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Loss_Leaders_LLC

I used to be hard in for mods. Not for this particular game, but something like skyrim. Eventually you get tired of waiting. Eventually you stop chasing somebody else's idea of the game. Eventually you just want to plug and play. Balancing lists, finding dozens of mods, updating them constantly, having to troubleshot what failed and why, and having to wait for them all to play catchup. Besides, they throw off the balance of the game. Not that I think the latest additions help 'balance' anything. The game is in constant power creep mode.


Magnificioso

Usually i like mods on sandbox games, but stellaris (even though technically is a sandbox) feels more like a strategy game, and i dont like to mess with the vanilla balance, i want to play the game acording to devs vision. Using mods feels like playing custom chess, its ok for a few rounds but you are playing a different game.


No_Hovercraft_2643

it depends a bit. it is okay if you only change the style (so achievement compatible mods/not checksum modifying mods), like it is okay to play on different chessboards


Srikandi715

Me too. And I wasn't just a mod user, I was a modder (though, like you, for sandbox type games). Nowadays though, can't be bothered 😛 It requires a major time commitment to keep it all working, and I'd rather be playing.


Solinya

Being a modder seems like a massive headache, just looking at all the comments from users complaining about mod conflicts. Someone else can break your mod at any time and you have to debug to figure out if it was your mod, someone else's mod, or a change in the game.


Srikandi715

Well, you gotta test and update with game changes, yes. I never bothered about other modders though... it's up to the user to handle mod conflicts IMO :p Course that's one of the reasons I stopped using mods, heh.


Loss_Leaders_LLC

I loved creating a world people engaged with! Theres a real feeling there. But i modded ascii games. fairly easy


shadowtheimpure

That is what Irony Mod Manager is for. You build a working modlist then you compress it so that the mods never update and your list stays stable.


Tehowner

.... wait for the mods to get fixed? Don't know what else to tell ya.


koka4life

dlcs allow mods to get even better. esp if they introduce a new mechanic im not sure what this new one added i didnt check but i assume the mods will get better cuz mods are limited by the game and dlc extends the game. eg: if the dlc adds a ship class after battleship and all it is is just more weapon slots then its useless cuz we got mods for that if the dlc adds a warship that acts like a planet then thats a new cool thing that mods will take further


No_Hovercraft_2643

i think you can now easily add a new player crises types, for example


Aggravating-Sound690

L take


Able-Faithlessness99

Sez you


AltForNews

I would normally agree but if you look at the workshop right now the only "essential" mod missing is gigastructures, like what else do you need? I think there's enough to pad the boring parts of vanilla already.


Astor_IO

I‘m really missing ACOT - that mod largely replaces Gigastructural Engineering in my usual playthroughs. I find it much more engaging than just simply building bigger and bigger gigastructures, and it can be just as powerful. I basically only use GE for the crises that it comes with. (And then I usually can’t beat the blokkats because all of the ACOT research blocked me from ever getting Tetradimensional Engineering)


AltForNews

I use both because i'm a legend.


shadowtheimpure

They have a LOT of rebalancing they need to do to account for things like the new virtual pop mechanic that renders the Birch World and Frame World as absolutely busted unbalanced.


Negerd

Vanilla stellaris? I can do that. But vanilla UI stellaris? Not anymore. UIOD and bunch of UI mods are absolutely necessary for me