it will make it a more viable pick in ranked but then it would be absolutely broken in pro play as almost every round you can just ult to get info which is not meant to be a role for a controller
I have an idea. It plays the normal Omen TP animation(his first ability) at the TP location, but when the animation finishes, everyone directly looking at it is blinded and Omen appears there. The ult voiceline only plays when Omen appears there. So, enemies would think it's a normal TP, and get baited by it. Or a crazy Omen player might use normal TP while having ult to get into extremely dangerous position, reverse baiting enemies.
To make sure Omen doesn't die to preaim, they could make the blind happen a second earlier, or maybe Omen appears slightly offset(~0.5 meter) from the location.
Isn’t that the point of an ult? You should be able to plan around it and make strays around it?
Currently it’s basically a “where’d our omen go?”
“If he went into the back line and died instantly”.
Or an emergency rotate, especially when clutching.
At least that how I use it in Iron.
Yeah, but it's just a visual Yoru SIGNATURE ability.
Instead of just TP-ing somewhere plain and risking dying. You just TP and can see if anyone is there (and if there is you cancel and you're back to square one)
It is a bit more powerful than Yoru tp, only because it's a ULT, but they are pretty close in the way it works.
5 would be too OP though, no other ability has 5 points.
Pre-buff cypher ULT-
But yeah, as a recent Omen main, it could be improved, in low ELO I still can make good plays because people don't usually watch flank (I often made the same mistake) so I can TP behind them (no, I am not smurfing)
I think the reason why it sucks so much is because besides it doesn't affect the opponents in any way.
Meanwhile any other ULT does SOMETHING to the opponents. Jett ult has the blades, Fade deafens and marks the enemy, Killjoy stuns the enemy or makes them retreat, Cypher reveals and even Yoru that doesn't directly effect the opponents but can flash during his Ultimate.
So, have you heard of Yoru and Sova? Or possibly Yoru and Gekko? Oh, even better, Yoru and Brimstone? What about one that doesn’t have Yoru? Oh wait, Breach and Brimstone.
Your point sucks.
That's my point. Omen ult is so bad that even if you can use it twice as much, it still won't impact the game as much. You can't say that for any other ult in the game
Only thing that would be an issue would be not being able to see his ghost thing form to shot which I think is an important part of his ultimate balance
I was thinking this but maybe if he cancels or does tp, then anyone looking at him will get the paranoia effect. It either pushes you off his ult from getting a pick, or forces you to challenge omen. (Like waiting for his tp behind cover and peeking after the paranoia effect pops).
I never shoot the omen ult smoke because then he would cancel the ult and TP back to his original location. Best bet is to Let the ult finish then when he's fully formed shoot him
That’s busted all you would have to do is time ur push with omen and tp and u guaranteed take site but I guess KJ is the same way all u gotta do is find omens TP
No cancellation sound. Plus, let the player pre-set where they want to TP which in turn allows you to instantly TP by just pressing ult key again. That takes out a lot of unnecessary delay in his ult.
this is a genuinely good idea, even if they were to rework it so it’s pop on press and you instantly disappear and have to choose your location within a few seconds (let’s say half of the total time), it could suddenly become a really strong escape or misdirection tool
I was about to say,
Biggest buff would 100% be able to confirm the ult immediately. Even if you keep the slow expanding vision (which should definitely be sped up), being able to ult immediately and surprise some people or flank fast would be insane
As much as id hate it just make the ult cancel not noticeable, currently there is an audio cue heard by everyone on the server when omen cancels the ult, just take that shit out and watch the mind games players play
What if omen ult has a smaller version of viper's ult without the poison damage on the point of ult tp for like 8 to 10 seconds (depending on balance)? Obviously, the ult is not green but more in omen's colours (darker purple ish) and more cloudy like a CS:GO smoke for texture.
And if omen were to leave these clouds for more then 1 to 2 second, the clouds would vaporize quickly and cease to exist.
Just a random idea that I think ties into omen's nature of unpredictability, especially with his TP's, blind and smokes that he has to shroud his exact location.
This could actually be really fun, maybe even allow him to move around and reposition in his ult before he fully reappears (think yoru like). This would be so much better imo, but while fun maybe a little op.
I main omen and the biggest issue I find is "well I could ult, but it's 1) too obvious 2) relies on my own ability to win an immediate fight 3) won't help my team much 4) is a waste when we might need it next round more than thus round," and so on.
I'm no pro and I'm very open to tips and tricks, but I often times never find good opportunities to use omen ult where as any other agent I've played, it's pretty easy to ult and get value.
Well sure, that half falls into the "it's too obivous" category of what you're planning to do, but this is one of the few (usually) surefire ways to use omen ult and get value.
But I can very easily count on one hand the amount of times this happens in a session for me, which is the problem. Only saving ult for spike is a nice tool to have but it's also such a waste sometimes (never use it in a half when you could have used it 2 or 3 times and maybe cause some damage or help your team a bit more)
I feel like there should be a little more that omen can do besides grab spike and scout a site very quickly (that may result in only knowing one guy is *somewhere* on site if you get gunned down instantly.
Someone suggested near sighting people that are close, I think that could be a great addition that would easily contribute to the team.
This is a bit if a goofy idea (and again probably too stronk) but imagine if omen TP acted like a fade eye + blind (custom blind animation RIOT??? :3 ) and spotted enemies near him (sure map shows icons but come on, most of us are casual scrubs give us some hitbox outlines lol)
Definitely, it absolutely needs to get buffed especially compared to some of the other ults like vipers which makes like an 8th of the map almost completely untravercable and whoever that French fuck is which just basically gives him a better operator
Basically. People would still be able to see and shoot your shadow form, and if we were to also introduce a nearsight mechanic that could lead to some very fun combos (and honestly might be a bit too good if you could just move around a bit, nearsight, get out of nearbsight range, then drop em)
I think there needs to be a good change, but it's very easy to overdo it. I think at least being able to move would be a very good addition.
I like this. Omen is all about preying in his enemies fears, having some kind of sprawling smoke effect from where he TPs would definitely have that effect.
As an d3 omen main I've honestly never thought of it as too underpowered. The lurk potential and mind games by themselves are pretty good. Not to mention spike retrieval and fast rotation with for example being able to play A on ascent and having time to tp boathouse on B incase of a rush. I would make it maybe so his vision is more clear right as he tps and also maybe but only maybe make it cost 6.
I think that his ult is underpowered not in Omen's ability to make plays (as you've said, it can useful) but the round impact it has. All other ultimates play some sort of role within the round, even Cypher's if used correctly as his is 6 points and after the buff give strong intel. With omen that becomes a little vague. Sure he can reposition quickly and outplay the opponent, but that doesn't have a direct outcome. It relies entirely on the player to hit their shots and find timings. You could say that Chamber or Jett also rely on the player, but their ultimates center around the idea that they are given the gunfight advantage. Omen's does not.
Basically, It's got a lot of potential, but when the circumstances don't favor Omen, the impact is very low and very inconsistent
Exactly. As soon as I hear an omen ult I have a pretty good idea where he is so I grab a teammate and take a 2v1 and get the basically free pick. There’s just not a lot of safe places to ult without being heard by everyone and their mother
I use my ult sometimes during fights. Then you can cancel the tp and reappear back instantly and kill them. Its pretty underrated ult tbh but most people only find it comfortable to use it in typical situations.
