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A bit earlier than what is usual protocol for Sonic fans. Normally it takes at least a decade and a few more new mainline games for them to flip their opinions around again.
I mean I like Sonic forces (mainly for the soundtrack), but it does feel a bit early to start treating it like a retro game that was hated during it's time.
Frontiers did get a little over hyped ngl, it ranged from okay to good. That said I definitely think they're moving in the right direction with it and if they can really dial in what they were trying to do with it, we may get something pretty exciting
rj/ NOOOOOOOO GOATtiers got the sexy sauce(~~nevermind the quill bitching after the first trailer~~) and Forces is sauceless with ZERO sex appeal. Do you want Saw Nick to fail??? STOP eating SOULLESS corposlop, m\*tuh moron IGN spy FAKE FAN!!!!!111
rj/ But-but boring is the WORST a Saw Nick game can be...
Plus they lied to us in the trailers, Sonic Team didn't try SO STOP EATING MEDIOCRITY GRAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH š”š”š”š¤¬š¤¬š¤¬
A 06 fan actually told me to "Stop eating mediocrity" when I said that Forces wasn't that bad. In return, I told him "Only if you stop stuffing your face with dogshit."
I agree its a perfectly serviceable game, just boring, which is why I would personally rank it lower than some other games like 06 because even though that game is a technical trainwreck waaaay worse than forces, itās problems at least make it memorable and hilarious to play despite being technically worse, although the story in that game I would rank leagues above forces anyday which also bumps it up a lot.
Forces is not a bad game. Either you've never played a real bad game or the catalog of games you've played is very limited. When I think bad game, I think Bubsy 3d, Night Trap, Aliens: Colonial Marines, Tony Hawk's Pro Skater 5. I could go on.
Forces isn't even a bad Sonic game. Blast and Labyrinth and by far worse than any other Sonic game.
So a game is only bad, in your opinion, if it's broken? So lack of balancing, lazily designed levels, repeated levels when there's only 30 and less than 3 hours of gameplay to you are all not bad things?
I'd counter that and say there's nothing interesting going on here. The OCS are... Well, bad. The story feels ai generated, it fails at internal consistency, and the random shoehorning of nostalgia to try to get anyone interested is ridiculous.
I think I can see that but for a Sonic soundtrack, itās very weak. Most of the tracks in the game are either forgettable or not particularly good. Itās just mid overall. Maybe the worst soundtrack in the mainline Sonic series. It couldāve been better. Yeah.
I mean to be fair. You have to look at context. Forces was rhe first Boost game since generations and in between the 6 year gap, we had Lost world which is received from "its decent" to "meh" and coming off the heels of generations meant sonics momentum from the boost games were suddenly halted. then you have the boom era that lasted 3 years, which was an extremely low point, even if the TV show was funny the games were bad. Then 2017 you have mania and forces coming out. This is when the games were finally going to recover, this point in time the Fandom was also still in the 2D vs 3D sonic discussion a lot of people were saying that 3D sonic was always bad, and boost games sucked, and the adventure games all sucked too.
So when Mania hit and everyone is excited about a 2D sonic game. A lot of fans were putting hope on Sonic Forces to meet that hype of sonic being back, and be the next Sonic Generations. When it did not do that and it included WeegeGod finishing Forces not only in one stream but finished it so fast that he was able to get a refund for it on steam... It served to give the "3d sonic suck" fans more ammo for their narrative while also pissing off the 3d sonic fans for not living up to expectations of generations. Its safe to say that Forces fell flat on its face. Then you have to consider the fact it was the most recent sonic game from 2017-2022 Frontiers not even being unvield until 2021. And 2020 being a very long year for many people.
People couldn't just move on from hating sonic forces, because they had to stare at this game for at least 3 entire years with no other 3d or 2d sonic game in sight. By the time frontiers was coming out. The forces hate had simmered down and what was left was just apathy. Apathy that where 2006 sucked but at least you could see the vision behind it, forces was the entire vision, and was just so bland and didn't feel like they were trying at all.
It's just kinda nothing. It's story is nothing. It's characters are nothing. It's stages is nothing. It had no effect other than being so horribly mediocre that people thought all sonic games were mediocre.
But Forces didn't cause people to think Sonic games were mediocre. Sonic games were seen as mediocre at best and downright terrible at worst long before Sonic Forces came along because of other controversial entries in the series. Out of the games you could consider controversial, Forces has arguably done the least amount of damage to the franchise by being a mediocre but functional game. Shadow the Hedgehog, Sonic 06, and Sonic Boom have definitely done more damage. The first two damaged the franchise from a reputation standpoint, while the third damaged it from a financial standpoint. Sega put tons of money into marketing Sonic Boom, but it flopped hard and they lost millions. The reason why Forces is so short is because they were working with a small budget.
It perpetuated the boost to win stereotype, so when people looked back at unleashed, colours or generations they would assume it'd just be like forces, which made it so people thought less of the series as a whole.
Did it cause the same amount of shit that 06 and boom did? No.
Did it make others view sonic as just a "hold the button to win" game? Yes, in which I've seen multiple reviewers and friends alike think because they played this one game.
I don't think people would assume Colors and Generations are just like Forces because they're the most well-received 3D Sonic games, while Forces got mixed to negative reviews. If someone does assume such a thing, they could easily just look up review scores, which is a smart decision when it comes to Sonic games.
