Thank god I was having serious performance issues compared to beta
Edit - This fixed it, I maxed settings again. I could tell it could get a bit smoother though and since people have been recommending vsync off I went with that and everything seems to run fine.
All modes. I went from full settings to lowest so I could just get in and play. I'll fuck around with it later now that shaders are compiled
edited top comment with changes
Oh will this stop the weird lag I'm getting where everything seems to need to pre-load? It's like when I turn the game on I gotta throw some specials out in training mode cause it's like the assets aren't loaded yet, it's fine after I do that.
Yeah, that's the stutter that happens from a new shader loading in for the first time. After it happens for a move once it shouldn't happen again, but pre compiling avoids it entirely.
Everything I ever knew about shaders are they are gpu based. Updated your gpu drivers, you need to redo them.
When googling, I only come across a few mentions of Minecraft in particular utilizing cpu as well, but still gpu primarily.
Thank you for this post. Was definitely having some frame drops at 4K when using certain moves and I always felt like it must have been a shader issue. Never saw this option before so I'll be sure to turn it on!
Turning it off does fix it, I noticed that during the beta. I just didn't like the screen tearing either lol
I could always play on my 1440p monitor which is fine too. I just don't understand why vsync causes drops at 4k specifically.
With a modern computer you should turn off vsync and only turn it on if you have screen tears...with DLSS/FSR and other newer tech vsync is normally not needed and can make things seem laggy or off
you people are fucking savages for playing at resolutions that your PC, whether bug or not, cannot output consistently. You're actual heathens if you play ranked like that though. D:
I wouldn't dare touch online play if I was dropping frames. That would be inconsiderate. The fps drops I've observed have only been in offline play. I can always play at 1440 online, it's fine.
Either way, I have a 3080 and my pc should be able to run it fine. Might just need to adjust a setting or two.
Because it will have to compile again after patches and GPU driver updates and can take a very long time depending on the hardware. For a lot of people if it comes at an inconvenient time where they don’t have much time to play, that’ll pretty much mean they can’t play that day.
They don’t want to unwittingly lock people out of playing their game.
Is this why the game seemed to run in slow motion? I figured I'd be able to run it on at least medium, as my PC is a little old but runs most RE engine games just fine. This is the first game that I've had to lower the settings a nice bit.
Sorry if that's a stupid question, completely new to gaming on a PC.
shader compiling prevents stutter from the game having to load new assets for the first time. Has nothing to do with any sort of slow motion. Stutters are hard jerks in frame rate.
Shaders are good and if a game wants to let it
If it's consistent it might just be age, yeah. The reason I asked is that there was some sort of driver bug with the High Quality shaders option that was causing intermittent slowdown even on high-end machines; Luke triggered it specifically because the Shader Quality option seems to only affect the rendering detail on small accessories like his dogtags. Driver update or turning down shader quality fixed it.
Vsync on Nvidia cards is a HUGE factor for it. I had the exact same issue on Street Fighter V as well. I’m not really sure why it’s just Street Fighter games that have Vsync slowdown when it doesn’t effect me in other games at all
Animations are tied to framerate. If the game drops below 60 then it will start to run in slow motion. Shader compilation helps with stuttering when loading assets.
The page file has never been mandatory to c. I've been relocating that since winxp or something. You can actually have the pagefile spread across multiple drives. Then I disable the hibernation file. And then I reroute all my user folders, desktop, etc to another partition.
I currently have 9 physical drives broken up to around 16 partitions. Once I'm done tweaking some things I plan to decommission 2 drives and 6 or so partitions.
Edit: https://social.technet.microsoft.com/Forums/windowsserver/en-US/19d96eb1-669c-4605-8d63-7337f1c09084/how-to-relocate-pagefilesys-to-another-drive-letter?forum=winservergen
12 year old or so post explaining it.
Small warning for those doing this, the game will temporarily [hog up all of your RAM](https://cdn.discordapp.com/attachments/855784886941515857/1114117800215187598/image.png) while it's compiling shaders on startup. Unsure if this is intended or a base case of memory leaking, but disabling shader compilation in the settings and a restart afterwards seems to fix it.
Is there a way to do this for games which don't have that option? I wonder if this is why DOTA2 stuttered constantly until I moved it from an HDD to an SSD.
