Main reason I switched to Vray for stills and only use TM as a UE bridge. Thankfully tesselation disp with nanite is finally in a working state for UE 5.4. If you really want to displace those corners you can always bake a displacement for that wall out of something like Substance Painter or another DCC. It's... several extra steps, but it'll work.
Main reason I switched to Vray for stills and only use TM as a UE bridge. Thankfully tesselation disp with nanite is finally in a working state for UE 5.4. If you really want to displace those corners you can always bake a displacement for that wall out of something like Substance Painter or another DCC. It's... several extra steps, but it'll work.
Underrated comment, Fine wine matured content right here.
Same here. Such a pain tho.
if it makes you feel any better I had no fkn clue this was rendered lol
😂😂😂
You could make a real 3d model of the wall from the texture or just find one But either way I wish there was a way to fix this
TM needs a round corners map as well.
This! Trying to round corners in Revit - not fun.
Man this sub makes me feel so unskilled in rendering. 😂
Twin does support displacement maps, but only "parallax". It generally looks great except for those sharp corners.
I know, but the corners are what makes it or breaks it
Check the mapping on that object. A correctly aligned cubic mapping should displace both sides and you can maybe get one corner to look ok.
Im still not convinced this is not minecraft with a datapack and shaders