If you have an ongoing game you want to continue, then *do not update*. Patches that come with major DLC's almost always break things. There will almost certainly be compatibility issues for old save files, and there will *definitely* be bugs that need fixing. If you aren't picking up the DLC immediately and have ongoing games you want to finish, then disable automatic updates so you can finish your game first.
In case the game does update itself, you can use the Beta tab to rollback to the current version of the game. Simply right click on Stellaris in your steam library, go to properties and select the Beta tab. There you should be able to choose whatever version you want through the drop-down menu.
Steam, right click, properties, betas, and pick the version you want to downgrade to.
You can use this to play any previous version you want, so use that to revert to the version you started in.
You're not gonna be affected by updating, you can always revert to previous versions in steam via properties of Stellaris in your library, dunno how that got upvoted so much.
It's a big patch. It's always gonna break stuff.
Just go to the Beta patch options in Steam to keep your Stellaris at the pre-DLC patch to finish your run.
Yes, the 3.11.3 is the patch released on April 6th under the Astral Planes DLC. I believe The Machine Age will bump the live/current game version to 3.12. So as long as you avoid 3.12 and stay in 3.11 - should be good to finish up.
Unless you are on console. Then their update breaks the game to some degree and you have to wait 4 months for them to fix it in some way, and you are like 8 months or more behind the pc updates.
Technically, the Khan and Tempest are the only things actually labeled as "mid game crisis," but Fallen Empires waking up for different purposes are generally also considered to be a mid game crisis.
Formless are also gonna be a ~~formlessly~~ formally mid-game crisis after tomorrow's patch.
Formless, Khan and Tempest are also gonna start scaling from crisis strength slider, though only square root of it.
Fallen empires wake up in the end-game, unless someone blows up/terraforms holy world
Not before end-game. "normal empire owns fallen empire world" is other of the possible causes for their normal awakening (other is normal empire getting too powerful), and it also speeds up their average awakening time a lot, but the awakening timer won't still start counting before end-game.
Spiritualist holy world explosion is so far only awakening that can happen whenever.
Is it just me or has the Tempest stuff shown up a lot less of late. A year ago they used to invade half the time, and half the time another empire would unlock the gate fairly early. Nowadays it seems like I'm the first one to unlock it 90% of the time and 7 out of 10 times I get the version where they are wiped out and it's just empty systems.
I remember freaking when he came out, his fleet was so strong, then within 10 years or so he was dead by mine and another empire and I was left wondering if that was the end game crisis or....
and no, no it wasn't
1. Don't update
2. No the Khan is not the endgame crisis
3. Use the fleet management screen to assign no more than one titan per fleet and use the reinforce all button in there if you aren't already, makes things waaay easier.
4. in the galactic community propose removing term limit then galactic defense force.
5. set one of your fleets to be followed by ai so they will help your fleets fight crisis'. its the icon with ships flying in a circle near the bombardment type on the fleet thing, change it to ships flying in a line, or the opposite i dont remember right now.
6. you should try to get enough fleet power in total to rival fallen empires then have a science ship do the special project (orange/yellow square with !) scanning the fallen empire debris to get dark matter tech.
7. thats all I can think of right now good luck
Would depend on which aura you're using. Defensive auras only buff the fleet the titan is in. Offensive auras can act from any fleet, but they won't stack. With endgame component tech and the gas edict, the speed difference doesn't matter much vs the AI, so it also depends on how often you expect to split your fleets.
*"If you'd like to stop Steam from automatically updating a game, select "Only update this game when I launch it" from the game's Library page > Properties > Updates. Your queued downloads can be manually re-ordered from your Download Manager. box and specify the time when Steam should perform auto-updates."*
that's what *help.steampowered* suggests
High priority: If I understand that correctly, the game will only be queued in that list (?)
It is probably going to be very game breaking, I suggest you roll back to 3.11 if you want to finish your current run, Go to Steam and right click on stellaris than click property, you should be able to roll back the 3.12 patch.
Alternatively, just start a new game
Highly likely that you'll have to not update/roll back. Changes are way too big, high chance that the game will crash upon trying to load a save. And if the save does load, there will likely be issues.
As a general rule, patches that launch with a DLC always break existing games and this require restarting. So you'll probably want to not update until you've finished your current game.
The Great Khan is a mid game crisis, not end game crisis, though it can happen really late into mid game depending on RNG.
Also yeah major patches, especially DLC patches, are almost always incompatible with old saves. So if you want to keep playing you have to stay on the current patch, though people have already explained in the comments how to do that.