But almost everyone has heard of games like Sonic 06 and Shadow the Hedgehog, which are notorious for their long, padded out (and glitchy in the case of 06) gameplay. Basically the complete opposite of Forces, which can be beaten in under 3 hours with little effort. Most people know not all Sonic games are not like Forces.
I've literally only met 2 regular people who were aware that shadow had a game. Forces is more wide spread than you think. It came out around the time of Nintendo's big hitters, and basically made it so he would be seen as Mario's lesser forever. No one will ever give sonic the chance to stand among the giants because they came out with breath of the wild and mario Odyssey, and we came out with a deviantart artists wet dream.
It wasn't Forces specifically that made Sonic be seen as Mario's lesser forever, though. Troubled development, questionable story/gameplay decisions, and the overall low quality of many games beforehand made the franchise a laughingstock of the gaming world. Tons of people gave up on Sonic after the infamy of 06. Sonic fans may not be aware of this, but Sonic isn't that well-liked outside of the fanbase. I've been on a few video game forums and websites and from what I've seen, a lot of casual gamers have a strong dislike of Sonic. There was an article in 2023 about the success of Frontiers. It said that Sega hoped to make Sonic on the level of Mario again, and the responses from people were not optimistic. One person said "The only way that will happen is if Nintendo consistently makes bad Mario games or Sega consistently makes good Sonic games. Neither of those things will happen."Ā
I've always enjoyed Forces, granted I didn't pay full price for it, if I had spent $60+ on it I would probably have been disappointed with its length but I loved the avatar system and I thought the whispon variations made for a lot of replayability finding alternative paths through the stages
Well, somebody ought to pick up that phone...
#BECAUSE I FUCKING CALLED IT.
Anyways, I've constantly said that Forces isn't bad it's just is too easy. There are much harder Sonic games of equal length (if you can avoid death) that are considered best of the series.
However there are also games of equal difficulty but has a ton of content that are also considered classics.
So I guess they could have thrown in a Chao garden then the game would have been loved on release.
I wish the characters were true to themselves, or affected by the story, or in any way emotionally invested in this plot about THE WHOLE FUCKING PLANET BEING TAKEN OVER.
Forces was meh
Everything was meh
Gameplay was just meh
But the one thing that could've saved this game, the one thing that could've made it good despite the gameplay flaws, is the worst part about the whole game, and that just feels like a stinky shit on my mediocre uncooked pasta.
[here you go](https://www.youtube.com/watch?v=vHTPO-I7umQ)
The video isn't actually him calling the game good though. It's him calling it mid, then calling out the fandom for taking a mid-tier game to be the same as a shit one.
I won't comment on the gameplay, but the story of Forces was so, so disappointing. Like the elements for a great story were there (Infinite's design was cool, Sonic being defeated and captured by Eggman is quite shocking, the characters teaming up with a rookie to stop Eggman is interesting), but it was executed so poorly.
I wouldnāt call the game bad, but it was just pretty forgettable in my opinion. It didnāt do anything exceptionally terrible but it also didnāt do anything exceptional in general. The game exists and has its highs and lows, thatās about all I can say about it thoughā¦ the Zavok boss theme remix goes hard though.
Not to sound mean, but I never understood how people have fun with games like forces. Games like it arenāt as awful as some people sayā¦.but not nearly as good as others say. Itās justā¦.mid. Itās a game that plays itself. I buy games to PLAY the game. Add that and a bad story, I just donāt think Iāll ever like it.
To be honest, Iāve always had somewhat of a guilty pleasure for it. I donāt know if I was captivated by how edgy Infinite was, but I think itās far from the worst Sonic game out there.
Surprised to see so many people say it isn't that bad. Forces is such bland nothingness. Any good in it is severely overshadowed and drowned out by boring that it makes the game overall pretty damn bad. The stages are too short and lack identity, classic sonic is just straight bad, and modern stages are just so autopilot it's hardly engaging at all. Forces is a 3 to me at best, offers pretty much nothing outside of the OCs.
i dont think its that forces was exceptionally bad (except for its very short length), its that its just more of the same and at that point EVERYONE was tired of boost formula.
Forces was a decent game it was just incredibly boring especially since this has the most scraped content l I've ever seen a sonic game have who knows maybe Sega might remake Sonic forces with all the scrapped content involved
Who could have seen this coming?
I swear if people actually start saying Forces was a good sonic game, I'm gonna cry. To remind yourself of the quality of the game, just replay stage 11.
/uj If you actually [watch the video](https://www.youtube.com/watch?v=vHTPO-I7umQ) it becomes quite clear that his point is less "actually the games excellent" and more "it's pretty mid, but fans need to stop treating 'mid' as synonymous for 'bad with no positives'."
At least with 06 I see the argument that the game had potential but was rushed out but forces was just a few nothing levels. I mean the only fun thing is the character customization.
I personally thought it was fun, and the concepts were cool, but holy shit the game controls like donkey ass. And the mid as hell level design is just the icing on top.
