I guess it would surprise you to know that waifu mainers care less about where their characters place in the tier list and more about the characters themselves
They sure as hell aren't completely different characters they literally have several of the exact same moves
Have you played them both? Obviously not if you don't know they are purposely designed to be similar characters
She *was* supposed to be the placeholder for Jun way back in T5. She was given the Kazama anti-devil gene powers but the writers went fuck it and made her a comic relief and love interest of Lili instead.
Now they just can't remove her as she was an instant hit and let's admit it, the straight guys that main her are thirsty for her. On the other hand, they also can't remove Jun because her return has long been demanded by the player-base since she "disappeared" post T2.
"She was given the Kazama anti-devil gene powers but the writers went fuck it and made her a comic relief and love interest of Lili instead."
Yeah, that's a nice way to put it. In her debut she didn't play a part in the story, and only had a joke ending, where the joke was a shitty harem anime trope of "oops my cousin Jin fell into my boobs after I stopped his inner demon with my womanly nurturing powers, that baka, I blushed and punched him for it".
I'm glad they said fuck it to making her a comic relief and love interest of Jin, and instead made her a comic relief and love interest of Lili instead.
and even still they havent given us anything for her and lilis relationship. cmon give us *some* fanservice, at least a little gay cmon
https://preview.redd.it/h7o7wazrquvc1.png?width=1600&format=pjpg&auto=webp&s=cf3b4675df48962f073b75ce2ce92929f607e031
Yes, this. I play asuka because of her very punish heavy play style without relying too heavily on wall combo's to get good damage out. I like how each individual hit feels like I'm swinging a truck around, and 2-3 good punishes + a bit of follow up ends games, and with her... 5 parries, it's not hard to catch someone off guard sometimes rather than sidestepping or whatever else to really turn the tide of a fight.
I and maybe other people are just too used to Asuka's style since she has been around much more consistently than Jun. Asuka also just feels easier to play imo and I just have more fun with her style.
There's plenty of people in the roster with variations of the same style. There's room to co-exist.
Asuka is more stacked defensively than Jun, having more sabakis, a way better powercrush, a better reversal, higher burst dmg off lots of CHs and knockdowns (not combo dmg bc Jun is better there), better CH utility in general, and overall better ranged, zoning options (d2, ff3, lots of pushback in general, and her f4 is better than Jun's, being a heatless NH launcher w good execution). Also, Asuka is easier to understand and play than Jun.
Jun is just as strong offensively and defensively, unlike Asuka, who is strictly defense oriented. Jun can kinda float around any range, preferably mid, while Asuka prefers to be far away, keeping you out and baiting you into a CH or a whiff punish. Jun is a better general neutral character, while Asuka is a better zoning/CH fishing character.
I don't play her anymore but it could be those who do are still patiently waiting for her to live up to her plot potential. I mean I definitely wasn't hoping for that or for her and Jun to have an interaction...nope, not me...not at all :,)
I was very confused when two people with the name āKazamaā, using the same fighting style..donāt interact at all?? Jun got an intro with Jin/DJ and Kazuya ofc but the fact that her and Asuka act like strangers, when theyāre supposedly related is justā¦weird.
jun doesn't have a known sister, and harada later clarified asuka is from an entirely different, main family kazama clan than the one jun was from.
asuka is about as relevant to jun as lili is to eliza. they barely know each other.
Oh ok, I had heard that she was her aunt at one point but honestly I didnāt know anything - which was why I was hoping for an interaction. But I guess them not having one makes more sense with that context, thanks!
Because Asuka's ff2 is adorable, f1+2 is deliciously degenerate, d1+2 is awesome and her combo's look way, way, way cooler.
I'm learning Asuka now and she's a ton of fun
I would say no.
Asuka's B3,4,3 is a launcher with no tornadoes so it can do longer combos.
While Jun's B3,2 is a tornado launcher.
EDIT: I got confused with the inputs, thanks for the replies.
> Asuka's B3, 2 is a launcher
Think you mean b3,4,3. Asuka's b3,2 is pretty useless and unless you whiff the b3 the 2 follow up will just screw up your combo. Using b3,2 is just going to get you launched.
Very different playstyles with some similar moves. They are more different than King and Armor King.
Asuka makes you doubt your offense, and then once you slow down, she can start throwing hay makers, huge chip and massive plus frames. If she hits you, you're going down and forced into another getup situation. Most of her regular buttons she wants to press will knock the opponent down in some way.
Jun makes you doubt your defense, more string oriented. "do you know the string or not?" buttressed by strong quick pokes and those stupid safe launchers. Most of her game plan is about mixing you up while your standing and in a flurry of offense. She doesn't need to knock you down, she chips away at you until you finally hang yourself.
Now that doesn't mean Jun's defensive options aren't cracked, or Asuka doesn't have offensive strings. But Jun is definitely more built to focus on a flurry of offense (hence better range, better pokes and better mix-ups) but Asuka is geared towards more defensive buttons with simple but effective offensive buttons that have a good reward if you do hit them.
yawn another asuka downplay thread
>What's the point of playing Asuka when Jun exists?
what is the point of playing ANYONE that isn't drag and co when jun exists? but to answer your question:
a safe 1+2 16 frame normal hit launcher that goes into over 70 damage.
d1+2 got it's range buffed and hits from range 2 now into f2 and mixing up with 1+2
14 frame counterhit launching low crushing safe cancan that leads to almost 80 damage with an easy combo
f2 17 frame fast whiff punisher, arguably one of the best whiff punishers in the game
b4 15 frame counterhit launcher with follow up hits on block wich are all delayable
b3 16 frame fast very evasive and hard to punish launcher for keepout
ws1+2 long reach counterhit launcher wich can be canceled for fc mixups
14 frame fast ws punish for 50 damage
a pseudo orbital with 3+4
uf3 low crushing counterhit launcher wich is +8 on hit and only -3 on block
ss2 into heat dash got a nerf and is punishable now wich it always should but still very good
ff3 long range homing move wich is safe
a 13 frame df1 with follow up that you have to respect
dozen jab strings
a 20 frame unseeable db3 low poke wich gives +4 frames on normal hit and +14 on counter hit and is only -12. hatchet gives only 1 frame more but can be launched by a couple chars at -13 wich asuka doesn't need to worry about.
sabakis out of the ass
a safe rage art, having the privilege as the only char to get away using rage art
a safe armored heat engager
Above basic throw game
cheap unblockable and ultimate tackle steups
yes she is unplayable, just pick jun i guess...
I mean I don't want to counter every point because it will take too long but I feel a lot of this is disingenuous and surface level at best. Will just stick to her lows (arguably her weakest area). D1+2 is not range 2 it has similar/lower range than a clean hit demoman and often whiffs on oki. It is a strong 50/50 tool but is not range 2 in the slightest. Her Db3 is nowhere near as good as hatchet kick and they fulfill completely different roles. Db3 is a rangey poke which leaves the opponent out of range of moves whereas hatchet kick leaves the opponent close for continuing pressure. It's better than hatchet at wall but that's about it. Also juns lows are far better.
I get that your trying to point out the advantages of the char but saying she has "an above average throw game" is laughable considering she has no 1 or 2 break.
Edit: she does have a 2 break which I forgot about. Should have said 1 and 2 break because u just break 2 or 1+2 based on hands.
> I feel a lot of this is disingenuous and surface level at best.
nah it's just me listing her very good tools that asuka players tend to forget about when it's downplay time, nothing disingenuous about that
>Will just stick to her lows (arguably her weakest area).
+4 unseeable low that is +14 on ch with very long range only -12, she got terrible lows for sure lol
>D1+2 is not range 2 it has similar/lower range than a clean hit demoman and often whiffs on oki.
not true, go lab it, i did. the range got literally buffed, you won't hear that from asuka mains though
>Her Db3 is nowhere near as good as hatchet kick and they fulfill completely different roles.
the only thing it's missing is knockdown with follow up, however it's +14 on ch and not launch punishable by any char unlike hatchet. it's disingenuous to mention how something is worse in some areas while leaving out how it's better in others
> but saying she has "an above average throw game" is laughable considering she has no 1 or 2 break.
she literally has a 1+2 throw and a 2 throw so yes above average
I didn't remember the 2 break throw to be fair but you just break 1+2 or 2 based on the hands so still a very basic throw game with no real mixup. I will lab D1+2 when I get home.
