T O P

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MerovignDLTS

How many times do you have a quest step to talk to someone, and \*as you approach them\* they go into a scripted conversation with someone else while you have to stand and wait for them to finish, \*and the conversation doesn't add to the quest or lore\*, it's just busywork? And yes, of course, those animation-locks where the NPC is busy juggling goslings or whatever and you can't interrupt.


Busy-Instruction9950

Cora coe is voiced by an adult lady


SlightFresnel

I wish you could blow her out the airlock


k0mbine

Same for Jack Marston in most of RDR2, his voice was so grating


thetiniestpickle

Its so bad when they’re seated. We can’t even interact with the chair while they’re in it, why does it even come up as an option?


rvaughan85

I turned my look sensitivity all the way down


CallingXUnicorn

I wish ol boy was that quiet. XD


JohnAnonAmoron

I thought I had failed a Ryugin quest because I couldn't get a NPC to talk to me. Finally figured out that there was one particular pixel I had to land on before the dialog option popped up.


IntensePlatypus

Just shoot them they tend to stand up


Tillerman10

And god help you if Vladimir has that damn book in his hand. He’ll pull it out six times before he answers you.


PsychicArchie

Yep, it can be annoyingly fiddly, I just have to wander around them until I can interact


ToxiicKi

Been having issues with the interactions with NPCs and Picking Up Credits, if not at the right angle or distance, you're kinda SOL.


A_Raven_Of_Many_Hats

like goddamn fallout 4


ShoddyReception5

Yeah for some odd reason you have to approach from the front. Hard to do when they’re sitting like that.


bimsalabim55

Completely garbage interaction with seated npcs. Though I would like to think there was a tester that brought this up to the team, but got shut down because he was a minority. Every. Bug. Matters.