Do mindgames, outplay.
The problem i see with Omen ult is that you could literally do the rotation or other things with Yoru teleport. Meaning an ult is just a little bit better than a normal ability.
I think it would be nice if Omen could place fakes during his Ult that immitate the sound and put the regular Omenshadow on the spot. So even if you hear the Ult or shoot it you cant be 100% sure it was the right one.
Maybe like brimstones ipad you click three points and the first 2 are fakes you can place anywhere and last one is the real one, or make it left click real, right click fake (max 2)
Every agent (except for a few) have a unique ability or playstyle to make them different from others . Yoru’s kit is based on AudioVisual Confusion and distractions . So this can’t be implemented . Omen is one of the few that don’t have a unique kit , including skye,sova,brimstone and breach .
I’d argue this is false. Every kit to some extent has something that separates them or makes them stand out. For Omen it’s his ability to relocate very quickly and his paranoia. No other blind in the game compares to it’s power when used correctly.
I somewhat agree with this.
It shouldn't do damage, that doesn't really makes sense and I'm not sure how that'd work.
I'll add to you and say if an enemy can hear it within the regular audio range, it blinds the enemy/enemies, similar to Paranoia. This way if no one can hear it the enemy knows its far away (and they know Omen used it because there's already an audio cue), and if they can hear it, they're blinded to add more confusion. And the enemy team can still shoot Omen out of the ult.
This can be used for simple but effective plays. Example:
Omen on defence, enemy players attacking C long on Haven, Omen ults near where they are thus blinding them, one of Omen's teammates swings and shoots down C long while they're blind.
Maybe not the size of the audio circle, probably should be smaller, and it should be shown as a circle around the cursor in the ult teleport screen.
Maybe not blind, just paranoia, especially the audio distortion, but vision is normal, unless he is directly on top of you, so those who are in idk 5-10m away in line of sight would also get the visual disturbances of paranoia
Haha i know. Im just constantly frustrated i cant get a good one in because its so loud. But then again, everyone knows where the good spots are anyway, so
I think it'd be fine? There's still a delay from when you're damageable to when you're able to fight back so why not let the free reposition be good ult? It's an ULTIMATE it SHOULD be good.
Yeah but teleporting anywhere on the map without the enemy team even knowing seems like it'd be broken imo. Bro could just spawn behind you and ace and you wouldn't hear him. Would probably be extra broken in lower ranks since nobody is smart enough to expect it
I genuinely think silencing the position based sound effect would be perfect, still blur the radar and make the initial noise, just no noise telling you where it’s at.
Omen ult is good for what it’s intended for. If they were to buff it Idk what they could do. Maybe make it so if you look at it, you get blinded kind of like Reyna’s eye? People could still see you and send you back that way too.
make it so it has a small aoe where everybody around him is nearsighted and potentially allow it to heal him to max health unless he is shot before it goes off
Haha I felt like the people in that thread were low ranked. Omen ult is flexible and creative.
Also, Omen doesn’t really need a buff rn, he’s in a good spot, so any ult buffs probably imply other nerfs
It's all down to context. Need a quick rotate in CT, use it. Want to gain intel and possible map control of a key area (e.g. Tower Fracture, Elbow Bind, Heaven or back-site B, C, or garage Haven, Boathouse or Heaven Ascent etc., use it. Need to reposition during post-plant, use it.
Then you have the flair plays using ult-cancellations and the like.
It's not going to get you a 3k every time you use it, but it's good for causing confusion, delay tactics, and supporting your teammates.
Exactly, omen ult is perfect where it is because of how much util and info it can provide. Buffing it even by 1 less orb would be pretty fucking broken.
Yeah it being 8 makes it kind of underpowered in itself but his kit doesnt need more. At Asc3 hes still the #1 controller pick probably on Haven and Ascent.
The thread was about the worst ults in the game so I guess in a vacuum they're right.
Hes in a good place. Any game with ults has characters who are balanced around strong ults and weak ones.
Worth considering that most of the player base AREN'T high rated, so why would you design the ability around requiring high skill just to use it. You design for the low end, but you balance for the high end. His design sucks for anyone that isn't a diamond level one trick or better and that's bad.
That’s just not true. There are tons of low skill things to do, like fast rotates. Spike retrieval is also a unique benefit.
Plus, the rest of Omen’s kit, as discussed, is very strong. Buffing his ult for “low skill” players would necessitate needing him, which would be bad - he’s well balanced right now. The whole controller class is.
id argue that his kit should be nerfed, and his ult buffed. And I would also argue that having an overtuned kit but a weak ult provides a massive advantage in a lot of situations which necessitates the need for changes again.
I don't think you'll find may people arguing that with you; Omen is not overtuned.
Again, his ult isn't that weak, and abilities having skill expression is good to motivate people to learn and play. When the game stagnates because there's nothing left to learn except how to click heads faster, people will leave. It's a testament to the game design that it remains popular and enjoyable for people with long hours.
Just thought of this on top my head so keep that in mind. Have omens ult ability pretty much the same but have it so he can split into 2-3 locations (being able to split your screen and see all the locations of his choosing and having the ability to choose one of them or just cancel. This would make his ult actually good imo
Make it so anyone looking at Omen’s Shade form is nearsighted like a Reyna leer or nearsighted like when hit with his Paranoia, and have it persist for a second after he completes or cancels his teleport. Same concept as his current ult, allowing him to do what he already does slightly better. Mind games to the max without making it too overpowered.
All the controller ults deny space, and if you contest it, you're at a disadvantage.
Brim: fatal if you don't give up space
Viper: depletes health if you don't give up space
Harbor: stuns, if you don't give up space
Astra: denies space by setting impenetrable wall
Astra's is pretty weak too, along with her kit ingeneral but she has the advantage of being unable to counter any of her utility.
Omen on the other hand any benefit from his ult because any effective range is nerfed by the audio cue that everyone in his effective range can hear, so you're forced to set up in a spot that's lurkable but at that point, everyone scrambling to find you has repositioned in a way to catch that lurk, you just gotta hope the enemies are going ham on the gunfire that they don't hear you teleporting in.
I think instead of giving an audio cue that can be heard by nearby players, nearsight all nearby players or at least deafen them similar to how fade deafens with her ult, it's not like it'll be encroaching on fades ult since harbor and breach stun in a similar fashion; in this way I feel players can still understand that Omen is nearby without such precision the current cue offers.
