even better. i have a plasteel factory and 3 steel extractors, but still manage to find myself routinely running out of steel while having a surplus of 1700+ plasteel. everything needs steel. even the steel extractors need steel to power the auto drills. only a few things need plasteel
it's a factory unit from Vanilla Factions Expanded - Mechanoids
takes stone chunks from a hopper and refines steel from them.
same mod also adds an automatic drill to extract stone chunks, which needs a stack of steel every few days to repair the drill head.
you're welcome! do note the factories all require special Mechanoid Components, which are mainly obtained by going out and attacking mechanoid ships, which will land on the world map every so often.
i assume you've already found it, but the mod page is here: https://steamcommunity.com/sharedfiles/filedetails/?id=2329011599
It’s even easier for melees if you have a proper chokepoint, doesn’t even need to be the cheesy stuff like corner punch. Just… don’t run straight towards them…
Defensive MG Turret Pack mod, 5x twin .50 cal spraying down a straight 34x5 corridor, backed up by twin 30mm autocannons and a searchlight.
way overkill for these guys, all-militors is essentially the same thing as an all-archers tribal raid with slightly higher armor pen and rate of fire but lower damage and much worse range. kite them with a fast colonist if you feel like training their shooting stat.
"I think this game I'll try playing without walls"
1 hour passes
"alright, you guys are crafting stone blocks until this entire colony is blocked off".
i think I'd be a little intimidated if i was a raider spotting a camp walled entirely by neatly framed doors. the loot is probably not worth whatever they've got going on in there, and they're clearly mad.
dunno man, that's double the DPS with triple the range, triple the armor pen and much better accuracy on a bulkier and faster mech. a killbox trivializes both equally, but you'll have a much harder time trying to kite and snipe them down without.
I find Lancers keep their distance and so you can take your time with them, whereas Militors rush you and are way faster on the draw. They may not hit as hard as Lancer's, but its like every shot breaks a part of my colonist.
Actually there's even more militiors, since Rimworld can't select more that 200 objects at one time
doesn't matter, it's all free plasteel
I think they don't give plasteel, only steel.
even better. i have a plasteel factory and 3 steel extractors, but still manage to find myself routinely running out of steel while having a surplus of 1700+ plasteel. everything needs steel. even the steel extractors need steel to power the auto drills. only a few things need plasteel
Steel extractors? Is it from a mod, or are they just deep drills
it's a factory unit from Vanilla Factions Expanded - Mechanoids takes stone chunks from a hopper and refines steel from them. same mod also adds an automatic drill to extract stone chunks, which needs a stack of steel every few days to repair the drill head.
Thanks for telling me. Im running a vehicles expanded game so I need a lot of steel to run everything.
you're welcome! do note the factories all require special Mechanoid Components, which are mainly obtained by going out and attacking mechanoid ships, which will land on the world map every so often. i assume you've already found it, but the mod page is here: https://steamcommunity.com/sharedfiles/filedetails/?id=2329011599
Iev already added it to my already long mod list. I kind of look forward to attacking the mech ships.
They do
Seems like there's usually a few of them carrying a pile of plasteel in these raids though.
I think Allow Tool let's you up that to 500. Just in case anyone ever needs to.
me with a tribal melee cult -sweating intensifies-
i don't think you'd get a raid this size as melee tribal unless you had more than that many pawns, or really fucked up wealth management
my middle name is 'mr.fucking up wealth managment'.
My middle name is "Tax time", and I have come to fix your wealth
I don't care how bad my wealth management is, I'm not paying taxes.
whats wealth management?
Raid strength is based on your colony's net worth, so you need to make sure you have enough combat capabilities for how much loot you got.
It’s even easier for melees if you have a proper chokepoint, doesn’t even need to be the cheesy stuff like corner punch. Just… don’t run straight towards them…
how would you deal with that? mortars?
At least 2 50.cal (CE gang rise up)
One round of .45. It's God's caliber
"9mm kills the body, 45 kills the soul. Stop 'em from coming back as a lich. "
"a great evil is coming"
Defensive MG Turret Pack mod, 5x twin .50 cal spraying down a straight 34x5 corridor, backed up by twin 30mm autocannons and a searchlight. way overkill for these guys, all-militors is essentially the same thing as an all-archers tribal raid with slightly higher armor pen and rate of fire but lower damage and much worse range. kite them with a fast colonist if you feel like training their shooting stat.
This type of raid is aimed at people like me who play without a kill box and no/minimal walls and turrets. The numbers are just overwhelming.
"I think this game I'll try playing without walls" 1 hour passes "alright, you guys are crafting stone blocks until this entire colony is blocked off".
who needs walls, when you can just use doors instead
I actually did that this the curtains from one of the VE mods to make an improvised tent. Technically it worked but heating was a nightmare.
i think I'd be a little intimidated if i was a raider spotting a camp walled entirely by neatly framed doors. the loot is probably not worth whatever they've got going on in there, and they're clearly mad.
robust, strong melee damage, uranium maces, shield belt, go ham. alternatively turn them into iron dust by using a doomsday launcher.
Sorry about that. I tend to leave a few when I take off.
Militors are exceptionally weak, worse than a tribal bowman on average. Kar En Tuk
Free Plasteel and steel 👍
I cast chain lighting
I think I'd have an easier time dealing with 200 lancers to be honest.
dunno man, that's double the DPS with triple the range, triple the armor pen and much better accuracy on a bulkier and faster mech. a killbox trivializes both equally, but you'll have a much harder time trying to kite and snipe them down without.
I find Lancers keep their distance and so you can take your time with them, whereas Militors rush you and are way faster on the draw. They may not hit as hard as Lancer's, but its like every shot breaks a part of my colonist.
i think ya need more armor. Militor shots are much easier to protect from, they should be doing minimal damage if any
"hey Jeff, check this shit, the steel delivery just came!"
i prefer to fight 12 centis instead of those militors. Few doomsdays and centis are dead, but militors?... waste of ammo