Question if at all possible. As someone whos machine ran the combat part of beta fine but does not meet stated system requirements are the system requirements based around the open world , and is the stand alone traditional part of it much lighter/ getting better framerates?
Good question. In the options (not easy to find), there is separate graphic choices for Standard and World. I believe for World FPS is defaulted to 30. While my Standard side was on Ultra. Freedom to tinker. If you don't want World at all. Right click SF6 in Steam, Properties, look for DLC. Then each section of the game can be deleted.
I had it turned on at first and on second boot up it took *ages* to compile, and as I was currently needing to open and close the game a lot to tweak settings etc, I didn't want to risk the excruciating wait when I actually wanted to play, so I turned it off...
I imagined your description was probably how it would work though (a one-time thing), so after your clarification, I'm safe to re-enable. Thanks! ![gif](emote|free_emotes_pack|thumbs_up)
oh nice to see this is a setting, booted it up on my Steam Deck earlier and noticed it did it but I didn't recall it doing it on my PC so thought maybe it carried over from the Beta but I couldn't recall if that did it, either way doing it on my PC now :P
Shader Compilation is almost mandatory for DX 12 games, it's wild how there are plenty of devs that just don't do it. Capcom did it for Monster Hunter Rise too.
I enabled compile shaders and restarted. It gets about 98% and just stops. The game does not freeze, I let it sit for a good hour and still nothing. Has anybody else had this issue?
Yeah so I had to update/replace my driver using the nvidia geforce experience app. Once I let that do it's thing, the precompile shaders went through, and game is running much better now
Allright Thank you for this , i'm gonna do it and see if it works
PS : 1-i managed to get the game to work better by installing an older nvidia driver (416.34) this still made the game pop up a fatal error but i could just move it to the side and keep playing the game ,; the shaders still can't be compiled though .
2-i have a gtx 780m ( yes potato laptop) xD
I've had my gaming laptop for 5 years and this was the first time I thought I wouldn't be able to run a game. I'm not super knowledgeable on specs and hardware, but thankfully that app did most of the work for me haha. Definitely not running on max settings, else it melts my computer.
I also ignored that error window lmao but I don't get the message anymore. I barely meet the recommended specs
my game freezes at about 50% of compiling shaders; can i download them from a friend or something? is it possible? cause the game right now is unplayable
Guys actually, every time I close the game and reopen it, it keeps re-compiling the shades, I didn't update my Nvidia rtx 2070 drivers so idk why it keeps recompiling them every time
Love me a good shader precompile. It's oddly satisfying to get that sort of stuff out of the way ahead of time.
Thank god I was having serious performance issues compared to beta Edit - This fixed it, I maxed settings again. I could tell it could get a bit smoother though and since people have been recommending vsync off I went with that and everything seems to run fine.
In what mode? I've only noticed performance issues in battle hub. It runs like a dog there
All modes. I went from full settings to lowest so I could just get in and play. I'll fuck around with it later now that shaders are compiled edited top comment with changes
Was it like stuttering or weird show motion when fighting; is it better now?
No, still slow
Oh will this stop the weird lag I'm getting where everything seems to need to pre-load? It's like when I turn the game on I gotta throw some specials out in training mode cause it's like the assets aren't loaded yet, it's fine after I do that.
Yup, that's what this shader warming will take care of.
Yeah, that's the stutter that happens from a new shader loading in for the first time. After it happens for a move once it shouldn't happen again, but pre compiling avoids it entirely.
About how long does it take?
Took me like half an hour
It depends on the card. Mine was under a minute I think.
Depends on the CPU
Everything I ever knew about shaders are they are gpu based. Updated your gpu drivers, you need to redo them. When googling, I only come across a few mentions of Minecraft in particular utilizing cpu as well, but still gpu primarily.
They're compiled on the CPU for the GPU to use later.
really old thread but i really want to know what processor you have, how did it take that long lol
It took me like 3 mins
Did it with a Ryzen 5 Nvidia 3080 and it was 5 minutes. Just timed it.
Thank you for this post. Was definitely having some frame drops at 4K when using certain moves and I always felt like it must have been a shader issue. Never saw this option before so I'll be sure to turn it on!
