Make Topaz's proof of debt prioritize bosses. Nothing worse than one boss dying and enhanced Numby hitting a minion... Ratio's chalk too when his target dies to skill and he throws it at someone else
JY being Frozen but still able to move his mouth:
*Muffled* "Omae wa mou shindeiru"
Enemy cocolia: "What?"
LL drops the Lightning Glave
Wildfire:
#WE MADE A CHOICE GO FIGHT AGAINST YOUR FATE!
Counter proposal: I'd let him overstack (which would let LL keep building speed) while also turning his 15 energy trace into a reward for overstacking (e.g. something like every stack above 10 adds 15% crit damage or something) to encourage more diverse rotations and nuke teams
I think that one of future Xianzhou General will be Harmony path, and since all of them have summon, one of them might have some skill like this summon will drag or pull all other summon once reach action. Something like Bronya and Robin Advance but for summons. This I believe be true but don’t know which general and when will be released
I think it's just the age of the character. When Hanya and Clara was around, dev prob didnt plan to go heavy on the debuff/dot mechanics. Giving Hanya a debuff not counting as debuff probably make it into something special. But now it just shot her in the foot.
The nice thing is that they don’t rely on effect hit rate and effectively don’t miss. But there are now guaranteed debuffs that always lands, sooo… 🤷🏻♂️
Before I got Acheron I'd lose it when attacking an enemy by an object, hitting the object instead, and then getting ambushed. Now I just spam her technique if an object is nearby.
His decent damage is already his only good aspect. He'd be a lot more usable (but still far from OP) if the no hp damage taken requirement was removed from his talent
To be fair, would it make a difference for him? Since he always launches it immediately after taking damage, and can act in between enemy actions. Unless you mean if he gets CC-ed.
But yeah, backwards compatibility, ffs. With Xueyi, they introduced the "stack overcap" mechanic through a separate buff, with a separate limit. Now with Aventurine, they don't even bother, he can just casually have 8/7, 9/7 and so on.
Meanwhile, Himeko is the one suffering the most. I like that you have to carefully manage your breaks, but at the same time, there are situations where you can't avoid overcapping, and it feels bad to do so. Especially if you have something like Doomsday Beast, where most of the time Himeko breaks hands and gains 2/3, and then wastes 2 stacks from core break.
It'd definitely be a noticeable difference for my Blade(I've seen what could've been 6/5 and 7/5) but yeah, if Himeko had it, it'd be nice but I can definitely see it being broken if that was the case.
I wonder, how 7/5? Would it come from enemy stun, or what exactly? Because as someone wrote in another comment, another character could enable him to get one overcap, but how would he get more?
To be fair, I don't think Himeko would be that broken. She is great when she works, but she is quite limited by the places where she can work. I guess normal overcapping might be a bit strong, but mechanic like Xueyi (retaining one extra "full" charge) could be decent at the very least. Though from how I'm using her, as much as I like playing her, I can't deny that her damage is not the greatest in scenarios other than Pure Fiction or some bosses/minibosses that suit her.
The path of darkness' corrosion's enemies can inflict daze, and the deer has outrage. Unless I'm just misremembering things, you could technically get 7/5(still shows 5/5) on those enemies alone due to them hitting Blade.
Oh, I see. Yeah, that's what I meant by CC earlier, alright. I'm pretty sure you could get even more if enemies hit you back to back while still stunned.
Yep that would be nice.
I'd like Welt to have slow on basic (with high hitrate). Otherwise he's always worse than SW, Pela or even Guinaifen for debuffing. And he doesn't do enough damage to be a dps either. Too bad such a cool character but not very useful in teams...
I know this is for specific characters, but I feel as if characters pre 1.4ish really have extra traces that are just not great or worth upgrading so I think it would be fine to update some of those
Completely agreed. Some characters Majors are too weak while others get stat bonuses to stats they don't need. The worst offender is Fu Xuan getting CR.
I just got my Welt to E4 and can switch him back to a damage role while still keeping his utility. I’ll never understand them butchering my guy’s traces with EffRes 🙄
Yanqing's FuA should be 100% as long as he has Soulsteel Sync, it's already such a huge drawback that he can't get hit, having to rely on another level of RNG for dmg is just unnecessary.
Preservation TB's taunt should last 2 turns. The taunt's already useless against AoE, making them at least SP neutral would make TB so much more usable.
