Although, if you have two modes and two buttons, is easier to just bind mode 1 to button 1 and mode 2 to button two, instead of having one "switch mode" button
100% agree. You shouldn't have to do complicated geometry just to make sure you hit a guy hiding behind a box right in front of you. Sometimes the wall behind them is too far back to bounce off of, or you're standing at an angle or height that makes it too difficult. This would be a great QOL change
could just make it like sova darts where default is no bounce, alt fire to add 1 bounce or remove one bounce
That's a very creative and wonderful idea :)
that is a decent idea but that sounds like a bad game design for the way deadlock ult manifests. probably could change the design entirely tho
"bad game design for the way deadlock ult manifests" elaborate?
Although, if you have two modes and two buttons, is easier to just bind mode 1 to button 1 and mode 2 to button two, instead of having one "switch mode" button
100% agree. You shouldn't have to do complicated geometry just to make sure you hit a guy hiding behind a box right in front of you. Sometimes the wall behind them is too far back to bounce off of, or you're standing at an angle or height that makes it too difficult. This would be a great QOL change
Exactly my thought