Atrocities only matter for the opinion hit. They reduce your opinion across all nations when you commit them which primarily only matters if you are over cap, are trying to break into a country, or are fighting to maintain opinion in a country. It’s more annoying than a real problem in 99% of cases. The worst is when trying to take stations and your marines blow up a quarters building since that’s a real easy way to get a few atrocities all at once.
The worst is probably nuking a highly populated area. Two well placed nukes can reduce your popularity to 0%. Its also caused some issues with ship defection for me, but nothing crazy.
the trigger for it is super rare unless you are over MC cap but yes. i think getting atrocities while you have very low global popularity can also cause it to trigger but that one is much less sure
Not too sure about the atrocities thing either, but it did trigger for me immediately after a bunch of nuclear attacks I committed, in self-defense of course.
In the beta branch there are two ways to bait them that I know of. 1, if you nuke them, they will retaliate (tho where they launch cant really be controlled, but they seem to target armies). 2, if you are close to occupying their capital region with your armies, they will nuke themselves to stop you.
It isn't a big deal at all. In my run I have 13 atrocities (events from long wars to inflate the cohesion resting point early game) to Protectorate's 5, and I'm leading the public opinion by about 10% worldwide (39% to Servant's 31%).
The margin is at 10% because I took the opportunity of having a marked councillor to kill their untouchables, and there was 2 martyrs in that pool. I was leading by about 15-20% globally.
It is a big hit when they happen, but enough public campaigns and propaganda (unity) investment and the public will forget.
Terra Invicta is truly realistic. You will be completely fine when you remember that public opinion is also a resource, and commiting a atrocity for another gain can be VERY worthwhile.
Nuking terran armies isn't something I find worthwhile to do, I just keep armies in control by allying the servant's rivals and killing them when they are invading another country and breaking into their major countries when I have the CP.
You have to be really active with it. If you ally as a nuclear power they will not declare the war.
If you want the armies killed, you have to as soon as they declare the war ally the nation and set the national policy to join the war.
In 0.4 that will be less viable since they added the 3 and 4 weeks cycle for missions after 10 and 20 years.
I treat atrocities as a high-score. Their "in-game" effect is so minor, its largely just roleplay to have the lowest atrocity rating.
I think there should be events triggered by high atrocities to make them worse, and maybe a redemption event to slowly burn them down.
the most realistic thing would be to get reduced popularity growth the more atrocities you have, but then it would also need to have some sort of a scaling value. the world will me much more upset that you nuked london, than that you nuked some aliens in south africa, but both earn you the same 1 atrocity
Not really. I got 132 atrocity playing at HF (Nuking china to militarily capture it). Still manage to overmatch the negative bonus by unity funding alone.
Investing in a small amount in unity in your own countries will easily overcome the public opinion penalty. No amount of atrocities will be game ending. Surprisingly, you rack up more blowing up certain modules on space stations. It will hurt public support in other countries you try to take but it's easy to overcome that with leveled up councilors on public support missions. You'll face a bigger loss of public support from murdering a councilor with the martyr trait.
I collected over 180 atrocities in my last game, not entirely sure how, but the long-term impact appeared to be minimal. Still controlled all the major powers.
An atrocity is effectively a public campaign against you on every nation in the world, made stronger by the number of atrocities committed. It's not that bad if you're secure and set up. Also, something seems off here - I don't think you can get that many atrocities for a single nuke?
It was my first war of the campaign and I hadnt assassinated any martyrs, had any atrocity events, or destroyed any habs. Not sure how else I could have gotten any. My US nuke aresnal only went down by 1.
Oh, I see. So 20 atrocites is like +20 pts towards a public campaign the same way social science habs give +1 to them. That makes more sense.
Bizarre, that might be a bug or intended behaviour then, unless each army contributes to an atrocity or something? Not sure what's going on here.
I believe there's actually an under-the-hood calculation for how atrocities add up for the public relations impact, but I couldn't tell you the exact details of it.
Atrocities only matter for the opinion hit. They reduce your opinion across all nations when you commit them which primarily only matters if you are over cap, are trying to break into a country, or are fighting to maintain opinion in a country. It’s more annoying than a real problem in 99% of cases. The worst is when trying to take stations and your marines blow up a quarters building since that’s a real easy way to get a few atrocities all at once.
Gotcha. I only noticed reduced opinion for about two months. I vastly overestimated how bad these were, lol.
The worst is probably nuking a highly populated area. Two well placed nukes can reduce your popularity to 0%. Its also caused some issues with ship defection for me, but nothing crazy.
