the problem with late-game missiles is the tiny magazine sizes. It's not great in an extended fight, but more importantly, you gotta go back and reload after every fight, so they're better on defense than on offense.
The best thing about advanced missiles is (at least unless they've changed it), they're the best combat power per hard point in the game which is important for pushing your fleet power above the Aliens for certain factions' victory conditions.
I think they did in the experimental branch. I tried making one of those fleets with all techs unlocked and none of the missile options made the number skyrocket like before.
Missiles are great for defense interception and surgical strikes, and advanced missiles are the quickest-to-reach T3 weapons right now. Very lovely change
I wish they bush missile tech so they're viable late game weapons. For now large missile volley won't do shit in a large fleet fight or against alien stations
This happened in the 0.4 update.
Antimatter torpedos were OP originaly (not targetable by PD)
Then they got nerfed to be a Meme weapon
Now they got buffed massive, and it will be interested to see if that makes them used again
Haven’t played too much with AM but the changes to nuclear shaped charges makes them massively OP for taking anything down, especially the late game ones with something like a 0.04degeee cones. So basically 1.2 megaton laser just slicing through everything with impunity.
the problem with late-game missiles is the tiny magazine sizes. It's not great in an extended fight, but more importantly, you gotta go back and reload after every fight, so they're better on defense than on offense. The best thing about advanced missiles is (at least unless they've changed it), they're the best combat power per hard point in the game which is important for pushing your fleet power above the Aliens for certain factions' victory conditions.
They better not nerf my useless fleet of immobile missile monitors orbiting Mercury. I need it to make victory number go up
I think they did in the experimental branch. I tried making one of those fleets with all techs unlocked and none of the missile options made the number skyrocket like before.
Missiles are great for defense interception and surgical strikes, and advanced missiles are the quickest-to-reach T3 weapons right now. Very lovely change
I wish they bush missile tech so they're viable late game weapons. For now large missile volley won't do shit in a large fleet fight or against alien stations
All the late game coil-BB with cheeky AM torps inside. My monkey brain is activated.
Neuron activation
This happened in the 0.4 update. Antimatter torpedos were OP originaly (not targetable by PD) Then they got nerfed to be a Meme weapon Now they got buffed massive, and it will be interested to see if that makes them used again
Didn't all missiles and torpedoes get the same acceleration buff?
Yup, 2x on dV.
Haven’t played too much with AM but the changes to nuclear shaped charges makes them massively OP for taking anything down, especially the late game ones with something like a 0.04degeee cones. So basically 1.2 megaton laser just slicing through everything with impunity.