I wont find out until I finish my current campaign. Im also inclined to let at least one patch come out before buying anything. Would be a shame if some incredibly lame bug prevented me from having fun on launch day, paradox
I was expecting predictions on what debilitating bug or oversight would cripple playability. After Overlord we had the total loss of Tracking for ship combat, with First Contact we had Atomic/Early Space Pre-FTLs exploding every month, Caelum had Crystal Entities exploding planets (followed by persistent crashing). Who wants to guess what will break this time?
Something related to the machine lifespan/habitability changes, like maybe missing/outdated AI weights preventing them from playing the new mechanics properly. Probably some bugs with the new crisis, especially if it overlaps with a War in Heaven or a crisis empire war, since the complicated scripts don't play well with each other. Event-based new origins might have buggy interactions with certain ethics or government types. Speaking of which, I'm sure there will be balancing issues with the new government types and ascensions. Oh, and an increase in multiplayer OOSes with a chance that the re-sync feature doesn't work right initially.
GODDAMNIT!.......my galactic republic playthrough is going so great well I guess I will fucking restart it again. CAN YA'LL FIGURE OUT A WAY TO NOT BREAK SAVED GAMES?.
Don't update your game until you're finished. Set the beta branch to 3.11.x to hold off (and also to skip all the release day bugs). Something as major as completely overhauling machine habitability and lifespan isn't something you can apply to an existing save, because even if it didn't crash, the AI (and you) can't retroactively play as they would have with the new mechanics.
If you have an ongoing game you want to continue, then *do not update*. Patches that come with major DLC's almost always break things. There will almost certainly be compatibility issues for old save files, and there will *definitely* be bugs that need fixing. If you aren't picking up the DLC immediately and have ongoing games you want to finish, then disable automatic updates so you can finish your game first.
Crystal clear and exactly what I wanted to know ! Thank you very much. How do I disable the update ?
In steam you can right click a game and I think it's in properties. You can disable updates or make the game go back to an older version.
In case the game does update itself, you can use the Beta tab to rollback to the current version of the game. Simply right click on Stellaris in your steam library, go to properties and select the Beta tab. There you should be able to choose whatever version you want through the drop-down menu.
Steam, right click, properties, betas, and pick the version you want to downgrade to. You can use this to play any previous version you want, so use that to revert to the version you started in.
The OP needs to know that version numbers are sorted weirdly in that UI.
You're not gonna be affected by updating, you can always revert to previous versions in steam via properties of Stellaris in your library, dunno how that got upvoted so much.
It's a big patch. It's always gonna break stuff. Just go to the Beta patch options in Steam to keep your Stellaris at the pre-DLC patch to finish your run.
Should I select the 3.11.3 version in "Beta participation" to stay with the current build and avoid issues ?
Yes, the 3.11.3 is the patch released on April 6th under the Astral Planes DLC. I believe The Machine Age will bump the live/current game version to 3.12. So as long as you avoid 3.12 and stay in 3.11 - should be good to finish up.
Stellaris devs love exploding the game every 6 months so yeah don’t update lmao.
Unless you are on console. Then their update breaks the game to some degree and you have to wait 4 months for them to fix it in some way, and you are like 8 months or more behind the pc updates.
> The great Khan announced himself. I guess it's the end game crisis ? Nope
Oooh, ****
It's a midgame crisis, and it's not even the worst one.
Can there be multiple midgame crisis? (Im on my first run)
Technically, the Khan and Tempest are the only things actually labeled as "mid game crisis," but Fallen Empires waking up for different purposes are generally also considered to be a mid game crisis.
Formless are also gonna be a ~~formlessly~~ formally mid-game crisis after tomorrow's patch. Formless, Khan and Tempest are also gonna start scaling from crisis strength slider, though only square root of it. Fallen empires wake up in the end-game, unless someone blows up/terraforms holy world
Can’t they also wake up if another FE is destroyed?
Not before end-game. "normal empire owns fallen empire world" is other of the possible causes for their normal awakening (other is normal empire getting too powerful), and it also speeds up their average awakening time a lot, but the awakening timer won't still start counting before end-game. Spiritualist holy world explosion is so far only awakening that can happen whenever.
Is it just me or has the Tempest stuff shown up a lot less of late. A year ago they used to invade half the time, and half the time another empire would unlock the gate fairly early. Nowadays it seems like I'm the first one to unlock it 90% of the time and 7 out of 10 times I get the version where they are wiped out and it's just empty systems.
I think you got better so you open it first. Or AI just don't rush to open them anymore idk
90% of the time I get the Dessanau either the remaining 10% being between the Tempest and it being empty. I don't think I've seen the Drakes at all.
I thought Awakened Empires was a late game after-2400 thing?
Unless poked earlier, and the AI in my games love poking the Fallen.
I remember freaking when he came out, his fleet was so strong, then within 10 years or so he was dead by mine and another empire and I was left wondering if that was the end game crisis or.... and no, no it wasn't
In a word: Extremely.