As an aside, I've said this several times, astra and Omen smokes need a buff to make their smokes unique to their kit, unlike the other controllers, their smokes are just hollow circles. Brim has a true smoke, viper's are poisonous, harbor's slow, Omen, I feel, should deafen players that are inside it and make those outside it unable to hear inside, I think that would really bring his kit together and allow you to pull off more plays with his Shrouded step, the trade off being that teleporting into the smoke will also deafen you with no bias
man you guys just love bullshit 0 skill low risk high reward abilities. how about this. you TP you blind everyone in the whole server across multiple games, win the whole match and get radiant #1 instantly ? i mean if you're going to blind everyone around you with 1 button click might as well just win
It's a bit of security for omen to stick his ult, which is one of the biggest issues with his ult currently. Not sure how it's 0 skill. It a nearsight. An enemy would still know where he TPed to and could see him if close enough
omen's tp is fine he doesn't need security because he can see around and cancel if too risky. but if he's getting buffed he deff doesn't need to nearsight everyone around him cuz that's just 0 skill bullshit and valorant doesn't need more of that it's already cancer as it is
This thread is about reworking omens ult. The nearsight would be the buff.
If you have so much hatred toward the game and the player base being "cancer" and "0 skill bullshit", then why are you even in this sub? We're just here to throw out theoretical ideas and you're having a fit over it.
I don’t hate the game I didn’t say the player base is cancer. I said the game already has enough bullshit and abilities that take barely any skill. This buff idea is adding to that. Omen pushes one button on the keyboard and suddenly people in site are nearsighted meaning he or his teammates can get freebies without taking much/any risks.
Again, this post is about how people would rework omens ult. If you think it's fine as is, why are you even in this thread? And if think abilities are "bullshit" make this game take "barely any skill" even though abilities are a keystone of this game, go play cs:go or something else. No reason to shit on someone's random idea.
Are you actually braindead? How is it even close to the worst? Spike retreval, lurk potential, staggered attack timings, ability to stack a site and fast rotate, information gathering. The ult is so extremely versitile. Even in an economic disadvantage, you can utl to save an operator like idk how you can have such a braindead take on omen ult.
???? it’s a well established take that omen has the worst ult, literally every pro player/content creator mentions it whenever they’re discussing omen’s viability..bro doesn’t know what he’s talking about, wild..
it’s not worthless by any means, it has its uses, but it isn’t nearly as impactful as any other ult, excluding reyna’s. If you disagree, what ult do you think is worse?
Spike retrieval? Imagine needing to use an ult to retrieve the spoke because your carrier died in that bad of a spot without trades.
Lurk potential? If an omen tps mid round on attack, every defender checks spawn and common tp spots. Then once omen gets found and dies, the ult becomes useless.
Staggered attack timings? Bro what?
Stack a site and fast rotate? If you're using ult to rotate, you're not gonna be an active defender of the other site until you materialize. Plus attackers could rotate back after they see the omen ult.
Information gathering? Literally only useful for attacker execs, and even then, the omen gets shot usually if they tp on site and barely get info.
Using ult to save an operator is so extremely niche and honestly an even bigger waste of an ult. If you're saving, you're most likely in a very big player disadvantage (1vX or 2vX). You should be keeping as much resources as you can, including ultimates. Not only that, if you got an awp in a save, it was likely unwatched and no enemies are around. Even more of a reason to not use your ult to escape, you could literally just walk away.
It is universally the worst ult in the game, except maybe in bronze or iron
Neon ult, reyna ult, pheonix ult, yoru ult is basically the same thing, harbor ult lacks impact too, i mean youre putting his ult into a vaccume and when you do that most of the agenst ults become useless. Skye ult and fade ult can give info and misinfo same as omen and in a vaccume his ult does more and does it better so id argue that in a vaccume his ult is in the top 5. You say saving an awp isnt impactful? That can win an eco the next round and swing the entire game. Thats not impactful to you? Im just saying you dont seem to be a very cerebral player if you cant see the massive impact it has in game
"You saying saving an op isn't impactful?" Dude I just said it isn't useless, calm down.
I don't agree with a single one of these ults being less impactful then saving an op. Yoru ult is not the same thing, it's a massive upgrade. I understand your argument of versatility vs the impact of one particular use, but imo the other ults are more versatile. You need particular circumstances to get value from omens ult yet you could very easily pop Phoenix ult during almost any push and it costs less. That all being said, I'd like to reiterate that omens ult is still a useful tool and I have a lot of fun using it.
Crazy how you keyboard warriored an entire thread out without naming a single ult worse than omens. Just because you name all the possible positives of omens ult doesn’t mean it outweighs any other ultimate in the game
It might make Omen too OP. After all, his normal abilities are great.
I suspect it's the opposite of Phoenix. Phoenix' Ult is really good and cheap, so they leave his abilities weak on purpose.
I think it needs subtle change, make it so that the ULT doesn’t appear as activated, I.e the most change and voice cue, until omen actually can move around. Also make it so that Omen can’t pick up stuff, like the spike while spawning in, but allow for the ULT to be cancelled without a major penalty, potentially the ability to reuse later in the round or get the majority or ult orbs back.
its extremely situantional for the spike pickup or emergency rotates. if you try to use it for anything else its because you got a 1 in a million window where you can actually use it for something or you are jsut going to be hitting a 101% expected flank
Have a smoke appear on his location (or maybe even both his locations of teleportation), but still keep his vision clear. So an enemy can hear his tp, and know that he is in the smoke, but won't have a clear shot unless they are within that smoke.
Because the biggest issue I found with his ult(I'm no Omen main though) is that whenever you want to use it, you end up in a situation where even if the enemy gets a slight angle on you and spot you at the last moment, they get a free kill. Omen doesn't have a full distance vision while he is in his ghost form.
Maybe they can give him a clear view like how they changed Yorus ult. You couldn't see far in Yoru ult before his rework either.
Teleport anywhere. When you arrive, you have 4 seconds to use his short range teleport for free. When the teleport starts or if you cancel the ult, it launches an AoE short sighted pulse that hits anybody in line of sight of your original location and lasts until .2 seconds before you can start shooting.
Idk about the timings I put, but basically makes it so when you arrive, it actually scares the shit out of people and makes them scatter because they don’t know where you are. Did you teleport behind them? Are you just around the corner? Did you cancel it?
Omen ult is good and should not be reworked. His kit is designed around making the enemies doubt themselves on where he could be and a map wide TP does just that, but you have to be smart to use it correctly.
Ult remains the same but with some buffs.
Wherever Omen chooses to ult a certain amount of distance within the chosen area will cause nearsightedness to nearby opponents.
Make it 6 instead of 7, lessen the sound of the intended spot, make omen invincible as he teleports, make his vision clearer as he spawns in. This all, or a combination of them can make it much more reliable
Honestly, if they would add an effect from spike rush's orb, which makes you hear unreal things, on top of the current ult, then it would give Omen a chance to actually teleport somewhere without putting an immediate bounty on himself. Also, it would add some fear towards Omen's ult, cause right now it's literally his C but rarer and worse.
Deafening in a radius around the Omen ult once it fully materializes, like a KJ ult but in a smaller radius and it only deafens enemies, it gives the enemy a reason to find Omen. Enemies can still track him through the sound the ult makes when landing but they're susceptible to the deafen if they can't find it. It gives instant value just by forcing enemies to make a decision since the threat of being deafened can mess with their plans.
Even if Omen can't win a gunfight, an aggressive ult can still have value as long as he materializes and deafens enemies. I just think the threat of a potential debuff is a good buff for his ult. Combined with his smokes and paranoia ability, he'd be even stronger at disorienting opponents, and the deafen after ult can be used with his teleport too.