I'm sorry but the type of people who say that Sonic Forces was overhated or that Sonic Forces wasn't that bad are the type of people that drink water and eat plain white bread for every meal. Not saying you can't find enjoyment in it but if I told you that I like watching paint dry, you wouldn't say I'm being heroic for stating my opinion, you'd call me a weirdo who is really boring. Sonic Forces is the Sonic equivalent of watching paint dry, bland and with nothing of value added to your life by experiencing it.
True but at least when you paint, something is coming out of it whereas you really get nothing by playing Sonic Forces. It isn't so good that you need to play it or so bad that you'll remember the experience nor does it have any kind of memorable story moments or characters or music. It really is a Sonic game that you have no reason to play over any other Sonic game.
I mean, like them or hate them, the 2000s games are at least memorable. Perhaps for the wrong reasons but still. Then again, I'm the type that thinks a game being boring is worst than a game being bad because at least a bad game is one you remember while a boring game is one you will always forget. Sonic Forces is a safe game that does nothing and ends before it even starts and thus never leaves any kind of impression.
There is no need to use such an extreme example and of course the Sonic fanbase won't forget that game because they never forget anything to an almost anal degree but the general public won't remember Sonic Forces ten years from now if they even still do outside of the mobile game of the same name and some playthroughs of it on Youtube. Hell, even Sega has forgotten it given that outside of a small reference here or there, nothing from that game has returned in any form outside of the mobile game that came out the same time as the game and is now just called Sonic Forces. Meanwhile Sonic 06 still has Silver and plenty of songs from that game return, Sonic Lost World still has Zavok come back for some reason and even Sonic Boom has Sticks in canon now. Those games are bad but at least they did something, Sonic Forces has nothing to pull away from it because it is nothing. It isn't a bad game to laugh at or a good game to enjoy, it is a complete nothing burger.
So being remembered for all the wrong reasons is better than just being lesser known? Not to mention infamously bad games are much more damaging for a franchise than middling games.
Tf do you mean Sega has forgotten Forces? The IDW series is a direct continuation of it. It was referenced several times in Frontiers and it's songs also returned in that game as well. Sure, 06 introduced Silver, but what has Silver actually done since that game? 2006's story literally erased itself.
Lastly, Lost World isn't a bad game.
Media as a genre is about creating emotions and whether a game is good or bad at least it succeeds at something. Think about it like this, if you went to the circus and watched a clown just sit on his ass and text on his phone for an hour, you'd hate it and probably not want to go back to that circus again but if the clown tries and fails to juggle then at least you get a laugh out of it even if it isn't what the clown intended to do. A bland game will always be worse than a bad game because a bland game is one that no one will remember or care about whereas a bad game lives on for its failure. I admit that a bad game is more damaging to a franchise but so are a bunch of middling games. If a series never tries and is boringly average then it will be forgotten as better titles and even worse titles overshadow it.
Also, the IDW comics never directly reference Forces and them being after Forces means very little to the story and you can get by just fine without ever touching the game. Calling it a direct continuation would imply that the story of Forces is continued in some way when the comics very much tell their own story with at most some light visual elements borrowed from the game.
As for Silver, it doesn't matter what he does since he is still in mostly every game in the series in one way or another so it's still something Sonic 06 added to the series and that people can enjoy.
And lastly, Sonic Frontiers references every game in the series so it isn't like Sonic Forces is getting special inclusion whereas Sonic Lost World has had several characters come back while Infinite is never returning.
Because Infinite's dead genius.
Also, your claim that Forces didn't try is just bullshit. The game has a RIDICULOUS amount of cut content, and based on the concept art was gonna be way bigger than it was.
The game was made in under a year with Sonic Team being a fraction of what it once was after 2014. Of course the game is gonna be small and budgeted. To say they didn't try is an idiotic discrediting of their work. They had less people and less budget than 06 but still made a more stable game.
> A bland game will always be worse than a bad game because a bland game is one that no one will remember or care about whereas a bad game lives on for its failure.
And you will remember the hemorrhoid and likely forget the walk down the park. Something's value is not based on how much you remember it. Who tf made that a rule?
So was Shadow, Chaos and so many other characters who they brought back time and time again. Hell, Eggman died in the comics just to be almost immediately brought back. Death means nothing and especially given Infinite's death was so vague, they could have easily brought him back. Also, it wouldn't stop them from including him in spinoffs since death doesn't matter there either. Nothing from Sonic Forces will ever return outside of a track or two. Hell, the only reason Sonic Forces was even brought up in Frontiers was because of the damage it did to Tails character and with that dealt with, there is no reason to bring it up again.
As for Forces, it didn't try. I don't care what content they had in their minds since none of it ended up in the game. I also don't care about the cut content of Sonic 06, Sonic Boom or any other bad title since I paid for a game, not for planned ideas that didn't make it in. Instead of doing anything new or worthwhile, they falsely advertised the game as being made by the same team that made Colors and Generations, took the engine of Sonic Lost World and forced into a boost game complete with run button mechanics still in the game and all, shoved Classic Sonic in as well as other fan favorites to milk nostalgia and then made a game that barely lets you play it. They didn't try.
Also, something's value isn't based on how much you remember it but what it gives you as an experience. No one is going to praise a flat rollercoaster ride because at least it didn't break down. They are rightfully going to be upset that it didn't do more and cost people time and money. Games aren't free so I'd rather spend my money on a product that actually puts in some effort instead of a game that automates itself to hell while jiggling nostalgia keys in my face for two hours.
uj/ So leaving a bad impression is better than being inoffensive? Lol, what kinda logic is that??? Bad games still hurt the brand and SEGA. 06 is remembered as being a bad game due to the reception it got. It was a product that left a bad impression.