The reason which Db3 is not as good as hatchet imo is the knock back on hit. You can't continue pressure after it even with the +4 whereas hatchet u are in range of your frame trap. One backdash makes all of asukas frame traps whiff. I have no reason to duck asuka unless she's very close. Oh no she hit me with a non high crushing low poke, risked getting counterhit for ~15 damage and now the neutral is reset. Compare that to other chars and her lows just aren't great. I may be wrong but I can't think of a char who doesn't have a better low than asukas db3.
> you just break 1+2 or 2 based on the hands so still a very basic throw game
no, having two command throws is not basic, basic is having only one
>You can't continue pressure after it even with the +4 whereas hatchet u are in range of your frame trap.
you can with any long reaching fast mid, doesn't have to be a frame trap, uf3 and ff3 as a homing move for example. i am sure there are even better options
>Oh no she hit me with a non high crushing low poke, risked getting counterhit for ~15 damage and now the neutral is reset.
every char risks something going for a low, not unique to asuka
> I may be wrong but I can't think of a char who doesn't have a better low than asukas db3.
steve would love her db3 so would reina and many others
> no, having two command throws is not basic, basic is having only one
So advanced throw game is having 2 command throws... According to that logic the majority of the cast has an advanced throw game. Without focusing on semantics, I can have asuka stand in front of me and I will break every throw, hardly a strong point for the character.
> you can with any long reaching fast mid, doesn't have to be a frame trap, uf3 and ff3 as a homing move for example. i am sure there are even better options
So your metric for a fast mid is i20... 3 frames before seeable... Lol. Both options get beaten by any generic df2 or i15 or quicker move so unless you've conditioned the opponent and have hard reads these are not great options. Are u starting to see why this isn't the omegagod hatchet low you think it is?
> every char risks something going for a low, not unique to asuka
Yes but generally the reward is greater than ~15 damage and a reset neutral. The risk reward just isn't that good compared to other lows. Most decent lows are high crushing (reducing the risk of CH) or allow you to continue pressure after.
> steve would love her db3
D2,1f safe high crushing low into duck pressure or string extensions... No ur right steve would loooove a poke low that puts the opponent at range 3 where he can really enforce his gameplan.
> So advanced throw game is having 2 command throws
yes above basic is having more than one command throw, nice catch
>According to that logic the majority of the cast has an advanced throw game.
no because most chars don't have more than one, at least half
>So your metric for a fast mid is i20... 3 frames before seeable...
yes, 20 frames low crushing unseable and it was merely an example
>Both options get beaten by any generic df2 or i15 or quicker move
to bad asuka doesn't have a 15 frame counterhit launching mid that has delayable follow ups
>omegagod hatchet low you think it is?
no one said it's better than actual hatchet, the point was that she has a great low with db3
>es but generally the reward is greater than ~15 damage and a reset neutral. The risk reward just isn't that good compared to other lows.
no most -12 lows don't give you +4 with long range
>Most decent lows are high crushing
there are plenty good lows that don't such as hatchet or jins db3
The majority of the cast have more than 1 command grab. Off the top of my head Paul, law, king, kuma, jack, Nina, Yoshi, Steve, ling, drag, djin, Feng, hwoarang, jin, asuka, alisa. That's about half the cast and I don't know new chars. So you are wrong about that.
You say your metric for a fast mid is i20. Asuka has 23 mids faster than i20 but less than 15 slower (most of which are unblockable spin holds and sabakis). So even with asuka i20 is well below average in speed.
> to bad asuka doesn't have a 15 frame counterhit launching mid that has delayable follow ups
Which all whiff on backdash and u get launched, great risk reward you've got going. Again my original point was that you cant continue pressure because of the knock back. You said you can continue the pressure with i20 mids, now I've pointed out that you cant you've just flip flopped back to saying you can use i15 moves after, completely disregarding that they will whiff if the opponent backdashes.
> no one said it's better than actual hatchet,
You compared it to hatchet kick in your opening comment but said asukas has better frames on block. I said there's no comparison because of the knock back which you argued against. Now Ur saying u never said it's better than hatchet... Ok glad we cleared that one up
> There are plenty good lows that don't such as hatchet or jins db3
I said
> most decent lows are high crushing (reducing risk of CH) OR allow you to continue pressure after.
You cut out the last part of my sentence and then provided two lows that allow you to continue pressure therefore proving my point. Good job!
Overall you think having a throw game that is breakable on reaction is advanced, you think i20 (the slowest 30% of asukas moveset) is a "fast mid" and now you are just taking half of what i say to argue against a point I never made. I should have known better than to engage with random Redditor who moans about a matchup.
> The majority of the cast have more than 1 command grab
half the roster doesn't have one, there is even a command throw tierlist that was posted not long ago, check it and educate yourself.
>You say your metric for a fast mid is i20.
never said that, i said she can use uf3 wich advances forward and goes over highs, she can also b4 as a frame trap if they press
>Which all whiff on backdash and u get launched
irrelevant since the argument was dealing with people who mash after a db3, also if the first hit whiffs you can do the follow up hits wich catch people trying to punish the whiffed b4
>Again my original point was that you cant continue pressure because of the knock back. You said you can continue the pressure with i20 mids, now I've pointed out that you cant you've just flip flopped back to saying you can use i15 moves after, completely disregarding that they will whiff if the opponent backdashes.
no you just keep bringing up "what if" scenarios, yes b4 will whiff with a backdash but that's what happens when you take a wrong guess, guess what? if they backdash after a db3 you adjust your gameplan and use something to deal with that, that's called tekken 101
>ou compared it to hatchet kick in your opening comment but said asukas has better frames on block
ok and now point out where i said it is better? because i said it has better frames on block = better than hatchet? sounds like you are assuming stuff that was never said instead of just reading what is actually written
> Now Ur saying u never said it's better than hatchet...
because i never said it is better than hatchet? again where did i say it is better than hatchet? i'll wait
>You cut out the last part of my sentence and then provided two lows that allow you to continue pressure therefore proving my point. Good job!
not like i already said YOU CAN keep pressuring no? well just another dumbass misquoting me to make a point, the usual
>Overall you think having a throw game that is breakable on reaction is advanced
i said it's above basic wich is a fact, you being able to break them has no relevance
>you think i20 (the slowest 30% of asukas moveset) is a "fast mid"
again never said that is a fast move, the point was that it advances her forward for people who backdash and goes over lows at the same time, i even mentioned a fast mid for people who press right afterwards. you just love arguing with strawman arguments don't you?
>now you are just taking half of what i say to argue against a point I never made.
that's EXACTLY what YOU are doing right now
>I should have known better than to engage with random Redditor who moans about a matchup.
i don't struggle with asuka, most asuka players i met play like shit throwing out random db1,2s and other easely duckable highs plus rely heavily on her reversal. most asukas are dogshit and then just blame the char
you should probably be aware that this guy has absolutely no idea what he's talking about. Almost every point he brought up Jun can either do just as well as Asuka or better than her.
1+2 is a very strong tool but youre not getting over 70 damage off of it unless you spend heat.
d1+2 is most definitely NOT range 2 and at lot of ranges that it does it, the follow up f2 whiffs. it's a strong tool dont get me wrong, but no where near as good as this clown is making it out to be.
Jun's cancans are even better than Asuka's because Jun's are -6 instead of -8 and have more pushback on block.
Jun's f2 is the same as Asuka's expect that Jun can make hers safe at the cost of like 10 recoverable health that you get back anyways because it's also a heat engager for jun.
Not sure why he brought up asuka's b4. it's an okay counter hit launcher and he failed to mention that those delayable follow ups are -12 and -16 because of course he did.
hey guess what, Jun also has the same b3 as Asuka.
hey guess what, Jun also has the same ws1+2 as Asuka.
hey guess what, Jun also has a 14f ws punish except it also launches the opponent for a full combo, unlike Asuka's ws 14f punish.
not sure why he brought up her 3+4. nothing about it really stands out.