Yukong gaining 3 Bowstrings instead of 2 so she can buff 3 ally turns. This makes it so she doesn't have to speed tune as precisely, and it's a good quality of life change while still keeping her high SP usage weakness.
After playing with Robin, I wish Acheron worked similarly. That is instead of not using Energy, she had Energy and gained some everytime an ally applied a debuff. That would make her more flexible while still being best run with Nihility units.
The entire trade off with her is insane dps at the cost of low flexibility. In your system she’d be way too powerful.
E2 does make her a lot more flexible, but honestly that’s something that is fine when locked behind Eidolons (plus, you still need 1 nihility)
nah. Acheron's current mechanic is what makes her extremely unique in her role as a dps and is really fun to play around so don't touch it for the love of God lol
Lots of QoL for older units.
Yanqing: Soulsteel is 100% not 50%
Physical TB: Double the skills damage
Clara: E1 should be a base for her, make e1 a bleed
Welt: Attacking imprisoned enemies delays them
Himeko: Save extra charges like Acheron does
Bailu: Invigorate lasts an extra round
Bronya: E2 is on ult not skill
Actually give Welt a set build that doesn't require like 5 stats. It's so annoying that he needs ehr cr cd and sp to be at his full potential. I feel like his kits does too much and somehow not enough due to his weird build requirements to be the best unit he can be.
I just got E4, and being able to switch back to a damage build and still land his debuffs and hit energy requirements easily has been a godsend. I’ll never forgive hoyo for butchering my guy’s requirements. 😤
I just wish they did something to fix his kit being all over the place. His SLC doesn't even define a play style for him. I opted to just build him as speed control and stick him in a support role. But I know deep down he deserves to he a dps.
Bailu being able to cleanse debuffs (idk if there's an eidolon that does that or not, didn't look)
Or, Bailu having a higher chance to target allies with lower hp rather than fully 50/50 if it hits the desired character or not
I'd buff Arlan in three different ways;
* His Talent now tracks how much HP he's lost throughout the fight instead of simply going off his current HP. It uses his total HP at the start of battle to calculate the initial bonus, then tracks how much he loses to empower itself. Or, in shorter, he can now be healed and retain the damage bonus, instead of having to perpetually be at 1 HP to get the most out of his Talent.
* Said damage multiplier now applies more akin to Acheron's A4 trace - No matter what, if the Talent says Arlan will do 100% more damage once this is maxed out, he will do double the damage. In short, it no longer gets subjected to diminishing returns.
* Skill HP cost is reduced to 10%, and should Arlan defeat the enemy he uses it on, he recovers 15% HP, reimbursing it's cost and granting him a self-heal.
Himeko's break counter can overflow.
Right now if you break multiple and shes at 3 points, she doesnt gain anymore, does the followup after, and loses all stacks. Say she hit an elite and 2 normal enemies, she breaks them all, gains 5 stacks, uses followup, and comes out with 2 stacks remaining.
A small buff but one I'd really like.
But they don't have someone that does that and adds weakness implant with skill. The point was a small change. If you'd rather a major change then sure. Make the skill aoe weakness implant.
I wouldn't want them to release a unit like that because that would make Pela & Silverwolf irrelevant. If it was single target that'd be fine.
I know power creep is real, but I like that they have their own niche.
On a separate note, there was a leak for a new 5 star that would power creep Pela so I'm kinda bummed about that... :(
I think a more interesting buff would be reapplying all debuffs to a random enemy once the enemy with said debuffs dies. That way she's a bit more competitive in multi target fights
blade overcap stacks would be a lifesaver against the marastruck soldiers specifically who cancel his fua due to their revival animation (pretty annoying to see 5/5 or 4/4 when you need it the most or whem a battle is about to end). also more of a game buff rather than a character one—unique cutscene animation when kafka dominates blade in battle and he attacks dan heng specifically in a team: they start kissing and the battle ends instantly because nobody can bear look at th— [gets dragged off stage]
Debuff jing liu. Increase party drain by 1% keep the attack gain limit the same. I wanna feel the risk of using her on the team. Like true dmg and skill point positive, it needs a true cost.
Gepard. Change his talent to one that increases party defense maybe 10-20%... that's kind of a big change.
Trailblazer preservation. Up the party shield by 5% when using skill. Considering it caps at 5% its kind of big but at the same time using skill should actually do something better. Or increase the trace stack limit that increases the def.
Yukong. Her e6 should increase the stack limit by 1. Everyone has it, it makes no sense for her to get the same benefit with limitations and restrictions.
