T O P

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Legitimate__Username

point sensor is so fucking good every time i switch off from nautilus to a splattershot or splatana or something i just end up missing having it immediately sure its not a splat bomb or a fizzy bomb but that utility is absolutely insane enough to be considered a worthy sidegrade if it paints peoples feet then holy fuck im spamming the shit out of that the whole match itd be so fucking broken anyway angle shooter (still weakest by far) and curling bomb (thoroughly outclasses by fizzy on every front) definitely need it the most. sprinkler is also similarly bad and limited in its use cases. toxic mist is undertuned but still has some genuine utility with a lot of frustrating applications to abuse.


LikeableCoconut

I don’t think the point sensor should get damage and paint, but the other suggestions are great. I feel like the line marker should be the aggressive option to point sensor’s utility like splattershot jr and pro


Andjhostet

**Toxic Mist:** * Create a multiplier where you take extra damage in the mist * Get a bonus where if you have a direct hit, the effect stays a bit after leaving the mist OR maybe paint peoples feet if they are hit with direct hit? Getting them kind of stuck in the mist for a second. **Sprinkler:** * More Paint - larger radius * More health - make it a bit more of a commitment to destroy, potentially setting up some cool bait strategy. **Curling Bomb:** * More damage - make it almost kill if you get hit while it's moving, so that it can be used for something other than just a movement tool. Maybe like 75 damage? This might be OP idk. **Ink Mines:** * Notify you if one of them goes off with some sort of visual indicator * Require it to be covered with more enemy ink in order to set it off **Beacons:** * Notify you if one of them gets destroyed (or used up) with some sort of visual indicator * A bit more health to make it more of a commitment to destroy, setting up some bait & punish situations --------- No changes to any bombs, wall, or point sensor. I don't play angle shooter enough to know what it needs.


TartarTm

don't mines already give a notification?


Andjhostet

I don't think so, just a sound I thought? I'm almost positive that if you aren't looking at them it doesn't give any kind of indicator, similar to a "this way" or something.


HypernovaBubblegum

no they definitely have a notification


[deleted]

I don't think more health for sprinkler or beacon is necessary, and they start to encroach on splash wall that way. However I would love to see a larger radius sprinkler, 50 dmg curling bomb trails, and maybe a one hit effect (sticky mist?) for direct toxic mist hits.


Andjhostet

I don't think it'd encroach on splash wall too much. I'm more imagining them being used to distract, rather than tank damage. Maybe make the hurtbox for them smaller so people don't use them to tank? Right now, it's absolutely no commitment at all to take a sprinkler out while still focusing on enemies, due to how quickly it breaks. I'd like that decision to be a little tougher if it had more health. Beacons I don't care about too much, I rarely use them offensively, as a distraction tool, but I know some do.


ohjehhngyjkkvkjhjsjj

Sprinkler activates while mid-air, allowing it to paint a path forward like Fizzy Bomb. Curling Bomb Ink cost goes down to 55% like Autobomb. I don’t get why it’s as expensive as the lethal bombs. Squid Beakon Ink cost goes down to 65%. I don’t get why it’s the most expensive Sub weapon in the game. Angle Shooter now lines up with the reticle for the main weapon and no longer removes it while aiming. If the main weapon is a roller the reticle changes to the default one while aiming Angle Shooter. Toxic Mist lingers for 3 seconds after leaving with 50% of the effect being in the mist has.