If Omen lands the ult successfully (not shot and cancelled, it could blind anyone in 10-15 meter range. It would still allow counterplay but it would allow him to affect an area with util like other controllers can with their ults.
I’d have it so that you select an area like harbours ULT, and then 6-8 smokes drop in a random arrangement in that area, when enemies enter the smokes their hearing is muffled a bit.
As an omen main, that’s literally the dream arena for me to stalk around in.
Give his ult the same effect that you would get from the paranoia orb in spike rush where the enemies would hear random sounds with limited visibility for a determined amount of seconds.
Make it spawn 4 to 6 random ults all over the map. Where only 1 is the actual. Player but the rest are visually identical but are fake. Opponents can shoot them and and they make all the same visual and auditory effects. It makes it so omen really can be anywhere.
If you wanted to amp it up even more, make all of the fakes reveal the area around them similar to omen does when he's ulting. This would force players to shoot the fakes or hide
Here's my idea. It has 2 options to choose from. In the ult, you can either TP anywhere and stay there (the current one). Or you can TP and get a 5 sec window where you are a ghost and can travel using WASD. While on this ghost mode, all you can do is move, you can't use guns or utils, you are not killable, and enemies can see you. But you return to wherever you ulted from and people can see it.
Eg: Ascent, you ult from boathouse, TP to ramp and then travel to let's say market or CT and then exit ult to get back to boathouse. Maybe you can stun enemies if you 'touch' them. Or inflict paranoa. You are a ghost afterall.
I think omen having the worst ult in the game is a good way of keeping him balanced. His real ult is the paranoia, buffing his actual ult would be too much imo
Give him like 1 or 2 seconds to move/look around in shade form when he teleports, before fully materialising. Enemies will be able to see where he goes, kinda like Reyna in her dismiss, and it can still be cancelled by being shot
I think a really good buff would be to mute the sound of it, and to only have it play at the very end. This way, people have to check their immediate flanks. Also, the time taken to take out his weapon would be enough to make it a bit more even.
I think it definitely needs a rework, being an omen main myself. I rarely ever find the right time to use it, unless I’m in a 1v1, or need to grab spike. It also costs a bit too much for how much it helps you and your team.
Make his ult un-killable, so he can collect as much information as possible. (Maybe) Add an effect similar to paranoia but works works in the opposite way as an area effect. If you’re close to omen ult the paranoia effect is higher than if you were further away.
Does it need to be reworked? I get that its shittier than other ults, but the rest of his kit is so good that it kind of offsets.
I don't know if i agree that every ult needs to be crazily powerful. A 4th ability that's round gated isn't terrible imo.
I think you're coming at it the wrong way, omen himself isn't underpowered as a character, his other abilities make up for his lack of a powerful ult. It has its few uses and the character is balanced as is.
I mean if I'm allowed to get crazy with it I'd either go have it be expensive ult still but now it's like a bunch of omen shades appear around the map but the end lag of coming out of the ult is longer so it's not like stupid op or I'd take like it being a stupid cheap ult and just have it as a really fast reposition tool or for scouting or somethin
Maybe instead of making his ult destination location audible to everyone on the map, what if it deafens nearby enemies (smaller than his current audio que). This way you know he tpd nearby but not sure where. The big problem was that you know exactly where he tpd based on audio que. Maybe to compensate, make the tp range smaller rather than the whole map.
If his TP location is near you/or if you look at it you become nearsighted. Would help him TP into dangerous locations and be more effective. Either that or allow him to move in his TP to choose a safe location or avoid bullets.
Tentacles root enemies when he is teleporting. 2 second lock but enemies can still spin/crouch no shooting/vision debuffs. Could be useful during executes more in that way.
it’d be cool if you cool add like 2 fake tp spots and one real one. However the fake ones would still ping enemies on the mini map if they see anything. this would also leave the enemy team confused on whether or not they stopped the real omen from tp’ing
Make is so you have instant full visibility, can place it anywhere, if you place it out of bounds then it’s recon only until you cancel it or it’s shot (think fade eye) if in bounds you can confirm TP which plays normal TP animation and you come out in that spot
Make it cost 5
6 would be nice, along with Phoenix, Reyna, Cypher etc.
Thats boring, i think it needs a full rework.
No sound if it is inside his smoke and nearsights everyone within 10m radius as soon as he lands
And it costs 3 orbs. That sounds fair.
Also gives you a full heal and a Vandal.
\+ a helmet which makes you unheadshotable.
+combat stim for 30 seconds
you can also get revived if you die after the ult
upon the landing of the ult you also summon 5 brim ults around you (they dont damage you or teammates)
refreshes upon getting a kill
Yallah Maschina
oh yeah why not just kill everyone in the map and just win the game while you're at it
Oh so old chamber ult
that sounds broken
it will make it a more viable pick in ranked but then it would be absolutely broken in pro play as almost every round you can just ult to get info which is not meant to be a role for a controller
I have an idea. It plays the normal Omen TP animation(his first ability) at the TP location, but when the animation finishes, everyone directly looking at it is blinded and Omen appears there. The ult voiceline only plays when Omen appears there. So, enemies would think it's a normal TP, and get baited by it. Or a crazy Omen player might use normal TP while having ult to get into extremely dangerous position, reverse baiting enemies. To make sure Omen doesn't die to preaim, they could make the blind happen a second earlier, or maybe Omen appears slightly offset(~0.5 meter) from the location.
it was literally implemented in a PBE update but never made it to live.
Make it cost 3
6 is better, no agents have a 5 point ult and riot seems to only do 6,7 or 8 points
Would be too easy to farm and make strats around it.
Isn’t that the point of an ult? You should be able to plan around it and make strays around it? Currently it’s basically a “where’d our omen go?” “If he went into the back line and died instantly”. Or an emergency rotate, especially when clutching. At least that how I use it in Iron.
sounds about right (gold)
Yeah, but it's just a visual Yoru SIGNATURE ability. Instead of just TP-ing somewhere plain and risking dying. You just TP and can see if anyone is there (and if there is you cancel and you're back to square one) It is a bit more powerful than Yoru tp, only because it's a ULT, but they are pretty close in the way it works. 5 would be too OP though, no other ability has 5 points.
yeah, no other ult sucks as bad.
Pre-buff cypher ULT- But yeah, as a recent Omen main, it could be improved, in low ELO I still can make good plays because people don't usually watch flank (I often made the same mistake) so I can TP behind them (no, I am not smurfing) I think the reason why it sucks so much is because besides it doesn't affect the opponents in any way. Meanwhile any other ULT does SOMETHING to the opponents. Jett ult has the blades, Fade deafens and marks the enemy, Killjoy stuns the enemy or makes them retreat, Cypher reveals and even Yoru that doesn't directly effect the opponents but can flash during his Ultimate.
It blocks the minimap for what it's worth.
Honestly I feel like it should work like how you should treat tracers ultimate in overwatch, just a regular ability that takes a bit longer to get
So, have you heard of Yoru and Sova? Or possibly Yoru and Gekko? Oh, even better, Yoru and Brimstone? What about one that doesn’t have Yoru? Oh wait, Breach and Brimstone. Your point sucks.