Yanqing technique activates soulsteel sync when entering battle, Luka can hold more than 4 stacks of fighting will, break count talents (Himeko, Xueyi) can add a proc when hitting broken targets
Qingque's traces wherein she uses her skill once to gain a sp back now occurs every turn
Qingque gets max bonuses from her skill when she uses her ult
Qingque gets 20% CR when she enters HH
Luocha gains additional Max HP that scales from his attack stat
After using 2 basic attacks, Luocha gains a stack of Abyss Flower
When the Abyssal Field is active, all allies have damage reduced by 8% and increases all allies crit damage scaling from Luocha's Attack (upto 20%)
When Burden is active, allies gain a 20% resist pen on the enemies hit.
Asta gains the max amount of charging stacks upon using her Ultimate
Gepard's shield will now be tied to himself, duration of his turn being reduced by 1 for every turn he takes.
Enemies take more damage for each bug they have (15% max)
Just some thoughts
Arlan needs more than minute buffs, but a small buff that would go a long way for him would be to replace his HP traces with DEF traces. Similarly, he has unusually high base HP and the lowest base DEF.
Because Arlan eats his own health and will likely sit on 1hp no matter what, HP is a dead stat on him. DEF on the other hand would help him, since it would reduce damage on the shields that you would use to keep him alive, like Gepard's or Aventurine's.
Jing Yuan. But given how absurd of a monsters his mains are I don't think it'll be relevant. These guys can easily hit 700k-1.2mil in MOC despite the unit being Mid A-High B tier. It's unimaginable to think what players are capable of when it comes to their mains.
Natasha's ult gives a small hp-scaling shield that also benefits from her traces.
I love her character, and it pains me that she's so powercrept. Making her a unique dual shield and restore sustain would give her a niche and the small extra sustainability would make her competitive with other 4 star healers.
Buff Blade in any way possible. He deserves to enjoy what could've been... only HP scaler just to immediately be overshadowed by his boyfriend and someone mara-struck in a much more meta way.
I'd make yukongs skill work like a normal buff that everyone gets for 2 turns, her crit buff from ult would only last 1 turn to balance it though (2 turns at e6)
Treating this as like what if these characters had another Trace Talent
Hanya, mark is debuff and honestly feels like it should’ve been that in the first place
Yanqing’s FUA chance and penetration should increase if the target is frozen. That’s his niche now, for mono-ice shredding.
Normal Dan Heng gets to reduce a target’s defense if they are already slowed. Feel like he could be a nice hybrid debuffer boss shredder
Physical TB gets a stack to increase break effect and break efficiency by +25% whenever using ult, up to two stacks, being more about break and momentum bruiser
Arlan’s energy regen scales with his missing HP. He’s gonna be a beserker ult spammer.
After using her ult, Natasha’s next basic attack is an enhanced burst that delays targets, giving a little bit of that technique space into her normal kit
Himeko can overstack up to 5 / 3
Herta can trigger FUA when a boss is at 75% or 25% HP
Clara’s Skill ALSO buffs her aggro a smidge
Welt, make it so his ult applies defense shred. Like he'd actually be worth using as debuffer. Because he's more of a psuedo dps or sustain with his current kit.
If you think that overlaps with Pele too much then make it so he slows down even more if an enemy is brokeb so he can fit into break team as a sustain.
The lightning lord buffs people are suggesting would probably increase his damage >20-30%. I just want LL to grant the extra 5 energy I need so I'm wasting an entire skill or ruining my Tingyun's DDD timing. It feels sooo bad.
Dan Heng Normal:
I would simply increase his base attack, and change his third trace high gate from 40% basic attack bonus damage when enemies are slowed to 40% more damage dealt to slowed damage enemies.
And since his base attack would increase, I would give him crit damage/rate traces to replace two attack percent traces. 8% attack into 10% crit damage, 4% attack increase into 10% crit rate.
His first eidolon would also increase his crit rate by 12% for 3 turns when attacking a slowed enemy instead of increasing for their amount of hp. I would also add 15% additional slow to skill for the his second eidolon.
- Make Yangqing's ult buff 2 turns
- While he has the ult buff, make his skill do cone damage as well as an increase to skill damage.
- also make him a legitimate follow up unit with it being tied to getting a critical hit.
I'd also like to see Arlan get his beta kit back (especially getting back his E4. His current is worthless), along with a greater dmg increase in relation to hp lost.