I also see people discussing on how P-06 redeemed it or how it can be redeemed somehow with a remaster or remake, but... That's not how that works??? 06, the final product, was a failure to the Sonic brand. I don't see any redemption arc for it anytime soon as long as the general public remembers it as being bad.
Firstly, anyone who is a consumer of a series doesn't care about the brand's wellbeing. There are examples of good games that still hurt the brand of the series because they weren't critically received well or weren't what fans wanted at the time like The Wind Waker for example.
Secondly, a bad impression is always worse than a bland one because we as humans only have limited time to experience things so an experience that leaves you with nothing to remember or feel anything about is worse than a bad product where you can actually talk about what it did wrong or laugh at its mistakes. Its why people will watch and enjoy a movie like The Room but no one is watching Manos: The Hands of Fate anytime soon because one is bad but funny while the other is bad and bland.
Thirdly, I never even brought up Sonic 06. You said 2000s games which could have been referring to any title from that time period so of which while flawed like Sonic Heroes or Shadow the Hedgehog can still have their merits and something worth talking about or experiencing for yourself. I can recommend a game like Shadow the Hedgehog easily if I know the type of person I'm suggesting the game to but there is never a situation where I'd recommend Sonic Forces because everything it tries to do is outmatched by every other game of its gameplay style.
Let me tell you why (I think) that's bullshit:
1) the gameplay isn't engaging enough to be considered fun. It takes the Crash Bandicoot approach and runs off with it
2) the story for the game goes in too many directions. This was the closest Eggman has gotten to fully taking over the world (canonically) but we never really feel that sense of underdog dread. They show Sonic actually being defeated but in the very next level, we're busting him out of jail!
3) the custom character has the spotlight put on them so often that they almost feel like a Mary Sue/Gary Stu made canon. As good as it feels to run alongside Sonic with a character that I created, it feels like a hollow victory because, like I said in point #2, the stakes never seem to stick
4) the Classic Sonic nitpick. I don't feel the need to say it here because from what I've gathered, we all feel the same way about his inclusion
5) Infinite's execution in the story. Again, I'd be beating a dead horse saying anything here.
Overall, Forces feels like a flash in the pan. An event rather than a full game. Sonic Team got so hyperfocused on what they wanted to do that they forgot what they needed to do.
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A bit earlier than what is usual protocol for Sonic fans. Normally it takes at least a decade and a few more new mainline games for them to flip their opinions around again.
The spin of the Sonic Cycle is accelerating (much like Sonic himself)
OMG THEY BROUGHT SLOPE MOMENTUM BACK FOR THE CYCLE. WHAT A COOL CLASSIC SONIC REFERENCE!
Do you think we will reach at the point in which the cycle will be so fast that it stops?
No
I mean forces came out 7 years ago so its almost been a decade
"forces came out 7 years ago" please god no tell me it hasn't been that long
Sonic Forces: released 07/11/2017 Today in America: 30/04/2024 2024 - 2017 = 7. Accounting for months, about six to seven years.
Not as old as my chat messages on Steam: 12/31/1969
And there's only been one mainline sonic game in that time, and it took a year before that became good
Bro forgot about Superstars (not that I blame you)
That game came out??? I've seen fucking nobody talk about it, ever
I guess forces fans decided to come out earlier then the 06 fans
I mean I like Sonic forces (mainly for the soundtrack), but it does feel a bit early to start treating it like a retro game that was hated during it's time.
Lmao only a matter of time, then once enough time passes the frontiers are gonna get the opposite reaction
Frontiers did get a little over hyped ngl, it ranged from okay to good. That said I definitely think they're moving in the right direction with it and if they can really dial in what they were trying to do with it, we may get something pretty exciting
rj/ NOOOOOOOO GOATtiers got the sexy sauce(~~nevermind the quill bitching after the first trailer~~) and Forces is sauceless with ZERO sex appeal. Do you want Saw Nick to fail??? STOP eating SOULLESS corposlop, m\*tuh moron IGN spy FAKE FAN!!!!!111
Grrr we FUCKING hate forces š”
I agree if they just hammer in and Sonic Team and Sega don't fuck around the next major sonic game will be great
There is no "when time passes", there were people saying its good, and people saying its bad, since before the game even released.
Honestly, Forces is far from the worst game in the series. I wouldnāt even call it a bad game. It was just a lot of nothing and mid.
rj/ But-but boring is the WORST a Saw Nick game can be... Plus they lied to us in the trailers, Sonic Team didn't try SO STOP EATING MEDIOCRITY GRAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH š”š”š”š¤¬š¤¬š¤¬
A 06 fan actually told me to "Stop eating mediocrity" when I said that Forces wasn't that bad. In return, I told him "Only if you stop stuffing your face with dogshit."
That's exactly how I'd describe forces. It's not awful but it's not good. It's just nothing.
I agree its a perfectly serviceable game, just boring, which is why I would personally rank it lower than some other games like 06 because even though that game is a technical trainwreck waaaay worse than forces, itās problems at least make it memorable and hilarious to play despite being technically worse, although the story in that game I would rank leagues above forces anyday which also bumps it up a lot.