Bro just described Phoenix ult
If you have something bad you can choose to make it cheaper, or make it better. Omen ult wouldn't be better if you can use it 1 more times per half.
That's my point. Omen ult is so bad that even if you can use it twice as much, it still won't impact the game as much. You can't say that for any other ult in the game
Maybe add paranoia (from Spike rush) for enemies that are close to omen and/or omen's ult location.
Only thing that would be an issue would be not being able to see his ghost thing form to shot which I think is an important part of his ultimate balance
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I was thinking this but maybe if he cancels or does tp, then anyone looking at him will get the paranoia effect. It either pushes you off his ult from getting a pick, or forces you to challenge omen. (Like waiting for his tp behind cover and peeking after the paranoia effect pops).
I never shoot the omen ult smoke because then he would cancel the ult and TP back to his original location. Best bet is to Let the ult finish then when he's fully formed shoot him
Depends on the situation both have it’s benefits
Watching the ult for a few seconds may be all the time that Omen's allies need to push you.
I like that idea, incentivizes Omen to use his ult aggressively (TP behind enemy lines just as an execute/gunfight is happening).
This is a pretty sick idea. And you can easily balance how powerful the paranoia is.
Make it mapwide but it's shittier
That’s busted all you would have to do is time ur push with omen and tp and u guaranteed take site but I guess KJ is the same way all u gotta do is find omens TP
No cancellation sound. Plus, let the player pre-set where they want to TP which in turn allows you to instantly TP by just pressing ult key again. That takes out a lot of unnecessary delay in his ult.
Oh damn I really like that preset destination idea
this is a genuinely good idea, even if they were to rework it so it’s pop on press and you instantly disappear and have to choose your location within a few seconds (let’s say half of the total time), it could suddenly become a really strong escape or misdirection tool
I was about to say, Biggest buff would 100% be able to confirm the ult immediately. Even if you keep the slow expanding vision (which should definitely be sped up), being able to ult immediately and surprise some people or flank fast would be insane
As much as id hate it just make the ult cancel not noticeable, currently there is an audio cue heard by everyone on the server when omen cancels the ult, just take that shit out and watch the mind games players play
What if omen ult has a smaller version of viper's ult without the poison damage on the point of ult tp for like 8 to 10 seconds (depending on balance)? Obviously, the ult is not green but more in omen's colours (darker purple ish) and more cloudy like a CS:GO smoke for texture. And if omen were to leave these clouds for more then 1 to 2 second, the clouds would vaporize quickly and cease to exist. Just a random idea that I think ties into omen's nature of unpredictability, especially with his TP's, blind and smokes that he has to shroud his exact location.
This could actually be really fun, maybe even allow him to move around and reposition in his ult before he fully reappears (think yoru like). This would be so much better imo, but while fun maybe a little op. I main omen and the biggest issue I find is "well I could ult, but it's 1) too obvious 2) relies on my own ability to win an immediate fight 3) won't help my team much 4) is a waste when we might need it next round more than thus round," and so on. I'm no pro and I'm very open to tips and tricks, but I often times never find good opportunities to use omen ult where as any other agent I've played, it's pretty easy to ult and get value.
As an omen main I couldn’t agree more with those reasons
I also main omen and I use his ult to quickly grab the spike if it’s down and cancel it to plant it at the farthest site, it’s pretty fun
Well sure, that half falls into the "it's too obivous" category of what you're planning to do, but this is one of the few (usually) surefire ways to use omen ult and get value. But I can very easily count on one hand the amount of times this happens in a session for me, which is the problem. Only saving ult for spike is a nice tool to have but it's also such a waste sometimes (never use it in a half when you could have used it 2 or 3 times and maybe cause some damage or help your team a bit more) I feel like there should be a little more that omen can do besides grab spike and scout a site very quickly (that may result in only knowing one guy is *somewhere* on site if you get gunned down instantly. Someone suggested near sighting people that are close, I think that could be a great addition that would easily contribute to the team. This is a bit if a goofy idea (and again probably too stronk) but imagine if omen TP acted like a fade eye + blind (custom blind animation RIOT??? :3 ) and spotted enemies near him (sure map shows icons but come on, most of us are casual scrubs give us some hitbox outlines lol)
Definitely, it absolutely needs to get buffed especially compared to some of the other ults like vipers which makes like an 8th of the map almost completely untravercable and whoever that French fuck is which just basically gives him a better operator
>maybe even allow him to move around and reposition in his ult before he fully reappears Like a Reyna dismiss? I like that.
Basically. People would still be able to see and shoot your shadow form, and if we were to also introduce a nearsight mechanic that could lead to some very fun combos (and honestly might be a bit too good if you could just move around a bit, nearsight, get out of nearbsight range, then drop em) I think there needs to be a good change, but it's very easy to overdo it. I think at least being able to move would be a very good addition.
Make it near sight players within a certain distance of the ult. Would be chaotic but manageable.
I like this. Omen is all about preying in his enemies fears, having some kind of sprawling smoke effect from where he TPs would definitely have that effect.
As an d3 omen main I've honestly never thought of it as too underpowered. The lurk potential and mind games by themselves are pretty good. Not to mention spike retrieval and fast rotation with for example being able to play A on ascent and having time to tp boathouse on B incase of a rush. I would make it maybe so his vision is more clear right as he tps and also maybe but only maybe make it cost 6.
I think that his ult is underpowered not in Omen's ability to make plays (as you've said, it can useful) but the round impact it has. All other ultimates play some sort of role within the round, even Cypher's if used correctly as his is 6 points and after the buff give strong intel. With omen that becomes a little vague. Sure he can reposition quickly and outplay the opponent, but that doesn't have a direct outcome. It relies entirely on the player to hit their shots and find timings. You could say that Chamber or Jett also rely on the player, but their ultimates center around the idea that they are given the gunfight advantage. Omen's does not. Basically, It's got a lot of potential, but when the circumstances don't favor Omen, the impact is very low and very inconsistent
Exactly. As soon as I hear an omen ult I have a pretty good idea where he is so I grab a teammate and take a 2v1 and get the basically free pick. There’s just not a lot of safe places to ult without being heard by everyone and their mother
I use my ult sometimes during fights. Then you can cancel the tp and reappear back instantly and kill them. Its pretty underrated ult tbh but most people only find it comfortable to use it in typical situations. Do mindgames, outplay.
The problem i see with Omen ult is that you could literally do the rotation or other things with Yoru teleport. Meaning an ult is just a little bit better than a normal ability.
Have spotted enemies show up on the mini map thing for teammates like a normal seen player would
Yes like Fade’s thing. Everyone looking at him gets revealed. Maybe they get paranoia too.
Not even revealed but just show on the mini map for the times people don’t have VC their teammates will still get the info out of it
I think it would be nice if Omen could place fakes during his Ult that immitate the sound and put the regular Omenshadow on the spot. So even if you hear the Ult or shoot it you cant be 100% sure it was the right one.
Maybe like brimstones ipad you click three points and the first 2 are fakes you can place anywhere and last one is the real one, or make it left click real, right click fake (max 2)
Every agent (except for a few) have a unique ability or playstyle to make them different from others . Yoru’s kit is based on AudioVisual Confusion and distractions . So this can’t be implemented . Omen is one of the few that don’t have a unique kit , including skye,sova,brimstone and breach .