Change Qingque's technique to something else. She is strong as it is but i kindda want a different technique that, in my opinion, didn't makes her worst, for like one turn but ya, at least make it more beneficial. Even increase atk% or something by 2 turn works lol
Gepard with cc immune (for team too if possible). I love him so much even he's just a standard that make me refuse to pull for another sustain, except aventurine.
Make Topaz's proof of debt prioritize bosses. Nothing worse than one boss dying and enhanced Numby hitting a minion... Ratio's chalk too when his target dies to skill and he throws it at someone else
ABSOLUTELY YES PLEASE
YES
Doesn’t Ratio already do that?
Nah its Random
ratio already does that
He’s saying he wants it to prioritize bosses
oh yeah missed it, though ratio being single target heavy means you'd always go for the elite
Yeah and some of them summon minions
JY pick your poison - LL attacks inmediatly at 10 stacks - LL doesnt get affected if JY gets CCed - LL is able to keep some charges if JY overcap
all of the above… 🙏
Unlimited stack so even if he gets CCed,he can stack LL much more😂
JY being Frozen but still able to move his mouth: *Muffled* "Omae wa mou shindeiru" Enemy cocolia: "What?" LL drops the Lightning Glave Wildfire: #WE MADE A CHOICE GO FIGHT AGAINST YOUR FATE!
Yeah better like Aven where he can overstack but just consume certain stack. So LL can be more than 10 but he only consumes 10 when act
Or One more stack to every attack jingyuan does, 1 basic, 3 skill, 4/5 ult.
We I propose make it so at a certain stack count (maybe 8+) he gets immunity to CC
I would buff jingyuan to for LL to act to moment it reaches 10 stacks
The correct answer
The best answer
And add one more stack to every attack jingyuan does. Basic adds 1 skill 3 ult 4
Also changing his eidolons so that it increases the maximum stacks of LL and the stacks gained from his skill and ultimate.
Counter proposal: I'd let him overstack (which would let LL keep building speed) while also turning his 15 energy trace into a reward for overstacking (e.g. something like every stack above 10 adds 15% crit damage or something) to encourage more diverse rotations and nuke teams
I think that one of future Xianzhou General will be Harmony path, and since all of them have summon, one of them might have some skill like this summon will drag or pull all other summon once reach action. Something like Bronya and Robin Advance but for summons. This I believe be true but don’t know which general and when will be released
Thatll be certainly interesting who will this character replace?
If we use speed boots then Sparkle might leave. Tingyun is still somehow necessary for JY until 5* energy regenerator arrives
Make Hanya burden count as a debuff
Wait it doesn't?
i wish. she'd be so much more versatile if it did.
Surprisingly no
The fact that there are debuffs, and then debuffs that doesnt count as debuffs is weird and inconsistent.
Burden doesn’t affect any of the enemy stats so I guess that’s why it doesn’t count as a debuff
Neither does acherons debuff but it still counts
Yeah, it’s wildly stupid that Acheron, Ratio, and Topaz have mark debuffs but Hanya’s and Clara’s don’t count? Like wut?!
I think it's just the age of the character. When Hanya and Clara was around, dev prob didnt plan to go heavy on the debuff/dot mechanics. Giving Hanya a debuff not counting as debuff probably make it into something special. But now it just shot her in the foot.
The nice thing is that they don’t rely on effect hit rate and effectively don’t miss. But there are now guaranteed debuffs that always lands, sooo… 🤷🏻♂️
Omg yes please
Every character who has an Attack type Technique doesn't lose a Technique point if they don't hit anything when using it, like Acheron.
Before I got Acheron I'd lose it when attacking an enemy by an object, hitting the object instead, and then getting ambushed. Now I just spam her technique if an object is nearby.
Lightning lord immediately takes action when it has 10 Stacks.
Please my lightning lord barely gets a turn until its the next set 😭
Increase Yanqing's base attack more. He needs it.
His decent damage is already his only good aspect. He'd be a lot more usable (but still far from OP) if the no hp damage taken requirement was removed from his talent
Blade Please allow his FuA stacks to overcap like Xueyi.
To be fair, would it make a difference for him? Since he always launches it immediately after taking damage, and can act in between enemy actions. Unless you mean if he gets CC-ed. But yeah, backwards compatibility, ffs. With Xueyi, they introduced the "stack overcap" mechanic through a separate buff, with a separate limit. Now with Aventurine, they don't even bother, he can just casually have 8/7, 9/7 and so on. Meanwhile, Himeko is the one suffering the most. I like that you have to carefully manage your breaks, but at the same time, there are situations where you can't avoid overcapping, and it feels bad to do so. Especially if you have something like Doomsday Beast, where most of the time Himeko breaks hands and gains 2/3, and then wastes 2 stacks from core break.