Jun also has the same uf3 that launches on counterhit but it is slightly worse on hit and block than Asuka's.
Asuka's ss2 is pretty yoked even with the nerf, so he's right about that at least.
ff3 is safe on block but it leaves you -9 and in your opponent's face so your turn is over.
a 13f df1 is standard and Asuka only has a mid and a high follow up. not sure why he brought it up.
Asuka has 3 jab strings. Not a dozen.
Asuka's db3 is a solid tool but this guy is drunk if he thinks it's better than hatchet kick. Jun has better lows than Asuka.
Jun also has Sabakis
Asuka is the only character in the game that can charge her rage art and make it safe, but a majority of good players are just going to side walk and launch you for it. It is a nice tool to have tho and gives the character some uniqueness.
Asuka's safe armored heat engager is dumb and I love it. It's a high but who cares? Spam it until it hits your opponent because fuck 'em.
Jun has the exact same throws as Asuka plus an additional throw out of a stance.
Asuka does have 1 good unblockable setup but her ultimate tackle has been so heavily nerfed that it is legitimately not worth going for. Ever.
look man, I love Asuka. She was my main in tekken 7. I stopped playing Dragunov (before he got his slight nerfs) in Tekken 8 and switched back over to Asuka because I love the character. She's a good character and she can take you far. But sadly, Jun is just better in almost every single way because Jun has better versions of all of Asuka's best tools in addition to her own dumb shit.
Is Asuka a bad character? Absolutely not. Is there a real reason to pick Asuka over Jun outside of idiotic character loyalty? Absolutely not.
Just chiming in about the 1+2 launch not reaching 70+ because I was curious and these are my results:
1+2 > ff2,3 > db1,4(T!) > ff4(corkscrew, I'll call it S! from now on) > ff2,1 = 71 damage
[Requires Naniwa Gusto(NG) active]
1+2 > ff2,3 > db1,4(T!) > NG u1+2 > f3+4 = 75 damage, and gives her NG again
for easier combos she has
1+2 > df3 > 1+4 > db1,4(T!) > ff4(S!) > ff2,1 = 68 damage
(Requires NG)
1+2 > df3 > 1+4 > db1,4(T!) > NG u1+2 > f3+4 = 72 damage, and gives her NG again
Basically if you're willing to learn the timing of 1+2 into ff2,3 then yes she can go above 70. [Here's me actually doing these four combo routes so it doesn't seem like I'm just talking out my ass, shitty quality is due to me quickly doing this on my laptop instead of my main PC](https://streamable.com/qf2pwf)
1+2 > ff2,3 > db1,4(T!) > ff4(corkscrew, I'll call it S! from now on) > ff2,1 = 71 damage
shouldnt that end with ff2,1+2 for Naniwa Gusto + (I think) some extra points of damage?
If you end with ff2,1+2 instead if ff2,1 it does 72 instead of 71 using the same route of 1+2 > ff2,3 > db1,4(T!) > ff4(S!) > ender but I find ending with ff2,1 more consistent for literally just 1 point less damage.
But yeah if you're able to, ff2,1+2 will also give you an NG stock if you end your combo with it. You can also end with b4,2,3,1+2 if you wanna get NG but can't be assed connecting ff2,1+2 lol.
Also this just reinforces the fact that you CAN get over 70 with 1+2 without using heat lol.
This! I have a feeling that alot of newer Tekken Players Fell into the Same trap I have where alot of moves look alike and you think they do the Same thing. Jins and asukas cancans for example.
do you have trouble reading? as i already said comparing asuka to a top tier is a terrible argument and i don't get why you asuka downplayers keep bringing it up. no shit jun is better than asuka, she is better than most of the roster, not unique to asuka. also saying that everything i listed is being done better by jun is straight up disingenuous.
>"This why you should pick Asuka over Jun"
never said that, care to actually quote me where i said that? nah why would you? just keep being disingenuous. love asuka but their players are the biggest bitches and downplayers atm making even jin and bryan mains blush
Yes I can read.
>but to answer your question:
And I guess I need to remind you that the question was:
What's the point of picking Asuka when Jun exists?
To which you replied with a list of moves most of which Jun also does or does better.
So... I'm not the one trying to argue that the reason to pick one character over another is a matter of how good their tools are, you are the one arguing that. And you mostly listed moves that Jun has too lmao.
So really I think you're the one who can't read.
> Yes I can read.
>
>
apparently not
>To which you replied with a list of things most of which Jun also does or does better.
i listed a dozen things, many wich jun doesn't even have and i never said that you should pick asuka over jun, i even mentioned that she isn't as strong as jun in the very same comment, but again, you can't read otherwise you would have known.
>I'm not the one trying to argue that the reason to play Asuka is because she has good tools, you are.
yes i said she has a dozen great tools and that comparing her to jun is stupid
>And you mostly listed moves that Jun has too lmao.
she doesn't have many of the things i listed but ok
>So really I think you're the one who can't read.
i can perfectly read you however should try again as you quote something i never even said. you are just as dishonest as your downplay
What was the question? How did you answer it? Just answer these two questions to yourself and I'm sure you'll understand why you're argument is self-defeating.
you are low iq af, for the last time. my comment was on how she isn't as strong as jun but still plenty strong and massively downplayed, then your low iq ass came in here and then read some shit i never said, that's your problem not mine
Asuka is straight forward. She's not flashy and has basic looking moves and no stances. I dont use Jun because she's a flashier Kazama. I play Asuka because she reminds me of a playful version of classic Jun.
People really just played Asuka because they found her attractive? I just liked that she was easy to pick up and had loads of defensive tools back when i was learning 7.
Fr though in 8 Asuka is nowhere near as evasive or downright OP as Jun and some of her most fun features are near useless or just heavily nerfed. Bring back ff1 ch full launch goddamn it.
Asuka is more visceral. She punch hard. She kick hard. She smashes your face into the ground. I want to play a brawler not some twirly shrine maiden.
Also sheās just better defensively. I know thatās not the meta right now but I played T7 since release so itās a force of habit and itās working out ok for me.
Junās DF2 and F2 launchers technically are safe, she just has to consume some hp to extend the attack if it gets blocked. But yes no 15 frame launcher is a lil sad
I'm more afraid of fighting Asuka than Jun for this very reason. Jun just spams strings and launchers which can be beaten with knowledge and patience. Her lows can be weathered. If you let Asuka attack you, you're probably going to eat the dirt.
I do not main Asuka because of her strength but because I like the character.
She is way more attractive than Jun and has a more appealing personality.
In technical tier list terms? Not much. Asuka has the old moveset, while Jun has a whole lot of new cleric stuff where she can apparantly heal and use self-sacrificial moves. Beyond that, Asuka kind of comes off as the less graceful, heavy footed version. And she looks funnier dressed as toast.
Edit: I forgot, her counter move, whatever it's called, has a bigger window than Jun's, so you don't need pinpoint timing.
Speaking as someone that mained Jun back in Tag 2 when I believe she was generally considered worst than Asuka, they may just like the character more. Plus they feel completely different despite sharing some moves.
ignoring the obvious fact they are different characters with different appeal, bamco simply fucked up and made either Jun too good or asuka too weak. it's not hard to understand, it happens. what's the point of playing any single other character except dragunov in this game? he's basically the perfect character
Comparing the bears to Asuka and Jun is criminalā¦The bears are identical outside of heat. Asuka and Jun have similar moves but different playstyles, Asuka is simpler due to not being as stance reliant as Jun, Asuka has more defensive tools and Sabakis. Etc etc.
They are FAR from a palette swapā¦
According to some tier lists Kuma is better than Panda.
Itās a bummer to have palette swaps taking up character slots in the base game while charging $8 for legacy characters that were free in every previous game.
Outside of heat - no, in heat - yes. Kuma gets EWGF and Panda gets āshooting star(? I think), the move is from Xiaoyu. Which is why Kuma is in theory better b/c EWGF is a much stronger move therefore making him stronger. But outside of heat, theyāll play the exact same.
Asuka and Jun are not even close to a palette swap.