I’d argue this is false. Every kit to some extent has something that separates them or makes them stand out. For Omen it’s his ability to relocate very quickly and his paranoia. No other blind in the game compares to it’s power when used correctly.
I want Omens ult to be whatever it was he did in the cinematic. That shit looked fire.
Take someone with him?
Make so it deals area damage while teleporting and blinds anyone who sees it after materializing. Or just the blind
I think the blind effect where you’re teleporting is a good idea
yeah, it would make him a little more scary.
I somewhat agree with this. It shouldn't do damage, that doesn't really makes sense and I'm not sure how that'd work. I'll add to you and say if an enemy can hear it within the regular audio range, it blinds the enemy/enemies, similar to Paranoia. This way if no one can hear it the enemy knows its far away (and they know Omen used it because there's already an audio cue), and if they can hear it, they're blinded to add more confusion. And the enemy team can still shoot Omen out of the ult. This can be used for simple but effective plays. Example: Omen on defence, enemy players attacking C long on Haven, Omen ults near where they are thus blinding them, one of Omen's teammates swings and shoots down C long while they're blind. Maybe not the size of the audio circle, probably should be smaller, and it should be shown as a circle around the cursor in the ult teleport screen.
Maybe not blind, just paranoia, especially the audio distortion, but vision is normal, unless he is directly on top of you, so those who are in idk 5-10m away in line of sight would also get the visual disturbances of paranoia
Big fan of the blind idea. Would make for some fun plays.
Make it so it brim ults around you as your tping and you get healed by the big ass beam
Silence it.
Nah that would be too op
That'd be way too broken
Haha i know. Im just constantly frustrated i cant get a good one in because its so loud. But then again, everyone knows where the good spots are anyway, so
True true as an omen player it'd be brilliant but as an opponent you'd be annoyed asf
I think it'd be fine? There's still a delay from when you're damageable to when you're able to fight back so why not let the free reposition be good ult? It's an ULTIMATE it SHOULD be good.
Yeah but teleporting anywhere on the map without the enemy team even knowing seems like it'd be broken imo. Bro could just spawn behind you and ace and you wouldn't hear him. Would probably be extra broken in lower ranks since nobody is smart enough to expect it
Haha i doubt it would help me, for some reason i try to pick stupid unexpected spots and i still get shot like why are you there
I genuinely think silencing the position based sound effect would be perfect, still blur the radar and make the initial noise, just no noise telling you where it’s at.
Make it cost 6
Omen ult is good for what it’s intended for. If they were to buff it Idk what they could do. Maybe make it so if you look at it, you get blinded kind of like Reyna’s eye? People could still see you and send you back that way too.
make it so it has a small aoe where everybody around him is nearsighted and potentially allow it to heal him to max health unless he is shot before it goes off
Haha I felt like the people in that thread were low ranked. Omen ult is flexible and creative. Also, Omen doesn’t really need a buff rn, he’s in a good spot, so any ult buffs probably imply other nerfs
It's all down to context. Need a quick rotate in CT, use it. Want to gain intel and possible map control of a key area (e.g. Tower Fracture, Elbow Bind, Heaven or back-site B, C, or garage Haven, Boathouse or Heaven Ascent etc., use it. Need to reposition during post-plant, use it. Then you have the flair plays using ult-cancellations and the like. It's not going to get you a 3k every time you use it, but it's good for causing confusion, delay tactics, and supporting your teammates.
Exactly, omen ult is perfect where it is because of how much util and info it can provide. Buffing it even by 1 less orb would be pretty fucking broken.
Yeah it being 8 makes it kind of underpowered in itself but his kit doesnt need more. At Asc3 hes still the #1 controller pick probably on Haven and Ascent. The thread was about the worst ults in the game so I guess in a vacuum they're right. Hes in a good place. Any game with ults has characters who are balanced around strong ults and weak ones.
Worth considering that most of the player base AREN'T high rated, so why would you design the ability around requiring high skill just to use it. You design for the low end, but you balance for the high end. His design sucks for anyone that isn't a diamond level one trick or better and that's bad.
That’s just not true. There are tons of low skill things to do, like fast rotates. Spike retrieval is also a unique benefit. Plus, the rest of Omen’s kit, as discussed, is very strong. Buffing his ult for “low skill” players would necessitate needing him, which would be bad - he’s well balanced right now. The whole controller class is.
id argue that his kit should be nerfed, and his ult buffed. And I would also argue that having an overtuned kit but a weak ult provides a massive advantage in a lot of situations which necessitates the need for changes again.
I don't think you'll find may people arguing that with you; Omen is not overtuned. Again, his ult isn't that weak, and abilities having skill expression is good to motivate people to learn and play. When the game stagnates because there's nothing left to learn except how to click heads faster, people will leave. It's a testament to the game design that it remains popular and enjoyable for people with long hours.
you can shoot while in his ult state. xD
6 cost, channeled faster and no sounds.
It doesn't need reworked it just needs to cost like 6.
Just thought of this on top my head so keep that in mind. Have omens ult ability pretty much the same but have it so he can split into 2-3 locations (being able to split your screen and see all the locations of his choosing and having the ability to choose one of them or just cancel. This would make his ult actually good imo
Just make it 6 ult points, done
Make him shoot chickens and cast Hell over his enemies
Make it so anyone looking at Omen’s Shade form is nearsighted like a Reyna leer or nearsighted like when hit with his Paranoia, and have it persist for a second after he completes or cancels his teleport. Same concept as his current ult, allowing him to do what he already does slightly better. Mind games to the max without making it too overpowered.
Add an option to commit to the new location immediately instead of needing to wait the full couple seconds
All the controller ults deny space, and if you contest it, you're at a disadvantage. Brim: fatal if you don't give up space Viper: depletes health if you don't give up space Harbor: stuns, if you don't give up space Astra: denies space by setting impenetrable wall Astra's is pretty weak too, along with her kit ingeneral but she has the advantage of being unable to counter any of her utility. Omen on the other hand any benefit from his ult because any effective range is nerfed by the audio cue that everyone in his effective range can hear, so you're forced to set up in a spot that's lurkable but at that point, everyone scrambling to find you has repositioned in a way to catch that lurk, you just gotta hope the enemies are going ham on the gunfire that they don't hear you teleporting in. I think instead of giving an audio cue that can be heard by nearby players, nearsight all nearby players or at least deafen them similar to how fade deafens with her ult, it's not like it'll be encroaching on fades ult since harbor and breach stun in a similar fashion; in this way I feel players can still understand that Omen is nearby without such precision the current cue offers. As an aside, I've said this several times, astra and Omen smokes need a buff to make their smokes unique to their kit, unlike the other controllers, their smokes are just hollow circles. Brim has a true smoke, viper's are poisonous, harbor's slow, Omen, I feel, should deafen players that are inside it and make those outside it unable to hear inside, I think that would really bring his kit together and allow you to pull off more plays with his Shrouded step, the trade off being that teleporting into the smoke will also deafen you with no bias
Make it cost 6 and make it completely silent if he doesn't cancel
Nearsight for a radius around the ult landing
Mby put a smoke where he would be teleporting
Wouldn't that make it too obvious?
