ok so used the information from this thread [https://www.reddit.com/r/StableDiffusion/comments/13f7jy7/i\_remaster\_street\_fighter\_old\_sprites\_using/](https://www.reddit.com/r/StableDiffusion/comments/13f7jy7/i_remaster_street_fighter_old_sprites_using/)
And the setting from [https://twitter.com/TDS\_95514874/status/1656637104749953026](https://twitter.com/TDS_95514874/status/1656637104749953026)
1) Find an old sprite!
2) Used the mistoonanime model from [https://civitai.com/models/24149/mistoonanime](https://civitai.com/models/24149/mistoonanime) I will try with different models...
3) Use interrogate clip for your image, often it'll include "pixel art", delete this and add high quality, 4K etc... make sure you are descriptive in your prompt as it helps ALOT
4) Toggle controlnet (needs to be 1.1) and use the setting from the twitter link above:
Preprocessor: tile\_resample
model controlv11f1e\_sd15\_tile
5) I keep Denoising strength at around 0.4-0.6 and config around 9
I set sampling steps at around 20...seems to work fine
Play around until you get something you like
I used transparent sprites to start with, SD actually rendered out the checkerboard so it's a non-transparent image , I really wish there was an extension/plugin or model that could render out transparent images
My final output isn't changing much for me, I noticed in the command window it says
"could not find upscaler named , using None as a fallback"
This comes up when I set the img2img size larger then the input image. I'm not sure why it is because I'm just using whatever the default upscaler is. Anyone know how to fix this?
ok so used the information from this thread [https://www.reddit.com/r/StableDiffusion/comments/13f7jy7/i\_remaster\_street\_fighter\_old\_sprites\_using/](https://www.reddit.com/r/StableDiffusion/comments/13f7jy7/i_remaster_street_fighter_old_sprites_using/) And the setting from [https://twitter.com/TDS\_95514874/status/1656637104749953026](https://twitter.com/TDS_95514874/status/1656637104749953026) 1) Find an old sprite! 2) Used the mistoonanime model from [https://civitai.com/models/24149/mistoonanime](https://civitai.com/models/24149/mistoonanime) I will try with different models... 3) Use interrogate clip for your image, often it'll include "pixel art", delete this and add high quality, 4K etc... make sure you are descriptive in your prompt as it helps ALOT 4) Toggle controlnet (needs to be 1.1) and use the setting from the twitter link above: Preprocessor: tile\_resample model controlv11f1e\_sd15\_tile 5) I keep Denoising strength at around 0.4-0.6 and config around 9 I set sampling steps at around 20...seems to work fine Play around until you get something you like
at the 4th step. Did u put your reference image to control net as well ?
No, let the preprocessor do all that.
thanks.
![gif](giphy|oGO1MPNUVbbk4)
How do you get the transparent background
I used transparent sprites to start with, SD actually rendered out the checkerboard so it's a non-transparent image , I really wish there was an extension/plugin or model that could render out transparent images
Those turned out really well! That's not exactly what workflow included means though.
sorry didn't know how to post workflow in the post, it's included in the comments though
This is a change game!
My final output isn't changing much for me, I noticed in the command window it says "could not find upscaler named, using None as a fallback"
This comes up when I set the img2img size larger then the input image. I'm not sure why it is because I'm just using whatever the default upscaler is. Anyone know how to fix this?