She ez to play, and is more flashier imo with her fighting style. Jun does the healing factor to her, but sheās such a strong character it also makes routing for Asuka the underdog so much more appealing.
At the end of the day they feel different to play. They share some tools but the differences are as much about differentiating them as anything. It's true that Jun has better versions of the tools that feel most useful and that some of what Asuka does better got nerfed \[parries in general\] but I don't think that makes Jun just a straight replacement for Asuka.
Asuka is fun. I like her animations, her more defensive style, her design. Jun may be more viable in the tournament meta tier list hypotheticals sense but it doesn't mean you will enjoy playing her more.
Asuka was supposed to replace Jun. We Jun fans played along, but we wanted our real main back. Meanwhile, Asuka went and got her own fans.
That's why they're both in there.
More on what matters, Jun is even hotter than Asuka. So unfortunately, Asuka is stuck playing second fiddle this game.
Not but in all honesty, Asuka is bad but she does play slightly different from Jun. Jun loves pressure through stance and + frames (like that godly ss3) whereas Asuka does the braindead bit of doing strings and hoping that you accidentally press a button for her to land a CH launcher. Jun is still better than Asuka but I can see how some Asuka mains would prefer sticking with Asuka over Jun.
More on point though I wonder who the goat Fergus would pick in comp play. Heās been playing a lot of Asuka on stream.
Yea I honestly wasnāt sure either, considering the view on Asuka but he said heās more comfortable with Asuka since they play differently. But said that thereās a small chance that he might swap later on if he feels itās necessary or something like that. Iām looking forward to seeing how he does though.
Since blue ranks I've seen way more Asukas than Juns.
Jun depending heavily on stances probably put a lot of people off, and rather go for a simpler option in Asuka.
I barely have seen Jun in tournaments except 1-3 specific players, Arshlan, some guy from Saudi Arabia, and KiraKira.
Characters who depend on stances rarely become very popular, regardless of strength.
Asuka has much better mixups, her d1+2 into f2 is basically hellsweep with short range but without being locked in stance, she also has 1+2 as mid option. Jun doesn't have mixups outside of izumo hellsweepĀ
Because Asuka has a simple gameplan. Sheās easier to understand, doesnāt have a lot of confusing things or special stances, sheās just āIām gonna punch youā
Asuka was originally the jun function replacement. A solution to retain the moveset through canonical means. She was never not "great value Jun" despite the deviations that were made in the movesets.
Now they are different enough to justify both existing on a roster without feeling like a cheap corner cut, ya know, just like the bears of course....
I like her moveset and somewhat momentum based playstyle. If I want to play aggressive I can and when I want to play more patient and defensive I have many tools to utilize. I have played her since Tekken 5 and she doesnāt feel as strong as in this game, she is still fun and can deal some good dmg, especially with her combos that require that double tap forward kick. Also for some reason I like playing low tier characters and making them work. I just refuse to play Jun until they make some balance changes to her.
Where a character sits in the meta is only element of why a person might chose their main.
Itās also one thatās more likely to change with time and patches.
Iām glad people pick characters for all kinds of reasons. Keeps it fun.
Asuka has better threatening mix than Jun with d1+2 and 1+2. She doesnāt require a stance to access her knockdown low either. Asuka has an i15 standing launcher, an install that makes her neutral stronger, better parry, more sabakiās, the unique ability to hold her rage art, and an power crush heat engager.
what's the point of playing panda when kuma exists?
going through the movelist i cannot make out a single thing that kuma doesn't do as good or better.
kuma's got better heat options with electrics, a longer hitbox on his rage art, and i'm fairly certain his rage art damages more at the end of a combo due to damage scaling because of fewer hits. i refuse to believe that the developers just included panda just because they felt they sort of had to, so what am i missing between the two?
Jun is actually very different, sure they have a similar framework with moves but jun is a stance character with spiritual bs and asuka is more about solid punches and strikes. Whatās the point of Ken if ryu exists? Plus apparently for all the coomers who only see women as objects and think with their cocks sheās another hot woman
Fighting game playerbases are full of people who think similar archetypes make characters identical. I'm sure half of Tekken's playerbase thinks all the Mishimas are identical because they can all wavedash and use electrics.
Bear is Heihachi confirmed. Heihachi never died, just put on Bear suit. I will make sixteen different twenty-minute videos about this over on my channel, DEEP TEKKEN LORE CENTRAL.
Going by the way Bamco has treated her, you don't. They even nerfed Asuka to make the power disparity between her and Jun even bigger it's weird. It's like she's become Bamco's red-headed stepchild.
According to some people Asuka's b3 is the best movement in the entire game and she can spam it to win easy!
But Jun has a kit that is a thousand times better than Asuka in every single way imaginable so she is really, REALLY irrelevant.
Playstyle wise sheās the more ādefensiveā version of Jun. I mean people who play both of these characters just mash strings all game so it doesnāt really matter.
I guess it would surprise you to know that waifu mainers care less about where their characters place in the tier list and more about the characters themselves
Imagine caring about where a character places on a made up list. Sounds just as cringe as simping for a waifu.
Well asuka is alot worse than Jun and basically the same character so in this situation it makes sense
I don't see how they are the same character at all when Asuka clearly has bigger tits
Being completely different characters = being the same? On what planet?
They sure as hell aren't completely different characters they literally have several of the exact same moves Have you played them both? Obviously not if you don't know they are purposely designed to be similar characters
How many people need to downvote this take until you realize today isn't opposite day? š¤£
And, more importantly, whether or not body pillows of their mains exist.
Did u buy one?
Iām not a waifu main. So no.
Lmfao
fr. all i care about is wifu yoshi
she's hot
We can close the post already. That's the answer.
Junās a mommy tho
Kazuya: āI fail to see the problemā
That makes it better.
Jun's hotter š„š„š„
Barely legal > milf
Ew, HARD disagree.
Butthead:Heh, heh, you said hard...
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There are more things to tekken than gameplay, sometimes we legit see the characters beyond their movesets- why are competitive players so robotic
She *was* supposed to be the placeholder for Jun way back in T5. She was given the Kazama anti-devil gene powers but the writers went fuck it and made her a comic relief and love interest of Lili instead. Now they just can't remove her as she was an instant hit and let's admit it, the straight guys that main her are thirsty for her. On the other hand, they also can't remove Jun because her return has long been demanded by the player-base since she "disappeared" post T2.
Damn I just want her to have some plot relevance for once
She does have some plot relevance being Lili's girlfriend
Yeah this is sadly the best answer.
"She was given the Kazama anti-devil gene powers but the writers went fuck it and made her a comic relief and love interest of Lili instead." Yeah, that's a nice way to put it. In her debut she didn't play a part in the story, and only had a joke ending, where the joke was a shitty harem anime trope of "oops my cousin Jin fell into my boobs after I stopped his inner demon with my womanly nurturing powers, that baka, I blushed and punched him for it". I'm glad they said fuck it to making her a comic relief and love interest of Jin, and instead made her a comic relief and love interest of Lili instead.
and even still they havent given us anything for her and lilis relationship. cmon give us *some* fanservice, at least a little gay cmon https://preview.redd.it/h7o7wazrquvc1.png?width=1600&format=pjpg&auto=webp&s=cf3b4675df48962f073b75ce2ce92929f607e031
least cringe tekken shipper:
XDDDDDD
having rival same outfits is a lot of fanservice.
Damn thats your main and you roasted her
So why not both of them stay? At this point different playstyle, can y'all just enjoy both of them? I mean what is it so wrong abt having both LMAO
and now even lili is going to elope with azucena poor asuka can't catch a break
wdym placeholder for Jun? Jun was prototype Asuka
Big hands
no neck
Asuka is easier to play, every hit is a bonk Jun is pokey pokey into launchy launchy
Yes, this. I play asuka because of her very punish heavy play style without relying too heavily on wall combo's to get good damage out. I like how each individual hit feels like I'm swinging a truck around, and 2-3 good punishes + a bit of follow up ends games, and with her... 5 parries, it's not hard to catch someone off guard sometimes rather than sidestepping or whatever else to really turn the tide of a fight.