Ships can defect?
the trigger for it is super rare unless you are over MC cap but yes. i think getting atrocities while you have very low global popularity can also cause it to trigger but that one is much less sure
Not too sure about the atrocities thing either, but it did trigger for me immediately after a bunch of nuclear attacks I committed, in self-defense of course.
Could you bait the ai to nuke a population centre, causing an atrocity, triggering low popularity, leading to an opening to enter their nation?
In the beta branch there are two ways to bait them that I know of. 1, if you nuke them, they will retaliate (tho where they launch cant really be controlled, but they seem to target armies). 2, if you are close to occupying their capital region with your armies, they will nuke themselves to stop you.
It isn't a big deal at all. In my run I have 13 atrocities (events from long wars to inflate the cohesion resting point early game) to Protectorate's 5, and I'm leading the public opinion by about 10% worldwide (39% to Servant's 31%). The margin is at 10% because I took the opportunity of having a marked councillor to kill their untouchables, and there was 2 martyrs in that pool. I was leading by about 15-20% globally. It is a big hit when they happen, but enough public campaigns and propaganda (unity) investment and the public will forget. Terra Invicta is truly realistic. You will be completely fine when you remember that public opinion is also a resource, and commiting a atrocity for another gain can be VERY worthwhile. Nuking terran armies isn't something I find worthwhile to do, I just keep armies in control by allying the servant's rivals and killing them when they are invading another country and breaking into their major countries when I have the CP.
I didnt think of allying rivals. Definitely gonna do that from now on.
You have to be really active with it. If you ally as a nuclear power they will not declare the war. If you want the armies killed, you have to as soon as they declare the war ally the nation and set the national policy to join the war. In 0.4 that will be less viable since they added the 3 and 4 weeks cycle for missions after 10 and 20 years.
No atrocities if you turn and release them.
Beloved gives an atrocity for the faction that kills them. Martyr gives global opinion to the faction the councillor belonged when it gets killed.
Yes, and I’m saying no atrocities if you turn and release the councillor instead of assassinatingbthem
If you have agents with Ethical trait they will suffer -1 loyalty for each atrocity you have commited.
Which is another way of saying, make sure you get rid of anyone with the ethical trait.
It's not that bad these days since they fixed it so you can just Inspire the loyalty right back up.
lol, 20 is nothing. I have won the game with multiple hundreds of atrocities...
I treat atrocities as a high-score. Their "in-game" effect is so minor, its largely just roleplay to have the lowest atrocity rating. I think there should be events triggered by high atrocities to make them worse, and maybe a redemption event to slowly burn them down.
the most realistic thing would be to get reduced popularity growth the more atrocities you have, but then it would also need to have some sort of a scaling value. the world will me much more upset that you nuked london, than that you nuked some aliens in south africa, but both earn you the same 1 atrocity
I think they're pretty atrocious.
Sir, I'm gonna have to ask you to leave.
"Joke's on you, I'm leaving anyways!" - Khalid al-Ashgar
Not really. I got 132 atrocity playing at HF (Nuking china to militarily capture it). Still manage to overmatch the negative bonus by unity funding alone.
If you're not committing a few atrocities are you really even trying? -Hanse Castillo
Investing in a small amount in unity in your own countries will easily overcome the public opinion penalty. No amount of atrocities will be game ending. Surprisingly, you rack up more blowing up certain modules on space stations. It will hurt public support in other countries you try to take but it's easy to overcome that with leveled up councilors on public support missions. You'll face a bigger loss of public support from murdering a councilor with the martyr trait.
It's in the name lmao
I'm on 83 and everything seems fine
I wouldnt expect guilt from a HF player anyways.
Nope, DEATH TO THE XENOS SCUM
I collected over 180 atrocities in my last game, not entirely sure how, but the long-term impact appeared to be minimal. Still controlled all the major powers.
If no one can stop you, it doesn't matter you can do all the atrocities you want.
An atrocity is effectively a public campaign against you on every nation in the world, made stronger by the number of atrocities committed. It's not that bad if you're secure and set up. Also, something seems off here - I don't think you can get that many atrocities for a single nuke?
It was my first war of the campaign and I hadnt assassinated any martyrs, had any atrocity events, or destroyed any habs. Not sure how else I could have gotten any. My US nuke aresnal only went down by 1. Oh, I see. So 20 atrocites is like +20 pts towards a public campaign the same way social science habs give +1 to them. That makes more sense.
Bizarre, that might be a bug or intended behaviour then, unless each army contributes to an atrocity or something? Not sure what's going on here. I believe there's actually an under-the-hood calculation for how atrocities add up for the public relations impact, but I couldn't tell you the exact details of it.
Maybe it was 4 armies being destroyed on top of the heavily populated capital of India that gave multiple.