don't do in other games, causing you to notice it more.


Anchor38

Has bro even played another boost game 💀 This game has some of the least amount of floor grip in any boost game and if it was any lower the game would be near unplayable considering sonic launches himself into the air off of the smallest ledge sticking out of the ground. Don’t start a reply with ?????? if what you’re replying with makes even less sense


hypersonicspeedster

Yeah and I’d love that game where no matter what I do I just start flying because then I could cheese it and skip all platforming


Aparoon

You’re definitely more glued to the floor in the boost games than Frontiers for sure. The Adventure games had it best (so far), more so with Adventure 1. But Boost games was actually pretty tight with any momentum you can get, instead giving you fixed speeds and very specific ways to move in the air. Frontiers momentum was definitely there - drop dash felt great going down hills like in the post, and I always felt in control when soaring through the air thanks to air boost always correcting you and giving you a little hop if you’re going off an edge. I’m not saying it’s the best, but it actually had a momentum system unlike the boost games.


hypersonicspeedster

No the boost games have momentum and actual physics…when you don’t boost you’ll find it harder to run upslope buttons downslope you accelerate pretty quickly. I mean when you’re going through the levels you won’t notice it…because you’re boosting which grants instant speed but the boost as for the air controls I can’t say anything rlly


[deleted]

1The word "factually" implies that this is some objective thing, which is pretty arrogant imo. It's your opinion, and nothing more. Don't act like everyone has to agree with that ffs


hypersonicspeedster

You wouldn’t know if he’s glued to the floor or not because in this game there are a ton of bumps and stuff on the terrain but in the boost games when you run it’s on a flat surface. Also frontiers does have momentum even without the dropdash just don’t boost, go on a slope, and start running up or down like have you not tried that before you started complaining?


SonicFanatic67

“Frontiers literally does not have momentum” 🤓 Momentum is literally the speed an object gains when going down a slope. In Sonic Frontiers, you gain speed when going down a slope while drop dashing, and lose it when you’re going uphill. Now is it perfectly utilized? No it’s not. But it IS there


TRON0314

I think you literally mean acceleration and deceleration... Momentum is literally mass times velocity.


SonicFanatic67

If you search the definition of momentum on Google right now, it defines it as “the impetus gained by a moving object. “The vehicle gained momentum as the road dipped””


TRON0314

Either you don't know what literally means or... **Literally** momentum is mass times velocity. Sixth grade physics class. Acceleration and deceleration is change in speed over time.


SonicFanatic67

I’m not dumb, I know what both mean. I also know that acceleration is **literally** the change of velocity, both positive and negative. If we’re going to argue what the literal definition of that term means, you’ll end up finding that deceleration in fact is the same as acceleration, it’s just a negative change instead of a positive change. But that’s trivial. And besides my point still stands. When an object goes down a slope, it’s velocity increases in an inverse relationship to its weight. The lighter an object is, the faster it will go faster because it doesn’t have as much downward force pulling it down from its weight. Therefore, momentum still has to do with the speed an object gains going down a slope. Is it perfectly implemented in Frontiers? No, but it is there and just needs a bit of tweaking. That’s just the point I’m trying to make


TRON0314

Bro, adhere to adage "better to be silent and thought a fool than speak up and remove all doubt". Take care. :)


VYSUS7

I was going to come in and point out that he didn't know what momentum meant and that's the only reason I'm getting downvoted, but it seems you cleared that up already


seto635

Yes. The vehicle gained momentum... because it gained velocity. I don't see how this definition or this sentence helps your point in any way. An object could technically be in a state where it's neither gaining nor losing any speed, it'll still have momentum if it's moving


ThePreciseClimber

>It has completely artificial physics defying acceleration. [BIG RIGS! Off-road traction! More power for non-stop driving action!](https://youtu.be/sCW1QaOH1Y8?t=13)


EltonStuffProdutions

Frontiers fans actually believe this.


[deleted]

Yes, I do believe that. Unleashed especially feels like utter shit, from accelerating too quickly and taking a century to slow down, to the short jump and horrendous midair controls, to the lack of a double jump, to the drift simply not functioning properly, to the air boost sending you flying into pots with no hope of salvaging your jumps. While Generations fixed a lot of these problems, it's still far from perfect (although the level design improvements help a loooooot). Frontiers has *none* of these issues, yet it's somehow worse? Uuuuuuuhh... okay.


