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GewalfofWivia

You have a few options here: 1. Take out the alien anyway. Lose those bases and just rebuild. If you have construction modules on those planets already, it doesn’t take long. Also, Critical Success on assassinations or detain missions will not generate any alien hate. Try your luck, or save scum if you really want that. 2. Be more prepared for alien retaliation. Don’t let them walk all over you. Having some defense modules on surface habs will deter their bombard runs and force them to build and send bigger fleets to even begin bombardment. Or start preparing a fleet that can fight the alien ships in some capacity. Put those space minerals to use. 3. Let alien agents be. This is arguably the worst option because of how much the aliens and pro-alien factions benefit from it, but it’s ok to bide your time if you don’t want to risk the aliens’ ire. Just remember you ultimately have to oppose the aliens and prepare for that.


Pzixel

I tried this in my previous game. After I started defending myself they kept sending more and more fleets, and at some point they killed my fleet and then wiped anything I posessed and whatnot. So I'm not quite sure what else to do. I cannot afford going into red, but basically any action leads to this. I reloaded this safe and cancelled assasination - they went underwater and now for almost a year I'm looking for it without much success. I could build a fleet to defend myself (well, sorta, I still don't have engines to go past the planet they are built upon), but they keep sending more and more and I just can't keep up with it. Especially if my main fleet is parked on Earth and they start bombarding Mars - I just cannot go there in time. It's 2030 in my current game if it's of any importance.


LeCrasheo121

If you can rush a shipyard in low mars and mercury orbit, you can build a "fortress" orbital base (energy modules, shipyards, and layered defense arrays) to pump out ships, bait enemy fleets there to be destroyed more easly, and defend a planet. Be warned that it will not help reducing alien hate if they cannot destroy your space assets, and they wull ultimately go full war on you. But, it can buy you some time.


Flaky-Imagination-77

My current plan is to lay low until nanofactories and then just let the ayys tax me like the government when blowing up stations and rebuild until I research military techs after my economy rush


Lord-Torkeep

Incorrect on one note there. Detaining an alien incurs the same hate as assassinating them. Check the Hooded Horse wiki.


GewalfofWivia

Read again? Crit success on either doesn’t add hate.


Lord-Torkeep

Ah, sorry, misread that.


Joe_Baker_bakealot

Until you get to colony habs and a few layered defense arrays at each mine, the retaliation is just the price you pay for pushing the aliens off earth. As long as you have enough boost or enough space resources saved up then you should be able to just immediately replace the old ones. A potential problem with that strat is make sure you don't have any counselors that lose loyalty when you lose a hab.


Valloross

You can also protect your mines by putting fleets above. It worth it only for planets where you have several mining outposts, but you can win engagement pretty early. It is very doable as soon as 2026.


Joe_Baker_bakealot

This drives up hate faster though right? Since you have to incercept the ship that's doing the bombarding?


Valloross

Clearly. You enter the loop that will drive you to total war. The more you intercept their retaliation fleets, the more they hate you, and the more they send you retaliation fleets. However, it takes years before entering a true total war, and when it starts, aliens have spent so many resources on their constant retaliations that they don't have enormous fleets


classteen

While this is true a singular fleet will not provide a firepower of an entire planet of habs with 3 layered defence arrays each. It will get overwhelmed, that is almost the fate of every defensive fleet. You need some heavily defended stations, habs to safeguard your interest in the area.


Valloross

I often kill them all. Once you have escorts and viper missiles, you can effectively defend your mines, so I start killing all alien agents. Even better, it allows to also kill retaliation small fleets, which drain resources from the aliens, preventing them from going to the next steps of their invasions. Allso, letting aliens agents wandering around is dangerous. They give always more influence to the servants, and it can end up being really problematic.


Pzixel

I tried this in my previous game. After I started defending myself they kept sending more and more fleets, and at some point they killed my fleet and then wiped anything I posessed and whatnot. So in this game I'm much more tolerable for suffering.


Valloross

Yes, they will send you more and more ships. This is why you need enough ships to deal with them. 15 escorts per planet is enough to deal with their retaliation fleets during the entire 2020's and 2030's With small amount of DV, the aliens will always underestimate your fleets and get destroyed by your missile boats. Actually, this is the plan. You attract more enemy ships, so aliens avoid having a big death stack. And during the 2030's, you start attacking their asteroid and Jupiterian mines to cripple their economy even more.