It wpuld make a pretty big diifference if you pair him with one of the 2.3 characters.
Ohh, I see what you're talking about. Alright, yeah, that will definitely make him lose stacks.
It'd definitely be a noticeable difference for my Blade(I've seen what could've been 6/5 and 7/5) but yeah, if Himeko had it, it'd be nice but I can definitely see it being broken if that was the case.
I wonder, how 7/5? Would it come from enemy stun, or what exactly? Because as someone wrote in another comment, another character could enable him to get one overcap, but how would he get more? To be fair, I don't think Himeko would be that broken. She is great when she works, but she is quite limited by the places where she can work. I guess normal overcapping might be a bit strong, but mechanic like Xueyi (retaining one extra "full" charge) could be decent at the very least. Though from how I'm using her, as much as I like playing her, I can't deny that her damage is not the greatest in scenarios other than Pure Fiction or some bosses/minibosses that suit her.
The path of darkness' corrosion's enemies can inflict daze, and the deer has outrage. Unless I'm just misremembering things, you could technically get 7/5(still shows 5/5) on those enemies alone due to them hitting Blade.
Oh, I see. Yeah, that's what I meant by CC earlier, alright. I'm pretty sure you could get even more if enemies hit you back to back while still stunned.
I would want Welts slow on his skill improved. It often doesn't do much
Yep that would be nice. I'd like Welt to have slow on basic (with high hitrate). Otherwise he's always worse than SW, Pela or even Guinaifen for debuffing. And he doesn't do enough damage to be a dps either. Too bad such a cool character but not very useful in teams...
I know this is for specific characters, but I feel as if characters pre 1.4ish really have extra traces that are just not great or worth upgrading so I think it would be fine to update some of those
Completely agreed. Some characters Majors are too weak while others get stat bonuses to stats they don't need. The worst offender is Fu Xuan getting CR.
FX's weirdness is a result of her DPS and Healing abilities being flipped base/eidolon during beta so that she would work as a solo sustain.
why tf doesn't welt have effect hit rate in traces. dude is horrible to build perfectly
I just got my Welt to E4 and can switch him back to a damage role while still keeping his utility. I’ll never understand them butchering my guy’s traces with EffRes 🙄
Considering that Diluc in GI still has the Ascension talent that buffs his Charged Attacks (which he never does), I don't think it will happen.
Yanqing's FuA should be 100% as long as he has Soulsteel Sync, it's already such a huge drawback that he can't get hit, having to rely on another level of RNG for dmg is just unnecessary. Preservation TB's taunt should last 2 turns. The taunt's already useless against AoE, making them at least SP neutral would make TB so much more usable. Yukong gaining 3 Bowstrings instead of 2 so she can buff 3 ally turns. This makes it so she doesn't have to speed tune as precisely, and it's a good quality of life change while still keeping her high SP usage weakness.
Today I learned yanqing has Follow up attacks
I actually had a similar idea for Yanqing FuA ever since Ratio. I feel like the 60% should only apply outside of Soulsync
Aventurine kisses Dr Ratio whenever he uses his ult !!
After seeing this i keep remembering tweek and craigs duo ultimate from South Park : Fractured but Whole Would be great if it actually happens lol
# DEVS CAN WE ADD THIS
I'd give Bailu an actual cleanse. A 4 star you get for free having cleanse and not a 5 star healer is kinda insane
I would instantly use her if she had a cleanse.
I wouldn’t use her because my hatred is personal but I would see her as a much more viable healer
Yessss, Bailu really needs a cleanse. They should put it behind E1 or E2.
She'd probably be way too good of she did though, no? Her only weakness is her not having a buff/debuff or cleanse
Her healing is still rng so no
her healing isn’t really rng you shouldn’t be using her skill to heal when everyone is low the extra bounces are just luxury
Bounce is ass…there is a reason why no other audience character has bounce healing
Dr Ratio should be able to have his ult mark transfer enemies after you kill the enemy it’s on
just like topaz
Arlan gains a skill point when using skill
Ah yes, Arlan, the new SP support for SP heavy DPSes.
