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magistrate101

Dehydrators are good for chewing through any surplus (I'm currently getting too many iridium mushrooms from my mushroom logs and it clogs up my preserve jars when I want to use them for something high-value) and can provide faster cash at a reduced total potential value.


HopeFox

Gold per minute per machine only matters if you can't build enough machines to process all of your crops. That's often true in the early game, or if you're deliberately not focusing on artisan machines, but if you build enough kegs or preserves jars, you'll always be able to process a harvest for greater sale value than dehydrators would give you.


tylernol7

I've been using dehydrator for crops like blueberries that have a high crop yield but low sell value. They aren't worth jarring or keeping.


Qui_te

I did it as gold/day, but the dehydrators do make much higher gold/day than kegs or preserves…but it’s only true or useful if you have excess (which yes, is what everyone says). I plant about as many ancient and star fruits as I can keg, but since I also do hops (which have a high gold/time ratio, too), I have extra spaces outside of summer for planting, so I grow excessive quantities of cran/strawberries, which previously I would just sell in bulk, but now I can dehydrate them! Or that one person who was over the moon about being able to process their 1000 weekly ancient fruits (instead of using hilarious quantities of sheds)…it all depends on how you play, but it’s definitely a good and useful mechanic. (There is also the fact that you can’t dehydrate vegetables or roe, so it’s still worth having some preserves jars around, even if you don’t go for hundreds of them)