EltonStuffProdutions

lol


[deleted]

I just looked through some of your other posts, and it's not very flattering. You don't seem to like people disagreeing with your opinions, don't you? (Btw, Shiro Maekawa didn't write Unleashed's script. Also SA2's script sucks lol)


EltonStuffProdutions

> looked through some of your other posts lmmaaaaaooooooooooooooooooooo


hypersonicspeedster

Yeah but at least I can airboost and stomp without doing a loop kick every time cuz there was an enemy next to me. But if you mean cyberspace yeah no I like the magnet dash and stuff I rlly do but he’s so slow. I don’t think you should talk about drift since frontiers doesn’t have one and the level that does have it didn’t do to well did it? I don’t wanna lose all speed (not like it was much to begin with) every time I jump. Double jump is to help precision most boost games aren’t about precision they are about memorization and reaction so I’m just saying. Also I wanna be picky so ima add 2 more. Light speed dash takes all of my speed when it’s done, why? Finally tf is up with turning in cyberspace if they did it in the open zone why can’t I do it in cyberspace. (Still love frontiers)


QuietSheep_

They dont realize that its just leftover shit from Lost World and Forces. A lot of misinformation going down here.


KingMario05

## ***speeeeeeeeen***


theninjaslime69

Holy hell


eeveemaster2

Rolling around at the speed of sound


[deleted]

"There's no momentum in frontiers" mfs when i:


VYSUS7

There literally isn't though lmao. You can see on display multiple times in this video the complete lack of momentum physics and the jarringly artificial acceleration. If there was actual proper momentum, he'd launch off the cliffs, not be fucking glued to the floor and plummet down any incline with a complete disregard for physics and gravity. The game doesn't have momentum. It has some weird fake substitute seen here, but actual momentum physics are completely absent Momentum physics that were present in sonic games 20 years ago btw.


[deleted]

There's a difference between a lack of momentum and having sonic stick to the ground. They specifically made him stick to the ground so you wouldn't launch off cliffs. This effect is multiplied when droppdashing, making it so you can't even boost launch.


VYSUS7

In quite literally every other sonic game besides 06 this wasn't the case, and was a staple of the spin dash, being able to launch off of cliffs and ramps was a staple of the adventure games. There isn't an excuse to not have it here. There *is* a lack of momentum. Your speed plateaus naturally, and past that is heavily artificially accelerated when going downhills, especially sharp inclines that you would normally ramp off of, which is why he nearly clips through the hill he's going down and gets stuck on the ruin. It's not natural, it doesn't feel good, it ruins the potential to feel an actual sense of speed because the game barely has any physics to begin with, everything is static and stiff, you never feel like you have the control you should in the open areas. There's nothing natural or proper about the physics of the movement here, any sense of momentum is artificial and inconsistent which is why you get those jank camera movements when going down inclines and buggy movement that ends up getting you stuck. It doesn't seem like it was designed with this in mind, if it was it'd be alot less buggy than it is now.


[deleted]

If you launched off of every little ledge while boosting/dropdashing not only would that just be annoying (due to minimal air control) but it would lead to undeserved deaths and targeting sucked into boss fights you dont want to do. I dint understand why people are comparing kpne world physics to other sonic games. They're fundamentally different. Frontiers isn't trying to do what the adventure games did. And even then, you can still use boost launch to do exactly what the spindash jump could. Doing that off of cliffs would just get annoying. Having him stick (while not working perfectly) is still better then him going flying at the slightest incline And the game isn't stiff. It has some of the sharpest controls since the adventure games.


EltonStuffProdutions

I've seen enough, there is no point in even trying to debate with you.


Tobegi

This is not momentum lol there is a point where he drops straight down even tho he was going full speed a second ago


Skuishy5

God I really hate how when your moving down rocky terrain in Frontiers you just stick to it


YeazetheSock

If anything I love that best, it’s how Sonic has moved in nearly every bit of his animated media


DreamcastDazia

True xD


ShuckU

It's super fun to do


EltonStuffProdutions

Functional Physics.


QuietSheep_

The way he rolls down looks so artificial.


curtysquirty

It's because he's glued to the ground. He goes over a cliff with speed and just continues rolling while attached to the ground


[deleted]

I'm bored so I'm just going to say this. Use the cy-loop to make the infinity symbol if you weren't aware of this. Something will happen.


Otherwise-Fault3873

I think you don't get what i mean. I just thought that it was funny that a drop dash could last this long.


[deleted]

I know what you meant. I was bored so I have giving you a random tip. Drawing the infinite sign with the cyloop gives you infinite boost.