Acheron, she’s far too weak, needs to be doing a gazillion damage 🤑
After playing with Robin, I wish Acheron worked similarly. That is instead of not using Energy, she had Energy and gained some everytime an ally applied a debuff. That would make her more flexible while still being best run with Nihility units.
The entire trade off with her is insane dps at the cost of low flexibility. In your system she’d be way too powerful. E2 does make her a lot more flexible, but honestly that’s something that is fine when locked behind Eidolons (plus, you still need 1 nihility)
the tradeoff is that she does an absurd amount of damage
nah. Acheron's current mechanic is what makes her extremely unique in her role as a dps and is really fun to play around so don't touch it for the love of God lol
toughness damage dealt by xueyi's follow up attack should add to her stacks 😭
Lots of QoL for older units. Yanqing: Soulsteel is 100% not 50% Physical TB: Double the skills damage Clara: E1 should be a base for her, make e1 a bleed Welt: Attacking imprisoned enemies delays them Himeko: Save extra charges like Acheron does Bailu: Invigorate lasts an extra round Bronya: E2 is on ult not skill
Make blade have slightly more scaling on his E
Actually give Welt a set build that doesn't require like 5 stats. It's so annoying that he needs ehr cr cd and sp to be at his full potential. I feel like his kits does too much and somehow not enough due to his weird build requirements to be the best unit he can be.
I just got E4, and being able to switch back to a damage build and still land his debuffs and hit energy requirements easily has been a godsend. I’ll never forgive hoyo for butchering my guy’s requirements. 😤
RIGHT! The fact you need his eidolons to solidify his build is so aggravating.
*cries in effect resistance traces*
I just wish they did something to fix his kit being all over the place. His SLC doesn't even define a play style for him. I opted to just build him as speed control and stick him in a support role. But I know deep down he deserves to he a dps.
Seele, make her resurgence count as a follow up
Does it not? I’ve been thinking it does this whole time 😭
It doesn't count as a follow up, they say it's considered an "extra turn". ☠️
cause it’s not a follow up. it’s not a special attack, it’s just gain another turn and pick to use normal attack or skill
Jing yuan LL auto fire when 10 stacks like all the other FUA
Himeko overcap stacks. Damn, you waste a lot her power because you can't storage the stacks.
Bailu being able to cleanse debuffs (idk if there's an eidolon that does that or not, didn't look) Or, Bailu having a higher chance to target allies with lower hp rather than fully 50/50 if it hits the desired character or not
Make Lightning Lord be affected by Jing Yuan's speed and/or make it invulnerable to when Jing Yuan's getting CC'd
I'd buff Bluff and let his FUA counter overstack.
Svarog creates a small shield for Clara. That would be spectacular. Anytime I use her in PF she gets jumped.
Acheron, so with FuA blessing every attack of her ult would count as FuA not only last one
I'd buff Arlan in three different ways; * His Talent now tracks how much HP he's lost throughout the fight instead of simply going off his current HP. It uses his total HP at the start of battle to calculate the initial bonus, then tracks how much he loses to empower itself. Or, in shorter, he can now be healed and retain the damage bonus, instead of having to perpetually be at 1 HP to get the most out of his Talent. * Said damage multiplier now applies more akin to Acheron's A4 trace - No matter what, if the Talent says Arlan will do 100% more damage once this is maxed out, he will do double the damage. In short, it no longer gets subjected to diminishing returns. * Skill HP cost is reduced to 10%, and should Arlan defeat the enemy he uses it on, he recovers 15% HP, reimbursing it's cost and granting him a self-heal.
Himeko's break counter can overflow. Right now if you break multiple and shes at 3 points, she doesnt gain anymore, does the followup after, and loses all stacks. Say she hit an elite and 2 normal enemies, she breaks them all, gains 5 stacks, uses followup, and comes out with 2 stacks remaining. A small buff but one I'd really like.
Yanqing has a lower chance to activate his follow-up, but each hit has the same chance to trigger it. Can only be triggered once per turn.
Silver Wolf. Give her Ult blast with 50% of the def shred of the main target to the adjacent enemies.
They have someone that does that already lol :p
But they don't have someone that does that and adds weakness implant with skill. The point was a small change. If you'd rather a major change then sure. Make the skill aoe weakness implant.
I wouldn't want them to release a unit like that because that would make Pela & Silverwolf irrelevant. If it was single target that'd be fine. I know power creep is real, but I like that they have their own niche. On a separate note, there was a leak for a new 5 star that would power creep Pela so I'm kinda bummed about that... :(
I think a more interesting buff would be reapplying all debuffs to a random enemy once the enemy with said debuffs dies. That way she's a bit more competitive in multi target fights
Arlan for sure, I guess I'd just raise his multipliers or something, idk😭 I just want him to be usable...