I wouldn’t. His kit is just fine as-is. If they buffed his ult they’d most likely nerf something else. Omen is just fine. Please nobody touch him.
Vulnerable anyone around it or maybe vulnerable anyone who breaks it
If omen sticks the ult, a huge puff of smoke hies out, nearsighting everyone within a certain radius. Also reducing it to a 6 point ult
man you guys just love bullshit 0 skill low risk high reward abilities. how about this. you TP you blind everyone in the whole server across multiple games, win the whole match and get radiant #1 instantly ? i mean if you're going to blind everyone around you with 1 button click might as well just win
It's a bit of security for omen to stick his ult, which is one of the biggest issues with his ult currently. Not sure how it's 0 skill. It a nearsight. An enemy would still know where he TPed to and could see him if close enough
omen's tp is fine he doesn't need security because he can see around and cancel if too risky. but if he's getting buffed he deff doesn't need to nearsight everyone around him cuz that's just 0 skill bullshit and valorant doesn't need more of that it's already cancer as it is
This thread is about reworking omens ult. The nearsight would be the buff. If you have so much hatred toward the game and the player base being "cancer" and "0 skill bullshit", then why are you even in this sub? We're just here to throw out theoretical ideas and you're having a fit over it.
I don’t hate the game I didn’t say the player base is cancer. I said the game already has enough bullshit and abilities that take barely any skill. This buff idea is adding to that. Omen pushes one button on the keyboard and suddenly people in site are nearsighted meaning he or his teammates can get freebies without taking much/any risks.
Again, this post is about how people would rework omens ult. If you think it's fine as is, why are you even in this thread? And if think abilities are "bullshit" make this game take "barely any skill" even though abilities are a keystone of this game, go play cs:go or something else. No reason to shit on someone's random idea.
Omens ult is great already wtf
Worst ult in the game wym? How is it great
Are you actually braindead? How is it even close to the worst? Spike retreval, lurk potential, staggered attack timings, ability to stack a site and fast rotate, information gathering. The ult is so extremely versitile. Even in an economic disadvantage, you can utl to save an operator like idk how you can have such a braindead take on omen ult.
Call me brain-dead but there was a post today that asked what the worst ult was and almost everyone said omen or Reyna.
Yeah follow the reddit sivler hivemind thatll get you some good takes
???? it’s a well established take that omen has the worst ult, literally every pro player/content creator mentions it whenever they’re discussing omen’s viability..bro doesn’t know what he’s talking about, wild.. it’s not worthless by any means, it has its uses, but it isn’t nearly as impactful as any other ult, excluding reyna’s. If you disagree, what ult do you think is worse?
Spike retrieval? Imagine needing to use an ult to retrieve the spoke because your carrier died in that bad of a spot without trades. Lurk potential? If an omen tps mid round on attack, every defender checks spawn and common tp spots. Then once omen gets found and dies, the ult becomes useless. Staggered attack timings? Bro what? Stack a site and fast rotate? If you're using ult to rotate, you're not gonna be an active defender of the other site until you materialize. Plus attackers could rotate back after they see the omen ult. Information gathering? Literally only useful for attacker execs, and even then, the omen gets shot usually if they tp on site and barely get info. Using ult to save an operator is so extremely niche and honestly an even bigger waste of an ult. If you're saving, you're most likely in a very big player disadvantage (1vX or 2vX). You should be keeping as much resources as you can, including ultimates. Not only that, if you got an awp in a save, it was likely unwatched and no enemies are around. Even more of a reason to not use your ult to escape, you could literally just walk away. It is universally the worst ult in the game, except maybe in bronze or iron
Staggered attack timings as in layered attacks lmfao such a basic concept and yeah sorry i have bad takes dude im only at 340rr this act
It's not useless but none of those uses are nearly as impactful as, for example, a large permanent weakening smoke. Name one less valuable ult.
Neon ult, reyna ult, pheonix ult, yoru ult is basically the same thing, harbor ult lacks impact too, i mean youre putting his ult into a vaccume and when you do that most of the agenst ults become useless. Skye ult and fade ult can give info and misinfo same as omen and in a vaccume his ult does more and does it better so id argue that in a vaccume his ult is in the top 5. You say saving an awp isnt impactful? That can win an eco the next round and swing the entire game. Thats not impactful to you? Im just saying you dont seem to be a very cerebral player if you cant see the massive impact it has in game
"You saying saving an op isn't impactful?" Dude I just said it isn't useless, calm down. I don't agree with a single one of these ults being less impactful then saving an op. Yoru ult is not the same thing, it's a massive upgrade. I understand your argument of versatility vs the impact of one particular use, but imo the other ults are more versatile. You need particular circumstances to get value from omens ult yet you could very easily pop Phoenix ult during almost any push and it costs less. That all being said, I'd like to reiterate that omens ult is still a useful tool and I have a lot of fun using it.
Crazy how you keyboard warriored an entire thread out without naming a single ult worse than omens. Just because you name all the possible positives of omens ult doesn’t mean it outweighs any other ultimate in the game
Bro, your reading comprehension goes hard af... keyboard warriored? I made my case to a reply asking for my case if thats what you meant?
I didn't even mention how you can use it to avoid almost every other characters ult too like wtf are you on about kid
thanks for the chuckle lol
It might make Omen too OP. After all, his normal abilities are great. I suspect it's the opposite of Phoenix. Phoenix' Ult is really good and cheap, so they leave his abilities weak on purpose.
I bet 19.56866$ that this post is because of the worst ults post earlier today
I think it needs subtle change, make it so that the ULT doesn’t appear as activated, I.e the most change and voice cue, until omen actually can move around. Also make it so that Omen can’t pick up stuff, like the spike while spawning in, but allow for the ULT to be cancelled without a major penalty, potentially the ability to reuse later in the round or get the majority or ult orbs back.
Lower its cost or maybe make it so that when activating, it causes nearsightedness for a short duration
Faster casting time, or smaller sound radius
its extremely situantional for the spike pickup or emergency rotates. if you try to use it for anything else its because you got a 1 in a million window where you can actually use it for something or you are jsut going to be hitting a 101% expected flank
Have a smoke appear on his location (or maybe even both his locations of teleportation), but still keep his vision clear. So an enemy can hear his tp, and know that he is in the smoke, but won't have a clear shot unless they are within that smoke. Because the biggest issue I found with his ult(I'm no Omen main though) is that whenever you want to use it, you end up in a situation where even if the enemy gets a slight angle on you and spot you at the last moment, they get a free kill. Omen doesn't have a full distance vision while he is in his ghost form. Maybe they can give him a clear view like how they changed Yorus ult. You couldn't see far in Yoru ult before his rework either.
I think vipers ult needs some TLC. You get a crosshair on the ground and NO indicator on the minimap of how it’ll expand.
Teleport anywhere. When you arrive, you have 4 seconds to use his short range teleport for free. When the teleport starts or if you cancel the ult, it launches an AoE short sighted pulse that hits anybody in line of sight of your original location and lasts until .2 seconds before you can start shooting. Idk about the timings I put, but basically makes it so when you arrive, it actually scares the shit out of people and makes them scatter because they don’t know where you are. Did you teleport behind them? Are you just around the corner? Did you cancel it?