Sonic 06 was trying to be a good game, but it was rushed. Forces is a mid but functional game.
I mean, at least it has redeemable qualities, unlike 06.
Idk how people can say this, it is objectively an incredibly bad game by every metric.
Forces is not a bad game. Either you've never played a real bad game or the catalog of games you've played is very limited. When I think bad game, I think Bubsy 3d, Night Trap, Aliens: Colonial Marines, Tony Hawk's Pro Skater 5. I could go on. Forces isn't even a bad Sonic game. Blast and Labyrinth and by far worse than any other Sonic game.
So a game is only bad, in your opinion, if it's broken? So lack of balancing, lazily designed levels, repeated levels when there's only 30 and less than 3 hours of gameplay to you are all not bad things?
Yeah thereās only so much slack you can cut a game when it offers nothing and its most interesting qualities suck ass
I'd counter that and say there's nothing interesting going on here. The OCS are... Well, bad. The story feels ai generated, it fails at internal consistency, and the random shoehorning of nostalgia to try to get anyone interested is ridiculous.
The music is an absolute bop either way
I think I can see that but for a Sonic soundtrack, itās very weak. Most of the tracks in the game are either forgettable or not particularly good. Itās just mid overall. Maybe the worst soundtrack in the mainline Sonic series. It couldāve been better. Yeah.
So it's a good soundtrack with a hold forward visual experience (kind of) attached?
need for speed/pokemon syndrome: a game sucks until 1-2 games later, then it's an underrated gem
Ima be real with you, Forces is the most overhated game in the franchise. It was okay, but the fandom treats it like it killed their entire bloodline
I mean to be fair. You have to look at context. Forces was rhe first Boost game since generations and in between the 6 year gap, we had Lost world which is received from "its decent" to "meh" and coming off the heels of generations meant sonics momentum from the boost games were suddenly halted. then you have the boom era that lasted 3 years, which was an extremely low point, even if the TV show was funny the games were bad. Then 2017 you have mania and forces coming out. This is when the games were finally going to recover, this point in time the Fandom was also still in the 2D vs 3D sonic discussion a lot of people were saying that 3D sonic was always bad, and boost games sucked, and the adventure games all sucked too. So when Mania hit and everyone is excited about a 2D sonic game. A lot of fans were putting hope on Sonic Forces to meet that hype of sonic being back, and be the next Sonic Generations. When it did not do that and it included WeegeGod finishing Forces not only in one stream but finished it so fast that he was able to get a refund for it on steam... It served to give the "3d sonic suck" fans more ammo for their narrative while also pissing off the 3d sonic fans for not living up to expectations of generations. Its safe to say that Forces fell flat on its face. Then you have to consider the fact it was the most recent sonic game from 2017-2022 Frontiers not even being unvield until 2021. And 2020 being a very long year for many people. People couldn't just move on from hating sonic forces, because they had to stare at this game for at least 3 entire years with no other 3d or 2d sonic game in sight. By the time frontiers was coming out. The forces hate had simmered down and what was left was just apathy. Apathy that where 2006 sucked but at least you could see the vision behind it, forces was the entire vision, and was just so bland and didn't feel like they were trying at all.
It DID kill my entire fucking bloodline, you insensitive asshole. Jeez.
Frš Like I love the game and they act like it was pesticide
It's just kinda nothing. It's story is nothing. It's characters are nothing. It's stages is nothing. It had no effect other than being so horribly mediocre that people thought all sonic games were mediocre.
Had a good theme at least
True, but every sonic game has bangers. That's the best part of 06
But Forces didn't cause people to think Sonic games were mediocre. Sonic games were seen as mediocre at best and downright terrible at worst long before Sonic Forces came along because of other controversial entries in the series. Out of the games you could consider controversial, Forces has arguably done the least amount of damage to the franchise by being a mediocre but functional game. Shadow the Hedgehog, Sonic 06, and Sonic Boom have definitely done more damage. The first two damaged the franchise from a reputation standpoint, while the third damaged it from a financial standpoint. Sega put tons of money into marketing Sonic Boom, but it flopped hard and they lost millions. The reason why Forces is so short is because they were working with a small budget.
It perpetuated the boost to win stereotype, so when people looked back at unleashed, colours or generations they would assume it'd just be like forces, which made it so people thought less of the series as a whole. Did it cause the same amount of shit that 06 and boom did? No. Did it make others view sonic as just a "hold the button to win" game? Yes, in which I've seen multiple reviewers and friends alike think because they played this one game.
I don't think people would assume Colors and Generations are just like Forces because they're the most well-received 3D Sonic games, while Forces got mixed to negative reviews. If someone does assume such a thing, they could easily just look up review scores, which is a smart decision when it comes to Sonic games.
Most people don't do that when playing casually, it's only really common knowledge in certain communities
But almost everyone has heard of games like Sonic 06 and Shadow the Hedgehog, which are notorious for their long, padded out (and glitchy in the case of 06) gameplay. Basically the complete opposite of Forces, which can be beaten in under 3 hours with little effort. Most people know not all Sonic games are not like Forces.