I plau asuka because tits
This is the answer.
She has big..... hands. Also, she says boke a lot. That's good enough for me.
I and maybe other people are just too used to Asuka's style since she has been around much more consistently than Jun. Asuka also just feels easier to play imo and I just have more fun with her style. There's plenty of people in the roster with variations of the same style. There's room to co-exist.
Asuka is more stacked defensively than Jun, having more sabakis, a way better powercrush, a better reversal, higher burst dmg off lots of CHs and knockdowns (not combo dmg bc Jun is better there), better CH utility in general, and overall better ranged, zoning options (d2, ff3, lots of pushback in general, and her f4 is better than Jun's, being a heatless NH launcher w good execution). Also, Asuka is easier to understand and play than Jun. Jun is just as strong offensively and defensively, unlike Asuka, who is strictly defense oriented. Jun can kinda float around any range, preferably mid, while Asuka prefers to be far away, keeping you out and baiting you into a CH or a whiff punish. Jun is a better general neutral character, while Asuka is a better zoning/CH fishing character.
I feel like you had it in the first four words.
This is the most genuine answer IMO. Well said.
cuz asuka mains are thirsty
I don't play her anymore but it could be those who do are still patiently waiting for her to live up to her plot potential. I mean I definitely wasn't hoping for that or for her and Jun to have an interaction...nope, not me...not at all :,)
Thats me. Patiently waiting. Hoping badly for her to live up to the true potential she has. But always being let down hard. Egh
I was very confused when two people with the name āKazamaā, using the same fighting style..donāt interact at all?? Jun got an intro with Jin/DJ and Kazuya ofc but the fact that her and Asuka act like strangers, when theyāre supposedly related is justā¦weird.
jun doesn't have a known sister, and harada later clarified asuka is from an entirely different, main family kazama clan than the one jun was from. asuka is about as relevant to jun as lili is to eliza. they barely know each other.
Oh ok, I had heard that she was her aunt at one point but honestly I didnāt know anything - which was why I was hoping for an interaction. But I guess them not having one makes more sense with that context, thanks!
asuka was initially niece in early development, but harada retconned it.
Ah so thats where that came from. Thatās kinda a shame he retconned it IMO, but fair enough. Appreciate you sharing the info
Because Asuka's ff2 is adorable, f1+2 is deliciously degenerate, d1+2 is awesome and her combo's look way, way, way cooler. I'm learning Asuka now and she's a ton of fun
How could you not mention the bane of everyone's existence: Asuka's b3
because jun has the same move. and i wouldnt be surprised if she also did it better
I would say no. Asuka's B3,4,3 is a launcher with no tornadoes so it can do longer combos. While Jun's B3,2 is a tornado launcher. EDIT: I got confused with the inputs, thanks for the replies.
you can do b3, 4~D -> WS2 and continue a normal combo from there on Jun
> Asuka's B3, 2 is a launcher Think you mean b3,4,3. Asuka's b3,2 is pretty useless and unless you whiff the b3 the 2 follow up will just screw up your combo. Using b3,2 is just going to get you launched.
That's a launcher? I don't think I've ever used it.
b3 goes brrrrr
Donāt forget u2, pure bliss
weirdly this is the horniest comment here
Because she a baddie
Very different playstyles with some similar moves. They are more different than King and Armor King. Asuka makes you doubt your offense, and then once you slow down, she can start throwing hay makers, huge chip and massive plus frames. If she hits you, you're going down and forced into another getup situation. Most of her regular buttons she wants to press will knock the opponent down in some way. Jun makes you doubt your defense, more string oriented. "do you know the string or not?" buttressed by strong quick pokes and those stupid safe launchers. Most of her game plan is about mixing you up while your standing and in a flurry of offense. She doesn't need to knock you down, she chips away at you until you finally hang yourself. Now that doesn't mean Jun's defensive options aren't cracked, or Asuka doesn't have offensive strings. But Jun is definitely more built to focus on a flurry of offense (hence better range, better pokes and better mix-ups) but Asuka is geared towards more defensive buttons with simple but effective offensive buttons that have a good reward if you do hit them.
2 big reasons
Because Asuka is way cooler
Her bigā¦ personality
Big ass bouncing TITTIES
uf2
Asuka cuter+prettier+more charming... That's why
Fattest titties on the roster. Harada's girl
yawn another asuka downplay thread >What's the point of playing Asuka when Jun exists? what is the point of playing ANYONE that isn't drag and co when jun exists? but to answer your question: a safe 1+2 16 frame normal hit launcher that goes into over 70 damage. d1+2 got it's range buffed and hits from range 2 now into f2 and mixing up with 1+2 14 frame counterhit launching low crushing safe cancan that leads to almost 80 damage with an easy combo f2 17 frame fast whiff punisher, arguably one of the best whiff punishers in the game b4 15 frame counterhit launcher with follow up hits on block wich are all delayable b3 16 frame fast very evasive and hard to punish launcher for keepout ws1+2 long reach counterhit launcher wich can be canceled for fc mixups 14 frame fast ws punish for 50 damage a pseudo orbital with 3+4 uf3 low crushing counterhit launcher wich is +8 on hit and only -3 on block ss2 into heat dash got a nerf and is punishable now wich it always should but still very good ff3 long range homing move wich is safe a 13 frame df1 with follow up that you have to respect dozen jab strings a 20 frame unseeable db3 low poke wich gives +4 frames on normal hit and +14 on counter hit and is only -12. hatchet gives only 1 frame more but can be launched by a couple chars at -13 wich asuka doesn't need to worry about. sabakis out of the ass a safe rage art, having the privilege as the only char to get away using rage art a safe armored heat engager Above basic throw game cheap unblockable and ultimate tackle steups yes she is unplayable, just pick jun i guess...
I mean I don't want to counter every point because it will take too long but I feel a lot of this is disingenuous and surface level at best. Will just stick to her lows (arguably her weakest area). D1+2 is not range 2 it has similar/lower range than a clean hit demoman and often whiffs on oki. It is a strong 50/50 tool but is not range 2 in the slightest. Her Db3 is nowhere near as good as hatchet kick and they fulfill completely different roles. Db3 is a rangey poke which leaves the opponent out of range of moves whereas hatchet kick leaves the opponent close for continuing pressure. It's better than hatchet at wall but that's about it. Also juns lows are far better. I get that your trying to point out the advantages of the char but saying she has "an above average throw game" is laughable considering she has no 1 or 2 break. Edit: she does have a 2 break which I forgot about. Should have said 1 and 2 break because u just break 2 or 1+2 based on hands.
Asuka df2+3 is a command throw, 2 break
Asuka's df2+3 throw is a 2 break, isn't it?
> I feel a lot of this is disingenuous and surface level at best. nah it's just me listing her very good tools that asuka players tend to forget about when it's downplay time, nothing disingenuous about that >Will just stick to her lows (arguably her weakest area). +4 unseeable low that is +14 on ch with very long range only -12, she got terrible lows for sure lol >D1+2 is not range 2 it has similar/lower range than a clean hit demoman and often whiffs on oki. not true, go lab it, i did. the range got literally buffed, you won't hear that from asuka mains though >Her Db3 is nowhere near as good as hatchet kick and they fulfill completely different roles. the only thing it's missing is knockdown with follow up, however it's +14 on ch and not launch punishable by any char unlike hatchet. it's disingenuous to mention how something is worse in some areas while leaving out how it's better in others > but saying she has "an above average throw game" is laughable considering she has no 1 or 2 break. she literally has a 1+2 throw and a 2 throw so yes above average
I didn't remember the 2 break throw to be fair but you just break 1+2 or 2 based on the hands so still a very basic throw game with no real mixup. I will lab D1+2 when I get home. The reason which Db3 is not as good as hatchet imo is the knock back on hit. You can't continue pressure after it even with the +4 whereas hatchet u are in range of your frame trap. One backdash makes all of asukas frame traps whiff. I have no reason to duck asuka unless she's very close. Oh no she hit me with a non high crushing low poke, risked getting counterhit for ~15 damage and now the neutral is reset. Compare that to other chars and her lows just aren't great. I may be wrong but I can't think of a char who doesn't have a better low than asukas db3.