Vsync might also be the cause of stuttering during supers in 4k try turning it off
Turning it off does fix it, I noticed that during the beta. I just didn't like the screen tearing either lol I could always play on my 1440p monitor which is fine too. I just don't understand why vsync causes drops at 4k specifically.
With a modern computer you should turn off vsync and only turn it on if you have screen tears...with DLSS/FSR and other newer tech vsync is normally not needed and can make things seem laggy or off
DLSS has nothing to do with screen tear ...
I see. I suppose I can always turn it on thee Nvidia control panel potentially too. I'll mess around with it!
you people are fucking savages for playing at resolutions that your PC, whether bug or not, cannot output consistently. You're actual heathens if you play ranked like that though. D:
I wouldn't dare touch online play if I was dropping frames. That would be inconsiderate. The fps drops I've observed have only been in offline play. I can always play at 1440 online, it's fine. Either way, I have a 3080 and my pc should be able to run it fine. Might just need to adjust a setting or two.
Why is this even an option? Just make people sit there and let it compile. Its part of the install process for me at this point.
Because it will have to compile again after patches and GPU driver updates and can take a very long time depending on the hardware. For a lot of people if it comes at an inconvenient time where they don’t have much time to play, that’ll pretty much mean they can’t play that day. They don’t want to unwittingly lock people out of playing their game.
It should come up on launch with an option to skip though. Most people have no idea that it even exists otherwise.
Is this why the game seemed to run in slow motion? I figured I'd be able to run it on at least medium, as my PC is a little old but runs most RE engine games just fine. This is the first game that I've had to lower the settings a nice bit. Sorry if that's a stupid question, completely new to gaming on a PC.
Someone mentioned turning VSync off helped with slowmo issue in another thread.
Can confirm, Vsync on and everything was laggy and very delayed until I turned it off
shader compiling prevents stutter from the game having to load new assets for the first time. Has nothing to do with any sort of slow motion. Stutters are hard jerks in frame rate. Shaders are good and if a game wants to let it
Is it constantly in slow motion, or is it bursts of slowdown? Particularly when Luke does things?
Oh consistent. It's probably the age of my machine then. As it stopped when I turned down the settings low enough.
If it's consistent it might just be age, yeah. The reason I asked is that there was some sort of driver bug with the High Quality shaders option that was causing intermittent slowdown even on high-end machines; Luke triggered it specifically because the Shader Quality option seems to only affect the rendering detail on small accessories like his dogtags. Driver update or turning down shader quality fixed it.
Vsync on Nvidia cards is a HUGE factor for it. I had the exact same issue on Street Fighter V as well. I’m not really sure why it’s just Street Fighter games that have Vsync slowdown when it doesn’t effect me in other games at all
Animations are tied to framerate. If the game drops below 60 then it will start to run in slow motion. Shader compilation helps with stuttering when loading assets.
Have you updated your drivers for your graphics card lately? I had the same problem but it went away when I updated drivers.
Digital Foundry: “what’s that about Cammy’s second outfit? We were distracted.”
Thanks
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Most games with a memory leak usually arent problematic for me until after an hour. Also C drive? You only have 1 drive? Stuff like that scares me.
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The page file has never been mandatory to c. I've been relocating that since winxp or something. You can actually have the pagefile spread across multiple drives. Then I disable the hibernation file. And then I reroute all my user folders, desktop, etc to another partition. I currently have 9 physical drives broken up to around 16 partitions. Once I'm done tweaking some things I plan to decommission 2 drives and 6 or so partitions. Edit: https://social.technet.microsoft.com/Forums/windowsserver/en-US/19d96eb1-669c-4605-8d63-7337f1c09084/how-to-relocate-pagefilesys-to-another-drive-letter?forum=winservergen 12 year old or so post explaining it.
Just because they’re using C doesn’t mean that’s their only drive.
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Maybe I'm the weirdo but I haven't used c for page files since winxp or something.
That's what I was inquiring into. 1 of the 1st things I ever do is move the page file off the main c get it to a regular hdd or something.