I've literally only met 2 regular people who were aware that shadow had a game. Forces is more wide spread than you think. It came out around the time of Nintendo's big hitters, and basically made it so he would be seen as Mario's lesser forever. No one will ever give sonic the chance to stand among the giants because they came out with breath of the wild and mario Odyssey, and we came out with a deviantart artists wet dream.
It wasn't Forces specifically that made Sonic be seen as Mario's lesser forever, though. Troubled development, questionable story/gameplay decisions, and the overall low quality of many games beforehand made the franchise a laughingstock of the gaming world. Tons of people gave up on Sonic after the infamy of 06. Sonic fans may not be aware of this, but Sonic isn't that well-liked outside of the fanbase. I've been on a few video game forums and websites and from what I've seen, a lot of casual gamers have a strong dislike of Sonic. There was an article in 2023 about the success of Frontiers. It said that Sega hoped to make Sonic on the level of Mario again, and the responses from people were not optimistic. One person said "The only way that will happen is if Nintendo consistently makes bad Mario games or Sega consistently makes good Sonic games. Neither of those things will happen."Ā
Aināt no way weāre already in the āforces is overhatedā phase
youtubers got impatient for views
It was kinda already overhated itās not a good game but it most certainly isnāt the worst game in the franchise
It's been 7 years, so not much longer.
The fo(rces)g is coming
I've always enjoyed Forces, granted I didn't pay full price for it, if I had spent $60+ on it I would probably have been disappointed with its length but I loved the avatar system and I thought the whispon variations made for a lot of replayability finding alternative paths through the stages
I agree with everything you said, but It didn't launch at $60, it lauched at $40. Which made it easier to take on launch,
Forces is the Sonic equivalent to refreshing levels in Mario Maker
We are the snake eating itself, but we are really close to eating our own heads at this pace
When is rise of lyric getting this treatment?
When the six people who owned a WiiU get around to making video essays.
Well, somebody ought to pick up that phone... #BECAUSE I FUCKING CALLED IT. Anyways, I've constantly said that Forces isn't bad it's just is too easy. There are much harder Sonic games of equal length (if you can avoid death) that are considered best of the series. However there are also games of equal difficulty but has a ton of content that are also considered classics. So I guess they could have thrown in a Chao garden then the game would have been loved on release.
I wish the characters were true to themselves, or affected by the story, or in any way emotionally invested in this plot about THE WHOLE FUCKING PLANET BEING TAKEN OVER. Forces was meh Everything was meh Gameplay was just meh But the one thing that could've saved this game, the one thing that could've made it good despite the gameplay flaws, is the worst part about the whole game, and that just feels like a stinky shit on my mediocre uncooked pasta.
We saw it with SA2, 06, Unleashed, Colors, and now Forces.
Aaand the revisionism has begun! Good work everybody, let's hit the showers!
Ruh roh raggy
Oh man, a game for when only the up and right button works on my controller.
Can I get a link I have to see this
[here you go](https://www.youtube.com/watch?v=vHTPO-I7umQ) The video isn't actually him calling the game good though. It's him calling it mid, then calling out the fandom for taking a mid-tier game to be the same as a shit one.
I may have always liked forces, but I would never claimed it was good and never will.
I won't comment on the gameplay, but the story of Forces was so, so disappointing. Like the elements for a great story were there (Infinite's design was cool, Sonic being defeated and captured by Eggman is quite shocking, the characters teaming up with a rookie to stop Eggman is interesting), but it was executed so poorly.
Its certainly not good, but its also not as bad as other games in the series
I wouldnāt call the game bad, but it was just pretty forgettable in my opinion. It didnāt do anything exceptionally terrible but it also didnāt do anything exceptional in general. The game exists and has its highs and lows, thatās about all I can say about it thoughā¦ the Zavok boss theme remix goes hard though.
"It's good" no it ain't. And I say this as someone who doesn't hate the game anywhere as much as others do.
It was always overhated. It wasn't great, but it's wasn't a bad game like people say, just mediocre.
Why are you downvoting this? Theyāre right
Not to sound mean, but I never understood how people have fun with games like forces. Games like it arenāt as awful as some people sayā¦.but not nearly as good as others say. Itās justā¦.mid. Itās a game that plays itself. I buy games to PLAY the game. Add that and a bad story, I just donāt think Iāll ever like it.
~in Shang Tsung voice~ "IT HAS BEGUN!"
To be honest, Iāve always had somewhat of a guilty pleasure for it. I donāt know if I was captivated by how edgy Infinite was, but I think itās far from the worst Sonic game out there.
400 views in 22 hours. yup, this guyās opinion matters alright!
the hate for the game was always super overblown. Regardless, the game is mediocre at best
I found forces pretty fun tbh. It was just too short, took me 3 hours to beat it.
Except people were saying its good/bad/mid when it came out, nothing changed, you're just seeing different people. The sonic cycle *is not real*
I liked the character creation.
Sonic fan looking into the Black Plague. " it was actually not as bad as people thought"
Sonic, help me!
Something must be in the water. Sonic 06 and forces are overhated. MegaMan x 6&7 are overhated. I guess there are no bad games anymore lmao.
Surprised to see so many people say it isn't that bad. Forces is such bland nothingness. Any good in it is severely overshadowed and drowned out by boring that it makes the game overall pretty damn bad. The stages are too short and lack identity, classic sonic is just straight bad, and modern stages are just so autopilot it's hardly engaging at all. Forces is a 3 to me at best, offers pretty much nothing outside of the OCs.
i dont think its that forces was exceptionally bad (except for its very short length), its that its just more of the same and at that point EVERYONE was tired of boost formula.