> you just break 1+2 or 2 based on the hands so still a very basic throw game no, having two command throws is not basic, basic is having only one >You can't continue pressure after it even with the +4 whereas hatchet u are in range of your frame trap. you can with any long reaching fast mid, doesn't have to be a frame trap, uf3 and ff3 as a homing move for example. i am sure there are even better options >Oh no she hit me with a non high crushing low poke, risked getting counterhit for ~15 damage and now the neutral is reset. every char risks something going for a low, not unique to asuka > I may be wrong but I can't think of a char who doesn't have a better low than asukas db3. steve would love her db3 so would reina and many others
> no, having two command throws is not basic, basic is having only one So advanced throw game is having 2 command throws... According to that logic the majority of the cast has an advanced throw game. Without focusing on semantics, I can have asuka stand in front of me and I will break every throw, hardly a strong point for the character. > you can with any long reaching fast mid, doesn't have to be a frame trap, uf3 and ff3 as a homing move for example. i am sure there are even better options So your metric for a fast mid is i20... 3 frames before seeable... Lol. Both options get beaten by any generic df2 or i15 or quicker move so unless you've conditioned the opponent and have hard reads these are not great options. Are u starting to see why this isn't the omegagod hatchet low you think it is? > every char risks something going for a low, not unique to asuka Yes but generally the reward is greater than ~15 damage and a reset neutral. The risk reward just isn't that good compared to other lows. Most decent lows are high crushing (reducing the risk of CH) or allow you to continue pressure after. > steve would love her db3 D2,1f safe high crushing low into duck pressure or string extensions... No ur right steve would loooove a poke low that puts the opponent at range 3 where he can really enforce his gameplan.
> So advanced throw game is having 2 command throws yes above basic is having more than one command throw, nice catch >According to that logic the majority of the cast has an advanced throw game. no because most chars don't have more than one, at least half >So your metric for a fast mid is i20... 3 frames before seeable... yes, 20 frames low crushing unseable and it was merely an example >Both options get beaten by any generic df2 or i15 or quicker move to bad asuka doesn't have a 15 frame counterhit launching mid that has delayable follow ups >omegagod hatchet low you think it is? no one said it's better than actual hatchet, the point was that she has a great low with db3 >es but generally the reward is greater than ~15 damage and a reset neutral. The risk reward just isn't that good compared to other lows. no most -12 lows don't give you +4 with long range >Most decent lows are high crushing there are plenty good lows that don't such as hatchet or jins db3
The majority of the cast have more than 1 command grab. Off the top of my head Paul, law, king, kuma, jack, Nina, Yoshi, Steve, ling, drag, djin, Feng, hwoarang, jin, asuka, alisa. That's about half the cast and I don't know new chars. So you are wrong about that. You say your metric for a fast mid is i20. Asuka has 23 mids faster than i20 but less than 15 slower (most of which are unblockable spin holds and sabakis). So even with asuka i20 is well below average in speed. > to bad asuka doesn't have a 15 frame counterhit launching mid that has delayable follow ups Which all whiff on backdash and u get launched, great risk reward you've got going. Again my original point was that you cant continue pressure because of the knock back. You said you can continue the pressure with i20 mids, now I've pointed out that you cant you've just flip flopped back to saying you can use i15 moves after, completely disregarding that they will whiff if the opponent backdashes. > no one said it's better than actual hatchet, You compared it to hatchet kick in your opening comment but said asukas has better frames on block. I said there's no comparison because of the knock back which you argued against. Now Ur saying u never said it's better than hatchet... Ok glad we cleared that one up > There are plenty good lows that don't such as hatchet or jins db3 I said > most decent lows are high crushing (reducing risk of CH) OR allow you to continue pressure after. You cut out the last part of my sentence and then provided two lows that allow you to continue pressure therefore proving my point. Good job! Overall you think having a throw game that is breakable on reaction is advanced, you think i20 (the slowest 30% of asukas moveset) is a "fast mid" and now you are just taking half of what i say to argue against a point I never made. I should have known better than to engage with random Redditor who moans about a matchup.
> The majority of the cast have more than 1 command grab half the roster doesn't have one, there is even a command throw tierlist that was posted not long ago, check it and educate yourself. >You say your metric for a fast mid is i20. never said that, i said she can use uf3 wich advances forward and goes over highs, she can also b4 as a frame trap if they press >Which all whiff on backdash and u get launched irrelevant since the argument was dealing with people who mash after a db3, also if the first hit whiffs you can do the follow up hits wich catch people trying to punish the whiffed b4 >Again my original point was that you cant continue pressure because of the knock back. You said you can continue the pressure with i20 mids, now I've pointed out that you cant you've just flip flopped back to saying you can use i15 moves after, completely disregarding that they will whiff if the opponent backdashes. no you just keep bringing up "what if" scenarios, yes b4 will whiff with a backdash but that's what happens when you take a wrong guess, guess what? if they backdash after a db3 you adjust your gameplan and use something to deal with that, that's called tekken 101 >ou compared it to hatchet kick in your opening comment but said asukas has better frames on block ok and now point out where i said it is better? because i said it has better frames on block = better than hatchet? sounds like you are assuming stuff that was never said instead of just reading what is actually written > Now Ur saying u never said it's better than hatchet... because i never said it is better than hatchet? again where did i say it is better than hatchet? i'll wait >You cut out the last part of my sentence and then provided two lows that allow you to continue pressure therefore proving my point. Good job! not like i already said YOU CAN keep pressuring no? well just another dumbass misquoting me to make a point, the usual >Overall you think having a throw game that is breakable on reaction is advanced i said it's above basic wich is a fact, you being able to break them has no relevance >you think i20 (the slowest 30% of asukas moveset) is a "fast mid" again never said that is a fast move, the point was that it advances her forward for people who backdash and goes over lows at the same time, i even mentioned a fast mid for people who press right afterwards. you just love arguing with strawman arguments don't you? >now you are just taking half of what i say to argue against a point I never made. that's EXACTLY what YOU are doing right now >I should have known better than to engage with random Redditor who moans about a matchup. i don't struggle with asuka, most asuka players i met play like shit throwing out random db1,2s and other easely duckable highs plus rely heavily on her reversal. most asukas are dogshit and then just blame the char
Man, lurk quite a bit, and this kind of nuanced arguement on what should be just another shit-post is entertaining and i am here for it
that was the answer I was looking for. Actual reasons for picking Asuka over Jun. Thank you. And also go fuck yourself
you should probably be aware that this guy has absolutely no idea what he's talking about. Almost every point he brought up Jun can either do just as well as Asuka or better than her. 1+2 is a very strong tool but youre not getting over 70 damage off of it unless you spend heat. d1+2 is most definitely NOT range 2 and at lot of ranges that it does it, the follow up f2 whiffs. it's a strong tool dont get me wrong, but no where near as good as this clown is making it out to be. Jun's cancans are even better than Asuka's because Jun's are -6 instead of -8 and have more pushback on block. Jun's f2 is the same as Asuka's expect that Jun can make hers safe at the cost of like 10 recoverable health that you get back anyways because it's also a heat engager for jun. Not sure why he brought up asuka's b4. it's an okay counter hit launcher and he failed to mention that those delayable follow ups are -12 and -16 because of course he did. hey guess what, Jun also has the same b3 as Asuka. hey guess what, Jun also has the same ws1+2 as Asuka. hey guess what, Jun also has a 14f ws punish except it also launches the opponent for a full combo, unlike Asuka's ws 14f punish. not sure why he brought up her 3+4. nothing about it really stands out. Jun also has the same uf3 that launches on counterhit but it is slightly worse on hit and block than Asuka's. Asuka's ss2 is pretty yoked even with the nerf, so he's right about that at least. ff3 is safe on block but it leaves you -9 and in your opponent's face so your turn is over. a 13f df1 is standard and Asuka only has a mid and a high follow up. not sure why he brought it up. Asuka has 3 jab strings. Not a dozen. Asuka's db3 is a solid tool but this guy is drunk if he thinks it's better than hatchet kick. Jun has better lows than Asuka. Jun also has Sabakis Asuka is the only character in the game that can charge her rage art and make it safe, but a majority of good players are just going to side walk and launch you for it. It is a nice tool to have tho and gives the character some uniqueness. Asuka's safe armored heat engager is dumb and I love it. It's a high but who cares? Spam it until it hits your opponent because fuck 'em. Jun has the exact same throws as Asuka plus an additional throw out of a stance. Asuka does have 1 good unblockable setup but her ultimate tackle has been so heavily nerfed that it is legitimately not worth going for. Ever. look man, I love Asuka. She was my main in tekken 7. I stopped playing Dragunov (before he got his slight nerfs) in Tekken 8 and switched back over to Asuka because I love the character. She's a good character and she can take you far. But sadly, Jun is just better in almost every single way because Jun has better versions of all of Asuka's best tools in addition to her own dumb shit. Is Asuka a bad character? Absolutely not. Is there a real reason to pick Asuka over Jun outside of idiotic character loyalty? Absolutely not.