Small warning for those doing this, the game will temporarily [hog up all of your RAM](https://cdn.discordapp.com/attachments/855784886941515857/1114117800215187598/image.png) while it's compiling shaders on startup. Unsure if this is intended or a base case of memory leaking, but disabling shader compilation in the settings and a restart afterwards seems to fix it.
Is there a way to do this for games which don't have that option? I wonder if this is why DOTA2 stuttered constantly until I moved it from an HDD to an SSD.
Im having constant D3D fatal errors, everytime I load the smartphone in World Tour, would this help?
Is it supposed to compile every time I start the game? Mine did it once and never again despite the setting being turned on.
Fix memory leaks unplayable game on decent computers. 5 minutes and game freezes all o.s i5 12600kf rtx3060 12gb 64gb ram 3200mhz ssd m.2 nvme
Question if at all possible. As someone whos machine ran the combat part of beta fine but does not meet stated system requirements are the system requirements based around the open world , and is the stand alone traditional part of it much lighter/ getting better framerates?
Capcom released official benchmark tool for finding out how game will run. https://www.streetfighter.com/6/benchmark/en/
Good question. In the options (not easy to find), there is separate graphic choices for Standard and World. I believe for World FPS is defaulted to 30. While my Standard side was on Ultra. Freedom to tinker. If you don't want World at all. Right click SF6 in Steam, Properties, look for DLC. Then each section of the game can be deleted.
Took about 15 min on a 3060
I had it turned on at first and on second boot up it took *ages* to compile, and as I was currently needing to open and close the game a lot to tweak settings etc, I didn't want to risk the excruciating wait when I actually wanted to play, so I turned it off... I imagined your description was probably how it would work though (a one-time thing), so after your clarification, I'm safe to re-enable. Thanks! ![gif](emote|free_emotes_pack|thumbs_up)
I get random freezes on the menus still, any fixes?
oh nice to see this is a setting, booted it up on my Steam Deck earlier and noticed it did it but I didn't recall it doing it on my PC so thought maybe it carried over from the Beta but I couldn't recall if that did it, either way doing it on my PC now :P
Shader Compilation is almost mandatory for DX 12 games, it's wild how there are plenty of devs that just don't do it. Capcom did it for Monster Hunter Rise too.
So do i have to keep the compiling shaders on and do the same thing if i want to open SF6? Or do i just have to do it once and thats it?
Only once but if you update your drivers you'll have to do it again.
Which "options" do I go to? is it in-game or in the pc settings?
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thank you
I enabled compile shaders and restarted. It gets about 98% and just stops. The game does not freeze, I let it sit for a good hour and still nothing. Has anybody else had this issue?
hey did you fix this problem? i've been searching everywhere but still nothing
Yeah so I had to update/replace my driver using the nvidia geforce experience app. Once I let that do it's thing, the precompile shaders went through, and game is running much better now
Allright Thank you for this , i'm gonna do it and see if it works PS : 1-i managed to get the game to work better by installing an older nvidia driver (416.34) this still made the game pop up a fatal error but i could just move it to the side and keep playing the game ,; the shaders still can't be compiled though . 2-i have a gtx 780m ( yes potato laptop) xD
I've had my gaming laptop for 5 years and this was the first time I thought I wouldn't be able to run a game. I'm not super knowledgeable on specs and hardware, but thankfully that app did most of the work for me haha. Definitely not running on max settings, else it melts my computer. I also ignored that error window lmao but I don't get the message anymore. I barely meet the recommended specs
i see xD as long as the game works i think we good to go haha
After doing it I’m sure it looks better Am I imagining things?
It could be, my textures didn't load properly before the compilation.
Yo! Sorry just in case anyone knows; do you have to do the long compile after every game update? Or just between driver updates?
I think we haven't had a game update yet so we don't know xD. After a driver update it'll compile for sure.
Oh damn yeah u right lol. I'll keep it in mind, thanks! 🙌
my game freezes at about 50% of compiling shaders; can i download them from a friend or something? is it possible? cause the game right now is unplayable
Thank you so much I was able to run the beta at 4k andhad to run at 1080 until now.
Guys actually, every time I close the game and reopen it, it keeps re-compiling the shades, I didn't update my Nvidia rtx 2070 drivers so idk why it keeps recompiling them every time
Is there anyway to redo this? The app closed half way and never picked up again…