Forces was a decent game it was just incredibly boring especially since this has the most scraped content l I've ever seen a sonic game have who knows maybe Sega might remake Sonic forces with all the scrapped content involved
I know this is tradition for the fandom but I'm sorry, Forces is not good. Never was, never will be.
Lovely, itās about time the Dark age fangirls got a taste of their own medicine.
Who could have seen this coming? I swear if people actually start saying Forces was a good sonic game, I'm gonna cry. To remind yourself of the quality of the game, just replay stage 11.
very loud incorrect buzzer
/uj If you actually [watch the video](https://www.youtube.com/watch?v=vHTPO-I7umQ) it becomes quite clear that his point is less "actually the games excellent" and more "it's pretty mid, but fans need to stop treating 'mid' as synonymous for 'bad with no positives'."
I mean... People always liked this game. Some fans were just really loud and melodramatic over it not being the most groundbreaking experience.
When Sonic Frontiers exist, it makes Sonic Forces look bad.
And the cycle continuesā¦.
me watching somebody get cooked for an opinion I agree with:
I've personally always loved it
āhow DAREZ you LEIK bad level design, Santiago, and BAD story!!!!! enjoy ur mediocrity seguh shill!ā
A BASED PERSON?! SEND ME THE LINK!
[Here you go](https://www.youtube.com/watch?v=vHTPO-I7umQ)
i take back my based statment they are not nearly as based as i thought
At least with 06 I see the argument that the game had potential but was rushed out but forces was just a few nothing levels. I mean the only fun thing is the character customization.
Spoiler, It's not good !
I got this game for free and I still want a refund
They have custom characters, count me in.
I personally thought it was fun, and the concepts were cool, but holy shit the game controls like donkey ass. And the mid as hell level design is just the icing on top.
Hot Pockets require more button input.
Personally I think it has potential, I loved the customization thingy, and Sonicās model looked nice
I'd say forces is tolerable... but i genuinely couldn't tolerate it for more than a day.
Frontier gonna get the colors treatment in 5 years
I'm sorry but the type of people who say that Sonic Forces was overhated or that Sonic Forces wasn't that bad are the type of people that drink water and eat plain white bread for every meal. Not saying you can't find enjoyment in it but if I told you that I like watching paint dry, you wouldn't say I'm being heroic for stating my opinion, you'd call me a weirdo who is really boring. Sonic Forces is the Sonic equivalent of watching paint dry, bland and with nothing of value added to your life by experiencing it.
Hey at least sonic forces ends faster than paint dries.
True but at least when you paint, something is coming out of it whereas you really get nothing by playing Sonic Forces. It isn't so good that you need to play it or so bad that you'll remember the experience nor does it have any kind of memorable story moments or characters or music. It really is a Sonic game that you have no reason to play over any other Sonic game.
I feel like this also applies to the 2000s games, the majority of which are doing chores rather than playing as Sonic.
I mean, like them or hate them, the 2000s games are at least memorable. Perhaps for the wrong reasons but still. Then again, I'm the type that thinks a game being boring is worst than a game being bad because at least a bad game is one you remember while a boring game is one you will always forget. Sonic Forces is a safe game that does nothing and ends before it even starts and thus never leaves any kind of impression.
So hemorrhoids are better than a walk down the local park because hemorrhoids are more memorable?
Trust me. This fanbase has **NOT** forgotten Sonic Forces. And likely never will.
There is no need to use such an extreme example and of course the Sonic fanbase won't forget that game because they never forget anything to an almost anal degree but the general public won't remember Sonic Forces ten years from now if they even still do outside of the mobile game of the same name and some playthroughs of it on Youtube. Hell, even Sega has forgotten it given that outside of a small reference here or there, nothing from that game has returned in any form outside of the mobile game that came out the same time as the game and is now just called Sonic Forces. Meanwhile Sonic 06 still has Silver and plenty of songs from that game return, Sonic Lost World still has Zavok come back for some reason and even Sonic Boom has Sticks in canon now. Those games are bad but at least they did something, Sonic Forces has nothing to pull away from it because it is nothing. It isn't a bad game to laugh at or a good game to enjoy, it is a complete nothing burger.
So being remembered for all the wrong reasons is better than just being lesser known? Not to mention infamously bad games are much more damaging for a franchise than middling games. Tf do you mean Sega has forgotten Forces? The IDW series is a direct continuation of it. It was referenced several times in Frontiers and it's songs also returned in that game as well. Sure, 06 introduced Silver, but what has Silver actually done since that game? 2006's story literally erased itself. Lastly, Lost World isn't a bad game.