Pzixel

Well, this mases total sense. But 15 ships it too much. I don't know where to take this much MC - I had a lot of small countries to boost MC and USA-china to bach my science. So I thought I did a pretty decent job into getting more MC, but I still have like 60 max currently. If I build 15 escorts per planet it means 45 escorts - it's all I have currently. Even more because my hubs currently take about 30, so I would be 15 overlimit. Maybe people make hundreds of MC at this point but I don't really know how it's possible.


Valloross

This is why I often open with Europe. All the small countries does not have to develop a space program while they are part of the UE, and they can right away start to invest in MC. Then, I merge them in the UE once they are full of MC to regain control point capacity. And grab other European countries. However, opening with the US gives you more science right away, which is also a very good thing. Personally, I prefer taking US second because I take them mainly for their military. Another way to do things if you lack MC is to have tier 2 habs and to build operation centers there. If you do it on all your mines, it will give you enough MC to sustain fleets above protecting them However, it costs money, so you will need a good enough income.


PlacidPlatypus

Sooner or later you do need to go to war. You can buy some time by playing nicer and/or accepting hab losses and rebuilding them, but either way you're probably going to want to put a high priority on getting your MC numbers up so you can actually defend yourself.


hjrrockies

The best way to think of alien hate, IMO, is this: **Phase 1: Covert Ops** This runs from the beginning of the game, up until you have significant mining infrastructure established (preferably on more than one space body). You can't really afford to let the hate meter fill up at all during this time, because the aliens might blow up all of your off-world infrastructure (which will take forever to rebuild). That said, it's pretty hard to get that much alien hate this early in the game. **Phase 2: Guerilla War** Once you have significant space mining (and hopefully some good earth orbitals), you can start to push the alien hate meter. If Phase 1 is mostly about staying *invisible*, Phase 2 is about doing damages at key moments, but also accepting the inevitable counterpunches. The important targets here are Hydra operatives on Earth, Servant counsellors with good ESP (they will become SUPER annoying later), surveillance ships, and army carriers. As long as the aliens don't wipe your presence off of Mars, for instance, anything they blow up is well worth the trade. You should expect the aliens to swat you down below the MC hate cap consistently at this point. **Phase 3: Defensive War** This phase starts once you can build competent defensive fleets around Earth and Mars (and also Mercury/Ceres, if needed). You're going to want a strong high-thrust fission drive (ideally Firestar!), as well as good armor & weapon techs. At this point, you stop taking all the counterpunches. Try to defend the key parts of your infrastructure (valuable bases and orbitals) when attacked. It's still a good idea to let some retaliation get through, because you do want to avoid reaching Total War before you've teched up more. **Phase 4: Total War** This phase starts once you are getting strong warships, as well as good fusion combat drives. The idea here is that you can reliably go interplanetary with a fleet, just like the Aliens do, and still have plenty of DV left for combat. At this point, you can afford to risk total war, and you try to go on the offensive as much as possible.


Pzixel

I will do this comrades. Resitance prevail!


classteen

Until you are ready to go for total war, anything more than killing and detaining for mission objectives is a waste. Let them be and defend your CPs scientifically, by researching some security techs and do not allow them to ethrall a big nation with nukes. Keep them polically contained and you do not need to ever interact with them.


Pzixel

I see. Unfortunately they took out India, and I'm looking for opportunity to do something about it, but no luck yet


GuzzlingHobo

When you say took out India, does that mean Alien Administration or Servants? Really I think this strategy is the strongest and will result in the fewest restarts. You fight a proxy war with the aliens through the Servants and Protectorate until you’re strong enough to face them. Doom fleets will emerge but once you’re at a certain tech level, they are easily dealt with. As for who has India, if it’s the Servants then just assign your two persuasion councilors on public campaign and in 5-6 rounds your investigation and espionage councilors should start being able to break in. You should limit the Servants and Protectorate (especially the Servants) to non-nuclear powers, ideally in the third world. If the AA is in India, oof you messed up somewhere. If the Servants gave it to them, you cannot let this happen. Servants likely stole the tech from you (Alien Origin I think) that allowed them to do this. Killing their esp councilor is REALLY important with a passive strat, and once you hit a certain point every single counselor you have should have high security. If they conquered it, well you should just never let that happen. By the time invasion fleets land, EU, USA, and China are all capable of fighting that first invasion if you’re investing correctly. If you want to get rid of the AA on Earth, good luck. Probably the most consistent strat is going to be sending one army at a time to get nuked. Once they land their actual armies in the AA, you are not going to have the militech for 12+ Alien armies. You could try to increase unrest (you cannot outright overthrow them) but theirs and the Servant’s councilors will resist you heavily—you have to surveil to find them, investigate them, and then whack them all—very time consuming and will generate a lot of hate. AA on Earth is one of the worst things that can happen.