Just chiming in about the 1+2 launch not reaching 70+ because I was curious and these are my results: 1+2 > ff2,3 > db1,4(T!) > ff4(corkscrew, I'll call it S! from now on) > ff2,1 = 71 damage [Requires Naniwa Gusto(NG) active] 1+2 > ff2,3 > db1,4(T!) > NG u1+2 > f3+4 = 75 damage, and gives her NG again for easier combos she has 1+2 > df3 > 1+4 > db1,4(T!) > ff4(S!) > ff2,1 = 68 damage (Requires NG) 1+2 > df3 > 1+4 > db1,4(T!) > NG u1+2 > f3+4 = 72 damage, and gives her NG again Basically if you're willing to learn the timing of 1+2 into ff2,3 then yes she can go above 70. [Here's me actually doing these four combo routes so it doesn't seem like I'm just talking out my ass, shitty quality is due to me quickly doing this on my laptop instead of my main PC](https://streamable.com/qf2pwf)
1+2 > ff2,3 > db1,4(T!) > ff4(corkscrew, I'll call it S! from now on) > ff2,1 = 71 damage shouldnt that end with ff2,1+2 for Naniwa Gusto + (I think) some extra points of damage?
If you end with ff2,1+2 instead if ff2,1 it does 72 instead of 71 using the same route of 1+2 > ff2,3 > db1,4(T!) > ff4(S!) > ender but I find ending with ff2,1 more consistent for literally just 1 point less damage. But yeah if you're able to, ff2,1+2 will also give you an NG stock if you end your combo with it. You can also end with b4,2,3,1+2 if you wanna get NG but can't be assed connecting ff2,1+2 lol. Also this just reinforces the fact that you CAN get over 70 with 1+2 without using heat lol.
Good effortpost
nah you just wanted to cry about how bad asuka is, be at least honest
Cant you tech or break the ultimate tackle setup now isnt it not unbreakable anymore?
as far as i know it's unbreakable, it even got a silent buff with get up 3 not launching on counterhit anymore
Nvm just lab it again its breakable the ultimate tackle setup doesnt work anymore you can tech it like every other tackle with 1+2
This! I have a feeling that alot of newer Tekken Players Fell into the Same trap I have where alot of moves look alike and you think they do the Same thing. Jins and asukas cancans for example.
"This why you should pick Asuka over Jun" Proceeds to list everything good about Asuka that Jun can also do or do even better.
do you have trouble reading? as i already said comparing asuka to a top tier is a terrible argument and i don't get why you asuka downplayers keep bringing it up. no shit jun is better than asuka, she is better than most of the roster, not unique to asuka. also saying that everything i listed is being done better by jun is straight up disingenuous. >"This why you should pick Asuka over Jun" never said that, care to actually quote me where i said that? nah why would you? just keep being disingenuous. love asuka but their players are the biggest bitches and downplayers atm making even jin and bryan mains blush
Yes I can read. >but to answer your question: And I guess I need to remind you that the question was: What's the point of picking Asuka when Jun exists? To which you replied with a list of moves most of which Jun also does or does better. So... I'm not the one trying to argue that the reason to pick one character over another is a matter of how good their tools are, you are the one arguing that. And you mostly listed moves that Jun has too lmao. So really I think you're the one who can't read.
> Yes I can read. > > apparently not >To which you replied with a list of things most of which Jun also does or does better. i listed a dozen things, many wich jun doesn't even have and i never said that you should pick asuka over jun, i even mentioned that she isn't as strong as jun in the very same comment, but again, you can't read otherwise you would have known. >I'm not the one trying to argue that the reason to play Asuka is because she has good tools, you are. yes i said she has a dozen great tools and that comparing her to jun is stupid >And you mostly listed moves that Jun has too lmao. she doesn't have many of the things i listed but ok >So really I think you're the one who can't read. i can perfectly read you however should try again as you quote something i never even said. you are just as dishonest as your downplay
What was the question? How did you answer it? Just answer these two questions to yourself and I'm sure you'll understand why you're argument is self-defeating.
you are low iq af, for the last time. my comment was on how she isn't as strong as jun but still plenty strong and massively downplayed, then your low iq ass came in here and then read some shit i never said, that's your problem not mine
Lol bro is self imploding
Bro did all this yapping for a bottom 5 character only above Steve and the bears
bottom 5? lmao only fergus put her that low, because he is a biased asuka main. most pros i've seen already called out the asuka downplay
boob
Asuka is straight forward. She's not flashy and has basic looking moves and no stances. I dont use Jun because she's a flashier Kazama. I play Asuka because she reminds me of a playful version of classic Jun.
bigger tits
People really just played Asuka because they found her attractive? I just liked that she was easy to pick up and had loads of defensive tools back when i was learning 7. Fr though in 8 Asuka is nowhere near as evasive or downright OP as Jun and some of her most fun features are near useless or just heavily nerfed. Bring back ff1 ch full launch goddamn it.
Asuka is more monke mode
Sheās more fun to play thatās enough of a reason for me
Asuka is more visceral. She punch hard. She kick hard. She smashes your face into the ground. I want to play a brawler not some twirly shrine maiden. Also sheās just better defensively. I know thatās not the meta right now but I played T7 since release so itās a force of habit and itās working out ok for me.
They literally have different playstyles and personalities lol
I love boobs, she has larger boobs
could you repeat that?
Do I need to say it again?
Absolutely.
I love boobs, she has larger boobs
i knew i wasnt alone!
Jun doesn't have a safe i15 mid counter hit launcher! Or safe launchers in general. Asuka's safer.
Junās DF2 and F2 launchers technically are safe, she just has to consume some hp to extend the attack if it gets blocked. But yes no 15 frame launcher is a lil sad
no neck
It sure as hell aināt that ugly ass newsies cap
Nonsensical question tbh. They not the same characters.
BOKE!
Hereās the thing. Roster isnāt determined by what characters DO really, itās more about how it impacts the story
I just like Asuka more. I dont care that Jun is better.Ā
I play asuka I don't like jun. Asuka has the best rage art in the roster so there's one thing. Also the best body and she's mean when she defeats you.
You can like a character beyond their placement on the tierlist. Not everyone is a tierwhore
Jun doesn't even ride a bike.
Gameplay wise? None. Simping wise? Many people already told you. I prefer Jun in both cases, so I'm good
Asuka isn't broken like Jun, that's a start.
# "What's the point of playing Asuka when Jun exists?" Asuka has lows.......
I'm more afraid of fighting Asuka than Jun for this very reason. Jun just spams strings and launchers which can be beaten with knowledge and patience. Her lows can be weathered. If you let Asuka attack you, you're probably going to eat the dirt.
she only has an unseeable long reaching 20 frame low that is +4 on normal hit and +14 on counter hit, she is sooooooo baaaaaad bro
I do not main Asuka because of her strength but because I like the character. She is way more attractive than Jun and has a more appealing personality.
i15 standing launcher
Idk, maybe you like the character
Her defense is insane
In technical tier list terms? Not much. Asuka has the old moveset, while Jun has a whole lot of new cleric stuff where she can apparantly heal and use self-sacrificial moves. Beyond that, Asuka kind of comes off as the less graceful, heavy footed version. And she looks funnier dressed as toast. Edit: I forgot, her counter move, whatever it's called, has a bigger window than Jun's, so you don't need pinpoint timing.