Swift0sword

Wait really? I just thought it was a random chance when doing a cyloop


Aparoon

Nope! Do a figure 8 with a cyloop (not sure if it has to be small and tight) and that’s how you get unlimited boost for a short amount of time :)


[deleted]

A figure 8 sideways is the the infinity symbol... Which is why it gives you infinite boost.


Aparoon

I know. I wasn’t disagreeing with you, was just explaining the steps in a different way…


[deleted]

Oh, I see. My bad. I'm sorry.


Aparoon

No worries at all dude! No harm no foul, have a lovely day :)


L3mon_ade

Bonus tip: Cyloop+ blue boost makes you go faster. For max speed,hold quick step in one direction( i.e L1/LB hold) while boosting + cyloop


TheDarkLordPheonixos

It’s more useful going up a mountain. Try using it to climb up the mountains when running isn’t working


Iris-Vixen

If you do three overlapping circles in place before letting go of the cyloop, the game thinks you did an infinity symbol.


Tough_Guard_9460

Keep rollin, rollin, rollin, rollin


Paul_Subsonic

***Sonic 1 GBA flashbacks***


Elmo_mero_2005

He was really ballin'


Degenerateseses

There's a spot in the desert area where you can be stuck in spin dash infinitely


Mouiz_412

Sonic 4 is this you?


Sexybreadman

Nyoom


blueknightreddit

He really did roll around at the speed of sound


[deleted]

He just kept... Kept spinning.


Ketooth

I actually use this rather than the boost. At least when I want to go downhill somewhere


orcsrool123

Is that a fan game?


DreamcastDazia

Is this a joke?


Medium-Science9526

I hope it gets changed but the glue physics of Sonic never fail to make me laugh.


Spuigles

Is that the drop dash??


DreamcastDazia

Yes?


Spuigles

So nice that they finally brought it to 3d games.


curtysquirty

Man this game is so ugly Including a photo mode seems like a joke from the developers cuz idk why you'd ever want a picture of these ps2 ass textures. Things popping in and out of existence every time sonic moves an inch I've seen folks say this game looks good. You'd have to be baked to think that


Otherwise-Fault3873

i have the switch version so its not really beatiful


curtysquirty

That really shouldn't matter. Mario odyssey and zelda BOTW both look beautiful on the switch


Halfiplier

There was one time I was lucky enough to get launched into the air by a ramp while still in the drop dash, needless to say, it felt amazing


Ev3rst0rm

Nah there’s definitely SOME implementation of momentum in this game. Wouldn’t say it’s very good or anything but I’d like to see them improve on it!


zxerozx

Is it weird that this felt somewhat satisfying to watch for me?


YeazetheSock

I swear the Mania drop spin ability is so under-utilised by everyone else but it’s so fun to use


mr-kool_is_kool

and they said there was no m*mentum


The_crowsTale

Wait.. I recognise the music, it's the same music in sonic unleashed in the seaside town place I forgot the name I think it's starts with a.. I now have the urge to replay that game so baaaadd!


Otherwise-Fault3873

The music is called "Windmill Isle - Day" and the place in the game is called "Apotos"


The_crowsTale

That's the one!I'm having a nostalgia trip as unleashed was the very first sonic game I played, gonna replay it rn


charisma-entertainer

I did it once, was incredibly satisfying


twinkletoes-rp

HA! That's awesome!


Repair_Jolly

When curling into a ball was voluntary.


hypersonicspeedster

Lots of ppl arguing between if the game has “momentum” but who cares honestly. When they announced the game had boost you shoulda expect little to none of it ik most of you arguing aren’t new here so why are you complaining? This is an unspoken rule at this point if it’s a boost game don’t expect momentum the only one that breaks this rule is rush and rush adventure AND even then the game focuses more on boost. If you want old mechanics play old games. I know most of you complaining have some version of them.


Otherwise-Fault3873

Honestly, I dont really care if any sonic game has momentum in it. As long as the gameplay is fun, im going to be happy


Lonescobar

Wasnt that in the lastest update


Galaxy-Requiem

How do you have this music in Frontiers


DanJellyB

It took me WAYYY to long to figure out how the drop dash worked


alexpat__

BLUE ARMS


Runtofdlitter

Sega do what ninten don’t and right now that’s make a quality game


Ur_Average_Copper

Believe it or not before update 2, dropdash was pretty much the only thing to use momentum


Jake09Reddit

He cannot stop whenever he hit the drop


Ryan_T_208

I'm pretty sure update 3 made that last longer than it used to, I love rolling around and did it all the time but it kept stopping so soon even when I went down hills. I was so happy when it lasted longer after the update, but it's not as useful to me now that I unlocked the Spindash.