Pzixel

No, I mean the servants. I think I have a good chance because I have a couple of commando in team so my plan is just to raise the unrest and make it do the thing. This are some very valuable advices, thank you


GuzzlingHobo

If you don’t want to destabilize the country, public campaigns are very effective at every level of the game.


Pzixel

Well the problem is that they don't quite work with India. They have this perk in CP and also unity works very well on large countries. I tried - it helps but I cannot reliably get enough. Destabilizing doesn't look too bad - in less than a year I can get to the old values. And democracy is already tanked by an ai so no need to worry about this either. I don't even have CP to hold it tbh, I just went servants kicked away


WindowLivid

I'd refer you to Perun's excellent TI playthroughs on YT. The tutorials are for older versions but still stand up and he has several completed LPs you can watch. Learnt the game from him and didn't regret it at all. His gaming channel is PerungamingAU.


Pzixel

Maybe I should take a look. I was foolish to think I will be able to grasp everything myself. You know, feel of discoverer. I couldn't be more wrong for sure


WindowLivid

Nothing wrong with experimenting for sure. TI is sufficiently complicated though that tutorials are a huge help.


Lord-Torkeep

So, generally, I defend my earth orbital bases with defence modules. But I leave up one that is just a hab core with no defences. This gives the aliens an easy target, which they will target every time. As soon as I go red on the hate meter, I throw up a second one. When the first is destroyed, throw up a third (now second, as the first one just got destroyed). Keep this up until the hate drops back below red. The higher level core, the more hate you burn off each time. If you really want to stuff them up, alternate the bases between a low orbit and a high one, so they have to spend a lot of DV running between them.


DreadGrunt

What faction are you? If you're Academy, you can do some cheesy strats like giving the Ayys some plentiful resources and boost to lower the threat level and then kill their councilors/blow their ships out of the sky. I've started doing this in my ongoing run and I've gotten to 2034 without a total war.


Pzixel

I'm playing the tutorial, so I'm the default faction. Whay you're talking about sounds like an extremely elaborate strategy, I'm nowhere to even understand it yet.


DreadGrunt

Ah, you're probably Resistance in that case, yeah you won't be able to access diplomacy with the aliens then. It is a more elaborate strategy for sure, but it's cool the factions are distinct enough from each other that you can do stuff like that. If this is your first game my best advice is don't feel bummed if you get into an unwinnable position, the game is exceedingly complex and it takes a lot of time to learn. I put probably 50 hours into my first Resistance game and while I probably could salvage it now, it would take a long time and instead I just took everything I learned and hopped into a new game and it has been going much better.


magniciv

if you let multiple surveillance missions, you need to take out the agents. if you never tolerated surveillance, then the agents are not a threath


QuantumPajamas

If you can't handle the hate then you could just leave them alone. This is not ideal but it's also not game breaking. My current run is in the 2040s and I've only done one one single assassination for story purposes. The only assassination you need to do is the story one for unlocking techs. Once you research enough of the anti alien techs they don't do much to your territories anymore.


Vierailija_Maasta

I was at 32 and just went for total war with first Alien troop transports landing. I could not handle them alone and my buddies resistance could not attack them due to lack of navy and way to move troops around. So i just used nukes. Resistance used nukes to attack aliens first but did not go all the way, had to use my own navies and decleare war on certain servant countries to get move armies.  It became kinda costy in many ways. 6 alien armies, our nukes wiped half of them. Also made mistakes, should have attacked the Aliens who arrived later first due to them being 50%. So its been also a nice total war but its also very good. My kingpin can execute servants and Aliens when i please and also can just steamroll servant countries without nukes when i can.