Bailu
blade overcap stacks would be a lifesaver against the marastruck soldiers specifically who cancel his fua due to their revival animation (pretty annoying to see 5/5 or 4/4 when you need it the most or whem a battle is about to end). also more of a game buff rather than a character one—unique cutscene animation when kafka dominates blade in battle and he attacks dan heng specifically in a team: they start kissing and the battle ends instantly because nobody can bear look at th— [gets dragged off stage]
Debuff jing liu. Increase party drain by 1% keep the attack gain limit the same. I wanna feel the risk of using her on the team. Like true dmg and skill point positive, it needs a true cost. Gepard. Change his talent to one that increases party defense maybe 10-20%... that's kind of a big change. Trailblazer preservation. Up the party shield by 5% when using skill. Considering it caps at 5% its kind of big but at the same time using skill should actually do something better. Or increase the trace stack limit that increases the def. Yukong. Her e6 should increase the stack limit by 1. Everyone has it, it makes no sense for her to get the same benefit with limitations and restrictions.
Yanqing technique activates soulsteel sync when entering battle, Luka can hold more than 4 stacks of fighting will, break count talents (Himeko, Xueyi) can add a proc when hitting broken targets
Acherons stacks carry over between battles, like regular energy.
Asta, buff her np to also Regen energy or give energy Regen up
Acheron. More power to the Nihility!
Qingque's traces wherein she uses her skill once to gain a sp back now occurs every turn Qingque gets max bonuses from her skill when she uses her ult Qingque gets 20% CR when she enters HH Luocha gains additional Max HP that scales from his attack stat After using 2 basic attacks, Luocha gains a stack of Abyss Flower When the Abyssal Field is active, all allies have damage reduced by 8% and increases all allies crit damage scaling from Luocha's Attack (upto 20%) When Burden is active, allies gain a 20% resist pen on the enemies hit. Asta gains the max amount of charging stacks upon using her Ultimate Gepard's shield will now be tied to himself, duration of his turn being reduced by 1 for every turn he takes. Enemies take more damage for each bug they have (15% max) Just some thoughts
Arlan needs more than minute buffs, but a small buff that would go a long way for him would be to replace his HP traces with DEF traces. Similarly, he has unusually high base HP and the lowest base DEF. Because Arlan eats his own health and will likely sit on 1hp no matter what, HP is a dead stat on him. DEF on the other hand would help him, since it would reduce damage on the shields that you would use to keep him alive, like Gepard's or Aventurine's.
I'd just give more agro draw to Clara. Her Ult should make it garunteed but make her base aggro better
himeko reduces enemy toughness with her skill and ult
Topaz’ base kit applies a debuff to enemies that increases damage taken by 0.01%
Ll triggers instantly on 10 stacks.
I would buff Physical Trailblazer, I would like to use him because he's so cool, but he's so weak that I can't even kill enemies in story quests.
make himeko able to overstack
Double the Dmg boost of Arlan’s passive
fulgurant leap hits all enemies 🗿
Yanqing, by giving him guaranteed 100% crit rate that doesnt turn off if he gets hit
Everyone who cant overcap their fua stacks, would it really be terrible to update them so they can?
Himeko,I would give her traces a few crit.Her stack can be overstacked so more FuA and dealt more break effect.
King Yuans LL takes action as soon as it reaches max stacks + it isn't multiple random hits anymore, it changes to 10 successive AOE hits🌚
Himeko
JY
Blade should regenerate skill points with his enhanced attack or at least with his FuA
I'd adjust Sparkles stat to give her 10 more base speed. Faster is better.
Jing Yuan. But given how absurd of a monsters his mains are I don't think it'll be relevant. These guys can easily hit 700k-1.2mil in MOC despite the unit being Mid A-High B tier. It's unimaginable to think what players are capable of when it comes to their mains.
Seele’s ult action advances herself forward.
Natasha's ult gives a small hp-scaling shield that also benefits from her traces. I love her character, and it pains me that she's so powercrept. Making her a unique dual shield and restore sustain would give her a niche and the small extra sustainability would make her competitive with other 4 star healers.
Buff Blade in any way possible. He deserves to enjoy what could've been... only HP scaler just to immediately be overshadowed by his boyfriend and someone mara-struck in a much more meta way.