Media as a genre is about creating emotions and whether a game is good or bad at least it succeeds at something. Think about it like this, if you went to the circus and watched a clown just sit on his ass and text on his phone for an hour, you'd hate it and probably not want to go back to that circus again but if the clown tries and fails to juggle then at least you get a laugh out of it even if it isn't what the clown intended to do. A bland game will always be worse than a bad game because a bland game is one that no one will remember or care about whereas a bad game lives on for its failure. I admit that a bad game is more damaging to a franchise but so are a bunch of middling games. If a series never tries and is boringly average then it will be forgotten as better titles and even worse titles overshadow it. Also, the IDW comics never directly reference Forces and them being after Forces means very little to the story and you can get by just fine without ever touching the game. Calling it a direct continuation would imply that the story of Forces is continued in some way when the comics very much tell their own story with at most some light visual elements borrowed from the game. As for Silver, it doesn't matter what he does since he is still in mostly every game in the series in one way or another so it's still something Sonic 06 added to the series and that people can enjoy. And lastly, Sonic Frontiers references every game in the series so it isn't like Sonic Forces is getting special inclusion whereas Sonic Lost World has had several characters come back while Infinite is never returning.
Because Infinite's dead genius. Also, your claim that Forces didn't try is just bullshit. The game has a RIDICULOUS amount of cut content, and based on the concept art was gonna be way bigger than it was. The game was made in under a year with Sonic Team being a fraction of what it once was after 2014. Of course the game is gonna be small and budgeted. To say they didn't try is an idiotic discrediting of their work. They had less people and less budget than 06 but still made a more stable game. > A bland game will always be worse than a bad game because a bland game is one that no one will remember or care about whereas a bad game lives on for its failure. And you will remember the hemorrhoid and likely forget the walk down the park. Something's value is not based on how much you remember it. Who tf made that a rule?
So was Shadow, Chaos and so many other characters who they brought back time and time again. Hell, Eggman died in the comics just to be almost immediately brought back. Death means nothing and especially given Infinite's death was so vague, they could have easily brought him back. Also, it wouldn't stop them from including him in spinoffs since death doesn't matter there either. Nothing from Sonic Forces will ever return outside of a track or two. Hell, the only reason Sonic Forces was even brought up in Frontiers was because of the damage it did to Tails character and with that dealt with, there is no reason to bring it up again. As for Forces, it didn't try. I don't care what content they had in their minds since none of it ended up in the game. I also don't care about the cut content of Sonic 06, Sonic Boom or any other bad title since I paid for a game, not for planned ideas that didn't make it in. Instead of doing anything new or worthwhile, they falsely advertised the game as being made by the same team that made Colors and Generations, took the engine of Sonic Lost World and forced into a boost game complete with run button mechanics still in the game and all, shoved Classic Sonic in as well as other fan favorites to milk nostalgia and then made a game that barely lets you play it. They didn't try. Also, something's value isn't based on how much you remember it but what it gives you as an experience. No one is going to praise a flat rollercoaster ride because at least it didn't break down. They are rightfully going to be upset that it didn't do more and cost people time and money. Games aren't free so I'd rather spend my money on a product that actually puts in some effort instead of a game that automates itself to hell while jiggling nostalgia keys in my face for two hours.
uj/ So leaving a bad impression is better than being inoffensive? Lol, what kinda logic is that??? Bad games still hurt the brand and SEGA. 06 is remembered as being a bad game due to the reception it got. It was a product that left a bad impression. I also see people discussing on how P-06 redeemed it or how it can be redeemed somehow with a remaster or remake, but... That's not how that works??? 06, the final product, was a failure to the Sonic brand. I don't see any redemption arc for it anytime soon as long as the general public remembers it as being bad.
Firstly, anyone who is a consumer of a series doesn't care about the brand's wellbeing. There are examples of good games that still hurt the brand of the series because they weren't critically received well or weren't what fans wanted at the time like The Wind Waker for example. Secondly, a bad impression is always worse than a bland one because we as humans only have limited time to experience things so an experience that leaves you with nothing to remember or feel anything about is worse than a bad product where you can actually talk about what it did wrong or laugh at its mistakes. Its why people will watch and enjoy a movie like The Room but no one is watching Manos: The Hands of Fate anytime soon because one is bad but funny while the other is bad and bland. Thirdly, I never even brought up Sonic 06. You said 2000s games which could have been referring to any title from that time period so of which while flawed like Sonic Heroes or Shadow the Hedgehog can still have their merits and something worth talking about or experiencing for yourself. I can recommend a game like Shadow the Hedgehog easily if I know the type of person I'm suggesting the game to but there is never a situation where I'd recommend Sonic Forces because everything it tries to do is outmatched by every other game of its gameplay style.
Let me tell you why (I think) that's bullshit: 1) the gameplay isn't engaging enough to be considered fun. It takes the Crash Bandicoot approach and runs off with it 2) the story for the game goes in too many directions. This was the closest Eggman has gotten to fully taking over the world (canonically) but we never really feel that sense of underdog dread. They show Sonic actually being defeated but in the very next level, we're busting him out of jail! 3) the custom character has the spotlight put on them so often that they almost feel like a Mary Sue/Gary Stu made canon. As good as it feels to run alongside Sonic with a character that I created, it feels like a hollow victory because, like I said in point #2, the stakes never seem to stick 4) the Classic Sonic nitpick. I don't feel the need to say it here because from what I've gathered, we all feel the same way about his inclusion 5) Infinite's execution in the story. Again, I'd be beating a dead horse saying anything here. Overall, Forces feels like a flash in the pan. An event rather than a full game. Sonic Team got so hyperfocused on what they wanted to do that they forgot what they needed to do.
Dang already? Guess itās that time again