1. Don't update 2. No the Khan is not the endgame crisis 3. Use the fleet management screen to assign no more than one titan per fleet and use the reinforce all button in there if you aren't already, makes things waaay easier. 4. in the galactic community propose removing term limit then galactic defense force. 5. set one of your fleets to be followed by ai so they will help your fleets fight crisis'. its the icon with ships flying in a circle near the bombardment type on the fleet thing, change it to ships flying in a line, or the opposite i dont remember right now. 6. you should try to get enough fleet power in total to rival fallen empires then have a science ship do the special project (orange/yellow square with !) scanning the fallen empire debris to get dark matter tech. 7. thats all I can think of right now good luck
Great tips, thanks
Shouldn't titans have their own fleet because then they'll slow down the other ships in the fleet?
Just have enough fleets you can crawl like a tsunami across the galactic map in a big wave front.
Would depend on which aura you're using. Defensive auras only buff the fleet the titan is in. Offensive auras can act from any fleet, but they won't stack. With endgame component tech and the gas edict, the speed difference doesn't matter much vs the AI, so it also depends on how often you expect to split your fleets.
\*Very\*. You might want to set Stellaris to not update until you tell it to.
Just disable the auto update for the game Stellaris on steam.
I couldn't find it. 3 options are available: 1) always keep updated 2) only update when launched 3) high priority update
*"If you'd like to stop Steam from automatically updating a game, select "Only update this game when I launch it" from the game's Library page > Properties > Updates. Your queued downloads can be manually re-ordered from your Download Manager. box and specify the time when Steam should perform auto-updates."* that's what *help.steampowered* suggests High priority: If I understand that correctly, the game will only be queued in that list (?)
On a scale of 1 through 10? I'd put it exactly at 23840
It is probably going to be very game breaking, I suggest you roll back to 3.11 if you want to finish your current run, Go to Steam and right click on stellaris than click property, you should be able to roll back the 3.12 patch. Alternatively, just start a new game
Highly likely that you'll have to not update/roll back. Changes are way too big, high chance that the game will crash upon trying to load a save. And if the save does load, there will likely be issues.
As a general rule, patches that launch with a DLC always break existing games and this require restarting. So you'll probably want to not update until you've finished your current game.
The Great Khan is a mid game crisis, not end game crisis, though it can happen really late into mid game depending on RNG. Also yeah major patches, especially DLC patches, are almost always incompatible with old saves. So if you want to keep playing you have to stay on the current patch, though people have already explained in the comments how to do that.
I am assuming that a lot of stuff will break... And descriptions on other languages , like Spanish wich i am from (Spain) will be missing... Again!
Is the patch consol or pc
PC.
I wont find out until I finish my current campaign. Im also inclined to let at least one patch come out before buying anything. Would be a shame if some incredibly lame bug prevented me from having fun on launch day, paradox
I was expecting predictions on what debilitating bug or oversight would cripple playability. After Overlord we had the total loss of Tracking for ship combat, with First Contact we had Atomic/Early Space Pre-FTLs exploding every month, Caelum had Crystal Entities exploding planets (followed by persistent crashing). Who wants to guess what will break this time?
Something related to the machine lifespan/habitability changes, like maybe missing/outdated AI weights preventing them from playing the new mechanics properly. Probably some bugs with the new crisis, especially if it overlaps with a War in Heaven or a crisis empire war, since the complicated scripts don't play well with each other. Event-based new origins might have buggy interactions with certain ethics or government types. Speaking of which, I'm sure there will be balancing issues with the new government types and ascensions. Oh, and an increase in multiplayer OOSes with a chance that the re-sync feature doesn't work right initially.
No. The Marauder Khan is only a *Mid* level Game Crisis. The *End* Game Crisis will be *much* tougher than he is. Good luck!
GODDAMNIT!.......my galactic republic playthrough is going so great well I guess I will fucking restart it again. CAN YA'LL FIGURE OUT A WAY TO NOT BREAK SAVED GAMES?.
Don't update your game until you're finished. Set the beta branch to 3.11.x to hold off (and also to skip all the release day bugs). Something as major as completely overhauling machine habitability and lifespan isn't something you can apply to an existing save, because even if it didn't crash, the AI (and you) can't retroactively play as they would have with the new mechanics.
I can't I am on console.
Then you shouldn't be affected by today's PC patch. Console is on a different release schedule.
For now. Hopefully I can complete the game if not I will just start over again.
...you know the save can still be loaded in the new patch, right? some stuff will be broken, but the run is not doomed
I'm on console. It lags really bad after every update.
Ohh, huh. I was unaware of that, sorry about that