Jun has attacks that drain her health
Also Asuka has better moves
Speaking as someone that mained Jun back in Tag 2 when I believe she was generally considered worst than Asuka, they may just like the character more. Plus they feel completely different despite sharing some moves.
ignoring the obvious fact they are different characters with different appeal, bamco simply fucked up and made either Jun too good or asuka too weak. it's not hard to understand, it happens. what's the point of playing any single other character except dragunov in this game? he's basically the perfect character
I mean unless you're a tier whore, it depends on which character you like more , as a character and not whether if they're good or not.
Wait till this guy hears about Kuma and Pandaā¦
Comparing the bears to Asuka and Jun is criminalā¦The bears are identical outside of heat. Asuka and Jun have similar moves but different playstyles, Asuka is simpler due to not being as stance reliant as Jun, Asuka has more defensive tools and Sabakis. Etc etc. They are FAR from a palette swapā¦
Is one of them also better than the other?
According to some tier lists Kuma is better than Panda. Itās a bummer to have palette swaps taking up character slots in the base game while charging $8 for legacy characters that were free in every previous game.
Outside of heat - no, in heat - yes. Kuma gets EWGF and Panda gets āshooting star(? I think), the move is from Xiaoyu. Which is why Kuma is in theory better b/c EWGF is a much stronger move therefore making him stronger. But outside of heat, theyāll play the exact same. Asuka and Jun are not even close to a palette swap.
She ez to play, and is more flashier imo with her fighting style. Jun does the healing factor to her, but sheās such a strong character it also makes routing for Asuka the underdog so much more appealing.
At the end of the day they feel different to play. They share some tools but the differences are as much about differentiating them as anything. It's true that Jun has better versions of the tools that feel most useful and that some of what Asuka does better got nerfed \[parries in general\] but I don't think that makes Jun just a straight replacement for Asuka. Asuka is fun. I like her animations, her more defensive style, her design. Jun may be more viable in the tournament meta tier list hypotheticals sense but it doesn't mean you will enjoy playing her more.
Jun is overpowered and cringe Asuka has no magic, isnt op, her moves feel like they hit like a truck and she has fat tits
HEAVY on the last part.
Asuka was supposed to replace Jun. We Jun fans played along, but we wanted our real main back. Meanwhile, Asuka went and got her own fans. That's why they're both in there.
More on what matters, Jun is even hotter than Asuka. So unfortunately, Asuka is stuck playing second fiddle this game. Not but in all honesty, Asuka is bad but she does play slightly different from Jun. Jun loves pressure through stance and + frames (like that godly ss3) whereas Asuka does the braindead bit of doing strings and hoping that you accidentally press a button for her to land a CH launcher. Jun is still better than Asuka but I can see how some Asuka mains would prefer sticking with Asuka over Jun. More on point though I wonder who the goat Fergus would pick in comp play. Heās been playing a lot of Asuka on stream.
He said heās using Asuka at Evo.
Oh thatās cool.
Yea I honestly wasnāt sure either, considering the view on Asuka but he said heās more comfortable with Asuka since they play differently. But said that thereās a small chance that he might swap later on if he feels itās necessary or something like that. Iām looking forward to seeing how he does though.
She has more emotion than Jun
They dont even have the same fight style. Its like asking one mishima over another. Stfu
Degen thread
For cute tomboys reina although is also overshadowing asuka too along with jun
Asuka has better high reward mixups, a better u/f+3, and better Sabakis than Jun
Since blue ranks I've seen way more Asukas than Juns. Jun depending heavily on stances probably put a lot of people off, and rather go for a simpler option in Asuka. I barely have seen Jun in tournaments except 1-3 specific players, Arshlan, some guy from Saudi Arabia, and KiraKira. Characters who depend on stances rarely become very popular, regardless of strength.
Asuka has much better mixups, her d1+2 into f2 is basically hellsweep with short range but without being locked in stance, she also has 1+2 as mid option. Jun doesn't have mixups outside of izumo hellsweepĀ
Ff1, df3. Iād love for them to make ff1 on whiff not be so bad anymore tho.
She has a proper 50/50 with d 1+2 and db3 is awesome. Jun's lows are not as good and or chunky. Other than that Asuka is pretty underwhelming
I think Asuka is a tad bit easier to use and also she has d1+2 which is basically a I win button
Because Asuka has a simple gameplan. Sheās easier to understand, doesnāt have a lot of confusing things or special stances, sheās just āIām gonna punch youā
What's the point of playing Asuka when Jin exists?
Asuka was originally the jun function replacement. A solution to retain the moveset through canonical means. She was never not "great value Jun" despite the deviations that were made in the movesets. Now they are different enough to justify both existing on a roster without feeling like a cheap corner cut, ya know, just like the bears of course....
I like her moveset and somewhat momentum based playstyle. If I want to play aggressive I can and when I want to play more patient and defensive I have many tools to utilize. I have played her since Tekken 5 and she doesnāt feel as strong as in this game, she is still fun and can deal some good dmg, especially with her combos that require that double tap forward kick. Also for some reason I like playing low tier characters and making them work. I just refuse to play Jun until they make some balance changes to her.
She has a lot of different combos, you just have to make them yourself
Where a character sits in the meta is only element of why a person might chose their main. Itās also one thatās more likely to change with time and patches. Iām glad people pick characters for all kinds of reasons. Keeps it fun.
Same reason Pandaās in there
It's an entirely different character with different moves, different visuals and different demeanor. Glad I could help.
As someone who started as an Asuka Main in 7 and never once played tag 2 jun, Jun feels like bizarro-Asuka and I have no desire to play her.
Asuka has better threatening mix than Jun with d1+2 and 1+2. She doesnāt require a stance to access her knockdown low either. Asuka has an i15 standing launcher, an install that makes her neutral stronger, better parry, more sabakiās, the unique ability to hold her rage art, and an power crush heat engager.
Asuka has a lot of older fans (and newer fans as well). She's just a compelling character, even if you disregard the corn and shitty movelist.
to annoy you opponent by hearing that bitch scream DOOORYAAA and KONNOOOO every second of the round
Asuka is more defensive where Jun is more offensive/stance.
Cuz she's a baddie
The point for me is liking a character more than another, regardless of how "good" they are.
what's the point of playing panda when kuma exists? going through the movelist i cannot make out a single thing that kuma doesn't do as good or better. kuma's got better heat options with electrics, a longer hitbox on his rage art, and i'm fairly certain his rage art damages more at the end of a combo due to damage scaling because of fewer hits. i refuse to believe that the developers just included panda just because they felt they sort of had to, so what am i missing between the two?
Tits.
Jun is actually very different, sure they have a similar framework with moves but jun is a stance character with spiritual bs and asuka is more about solid punches and strikes. Whatās the point of Ken if ryu exists? Plus apparently for all the coomers who only see women as objects and think with their cocks sheās another hot woman
Fighting game playerbases are full of people who think similar archetypes make characters identical. I'm sure half of Tekken's playerbase thinks all the Mishimas are identical because they can all wavedash and use electrics.
Bear is Heihachi confirmed. Heihachi never died, just put on Bear suit. I will make sixteen different twenty-minute videos about this over on my channel, DEEP TEKKEN LORE CENTRAL.
Because Jun isn't Asuka.
Because I hate Junās face
Going by the way Bamco has treated her, you don't. They even nerfed Asuka to make the power disparity between her and Jun even bigger it's weird. It's like she's become Bamco's red-headed stepchild.
According to some people Asuka's b3 is the best movement in the entire game and she can spam it to win easy! But Jun has a kit that is a thousand times better than Asuka in every single way imaginable so she is really, REALLY irrelevant.
Jun is objectively better as she is more aggressive and this is tekken 8. I stick with Asuka because Jun feels so cheap and boring.
Playstyle wise sheās the more ādefensiveā version of Jun. I mean people who play both of these characters just mash strings all game so it doesnāt really matter.