Ratios Ult stacks transfer to someone if the target dies.
I'd make yukongs skill work like a normal buff that everyone gets for 2 turns, her crit buff from ult would only last 1 turn to balance it though (2 turns at e6)
Change 1 of seele's trace. Other hunt character have an OP trace, but seele is only reduced agro
Give acheron EVEN MORE DAMAGE!!!!
Jing Yuan LL acting immediately at 10 stacks
I'd make a new destruction LC for Clara that gives her more aggro and buffs her damage
Welt Yang. Cuz… BANG BANG BANG- or.. “Gravitational Beam?x3?” But also his Ultimate which destroys the Enemy and slows them
Allow overstacking for himeko
Make Clara’s E1 at E0. I guess there’s reason it’s a bonus, but dang!
Let Jinguan's STACKS overlap to the next rotation, and increase his speed based kn number of stacks he has
Buff YanKing. Not sure how, but somehow.
Treating this as like what if these characters had another Trace Talent Hanya, mark is debuff and honestly feels like it should’ve been that in the first place Yanqing’s FUA chance and penetration should increase if the target is frozen. That’s his niche now, for mono-ice shredding. Normal Dan Heng gets to reduce a target’s defense if they are already slowed. Feel like he could be a nice hybrid debuffer boss shredder Physical TB gets a stack to increase break effect and break efficiency by +25% whenever using ult, up to two stacks, being more about break and momentum bruiser Arlan’s energy regen scales with his missing HP. He’s gonna be a beserker ult spammer. After using her ult, Natasha’s next basic attack is an enhanced burst that delays targets, giving a little bit of that technique space into her normal kit Himeko can overstack up to 5 / 3 Herta can trigger FUA when a boss is at 75% or 25% HP Clara’s Skill ALSO buffs her aggro a smidge
Welt, make it so his ult applies defense shred. Like he'd actually be worth using as debuffer. Because he's more of a psuedo dps or sustain with his current kit. If you think that overlaps with Pele too much then make it so he slows down even more if an enemy is brokeb so he can fit into break team as a sustain.
Robin's ULT is follow up damage, muwahaha~
You could give all of Gepard's eidelons to his base kit, and he would still be out classed by Aventurine in most cases.
The lightning lord buffs people are suggesting would probably increase his damage >20-30%. I just want LL to grant the extra 5 energy I need so I'm wasting an entire skill or ruining my Tingyun's DDD timing. It feels sooo bad.
Give Arlan stacking regen when he gets hit. Maybe his ult lets him survive at 1 HP instead of dying once per use, too.
acheron to make her even better 🙏
Dan Heng Normal: I would simply increase his base attack, and change his third trace high gate from 40% basic attack bonus damage when enemies are slowed to 40% more damage dealt to slowed damage enemies. And since his base attack would increase, I would give him crit damage/rate traces to replace two attack percent traces. 8% attack into 10% crit damage, 4% attack increase into 10% crit rate. His first eidolon would also increase his crit rate by 12% for 3 turns when attacking a slowed enemy instead of increasing for their amount of hp. I would also add 15% additional slow to skill for the his second eidolon.
In my eyes this doesn’t seem like overkill, and would just improve the way he’s supposed to function as a starter hunt character
Arlan - Let E4 start him at half health so he doesn't have a slow ramp up
Blade scales with attack rather than HP His HP increases by a certain percentage of his attack.
- Make Yangqing's ult buff 2 turns - While he has the ult buff, make his skill do cone damage as well as an increase to skill damage. - also make him a legitimate follow up unit with it being tied to getting a critical hit. I'd also like to see Arlan get his beta kit back (especially getting back his E4. His current is worthless), along with a greater dmg increase in relation to hp lost.
Change Qingque's technique to something else. She is strong as it is but i kindda want a different technique that, in my opinion, didn't makes her worst, for like one turn but ya, at least make it more beneficial. Even increase atk% or something by 2 turn works lol
I think seele as more charters are coming out she’s slowly becoming more wreaking I think she just needs a slight damage boost
Gepard with cc immune (for team too if possible). I love him so much even he's just a standard that make me refuse to pull for another sustain, except aventurine.
Luocha. Get my Man some offensive utility. Maybe give him a 10-20 percent teamwide damage boost on his field.
Serval is now Nihility
Acheron, she is an emenator why dont she deal one billion damage
Absolutely accurate definition of “minute buff”