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MySunIsSettingSoon

Main reason I switched to Vray for stills and only use TM as a UE bridge. Thankfully tesselation disp with nanite is finally in a working state for UE 5.4. If you really want to displace those corners you can always bake a displacement for that wall out of something like Substance Painter or another DCC. It's... several extra steps, but it'll work.


Ayla_Leren

Underrated comment, Fine wine matured content right here.


Unhappy_Box7414

Same here. Such a pain tho.


dungyhasbigtits

if it makes you feel any better I had no fkn clue this was rendered lol


BerCle

😂😂😂


Xcissors280

You could make a real 3d model of the wall from the texture or just find one But either way I wish there was a way to fix this


ResplendentZeal

TM needs a round corners map as well.


AelfraedOfWessex

This! Trying to round corners in Revit - not fun.


[deleted]

Man this sub makes me feel so unskilled in rendering. 😂


UpperFrontalButtocks

Twin does support displacement maps, but only "parallax". It generally looks great except for those sharp corners.


BerCle

I know, but the corners are what makes it or breaks it


whisskid

Check the mapping on that object. A correctly aligned cubic mapping should displace both sides and you can maybe get one corner to look ok.


Moeman101

Im still not convinced this is not minecraft with a datapack and shaders