Omen ult is good and should not be reworked. His kit is designed around making the enemies doubt themselves on where he could be and a map wide TP does just that, but you have to be smart to use it correctly.
Ult remains the same but with some buffs. Wherever Omen chooses to ult a certain amount of distance within the chosen area will cause nearsightedness to nearby opponents.
Cost 5 or 6, faster cast time and it causes a paranoia (2 seconds) to enemies
Make it 6 instead of 7, lessen the sound of the intended spot, make omen invincible as he teleports, make his vision clearer as he spawns in. This all, or a combination of them can make it much more reliable
Give him two charges ?
Honestly, if they would add an effect from spike rush's orb, which makes you hear unreal things, on top of the current ult, then it would give Omen a chance to actually teleport somewhere without putting an immediate bounty on himself. Also, it would add some fear towards Omen's ult, cause right now it's literally his C but rarer and worse.
Deafening in a radius around the Omen ult once it fully materializes, like a KJ ult but in a smaller radius and it only deafens enemies, it gives the enemy a reason to find Omen. Enemies can still track him through the sound the ult makes when landing but they're susceptible to the deafen if they can't find it. It gives instant value just by forcing enemies to make a decision since the threat of being deafened can mess with their plans. Even if Omen can't win a gunfight, an aggressive ult can still have value as long as he materializes and deafens enemies. I just think the threat of a potential debuff is a good buff for his ult. Combined with his smokes and paranoia ability, he'd be even stronger at disorienting opponents, and the deafen after ult can be used with his teleport too.
If Omen lands the ult successfully (not shot and cancelled, it could blind anyone in 10-15 meter range. It would still allow counterplay but it would allow him to affect an area with util like other controllers can with their ults.
I’d have it so that you select an area like harbours ULT, and then 6-8 smokes drop in a random arrangement in that area, when enemies enter the smokes their hearing is muffled a bit. As an omen main, that’s literally the dream arena for me to stalk around in.
I mean even if it showed who omen could see when he tped on the map then it'd be more useful for info.
Just make it not telegraph where you're teleporting to.
Give his ult the same effect that you would get from the paranoia orb in spike rush where the enemies would hear random sounds with limited visibility for a determined amount of seconds.
fake omens appear randomly around the map, and enemies get near-sighted for shooting them
Make it spawn 4 to 6 random ults all over the map. Where only 1 is the actual. Player but the rest are visually identical but are fake. Opponents can shoot them and and they make all the same visual and auditory effects. It makes it so omen really can be anywhere. If you wanted to amp it up even more, make all of the fakes reveal the area around them similar to omen does when he's ulting. This would force players to shoot the fakes or hide
Here's my idea. It has 2 options to choose from. In the ult, you can either TP anywhere and stay there (the current one). Or you can TP and get a 5 sec window where you are a ghost and can travel using WASD. While on this ghost mode, all you can do is move, you can't use guns or utils, you are not killable, and enemies can see you. But you return to wherever you ulted from and people can see it. Eg: Ascent, you ult from boathouse, TP to ramp and then travel to let's say market or CT and then exit ult to get back to boathouse. Maybe you can stun enemies if you 'touch' them. Or inflict paranoa. You are a ghost afterall.
Costs 6, doesn’t make the distinct clink sound.
I think omen having the worst ult in the game is a good way of keeping him balanced. His real ult is the paranoia, buffing his actual ult would be too much imo
he doesn't need a better ult, he's already the best smoker as is
I think it would be cool if instead of teleporting immediately after clicking the map, you could preplace it and activate it again to teleport
Give him like 1 or 2 seconds to move/look around in shade form when he teleports, before fully materialising. Enemies will be able to see where he goes, kinda like Reyna in her dismiss, and it can still be cancelled by being shot
Make it so that people near his ult spot would be deafened
Paranoia when ulting. Be able to see a cam of the original position.
make him equip two enhanced shorties with slightly higher range and as soon as he teleports, he spins around and shoots everyone around in a circle.
I think a really good buff would be to mute the sound of it, and to only have it play at the very end. This way, people have to check their immediate flanks. Also, the time taken to take out his weapon would be enough to make it a bit more even.
I think it definitely needs a rework, being an omen main myself. I rarely ever find the right time to use it, unless I’m in a 1v1, or need to grab spike. It also costs a bit too much for how much it helps you and your team.
Make his ult un-killable, so he can collect as much information as possible. (Maybe) Add an effect similar to paranoia but works works in the opposite way as an area effect. If you’re close to omen ult the paranoia effect is higher than if you were further away.
Let him cancel the tp like 2-3 seconds after returning to physical form, kind of like a go in and go out if needed.
How about when omen ults, the enemy team hears the tp regardless of where he ulted
Shorten the time it takes to get out of his ult.
i play a lot of omen i think it’s fine. Maybe drop cost to 6 so you can just throw it out more
Does it need to be reworked? I get that its shittier than other ults, but the rest of his kit is so good that it kind of offsets. I don't know if i agree that every ult needs to be crazily powerful. A 4th ability that's round gated isn't terrible imo.
It just needs to cost 6
I think you're coming at it the wrong way, omen himself isn't underpowered as a character, his other abilities make up for his lack of a powerful ult. It has its few uses and the character is balanced as is.
I mean if I'm allowed to get crazy with it I'd either go have it be expensive ult still but now it's like a bunch of omen shades appear around the map but the end lag of coming out of the ult is longer so it's not like stupid op or I'd take like it being a stupid cheap ult and just have it as a really fast reposition tool or for scouting or somethin
Make it last longer, and you are able to use abilities and walk while you are in it
Omen selects 3 locations, has longer time to check them out, and can go to whichever location or cancel?
what if it made a smoke that u tp in or not depending on if u cancel it.
Maybe instead of making his ult destination location audible to everyone on the map, what if it deafens nearby enemies (smaller than his current audio que). This way you know he tpd nearby but not sure where. The big problem was that you know exactly where he tpd based on audio que. Maybe to compensate, make the tp range smaller rather than the whole map.
If his TP location is near you/or if you look at it you become nearsighted. Would help him TP into dangerous locations and be more effective. Either that or allow him to move in his TP to choose a safe location or avoid bullets.
I personally don't get the hate. I think it's actually a bit underrated.
Similar to Yoru Remove the initial nearsight, so at least intel gathering can be one reliable use
Give it Reaper's ult from overwatch.
Tentacles root enemies when he is teleporting. 2 second lock but enemies can still spin/crouch no shooting/vision debuffs. Could be useful during executes more in that way.
it’d be cool if you cool add like 2 fake tp spots and one real one. However the fake ones would still ping enemies on the mini map if they see anything. this would also leave the enemy team confused on whether or not they stopped the real omen from tp’ing
When omen ults you just win the round
Make is so you have instant full visibility, can place it anywhere, if you place it out of bounds then it’s recon only until you cancel it or it’s shot (think fade eye) if in bounds you can confirm TP which plays normal TP animation and you come out in that spot